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About Me

Found 14 results

  1. Howdy folks, As the topic title says, I need help deciding whether to make a Blaster or a Dominator for PvP. Will be for mostly 1 on 1 and small team fights, as well as zone stuff when and if the opportunity presents itself. The choice for me is narrowed down to either a Psi/EM or Psi/Martial or Psi/Time for the blaster, or a Dark/Energy for the Dominator. Any help on the pros and cons of which to choose is definitely welcome, thanks.
  2. Hello, I'm @Hopestar and I'll be maintaining a build list thread for each Archetype. From here I'll be linking any finished builds from the forums and pm'd to me or pinned on the discord into this topic. Have a finished build that isn't here? PM me. Please no theorycrafted (as in never played) builds, I want your used builds. Other Build Lists: Blaster Brute Controller Corruptor Defender Dominator Mastermind Scrapper Sentinel Stalker Tanker Peacebringer Warshade Arachnos Soldier Arachnos Widow Here's the format I'll be using: Powers - ex. Archery/Atomic/Cold Forum Link Mids Build Link Tags - ex. 45% S/L Defense, 75% S/L/F/C/E/N Resistances, Solo Friendly (any other things you can tell me about the build) (Thanks to Kaizerin on DeviantArt for the icon) Forum Builds: @Apparition's Dual Pistols/Temporal/Mace Apparition_Dual_Pistols_Temporal_Manipulation.mxd Tags - 45% S/L Defense, Incarnates @3053222's Ice/Fire/Flame AE Fire Farmer Ice_Fire_Flame_AE_Fire_Farmer.mxd Tags - 40% F/C Defense, Incarnates @HelenCarnate's Fire/Atomic/Mace HelenCarnate_Fire_Atomic_Mace.mxd Tags - 45% S/L/E/F/C Defense, Incarnates, Durable @TheAdjustor's Archery/Tactical Arrow/Mace TheAdjustor_Archery_Tactical_Arrow.mxd Tags - 45% S/L/E/N/Ranged Defense, Incarnates, Near Perma-Hasten @noogens2's Fire Blast/Tactical/Mace Fire_TacticalArrow_Blaster.mxd Tags - 45+% S/L/E/N/Ranged Defense, No Incarnates, Perma-Hasten Discord Builds: Tornelco#3528 's Fire/Fire/Flame Blaster_-_Fire_Blast_-_Fire_Manipulation.mxd Tags - Incarnates Joel (TVC_Tool)#8869 's Fire/Fire/Flame Fiery_Jinx_-_Blaster_Fire_Blast.mxd Tags - 40% S/L/F Resistances, Incarnates GM Kal (Kal5#2364) 's Fire/Martial/Flame FireMartialFlame_blaster-customizable_cheap_effective.mxd Tags - 75% S/L Resistances, Cheap
  3. Even though the power description says KD, the mag of the power changes as you level and at level 33 breaks .90 which turns it into KB. Suspect this is a bug as no other KD power changes mag as you level like this that I am aware of.
