Jump to content

Search the Community

Showing results for tags 'advice'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements & Information
    • Announcements
    • User Agreement & Code of Conduct
    • Getting Started
    • City of Heroes: Homecoming Discord Server
  • Help & Support
    • Help & Support
  • Development
    • Developer's Corner
    • Homecoming Beta
    • Bug Reports
    • Suggestions & Feedback
    • Homecoming Launcher
    • Website Suggestions & Feedback
  • City of Heroes: Homecoming
    • General Discussion
    • Tools, Utilities & Downloads
    • Archetypes
    • Guides
    • Base Construction
    • Badges
    • Roleplaying
    • Mission Architect
    • The Market
    • The Arena (PvP)
    • Art & Multimedia
  • Servers
    • Torchbearer
    • Excelsior
    • Everlasting
    • Indomitable
    • Reunion (EU)
  • Real World
    • Reconnect
    • Video Games
    • Comic, Hero & Villain Culture
    • Off-Topic
    • Fallen but not Forgotten
  • Mids' Reborn Hero Designer's Forum
  • Unofficial Homecoming Wiki's Forum
  • PC Builders's Forum
  • The Dawn Patrol's Topics
  • All-Star All-Fans's Introductions
  • All-Star All-Fans's RP Events
  • All-Star All-Fans's All-Star All-Fans
  • All-Star All-Fans's RP Discussion
  • All-Star All-Fans's All-Star Memes
  • The El Cadejo Fan Club's Introductions
  • Ace Fan Club's Topics
  • Ace Fan Club's Ace Memes
  • Roleplay-a-Day's Discussion (OOC)
  • Jerk Hackers (Dupin Rares)'s Topics
  • Repeat Offenders Network's Topics

Calendars

  • Costume Contests
  • Weekly Strike Targets
  • Other Contests
  • Seasonal Server Event
  • Monster Mash
  • Excelsior Player-Led Event
  • Everlasting Player-Led Event
  • Torchbearer Player-Led Event
  • Indomitable Player-Led Event
  • Reunion Player-Led Event
  • The Dawn Patrol's Events
  • Roleplay-a-Day's Roleplay-a-Day Calendar
  • Cham Co.'s Events
  • Repeat Offenders Network's RO Events

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. Yeah, yeah the unstoppable notion that you are a out of control freight train. I love my broots but man oh man being so very hard to kill is appealing. Let me know what you think of my latest pet project. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Perune: Level 50 Magic Tanker Primary Power Set: Electric Armor Secondary Power Set: Psionic Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Villain Profile: Level 1: Charged Armor (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance Level 1: Mental Strike (A) Mako's Bite - Damage/Endurance (7) Mako's Bite - Accuracy/Damage Level 2: Psi Blade (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (43) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 4: Hasten (A) Recharge Reduction IO (5) Recharge Reduction IO Level 6: Telekinetic Blow (A) Hecatomb - Damage (15) Hecatomb - Damage/Recharge (15) Hecatomb - Accuracy/Damage/Recharge (17) Hecatomb - Accuracy/Recharge (17) Hecatomb - Damage/Endurance (48) Hecatomb - Chance of Damage(Negative) Level 8: Static Shield (A) Endurance Reduction IO Level 10: Conductive Shield (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Super Speed (A) Endurance Reduction IO Level 14: Energize (A) Numina's Convalesence - Heal/Endurance (42) Numina's Convalesence - Heal/Recharge (42) Numina's Convalesence - Heal/Endurance/Recharge (42) Numina's Convalesence - Heal Level 16: Psi Blade Sweep (A) Superior Avalanche - Accuracy/Damage (19) Superior Avalanche - Damage/Endurance (19) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 18: Boxing (A) Empty Level 20: Tough (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Endurance/Recharge (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Maneuvers (A) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense/Endurance/Recharge (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Scaling Resist Damage Level 26: Power Sink (A) Efficacy Adaptor - EndMod (37) Efficacy Adaptor - EndMod/Recharge (40) Efficacy Adaptor - EndMod/Endurance (40) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 28: Boggle (A) Coercive Persuasion - Confused (33) Coercive Persuasion - Confused/Recharge (34) Coercive Persuasion - Accuracy/Confused/Recharge (34) Coercive Persuasion - Accuracy/Recharge (34) Coercive Persuasion - Confused/Endurance (37) Coercive Persuasion - Contagious Confusion Level 30: Lightning Field (A) Endurance Reduction IO (43) Endurance Reduction IO Level 32: Grounded (A) Unbreakable Guard - +Max HP (33) Gladiator's Armor - TP Protection +3% Def (All) (33) Steadfast Protection - Resistance/+Def 3% Level 35: Greater Psi Blade (A) Superior Gauntleted Fist - Accuracy/Damage (36) Superior Gauntleted Fist - Damage/RechargeTime (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Mass Levitate (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage Level 41: Lightning Reflexes (A) Run Speed IO Level 44: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 47: Concentration (A) Gaussian's Synchronized Fire-Control - To Hit Buff (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 49: Taunt (A) Perfect Zinger - Chance for Psi Damage (50) Perfect Zinger - Taunt/Range Level 1: Gauntlet Level 1: Brawl
  2. Hello all! Trying to work up a build for my MA/Ninjitsu Scrapper, and just not enamored with my results. Any suggestions or advice would be appreciated. (Note: I took the Caltrops and Shuriken for thematic reasons.) This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Raggedy Man: Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Weapon Mastery Villain Profile: ------------ Level 1: Storm Kick (A) Touch of Death - Accuracy/Damage: Level 40 (43) Touch of Death - Damage/Endurance: Level 40 (43) Touch of Death - Damage/Recharge: Level 40 (45) Touch of Death - Accuracy/Damage/Endurance: Level 40 (45) Touch of Death - Damage/Endurance/Recharge: Level 40 (48) Touch of Death - Chance of Damage(Negative): Level 40 Level 1: Ninja Reflexes (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (3) Red Fortune - Defense/Endurance: Level 50 (5) Red Fortune - Defense/Endurance/Recharge: Level 50 (5) Red Fortune - Defense: Level 50 (7) Red Fortune - Endurance: Level 50 (7) Red Fortune - Defense/Recharge: Level 50 Level 2: Cobra Strike (A) Mako's Bite - Accuracy/Damage: Level 50 (46) Mako's Bite - Damage/Endurance: Level 50 (46) Mako's Bite - Damage/Recharge: Level 50 (46) Mako's Bite - Accuracy/Endurance/Recharge: Level 50 (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50 (48) Mako's