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  1. Aside from what it says in the title could I get some feedback on slotting. particularly on Gun Drone, Trip Mine and Charged Shot - basically the proc stuff. Some general feedback would be great as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(3) Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A) Level 2: Charged Shot -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7) Level 4: Caltrops -- PstBls-Dam%(A), Rgn-Knock%(45), JvlVll-Dam%(45), Ann-ResDeb%(45), Bmbdmt-+FireDmg(46), AirBrs-Acc/Dmg(46) Level 6: Disintegrate -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(11) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(17) Level 12: Lancer Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(43) Level 14: Hasten -- RechRdx-I(A) Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A) Level 18: Penetrating Ray -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(42) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(21), Prv-Heal(23), Prv-Absorb%(27), PwrTrns-+Heal(27) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23) Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(40) Level 28: Kick -- Empty(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33) Level 32: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), PstBls-Dam%(37) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), Rct-Def(36), Rct-ResDam%(36) Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(40) Level 41: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48) Level 44: Trip Mine -- Obl-Dmg(A), Obl-%Dam(46), Erd-%Dam(48), Arm-Dam%(48), Arm-Acc/Dmg/Rchg(50) Level 47: Gun Drone -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;664;1328;HEX;| |78DA65944B4F13611486BFB97129545A5A5A2A2250C0722D1450131363820A0B212| |1E0BED676284D2A6D684D64E595F81F44BCC51B1B97C67FE14257FA037403987889| |CAA29ECEFBB6319949669E99F79CF39DCB7C338B372EB4BE99BF7D4E69DEF3F954A| |9949C956BD9DEF05CB6D36BEB857C21BBA9AA47A39C11DA92CBA9F5AC9D89CFDAA9| |6BC9E5DC6ADE0ED72C2BD78BC5C246393E9FCA64ED724979960A857C7CA568DB993| |6E776C14E65EC8DD25AAED85A7B2EE6D6B35EE7612E975D2BCB53E46231978ED7D6| |5C4CA56DB954EF373BA58C989CC9A0E251D1D51341C254FA53F2197853D57D94DA8| |17645E234CDD10C8D7126E34CC6356CE90E6FC9A38178CB7807DBD869D8C6A206F8| |051CD72D70177E57258FC558EB017C1AB6C1A687E40EE879443E06D3418CBB1ADBF| |81CF95A5F902FC123AFC8D7A06F17BC2351CDE84F6BDE162D20B61D3023EBB670DD| |16653AFEC31AA9832306699216189582BC58577947D1E35D411BE7DBF616F96DC9E| |1670E3FE7DBCEF9B673BE9DEFC1D80770F823784F10400E2BD0A1395A701F33091E| |80A1AFE0D13DF217EAF34B7D1DECBBC387D810D708892D4C5B3808AD93B655A937C| |27A2306DEE13193B4C08106B2118C3581BAACDBC5FEBB2A722843946E76D0FD0315| |1EFF49FE26FF80BD5364B5B46E5365A5921E56D2338569F64E837D33E449F21438C| |05D694ADE28777594DDF7B3C37E4EB0FF3B78E8536A10BEE6207D4FF8C900C929C5| |B84658D61F426DDAD027E49EF80C6E893A0A9B397A086D5C21D7C4BEEEF43671167| |AE20C785FBCE3FC7AE3DC2509EE92446D9748CE49EEB8C93EC537F3DF17ED4CBCAF| |AAC0AB7269A46EAD8CB83C275D4AC2A54CBB941997B2E052964C96208AE628CDBEF| |A9FA3B2E7A9FF71683D7029FB2EE59B4BF91B9211B0D37FFF98F45A| |-------------------------------------------------------------------|
  2. I've been putting a lot of builds together lately with this being my latest. He's going to be in "competition" for my main against my Emp/Sonic. I like them both equally for different reasons. I just wanted some thoughts on the power sets themselves and the specific builds as it pertains to end game. Also someone a long time asked for a Therm/BR build so here you go: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Defender Primary Power Set: Thermal Radiation Secondary Power Set: Beam Rifle Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5) Level 1: Single Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(31) Level 2: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 4: Thermal Shield -- GldArm-3defTpProc(A) Level 6: Plasma Shield -- StdPrt-ResDam/Def+(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 10: Disintegrate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(13), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx(15), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(17) Level 12: Thaw -- ImpSki-Status(A) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(15), LucoftheG-Def/Rchg+(46) Level 16: Assault -- EndRdx-I(A) Level 18: Forge -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(33) Level 20: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21), BlsoftheZ-ResKB(21), LucoftheG-Def/EndRdx(46), BlsoftheZ-Travel(48) Level 22: Power of the Phoenix -- Bmbdmt-+FireDmg(A) Level 24: Vengeance -- LucoftheG-Def/Rchg+(A) Level 26: Heat Exhaustion -- RechRdx-I(A) Level 28: Penetrating Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(37), Apc-Dam%(40), GldJvl-Dam%(43) Level 30: Kick -- Empty(A) Level 32: Melt Armor -- ShlBrk-Acc/Rchg(A), ShlBrk-DefDeb/EndRdx/Rchg(34), ShlBrk-Acc/EndRdx/Rchg(34), ShlBrk-%Dam(43), TchofLadG-%Dam(43), AchHee-ResDeb%(45) Level 35: Piercing Beam -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(36), Bmbdmt-+FireDmg(36), Artl-Acc/Dam(36), Artl-Dam/End(37), Artl-Dam/Rech(37) Level 38: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40), PstBls-Dam%(40) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), Rct-Def(42), Rct-Def/EndRdx(42), Rct-ResDam%(46) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Max HP%(45), ImpArm-ResPsi(48), Ags-Psi/Status(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), RedFrt-Def/EndRdx(50), RedFrt-Def(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/EndRedux(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(25), RgnTss-Regen+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(27), EndMod-I(27) Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;702;1404;HEX;| |78DA6594CB6F125114C6EF30432BB48556A8F4857DDB42CB007DE84E93B66AA2AD6| |969754B2630C02494214013BBF45F70E33FE073E3C2F7D6B5D6E7CE6862524D7CB5| |3551172E743CCCF90A264C187E73BF7BBE7BCE3D9761E9E242EBEDD3974E08C9339| |FD7CAE5E4829ED10B69BDE45ED353B9829937B39BA27A35D3DDBF3F999CDBC864D4| |B59C5E5AD7F2C9849636B48A61167A6AF309AD90D5D3EA9CAEAD27134626AF0BF7B| |269E6D5D5A2AEA7BDF6E3A2AE51643967145BF7C745A3906DB307A78C6CAE42A3DE| |934523A5CE9BA5D246B16296924B5A4AA7AF72452F6D765145E3743FF10B5C96225| |62421E28A7024C055A6B2069E67BEAB7B9CE28E6C6B7D77C17BCCC3F7C107E043E6| |16792578A54FAC357D661EF8027E65BABF813BCCA7E495D92BE429D69E91E684E60| |CD0CA41450C51BB9BED2496D43C21ECB801F03DC5BB90DF15536CAD350E4E313DD3| |CCF6197096F982BC2DC8D512E45C1D94AB8D7339DADAB93F1E3F33D2C93C48315EF| |8BC835CC74B5AAB0375745C7570DC35F03AF3D00DF02673E016C6B49E8F732A3EE4| |F22397FF2DC744504BF40D8F9F53BE4ED4D0E970722CAD13801680FF15C57543EB4| |6CFB649EB45ADBD11D4A23207A3CC9118732CCE0C4FF2F938284710EB052DBAC46B| |5AAD1FABF5CBB2DDC541057432C34DE016ADE657C4E463A24F111FC83B04EFD01F3| |E95E1BF2076352C334714D0C9FC48DE517847A7B9CA2333E02C7814BB38063EE20E| |14A99C71747C1C9D0DA163A15DDE69688F19F9C19469E713F04CFC646DF217F89B1| |90DF1AF283A8B378C3C2A7B641579E2C81377831E66806263E86C0CA7DEA7D4DE4C| |FA54BB7D365C53AC70C36CAC41893728D30DCA4C83B2585524282EAEE55C5DB3969| |5DA5B2F24DBE16AAFBDCBD68E9B66A5FF67F7EA8A2CF5E15FE202EFBBEB0C718C78| |9C7BB7DBE0FE5E571CD265AEA6E70A38C0275A0DB4567CF48C12FF013650F147| |-------------------------------------------------------------------|
  3. Sorry to bother you all, but I'm in a bit of a spot. Just had an idea for a concept Beam/SR (with Hover/Fly/Afterburner), but I was wondering if I'm looking at it right. Seems that both BR and SR needs the majority of their kits. I'm currently leveling it, so not that far along (sitting at L9 while I figure out costumes for her). Planning on going Master over Practiced for the passive buffs to the Melee/Ranged toggles, pushing Aim to L30, and pushing Elude to the final pick, or not at all. I have currently skipped over Focused Senses so I could have Single Shot>Cutting Beam>Disintegrate along with Agile and Hover, though I know that the 3x Flight powers could have been pushed a bit. If possible, just looking for some decent directions to go and shoot for (no pun intended). I have no knowledge of either set, so any information you all could share is greatly appreciated. Thank you for your time ❤️
  4. Even though the power description says KD, the mag of the power changes as you level and at level 33 breaks .90 which turns it into KB. Suspect this is a bug as no other KD power changes mag as you level like this that I am aware of.
