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About Me

  1. Okay, this isn't REALLY a "Guide" so much as a set of pre-prepped builds in Mid's/Pine's. The basic touchstones are more or less identical across Tanks, Brutes, Scrappers and Sentinels. So I'm going to provide the templates pre-built and slotted out for Invuln, Fighting, Leaping, Maneuvers (when needed) and the basic expectations for Health and Stamina. Just plug in your attack primary/secondary and go to town. Updated 07-21-21 (Compatibility with newer Mids) (All frameworks updated!) Invuln Framework 2021 - TANK - Tanker (Invulnerability).mxd
  2. So with all the fun going on with the new ASF, I decided to make a brute specific to fighting this SF. The first time I ran through I was on a Ill/Trap troller, with a SS/WP, Ice/Elec brute, and something Bio tank. My troller did better than the melee types but, that's not here nor there. Anywho since I figured the baddies are susceptible to psi and they are predominately energy attacks, then you guessed it, a Psi Melee/Energy Aura broot! Any advice etc is of course appreciated! This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Lord Menace: Level 50 Technology Brute Primary Power Set: Psionic Melee Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Villain Profile: Level 1: Psi Blade -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Rchg/+Regen/+End(19) Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/Rchg(3), Rct-Def/EndRdx/Rchg(5) Level 2: Dampening Field -- Ags-Psi/Status(A), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7), ImpArm-ResPsi(27) Level 4: Telekinetic Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury%(34) Level 6: Power Shield -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(50) Level 8: Psi Blade Sweep -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(39) Level 20: Energy Cloak -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27), UnbGrd-EndRdx/Rchg(50) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33) Level 26: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31) Level 28: Assault -- EndRdx-I(A) Level 30: Greater Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 32: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), Arm-Dam%(40), Arm-Dmg/EndRdx(40), Arm-Dmg(42) Level 35: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(48), UnbGrd-Max HP%(50) Level 38: Energy Drain -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/End(48) Level 41: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-Heal/EndRdx(48) Level 44: Taunt -- PrfZng-Dam%(A) Level 47: Concentration -- GssSynFr--Build%(A) Level 49: Overload -- ShlWal-ResDam/Re TP(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11), PwrTrns-+Heal(11) Level 14: Speed Phase Level 50: Ageless Radial Epiphany Level 50: Melee Radial Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ion Radial Final Judgement Level 50: Agility Core Paragon ------------
  3. I'm looking for a money is no issue spines/fire farming build as good and expensive no matter what just looking for like best of the best when it comes to spines/fire brute builds that can clear quick
  4. I can't seem to find a build for Dark/Invuln. I'm more focused on things like Base building and badge completion I've never mastered how to create builds and how they can be optimized so well. I'm requesting help with this build since I can't seem to find one already made. I'd like a blend of survivability against anything, while still outputting as much damage as possible. Feedback or thoughts are welcome. Thanks!
  5. Hi Guys & Gals, This is going to be a bit of a niche guide on Fire Farming in the AE, using a Spines / Fiery Aura Brute as your Farmer of Choice. For those of you interested in this topic, there is a Great Thread on Fire Farming, including some amazing builds and results over ----> here Intrigued with the idea, I posted in that thread (here) but, basically being too chintzy to build one of those High-End purpled out builds, I decided it might be a fun project to see what I could build ... on the cheap, and see how it compared. It occurred to me (eventually) that my post might be a bit of a thread hijack in that High-End thread, and would definitely be too long in any case, with the various updates. SO, I decided to make it a separate guide on Low Budget Fire Farming... Hope you find it useful (or even, mildly interesting) 🙂 I'm not going to repost the contents of my first comment here, but I will cover the key points in this guide. You should also read the other thread (especially Warlawk's first post) to pick up some important basics. Meanwhile, a couple Disclaimers... 🙂 First: This is a Fire Farmer... He is designed, built, and expected to spend almost his entire career in the AE running Fire Farm missions at as high a degree of difficulty as he can handle safely. Second: As the title implies, this is going to be a Low Budget, "Farmer Lite" kind of build. If you've never done any AE farming, and you want to dabble, or learn the ropes, inexpensively, this is your guy. Otherwise, the first thread I linked is where you'll want to be for the high-end stuff (and it's a good read, besides). You won't be seeing any Purple, PVP, or ATO sets in this build. My maximum estimate for this guy's build is 50 Million total, and my expectation is that he will be *well* under that. He's going to be entirely self-funded for this project, with the idea that *anyone* who wants to can jump right in and try this with a brand new character and do exactly what this guy is doing. Btw, if you haven't done so, you'll want to get Pine's Hero Builder. I'll be posting the Data Chunk for our Farmer's build(s). Those can be cut and pasted directly into that program, and will be invaluable for knowing how to slot and IO your LBFF (Low Budget Fire Farmer) character. Third: I honestly, have *zero* expectation that he'll seriously challenge the inf/minute numbers of the High-End builds, but he should be able to reach some (decent?) percentage of that, and will well-exceed earning