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About Me

Found 14 results

  1. So...I have a build for everything in game, GM killa, team player, solo, farmers, merit farmer, pvp, etc. I figured what better place to ask than here in the Badge section. BUT, I don't have an AT in mind for a badger, and I seriously want to start one. I know you need heals, good aoe for defeat badges, survivability especially against AV/GM, pvp, etc. What do you use for your badger, I had a Demon/Therm MM in mind but, I'm unsure. Thoughts?
  2. This is adapted from a suggestion by Bradley_IFV on the original CoH Forum. Basically, it's a more offensive Archetype intended to have aspects of a Scrapper, Mastermind and Defender. The primary is Assault, with some modifications for the main gimmick of the class, the Partner, a single, powerful, melee-oriented pet that benefits more from your support powers and shares your clicky buffs. The Defense/Support powers are mostly PBAoE so it encourages the player to wade in alongside their pet, but the AT could reasonably be played with a focus around supporting their pet from a dista
  3. today I am restarting my archtype challenge, where I attempt to level all possible powerset combinations to lvl 50 (with maybe some end game progression tacked on towards the end). The goal: To learn how each powerset works and what synergies they have with other each other (all while having fun) The process: Standard leveling for this one, with some TFs here and there. Starting with the Matthew story arc and moving onward from there. Note: There will be no use of p2w utilities. This is meant to reflect the new/average player, using powerlvling strats would only devalue
  4. A couple months back, I started a challenge where I planned to lvl each and every archetype/powerset combination the game had to offer. I ended up putting the challenge on hiatus due to stress and motivation issues that have since been dealt with. Today I would like to ask, would anyone still be interested in me continuing this challenge or potentially restarting it with a new set of rules?
  5. Primary : Nothing Secondary : Nothing If blank powers doesn't work put up brawl with increased damage for primary as for secondary, sprint with increased speed and maybe bit of defense. This AT will available to all pool powers and they can get them even at level 2 from now on and can have more then 4 power pool active. Inherent : Increased effectiveness for day jobs , ability to hold multiple day jobs at will , 1 permanent day job based on what title you wield. Ability to rebuy temp powers that you unlocked on missions. Permanent temp powers on melee only or increased count for melee
  6. This is basically an idea of changing the Mastermind from a supportive ranged DPS to a tanky melee support, focusing on high aggro and working on applying debuffs up close, effectively being an off brand tanker. Of course this sounds weird without any thought into the powersets, which luckily I thought of. Thugs, Beast Mastery, Ninjas, they all work well, just give thugs street fighting or club, beast mastery Savage melee, and ninjas the ninja sword. But that begs the question on what else? I was personally thinking clones (Which could have different edits cosmetically
  7. Hey all! Just making a post about a potential sniper themed archetype; DEADEYE Probably not the first time a sniper based archetype has been suggested!... but I figured I'd dig up some old notes and see if I could maybe figure a way of making one that gives it a little bit of a unique feel that sets it apart from Blasters, Corruptors and Sentinels? First off, I'm sure there's plenty of concepts out there for building 'the perfect sniper' character in many ways, and I'm sure they work quite well! However, I'd like to see the concept explored a little more and refined in
  8. I was looking around and playing with power set combinations and was sad to see that there isn't a tanky support class. I am kinda enthralled by the idea of a Bio-armor/Nature affinity character that I think could be really fun to play. I haven't given too much thought to how the synergies would work or if it would be even remotely balanced (in either direction...I can see it being possible to make a character that cannot deal any damage, which would obviously be a problem.) Anyway, what are everyone's thoughts on this? We already have the Sentinel which is a kind of Tank/Blaster type, so
  9. The Following is part of Project Projector a personal pet Project, the idea is to create a working Melee Support AT that could feasibly be implemented in game. This is the first part, an attempt to reimagine and tune Composition powers into something that might feasibly work in game. This is essential for the introduction of a Melee Support AT. For the Uninitiated, Composition was the Power Pool from which the unreleased Guardian AT would pick their Secondary(?) Powerset. It is a combination powerset much like Manipulation, however instead of a combination of Melee and CC
  10. I am compiling archetypes so that you can easily find what is already out there and perhaps we can get a discussion going about viability and more popular options moving forward. In terms of formatting, I am starting off with the name and a date stamp which acts as a link. This is followed by the primary/secondary combo, inherent, and a very short description. I am organizing them by primary power set Assault, Melee, Ranged, Pet, Support, Manipulation, Armor, Control, then mashup. Marshal ( Assault/Pet [placeholder]: Scaling resistance for
  11. Just under two and a half hours left for voting in the Great Archetype Concept Battle, and before we go to the semi-finals, I would like to take a look at the breakdown of the quarterfinal ATs... Manipulation/Assault Melee/Support Assault/Armor Assault/{Pet/Armor/Support} Melee/{Support/Armor} Assault/{Armor/Control} Support/Melee Melee/{Support/Armor} Just taking a look at that, every set is either melee or assault (half and half) and six of the eight are paired with a type of support. What I'm reading is that the type of new AT peopl
  12. SUGGESTIONS AND IDEAS FROM EXISTING ASSETS: Pest Supremacy [Control Set] -Toxic Web Spitter [ like web grenade immob, minor tox dmg, arachnoid power] -Cocoon [Hold, -def] [arachnoid power] -Killer Bees[Beast Mastery call Swarm, Ranged ST Slow + moderate dot, +flies aura] -Wide Area Web Trap [like wide area web grenade, AoE immob, slow, arachnoid power] -Sleep Powder [Cone, Sleep, vfx Choking powder + Butterfly Aura on Target] -Spiders [Fear Patch, summons a dozen vanity spiders in area] -Hive Mind [3 temporary pets, Summons Swarms[DE minion
  13. As some of you may have noticed, I have been compiling a list of all proposed Archetypes. This has actually raised my awareness of two unique power sets. The first is more commonly brought up when discussing new ATs, and that is Assault. Many people have proposed making an AT with an assault primary (or assault/pet). Manipulation, on the other hand, was only brought up once. So, I got to thinking, what if you put these two versatile sets together. You would have a mix of melee and range for one set, and a mix of self-buffs, minor CC, some more melee, and a dash of sustain. Take the two togethe
  14. The following additional Powersets could be proliferated as Sentinel Primary Powersets: Darkness Manipulation Darkness Assault Earth Assault Electricity Assault Electricity Manipulation Energy Assault Energy Manipulation Fiery Assault Fire Manipulation Icy Assault Ice Manipulation Mental Manipulation Psionic Assault Thorny Assault I don't want a Blast/Armor toon, I want a Manipulation/Armor toon! Let's make that happen!
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