Bite - Chance of Damage(Lethal): Level 50 Level 4: Danger Sense (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (9) Red Fortune - Defense/Endurance: Level 50 (9) Red Fortune - Defense/Recharge: Level 50 (15) Red Fortune - Defense/Endurance/Recharge: Level 50 (15) Red Fortune - Defense: Level 50 (17) Red Fortune - Endurance: Level 50 Level 6: Shinobi-Iri (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (17) Shield Wall - Defense/Endurance: Level 50 (19) Shield Wall - Defense: Level 50 (19) Shield Wall - Defense/Endurance/Recharge: Level 50 (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 8: Focus Chi (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50 (42) Adjusted Targeting - Recharge: Level 50 (42) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 10: Kuji-In Rin (A) Unbreakable Guard - Resistance/Endurance: Level 30 (11) Unbreakable Guard - Resistance: Level 50 (11) Unbreakable Guard - RechargeTime/Resistance: Level 50 (13) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (13) Unbreakable Guard - +Max HP: Level 50 (43) Winter's Gift - Slow Resistance (20%): Level 50 Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 14: Boxing (A) Empty Level 16: Seishinteki Kyoyo (A) Performance Shifter - EndMod: Level 50 (33) Performance Shifter - Chance for +End: Level 50 Level 18: Crippling Axe Kick (A) Superior Critical Strikes - Accuracy/Damage: Level 50 (33) Superior Critical Strikes - Damage/RechargeTime: Level 50 (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50 (34) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50 (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50 (36) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50 Level 20: Kuji-In Sha (A) Preventive Medicine - Heal: Level 50 (21) Preventive Medicine - Heal/Endurance: Level 50 (21) Preventive Medicine - Endurance/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (25) Preventive Medicine - Chance for +Absorb: Level 50 Level 22: Tough (A) Gladiator's Armor - End/Resist: Level 50 (25) Gladiator's Armor - Resistance/Rech/End: Level 50 (27) Gladiator's Armor - Resistance: Level 50 (27) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 24: Weave (A) Reactive Defenses - Defense: Level 50 (29) Reactive Defenses - Defense/Endurance: Level 50 (29) Reactive Defenses - Endurance/RechargeTime: Level 50 (31) Reactive Defenses - Defense/RechargeTime: Level 50 (31) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (33) Reactive Defenses - Scaling Resist Damage: Level 50 Level 26: Dragon's Tail (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50 (36) Superior Scrapper's Strike - Damage/Recharge: Level 50 (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50 (37) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50 (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50 (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50 Level 28: Bo Ryaku (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 30: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 32: Eagles Claw (A) Hecatomb - Damage/Recharge: Level 50 (39) Hecatomb - Accuracy/Damage/Recharge: Level 50 (39) Hecatomb - Accuracy/Recharge: Level 50 (39) Hecatomb - Damage/Endurance: Level 50 (40) Hecatomb - Chance of Damage(Negative): Level 50 (40) Touch of Death - Chance of Damage(Negative): Level 40 Level 35: Caltrops (A) Bombardment - Chance for Fire Damage: Level 50 Level 38: Assault (A) Endurance Reduction IO: Level 50 Level 41: Shuriken (A) Superior Winter's Bite - Accuracy/Damage: Level 50 (50) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 Level 44: Tactics (A) HamiO:Cytoskeleton Exposure (45) HamiO:Cytoskeleton Exposure Level 47: Hasten (A) Recharge Reduction IO: Level 50 (50) Recharge Reduction IO: Level 50 Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 40 Level 1: Brawl (A) Damage Increase IO: Level 50 Level 1: Critical Hit Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Healing IO: Level 50 Level 1: Swift (A) Run Speed IO: Level 50 Level 1: Health (A) Panacea - +Hit Points/Endurance: Level 50 (3) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 1: Hurdle (A) Jumping IO: Level 50 Level 1: Stamina (A) Power Transfer - EndMod: Level 50 (40) Power Transfer - Chance to Heal Self: Level 50 (42) Performance Shifter - Chance for +End: Level 50 Level 4: Ninja Run Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Musculature Radial Paragon Level 30: Double Jump Level 50: Assault Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Diamagnetic Radial Flawless Interface ------------ ------------ Set Bonus Totals: 19.5% DamageBuff(Smashing) 19.5% DamageBuff(Lethal) 19.5% DamageBuff(Fire) 19.5% DamageBuff(Cold) 19.5% DamageBuff(Energy) 19.5% DamageBuff(Negative) 19.5% DamageBuff(Toxic) 19.5% DamageBuff(Psionic) 14.44% Defense(Smashing) 14.44% Defense(Lethal) 8.5% Defense(Fire) 8.5% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 15.38% Defense(Melee) 9.75% Defense(Ranged) 11% Defense(AoE) 30% Enhancement(Accuracy) 10% Enhancement(Max EnduranceDiscount) 95% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 261 HP (19.49%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 97.5% MezResist(Held) 97.5% MezResist(Immobilized) 97.5% MezResist(Sleep) 97.5% MezResist(Stunned) 97.5% MezResist(Terrorized) 97.5% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 16% (0.89 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 28.25% Resistance(Smashing) 28.25% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 16.25% Resistance(Energy) 16.25% Resistance(Negative) 17% Resistance(Toxic) 17% Resistance(Psionic) 7.5% SpeedRunning 36% GlobalChanceMod PlayerCrit Raggedy Man - Scrapper (Martial Arts).mxd
  3. Hey, So just like the subject line says, I have a level 50 Corruptor for whom I have the Alpha slot unlocked, but I don't really see any of the Abilities that are a perfect match. Musculature looks okay, +Dmg/+EndMod looks kinds nice for this, and I was also eyeing up Spiritual. Anyone else got some recommendations? I can show a Mids build for this tonight, I'm away from my game PC at the moment. Any feedback anyone would care to give, I'd love to hear it. Later, Generator