levels of more typical characters. How far he can go remains to be seen. That said, this isn't a "theoretical" build. I am actually playing the exact builds I'll be posting, and we'll see how he does as we go along. Finally: I'm doing this guide in a few installments. While I've done some farming back on the Live servers (way back when), I'm not an expert by any means, so a part of this project is to relate my experiences with these builds, as I jump into the figurative pond of AE Farming, myself. Consequently, I'll be breaking this guide into sections: Phase I -- Beginner Build, Phase II -- Mature Build, and Phase III - Final Build. Currently, I'm wrapping up Phase II as I write this, and am considering what the Phase III build will be... Ok, if you're still here, let's get started.... Create yourself a shiny new Spines / Fiery Aura Brute. Note, I made him as a hero, and after the tutorial, I started him out in Atlas Park. I'd imagine, it would work similarly for a villain, but this is what this guy did. DO take him thru the tutorial, and keep the 2 TO's and the 2 Inspirations he gets from it. That will be your initial shoestring starter fund (although you'll get plenty more, shortly). 🙂 Sell the two TO's to the trainer by Miss Liberty. Dump the two inspirations on the Auction House for 11 each, and take what you get when they insta-sell. (Tip: You can type /ah to access the Auction House from just about anywhere, which I find very helpful, except in an SG/VG base, or inside an active mission). Those sales should probably net you anywhere from 10,000-50,000 inf. While you're in Atlas Park, DO stop by the P2W vendor (on the plaza by Atlas' right foot). You will definitely want to pick up some free perks there. At minimum, you should grab the free attack powers (Blackwand, Nemesis Staff, and Sands of Mu). Note the first two offer a small bonus depending on your origin, so do grab the right ones for your character. You also want the Inner Inspiration power. That will randomly create 3 Medium or Large inspirations (if you have room in your Inspie tray) which you can use, or sell for additional inf. It can be used every 1/2 hour. You'll also want to look at the P2W's Custom XP rates. The last one in the list is Double XP. It's free, you can stack up to 8 of them, and you'll want to do exactly that. Don't be concerned that you earn no influence with 2XP - You *won't* be making your money from killing stuff. Trust me, that *won't* be a problem. Finally, you also want to disable getting Awaken (resuscitate type) inspirations. You have to pay a little bit for that (1000 iirc), but you just don't want those dropping for you and cluttering your tray. I'll also throw in a recommendation for Reveal (it removes "Fog of War" from a map) if you can afford it (10,000 iirc). If you did OK on your inspiration sales, it's worth picking up. Alright, from the moment you stepped into the tutorial til now (after collecting your P2W goodies) should take about 20 minutes, unless you're completely new to the game. In that case, maybe a 1/2 hour, or so... 😉 If you've played in the AE at all, and if you've wandered into a Fire Farm (either by mistake, or out of curiosity), you probably learned, as I did, that those are deadly places for most normal characters. For our guy, that is going to be his office and playground. That means we're going to have to make some very specific choices initially, just to keep him alive, and eventually, to make him a Fire demigod. That is going to take some time. In fact, our first build is designed for L25. Prior to that, he's just not viable at all (imho). It's crazy dangerous in there! 😄 So, let's get him leveled up. This is an AE guy, so I recommend you doing it there. Doubtless, there are several AE missions that will do the trick, but, if I may, I'll give some props to @A Humble Farmer (search on the word Humble in AE). He created some missions that are especially friendly to low level characters. You can run these from L1 onward, and with the P2W attacks, and your first two power attacks, it's pretty easy. My own favorite there is #3297 - Bads' Backyard BBQ. You'll level quite quickly in that mission, especially as a lowbie using the Double XP perk. DO select "Architect Rewards" setting when running this. That will give you AE tickets as you go through the mission. That is your *income*. For every 540 tickets you earn, you can exchange them for a piece of Rare Invention Salvage (from the guy at the top of the stairs) -- that includes Hamidon Goo, Mu Vestment, Deific Weapon, etc. Each of these sells for 450,000-600,000 on the Auction House, and that is substantially more than you'll make by killing bad guys in normal content missions. Initially, you may need to list them low on the Market (due to seller's fees) and take what you get, but once past that point, I generally list them for sale around 480,000 or so to get full value from them. Trading tickets for rare salvage is how you are going to self fund your Farmer, initially. As you're doing this, *don't* train up your character when he levels. You won't need to, and it'll make it easy to make our first build (@L25) Ok... You've been running AE awhile, you've leveled up to 25 (or more), and you've been selling that rare salvage, so you should have several million inf on hand. It is time to commence your Farming career. Here's what we're going to build. L25 Entry Level Farmer | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;982;436;872;HEX;| |78DA9592D94EC2401486A750A86CB20914A3068DA2116DDCEE8D0A181350121EA06| |96084264D216D49E4D217F2CEF5095C12DFC4E50DEAA17320D8C60B2769FFF69BF3| |9F396766EA57E5E8CDE9F521E122279A629AF2B131B0A870AE580343D1FC8490D88| |5B65EA82BAD724F57B4B60024E5C4C875AA512A35FBAA4E4D91A132BDA4BA49A5AA| |4A8DA17C042992677A971A54B7A4F147B4D1EB69528D2A60EC849D9F669FD2767CC| |CDBD430BB6A3FE6FC57D54ED782C07CA5AFB6A48A4E8DCE50AE2BA6355AC0595484| |8AD6E0792E121C364FE641449EF89699CE2C328DA2CEA2DE8EC239C743C816632F4| |544908773E5E1D11776E579058F9F79027EF4F0E809BA3C09D414CEDF8104580D81| |007A837FD4EDF666E13804AC5F5862EC1E24C46A21A155C61E40222CCE17C13EE75| |C9A835C31F4C536187B83BEE2C8E27B8CAD405C1259B2C4D823481AEB4863BE77F0| |6670CD0CF6951DD78D7D3C81E49C9DB37DB9026362E9B7DA3048DE79DBFF190BFCE| |43E109664D343763C64D743F63DE4C043AA23C2397DD8B5E959ECB7C14FEE14E1B0| |AF50627267EC8F30CCE3FE71DB6CFE6B9AE1397E4E333CA3EF69867BF8039AA8CA2| |A| |-------------------------------------------------------------------| This