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About Me

Found 3 results

  1. Video Guide to Base Building This is a series of videos geared towards helping people with base building. All basics are covered, such as getting started, basic editing commands, building above and below the base, and dealing with some of the challenges the editor sometimes offers. There are more specific topics, too, such as guides for putting things together, what items to use, and where in the editor you will find those items. The videos are kept as short and concise as possible, and are not the highest quality to keep download times and memory usage to a minimum. Videos subject matter is selected based on questions I've seen or answered, or common problems facing anyone who's building a base. I've tried to include any tips or shortcuts I've discovered which have made my life easier when editing. Enjoy! Feel free to suggest a topic you'd like to see included. Introduction to Base Building Info on how to get started, video covers selecting a plot, placing rooms, and opening sky. Basic Base Editing Commands A look at how to rotate and place items, and basic base editing commands. Does not specifically include how to stack; I recommend just skip this and instead look at “Another Look At Base Editing Commands”. Another Look At Base Editing Commands Improved to cover slightly more, more concisely. Looks at setting up the editor to make editing as easy as possible, which keys to use to manipulate objects, and placing your base entry portal in or out of the base, and how to deal with the error when people get stuck in the entry portal when entering base. Building Above or Below Your Base A look at what you need to do and consider when choosing to build in, above, and below your base. Base Lighting Options It might seem unimportant as a topic you should visit before you start building, but how you choose to light your base has a big impact not only on how it looks, but impacts the decision on whether or not to build outside of the base walls. Know exactly what you're choosing if you choose to build above or below. Wall and Ceiling Options in Your Base A look at what your options are for walls, both as part of the base itself, or as in what items make good walls and ceilings, and where to find them. Dacy shares her favorite way to make straight white walls and ceilings. Make Your Base Work For You Setting up base functions: Storage, Rez Facilities, Teleporters, Services and Buffs. Dacy shows you what is available and where to find it, and how to set it up. She includes a trick she picked up to make storage units disappear. Making Base Function Look Fabulous A short tour of some bases for samples of what Dacy spoke of in "Make Your Base Work For You", in making your functional pieces look good, or seem to be part of your design, or even completely unnoticed. (Soon to be replaced, sound/video out of sync somewhat due to YouTube's garbage editor). Getting Familiar With The Editor The editor has quirks and outright bugs. This segment is a bit longer than others, but deals with negotiating these bugs and quirks. Why is your item jumping around? What do you do when things have shifted around from where you put them? How can you get rid of flicker? These and other problems are sorted out. Quick Tips to Fix Editor Errors For those who don't want to watch the longer, more complete "Getting Familiar with the Editor" and just want to know what they can do to avoid or fix a problem. Kitchens! A guide to putting together the appliances you've seen in my kitchen, with some options other than what's been shown. Windows You Can See Through, Plus More Construction tips for making windows you can see through, and a look at options the base editor offers for ready made windows; which walls are best for the outer walls of a house, and different door options. Creating Different Levels in Your Base A look at the different items you will need to create different levels in your base, how many levels you can put into the base within the walls, and different items you can use to achieve different looks. Base Sky Options Goes over some of the different base-wide sky options, and how they effect objects you place, plus, the place-able skies found in the "Skies" tab in the Place Item category. Terraforming Making higher grass hills, rock formations, and floating islands. Advanced Base Editing Techniques A few things I’ve learned that should help you edit some trickier things more easily. (references Building Material for the Outside of Bases, and/or Powergirls Base Tour) Roads and Cement Surfaces A look at good materials in the editor you can use for roads and other cement surfaces. Building Material for the Outside of Buildings A look at some materials good for the outside of buildings in actual finished buildings in a base. Both house and city buildings shown. It seems like I almost always forget to mention something! Sometimes I will redo videos to include this information. Feel free to comment on what I missed. -Dacy