  4. So in my pursuit of more chaos with my beloved necro pets, I made a necro/electric....yes call me DOKTOR FRANKENSTEIN. Not the Gene Wilder type...well maybe a little of that and and some Von Brunn....for the muahaha! Well without further adieu my build...and YES be savage in your critique. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;696;1392;HEX;| |78DA6594DB4E13511486F7D0A9950296528E520EA5506A5B0AF5010439992835241| |8A257CD643A8509ED0C694B221EC35378A1971EF08477C678EDF1193411BDD2A850| |1515D1645CEDFA6D9B3849F3CDAC596BFFFF5A7B4FE36727EB378EAD8D0AA97122A| |DE47289B892CB6BD98C6E241D73AAAE19AA6613427826CDA5BC99ED9DCE2AC69266| |508A6E3828EEADA427E6563219D3889ED4D4AC99510C75D55FF5727C25958A4EA53| |5359FD555259D389A4AE9869E5F15CE59D34C47E796352DD950BA9DD61716F3BAB1| |E02A3DCD684A52CBE616F5E53A7E9B2EBEF64E2DEB6AB46AF9B8A26AB0BEDA4EBEF| |CF45BB70B5C965DBCA911A24B16359BE05BA6FC0E2C1063B2D8B7C33C172AD7DAC4| |6F99DFFD61EEDF05F798E7295742AEF4DE568A0D7E003F32439F987E1A9A8D7325D| |B6BD61A7AC5BC437ED9B225EC3E518A5DA0B51D58DB01DD087423F01581AF8B945B| |8BDC5AE43A91EB446E2B72EF91501D6653F79CBDD53F039F300F3C055F301B5F32E| |F526D03741AD06F33FA6D469FADE8FB12797221D7B58375BE339B76C19FCCFBB4AE| |5BE25CF7286633068E3387279897695D0FE6E8B946318F2C625799120DAC05736CB| |1E812368AB4F1CAF636B868877A3BDC1CFC051E667A8B05743236C8550726D5F198| |D57B1F327DA7789ABED3E03CD37F8629936E27EBCA9D5B58F72BB3771BFC8293D12| |295E8A69A2ED474A1A61B35DDA8E9FE577382F9803CF6A0E31E9C9C359A501F26DF| |875DEAC7EEF463B7FAB14B8F0803D01C8066005A016807BEE144C3A7877C0631D3E| |0759EC7A11BE04DF01633B40EDE66F6516D986B4538CC7E9B2816452C8A1E9A2936| |82BE46A01B97CB5FA6E5ADDC171F69A767FE8BCCCAE5AF5348A5C8672745A0240DB| |1D256752CC8B1ED4AAC46F271F7C3F3EC62F83871501685EA9C2BDC5DACC0BB1FFB| |C1DC6B25C0F191CAFF8A351A2A7F83D658A87CCAACBF533EF915| |-------------------------------------------------------------------|
  5. So I've got my farmer all finished and now want to start the game properly and do arcs, Tf's etc. Drawn towards TW and been looking through the forums for advice, builds etc. I've seen some say that brutes are best and some that say scrappers are. So was looking for advice on which AT to take and also if anyone has any builds they could put up that would be great. Ive not really thought of a secondary so all options are open. I'm looking for something able to do end game content because I don't have as much time as I'd like and I don't want to spend time investing in a toon if it's not going to be capable to do x3 +4 solo at least. I solo about 90% of the time as well so a build that doesn't depend on a team would be best for me.
  6. So I've got my farmer all finished and now want to start the game properly and do arcs, Tf's etc. Drawn towards TW and been looking through the forums for advice, builds etc. I've seen some say that brutes are best and some that say scrappers are. So was looking for advice on which AT to take and also if anyone has any builds they could put up that would be great. Ive not really thought of a secondary so all options are open. I'm looking for something able to do end game content because I don't have as much time as I'd like and I don't want to spend time investing in a toon if it's not going to be capable to do x3 +4 solo at least. I solo about 90% of the time as well so a build that doesn't depend on a team would be best for me.
  7. So I am torn... or would it be shredded?... do I continue my love affair with Tankers and go Bio/Claws for the added survivability, or do I go Claws/Bio Scrapper for the added damage? Now, Bio is absolutely mandatory here because of the theme and look I am going for, so while some things may pair better with Claws, in this case it must be Bio. I have a couple of /Bio Scrappers, and the set works wonderfully on them for reactive survival (it feels very much like what my main back on live, /Regen, should have been), I have also done Claws before on a Scrapper. Additionally, I have a Bio/SS Tanker and know the durability it brings to the table. I guess my question to the experts out there is, are the benefits from Bio enough to make the Claws a solid solo performer as a Tanker? (I know how to Tank in groups in TFs and Trials, but when doing story content and hunting GMs/AVs, I am usually solo). Would I be well suited to use Bio/Claws Tanker as my "do everything" character, or would I be better off going with the greater damage of a Scrapper version? Help me Tanker forums, you're my only hope!
  8. Hello all. I am considering leveling up an Electric Melee/Shield character. What would be the difference between Scrappers, Stalkers and Brutes, as far as DPS (ST vs AoE), survivability? How about at Incarnate lvl, have they different usefullness? I thought Stalkers would deal more damage, but on Mids, Scrappers seem to do more? Ty
  9. Hello Brute Community! I'm wondering if anyone has tried out the new Energy Melee paired with Bio? From what I hear it would be a very good and damaging (single target at least) combo. I have very limited experience / knowledge on both, so I'm wondering if anyone would be willing to share there experience. What are the limitations of the combo? Any thoughts on why most ppl seem to be opting for Energy Armor or Willpower with it? Any build advice or build shares that could be provided? (I'd like to be a wrecking ball that is still tough, but when it comes down to it will prioritize dmg first)
  10. I've been going crazy trying to make a new character, I've tried to make another character but always restart for stupid reasons like if the secondary is to cluttered visually, or will it really benefit a damage dealer., I have been looking at Dark Armor, and it seems to have a lot going for it, but would it be good for a AT that's meant to do a lot of damage, is it good for soloing? I'm hoping for any advice for Dark Armor, or really any secondary that would work well, and hopefully look nice on a psi melee character.
  11. Hey community, wanted to get some ideas from you guys about what you think of the question posed in the title of this thread. I currently have a level 40 Dark/Storm Corruptor that I am currently wondering if I should have rolled as a defender. I got into this conundrum by realizing she was due for a respec, but not really having an idea of how to go about doing so. Couldn't really find any builds for dark/storm or storm/dark, so this is another area I could use advice in because I just have no idea what I'm doing in that regard. Now, reason for the powersets is that I did it to have a character that represents my username, and the debuffing that it potentially brings to the table is attractive as well. I am not really someone that solos; I prefer teaming, so I'm not super worried about min/max solo potential (I'm also not a min/maxer).