build uses L25 Common IO's throughout. It has nearly capped Fire Resistance (88+%), decently slotted attacks, and the basic building blocks for what he'll need as he matures. It should cost about 2-3 Million to build him, and if you've been following along, this should be easily affordable by now. This is a build that can not only survive the Fire Farm, but use it to continue leveling. The Gold Standard for Fire Farms (based on the other Farming thread) are written by @Brigg. He has several of them. Personally, I like his Outdoor farm #11612 which can be run in about 15-20 minutes or so and gives you plenty of XP and AE tickets. Again, until your LBFF hits L50, you should always be running on Double XP - so, you'll need to refresh that from time to time with the P2W vendor. Let's talk about running a farming mission with this guy. This build is capable of safely running a Fire Farm at a difficulty setting of 0/3 (possibly 0/4). You were expecting +4/8 ??? Hold on, Champ... 🙂 This guy is a Beginner! You'll find he has Endurance issues, No DEF to speak of, a sub-optimal attack chain, and significant health issues if he aggroes too much, too soon. Healing Flames and Consume can help with that, but they won't be charged fast enough all the time (esp. Consume). That's ok. You'll need to be attentive, and learn how to actively manage him in the farm. In fact, if you struggle at all with that, dial back the difficulty a bit (0/2, or even 0/0) until you get the hang of it. You'll both improve as we go along. Right now, what you have is a guy that shouldn't die on you in that fire farm if you're paying attention. At this point, I'm going to direct you back to the other posts for a bit (the links are up top). You'll want to understand the section on binds and macros, because those are the keys to running your LBFF more efficiently. I highly recommend that you install them -- they'll help a lot! I did things a bit differently, but the actual binds and macros I'm using are listed there in my post. Take your time, I'll wait. Ok, hopefully, you have the binds and macros covered and set up (if not, ask, and I'll try to help). This guy's play style is quite simple. Turn any travel toggles, except Combat Jumping, off (Sprint and Super Jump) to preserve Endurance. Ensure your Shields and Damage toggles are on, and in you go. It helps to target the Boss and wade in close to him, as he's hardest to kill, and will last longest. If Build Up is available, pop that, then your Spine Burst. Then use your single target attacks (on that boss). As you do that, you'll be creating red inspies if possible and automatically using them when you attack. You don't have a real attack chain, so just fire off whatever attack is ready (Note, you may need to press it a couple times due to the binds making and burning reds, so watch to make sure the attack actually queues). Keep an eye on your health, but especially on your Endurance. De-Toggling by running out of Endurance will get you killed quickly. Use Healing Flames for health and Consume for endurance if needed and available. If they're not available, don't be shy about clicking an inspie in the tray. Currently, the attacks will not use blue inspies, so they're there to help the endurance issue. If you get too many clogging the tray, use the grn/Grn macros to convert them. Early on, you won't get Large inspirations, but eventually they'll drop as well. The macros don't do anything with those, and in the other thread, they recommend turning those off at the P2W vendor as well. I left mine on, and in between farm runs, I sell them (they can sell for anywhere between 5,000 - 100,000 inf typically). If they actually start clogging your tray, don't feel shy about using them. Initially, 100K seems like a nice chunk of change to throw away, but after you get a few million from AE tickets, it won't be much of a concern anymore. I'll leave it up to you to decide how you want to handle the large inspirations. In the meantime, survivability in the Fire Farm is your key goal as this build is just starting to learn the ropes. As you do that, you'll be leveling and earning tickets needed to fund his future progress. After a few runs, I think you'll find it pretty simple to manage, and pretty soon, it should start to go fairly smoothly. If not, dial back the difficulty a bit. Keep it super simple and easy as you're learning and leveling. In the next installment, we'll look at improving this L25 build by using some simple IO sets, a few higher end IO's, which can be bought from AH if you're flush with cash, or, with merits... For that last, we'll have to foray into the "real world" of content, and that presents a different set of difficulties. Stay tuned...
  6. So I know the weakness in this build is lacking def debuffs. But my Elec/Regen is pretty fun to play. I don’t have the build on hand but I’m currently at S/L res of 65% and S/L def of about 42%. Global recharge of 58%, Using Lightning Rod, Spring Attack and my incarnate Pbaoe is pretty nasty. I’m mostly posting because I haven’t seen anyone post anything on Elec\Regen brutes. And was looking to compare. I’ll try to post Mids build later if I can get on my PC.
  7. Sooooooo....I have a spine/fire planned out, but I tweaked my plan a little and I have 9 slots leftover for Superior Conditioning and Physical Perfection. How would you recommend I slot them? If there's one left over after your help, I could slot in fly and be faster, which of course would be fun lol 🙂 Everything else is done. Please! Post a Mids link to your build. It's just easier for me. Thanks!
