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About Me

Found 16 results

  1. I could not find anywhere for people to post critter costumes that they might want to share because others may find them useful. So I thought I'd start one. Here are Satan, Doc Delilah, and a Kentucky Colonel: satan1.costume Doc Delilah.costume Colonel.costume
  2. Hi everyone! I'm excited to announce we're going to be bringing the AE Dev's Choice back into circulation! If you would like to submit an AE Arc to be considered (either your own arc, or another player's), either send me a DM or post on the thread below. Please include the following information: The Arc ID# The Arc Name The global of the player that created it (i.e. @GM Arcanum) Any arcs submitted will be reviewed by a team of GMs to determine an overall best to be selected for the Dev's Choice for that month. Guide
  3. Hi Guys & Gals, This is going to be a bit of a niche guide on Fire Farming in the AE, using a Spines / Fiery Aura Brute as your Farmer of Choice. For those of you interested in this topic, there is a Great Thread on Fire Farming, including some amazing builds and results over ----> here Intrigued with the idea, I posted in that thread (here) but, basically being too chintzy to build one of those High-End purpled out builds, I decided it might be a fun project to see what I could build ... on the cheap, and see how it compared. It occurred to me (eve
  4. When saving color modifications of some enemies in AE, the texture breaks. In the mission, it will display certain parts of the enemy model as uncolored, textureless shapes. The color change displays correctly in the costume editor, the texture only breaks once the recolored model is saved. Changing the color of any part of the enemy breaks the textures of these parts, even if the parts that break are not changed. One example is the WarWorks BCU and ACU. Attached are images of a BCU being recolored, the missing textures appearing in the preview, and the enemy spawning without textures in
  5. Hi! A long time ago I wrote a guide exploring some hidden parts of everyone's favorite farm (and I guess story content) creator, Mission Architect. I'm reposting it here in case folks find it useful, and I've also added a few new nuggets of information I've found out. At first glance, Mission Architect can seem rather limiting. Enemies can only spawn in certain places, there’s only so many maps, etc. But with some tips and tricks, an arc built with Mission Architect can be incredibly cool and innovative, and become a really awesome piece of content, on par with everything else in the game
  6. It would be a nice Quality of Life improvement to give rezzing custom mobs xp again, but set it to 25% of xp as opposed to the 50% freakshow give. The clear time would increase to offset the extra xp but it would save on having to zone in and out of the next mission as often. It may be a touchy subject since some folks are allergic to farming, but not everyone is.
  7. I have an AE story mission arc. I was updating and trying to test my mission, but testing only activated the missions as a normal AE task force. I unpublish my story to work on it and see if that lets me test it. The mission is completely deleted and disappears from all records. My previous save slot is missing as well. How do I get my story back? I don't want to start from scratch, and it had 5 stars at 43 votes that I don't want to lose.
  8. I am looking for maps that could with some imagination depict: - An airport of some kind. I have found the Mercy Island map full of Arachnos flyers. I keep thinking I could do better, if only because the Arachnos theme doesn't really work in a heroic setting. I seem to remember there being an outdoor Cap au Diable map featuring a hangar of some sort, but I can't for the life of me find it. Any other suggestions would work too. - A working hospital. I know about Mother Mayhem's ruined hospital maze, but that doesn't really work here. Currently using the University
  9. Good day! It is I, @Scrapbot, from Everlasting and this is where I will post my non-farm AE contest winners weekly! This is the first, so there might be a few hiccups. Anyhow, for those that don't know, here's the rub: I take submissions for AE missions via the ingame email to @Scrapbot from the Arc's creator (1 Arc per person). Submissions for the week are Monday to Friday giving me time to play submissions (capped at 10 a week because I'm human) Winner is announced here on Sunday but gets winnings via ingame email (I just reply to the submission) Winni
  10. This is a very simple one map mission full of custom mobs with one unique feature: all of the author-defined text, including mission dialogs, mob descriptions, and everything else are entirely in Latin. The CoH cstume creator makes astoundingly good fauns and satyrs. For consistency's sake, the whole game interface needs to be translated into Latin. If somebody is going to get on the stick on that, I will help.
  11. Advanced Architect Entertainment Tips & Tricks Just a brief rundown of some tricks to enhance your Story Arcs that you won't find in the Mission Architect Creator. For most of the Mission Arc Creator, there are tips above the text windows that give you a brief description and example. They are pretty self explanatory, but for a more in-depth description, visit the link [email protected] for more information. PERSONALIZED CODES These codes will return a word based on the Player speaking to the contact. $name $level $class $supergroup: will display “
  12. Hey guys and gals did they reduce the amount of influence in ae missions? I am running a +4 / x8 exemplared fire farm with hubby and a sg mate who is sitting at the door. SG mate was saying how the influence is not the same. At the end, even though we had 3 players, it only gave 18 mil each. Where as it use to give more like 24 mil each for the same farm. We are all level 50+ and no xp boosters on. I checked previous patch notes and saw nothing, but not sure if that kind of note would be with patch notes.
  13. Hey guys and gals did they reduce the amount of influence in ae missions? I am running a +4 / x8 exemplared fire farm with hubby and a sg mate who is sitting at the door. SG mate was saying how the influence is not the same. At the end, even though we had 3 players, it only gave 18 mil each. Where as it use to give more like 24 mil each for the same farm. We are all level 50+ and no xp boosters on. I checked previous patch notes and saw nothing, but not sure if that kind of note would be with patch notes.
  14. TL;DR: New power sets for custom NPCs in AE, one primary and one secondary. Primary contains every power currently available to them, including toggles and autos. Secondary contains mix-and-match auto powers for partial customization of passive bonuses without worrying about unwanted FX or secondary benefits. I've been playing around with the Architect Entertainment system a lot over the past few months, and though I love the degree of customizability it offers, I can't help but feel frustrated at the areas in which it lacks. Personally, I would love to be able to have a fin
  15. Greetings Everyone! Due to complaints of Content Violation, the Bloody Rainbow Comic Con Fire Farm was banned on September 28th. I was able to republish it with some basic AE critters I had available. However, no GM had actually taken action against it, but instead, discovered an auto-ban within the AE system when complaints would reach a certain number. With this brought to light, it enabled the GM Team to make adjustments to this Auto-ban. But after a discussion, it was decided to err on the side of caution and discontinue the Cosplayers to prevent any legal actions. This allowed
  16. Normally there is a vendor in the AE buildings...but I haven't been able to find one in Pocket D. Is it possible to add a vendor near the AE portal entrance? Would make for easy inspirations and to sell drops. Thanks for taking the time to read this =)
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