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Found 12 results

  1. So I've been trying to help a friend of mine that plays city of heroes. Basically from what they told me is that any time they try to enter a super group base they get kicked out of the game. Not sure what to do so figured I would put it here to see what people come up with.
  2. So, me and my friends are all in a single SG. And we're slowly getting more friends to join the game. We currently have 3 very active members, but those are now using all the available storage in the SG base. A 4th guy is really getting into the game, but that is making base storage a pain. We're also getting to be higher level, so salvage and enhancements are getting more and more varied. Salvage and enhancement storage in the base is by far the easiest way to swap stuff between alts. We would like to keep one SG base, as it is fun running into each
  3. Just as the costume creator has a save and load option, could we have a base save option to help out all us poor folks? (with meager abilities to follow Youtube videos and remember dozens of base command lines as we try) The idea would be to publish a couple "starter" packs so that the outside base design would get a kickstart. Instead of endless walkthroughs and frustration, some kind soul could drop the beginnings out there to work with. It would also allow the big base designers to showcase on OTHER servers.
  4. For over a month now, I have been working hard on a very special, top-secret base editing project, and now that it has been completed and tested I am delighted to introduce to you the Evermaze! The Evermaze is a combination maze, scavenger hunt, and escape room. It has many areas which could be utilized for roleplaying or for thematic screenshots, and can be enjoyed alone or with friends. There are portals hidden throughout the maze which lead to other areas, and within those areas more portals are hidden. I have written clues to find the interactive objects, which can
  5. By this I specifically mean the Praetorian Notoriety NPCs. When you have Praetorian Beacons like First Ward and Night Ward, I like to have an NPC indicating where the teleporters are going to. This would go well with my other suggestion of the new Praetoria Beacons (that should have been added a long time ago). The P2W vendor would also be very nice to have in your SG base.
  6. No real reason to make this a long topic like my previous ones. Nova Praetoria beacons for our Supergroup Bases are needed stat! Why have First Ward and Night Ward ones and not have Nova, Imperial City, and Neutropolis beacons! It's something that has to be done ASAP.
  7. Don't have a SG or have a hard time remembering where your SG's teleporters or a specific zone are? The Tiki Club SG is making available to everyone on the Indomitable server a public teleporter hub. It is bare bones with just the entrance and small doors leading to four teleporter rings, but contains all currently available zone beacons which are sorted alphabetically for easiest usage. Each doorway has helpful letters to tell people what zones can be found in that location. This should make it completely user friendly to anyone who understands the English alphabet for finding the
  8. Earlier today, some discussions on the HC Discord prompted the idea of being able to toggle PVP inside of SG bases. Some folks even discussed the fun activities they could do. Like Role Playing, Raiding, etc. What are your thoughts on the idea of being able to toggle PVP on and off inside of SG bases?
  9. I'm positive I'm just reinventing the wheel here! But I've been doing some base-touring and seeing the amazing work folks have done with the existing base-building system, especially in constructing objects out of carefully clipping random pieces through each other/walls/floors just so. Stoves out of counters plus flipped over trash cans and lampposts and npcs turned upside down so just soles stick above, etc. The kind of stuff that makes me feel badly about my own creativity in a good way! And I had this thought: I think everyone could do even better work along those lines if they
  10. Listen, I know it's not even Halloween, but *dodges the pumpkins* LISTEN it's not too early to think about winter! and maybe the winter time holidays! Can we please have the fairy lights hanging in the Null the Gull winter area and the christmasy type trees (whatever holiday light things you wanna call them) and the one big tree with the bird on it in the middle of the frozen lake, and maybe some snow for icy themed bases, and the ice slides, and the hanging fairy lights, and the candy cane things? The gazebo in that area. But really just snow? And the different tree types. It already exi
  11. So, I was in the middle of editing my SG base when the screen flashed (like it typically does when editing now), a d suddenly the entire base's building space had inverted on the map. The doorways became the normal available build space, a the rooms filled up all the tiles and disappeared from the map. Now, I have the secret entrance portal moved into the broken teleport room so members can access the teleports. But even zoning into that room, the floor is now that red lined plot space we are supposed to build rooms on. Occasionally I am able to fly underneath the base
  12. I have taken to exclusively using 'poof-to-base' macros to enter my bases (e.g. /macro base enterbasefrompasscode amazon-963). If your SG base has a passcode set up you can do this. It requires no badges or day jobs, is not subject to interrupts, charges, or cooldwns, and can be used from anywhere. How does this work with day jobs? When you exit your base after entering this way, it puts you back where you poofed from (if open world) or by the door (if an instance). Does time spent logged off from in the base count towards the base badge, or from the outside location badge?
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