  12. Hi all! I've yet to roll either a Savage Melee or Radiation Armor toon, so I thought "why not combine them both?" 😄 So I've creeped the forums and, for the life of me, I can't find a sample build for this particular combo. Does anyone who has played this combo have any insight/advice that they'd be willing to share? I'd appreciate it!
  13. Hey heroes! Specific question for you Scrapper Studs and Studdetes (can I coin that term?) out there. I'm looking to build a second scrapper after LOVING my Stj/Bio @nihilii shared with me. I'm looking at /Rad secondary (since it seems pretty well rounded and has a T9 that is actually worth taking). I'm just trying to determine which primary to pair it with: Claws or Katana? Both seem really cool and could fit the build with what I'm trying to make. I've only rolled Claws once, as a Claw/Elec Brute. Haven't messed with Katana much at all, besides seeing a buddy play his one a lot. Do either one of these primaries offer a specific synergy with /Rad? Anyone have input on either or? I'm looking for a hero that will be good at general content, but also have a decent time against AV's/GM's. Thanks in advance all!
  14. Hi all. I want to start a new scrapper, with Spines. I am unsure about the secondary, either WP or Invulnerability. Invulnerability is nice but I think spines is a endhog, and so is Invulnerability. WP is more passive, less alpha-survivable, but more endurance. Obviously, at max level with full IOs, every AT is a beast. But my question is: during leveling, will I suffer too much from Invulnerability? Will WP pair better with Spines? Ty in advance
  15. hi all, i'm gonna to try to make a build for pvp, but i have 3 small problem. 1) new to pvp 2) new into build 3) almost new in english. Could you tell me if this is wrong? and what i can do for optimize this build please? thx a lot edit: i'll make it again, not good for pvp the new one Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Broad Sword Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hack -- HO:Nucle(A), HO:Nucle(3), GldStr-%Dam(3), Mk'Bit-Dam%(5), AchHee-ResDeb%(5), TchofLadG-%Dam(7) Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15), Pnc-Heal/+End(37) Level 2: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19) Level 4: Slash -- HO:Nucle(A), HO:Nucle(7), GldStr-%Dam(9), Mk'Bit-Dam%(9), TchofLadG-%Dam(11), AchHee-ResDeb%(11) Level 6: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(21) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(43), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45) Level 10: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(25) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Parry -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(42) Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(29) Level 18: Hasten -- RechRdx-I(A) Level 20: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31), Ags-Psi/Status(31), ImpSki-Status(43), GldArm-3defTpProc(46) Level 22: Boxing -- Empty(A) Level 24: Tough -- ResDam-I(A) Level 26: Disembowel -- HO:Nucle(A), HO:Nucle(31), GldStr-%Dam(33), Hct-Dam%(33), SprBlsCol-Rchg/HoldProc(33), Mk'Bit-Dam%(34) Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39) Level 30: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(42), Ksm-ToHit+(42) Level 32: Head Splitter -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(34), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), Arm-Dam%(36), TchofLadG-%Dam(36) Level 35: Pacify -- Acc-I(A) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A) Level 41: Moonbeam -- SphIns-%ToHit(A) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46) Level 47: Intimidate -- HO:Nucle(A), HO:Nucle(48), UnsTrr-EndRdx/Fear(48), UnsTrr-Stun%(48) Level 49: Unrelenting -- Prv-Heal(A), Prv-Heal/EndRdx(50), Prv-Absorb%(50), Prv-Heal/Rchg/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(39), RgnTss-Regen+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(40) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;688;1376;HEX;| |78DA6554DB6E1251143DC30CA550686929E5566EBD008542C1CB9B97447BD1B6248| |D24BED2114E919400011AF5D12F30D1187FC0EB8BFFE0ABF1F6E047D4C4AA892FFA| |60C6CDEC056DC284C99A5967AFBDD73E7B0EC5FBEBCEB75B0FAF0A65F27A43EF76C| |BA54A476FB765C75AD46BF58AE85F36BA8303BE5C940D2973D73A2DBD5A2EDD6B75| |AAE1E1D2BA3C90CDAECCDD9235D9941DBD576F358573AFD56AE476A5DEAE376B0EF| |3A5D496B2EA321F37EBB5BB3D5A9836DF8A7AB3DE3E6A98C2C046BB5EC9957A7AE3| |9052975A478D7251EFF664E7819FFC24E82EF78D297D8786555C22D0546119604A1| |5A2A009ED5030BEB308E1D1C4D8478BF9BE7E563BCFB1CE3030C2381905C61897E2| |8C1BA45558AB29D0BAA175433B03ED0CB4FBA451514F85C731E038BC8EC3AB031E1| |DF0BC495A2B6B2DD667BC36FB18F884F10EC5D890DFF686B9F473E00BC6D597C057| |C0D78C5BA4B5A31F3BFA99433F73E8C78F7EFCE8678E3413AC11135EC5E42AC4B9C| |C8D3114D73EF7B25265BC416B53A831851A41D408A2C63C6ACCA3C60269A651633A| |C3796E12E7411E8F8F1EC29A88FCE5F8C845F6910E339F3DC7BC421AAFE03C5E832| |EA112E34366DF2A673E202EC051D600261301C630A15886772CF65433318E896D93| |3604572174B784EE96D05D02DD25D09D469A30A61ADE616EE537F09F303BA8514C1| |49EA29F792DFE1EF88171F113F0327B5BC4D71320ED02BA5E08B2CF5DE296C12D63| |6AC7244F612F524ECEF5C7294406DE3288CBBA81B38C21CA95E35C6A0EFBB436C02| |F3C81B5AF8C8FA8689EF3A9F963AE51F8063C017EC7F43581CBA05F7F5A516D7856| |8D9DF470D5488F44E64798C208737E84B930C2EC9E561422CE7BB7A781224E31A3E| |C6E3AD3F072E218FE270825CB8A9FA79C45B9CDBB96D8264C6A22798577E6C7595D| |8A75BFCEEA70DE9338EF499CF7FFC7E2D6FC| |-------------------------------------------------------------------|
  16. More than just a Ninja - A Guide to Stalkers Index Introduction AT Powers inherent to Stalkers Primaries Secondaries Basic slotting Combat, Tricks Beginer Nin/Nin Build The ATO Synergy Advanced slotting Incarnates Advanced Nin/Nin Build Introduction Hello all, i have played a Stalker back in the day and was thrilled to play one here on homecoming. I mostly played on redside only before the ATs and alingnments allowed everyone to switch side and go rogue. Stalkers used to be good in PvP and bad on allmost everything else. After the introduction of the Bane i felt like the Stalkers are obsolete now. Maybe a lot of people think the same. because i have the impression that scrappers and blasters are regarded as the Damage gods and no one speaks about Stalkers anymore. Well i can asure you, that Stalkers are the real Damage gods and that is thanks to the Stalker revamp in issue 22. A lot of people have missed it like me. I was really surprised by the new System off Assassin's Focus. It is amazing how well a Stalker is doing in issue 27. Now what made me sit down and write this guide was the fact, that a lot of people in this forum seem to ask the same questions or just go on to create a Ninja/Ninja Stalker, don't get the AT and just quit like: “A Stalker? Yeah i made me a Ninja, too.“ But Stalkers can be so much more... Before we go into real stuff now let me clarify that i am writing this guide on my personel experience and this is my opinion. If you don't agree with me, that is totally fine. If i did something fundamentally wrong i will be glad to learn something new. Also i used Paragon Wiki for a lot of the informations, it was and still is one of the best sources of information for this game.