  4. Hello Everyone, I'm looking at rebuilding my old main. So, not worried about spending money. My gold is a guy I can solo with or team. I figure the way to get there was with lots of recharge, and ranged/AoE defense (Ranged Defense is still coming up short of cap). I'm not sure about Maneuvers. I had Combat Jumping there. I prefer the mobility, but I don't think I can use it at the same time as Hover (Maybe I'm wrong here?) Because I was already taking Hasten, I took Super Speed and slotted it with Celerity. That way I can still stealth missions, and set up my Nova. Knockback to Knockdown on Explosive Blast and Nova to keep them team friendly. I put the recharge proc in common single targets to see if I can fish for it (Never used this before, but looked interesting!). I'd love to have a 6th slot for torrent for either a Recharge Proc, or Knockback to Knockdown (Though I think one AoE Knockback could prove useful). No idea where to take it from though. Would appreciate any tweaks you see to make it better! Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer FlatLine: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: ------------ Level 1: Power Bolt SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Power Thrust VllofVlc-Acc/KB(A) Level 2: Power Blast SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15) Level 4: Energy Torrent PstBls-Acc/Dmg(A), PstBls-Dam%(5), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(23), PstBls-Dmg/Rng(23) Level 6: Power Burst Apc-Dmg(A), Apc-Dam%(15), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), FrcFdb-Rechg%(29) Level 8: Sniper Blast StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(25), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(31), FrcFdb-Rechg%(33) Level 10: Hover LucoftheG-Def/Rchg+(A) Level 12: Hasten RechRdx-I(A), RechRdx-I(33) Level 14: Build Up GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 16: Energize NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 18: Aim RctRtc-Pcptn(A) Level 20: Boxing Acc-I(A) Level 22: Tough StdPrt-ResDam/Def+(A), Ags-Psi/Status(25), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(37), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(39) Level 24: Super Speed Clr-Stlth(A) Level 26: Explosive Blast Rgn-Dmg(A), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/Rchg(42), SuddAcc--KB/+KD(43) Level 28: Power Boost RechRdx-I(A) Level 30: Weave RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 32: Nova ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(34), ScrDrv-Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(46), OvrFrc-Dam/KB(46) Level 35: Fly BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45) Level 38: Personal Force Field LucoftheG-Def/Rchg+(A) Level 41: Temp Invulnerability GldArm-3defTpProc(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(43), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50) Level 47: Repulsion Field ExpStr-Acc/KB(A), ExpStr-Dmg/KB(50), ExpStr-Dam%(50) Level 49: Afterburner LucoftheG-Def/Rchg+(A) Level 1: Brawl Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Run-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health Pnc-Heal/+End(A), Prv-Absorb%(3), Mrc-Rcvry+(3) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Diamagnetic Radial Flawless Interface Level 50: Agility Core Paragon Level 1: Quick Form Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1563;733;1466;HEX;| |78DA6594CB4F135114C6EF4CA742A794F22AEF575B9E853E8682EF48A2828940828| |0EE0CA9302993D499DA16A171E5C2BFC144455DF88C8F8D62DCF837F8882B75635C| |A3AEDDD4D3F94E61924ED2FEEEFDEE3DF77C73EEBDB3B07DB6EEF5B99BD342F29DC| |9A4F2F9D5D3F45FD073EA8ABEB6615A192B5D14F4D4CE66528579C3D46BA8D3C573| |569752665A5F8FCD987A2E5D4464B832B6BC99CD5AB942657021651AD94D5AC4B04| |CE15DB4AC4C6C3663A4370AAADD5ECEEAFABA0F725935CCB4DFEECDEBA9753D97DF| |30B24D3359632D366BE5D6745AAD9CA3D84E66A2F43B222A4FC92D842284A688431| |253066B5D4C0554DDE0D58358213665219A1571947A12AF27DD71D9F39407A07A17| |ACBBC7DC01EBEF83C728CA8558C5F5A65C2D8A7D2FECB196B7E8B7EE32DF81C7096| |E09F9DCE332D6D3C0CE28330676C799B7C0131455C3B1351F092145B47F45BEDE4F| |E8F77E667E01FB39D643BBE941ACF004245B0B91E6852679C7B04E3FD322F8B82EB| |E47B2ED3DF8180C3F613E653E03079E83D728CACF3EFD1790AB6189B90C36AD302F| |822D97C09314D5C87BD4B8833D92C867336BCD9DF0E7222DC0FE026D929DB77D0A6| |B0C24D01FD0C0A10966120C536C1BD7A2CD83FA9CA25E07AFD73101AD7F0A0C1E06| |8726C1D12418F98573952F6F2DFBEB2AD7AF87CE01E5E8E11AF4A8C83BEC65D649F| |69C611FFC8ED633FDE03445F5B197BEEB78DFE00D707C0B8C6E338BCC9F38935ECA| |1B42AC1CFA069FE3DF993FC017347590FD0E06E0E91569239C7364C2656B9124FC4| |426C138D735CE758D735D1B29E7189FA3313E5BDA1CFCBC24C4D84F6C1BFBA96D31| |8BA0681522C17E121CDFAD38EE2AEF7950A95CD65229E21C2FD12312558A56A524A| |B94C92A65DEA944917951D9FF4A08896F88A761FFF697F6541AE71325857102FE1C| |68B2144435E43DE6791A1856C46F67DC08E2FE3AB5DBB2ADA554DB8D9DEB8AA37DD| |9D15E74B43FD075D1B8FD8FAAAB71D5E622FBEF567AE898F31F668EE4A3| |-------------------------------------------------------------------|
  5. After much consideration, I'd like to suggest a powerset reskin for Assault Rifle. I know that plenty of players would like to play a power-armor character with versatile gadgets, and I think that redesigning Assault Rifle to work with unarmed animations (such as Energy Projection) could make for a sleek transition into power armor design. What're everyone's thoughts on this? Does it sound like a good idea, and is it feasible?
