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  1. A Little Backstory The original Mids' Hero/Villain Designer project was designed by Mids in order to allow City of Heroes players to efficiently plan their character's development. During the project's life cycle Titan Network took over its development and kept the project updated until 2012 when the last City of Heroes server shut down. The project had long since been abandoned it seemed as no further development had continued. In early 2019 with the re-emergence of City of Heroes thanks to the Homecoming team, the project seemingly resurfaced under the name of Pines Hero/Villain Designer (maintained by Pine) which contained several database updates for issue 25. A short while later another adaptation of the project emerged under the name of Mids' Reborn (maintained by Crytilis) which contained several more fixes and database adjustments. In June/July of 2019, a new project had begun thanks to Maslow who worked on cleaning up the internal code of the program itself and getting it into a manageable state. Maslow later approached Pine about co-development of the project and the two began to work on it side-by-side. In late July Crytilis joined the project upon being approached by Maslow after the two had talked back and forth since early June. It was then decided that production on each of their individual versions (Pines Hero/Villain Designer, and the original Mids' Reborn) would be stopped, and a new version created with a name agreed upon by all parties. The project has been reborn once more! This time with a new name, some new features, and a new team! Current Development Team Crytilis a.k.a Metalios Bopper Feles Noctis Procat Zed In-Active Development Team Members Maslow Pine Connect With Us! Official Discord: Click Here to Join! Official Github Repo: View our Repo Official Twitter: Tweet to us! What's Required To Run? Windows: .NET 4.8 N/A MacOS: Homebrew Wine Winetricks .NET 4.7.2 "Install using Winetricks" Linux: Wine Winetricks .NET 4.7.2 "Install using Winetricks" N/A Download Information Patch Notes are available via the Changelog. Application Version: 2.7.2.10 - Database Version: 20.0515 Windows: Installer (Main) Installer (Alt) Zip Archive (Main) Zip Archive (Alt) Already have MRB installed? Use the "Check for Updates" option Patch Notes are available via the Changelog. Application Version: 2.6.1.25 - Database Version: 20.0515 32Bit Windows & Wine MacOS/Linux: Installer (Main) Installer (Alt) Zip Archive (Main) Zip Archive (Alt) Found A Bug? Report It!, please remember to use the proper medium for reporting these bugs as we get hundreds of DM's per day. Report your bug HERE! *Please include which version of the app you are using along with the database version* Thank You's Mids, for creating Mids' Hero/Villain Designer. Titan Network, for doing the original C# conversion for parts of the app as well as keeping it updated until the shutdown. Homecoming, for running and hosting one of the most popular servers within the community, and allowing Mids' Reborn : Hero Designer to become the official planner. To all those who have tested various versions of the app and reported bugs in their proper mediums. Supporter Shout-Outs Apparition, thank you for your support via Ko-Fi. It really means a lot. It's kind souls like you and others within this community that keeps me going. -Cytilis aka Metalios
  2. 2020-June-01 This thread will reopen once we have beta content to work with. Currently we're reorganizing and centralizing the work of MRB and MRBU and working on functionality issues. Please use the official version of Mids' Reborn, as it includes all of our changes and more at this time! Mids' Reborn Unofficial Current MRBU Release Database Version: 20.2604 Latest Release: 2020-03-26 (1120pm PST) Why? Mids' is an awesome and incredibly useful program, but unfortunately its maintainers come and go. The current official dev team is indisposed for one reason or another, and while they do intend to return, Homecoming continues trucking forward with new updates and fresh content. Not only that, there's a number of lingering quirks and inconsistencies that could use some tender loving care. The devs have given so much to this community. It's time for the community to give a little back! Who? @Zed (Discord: Zed#7901) @Felis Noctu (Discord: Feles Noctis#9086) @Procat (Discord: Procat#3599) Crytilis/Metalios (Discord: Metalios#2673) When? Frequently! Zed and I are building lists that contain anything from major bugs and missing content to picking nits over tiny details, and whenever we have the time and the urge we poke around and tweak a few things. Even better, the more info all of you can feed us, the more things we have to pull from! Release will be updated when we have more polished content at a nonspecific time, generally after both Zed