  8. "Welcome back Omnibus" Thanks Forums... Happy 4th of July to @Tyrannical. I believe your in UK time zone so I wanted to rub in your face the American Independence since we crushed the British. That is right I'm back with another powerset proposal. I'll go straight into the topic for this one. This is another melee set, the theme for this powerset is seismic. Now I know the vast majority of you may be thinking the following. Why do we need seismic melee if we have stone melee? Well "Seismic" is a potential energy that focuses on the forces responsible for channeling those natural calamities such as earthquakes. Meaning that it is earth related, as it is a natural occurrence. However while Stone melee conjures earth, Seismic Melee conjures up the forces bottled up inside the earth, allowing you to tap into at your will. So you will see geological related attacks but it is not creating earth as Stone Melee does, but rather harnessing the potential energy the earth possesses from within. You are moving the earth along with you because of the forces trapped within it. Not encasing your strike with the earth itself. Now I would also like to address another concern that you all may be thinking. "Isn't this set way too overpowered' And to answer your question, YES IT IS, Deal with it. If you ask me we need more overpowered sets especially since the ones that were cool and had to potential to be unique kept getting nerfed on live. And since this a seismic set dealing with potential energy, you can trust me; The Potential will not be diminished unlike Kinetic Melee. @Infinitum's favorite. We need brave crusaders like him to fight for what's right. No nerfing unique sets!!! A phenomenal thanks to @Vanden he has always been a fantastic help with the icon coloring for these power icons. Since I know @ShadeknightI know you're an icon guy I hope you enjoy the multicolored retro effect he gave the icons. Gives out the sense of seismic intensity for the powerset. Furthermore in turn because of Vandens aid I'm going to promote and implement a variant of a mechanic he suggested on the forums to add onto this new powerset to make missing less possible. Click here to check it out. So without further a due. Seismic Melee Seismic Melee generates barrages of potential energy. The user taps within the earth crust, to harness the potential energy stored beneath them; In order to severely wound, degrade, and falter their foes; occasionally preventing their recovery and often maintaining their footing as the earth itself seems to be against them. Because of Seismic Melees overwhelming impact on the environment; Seismic Attacks ability to miss, rapidly decreases when opponents are in the presence of seismic waves. Players are granted the ability to deal more devastating affects on the target with the function of Magnitude. Magnitude dramatically rises a players seismic output and has 3 levels of varying affects. Each move carries the affect of the specific Magnitude level they are on. Each can be diminished with a Richter Release or Finisher Move. (Magnitude affects last at a maximum of 3 seconds) Power Tables Brute & Scrapper The Seismic Melee powerset is available as a primary for Brutes & Scrappers. The following table shows which level each power is available. Power Tables Power Level Effect Seismic Strike 1 Melee, Minor Damage (Smashing/Energy), Foe Disorient, Seismic Intensity, Magnitude Foreshock Fist 1 Melee, Moderate DoT (Smashing/Energy), Foe Slight Knockback, -To-Hit, Seismic Intensity, Magnitude Diverging Blow 2 Melee (Cone), High Damage (Smashing/Energy), Foe Knockback, Richter Release/Finisher Epicenter 6 Self: +Damage +Jump +To-Hit, Special (Auto Magnitude 3) Shuddershock 8 Melee, Moderate Damage (Smashing/Energy), Foe Disorient, -Def (Smashing/Energy) Seismic Intensity, Magnitude False Fault 12 Ranged, Foe Taunt -Def (Smashing/Energy) -Range Quaking Chasm 18 Melee, (Targeted Area of Effect), Heavy DoT (Smashing/Energy), Foe Knockdown, Finisher Shatterfist 26 Melee, Superior Damage (Lethal/Smashing), Foe Disorient, -Res (Smashing/Energy), Finisher Converging Plate 32 Melee, (Targeted Area of Effect) Superior DoT (Smashing/Lethal/Energy), Foe Knockdown, Slow, Fear, Seismic Intensity, Magnitude Power Level Effect Seismic Intensity 1 Melee, +Accuracy, + To Hit Bonus, Foe -Recovery Magnitude 1 1 Melee, Foe Snare Magnitude 2 1 Melee, Foe Hold Magnitude 3 1 Melee, Foe Knockdown Seismic Waves 1 Ranged, High Damage (Smash/Energy), Foe +Special Seismic Intensity Required for Magnitude, when exerted on foe from caster, a foes recovery rate worsens in the presence of a potential disaster. This affect allows the caster to increases their accuracy as they are able to detect the emission of seismic waves they casted upon their foe. This allows the user to deal more violent waves of seismic energy and more detrimental effects to be release with Magnitudes progression. MAGNITUDE Seismic Strike You perform a quick strike of potential energy harnessed underneath you, emitting upward onto your target. Foreshock Fist You attack your foe with a mild trembling attack that is proceeded by more violent shaking to the foe dealing additional damage over time. Diverging Blow You split apart your foes with a charged rush of potential energy, extending your attack over a conical area, afflicting damage to multiple targets. This is a finisher when used the caption RICHTER RELEASE will appear of the target dealing additional damage. Epicenter As you become the center all seismic activity, you generate a immense amount of pressure of potential energy stored from beneath you to enhance movement speed as well as your blows of all seismic attacks. Epicenter also increases accuracy as you move more fluently when your foes environment becomes immersed in your seismic waves. Shuddershock You charge such an enormous amount of potential energy that you begin creating cracks in the atmosphere as a result of the potential buildup. You finally expel this strike onward to an opponent severely degrading their defense to all seismic attacks. False Fault You taunt your opponent by casually creating a rift nearby an opponent implying it was intended for them. The foe despite now being agitated, was still within range of seismic activity and their defense towards your blows decrease. Quaking Chasm You pummel the earth beneath you extracting more potential energy to be releases as the ground becomes unstable. The output of energy is so devastating it collapses all targets within the quakes range. This is a finisher when used the caption RICHTER RELEASE will appear of the target dealing additional damage. Shatterfist You concentrate all the potential energy within your environment into a single catastrophic strike. The seismic intensity is so chaotic it begins to shatter the atmosphere around your fist. Unleashing this calamity onto an opponent fatally wounds them, leading to various detrimental effects. This is a finisher when used the caption RICHTER RELEASE will appear of the target dealing additional damage. Converging Plates Your mastery of seismic energy allows you to alter the very plate tectonics themselves. You compress both ends of the ground beneath you. The impact of the colliding plates causes both ends of the ground to morph into a range of disaster, devastating a foe. Epilogue Thank you all for viewing another one of my proposals. I hope this addresses any concerns you may have in terms of value and the need for this set. Nevertheless I hope you'll be intrigued by this set and consider it an idea worth adding. I like to introduce and expand, real life existing concepts while making these new powerset proposals, so each set feels different then the last. So I not only are you invested in this potential powerset proposal, but you also have a understanding as well of geological events. Having a Seismic Melee set would expand on more superpowered themes that have not been introduced in game. I wanted to make this set because there isn't a vibration or a sonic based melee set so I wanted to incorporate the two to create something unique but equally desirable. Enjoy the Overpoweredness 😉 I'll also add a Tanker and Stalker power Table to ensure we this power is available for all melee AT unlike some powers. FX and Animations coming shortly for visualization.