  6. So I've been playing my new Elec/dark blaster, and have come to the conclusion that the sustain power Touch of the Beyond needs to be reworked. As it is it's a single target minor fear attack with no damage that siphons regen/recovery. The biggest issue is the regen/recovery lasts 60 seconds, so you're forced keep track of it by monitoring regen/recovery and keep using touch of the beyond, which is detrimental to your DPS. God forbid you miss. I would suggest that the power could be changed instead to a pbaoe toggle that grants the regen/recovery but also has a negative ToHit Buff (~ 5%) for enemies in range (~15 ft) and a pulsing mag 1 fear (w/ a duration of 9 seconds) that is reapplied/stacked every 3 seconds. That keeps it fairly unique, ties the power into the -tbh that dark based attacks are known for, and makes it so that it doesn't have to be used everything other attack. Any thoughts? As usual thanks.
  7. Since I have so much time on my hands, I've been theorycrafting some builds I really don't need or have time to play (already have over 30 alts, fully IO'd out and incarnated). Anyway, I do not have a Radiation Blast blaster, and I don't have a /Temporal one on the Homecoming shards, so I thought: here's a combo I don't have yet! I usually shoot for capped S/L/E defense on my blasters (thus, Scorpion Shield) I usually go the hover/fly/afterburner travel route. I usually avoid Hasten, as I often have all the pool powers picked. I usually go Stealth, just for speed-running through TFs and such (stealth + stealth IO in sprint). Well, I was able to hit 3 out of the above 4. Instead of stealth, I went Combat Jumping - both for added defense as well as "i hate being immobilized" which happens (and it lasts a while!). Was thinking to proc-mule Irradiate, but the Universal Damage set (all 6) seems to fit the bill. I like all the bonuses (+dam, +hp, +def, +KB prot) and with the KD proc, it turns Irradiate into a ghetto control power! Alternately, I was thinking to 2+4 is, with two -Res procs and four Eradicates. The problem with going that route is the end cost and recharge; it feels like I want to irradiate and damage more often than proc... I'm torn on this one. The rest is fairly straight forward blaster slotting. I ended up with 28.5% damage (set bonuses only, add 10.5% from assault for 39% total), decent recovery, S/L/E softcap (45%+). Have great travel power (afterburner is so much fun) and hover-blasting, even when going in for the irradiate/nuke/end of time stuff is nice. Ghetto control if I leave universal in irradiate, plus ST stun with cosmic burst (yeah, it's slow activation, meh); mag 3 hold with Atomic Blast. Mob nuking would be within the 10s of first of aim/bu: Aim+Chronos (buildup) while flying in (stealth+IO) and positioning myself; Irradiate (fast cast, KD from proc) ~240 dam Nuke (slow, but holds) ~ 1065 dam End of Time ~ 363 dam Realistically, the above would only be for incarnate/post-50 stuff. I imagine the pre-50 content (teaming) going as follows: Nuke (Atomic Blast w/o aim or BU, maybe just BU for damage) Finish off stragglers/boss with ST or Aim + BU Irradiate + End of Time Finish off stragglers/boss with ST Here's the build I threw together and may build: Would love to hear comments/critiques!
  8. I have started a Dark/Mental Blaster and I am really loving it. I am sure that there are better combinations for blasters, but this is themed and it really is super fun to play. Can anyone create or post a build for this pairing? I am open to anything. Thanks in advance.