and I are done for the day. Bleeding Edge may be updated anywhere from once every few days to multiple times a day based on how much we're doing! But keep in mind it may not be as complete. Mondays are my cleanup day. Where? MRBU Download Release Build (latest release: 2020-03-26 1120pm) Github Repo + Download Bleeding Edge (last update: 2020-05-11) Issues Reporting on Github Mids' Reborn Hero Designer v2.6.0.7 (required) Homecoming Thread Mids' Discord Server https://discord.gg/pG5TCEg How? Release Builds Click Download Release Build Click first archive under "Assets" section of most recent release Open downloaded file Extract contents of "MRB-Updates-######" to Mids install folder, overwriting as prompted For a clean install, only extract the "Data" and "Images" folders Bleeding Edge Builds Easy Update Package: https://drive.google.com/file/d/1YdloiX7aUNBB3gu3K0B4ozXfussXDUWm This includes a full version of Mids Reborn with MRBU client updates. Please see the Mids Reborn Homecoming Thread for any additional requirements. Expert Installation: Click Github Repo Master ZIP Open downloaded file Extract contents of "MRB-Updates-master" to Mids install folder, overwriting as prompted For a clean install, only extract the "Data" and "Images" folders What? MRBU Features Easy Bug/Error Reporting More of a Github feature than ours specifically, but Github has an Issues board that makes it easy to report and track bugs, features, and anything else we or you may need to know about. We'll definitely be keeping an eye on the forum thread, but issues reported on Github are likely to see a faster turnaround as they're much easier to keep track of! We've included a relatively simple reporting template that should fit most problems you may come across, Issues Reporting on Github Database Version Number The official Mids' DB version is 19.1021. MRBU is going to be formatting the version based on the Homecoming release our changes are majority-supporting. This means that, as of this writing, our DB supports Issue 26, Page 4, so the version number is 20.2604. When Page 5 releases, our DB number will only change once we're confident we have the majority of the update implemented. To help us we this... Homecoming Beta Server Previews Beta-specific changes and content will be added to Mids using the identifier "zn_" (new) or "zc_" (changed) before the name. This sorts the beta set to the bottom of its respective list, making them easy to find. Depending on whether this is NEW content or CHANGED content may affect your builds in different ways, which is explained in the FAQs below. FAQs Archived Patch Notes (see download package for recent changes)
  3. Welcome to Derek Icelord’s Guide to Mids’ Reborn. Everything you wanted to know about Mids’, but were afraid to ask! Before we get to the meat of it, a few disclaimers: This is a guide for how to use Mids’ Reborn, not how to build super OP characters. Go to the Archetype forums for those discussions. Mids’ Reborn is only a near perfect representation of the game. The dev team has put in a ton of effort, but Mids’ has been passed down through at least 3 development teams over the years and not everything is as easy as changing a couple numbers around. There may be rare cases where Mids’ says you can do something you cannot do in game. No the UI does not get any bigger. With that out of the way, let’s dive in! Menus Many of these are self-explanatory, but I’ll list everything for the sake of completeness. File: The usual stuff that’s been listed under File since at least Windows 95. If you need this explained, please ask your grandchildren. Mids’ will prompt you to save when opening or clearing a build if changes have been made since the last save. Import/Export: Import from Forum Post will import from a copied Data Chunk provided by someone else. Highlight the data, copy, then use the import option. Short vs. Long Export is pretty simple. A short export abbreviates enhancement names and puts enhancements on the same line as the power. A long export abbreviates nothing and puts each enhancement listing on its own line. The data for Mids’ to import is exactly the same. DataLink and Data Chunk are the clickable URL and the block of text that looks like gibberish, respectively. The Formatting Code Type is for the various types of markup used by forum software. Pick your poison. Homecoming forums recognize the Official Forum (vBulletin) formatting. Everything else is exactly as it seems, tick options on or off as you please. Export Data Link is an older function just exports the click-able URL part, without any of that pesky human-readable stuff. Note: the DataLink does not support IOs. Use is not recommended. Export to Discord gives you a nice, neat format to put in a Discord server so your friends aren’t bombard with a wall of text. Discord servers need to be set up in the