  17. I just made a villainous Fire/Martial Combat (with plans for Electric epic) Blaster modeled after Azula from ATLA (plz don't nerf me copyright lawyers). LOVE her conceptually--I can hear the voice actress saying all of the responses to mission dialogue in my head! Fire Breath is a power that I used to love back on live as an intentional 1-2 AOE opener with Fireball, usually following BU + Aim. Perez Park solo farming days! However, I'm now finding it to be a bit more lackluster, perhaps due to MC's lack of BU? Thematically, I can go either way. PRO: I could justify it as another savant skill she's picked up or simply an innate familial power she's debuted since Iroh is capable. CON: I've tinged all of her powers to be her iconic blue fire, but it looks weird for the fire breath, which I've defaulted back to its standard fiery colors. I also feel like the pace of the game has changed dramatically since I played last, particularly at level 50+, with IO's + Incarnates. Obviously, I can just respec out of it if it becomes irrelevant, but curious if any level 50's have deemed Fire Breath "too slow" for incarnate strength teams? Grateful for any HC vet opinions!
  18. Hi all. Simply put, I am new to this. All of this. Superhero City, and MMOs in general. I've been playing with my GF, and I also have a character I've been soloing with. I'd like to find some people to RP with, maybe set up a regular group? I mean, I know nothing. Meetups, how do? Events, how do? I still know how to breathe, so I have that going for me. Any help would be very appreciated.
  19. Greetings, Heroes and Villains alike! I'm new to building characters - this is only my second - and am hoping to get some guidance on this one: My EM/Shield Scrapper. This is not based on any posted builds out there; I made it from scratch. Given my lack of build experience, I'm sure I've made some errors. I suspect it's not the most efficient build. I don't have a methodology for building yet, and I admit to being a bit overwhelmed by all of the options and info available. But I'm sticking with it, and I mean to improve... This is my first EM/Shield Scrapper. I REALLY like it so far, and found the playstyle pretty easy to adapt to. I've noticed many builds seem to use Fire Mastery for the epic, but I chose Mu Mastery for the -End secondary effects. My idea here is that it's potentially more helpful to a team in all-around content. (Yes I realize it's a little less damage output than Fire Mastery.) I seem to regularly drain the end of any lingering bosses, so it's having the desired effect. But back to the reason I'm here - this build needs improvement. So what follows are my thoughts, and some of my initial testing... Intended use of this character: All-around PVE content. Ability to farm. +4x8 as much as possible. Solo AVs? If there's a way, YES PLEASE Here are some positives I'd like to maintain: Softcap defenses (obviously) Perma Hasten Perma Active Defense Good Regen (currently 215%) Good Recovery (currently 204%) High Accuracy +ToHit from Kismet High damage bonus Feelings and observations on its performance: I feel like it kills things pretty quickly for a scrapper. That's a big part of what I'm enjoying about this character. There's no feeling quite like rushing solo into a huge cluster of enemies, and demolishing them. And yet, could it do even better here? I feel like I get hit way more often than I should. With softcapped defense, good Def debuff resistance, and pretty okay resists, I expect more out of my survivability. This feels much more squishy than I'd like. It seems that a large part of my current survivability is just how quickly I can kill things. If I'm having an off night where I'm not on top of my game, I foresee having issues staying alive. Areas in need of improvement: Survivability. I'd like to feel damn-near indestructable. AND I'd like to accomplish that without sacrificing the positives mentioned above, if possible. Even more damage output? Is that possible? Tests against various mobs, all at +4x8, solo bosses enabled: Knives of Artemis - I annihilated them. I did not expect this, because they're rather nasty. I had no trouble hitting them whatsoever, I dealt pretty severe damage to them. In some cases I ended up actually putting holds/stuns on bosses. I had to eat an occasional green, but nothing out of hand. I did not have to activate any incarnate powers to get an edge on them. Freaks - They were a bit slower to kill. Super Stunners did give me some endurance issues, but the few blues in my Insp tray kept me ahead of that. No overall issues taking them on. Again, I did not have to activate any incarnate powers to get an edge on them. Fire Farm - I think it was the Bloody Fire Farm, on the asteroid map. I had mixed results. With Hybrid Melee active (75% fire resist), I did fairly well. In some cases where I was swarmed I had to eat some greens rather quickly because I was just getting overwhelmed with damage. (In my current state, there's no way I'd be able to sit in the midst of them idle and survive.) Once I faceplanted. In most cases it was my damage output (killing mobs off quickly) that kept me alive. S/L Farm - I did fairly well here. Mobs included bosses and EBs, most of the incoming damage was melee. I had to eat greens a few times, but I never felt I was in much danger of dying. Malta - This did not go well at all...ugh. I rushed the first full mob (I think a second swarmed me too) with both Ageless Radial Epiphany and Melee Core Embodiment active. (Active Defense on as well, obviously.) I opened with Lightning Rod, right into the middle of them. Then identified a Sapper, and immediately Shield Charged him, and then fired off Thunder Strike. Before the animation finished I had gone from full health and endurance, to insta-dead. In fairness, this may have just been a crap RNG result. But I really did not expect a catastrophic cascade defense crash on that level. I had to stop there, so I don't have more of a performance sample size with Malta. I had higher expectations. I know my energy resists aren't the best even with Melee Core Embodiment active (43.2%). Obviously I'd like to be able to confidently take them on. Carnies - Not yet tested, but I'm expecting them to be rough given the Psi damage. Evolution of this build so far: This is version 2 of this build. Version 1 wasn't much different, but I had initially