  9. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Grammaton Prime: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Radioactive Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg(3), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(5) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(7) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), FuroftheG-ResDeb%(13) Level 4: Healing Flames -- DctWnd-Rchg(A), DctWnd-Heal(17), DctWnd-Heal/EndRdx(19), DctWnd-EndRdx/Rchg(19), DctWnd-Heal/EndRdx/Rchg(21) Level 6: Boxing -- AbsAmz-ToHitDeb%(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(27) Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Arm-Dam%(29), Arm-Dmg/EndRdx(29), Arm-Dmg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(31) Level 20: Consume -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), Obl-%Dam(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/Rchg(34) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 26: Super Speed -- EndRdx-I(A) Level 28: Burn -- SprUnrFur-Rchg/+Regen/+End(A), Obl-%Dam(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Dmg(37), Obl-Acc/Rchg(39), Obl-Acc/Dmg/Rchg(39) Level 30: Fusion -- RechRdx-I(A) Level 32: Atom Smasher -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/Rchg(40) Level 35: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg(50) Level 38: Electrifying Fences -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg(45) Level 41: Ball Lightning -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(46), Artl-Acc/Dam(46), Artl-Dam/End(46), Artl-Dam/Rech(48) Level 44: Static Discharge -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(48), Artl-Acc/Dam/Rech(48), Artl-Dam/Rech(50), Artl-Dam/End(50) Level 47: Fiery Embrace -- RechRdx-I(A) Level 49: Tactics -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PwrTrns-+Heal(17) Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally ------------
  10. How would you slot a fire/fire Brute with invention enhances? (This is a temporary fix.)? Just looking for complete build answer, please.
  11. Hi, I finally got my first character to level 50, where I only managed 49 back on live. So this is my first attampt at understanding the Incarnate system. I think I have a resonable handle on how the trees work, and how to make the things. The character is a vaguely Kryptonian inspired flying brick. For my Alpha slot I'm working towards the Spiritual Total Radial Revamp, as that seems to be the best option for this build. For the Justice slot I'm working towards some form of the Cyonic abilities for thematic reasons (Kryptonian Ice Breath) For the Lore slot, I'm working towards Carnival Partial Core Improved Ally for similar thematic reasons. But I was wondering what the best choices would be for my Destiny, Interface and Hybrid slots. Any advice on those would be welcome. Any information/maths/numbers on what the powers do exactly would also be welcome. If you think I made any stupid errors in my build, I'm happy to have those pointed out to me, this is largely a build I copied from the Paragon forums 10 years ago. I am wondering if I should go for even more regeneration, with things like Hybrid Melee, or that this would be overkill/diminishing returns, and I'm better of with some +damage abilities or so. I'm also wondering if Barrier is any use to me. I have looked at places like https://hcwiki.cityofheroes.dev/wiki/Destiny_Slot_Abilities , but for example the Barrier power doesn't say how much +defence and +resistance it gives. It could interleave very nicely with my Moment of Glory, or it could be overkill given my current numbers and maybe Rebirth is better? Thanks. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Science Brute Primary Power Set: Street Justice Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Leadership Ancillary Pool: Energy Mastery ------------ Level 1: Initial Strike (A) Crushing Impact - Accuracy/Damage (3) Crushing Impact - Accuracy/Damage/Recharge (3) Crushing Impact - Accuracy/Damage/Endurance (5) Crushing Impact - Damage/Endurance/Recharge (5) Crushing Impact - Damage/Endurance Level 1: Fast Healing (A) Numina's Convalesence - Heal/Endurance (7) Numina's Convalesence - Heal (7) Numina's Convalesence - Heal/Recharge (9) Numina's Convalesence - +Regeneration/+Recovery Level 2: Heavy Blow (A) Crushing Impact - Accuracy/Damage (9) Crushing Impact - Damage/Endurance (11) Crushing Impact - Accuracy/Damage/Recharge (11) Crushing Impact - Accuracy/Damage/Endurance (13) Crushing Impact - Damage/Endurance/Recharge Level 4: Sweeping Cross (A) Armageddon - Chance for Fire Damage (13) Armageddon - Damage/Recharge (15) Armageddon - Accuracy/Damage/Recharge (15) Armageddon - Accuracy/Recharge (17) Armageddon - Damage/Endurance Level 6: Fly (A) Flight