Configuration menu (see the Advanced section). Options: Configuration allows you to change the default settings of Mids’. It is covered in more detail in the Advanced section. Updates & Paths is where you can change the location of saved builds, and if you want Mids’ to load the last open build at startup. Note: Mids’ doesn’t always like to remember that you’ve changed this. Check for Updates Now checks for updates, right now. Who’d have thought? Force reinstall is for trouble shooting. May or may not work as intended. Dynamic / Level-Up Mode Level-Up mode places powers and slots in the order you would while leveling up in game. Dynamic allows free form placement of powers and slots Note: Dynamic does not allow the six-slotting of the level 49 power pick like an in-game respec. This can be changed quickly with a UI button (see UI section). Advanced/Database Editor lets you tweak the database. More details in the Advanced section (you’re shocked, I know). Reset Tips is a dead function (this program’s old, yo!) Slots/Enhancements: these options let you alter your slotting and enhancements en mass Set all IOs to… Default puts all IOs to the default setting By default this is level 50. Set IOs that stop before 50 will be set to their highest level. This can be changed in the Configuration menu in the Enhancement & Views tab Maximum: maximum allowed level Minimum: minimum allowed level Set all Enhancement Origins, pick Single Origin, Dual Origin, Training Origin Note: Mids’ does not list enhancements by character origin, as the effect is the same regardless Set all Relative Levels lets you put all enhancements to a relative level from -3 to +5 IOs cannot have a negative relative level; they will be set to even if a negative value is selected. Only IOs can go above +3, non-IOs will be set to +3 if a higher value is selected. None disables normal and special enhancements (the equivalent of being more than -4 in game) and sets IOs to even level. View: this lets you change how you view Mids’. Highly counter-intuitive, I know! Columns: How many columns the power bars are sorted in. Pick 2, 3 or 4. 3 is the default, 4 is particularly useful for Kheldians with shape shift powers. Show IO Levels puts the IO’s level on the top level UI so you don’t have to mouse over to see it Show Enhancement Relative Levels does the same for normal/special enhancements Note: boosted IOs will never show on the top level UI, you always need to mouse over them Show Slot Placement Levels can also be toggled with a UI button Show Damage Per… Activation is the total damage the power deals (i.e. damage per click) Second is ye olde DPS Animation is for powers with damage broken up over more than one animation cycle (e.g. Shadow Maul) Window: many options are also available with a UI button. All open a new window, and most can be open at once if you love screen clutter. This can cause performance issues and is very much not recommended. Sets & Bonuses shows you all the IO sets and their set bonuses currently in the build. It also alerts you if a set bonus exceeds the Rule of 5 (see Enhancements section for more information) Power Graphs show bar graphs of a build’s powers (both taken and available) with lots of stats to choose from. Powerset Comparison compares the stats of powers across different powersets and Archetypes. It compares straight across tiers, so usefulness may be limited (i.e. a set that has a utility/control power as a T5 vs. a set with a pure damage power at T5) Data View gives high detail information about a power when moused over. Advanced Totals shows more character stats than the Totals tab in the Info box. This can also be opened with a UI button. Recipe Viewer shows the recipes for all IOs the current build. This includes buy costs for normal IOs, crafting costs, and salvage requirements. It can also generate a shopping list that stays open over other windows to help with market purchases. Note: Clicking on an Event or Archetype enhancement causes an error. DPS Calculator is nonfunctional and will likely crash your program. Do not use this. Set Bonus Finder is a database to search for specific set bonuses, in case you don’t have them all memorized already. In-Game Respec Helper stays on top to help you with respecs in game. Profile and History are same. This may have been different in the long ago, but not anymore. Short only lists powers and slots, Long also lists what enhancement is put into each slot. Accolades shows accolade powers. This is the same as double clicking the Accolades toggle button in the UI. Incarnate is the same window opened by the Incarnates UI button. Temporary Powers shows temporary powers. This is the same as double clicking the Temp Powers toggle button in the UI. UI Buttons The Hero/Villain button changes which set of accolade powers a build has access to. In days past, it also changed