not taken Active Defense. My thinking was, "Well if I'm not getting hit anyway, why take the power?" This proved to be a mistake. My initial outing was against Knives of Artemis, which quickly revealed I'd made a poor choice there. I was getting hit fairly often, and was getting stunned/slept. In short, it didn't go well, so I quickly respec'd in Active Defense. In version 2, Active Defense replaced Jacob's Ladder. (I don't miss Jacob's Ladder at all.) With my recharge, Active Defense is perma, and I've quickly adapted to keeping an eye on it to keep it up almost 100% of the time. This change was a huge improvement! Going back up against Knives, I gave them a nice ass-whooping. I also replaced Steadfast Protection KB Protection with the Resist/End in True Grit, since Active Defense is doing that job for me now. The resistance gain from that change isn't really noteworthy, however. I'm ready for a v3, but I don't know what to change at this point... I'm open to hearing arguments in favor of taking One With The Shield, but I'm hoping to achieve my survivability goals without it. (I don't like end-crash downside to the power.) So with all of that said, here's what I'm currently running. I'm all ears on how this can be better, and money is no object! Thanks everyone for giving this a read! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady 4.0: Level 50 Natural Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Havoc Punch (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (46) Mako's Bite - Damage/Recharge (46) Mako's Bite - Accuracy/Endurance/Recharge (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge (50) Mako's Bite - Chance of Damage(Lethal) Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance (5) Luck of the Gambler - Defense/Endurance/Recharge Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense/Endurance/Recharge Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Endurance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: True Grit (A) Aegis - Resistance (9) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Resistance/Endurance Level 10: Thunder Strike (A) Armageddon - Damage (11) Armageddon - Damage/Recharge (11) Armageddon - Accuracy/Damage/Recharge (13) Armageddon - Accuracy/Recharge (13) Armageddon - Damage/Endurance Level 12: Build Up (A) Recharge Reduction IO Level 14: Super Jump (A) Jumping IO Level 16: Active Defense (A) Endurance Reduction IO Level 18: Against All Odds (A) Endurance Reduction IO Level 20: Boxing (A) Empty Level 22: Chain Induction (A) Superior Blistering Cold - Accuracy/Damage (23) Superior Blistering Cold - Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Recharge (25) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (27) Superior Blistering Cold - Recharge/Chance for Hold Level 24: Phalanx Fighting (A) Gift of the Ancients - Defense (42) Gift of the Ancients - Defense/Endurance (43) Gift of the Ancients - Defense/Recharge (43) Gift of the Ancients - Defense/Endurance/Recharge Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Unbreakable Guard - +Max HP (29) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 28: Weave (A) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Endurance/RechargeTime (40) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Defense/Endurance/RechargeTime (42) Reactive Defenses - Scaling Resist Damage Level 30: Grant Cover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% (40) Luck of the Gambler - Defense Level 32: Lightning Rod (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Shield Charge (A) Superior Scrapper's Strike - Accuracy/Damage (36) Superior Scrapper's Strike - Damage/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 38: Charged Brawl (A) Hecatomb - Damage (39) Hecatomb - Damage/Recharge (39) Hecatomb - Accuracy/Damage/Recharge (39) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance Level 41: Mu Bolts (A) Damage Increase IO Level 44: Ball Lightning (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance Level 47: Electric Shackles (A) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Damage/RechargeTime (48) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;696;1392;HEX;| |78DA6594DB4E13511486F774A6B4949E80423995D22AB414195BA8C653E2858051C| |19034F1B68EED868E4CA0694B2297BE8182461FC1537C001FC1E343182F051451D0| |90BA98F543493A69F3EDF9E75F7BAF596BEF997B30E57D7BFDE155A1F8AF5946B59| |ACF152A46B92C2BAEDB466DB56258822EF7AC515C1BCAEA6917DD448F1CF9396949| |A94F5BB250AB9805C362A1F17C4A2EC8E5AAD47325535AC5A35BE19D5F59B1F4596| |994CDE5458F7D932B4B59F4D9C31973B154A3078123575156AA25B31C9E2E9B053D| |5733ACA5C3A557F37346B5262B6B3D94528AFEBF7D0257DD291608194DF81799E32| |5D06466EE834B4CCF61AC62C7AAA24BB13547080C32B54E661B791578157835785B| |E0F5C3DB4DF552D9EB50E10DC21B84374E1E277B14E718E7D3027A692D17E25D59F| |6BBC3C408B19BB94F9E567E6FADF58283DFE7227889E9BD0C5E61EE514C1BC78836| |AC15A63C7CD07C49D67C2404A00562A82969ED7601EAA21D9A42B19DF075D6E912F| |FC8D5856E743DD2B81A8FC17566CF06F884D9F79419A0D8302A1C76D320A189518D| |9972822EA64A2BF7B257EB9D50ED8AF4EDABF63C03BFC05DE6E01E53A3987E8E71F| |66FB216DB629EDE66267E30477F823BCC20E516416E915B98179D1D3C10F6FA0974| |F880BC51D4207A97DF6DC800EF810566AC084A663BC5C6111B7FCFEB9CFA007E043| |F21E7CFE017E62EC50E63470C8F70C7471260121C652652CCAF149A44079311EEEA| |1FAF106398676C827D6726C12C788E397E9EF98DE6D111A3BFE07739FB127C05BE6| |666DE303BA81F69AEA94863470D68C7A7997E873B2AAA1D9FD17AAAE969BA49C934| |29934D4AB649996D52E6352C4B8A622BAD413AD5ACD4BF7B8EBF064219E7DCB73C2| |7BE1031EE49E80EEF89D04DECDF1BCCCD93F13875DB0DCDA13CE3BA76AC831BCCBF| |DD0454A32FD418CF841BE3E7742433C8F35DBCA1FF070FF5EFC6| |-------------------------------------------------------------------|
