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About Me

Found 17 results

  1. Let's say that my blaster wants to increase her defense via enhancement sets because she is squishy and has been bitten too many times by Ghouls. Since she is level 10, her options are limited. She has: six powers (The seventh power has no additional slot yet, so she omits it.) eight additional slots According to the wiki, there are 17 enhancement sets which compatible with her current level, available powers (Beam/Temporal), and have defense bonuses. She needs to pick several enhancement sets to cover all her defense stats (excluding psionic, because no enhancement set has
  2. One thing I'd really like to work on, if possible, is to create a group repository of information on Sentinels as a whole, explaining what makes a strong pairing from each primary to each secondary and all of the pool powers, as well as what distinguishes Sentinels from Scrappers and Blasters. I understand that this is a big undertaking, but I think it could be extremely helpful to new players. I have some thoughts on these subjects, but the fact of the matter is, I didn't play CoX live at a very high level of proficiency and there are limits to how much I've experienced in Sentin
  3. 1. Defense and Resistance's are crap 2. End seem fine because i can run ten toggles and still use all my powers with no problem. 3. Damage is not great. 4. I wouldn't mind having a single melee power for when something gets close but not a must. Its a hover blaster so staying at range works for me. 5. Cutting Beam is not a must. I would like to stream line the build to make it efficient. 6. Can't remember where i found parts of the build from but i made it worse for sure lol. 7. Thanks for any help BeamTime - Blaster (Beam Rifle).mxd
  4. What: Guns, Guts, and Glory! (All Guns Superteam) Where: Excelsior (first meeting under the Atlas statue) When: Sundays at 8pm Eastern/5pm Pacific US (first meeting on 16 May) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, and TA Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group cou
  5. I am having a hell of a time coming up with a ranged Beam Rifle/Electric build that does good damage but isn't going to face plant every mob. I've been trying to take all the ranged powers from elec and the heavy hitters from BR and I cant make it work. I don't usually make ranged toons but i feel BR should be played at range? Anyone have a build? Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Cosmic Dynamo: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary P
  6. Hi all, I have levelled a few BR sentinels (I have a thing for them) and have noticed something that seems odd: the in game details of some powers (single shot, charged shot, lancer shot and overcharge) indicate they should have a direct damage component and a DoT component. However, when playing, overcharge is the only power that does apply the DoT part, the others only apply to appropriate DD part. I have tried this with and without disintegrate just to check but this doesn't change the result I experience. Has someone already noticed this? Before I go and post to rep
  7. I have what looks to be a really good build for any content with the ability to cc groups of mobs while solo. eagle eye has one slot i can move around anywhere as the last one in upshot is a 50 would just swap those around. what or where that slot be the most useful in the build? also is disintegrate able to use procs well? This build has 39.5% ranged deff this was the main goal with damage second. thanks, terrawar. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Blaster Primary Power S
  8. Acknowledging that this is wishful thinking, one of the alternate animation options I wish was available for the beam rifle set is the ability to shoot the beams from my hands. Conceptually, I have a character who doesn't fit with energy blast, or with any other blast set that really exists; nothing out there lets me shoot laser beams of hyper hot energy from my fingertips. Then I see Beam Rifle, and I love the blast effects and the overall mechanics of the set! I just wish I had the option to do away with the giant gun. I'd be all over that set. Does anybody else experience stuff
  9. It seems that Sentinel's Beam Rifle attacks will start firing from the leg if you pick an Epic with a weapon (such as Ninja Tool Mastery). All attacks in the set are affected, even AoEs. Also affects the power preview in the costume editor. Once you get one power (doesn't need to be a weapon attack), your character will be bugged forever even if you respec out of the Epic. (Thanks Just-K from the Discord for the info.)
  10. Aside from what it says in the title could I get some feedback on slotting. particularly on Gun Drone, Trip Mine and Charged Shot - basically the proc stuff. Some general feedback would be great as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Sin
  11. I've been putting a lot of builds together lately with this being my latest. He's going to be in "competition" for my main against my Emp/Sonic. I like them both equally for different reasons. I just wanted some thoughts on the power sets themselves and the specific builds as it pertains to end game. Also someone a long time asked for a Therm/BR build so here you go: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Defender Primary Power Set: Thermal Radiatio
  12. Sorry to bother you all, but I'm in a bit of a spot. Just had an idea for a concept Beam/SR (with Hover/Fly/Afterburner), but I was wondering if I'm looking at it right. Seems that both BR and SR needs the majority of their kits. I'm currently leveling it, so not that far along (sitting at L9 while I figure out costumes for her). Planning on going Master over Practiced for the passive buffs to the Melee/Ranged toggles, pushing Aim to L30, and pushing Elude to the final pick, or not at all. I have currently skipped over Focused Senses so I could have Single Shot>Cutting Beam&
  13. Even though the power description says KD, the mag of the power changes as you level and at level 33 breaks .90 which turns it into KB. Suspect this is a bug as no other KD power changes mag as you level like this that I am aware of.
  14. Hi everyone, Like it says in the subject line. I've gotten this guy up to 32, and I figured I'd subject his build to a little "open review," let folks see if they think I missed anything. In big groups, my tactics are 1) Disintegrate, on the toughest target available. 2) Lancing shot to spread Disintegrate. 3) Refractor Beam. 3a) Cutting Beam, if and only if I'm positioned such that I can nab multiple guys with the cone; if I'm in the middle of a furball, forget it. 4) Piercing Beam. 4a) Mop up. The T1 and T2 are there really j
  15. Hello, Despite Penetrating Ray showing a very fast projectile firing out of the rifle halfway through the animation, the travel time of the actual projectile is very slow. At maximum range, it can take a full 4 seconds to hit the target, long after the visible projectile animation has struck the target. Currently in the game files, Penetrating Ray is showing a speed of 60, which is much slower than most projectiles. If this was sped up to a little less than speed of Archery powers (300), approx. 250, the actual hit would travel at the same speed at the current bullet an
  16. Title pretty much states it. Which combo works best? Vigilance vs Scourge Force Field Generator 20+ vs 15% def Proc potential vs damage cap Stuff I have not thought of.
  17. I was hoping that if someone has a chance they could help me with my build. I am still learning and not sure of the best Enhancements to use. Below is what I am working with now. This is already a working toon and I made it to 50+1, I just need to optimize him now. Note that I am using the Hover Board as a travel power. Thanks in advance 😄 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mister Cold: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Po
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