Mids’ color scheme between blue and red. Hero and Sentinel ATs default to hero, Villain ATs default to villain when creating a new build. PvE/PvP mode toggles between PvE and PvP numbers and mechanics. Note: Homecoming altered PvP tables/values from Live, and Mids’ is not an accurate representation of Homecoming PvP. Recipes and Pop-Up toggle pop up boxes on mouse over for power and enhancement details. If Recipes is on, mousing over a set IO shows the recipe instead of the set details. Note: Recipes has no effect if Pop-Up is not toggled on. Accolades and Temp Powers toggle accolade and temporary powers on or off with a single click. A double click opens the window to select which powers are toggled on/off. Incarnates opens the incarnate power window with a single click. Selecting an incarnate power will add a power in the inherent section of the UI with toggle buttons when appropriate. If Mastermind is the selected Archetype, there will also be a Pet Powers button. Once a pet summon power is selected, single clicking will open a window that shows the stats on pet powers. Dynamic/Level-Up toggles between Dynamic and Level-Up modes described above. When in Dynamic mode you can choose between placing powers and slots, or powers only. In Level-Up mode the button becomes an indicator if your current level is placing a power or slots. The Level-Up button will track which level you are currently on. View Active Sets brings up the same window as the Sets & Bonuses menu option described above. Slot Levels toggles the display of slot placement levels, same as the option in the View menu. Slots to go/slots placed changes if you see how many slots are available to place or how many slots have already been placed. Creating a Build This is the part I’m sure most of you are here for. Name and Origin have no effect on the build itself. Origin will slightly change the icons for DO and SO enhancements. Picking your Archetype will populate the Primary and Secondary power dropdowns with the available options. Selecting a power from either will lock your archetype selection. Single click a power to place or remove it from a build. If a power’s name appears in red italics, it has been placed in an illegal position. The most common reason is placing a pool power without meeting the prerequisites or picking more than one origin pool (Experimentation, Force of Will, or Sorcery). Once placed in a build, powers can be dragged to different power placement levels. If a power is in the destination area, the powers will swap places. If Mids’ is in Dynamic mode, clicking on an empty power slot will select that slot for the next power placement. Once a power is placed, single click to place an enhancement slot on it. If you wish to remove a slot, hold Shift and click on the slot to remove. Every power can have its enhancement slots flipped to an alternate. This is useful for comparing enhancement values or set bonuses across different options. To flip a single power to its alternate slotting, hold Shift and right click the power. You can flip all the slots on a build to alternate using the menu option under Slots/Enhancements. To place an enhancement in a slot, right click the slot to bring up the enhancement window. Dragging the cursor outside the window dismisses it. In the enhancement window you can select regular, non-set IO, special, and Set IO enhancements. Clicking on Set will show the types of sets available. Event and Archetype enhancements are listed under the Set category. Relative levels can be altered using the ‘+’ and ‘-’ keys. IO level can be set using the number keys. Non-set IOs are only available in 5 level increments. Selecting a level outside set’s range will put the level at the closest available level for the set. The empty icon left of normal enhancements will change the slot to empty. The middle click function will repeat the last enhancement placed, both (relative) level and type. If the last enhancement placed was part of a set, middle click will place the highest ordered enhancement not placed in the power. This is according to the Mids’ UI ordering, which may not always perfectly match the in-game ordering. Note: If the last enhancement placed is not a valid option for the power clicked on, middle clicking will clear the enhancement slot. When placing a set enhancement, if Pop-Up is enabled it will show a detailed view of the set’s bonuses. This info is always available in the Info box in the lower left. Note: There is a minor UI bug in the Info box. To scroll through the set bonuses, move the mouse wheel to focus on the Info tab the use the up and down arrow keys to scroll. City of Heroes caps set bonuses at 5 for a given bonus and value. This means that a set bonus of +12% Regeneration is not counted the same as a bonus of +16% Regeneration. Set bonuses and global bonuses (such as Luck of the Gambler’s +7.5% Recharge) are also counted separately. Any bonus that exceeds 5 of the same type/value has no effect. Viewing Your Totals Now you’ve made that shiny new build. How do you see what everything does? The Info box in the lower left shows a lot of data, broken up into 4 tabs. It can be floated into a separate window by clicking the ‘F’ icon to the left of the power name. Mouse over a power, or enhancement, to see its specific data in the info box. You can right click a power to lock it, allowing you to switch tabs without having to hover over the power again. To unlock the power, click on the [Unlock] text near the power’s name in the Info box. A power does not need to be in the build to see its info, or locked into the info box. The Info tab shows a power’s short and long description, as well as essential stats like endurance cost, accuracy, recharge, etc… If an enhancement is moused over, the main box will show the enhancement’s values, and set bonuses if part of a set. If a power scales off of number of enemies (e.g. Invincibility or Rise to the Challenge), the Info tab will have a bar allowing adjustment for how many enemies are contributing to the effect. The Effects tab shows more detailed info about secondary effects in a power, such as mez magnitude, specific damage defense and resist values and so on. The Totals tab shows totals for the entire build. Individual powers can be toggled on or off using the radio buttons on the right side of the power name in the build. Note: The UI rounds defense and resist numbers to 1 decimal place. Hovering over a specific one gives a tooltip with the 2 decimal places used by the game. The Enhance tab shows how much enhancement a given value for the selected power has. Mids’ shows both current and pre-enhancement diversification (Pre-ED) values. The UI will color the numbers based on how much enhancement value is lost due to ED. White for no loss, green for minimal loss, yellow for moderate loss, and red for high loss. For Archetypes with access to Sniper attacks, there is a Quick Form button located in the inherent section. Toggling this on will show the values for fast snipe. Advanced The section where we talk about all the exciting and wonderful ways you can break your version of Mids’! While nothing here will destroy your saved builds (hopefully), it may lead to reinstalling the program. Proceed with caution. (Obvious warning is obvious.) Configuration menu: Enhancements & View is where you can change the defaults on screen view and enhancement type. Of note, the Set all IO and SetO button affects the currently open build. Info Tab text is the tab in the Info window, while Stats/Powers is the list of powers under the Primary, Secondary, and Pool drop downs. Tick the bold box to make the text bold. Note: Stats/Powers text appears to be fixed at 8.25 point size regardless of the setting. Use High-Visibility text turns the power bar text from black to white. Effects & Maths settings are for specific states in the game. Chance of Damage deals with effects that do not go off all the time (principally damage procs). Arcana Time shows animation time as the server breaks down real seconds into ticks. Suppression allows you to toggle the various effects a character can be under. Of particular use is the Attacked effect, which will remove the suppressed DEF of powers like Stealth or Hide while in combat. Exemping & Base Values is an incomplete feature, and Base ToHit should never be changed. Skip this tab. Discord Export Settings allows you to export builds neatly to a Discord server, without the wall of text a typical build export generates. To export builds on a different server, you must have admin privileges and invite MidsBot to the server. Forum Export Settings allows for the tweaking of color schemes to suit your taste and adding any forum markup code formats if none of the built-in ones work for the forum you’re using. Official Fourms (vBulliten) works on the Homecoming forums. Updates & Paths changes where Mids’ checks for updates, save builds, and startup behavior. It is not recommended to change the update path. Drag & Drop allows changing program behavior on various drag & drop events. Database Editor: The database editor is not for the faint of heart. Here you can theoretically change any aspect of Mids’ as you wish. However it is a fickle beast and will likely break your installation of Mids’. If you wish to proceed, always make a backup of your database before (<install directory>\Data\I12.mhd). It is highly advised you seek assistance from the current dev team on the Mids Reborn Discord (linked below). For support and feedback on Mids’, join the Discord or post in the thread in Tools, Utilities & Downloads here. If you have questions on the guide, something isn’t clear, or just want to tell me I’m an incompetent prick, post in this thread.