  5. I have what looks to be a really good build for any content with the ability to cc groups of mobs while solo. eagle eye has one slot i can move around anywhere as the last one in upshot is a 50 would just swap those around. what or where that slot be the most useful in the build? also is disintegrate able to use procs well? This build has 39.5% ranged deff this was the main goal with damage second. thanks, terrawar. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Flame Mastery Hero Profile: Level 1: Single Shot -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(A), SprDfnBrr-Acc/Dmg/EndRdx:50(3), SprDfnBrr-Acc/Dmg:50(3), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Dmg/Rchg:50(13), SprDfnBrr-Rchg/+Status Protect:50(13) Level 1: Electrified Net Arrow -- TraoftheH-Acc/Rchg:50(A), TraoftheH-Dam%:50(9), TraoftheH-Immob/Acc:50(36), TraoftheH-Acc/EndRdx:50(37), TraoftheH-EndRdx/Immob:50(37), TraoftheH-Acc/Immob/Rchg:50(37) Level 2: Glue Arrow -- PcnoftheT--Rchg%:50(A), PcnoftheT-Acc/Slow:50(39), PcnoftheT-Dmg/Slow:50(39), PcnoftheT-Acc/EndRdx:50(39), PcnoftheT-Rng/Slow:50(40), PcnoftheT-EndRdx/Rchg/Slow:50(40) Level 4: Cutting Beam -- SprBlsWrt-Rchg/Dmg%:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(5), SprBlsWrt-Acc/Dmg/EndRdx:50(5), SprBlsWrt-Acc/Dmg/Rchg:50(7) Level 6: Disintegrate -- Apc-Dam%:50(A) Level 8: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(9) Level 10: Upshot -- GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--Rchg/EndRdx:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(43), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit:50(50) Level 12: Lancer Shot -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(15), Dvs-Dmg/Rchg:50(15), Dvs-Hold%:50(17), GldJvl-Dam%:50(17), GldJvl-Acc/Dmg:50(19) Level 14: Kick -- FrcFdb-Rechg%:25(A) Level 16: Flash Arrow -- CldSns-%Dam:30(A), CldSns-ToHitDeb:30(25), CldSns-Acc/ToHitDeb:30(31), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(33), CldSns-Acc/EndRdx/Rchg:30(34) Level 18: Penetrating Ray -- ExcCnt-Stun%:50(A), ExcCnt-Dmg/Rchg:50(19), ExcCnt-Acc/Dmg:50(21), ExcCnt-Dmg/EndRdx:50(21), ExcCnt-Dmg/ActRdx:50(23), ExcCnt-Dmg/Rng:50(23) Level 20: Eagle Eye -- Empty(A), Empty(36) Level 22: Tough -- UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(27) Level 24: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(27), RedFrt-EndRdx:50(29), RedFrt-Def/Rchg:50(29), RedFrt-EndRdx/Rchg:50(31), RedFrt-Def/EndRdx/Rchg:50(31) Level 26: Piercing Beam -- PstBls-Dam%:50(A) Level 28: Agility -- Run-I:50(A) Level 30: Mystic Flight -- Frb-Fly:50(A) Level 32: Overcharge -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(33), Rgn-Dmg:50(34), Rgn-Dmg/Rchg:50(34), Rgn-Acc/Dmg/Rchg:50(36) Level 35: Bonfire -- SudAcc-KBtoKD:50(A) Level 38: ESD Arrow -- Lck-%Hold:50(A), Lck-Acc/EndRdx/Rchg/Hold:50(40), Lck-Acc/Hold:50(42), Lck-Acc/Rchg:50(42), Lck-Rchg/Hold:50(43), Lck-EndRdx/Rchg/Hold:50(43) Level 41: Gymnastics -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(42) Level 44: Fire Shield -- UnbGrd-ResDam:30(A), Ags-ResDam:50(45), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-EndRdx/Rchg:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(46), Ags-ResDam/EndRdx:50(46) Level 47: Melt Armor -- AnlWkn-%ToHit:30(A), AnlWkn-DefDeb:50(48), AnlWkn-Acc/DefDeb:50(48), AnlWkn-Acc/Rchg:50(48), AnlWkn-DefDeb/EndRdx/Rchg:50(50), ShlBrk-%Dam:30(50) Level 49: Rise of the Phoenix -- NmnCnv-Regen/Rcvry+:30(A) Level 1: Brawl -- Hct-Dam%:50(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- RgnTss-Regen+:30(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Preemptive Core Flawless Interface Level 50: Clarion Total Core Invocation Level 50: Assault