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  1. Some of us are ... completionists ... who are compelled to play every story arc (in Praetoria), but who want to do so as the ultimate double agent playing BOTH SIDES all the way through. This means that every time you're confronted with an opportunity to SWITCH alignments between Loyalist and Resistance ... YOU DO. Never stay with the same alignment for more than a single arc within a zone. First and foremost ... DO THE TUTORIAL. I don't care if you've done the Tutorial before on a different Praetorian character. Do it anyway on any new character (not just Praetorians). The reason being that you only get the "undercover mission" options if you did the Tutorial and pledged your "true" loyalty to one faction or the other at the end of the Tutorial before you leave the Tutorial zone. Skip this step and you can't go back for a Do Over without rerolling. Besides, you wanted to get all of the Badges in Precinct 5 don't you? Especially since you'll never be coming back here ... If you're going to be doing ALL of the missions for ALL of the contacts in ALL of the arcs ... you're going to wind up earning too much XP, even without any XP booster bonuses. I strongly recommend going into your Options Menu and disabling XP gain when you're at Level 9.9 ... Level 14.9 ... and Level 19.9 ... so as to prevent an unfortunate situation of accidentally outleveling any Contacts. If your level rises above the Contact's "threshold" for levels, they will stop (usefully) talking to you and will instead refer you on down the line to later Contacts. This is obviously a problem if you haven't completed ALL of the content within a city zone yet for all 4 of the storylines within that zone and you don't want to miss any. Once you've completed your last mission and reported into your last contact in a zone, it ought to be a simple enough matter to Street Sweep for the last (under) 10% of XP remaining to get you to a level up to 10, 15 or 20 (after turning XP back on, of course!). Additionally, I recommend that when transferring to a new zone to resume progress it is a best practice to go and talk to EVERY Contact you are given, if only so as to unlock them. After ALL of the (starting) contacts in a given city zone have been interacted with ... only then will you want to start working on the respective story arcs. A best practice would be to do each story arc to completion (and alignment switch) before moving on to a new story arc. This will help prevent confusion regarding which content/contacts you have concluded already, so long as you stick to the plan below (or at least something akin to it). In order to get the Moral High Ground badge, you will need to make the end of story arcs choice of alignments between Loyalist and Resistance at least 5 times. The other thing to remember with Praetorian Contacts is that some of the arcs will "do things" that can prevent progress in a different arc. I've noted below which arcs "block" progress on other arcs so as to avoid this kind of progression blocking (look for the italics on the Contacts names for this, and read the NOTES at the end of all of this). The conflicts that can occur are in all three of the zones, with the biggest one being that the Resistance Crusader Contacts require you to be Resistance aligned in order to talk to them AT ALL (let alone access them in the Underground Resistance Bases). This limitation means that there is simply NO POSSIBLE WAY to always switch alignments while matching the alignment you choose with the Contact who gives you that choice, since you can only do Crusader missions while you are already Resistance aligned, and using this "rule" for yourself will mean that you have to both start and end Crusader arcs as Resistance, foiling the effort to switch alignments EVERY time you're given a choice. Conversely, in order to even talk to any of the Loyalist Power contacts, you need to be a Loyalist. This means that if you're going to switch alignments, starting