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About Me

  1. Let's say that my blaster wants to increase her defense via enhancement sets because she is squishy and has been bitten too many times by Ghouls. Since she is level 10, her options are limited. She has: six powers (The seventh power has no additional slot yet, so she omits it.) eight additional slots According to the wiki, there are 17 enhancement sets which compatible with her current level, available powers (Beam/Temporal), and have defense bonuses. She needs to pick several enhancement sets to cover all her defense stats (excluding psionic, because no enhancement set has
  2. I was talking to some of my SG mates tonight and we all realized that there was a super low hanging fruit that the developers could use to get an easy win with the players: Earth Manipulation for Blasters. It wouldn't require any new FX or animations. All you would need to do is cobble together things from Earth Control and Earth Assault from Doms, then tweak a few of the powers to fit the typical Blaster secondary. With that said, I thought I'd take a stab at putting a list of powers together and see what everyone thinks. Feel free to give feedback and input. I'll edit as we go to
  3. Im currently working on energy/mental blaster i was wondering if this combo would be feasible for gameplay ?
  4. So I'm usually in controller/defender-land, and wanted to make a foray into the wonderful world of mass destruction. My original character on Live was a D3 (Dark/Dark Def) (before the nerf which made them worse at controlling than most controllers) so Dark holds a special place in my heart. Hence, THIS MONSTROSITY I'm comfortable with the level of defensiveness for everything but Psi, and even then it's just not widespread enough for me to be overly concerned. I've made some weird IO choices that may not be smart, so any advice from longer-term weapons of m
  5. I am having a hell of a time coming up with a ranged Beam Rifle/Electric build that does good damage but isn't going to face plant every mob. I've been trying to take all the ranged powers from elec and the heavy hitters from BR and I cant make it work. I don't usually make ranged toons but i feel BR should be played at range? Anyone have a build? Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Cosmic Dynamo: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary P
  6. Currently, I have one level 50+ and it's a brute. Now I want to work towards a blaster, him being level 32 fire/fire. After doing a quick search, I wasn't able to find what I was looking for. Are there any good builds already that someone could share, or is it to soon to start worrying about builds? Mainly I wanted to focus on massive AoE Damage while having the Mystical Flight for my theme of Fireball wizard.
  7. Pray a moment, and go head over water/sonicey heels for poisony vomit crey blaster boy: lucien crey He became too much to live on the family estate.. . mutilating servants, raising his tone with mother, other else aside, and worse we'rtold! To boarding school , he was sent. Well'p... with a plague on in paragon, he's home early for christmas. ! Water / sonic assault new powerset ! Looks like vomiting or throwing blood or snot or whatever you like! Seems good dmg, skill range. Everything about water seems just great. Goo
  8. Well, this forum post was originally gonna just be focused around suggestions for buffing Munitions Mastery, one of the more unique epic pools in concept with crap execution/power level, but while I was crunching numbers across sets for comparison, it really struck me how there are a few Blaster pools that are...major outliers in power level. So I figured why not devote the time with all my number crunching to go over how each of the sets compare, and suggestions on which ones most need looking at. Section One: Armors The purpose of an epic pool is to give archetypes access to
  9. Seems like Shinobi's crit damage is using PvE damage scales instead of PvP. Halp.
  10. Hello, I'm @Hopestar and I'll be maintaining a build list thread for each Archetype. From here I'll be linking any finished builds from the forums and pm'd to me or pinned on the discord into this topic. Have a finished build that isn't here? PM me. Please no theorycrafted (as in never played) builds, I want your used builds. Other Build Lists: Blaster Brute Controller Corruptor Defender Dominator Mastermind Scrapper Sentinel Stalker Tanker Peacebringer Warshade Arachnos Soldier Arachnos Widow Here's the
  11. What's up, Heroes! I took on a challenge and made something a little different than my typical brute/tank/farmer builds. Check it out! If you have suggestions on what other builds you might want to see, please leave a comment here or on my YT channel!