Core Embodiment Level 50: Banished Pantheon Core Superior Ally ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1534;721;1442;HEX;| 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http://www.cohplanner.com/mids/download.php?uc=1534&c=721&a=1442&f=HEX&dc=78DA6594C94F136118C6BFE94C59BAB0165B7668D90AA5B440F4E682A2072512205E9BB10CA549E990B646397AF02F30113744030818C5E5E4DDF5E4128F7AC32D262E07413026F5659ED7B6B193CCFC669EEF7DBFF7F9B6193A73C8B676E4EC3E21D90FC6D464323440CF9496B08C69E1C9B81ED3233362E72AA4BB9ADB42236A3CA28DFB0734752A34129D88690DFF5A464F4D4FEB89947F4C0DA7A26135163A9048E8A7857D58D763FEC3D1C8642A1A8FD88CAF513D11D61233366E4AC5B564D28A8FD84E60C5E074344CEFEA94161A327A9F7191093FDD21073DA41D5B69B3501421828A30C94C011698409BC434838356C117E55E900CADE80AE8B904B65C64CE322F83736D5C9672A507D0DAEE30D79877C1F67BCCFBA04A9E65E4CAF2BC6C68CA35E61C5870153C49B1668C4F988326430B3BB008A44985F3D08A16C079F255CCBE8A57A1595698CB60E74DB07B090C2E82E3D4AF9573AD0BC2D04A16994B60D90AD3077F155ED04486ECECD37E8EFA7329E23A7929E5FE4A3F9356AF08D73AD8F01E6CFAC0FC08367F0235F252CEB9E5CF51B3E219E878C47C0CEE7AC27C0ADEA0BA95F02255A6E9121EE32993C72AE8A6AA6DF876F582354EC9A8AB508C93F793D382F5AA2901EB4A9956B0C1C6B48313E4B91A9E45F54378D9EF15A296E7A5B61BDAF9562AC571F57F901BA1DC46684AE31EAC47D36EB0B997D9077AFAC165B2EEE67EDCEBD8D30B34F6569EB7D6DF886BDF06BD1BCC4DDE07BF985BE022E576F0BC75BCE5D877E02AD5EAE279E9FA291B73E5EB8777DF06E6D0B709766F310368BF6DA7B3CAB9FE3758DF9E17E8B7E725F315EFC5D7CC02D4B84508F0180327B046754AE6DC92299E1B25F31F4877E6B61B2B1FC85382794A5F9ED29FA71CCB56A1238CCAC34AE64F20A42EAC707159E684A7BF5AA89D7324DE01DF73B5BD18D5B75CAD03713F72B559D43B5A49E0BEDDB46B823CEAE3CEACBE9413B3E2CEBEFF777D69C9A6FF05744704F3
  6. Hi everyone, Like it says in the subject line. I've gotten this guy up to 32, and I figured I'd subject his build to a little "open review," let folks see if they think I missed anything. In big groups, my tactics are 1) Disintegrate, on the toughest target available. 2) Lancing shot to spread Disintegrate. 3) Refractor Beam. 3a) Cutting Beam, if and only if I'm positioned such that I can nab multiple guys with the cone; if I'm in the middle of a furball, forget it. 4) Piercing Beam. 4a) Mop up. The T1 and T2 are there really just for tagging stragglers, and for low-level exemplar availability. I just got Overcharge, and haven't yet figured out how/where to fit that in. (I suspect the answer is "Any time it's up and with great glee.") Defenses look like they'll be adequate. A touch under S/L resist cap, and typed defenses ranging from 35-40%. If anyone sees places to tighten this up a bit without drastically changing the build, I'm all ears. Later on, Generator Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ion Force: Level 50 Technology Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Concealment Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5) Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9) Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Fly -- Flight-I(A) Level 6: Disintegrate -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(15), SntWar-Acc/Dmg/Rchg(17), SntWar-Acc/Dmg/EndRdx(17), SntWar-Acc/Dmg/EndRdx/Rchg(19), SntWar-Rchg/+Absord(19) Level 8: Cutting Beam -- OppStr-Acc/Dmg(A), OppStr-Dmg/Rchg(21), OppStr-Acc/Dmg/Rchg(21), OppStr-Acc/Dmg/EndRdx(23), OppStr-Acc/Dmg/EndRdx/Rchg(23), OppStr-Rchg/+Opportunity(25) Level 10: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27) Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 14: Hover -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(33) Level 16: Durability -- PwrTrns-+Heal(A), Heal-I(33) Level 18: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 20: Refractor