  9. As a player who prefers her blasters, I am so thankful for the roles tankers play. Like you tanks, I was delighted with the latest patch that addresses some of the problems tankers faced. My hat is off to those of you who chose to play tanks even though your powers were not like they were. Hurrah for the new devs! Any time I am in a group with you I certainly appreciate you. If I want to survive I stay fairly close to that tank who was drawing the attention of the AV or Hami or on MSR runs, not targeting through you. I don't want to disturb that taunt! So thank you! Long may you taunt and protect us squishies, lol. Carolina Heat, 50+ blaster Carolina Moon, 50+ defender -and numerous other of her ilk
  10. So! for a time I've been thinking what blast powersets we have at our disposal and how the damage types are a little disproportionate. So far we have five powersets that use Energy Damage: (Energy, Sonic, Radiation, Electric, Beam Rifle) four that use Smashing Damage: (Energy, Sonic, Ice, Water) four that use Lethal Damage (Assault Rifle, Archery, Dual Pistols, Ice) four that use Fire Damage (Fire, Water, Assault Rifle, Dual Pistols) three that use Cold Damage (Ice, Water, Dual Pistols) and only one each for Negative, Psychic and Toxic damage (Dark, Psychic, Dual Pistols). Now, since Psychic damage is supposed to be 'rare and exotic' so I can excuse that, it seems odd that Negative damage doesn't have many other powersets with access to it, especially blast powersets. I know that Toxic damage is supposed to be more rare than Psychic damage, but since the only way of accessing it is via the Ammo Swap power in Dual Pistols I think it could potentially be explored elsewhere. So, I decided to kill two birds with one stone and come up with a powerset that is focused on delivering both Dark damage and Toxic damage; Blight Blast. This powerset is designed specifically to utilise those two damage types, and pairs well with many other powersets to help conceptualise and explore different themes; Pair it with Poison or Ninja Training to focus on delivering deadly poisons. pair it with Bio Armor to make a putrid monstorsity, or maybe pair it with Nature Affinity or Plant Manipulation to send spores and natural toxins to your foes! You could even pair it with anything like Radiation or Dark to make all sorts of concepts! I think we have plenty in the way of existing assets that can be drawn from Poison, Radiation, Bio and Plant based powersets to amalgamate into a putrid looking FX theme, as well as a plethora of attack animations that could easily be used along with them. Blight Blast You are capable of withering away your foes with blasts of necrotic blight. Blight Blast focuses on delivering a mixture of Negative damage and Toxic damage as you wither away your enemies. Enemies subject to multiple attacks may become Blighted, and may spread this blight to their nearby allies, lowering their regeneration rate and healing received. - Putrid Bolt: (Ranged, Light Negative, Minor Toxic DoT) A quick blast of putrid essence, with a low chance of Blighting your target. - Atrophic Blast: (Ranged, Moderate Negative, Light Toxic DoT) A more powerful blast of atrophic rot, with a higher chance of Blighting your target. - Infection: (Ranged Chain, Moderate Negative/Toxic DoT) You release a deadly infection that chains between targets and deals good damage over time, but also can transfer Blight from one target to another. - Incubate: (Self +ToHit, +Special) Greatly increases your chance to hit of your attacks for a few seconds, and also increases the chances of attacks inflicting or spreading Blight. - Necrotic Lance: (Sniper Superior Negative, High Toxic DoT) An extremely long and accurate strike that creates a withering necrosis on your foe, devouring them with extreme damage over time. This power has a guaranteed chance of Blighting your target if this power is used as a sniper attack. Even if activated in combat, this power has a high chance of Blighting your target. - Miasma: (Targeted AoE, Sleep, Special) You create a cloud of petulant fumes that blankets a targeted area. Foes caught in the miasma may fall extremely ill and begin choking on the fumes, and have a higher chance of spreading Blight to other foes - Enervate: (Close, High Negative/Toxic DoT) You deliver a bolt of enervating toxin that greatly harms your foe, and has a high chance of Blighting your target. - Parasitic Drain (Ranged, Medium Negative/Toxic DoT, Self +Heal over Time) You infect your foe with a parasitic toxin, transferring their life essence to yourself to mend your wounds. If used on a blighted target, the healing you receive is greatly improved. - Virulence: (PBAoE, Extreme DoT Negative/Toxic, Hold) you unleash a deadly virulent shroud around yourself, spreading to all foes in a large area. Foes affected suffer extreme damage over time, and may become overcome by a foul sickness that has a chance to hold them and spread Blight to nearby allies.
