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About Me

Found 9 results

  1. PROTECTOR The protector is a highly adaptive defensive archetype, ready to lead the charge into the fray while defending both his allies and himself. The Protector's primary focus is shielding the team, and can adjust his approach to combat to better coordinate with his allies. Primary: Protection Secondary: Assault Ancillaries: Control & Ranged AoE Survivability: 7 Melee Damage: 4 Ranged Damage: 4 Crowd Control: 3 Support: 7 Pets: 2 Inherent: Unity - When a Protector is nearby his allies, he will receive a scaling
  2. Hello members of the forums, I have been recently playing a control based archetype and have noticed that's there is fairly few control powerset options for control and assault as opposed to melee or ranged. As someone who prefers being a melee combatant myself I never saw this as an issue, as many people (like myself) prefer to attack enemies up close or from a distance. So the shortage of option was never a concern to me. However after playing as a dominator myself, I recognize that it is a unique playstyle and I wanted to expand on the powerset choices. I though it would be cool to introduc
  3. Currently, the power Fissure (both in Controller and Dominator flavour) requires you to be on the ground to activate it. The old i25 patch notes changed the way a number of powers worked (Foot Stomp, Atom Smasher, Burn, Tremor, Ice Patch). Before these changes, they needed to be activated while you were on the ground. Now, they can also be used while flying, so long as you're close to the ground - a nice quality of life adjustment. Given that there is precedence for similar powers being adjusted in this way, it would be nice if Fissure could also be used while flying, i
  4. What The Hell Is "Doublehit"? - A Hybrid Assault Guide This guide sets out to answer two questions: What does Doublehit actually do? Should I take Assault Core or Assault Radial? This is a guide that I was planning to write back when i24 and the Hybrid slot were still on the test server in 2012. I shelved the project after the shutdown announcement, but recently dug out my old notes and decided to finish it. There is a lot of incorrect information out there about Hybrid Assault Radial and its Doublehit mechanic. I've seen people say that it deals a percentage of the power's
  5. For a while now I've wanted to write up descriptions/reviews of the oddball powers available in Dominator Assault secondaries. The general design of Dominator Assault sets tends to be 7 attack powers, with 2 slots reserved for an unusual power. However, this pattern isn't followed perfectly. I've played most Dominator sets to 50 over the years. Exceptions are Electric, Radiation, and Dark Assault. It's many years in some cases tho, so my observations may not be perfect. Feel free to provide your comments in the replies. I hope someone finds this overview helpful.
  6. Assault Assault is a powerset currently only available to Dominators that combines ranged and melee attacks. This thread is designed as a compilation of proposed Assault powersets. I will do my best to go through the entire forum to find all Assault powersets, however if I do miss one (or not describe one as you like) let me know. Water Assault (19.06.10.07.17.01): Porting Water Blast to assault with some melee. Not really flushed out. Infernal Assault (19.07.09.14.23.01): Whips and hell unleashed. Assault Rifle/Beam Rifle Assault (19.07.13.06.34.01): C
  7. Alright, I was in the other recent Assault suggestion, and I was thinking about how handedness would make it difficult to do a left-handed sword and a right-handed pistol (having the sword in the right makes porting single-handed attacks much easier, and pistol attacks could be ported from dual pistols (although it may look silly with a sword pointing upward in one hand). Then I thought about the Wilkes - South Seas Expedition... they used pistol swords in their skirmishes with Fijians. So I thought, we have dual blade, we have dual pistol... why not do both at the same time. We could start of
  8. Link to the full writeup here! This powerset is focused around draining the health of your victims, shutting them down with damage and crowd control, all while sustaining yourself on their essence! Melee Powers: T1: Bloody Tear Deal damage to a target and inflict DoT. Standing near a bleeding target heals you. T2: Arterial Slash Like Bloody Tear, but with less initial damage and a longer, stronger DoT. T3: Ravage Loads of damage and DoT, and you still heal by being near a bleeding target. However, this ability costs health! T4: Dr
  9. Hey, you! Yes you! Have you ever wanted to shoot somebody in the face, but you can't because you're not a Blaster, Corruptor, Defender or Sentinel? Did you ever want to freeze somebody in a block of ice and then turn them into swiss cheese with a rat-a-tat-tat and a big ol' grin, you sicko? Well buddy, do I have a deal for you! Get a gander at the brand new, top of the line Tactical Rifle! This baby does it all. It Shoots, it launches grenades, it's got a flamethrower. I even taped a knife to it! I'd like to see those fancy ranged classes do that! So what'll it be? Cash, or cash?
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