Beam -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(34), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(36), Ann-Acc/Dmg/EndRdx/Rchg(36), Ann-ResDeb%(37) Level 22: Environmental Resistance -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(37), Ags-ResDam(37) Level 24: Boxing -- Empty(A) Level 26: Piercing Beam -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(39), Ann-Acc/Dmg/Rchg(39), Ann-Acc/Dmg/EndRdx(39), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-ResDeb%(40) Level 28: Invincible -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), RctRtc-ToHit(50), RctRtc-Pcptn(50) Level 30: Tough -- EndRdx-I(A), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(42) Level 32: Overcharge -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(42), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(43), Bmbdmt-Acc/Dam/Rech/End(43), Bmbdmt-+FireDmg(45) Level 35: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 38: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(46), DctWnd-Heal/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48) Level 44: Aim -- RechRdx-I(A), GssSynFr--Build%(50) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(15) Level 2: Swift -- Run-I(A) Level 1: Opportunity Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;696;1392;HEX;| |78DA6594476F13511485DFB890D88E5348EF76AA9DE2D8903D90AA2889B002626B9| |964E20C1AC6916D1059F217D8B040A1EDD8207E05750729B41575459128090B3077| |E61C1C248F6C7D33E7DD77EFB9EFCD9BC54B535577672F1F535AF5A499CEE753A77| |4AB6058BAE93FAD2FAF5959339BD95072F9E6B25668269B5BD62BE4A9ED5F546A29| |6D65F495D8849E3E9F5A32564D3D541A9AD257752BAFC7E6AC8B174C4BCFA5CF1AA| |651D8508164366BC6664C23B35608E2DEBE35AC4C9DF324F146DE40708DA32CE8E9| |153D975F33D65BA7D78DE558A944326FA416D3F9829EDB68115BFDF2DF8A2A5E45B| |7DA14243CCA7593BC057A6E83C72342CD89F5A8EF6E8CFD000FED91FB60E52F703B| |CA29925F63FE4AE6F733BF9FF903B2566EC42A772FB45D99EF85E6F5DEF7385AF50| |3B0F621F9083CFC987C02EEC8DC0ACEAD780AADE119B905366D933B60CB2E78427A| |F5A157B7CFEE7550C6D86BDB1E9EDBF6C1175227C03A01F6D8719DBC0176B1E72EF| |6DCC59E7D6230883A5AF01BF287E6C109F150C3B19A9FF015EAC3BC7B52B38EFEEA| |B81721FA0B732FC2DC8B97125BEFEC42D15BFF86636FC1DE77E47BF203D8F7119C1| |60F8DA8E36A8C6B4EBF7D09721CD4A48766EE5B73512EF54A2AB672455A59718015| |0758718015075971901567A4623B3B6BAFD530D60026AEB9A415E126E896CA9D74D| |719C6CA449B45E8141E41BED7E2A59B5EBA7F6315A37FC0A12269BF63363570C405| |CE8A971EE6EFA197117A19690427233849F6A9E89F8736BA402E9227C1B124E811D| |F11E68D30EF18F38E31EF73F13D8CBCDAF0307A4BDC7139544D4AC5B8E231C60725| |679C5A9C5A87A774BAE567EFCC5099122F531265CAD13265BC4C592853929ED2D95| |79AA37CF18BC2375A85B13F5567E0F5F3C1982C0EFAFD7AA0B954085AD515AC41F5| |55F0D3FFF3461173CEFEAAD97B29467CB5A5AF4AF12F74CDFC26| |-------------------------------------------------------------------|
  7. Hello, Despite Penetrating Ray showing a very fast projectile firing out of the rifle halfway through the animation, the travel time of the actual projectile is very slow. At maximum range, it can take a full 4 seconds to hit the target, long after the visible projectile animation has struck the target. Currently in the game files, Penetrating Ray is showing a speed of 60, which is much slower than most projectiles. If this was sped up to a little less than speed of Archery powers (300), approx. 250, the actual hit would travel at the same speed at the current bullet animation. Thank you
