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About Me

Found 14 results

  1. It's a bit quiet in the Mission Architect section so I'm reposting this cross link here. The original post IS a bit rambly. I'm still thinking about how to streamline it. There can be discussions about what could be in it, strict lore/canon guidelines, etc. That's frankly all for later. Right now I'm just looking at Avatar in a zone/AE in Base Computer/5 doors.
  2. FBSA Licensing Exam 2021 Arc ID: 36217 Difficulty: +2, 8x, Archvillain, Custom AE and Standard Villain NPCs In order to gain or re-new their existing Federal Bureau of Superpowered Affairs Provisional License, students of accredited educational institutions must complete a 4 part examination. This exam covers emergency response, combat skills, team coordination, and investigative abilities. Each section is timed for 60 Minutes. Sections 1, 3, and 4 are each 10% of a student’s grade and Section 2 is 70% of their grade; Section 2 is also the only section graded on an individual scale while
  3. FBSA Licensing Exam 2021 Arc ID: 36217 Difficulty: +2, 8x, Archvillain, Custom AE and Standard Villain NPCs In order to gain or re-new their existing Federal Bureau of Superpowered Affairs Provisional License, students of accredited educational institutions must complete a 4 part examination. This exam covers emergency response, combat skills, team coordination, and investigative abilities. Each section is timed for 60 Minutes. Sections 1, 3, and 4 are each 10% of a student’s grade and Section 2 is 70% of their grade; Section 2 is also the only section graded on an individual scale while
  4. Tertiary Power Pool - my suggestion of theme-free powers/additions/adjustments for Enemies you create in Architect Entertainment. There's only one pool with specific powers, but very many of them. If you leave all these powers unselected, the AE Enemy will behave as before, without any changes from what we have now. However, selecting options will change enemy stats, AI behavior or make any other specific flavor to Enemies you put into mission. Some examples of this stuff: Incarnate Shift +1 - this enemy is +1 incarnate shifted. Incarnate Shift +2 - this enemy is +
  5. Been working with GM Sparky on diagnosing issue and we determined that for my ARCs (any, have tested across a few), the following situation arises regarding EBs: 1. If I explicitly select an EB as a Boss it spawns 2. If I try to include EBs as a group for either Patrols, or Ambushes, they do not spawn - Create a custom villain group - Select Standard character pane from Group Editor - Double-click to select characters.. (e.g. War, Scarcity 35-54 range) - Save 3. When I then specify this group as either a patrol or ambush, they won't show. If I aug
  6. The Hero Corps Information Exchange Since its inception, the Hero Corps has been dedicated to providing heroes the resources they need to create a better tomorrow. ™ Part of this ongoing task is connecting the various great heroes of this fair city with the tasks that need doing, and that's exactly what we intend to do in our next Information Exchange! What: The Information Exchange is our monthly event where we do lore-friendly AE missions, made by the community, with the community! The intention of this event is to be a friendly, open roleplay expe
  7. The final drafts of all three parts of The City of Dread have finally been released to the mass public. I have worked for countless hours on this trilogy to give the player the finest experience! Without spoiling anything, all three parts have a different goal that must be achieved by the final mission, but everything's connected from the start to the finish so continuity is not absent. Dialogue and clues are very important throughout this trilogy and I suggest you read everything to properly understand the storyline. Below this paragraph will be a bunch of details regarding each part! If you
  8. Good day! It is I, @Scrapbot, from Everlasting and this is where I will post my non-farm AE contest winners weekly! This is the first, so there might be a few hiccups. Anyhow, for those that don't know, here's the rub: I take submissions for AE missions via the ingame email to @Scrapbot from the Arc's creator (1 Arc per person). Submissions for the week are Monday to Friday giving me time to play submissions (capped at 10 a week because I'm human) Winner is announced here on Sunday but gets winnings via ingame email (I just reply to the submission) Winni
  9. Hey guys and gals did they reduce the amount of influence in ae missions? I am running a +4 / x8 exemplared fire farm with hubby and a sg mate who is sitting at the door. SG mate was saying how the influence is not the same. At the end, even though we had 3 players, it only gave 18 mil each. Where as it use to give more like 24 mil each for the same farm. We are all level 50+ and no xp boosters on. I checked previous patch notes and saw nothing, but not sure if that kind of note would be with patch notes.
  10. Hey guys and gals did they reduce the amount of influence in ae missions? I am running a +4 / x8 exemplared fire farm with hubby and a sg mate who is sitting at the door. SG mate was saying how the influence is not the same. At the end, even though we had 3 players, it only gave 18 mil each. Where as it use to give more like 24 mil each for the same farm. We are all level 50+ and no xp boosters on. I checked previous patch notes and saw nothing, but not sure if that kind of note would be with patch notes.
  11. TL;DR: New power sets for custom NPCs in AE, one primary and one secondary. Primary contains every power currently available to them, including toggles and autos. Secondary contains mix-and-match auto powers for partial customization of passive bonuses without worrying about unwanted FX or secondary benefits. I've been playing around with the Architect Entertainment system a lot over the past few months, and though I love the degree of customizability it offers, I can't help but feel frustrated at the areas in which it lacks. Personally, I would love to be able to have a fin
  12. Imagine the possibilities of being able to play as your favorite character during an A.E. mission! You could also play as a custom created character with your mishmash powersets with your own custom backstory. Just imagine playing as Statesman, fighting off blockades of Elite Bosses in Space or Master Midnight killing the Midnight Squad! Anything possibility would be fun to make and do. Architect Entertainment is a world of endless possibilities and this would only serve to make dreams more of a reality.
  13. Even though it's not required anymore, you've decided to undertake the old ritual of undertaking a task in memory of the Omega Team to earn your cape. As usual, you talk to the City Representative, and she sends you to talk to Paco Sanchez, Sgt. Bernhard and Justin Greene, who each tell you about Hero One and how he helped them. When you call the City Representative, she directs you to return to City Hall and pay your respects at the Omega Team memorial. As you do, however, you find that you're not the only ones visiting today...
  14. I just needed a place I could centralize and share all my in-game creations and plans and will edit the original posts as updated. (click the little picture in the [pic] brackets to see full size images) Playing on Everlasting. Character Creations & Costumes Arcon : Arachnos Soldier - (wip) Yuri'ko : Arachnos Widow - Mind Powers, Command & Conquer Red Alert referenced (wip) Xoza : Peacebringer Tanky/Healer - My main character and first advanced archtype. A Cimerea Roman who encountered and bound with a Kheldian. Xoza Shadow : Warshade - The Wars
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