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I play a Mind Control/Time Manipulation controller in Praetoria. I'm level 19 and have just taken the Resistance mission to recruit Noble Savage. Thing is, I have reached the point where you have your second fight with him ('Meet Once More With James Noble') and I literally cannot out-damage his regeneration. I have tried every possible approach, including popping as many damage and accuracy buffs as I can carry and while that did allow me to bring him close to half health once, he instantly healed everything I had done to him and by then, my inspirations had run out. I am convinced there there is literally zero possible way for a controller to win this fight and there isn't even a warning in place that you may need more than one player to beat the mission. Noble Savage is just a regular boss for crying out loud and I have blown through my entire stamina bar twice in the course of the fight!
I am a sad AT. No one wants me! This post mainly concerns the PVP. Because, in PVP, the performance of the Archetype is more sought after than the exotic and fun side. However, the subject, in general, also concerns the PVE. First of all, I would like to say that I am very grateful to people who take time to make these updates, and I respect those choices. What I particularly like about this game is the variety of powers and archetypes. But I have often the feeling that changes always go in the same direction : Improve things that are already working well (from the point of view of combat effectiveness) Here is some of the latest changes I have in mind, that were quite unnecessary in my opinion : - Be able to attack under Invisibility ? Why ? Now, 90% players will use this... is the next step is to make this power inherent ? - Add more heal for sentinel regen : Seriously ? wasn't the AT already strong enough compared to the others? In PVP, we see 80% of regen sentinels, 20% with bio armor. Even if the figures were wrong before, it was more consistent with other ATs. - I heard about a possible future boost for the Gun Drone on device blasters. Ok, devices have been less trendy lately, with the arrival of Tactical Arrow (and the Ubber Nature blasters) Also, the interest of having some "to hit" on targetting drone was annihilated by the snipe changes. But devices is still a great choice in comparison to : Fire manipulation, Ice, Electricity... So, what I'd like ? Focus next changes on those who are left out. Make more attractive what no one ever plays, except for a few fringe nutters who have money to spend ! Here is a non-exhaustive list of suggestions I have in mind while i'm writing this. Perhaps some of them have already been posted and debated, I don't know. I will not give any numbers, just various ideas to make these ATs more attractive. - Dark Armor : I suggest something radical, like : Dark Embrace immunize the player against -fly/-jump ! Death shroud can't be detoggle by mezz - Assault Rifle : increase M30 grenade KB to 18 increase duration of Stun on Beanbag - Dual pistols : increase base damage on single target attacks - Sonic Resonance : Increase duration of Sonic Cage Disruption Field can't be detoggle by mezz - Traps : I don't have many ideas for this... more damage on seeker drones ? - Ice melee : Add range (40?) on Freezing touch - Fiery Melee : Increase range (40) on Incinerate - Dual blades : No idea here... I never dared to test that ! - Peacebringer : Thank you for giving us the opportunity to color the attacks, but, could you also open epic powers please ? same choice the sentinels have. - Dominators : Domination also increases the mezz duration in PVP Also, increase duration of all mezz in pvp (except the broken and hated dark grasp of course !) - Super Reflexes, Invulnerability... Maybe the hardest thing to do... : Change/decrease the DR effect ? Defense on a sentinel is a joke for example ! Well, I hope that this topic will open the debate, and that the next changes will go in that direction !