  8. One thing I'd really like to work on, if possible, is to create a group repository of information on Sentinels as a whole, explaining what makes a strong pairing from each primary to each secondary and all of the pool powers, as well as what distinguishes Sentinels from Scrappers and Blasters. I understand that this is a big undertaking, but I think it could be extremely helpful to new players. I have some thoughts on these subjects, but the fact of the matter is, I didn't play CoX live at a very high level of proficiency and there are limits to how much I've experienced in Sentinel as-is. I will say that i would like to avoid contributions from people who are of the position that there is no such thing as a weak choice of powerset in CoX, or of the position that any powerset is so bad it should not be taken by anyone with an interest in m making the most of their characters. I believe it is possible and responsible to speak in general terms about average player performance and also support a diversity of interests. There is no wrong way to play, but I want players to be reasonably well-informed going into their choices -- at least, if they want to be. Some enjoy the discovery! I think the best way to create such a project would be for people to submit "sets" of opinions, where they analyze multiple different powersets in compare and contrast, so that we can get a feel for each reviewer's independently, then have a "czar" for that powerset synthesize all the submissions into something that succinctly reflects the consensus and any important divergences thereof. However, that assumes a large interest in this project. I don't know if anyone else would be interested in contribution. Also, accepting general feedback at this stage. Post inspired in part by @oldskool and their excellent comments in various threads. Set Sign-Up Sheet List of posters reviewing what powersets. Set Name Reviewer 1 Reviewer 2 Reviewer 3 Reviewer 4 Primaries Archery @drbuzzard @oldskool Assault Rifle @oldskool @Sunsette Beam Rifle @Sunsette [X] Dark Blast @drbuzzard @oldskool Dual Pistols @oldskool [X] Energy Blast @Sunsette [X] Electric Blast Fire Blast @drbuzzard Ice Blast Psychic Blast @drbuzzard @oldskool Radiation Blast Sonic Attack Water Blast @drbuzzard Secondaries Bio Armor @drbuzzard Dark Armor @oldskool Electric Armor @Hopeling[X] Energy Aura @Sunsette [X] Fiery Aura @drbuzzard Ice Armor Invulnerability @Sunsette [X] Ninjitsu @drbuzzard @oldskool [X] Radiation Armor @Destlin Regeneration Super Reflexes @Sunsette [X] @drbuzzard Willpower @drbuzzard @oldskool [X] Epic Pools Dark Mastery Electricity Mastery @Sunsette Fire Mastery @Sunsette Ice Mastery @Sunsette Ninja Tool Mastery Psionic Mastery @Sunsette Leviathan Mastery Mace Mastery Mu Mastery Soul Mastery Utility Pools Concealment @Sunsette Fighting @Sunsette Flight @Sunsette Leadership @Sunsette Leaping @Sunsette Medicine @Sunsette Presence @Sunsette Sorcery @Sunsette Speed @Sunsette Teleportation @Sunsette We can have more reviewers than four, but I chose not to assume everyone in the world ever would want to participate in this. I'll increase the number of slots if necessary. I intend to do the synthesizing of reviews into a coherent whole and will also be doing primary reviews on a number of sets; please feel free to keep me honest and call me on my shit if you think I've done a poor job somewhere. I'm initially going to be conservative on picking sets and stick to ones I feel I have a very, very strong grasp on; I'll branch out to ones I feel I have an OK grasp on if we have a lot of holes. If you're interested in submitting a review, this is the current format. Submissions are not yet open, but will be soon barring major disagreements. Set Review Format (Tentative) Powerset Name Basic Qualities:0 If damage primary: High/Med/Low Single-Target Damage1, High/Med/Low AoE Damage2 (# Cones/# Spheres/# PBAoEs)3, High/Med/Low Control4 If survival secondary: High/Med/Low HP/Healing5, High/Med/Low Defense6, High/Med/Low Resistance7, High/Med/Low "Clicky-ness"8. If pool: The main purpose of this pool. Special Qualities: For primaries, list secondary effects here: knockback, knockdown, stun, -regen, -res, -def, etc. Do not include the benefits of Passive or Active Opportunity. For secondaries, list things that aren't defense, resistance, healing, absorbs, or max HP here. So +recharge, defense debuff resistance, any notable mez protection the set lacks or is weak in, etc. If pool: Can skip Other: Anything else that you think should be noted about this powerset. Significant changes in this powerset from their implementation on other archetypes should go here. Beginner's Notes: Any powers or strategies that are especially beneficial to low level or new players to this set. This is a good place to put down slotting ideas for before level 50 (keep it to under 10 million inf. costs please) as well as early level rotations. Skippables/Must-Haves: For primaries or secondaries, list the powers that typically are considered optional or bad. For pools, list powers that are the strongest in the set. Whenever possible, please explain your reasoning. Advanced Slotting: L50 builds. (sky's the limit for budget). Whenever possible, please explain your reasoning. This will probably be a pretty long section that needs subdivisions, I'll work on this some more. Base Rotation: The standard attack rotation leveling up or at early 50s, for people to refine. Note any cooldown benchmarks that may be necessary for a specific rotation if it requires over 70% or so enhancement or global recharge. Complementary Choices: Suggest any primary, secondary, or pool (save ones that are mutually exclusive with this one) that synergizes with this one, and explain why. Ex: Energy Blast synergizes well with pools that contain an AoE immobilize with knockback protection and a strong melee attack to make the most of position with Nova; Dark Blast synergizes well with Dark Mastery to completely floor the opponents' accuracy. Whenever possible, please explain your reasoning. Incarnates: Would skip this for pool powers generally speaking, but incarnate powers that pair notably well with this powerset. Whenever possible, please explain your reasoning. 0 All measures assuming fully geared and incarnated at 50; this is just so we have an empirical baseline. 1 High: ST damage of approximately ≥230+ DPS. // Medium: ST damage of approximately 190 DPS. // Low: ST damage of approximately ≤160 DPS. If damage type is mostly Smashing or Lethal, consider it one tier lower. 2 High: Has 3+ AoEs. // Medium: Has 2 AoEs. // Low: Has 1 AoE. If damage type is mostly Smashing or Lethal, consider it as having one fewer AoE. 3 The breakdown of the number and type of each AoE type. 4 High: Reliably reduces incoming damage from the average pack of enemies by 50% or more. // Medium: Reliably reduces incoming damage from the average pack of enemies by about a third or a quarter. // Low: Controls can be beneficial sometimes but not to be relied upon. 5 High: Unaided, can heal or absorb a third of base Max HP (400) every 10 seconds or less. // Medium: Unaided, can heal or absorb a third of base Max HP (400) every 20 seconds or so. // Low: Unaided, can heal or absorb a third of base Max HP (400) every 40 seconds or more. Does not include the benefits of Defensive Opportunity. 6 Use values derived from Reistorm's chart located here. High: Gets S/L/E or all Positional to ≥32.5%. // Medium: Gets some of S/L/E or Positional to ≥32.5%, or gets all of S/L/E to 20%+. // Low: Any other result. 