  4. I saw the MacOS guide, but haven't seen anything for Linux. Wondering if there are any guides to getting Mid's Reborn running in Linux? Or if someone would make one? Preferably for a lighter weight distro that would run well in Virtualbox. If I could easily run Mid's in Virtualbox, then I can work on builds on work computers (....of course only during lunch. 🙂) But as a Linux noob I found it challenging to get Wine, Winetricks, .NET4.7.2 all properly installed, and then get Mid's working. Seems like this would be useful to the community. The situation is much better now that it's on Github, but I've frequently seen it mentioned that folks are reluctant to install Mid's because of security concerns about 3rd party code. Having a straight forward way to run it as a sandboxed Virtual Machine would alleviate any worries.... Anyway, if no one else makes a guide, I'll eventually get around to making one myself. But having spent several largely unsuccessful hours already, I can promise you it will be better if someone knowledgeable in Linux does it. 😉
  5. Circ81

    Mids Error

    Every time I attempt to open a build that I find in the forums, Mids' Hero Designer gives me this weird error, below. If any one has any suggestions as to how to not have this happen, I would appreciate it greatly!
  6. New Link for web based installer/updater: should be updated as new updates are pushed. https://imaginarydevelopment.github.io/imaginary-hero-designer/publish/publish.htm Custom Installer Post is here: https://forums.homecomingservers.com/index.php/topic,6298.msg54071.html#msg54071 Still a click-once installer :/ sorry to those that do not like default install locations. Might be able to fix that in the future. Hello again everyone. Not a lot has changed in this version as far as the database goes, but lots internally and humanly! Patch Notes for v 2.23 Added Mutual Exclusivity for Winter and ATOs normal and catalyzed versions. You can now shift+click Mastermind summon pet powers to examine the pet's powers, and toggle on some of the effects. This is a beta feature and might be removed if problems arise. Warshades can Eclipse and use forms now. Khelds can pick up Flight and Teleport pools. Maybe a few smaller things that I cannot remember. What has changed is @Maslow has reached out and we are collaborating on getting this project into a github repository for more standardization and code control. He has done tons of work cleaning the code out and making it look pretty. Thank you very much Sir Maslow. He is also working towards getting a web-based auto updater implemented again. Please bear with us as we work on our own internal teamwork and figure out how best to serve y'all.
  7. I'm making this my main and was wondering if anyone could give some advice. I haven't seen this combo anywhere unless it was posted within the last day or so I don't have much to go on except what I think I know I need to make this work. I know /dark is very needy but judicious toggle play will hopefully take care of that. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Echo Night: Level 50 Magic Sentinel Primary Power Set: Sonic Attack Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Shriek -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Acc/Dmg(19), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23) Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11) Level 2: Scream -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg(25), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(27) Level 4: Tenebrous Regeneration -- Prv-Absorb%(A), Pnc-Heal/+End(13), Pnc-Heal(50) Level 6: Arcane Bolt -- FrcFdb-Rechg%(A) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Obsidian Shield -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(11), StdPrt-ResKB(27) Level 12: Shockwave -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(13), Rgn-Dmg/EndRdx(33), Rgn-Dmg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 16: Obscure Sustenance -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31) Level 18: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(33) Level 20: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Screech -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46) Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43), SphIns-%ToHit(43) Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(40) Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Amplify -- RechRdx-I(A) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Spirit Ward -- Heal-I(A) Level 44: Rune of Protection -- RechRdx-I(A) Level 47: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50) Level 49: Oppressive Gloom -- AbsAmz-ToHitDeb%(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5) ------------
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