  2. This topic gives a list of videos created to help people with everything from basic base questions to more complex editing techniques. Feedback, questions, and requests are all welcome. I am changing the first post to give an index of the videos, so people can find them easily. The original post is below. These are short videos, not the highest quality, so as to make it faster to download and stream. Each video tackles a facet of base building briefly. URLs and descriptions are listed here, thumbnails are throughout the topic. Introduction to Base Editing: Getting Set Up A brief look at what you need to get your base started, and also, how to set the sky to "open sky". Basic Base Editing Commands (Suggest looking at A Better Look at Base Editing Commands, instead). A look at how to rotate and place items, and basic base editing commands. Does not specifically address stacking/placing items on top of each other, please see the next video, Another Look At Base Editing Commands for this. ***NEW*** A Better Look At Base Editing Commands Improved to cover slightly more, more concisely. Looks at setting up the editor to make editing as easy as possible, which keys to use to manipulate objects, and placing your base entry portal in or out of the base, and how to deal with the error when people get stuck in the entry portal when entering base. Building Above or Below Your Base A look at what you need to do and consider when choosing to build in, above, and below your base. Base Lighting Options It might seem unimportant as a topic you should visit before you start building, but how you choose to light your base has a big impact not only on how it looks, but impacts the decision on whether or not to build outside of the base walls. Know exactly what you're choosing if you choose to build above or below. Wall and Ceiling Options in Your Base A look at what your options are for walls, both as part of the base itself, or as in what items make good walls and ceilings, and where to find them. Dacy shares her favorite way to make straight white walls and ceilings. Make Your Base Work For You Setting up base functions: Storage, Rez Facilities, Teleporters, Services and Buffs. Dacy shows you what is available and where to find it, and how to set it up. She includes a trick she picked up to make storage units disappear. Making Base Function Look Fabulous A short tour of some bases for samples of what Dacy spoke of in "Make Your Base Work For You", in making your functional pieces look good, or seem to be part of your design, or even completely unnoticed. Getting Familiar With The Editor The editor has quirks and outright bugs. This segment is a bit longer than others, but deals with negotiating these bugs and quirks. Why is your item jumping around? What do you do when things have shifted around from where you put them? How can you get rid of flicker? These and other problems are sorted out. Quick Tips to Fix Editor Errors For those who don't want to watch the longer, more complete "Getting Familiar with the Editor" and just want to know what they can do to avoid or fix a problem. Kitchens! A guide to putting together the appliances you've seen in my kitchen, with some options to what's been shown. Windows You Can See Through, Plus More Construction tips for making windows you can see through, and a look at options the base editor offers for ready made windows; which walls are best for the outer walls of a house, and different door options. Creating Different Levels in Your Base A look at the different items you will need to create different levels in your base, how many levels you can put into the base within the walls, and different items you can use to achieve different looks. Base Sky Options Goes over some of the different base-wide sky options, and how they effect objects you place, plus, the placeable skies found in the "Skies" tab in the Place Item category. Terraforming Making higher grass hills, rock formations, and floating islands. Advanced Base Editing Techniques A few things I’ve learned that should help you edit some trickier things more easily. Roads and Cement Surfaces The replacement for the one with the wonky video; a look at good materials in the editor you can use for roads and other cement surfaces. Building Material for the Outside of Buildings A look at some materials good for the outside of buildings in actual finished buildings in a base. Both house and city buildings shown. I will add more videos as I make them. URLs will be added here, thumbnails later in the post. ************************************************************************************************************************** Original Post: *************************************************************************************************************************** I am seeing many people whose learning style is perhaps more visual than learning from print To help those people who learn better by watching someone do it than by reading about it, I made some very short, basic videos. I plan on doing more, but for now, I've covered the very basic getting started information, and a video detailing how to build above or below the base, and also a video demonstration of the basic editing commands. I'm happy to consider requests for demonstrations of how to do something you've heard about, perhaps, but are unsure about how to do it. I plan on keeping each video as short as I can make it and still cover the topic, but each segment will only cover one aspect, in order to keep them short. They are also not the highest quality I could make, intentionally, so that they use less memory and are faster to download. Getting Started: Intro to Base Building Building Above or Below a Base I am replacing "Basic Editing Commands" here with the more helpful "A Better Look At Editing Commands", because it's more complete. Let me know what you think! 🙂 Thanks! And if you have a video of something you think would be helpful for others, please feel free to put it in this topic! -Dacy
  3. Listen, I know it's not even Halloween, but *dodges the pumpkins* LISTEN it's not too early to think about winter! and maybe the winter time holidays! Can we please have the fairy lights hanging in the Null the Gull winter area and the christmasy type trees (whatever holiday light things you wanna call them) and the one big tree with the bird on it in the middle of the frozen lake, and maybe some snow for icy themed bases, and the ice slides, and the hanging fairy lights, and the candy cane things? The gazebo in that area. But really just snow? And the different tree types. It already exists in the game, it's not like new code would have to be implemented. And I know it's not even Halloween but I have to get the idea out there!
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