  20. Hi everyone, So I'm finally getting around to building (re-building) my Mastermind from the Live servers. He was Robots/Poison. Build is linked below; this is a very rough first draft from like, 2011-ish, so I know, a lot of stuff needs to be filled out, and has beaucoup room for improvement. Before I get to it with him, I have a few questions. 1. I never took the last two Poison powers back in the day. Noxious Gas just didn't work well for Robot pets, and I could swear that back then, Poison Trap was a sleep for MMs back then. But looking now, nope, I'm seeing a Hold. If it never was, hell, I'm happy to be wrong, and I'll work that into the build. 2. I need to recreate my popmenus! I used to have a setup for summons and upgrades, and then a second one to cover petcoms. (I only ever used one command set for petcom_all, I never broke it down between Drone/Prot-Bots/Ass-Bot.) I had the popmenu set up as "two-tiered," in the sense that I think the popmenu's first tier had Aggressive/Defensive/Passive, then selecting each of those opened a second popmenu of Attack/Follow/Goto. I'm sure someone has something similar already set up, can you help a robot out? 🙂 EDIT: with no small amount of trial and error, I got the popmenus working the way I wanted, so huzzah. 🙂 More later, Generator color=#FF0000]Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7[/color] https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Steel Sleeper - I19: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Poison Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Power Pool: Teleportation Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(3), SvrRgh-Acc/EndRdx(3), SvrRgh-Acc/Dmg/EndRdx(5), SvrRgh-Acc(5), SvrRgh-PetResDam(45) Level 1: Alkaloid -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(9), Empty(11) Level 2: Pulse Rifle Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15) Level 4: Envenom -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(17), ShlBrk-Acc/Rchg(17), ShlBrk-DefDeb/EndRdx/Rchg(19), ShlBrk-Acc/EndRdx/Rchg(19), ShlBrk-%Dam(21) Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(21) Level 8: Weaken -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(23), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(25), SphIns-%ToHit(27) Level 10: Fly -- Frb-EndRdx(A), Frb-Fly(27), Frb-Stlth(50) Level 12: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(29), BldMnd-Acc/EndRdx(29), BldMnd-Acc/Dmg/EndRdx(31), DefBuff-I(31), DefBuff-I(31) Level 14: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(50) Level 16: Elixir of Life -- Empty(A) Level 18: Assault -- EndRdx-I(A), EndRdx-I(33) Level 20: Antidote -- Empty(A) Level 22: Neurotoxic Breath -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(33), TmpRdn-EndRdx/Rchg/Slow(34), Slow-I(34), RechRdx-I(34), RechRdx-I(36) Level 24: Tactics -- Empty(A), Empty(36), Empty(46), Empty(48) Level 26: Assault Bot -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(36), BldMnd-Acc/EndRdx(37), BldMnd-Acc/Dmg/EndRdx(37), BldMnd-Acc(37), BldMnd-Dmg(39) Level 28: Paralytic Poison -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 30: Repair -- Empty(A), Empty(50) Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(42) Level 35: Maneuvers -- Empty(A), Empty(42), Empty(46), Empty(48) Level 38: Stealth -- Empty(A) Level 41: Scorpion Shield -- Empty(A), Empty(42), Empty(43), Empty(45), Empty(45) Level 44: Power Boost -- Empty(A), Empty(46) Level 47: Vengeance -- Empty(A), Empty(48) Level 49: Recall Friend -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Supremacy Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Empty(A) Level 2: Stamina -- Empty(A), Empty(43), Empty(43) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;656;1312;HEX;| |78DA6593594F135114C7EF74A6946ED28DBD85965284168636FAE29389028684264| |47827A55CE8E874A6E90C461EFD20AE2FC698F8ACC6B87C0DF513A8145C7037E3C9| |3DC776CC4CD2F39BFEE76CFF696FF5FA52E4D1A51BE79914BBA8D72C6BAB5AB36CD| |E6E6AC64E6893D71B86A99B7B0732632CB96173AE673774CE5BBC9D5DC8AE56CE05| |401FEB556C6DEC379BA6A15E36B74D5BAB5B43AE4717F67777D57553B34C23BE6A3| |4789B1BB6FAEF26BC6E9ABABAA26B7B0D7B40DCAFF1DA0E6F5B0DAD1517DF578D6B| |9AA56D6BBA661F2484B2C975DE32DB76CDD64C23BDDCD2EAAA6B5CB556E7E4E5600| |4B69C85CF533FA3CBF1B363404561BE8FC44F48E533F10B72FE04B9A7B86A1DB858| |9F2BF6BB6248C427304BA27CE926F608DD42466E13EF204FDD25DE433660964CB5B| |204771985C57C44199950887E64AA0FF90CE6A24D47F2E7B05F8AA841DF80847D03| |01596843FDC4207224440C23C722C830FCD441ACF5057F49F8EC37B2F207F91C068| |769EFF03B9C997E4FFC809C38244EFCCF20F48F62AD2FFADA27B4EC1B64E52DF22A| |EC3F80396C40BCE50454C5C96D9C5C66893A6427293B29B2AF803248FB0DDEC79DB| |30F90B987C445ACCE9590796212260D63AD3C2CBAE5455C107151C497E07F94FA8F| |92FF3CF99F26FFD3E47FBA839C39423661B771AA1D3F41BF335F89DF90A7BF137F1| |07F225FC0DC0CBD858CD8A422E22BD027499FA4B732478C839F29F23325B2E73C7E| |A29053A0375810CA63194F1228CAACABAA28E2BC2B76228C956876C9D539053D55D| |255D7AC02E8659A55164ABA77E2189EB8358FB2AE744F19938452EDE538C158F71C| |398721C894DC991D8F72E4518E7B8A4F7239C558F6EC53F428158F72D6A39CF1284| |BC59E8B9562F75FE52C17BB27CCF90B810E7645| |-------------------------------------------------------------------|
  21. Good morning everyone. I'm transitioning my BS/WP Scrapper into its final phase, and looking for any and all pointers to getting the most out of the build. Looking to be viable in both solo and team play. I just wanna chop through stuff - including high level content - and come out (mostly) unscathed, as befits a Scrapper Took "Cross Punch" and beefed it up on a lark; it's fun but I'm not married to it Took "Body Mastery" because I hate running out of endurance, but if I can squeeze better End management without it that'd be great Void Judgment and Spectral Interface are chosen for concept reasons, but am open to messing with it, especially on the Interface side of things. Mostly I'm looking or help with set choices. Not a lot of people dig Broadsword, and I think I understand why; but I like it and it fits my character concept. I had to take inspiration from War Mace builds mostly. If someone has a full BS/WP build, by all means show me the money but I'll take any comments or criticism on what I've got so far! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lion-Heart: Level 50 Magic Scrapper Primary Power Set: Broad Sword Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Hack -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3) Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(5), ResDam-I(5), ResDam-I(15), Heal-I(15), Heal-I(31) Level 2: Mind Over Body -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(7), ResDam-I(7), ResDam-I(34), ResDam-I(34), EndRdx-I(34) Level 4: Fast Healing -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx(9), DctWnd-Rchg(9), Heal-I(36), Heal-I(37) Level 6: Build Up -- AdjTrg-Rchg(A), ToHit-I(11), ToHit-I(11), ToHit-I(37), ToHit-I(37), ToHit-I(39) Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(39) Level 10: Indomitable Will -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(13), EndRdx-I(13) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(46) Level 14: Kick -- Empty(A) Level 16: Rise to the Challenge -- DarWtcDsp-ToHitDeb/EndRdx(A), ToHitDeb-I(17), ToHitDeb-I(17), Mrc-Heal/EndRdx/Rchg(40), Heal-I(40) Level 18: Whirling Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(42) Level 20: Quick Recovery -- PrfShf-End%(A), EndMod-I(21) Level 22: Tough -- ResDam-I(A), ResDam-I(23), ResDam-I(23), ResDam-I(43) Level 24: Weave -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25) Level 26: Disembowel -- Hct-Dmg/Rchg(A), Hct-Dmg/EndRdx(27), Dmg-I(27), UndDfn-DefDeb/Rchg(43), UndDfn-DefDeb(43) Level 28: Heightened Senses -- Rct-Def(A), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(29), Rct-Def/EndRdx(45) Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31) Level 32: Head Splitter -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Rchg/+Crit(33), DefDeb-I(45) Level 35: Assault -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36) Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(39) Level 41: Focused Accuracy -- Empty(A), Empty(42) Level 44: Physical Perfection -- Heal-I(A), PrfShf-End%(45) Level 47: Cross Punch -- Dmg-I(A), Dmg-I(48), Acc-I(48), Acc-I(48), AbsAmz-Stun(50) Level 49: Boxing -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(50), EndMod-I(50) Level 50: Musculature Radial Paragon Level 50: Void Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Ageless Invocation Level 50: Assault Radial Embodiment ------------
  22. I’ve been toying with making a dominator - one AT I never really got into - and came up with what I feel is an interesting concept. I want to build a “star” type of character, with magical powers reminiscent of the energies of space. Primarily, the character’s powers center on the idea of shooting plasma and ionized, charged energies, ultimately channeling the vacuum energy of space itself in order to become highly dense (represented by temp invulnerability for example). Thing is, I don’t really know where to start when kitting out an elec/energy dom, because I’m not experienced with the AT at all. I didn’t find much info when searching the forum either. Are there any veterans who can give some recommendations - things to consider when planning out my build? Any recommended builds from those who have played this combo? Any pitfalls to avoid? I’d really love any advice 😊
  23. More than just a Ninja - A Guide to Stalkers Index Introduction AT Powers inherent to Stalkers Primaries Secondaries Basic slotting Combat, Tricks Beginer Nin/Nin Build The ATO Synergy Advanced slotting Incarnates Advanced Nin/Nin Build Introduction Hello all, i have played a Stalker back in the day and was thrilled to play one here on homecoming. I mostly played on redside only before the ATs and alingnments allowed everyone to switch side and go rogue. Stalkers used to be good in PvP and bad on allmost everything else. After the introduction of the Bane i felt like the Stalkers are obsolete now. Maybe a lot of people think the same. because i have the impression that scrappers and blasters are regarded as the Damage gods and no one speaks about Stalkers anymore. Well i can asure you, that Stalkers are the real Damage gods and that is thanks to the Stalker revamp in issue 22. A lot of people have missed it like me. I was really surprised by the new System off Assassin's Focus. It is amazing how well a Stalker is doing in issue 25. Now what made me sit down and write this guide was the fact, that a lot of people in this forum seem to ask the same questions or just go on to create a Ninja/Ninja Stalker, don't get the AT and just quit like: “A Stalker? Yeah i made me a Ninja, too.“ But Stalkers can be so much more... Before we go into real stuff now let me clarify that i am writing this guide on my personel experience and this is my opinion. If you don't agree with me, that is totally fine. If i did something fundamentally wrong i will be glad to learn something new. Also i used Paragon Wiki for a lot of the informations, it was and still is one of the best sources of information for this game.
  24. Hello All, A friend and I created (some time ago) a Force Fielder Defender duo on Reunion (FF/Dark & FF/Energy). These were created for fun, but also as an experiment into survivability & durability vs harder content. Just to see what difficulty settings were a challenge and which foes we could overcome. These creations are now level 50. Unsurprisingly as a buff set duo the survivability is excellent (helped in no small part by Dark Blast). However, lacking debuffs, the duo struggles to overcome the greatest of foes -- Arch-Villains. I therefore need your advice and opinions:- To defeat AV's, what combination of Incarnate Interface powers do you suggest? We are currently both fitted for Diamagnetic to apply -regen. Is it overkill to both have the same? To defeat AV's, will fitting -res proc IO's into AOE's make a noticeable difference? Are we facing an inevitable 'glass-ceiling' (as this duo) through which we won't be able to punch through? The duo are a very potent partnership, are a lot of fun to play, fighting and defeating foes far greater than we originally envisaged. I heartily recommend Defender-Duos to other players, who like to play with family or a friend. P.S. In addition to your advice on the above, I would love to hear your thoughts on other Defender duo experiences / recommended powerset combinations. -- Tath99
  25. Hey folks, So I've got an Elec^2 Sentinel with whom I'm quite happy. She's a refreshing change of pace from my Elec^3 Blaster. But I noticed something late last night, and wanted some feedback before I made any changes. On the aforementioned Blaster, I always used Short Circuit slotted for End Drain instead of damage, figuring I had enough other attacks slotted for damage that I could use the utility there. But by definition the Sentinel is a bit leaner in availability of attacks, so I'm trying to be more "efficient" with her. While I was in Mids last night, I realized that Sentinels' damage value for SC, well I won't call it great damage, but it's not nothing. It's almost the same value as Rad Blast.Irradiate is for Sentinels, and you wouldn't slot Irradiate just for Def Debuff. So I guess what I'm asking is: for those of you playing Elec/* Sentinels, are you slotting SC for damage in the manner of a standard PBAOE attack? Thanks for your time. Later on, Generator
×
×
  • Create New...