7 Use values derived from Reistorm's chart located here. High: Gets S/L to ≥45% or S/L/E to ≥30%. // Medium: Gets S/L or E o to ≥45%, or gets all to 20+%. // Low: Any other result. 8 High: Has 2+ abilities with an enhanced cooldown of a minute or less used frequently. // Medium: Has an ability virtually used on 'autocast' or an ability with an enhanced cooldown of a minute or less that otherwise needs to be frequently used for a non-healing purpose. // Low: Active abilities with enhanced cooldowns of a minute or less are rarely used for any purpose but an emergency heal. Outline (Tentative) Why Play a Sentinel? Seize the Opportunity: Sentinel Basics The Never-Ending Battle: Attack and Defense Mechanics Zoom and Enhance: Enhancement Mechanics Four-Color Fantasy: Leveling Red, Blue, Gold, and Black Primary Colors: Blast Powerset Reviews Secondary Strategies: Defensive Powerset Reviews Fly Like an Eagle: Utility Pool Reviews EPIC!: Epic Pool Reviews The Alpha and the Omega: Incarnate Mechanics A Few Provisos: Badges, Macros, and other Miscellany At the moment these are all things I intend to write myself, but I will gladly take volunteers for any sections.
  9. Title pretty much states it. Which combo works best? Vigilance vs Scourge Force Field Generator 20+ vs 15% def Proc potential vs damage cap Stuff I have not thought of.
  10. I was hoping that if someone has a chance they could help me with my build. I am still learning and not sure of the best Enhancements to use. Below is what I am working with now. This is already a working toon and I made it to 50+1, I just need to optimize him now. Note that I am using the Hover Board as a travel power. Thanks in advance 😄 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mister Cold: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Ice Manipulation Power Pool: Fighting Power Pool: Leaping Power Pool: Medicine Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- RechRdx-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5) Level 1: Chilblain -- Acc-I(A) Level 2: Cutting Beam -- RechRdx-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(9) Level 4: Ice Sword -- RechRdx-I(A), Acc-I(11), Dmg-I(11), Dmg-I(13), Dmg-I(13) Level 6: Disintegrate -- RechRdx-I(A), Acc-I(15), Dmg-I(15), Dmg-I(17), Dmg-I(17) Level 8: Aim -- RechRdx-I(A) Level 10: Frigid Protection -- DctWnd-Heal/EndRdx/Rchg(A), EndMod-I(19), EndMod-I(19), EndMod-I(21), EndMod-I(21) Level 12: Lancer Shot -- RechRdx-I(A), Acc-I(23), Dmg-I(23), Dmg-I(25), Dmg-I(25) Level 14: Boxing -- Empty(A) Level 16: Tough -- Empty(A) Level 18: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31) Level 20: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), DefBuff-I(33), DefBuff-I(33), DefBuff-I(33) Level 22: Injection -- Empty(A) Level 24: Aid Self -- RechRdx-I(A), RechRdx-I(34), Heal-I(34), Heal-I(34), Heal-I(36) Level 26: Field Medic -- Empty(A) Level 28: Resuscitate -- RechRdx-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37) Level 32: Build Up -- RechRdx-I(A) Level 35: Ice Patch -- RechRdx-I(A), RechRdx-I(37) Level 38: Penetrating Ray -- RechRdx-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40) Level 41: Overcharge -- RechRdx-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43) Level 44: Scorpion Shield -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(45), DefBuff-I(46), DefBuff-I(46) Level 47: Summon Spiderlings -- RechRdx-I(A), RechRdx-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50) Level 49: Web Envelope -- Empty(A), Empty(50) Level 1: Brawl -- Empty(A), Empty(43), Empty(46), Empty(50) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(37), Heal-I(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(43) ------------
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