from the "wrong" alignment, you will need to use a Warden arc or a Responsibility arc in order to switch to the alignment you're trying to reach. I've noted these alignment pre-requisites using either an R for Resistance or an L for Loyalist on the specific contacts who will "stop talking to you" if you are the wrong alignment for their arc. ===== Do Tutorial! -> Choose RESISTANCE! "Betray Alignments" Path = ALWAYS … Resistance Contact to Loyalist alignment + Loyalist Contact to Resistance alignment Nova Praetoria (1-10) Resistance Crusader (RicochetR > SpliceR > Jack HammerR) -> Choose Loyalist Loyalist Power (Deputy Assistant of InformationL > WarrantL > ReeseL) -> Choose Resistance Resistance Warden (Robert Flores > Tunnel Rat > Doctor Arvin) -> Choose Loyalist Loyalist Responsibility (Chief Interrogator Washington > Cleopatra) -> Choose RESISTANCE! Imperial City (8-15) Resistance Crusader (HatchetR > BeholderR > VagabondR > WardogR) -> Choose Loyalist Loyalist Power (Mr. GL > TransmuterL > Tami BakerL > Praetor SinclairL) -> Choose Resistance Resistance Warden (Jessica Flores > Luke Larson > Doctor Steffard > Seer 1381) -> Choose Loyalist Loyalist Responsibility (Interrogator Kang > Alec Parson > Investigator Whitworth > Chance McKnight) -> Choose RESISTANCE! Neutropolis (15-20) Resistance Warden (Aaron Walker > Penelope Yin > Dark Watcher) -> Choose Loyalist Loyalist Responsibility (Ivy > Praetor Tilman > Anti-Matter) -> Choose Resistance Resistance Crusader (CrowR > HelixR > Calvin ScottR) -> Choose Loyalist Loyalist Power (Dr. HetzfeldL > BobcatL > NeuronL) -> Choose RESISTANCE! Choose Hero or Villain "Accept Alignments" Path = ALWAYS … Resistance Contact to Resistance alignment + Loyalist Contact to Loyalist alignment Nova Praetoria (1-10) Resistance Crusader (RicochetR > SpliceR > Jack HammerR) -> Choose Resistance Loyalist Responsibility (Chief Interrogator Washington > Cleopatra) -> Choose Loyalist Loyalist Power (Deputy Assistant of InformationL > WarrantL > ReeseL) -> Choose Loyalist Resistance Warden (Robert Flores > Tunnel Rat > Doctor Arvin) -> Choose RESISTANCE! Imperial City (8-15) Resistance Crusader (HatchetR > BeholderR > VagabondR > WardogR) -> Choose Resistance Resistance Warden (Jessica Flores > Luke Larson > Doctor Steffard > Seer 1381) -> Choose Resistance Loyalist Responsibility (Interrogator Kang > Alec Parson > Investigator Whitworth > Chance McKnight) -> Choose Loyalist Loyalist Power (Mr. GL > TransmuterL > Tami BakerL > Praetor SinclairL) -> Choose LOYALIST! Neutropolis (15-20) Resistance Warden (Aaron Walker > Penelope Yin > Dark Watcher) -> Choose Resistance Resistance Crusader (CrowR > HelixR > Calvin ScottR) -> Choose Resistance Loyalist Power (Dr. HetzfeldL > BobcatL > NeuronL) -> Choose Loyalist Loyalist Responsibility (Ivy > Praetor Tilman > Anti-Matter) -> Choose LOYALIST! Choose Hero or Villain Do Tutorial! -> Choose LOYALIST! "Betray Alignments" Path = ALWAYS … Resistance Contact to Loyalist alignment + Loyalist Contact to Resistance alignment Nova Praetoria (1-10) Loyalist Power (Deputy Assistant of InformationL > WarrantL > ReeseL) -> Choose Resistance Resistance Crusader (RicochetR > SpliceR > Jack HammerR) -> Choose Loyalist Resistance Warden (Robert Flores > Tunnel Rat > Doctor Arvin) -> Choose Loyalist Loyalist Responsibility (Chief Interrogator Washington > Cleopatra) -> Choose RESISTANCE! Imperial City (8-15) Resistance Crusader (HatchetR > BeholderR > VagabondR > WardogR) -> Choose Loyalist Loyalist Power (Mr. GL > TransmuterL > Tami BakerL > Praetor SinclairL) -> Choose Resistance Resistance Warden (Jessica Flores > Luke Larson > Doctor Steffard > Seer 1381) -> Choose Loyalist Loyalist Responsibility (Interrogator Kang > Alec Parson > Investigator Whitworth > Chance McKnight) -> Choose RESISTANCE! Neutropolis (15-20) Resistance Warden (Aaron Walker > Penelope Yin > Dark Watcher) -> Choose Loyalist Loyalist Power (Dr. HetzfeldL > BobcatL > NeuronL) -> Choose Resistance Resistance Crusader (CrowR > HelixR > Calvin ScottR) -> Choose Loyalist Loyalist Responsibility (Ivy > Praetor Tilman > Anti-Matter) -> Choose RESISTANCE! Choose Hero or Villain "Accept Alignments" Path = ALWAYS … Resistance Contact to Resistance alignment + Loyalist Contact to Loyalist alignment Nova Praetoria (1-10) Resistance Warden (Robert Flores > Tunnel Rat > Doctor Arvin) -> Choose Resistance Resistance Crusader (RicochetR > SpliceR > Jack HammerR) -> Choose Resistance Loyalist Responsibility (Chief Interrogator Washington > Cleopatra) -> Choose Loyalist Loyalist Power (Deputy Assistant of InformationL > WarrantL > ReeseL) -> Choose LOYALIST! Imperial City (8-15) Resistance Warden (Jessica Flores > Luke Larson > Doctor Steffard > Seer 1381) -> Choose Resistance Resistance Crusader (HatchetR > BeholderR > VagabondR > WardogR) -> Choose Resistance Loyalist Responsibility (Interrogator Kang > Alec Parson > Investigator Whitworth > Chance McKnight) -> Choose Loyalist Loyalist Power (Mr. GL > TransmuterL > Tami BakerL > Praetor SinclairL) -> Choose LOYALIST! Neutropolis (15-20) Resistance Warden (Aaron Walker > Penelope Yin > Dark Watcher) -> Choose Resistance Resistance Crusader (CrowR > HelixR > Calvin ScottR) -> Choose Resistance Loyalist Responsibility (Ivy > Praetor Tilman > Anti-Matter) -> Choose Loyalist Loyalist Power (Dr. HetzfeldL > BobcatL > NeuronL) -> Choose LOYALIST! Choose Hero or Villain NOTES Resistance Crusader Contacts are only accessible while Resistance aligned because they are behind a locked door in the Underground that requires Resistance alignment to access. If you do not open them while aligned with the Resistance you won't have access to them, nor will you be introduced to them by Provost Marchand (for what ought to be obvious reasons). If you are Loyalist aligned, the Crusader Contacts will become Inactive and any missions you have from them will be dropped and cannot be reacquired until you are Resistance aligned again. This is true for each set of Resistance Crusader Contacts. The Loyalist Power Contact of the Deputy Assistant of Information is located within the Loyalist Lounge, which requires Loyalist alignment in order to enter so as to have access to him. For this reason you cannot access this Contact until after switching alignment to Loyalist, meaning you cannot even begin the Power arc in Nova Praetoria until you are a Loyalist. Be sure to open Resistance and Loyalist Contacts in Imperial City before exiting Resistance and Loyalist alignment shifting in Nova Praetoria. This will let you do the "breadcrumb" introduction missions from Calvin Scott and Provost Marchand, respectively, if that's important to you. You can do the same for the Neutropolis Contacts before exiting Imperial City. Doctor Steffard will be removed from the game world if you complete (not start, complete) the third mission for Interrogator Kang (which is the search 10 dumpsters for the Limbo Device mission), so be sure to do ALL of Doctor Steffard's missions before doing ANY missions for Interrogator Kang. Fortunately, the breadcrumb introduction mission from Provost Marchand to Interrogator Kang can be completed without removing Doctor Steffard. It is also possible that completing missions for Interrogator Kang may remove Seer 1381 from the world also (not confirmed). Aaron Walker will be removed from the game world by missions given by Calvin Scott, so be sure to do ALL of Aaron Walker's missions before doing ANY missions for Calvin Scott. The Betray and Accept Alignments paths laid out above will result in different (as in mutually exclusive) NPCs showing up at the end of your time in Praetoria for your journey to either Paragon City or the Rogue Isles due to the fact that each path chooses mutually exclusive alignment options in every instance. If you want to do the Newspaper Contact for each zone, you can, but I recommend doing as much as you want to before "moving on" to the next zone due to inactivation for Level range limits.
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