Speed IO Level 8: Rib Cracker (A) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Damage/Recharge (19) Hecatomb - Accuracy/Damage/Recharge (19) Hecatomb - Damage/Endurance (21) Hecatomb - Accuracy/Recharge Level 10: Reconstruction (A) Doctored Wounds - Endurance/Recharge (21) Doctored Wounds - Recharge (23) Doctored Wounds - Heal/Endurance (23) Doctored Wounds - Heal/Endurance/Recharge (25) Doctored Wounds - Heal Level 12: Dull Pain (A) Doctored Wounds - Endurance/Recharge (25) Doctored Wounds - Heal/Endurance (27) Doctored Wounds - Recharge (27) Doctored Wounds - Heal/Endurance/Recharge (29) Doctored Wounds - Heal Level 14: Quick Recovery (A) Endurance Modification IO (29) Endurance Modification IO Level 16: Integration (A) Numina's Convalesence - Heal/Endurance (31) Numina's Convalesence - Heal/Endurance/Recharge (31) Numina's Convalesence - Heal (31) Numina's Convalesence - Endurance/Recharge Level 18: Spinning Strike (A) Mocking Beratement - Accuracy/Recharge (33) Positron's Blast - Accuracy/Damage (33) Positron's Blast - Damage/Endurance (33) Positron's Blast - Damage/Recharge (34) Positron's Blast - Accuracy/Damage/Endurance (34) Positron's Blast - Chance of Damage(Energy) Level 20: Resilience (A) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance Level 24: Maneuvers (A) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance Level 26: Shin Breaker (A) Brute's Fury - Accuracy/Damage (37) Brute's Fury - Recharge/Fury Bonus (37) Brute's Fury - Accuracy/Damage/Endurance/Recharge (37) Brute's Fury - Accuracy/Damage/Recharge (39) Brute's Fury - Damage/Recharge Level 28: Instant Healing (A) Doctored Wounds - Heal/Endurance (39) Doctored Wounds - Recharge (39) Doctored Wounds - Heal/Recharge (40) Doctored Wounds - Heal/Endurance/Recharge (40) Doctored Wounds - Endurance/Recharge Level 30: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Crushing Uppercut (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (40) Basilisk's Gaze - Accuracy/Hold (42) Basilisk's Gaze - Accuracy/Recharge (42) Basilisk's Gaze - Endurance/Recharge/Hold (42) Damage Increase IO (43) Damage Increase IO Level 35: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 38: Moment of Glory (A) Recharge Reduction IO (43) Recharge Reduction IO (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Laser Beam Eyes (A) Entropic Chaos - Accuracy/Damage (45) Entropic Chaos - Damage/Endurance (45) Entropic Chaos - Damage/Recharge (46) Entropic Chaos - Damage/Endurance/Recharge (46) Entropic Chaos - Chance of Heal Self Level 44: Energy Torrent (A) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Endurance (48) Positron's Blast - Chance of Damage(Energy) (48) Positron's Blast - Damage/Range (48) Positron's Blast - Accuracy/Damage/Endurance Level 47: Physical Perfection (A) Panacea - +Hit Points/Endurance (50) Panacea - Heal (50) Panacea - Heal/Endurance Level 49: Revive (A) Preventive Medicine - Chance for +Absorb (50) Preventive Medicine - Heal/RechargeTime Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Healing IO Level 2: Stamina (A) Endurance Modification IO Level 4: Ninja Run Level 50: Spiritual Total Radial Revamp ------------ https://www.midsreborn.com/builds/download.php?uc=1503&c=682&a=1364&f=HEX&dc=78DA6594596F1261148667606ACB525B2CA51BB474030A9616F5C62D26B5AD3116C5E21E4D45FA492712DA002EB8D77BB77F60FC01DEB8DEAB31EAAD46FF811A53F51FE0E9BC6F9008C9E49979CFF79EEF9CF33193BC32ED7EB26F758FA6BBF6E633A5D2C254F1625935A7B3A62A6495B6FE6B96CB6BC90B4995572A3E55CC5CCE9B855C2FC469755E154A2A3EAF72AAA08A99B2B95CD05CA9E5E57C7C366FE696CA6DD6FD9CCA2CAA6269C95CF158CFFB0B97CC9279CECC9BE58AD352D22B4A2DF6CCAC98D9F88C24CA551692995259152B28AA5BEA88CAF5DAA7F15735B4B38284A1D9B2E422682832035EF50A75CB63D70EEB96B6E12899065B8E816F7C5C2AF975E66F611E27F771721F37F7792B1E3B3DF6DD36C4B6831B77903BC1F65DA04B06DB048FD6348C3CEF7C98F77A9EE618D787C14D11320A7AC7C06BD29B03BD198E39F4E04D81BE03E441B0FB1078433C2E7A5CF474736D2FBDBDF4F8E9B92E9E5678F4D620EAF5933725D6C6F9B671BEFD4748CEB97F1E7C2F3D7AD06393E7027A083E459EE033F23938F8927C05DE927D3A58434797DC0424B6C56EC51C32B84EC63A3BB1D7703BE891581762B62E2F63FFADF92075F570F63D279073E40C799A3C05864E82B7A59E3E7AFA38BF10E7174A8261CE31CC396BB24F80E71E600D1F451BE04C06BEDAACBEC29FC0B1CFE4173280594449A70C73887D0F3DC63CA38FC03B52DF28F2DA4663F4919BB9B74BFC11F610B92B1892D83DF23E38FE807C08B68A27464F8C6737CEB39BE0594DBC2079866EF1C47906F141CC2F1124FDE0AAD43B89BCFAE41A633FC159A3F60E57FD46ED1BB0FE58AD6A730D4ACAA8BDC79A6E296B4E51742AE3A8EA57BD1681F6BB5E1B81F6A75EE3BFFEDBBF2F51F57BDDFD8FBAFB68435D930D4AA241D9DAA06C6B501CEDB56F4E35D521057136C7A5D204F5BFE4DCE405
  12. I have been racking my brain on how to build this. Radiation armor just has too many useful powers. I cant seem to get away from taking the whole set. Could use some help.