  11. I'm a noob when it comes to builds so i created this "thing" while checking random ones here and there. I would love to hear more experienced builders commenting and tweaking this cause i guess it seems a bit expensive and i don't think that i did it the right way. (power order is totaly random so don't mind it) Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Mental Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Subdual -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(37) Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(13), Ksm-ToHit+(13) Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(15), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(17), StnoftheM-Dam%(17), Apc-Dam%(19) Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19) Level 16: Concentration -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(21) Level 18: Tactics -- EndRdx-I(A) Level 20: Drain Psyche -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(21), ThfofEss-+End%(23) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Knock%(25) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), UnbGrd-Max HP%(27), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(29), RctArm-ResDam(31) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/Rchg+(31) Level 28: Assault -- EndRdx-I(A) Level 30: Voltaic Sentinel -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(40), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResKB(45) Level 38: Psychic Shockwave -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40) Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(46), GrvAnc-Acc/Rchg(50), GrvAnc-Immob/EndRdx(50), GrvAnc-Hold%(50) Level 44: Static Discharge -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(46), Ann-ResDeb%(46) Level 47: Summon Adept -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(48), CaltoArm-Dmg/EndRdx(48), CaltoArm-+Def(Pets)(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(40) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(43) Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Ion Radial Final Judgement Level 50: Assault Core Embodiment Level 50: Reactive Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally ------------
  12. Narfu12

    Power Pool idea.

    This is just an idea for a custom power pool. This was an idea that was expanded upon someone from a Supergroup discord so Omen1121 if you're seeing this thanks for the help! Shotgun Power Pool: Slug Buckshot Bean Bag Swap Ammo (Flechette, Incendiary, Cryo. Kinda like the pistol but instead of Chemical its Flechette) Flechette rounds: More Lethal Damage, But a more narrow AOE cone, Forgot to add a bit more range as well.. Slam Fire (Cone AoE): Damage (Moderate) Recharge (Slow) Note: The secondary ammo will have certain effects. Flechette will deal more damage and inflict a bleed, Incendiary will apply an DoT, Cryo will slow movement and Knockback. Armor shred: usable with flechette rounds: blast the target and nearby enemies in a small cone with an armor shredding round, causing def down on top of bleeding. If used within 5 feet of the target primary target has a chance to be stunned. Cyro jet round: (Targeted aoe) (Moderate) load and fire a Cyro jet round, causing damage to the target and any enemies near them. Ammo changes: flechette will fire a fragmentation round, causing less damage to the target but applying bleed and affecting a wider area. Incendiary will cause a fire patch at the targets location, applying minor dots to any inside or entering the area. Cryo will freeze the target with a chance to freeze nearby enemies. Enemies caught in the blast of the cryo round who aren’t frozen will be slowed. Net Shot: (AoE Hold) (Minor) Load and fire a net shot that holds any enemy caught within the net. Flechette and Incendiary will apply a DoT of either fire or bleed while cryo can extend the hold duration. Variable Shot: Use currently loaded ammo for a variable shot. This ability changes based on currently loaded ammo. Cannot be used immediately after swap ammo or variable shot. Becomes Dragon Shot when loaded with incendiary ammo, causing a cone aoe blast of fire causing high damage and moderate dot to all within its cone. Becomes Blast shot with flechette ammo, causing the target and those near it moderate damage and moderate dot, with a chance to disorient. Becomes Nitrogen Shot with cryo ammo, causing the target and those nearby to have drastically slower attack and movement speed, those already affected by a cryo slow also have a chance to be frozen, but deals lower damage than other variable shots. Speed loader: your experience fighting with shotguns has sped up your ability to load and fire thanks to muscle memory. Passively increases recharge and attack speed, can be activated to forgo this increase for the moderate cooldown but reloads all currently spent rounds.
  13. Anyone experienced enough in build making able to share an Elec/Devices blaster build?
  14. Pretty simple - swap the animations from Time Wall / Time Stop (and vice versa), and Aging Touch / Future Pain (and again, vice versa)... Preferably keeping the original power effects rather than having to try and palate match through customization if possible, much like Peacebringers and their Tier 9 (although I'm pretty sure in that case it was more of a reversion than a change?). Thoughts?
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