  12. I have a five part plan. 1.) Give Defenders and Corruptors Umbral Torrent and Aim from the Blaster version of the set. Replace Nightfall and Torrent. They're both different flavors of bad, slow and weak respectively, which is presumably why they got taken out of the Blaster version. 2.) Add un-enhanceable Knockback Protection of the same magnitude as Umbral Torrent minus point one (or whatever it takes to convert it to knock down) to Tenebrous Tentacles. Similar to controller immobilizes. 3.) Add 98.5% Enhancement (Knockback) to Aim. I think that's the effect anyway. I'm look
  13. Toying with new blaster builds and currently looking at Water/Atomic next. Please post your durable farm builds, I will greatly appreciate feedback! 😄
  14. Hello fellow heroes, villains, and praetorians, I've been playing and tweaking a build for some time now, and finally dinged 50. I think I've finally got it to where I'm pretty happy with the result, but now I find that I've got 10 slots that I don't know where to put them. I was considering changing Speed or my epic, but I don't know which to take. If you guys could look over this build and let me know any changes you'd recommend, I'd be greatly appreciative. I mostly play as a solo ST specialized character, and usually run at +4/x1 without a problem (which is fine for
  15. Ok I realize this may not necessarily belong in the general thread but I did not want to post this three times and I figured if I posted this in either the Blaster, Corruptor, or Defender forums then I would get biased answers on each side. I mained a Controller and a Tank on retail/live and am very interested in playing a character that is more blow-em-up than those two. I am very interested in water blast and radiation/whatever the blaster version of radiation is called (can't remember at the moment and am typing this on my phone while at work 🤫). Atomic? I am relati
  16. Howdy folks, As the topic title says, I need help deciding whether to make a Blaster or a Dominator for PvP. Will be for mostly 1 on 1 and small team fights, as well as zone stuff when and if the opportunity presents itself. The choice for me is narrowed down to either a Psi/EM or Psi/Martial or Psi/Time for the blaster, or a Dark/Energy for the Dominator. Any help on the pros and cons of which to choose is definitely welcome, thanks.
  17. Even though the power description says KD, the mag of the power changes as you level and at level 33 breaks .90 which turns it into KB. Suspect this is a bug as no other KD power changes mag as you level like this that I am aware of.
  18. Hello Everyone, I'm looking at rebuilding my old main. So, not worried about spending money. My gold is a guy I can solo with or team. I figure the way to get there was with lots of recharge, and ranged/AoE defense (Ranged Defense is still coming up short of cap). I'm not sure about Maneuvers. I had Combat Jumping there. I prefer the mobility, but I don't think I can use it at the same time as Hover (Maybe I'm wrong here?) Because I was already taking Hasten, I took Super Speed and slotted it with Celerity. That way I can still stealth missions,
  19. After much consideration, I'd like to suggest a powerset reskin for Assault Rifle. I know that plenty of players would like to play a power-armor character with versatile gadgets, and I think that redesigning Assault Rifle to work with unarmed animations (such as Energy Projection) could make for a sleek transition into power armor design. What're everyone's thoughts on this? Does it sound like a good idea, and is it feasible?
  20. So I've been playing my new Elec/dark blaster, and have come to the conclusion that the sustain power Touch of the Beyond needs to be reworked. As it is it's a single target minor fear attack with no damage that siphons regen/recovery. The biggest issue is the regen/recovery lasts 60 seconds, so you're forced keep track of it by monitoring regen/recovery and keep using touch of the beyond, which is detrimental to your DPS. God forbid you miss. I would suggest that the power could be changed instead to a pbaoe toggle that grants the regen/recovery but also has a negative
  21. Since I have so much time on my hands, I've been theorycrafting some builds I really don't need or have time to play (already have over 30 alts, fully IO'd out and incarnated). Anyway, I do not have a Radiation Blast blaster, and I don't have a /Temporal one on the Homecoming shards, so I thought: here's a combo I don't have yet! I usually shoot for capped S/L/E defense on my blasters (thus, Scorpion Shield) I usually go the hover/fly/afterburner travel route. I usually avoid Hasten, as I often have all the pool powers picked. I usually go Stealth, just fo
  22. I have started a Dark/Mental Blaster and I am really loving it. I am sure that there are better combinations for blasters, but this is themed and it really is super fun to play. Can anyone create or post a build for this pairing? I am open to anything. Thanks in advance.
  23. As a player who prefers her blasters, I am so thankful for the roles tankers play. Like you tanks, I was delighted with the latest patch that addresses some of the problems tankers faced. My hat is off to those of you who chose to play tanks even though your powers were not like they were. Hurrah for the new devs! Any time I am in a group with you I certainly appreciate you. If I want to survive I stay fairly close to that tank who was drawing the attention of the AV or Hami or on MSR runs, not targeting through you. I don't want to disturb that taunt! So thank you! Long m
  24. So! for a time I've been thinking what blast powersets we have at our disposal and how the damage types are a little disproportionate. So far we have five powersets that use Energy Damage: (Energy, Sonic, Radiation, Electric, Beam Rifle) four that use Smashing Damage: (Energy, Sonic, Ice, Water) four that use Lethal Damage (Assault Rifle, Archery, Dual Pistols, Ice) four that use Fire Damage (Fire, Water, Assault Rifle, Dual Pistols) three that use Cold Damage (Ice, Water, Dual Pistols) and only one each for Negative, Psychic and Toxic damage (Dark, P
  25. I'm a noob when it comes to builds so i created this "thing" while checking random ones here and there. I would love to hear more experienced builders commenting and tweaking this cause i guess it seems a bit expensive and i don't think that i did it the right way. (power order is totaly random so don't mind it) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Mental Manipulation
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