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Showing results for tags 'balancing'.
The two regen posts that have been floating around the forum recently made me think about regen possibly getting a rework by the New Dev Gods. I want to maintain a lot of the playstyle that it currently has and not turn it into a Willpower or Bio Armor clone. Regen lacks debuff resistance against a lot especially against it's primary damage mitigation, regen. -Regen is prevalent towards end game content, everything seems to have it along with increased accuracy. I am proposing the following: Regen resistance to Resilience Recharge resistance to Integration (credit to @JayboH)
Hello all, and thanks for visiting this thread! Before I dive into how this proposal might be implemented, I'd like to go over a few points about why I think it's something that might be desirable to have in the first place, by looking at some assumptions about the game's design, along with some conclusions drawn from them. If you're already sold on the idea, skip right to the bottom where I highlight the details about this! Core Assumptions 1. CoX is Balanced Around SOs I don't think this is a controversial statement - indeed, @Galaxy Brain's excellent thread on g
I play a Mind Control/Time Manipulation controller in Praetoria. I'm level 19 and have just taken the Resistance mission to recruit Noble Savage. Thing is, I have reached the point where you have your second fight with him ('Meet Once More With James Noble') and I literally cannot out-damage his regeneration. I have tried every possible approach, including popping as many damage and accuracy buffs as I can carry and while that did allow me to bring him close to half health once, he instantly healed everything I had done to him and by then, my inspirations had run out. I am convince
I am a sad AT. No one wants me! This post mainly concerns the PVP. Because, in PVP, the performance of the Archetype is more sought after than the exotic and fun side. However, the subject, in general, also concerns the PVE. First of all, I would like to say that I am very grateful to people who take time to make these updates, and I respect those choices. What I particularly like about this game is the variety of powers and archetypes. But I have often the feeling that changes always go in the same direction : Improve things that are already work