  13. Looking for a build that is capable of running all content at high levels. Still confused on how Bio Armor is supposed to be built. Help?
  14. Just made this build for my ss/dark brute, looking for any advice and improvements I can make to it. Thanks in advance. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Jab -- (A)(3)(3)(5)(5)(7) Level 1: Dark Embrace -- (A)(7)(9)(9)(37) Level 2: Death Shroud -- (A)(19)(31)(31)(33)(33) Level 4: Murky Cloud -- (A)(11)(11)(13)(13)(15) Level 6: Haymaker -- (A)(17)(33)(34)(34)(34) Level 8: Knockout Blow -- (A)(36)(36)(36)(37)(37) Level 10: Obsidian Shield -- (A) Level 12: Taunt -- (A)(15) Level 14: Boxing -- (A)(50)(50)(50) Level 16: Tough -- (A) Level 18: Weave -- (A)(19) Level 20: Dark Regeneration -- (A)(21)(21)(23)(23)(25) Level 22: Cloak of Darkness -- (A)(25)(27)(29)(29) Level 24: Rage -- (A) Level 26: Combat Jumping -- (A)(27) Level 28: Hasten -- (A)(31) Level 30: Super Jump -- (A) Level 32: Foot Stomp -- (A)(40)(43)(46)(48)(48) Level 35: Super Speed -- (A) Level 38: Gloom -- (A)(39)(39)(39)(40)(40) Level 41: Dark Obliteration -- (A)(42)(42)(42)(43)(43) Level 44: Cross Punch -- (A)(45)(45)(45)(46)(46) Level 47: Maneuvers -- (A)(48) Level 49: Assault -- (A) Level 1: Fury Level 1: Brawl -- (A) Level 1: Sprint -- (A) Level 2: Rest -- (A) Level 2: Swift -- (A) Level 2: Hurdle -- (A) Level 2: Health -- (A)(17) Level 2: Stamina -- (A) Level 50: Cardiac Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Melee Core Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;662;1324;HEX;| |78DA4D93CB4F534114C6E7D25B2BD0524A8196377DF1A650752D1110139504ADBA6| |D9A32B495DAD6DB36D1A57B173E43A23C74E77BE5FBDF71ED235123AEEAE9FD3E29| |37B9F737F39DF9CECC3D33B37A63D9FDE6CCAD0565B42F15D2954A6AD1AA55B52B9| |9C9EB62463B943C2E79FB6D39B5AA0B5AC793B5B2B652C9AAA58BD96A2E88D0B2DE| |D0C58A8E2FA7ADCDD429EB5AC9529EB552A9105FC96773D57C31EBB67BE775BA2C9| |D36BB932C6BBDEEFDAFAF6BAB92CB9703A7CBF94C1C4993A55A21B59AAE54B57533| |28CB88CA1B32E4D37855DDA9EE984A254CD57297BC079AF7C907E09187E02375E03| |5D55F0762BFC0A3BFC97D30FA077CDCB0703EC38D3C5D1E70B883F482A39DA40FDC| |1697835E4702F9DA4E90C741F73C3907761C0323E273D2EBDC50B6D699054773602| |84F5E2537C198F85CF4BAE88DD01BA137426F94DE28BD3B82567855EB4981E95063| |D26F57B666B4975AB0CE3268C8F9F020E6F03077827325968441E122E890B15EE6F| |606A431247B249A0F9AE1EB3150DF6E705754BF5DFCBAD37F015AF7453209F65E22| |2F83C12BE09EB87AB8D73DCC1B64DEFE7D65CF3DF813B51E3C078E4B38601F90BA0| |A4CE31F7A657D7D5C5F1FF3F4334F586203ACCB00C70F9301890D21A686EAF2A849| |318D40718E7CC109192F63F454159CB5C0B9EB648DBB25D9C2AC5CD8CE969125C7B| |8C7B167C836F69C7C41BEE42CAFC8D760E3624FD03BF116DAE43BF23DF9019CFA48| |7E026FC7949AA6777A1BDACC0EB94BEE81B34FC8A7A04FFE22CE5AC659CB39D6B24| |B62F3FCC3F910FE7AC53CB8AFF54153F1A937BA5281F387955938D64C1A4433EC51| |5FDB0EEEAF3238EADB616D02DAF7A6661867A5312EF72D8473F1E3F0F82D9CFB05B| |F806B9BE96EB65702CDF6E7B0B4B19AFA96BFD9FE074103CAEB| |-------------------------------------------------------------------|
  15. Maj

    Help wanted

    looking to make an alternative/ fun farmer that is good for solo farms and also following another farmer looking at making a dark melee/fire aura brute, any and all help is appreciated and yes i understand it won't be as fast as a spines or rad fire, but already have a rad fire want something different. want to try. i want to try and make it as efficient and good for solo fire farming Version 1: http://www.cohplanner.com/mids/download.php?uc=1512&c=685&a=1370&f=HEX&dc=78DA6594D94F135114C66798A940A13B8502B2D52208525A40E39610156B549A9098F85A471961A429A48B9147FF036591171770497CF2491697FF4811974735F574BE0FC6D8C94C7EF77E73CF3DCB9C3BE9FB138D6F2F3F1857D4868B59A350C85CC8978A665DBA54348AD67C4E53E4AA95A7D9D63369336B9AF109233F876104F28479C7CC15CC78CA32F38B99F3A5BCA1B8A7E6E7B3F1EB0BA639EDB38793A6316DE60BB3D682C79EA7AC99D9A2959B09D8B32BB97B56C1BA6565ADE262F8D282753B4E87A54CDA281465DB88443128CF1765FF2ACB2D97B25999A8B6E252123248EA4A4D921C01F551720C3C34A2D9DCAA98C256573D3ADE79C13A1FE907DD01705B566B8C408B29B6B62B7041D35DBF6A6CADAF0C0E28F035F407F3A1DFE01E6B2B365AED1CF669BB0B765A60F72C189585F58853AD1F84E62777040DCCA181F93732FF46E6EF65FE5EE61F90FD3CB0D13C616887FD6410EC0C81AAACF5315F9F5D714D94003D06E831488F417A6CA2C7267AD4C526448F217A6CA6A7083D4518C1775915B63F4BD9153E856A0D9F26CF80C9B3E439721C55FE20562D763B949596C778F74366ADDCAFF509BE62CF53F219F91C8CAD834737C0A0C4DD8EB895F61E54DC235A07B50EE6F253665DA892ABEB21F778442E817DCBE40A38BC0A7E14AB283B38BA8E3C8E6C902FC89760EC15F91AFC2456BD8CA5971D71535EF53396FE77F0716C93DC22B7C1811DF23D68683867956F3B7802F53B3E428E9263ECE493A057EA116787C4590F9F68096A89FD0ED3FF3FBB03554AA24A495629A355CA589592D20FFE0AE54967AC2843A8D1944E4934D5B6A8F7CBB9A6C5AEFBE0BFA0A8B4D873B41AB507D5775F15A14FCEE20D64F8F55FBB7ED87D733497BA868A35AF806DECD0CE25B07B995C05AF85048CA9ADC919A75A9CF1E798335EABAC4756E5375147FF0BFB8CEA3F Version 2: http://www.cohplanner.com/mids/download.php?uc=1512&c=696&a=1392&f=HEX&dc=78DA65945B4F13511485CFB4538142E98D526E2DA55C5A8A9416D044C510156B149A9098F85AAB8C30520BE9C5C8A37F425FBC8097C4279FE4A6FE23158CFC80BA3B6B41493A69F39D59E7ACD9FBEC7D66B22F163ABEDE7939AFB4F65B857CB99CBB59AA568CD66CB592AF981B45BB92AB45FEDD969ECB1A05C3482EE44BEB18F6405E309E18C5B291CC9846692B77A35ACA2BE7F2C64621797FD33056DCD670C9C8AF18A5F29AB9E9B2EE33E6EA5AC52CAE7AADBBBBC5E766D97C6416CCCA56E0F6A6F938C980D55C365FAEC8637B248B09F9FF56A757CDA11236A5D2BABA1003BBE360DF38181E03D3696571B76ED32CAFAE529AA5D9D2E434A8CF90B3E05EDD028F4373E988D709B6BA490FE8F482531DE0BEB8ECC855B747EC96D631007686C830181E048F64B583FB7314907FEC19985803274DF229F7B70E1EB35B756F0BE3F5315E98F1228C1761BCC89C2CD7ED2A2AC636EC536B9B40BD3CE481A09D73ED411984641FD3F07BC5E7C29CCD1540CD0616313770026AB2C68DBC94BB2697B28BE26527BCEC848F9DF0B1135DEC44173BA18BC70F8FDDCF48DD3EB0C74F7AC0435915605601FA138C33C538DF6536681D879A0ABE4205FFC95D6F3D5DA960EF1B7471E82DF98E7C0F8E6C83633BA04F6CFD88A9FA8750399768216A21E67C2277833C51839F51A1B14FE44730B6437E00A7B6C11FE28AD21B9D87367C1DB90FCF9157C0916BE455F0A7B84699CB283BFB501E11E7098D5FC6BAF16972869CE5E9BB04E6ED7813EB394C1C62EF170FC87D720F9CDC05D3DFC04EA947922721C97AB8454B514B9D9E20FDEC2D975FFDC4249A945493926E52669A94D92625A39F7D156A4B8DB15293A8D1B24E4934CD72B479E4BDA6E38FF3ECFBA0343A8E1B9A4D1B42979CF74488C93BF5003B3C3AEF8BC3F7F7BC66455AF4CB0423F57535C6996063FC6BA4317E5D5F8F5C6B5FA20DFD3F7CE2E2DC
  16. Hey guys, rolling a Brute. The stats say I have a decent thing going here, but I beseech ye build experts for any tips. Still new at this y'see. The character is not a farming character - it's built for concept more than anything. Let me know your guys' thoughts and if I'm missing anything or can slot something better than I already have. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Hellscaper: Level 50 Magic Brute Primary Power Set: Stone Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Earth Mastery Villain Profile: Level 1: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), StdPrt-ResKB(7) Level 2: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17) Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 8: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13) Level 10: Fault -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(43) Level 12: Kick -- Empty(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(33) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(19), GldArm-3defTpProc(21) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(46) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27), Ksm-ToHit+(29) Level 22: Seismic Smash -- UnbCns-Dam%(A), SprBrtFur-Acc/Dmg(43), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45), GhsWdwEmb-Dam%(45) Level 24: Consume -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36) Level 26: Spring Attack -- FrcFdb-Rechg%(A) Level 28: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31), FuroftheG-ResDeb%(33) Level 30: Build Up -- GssSynFr--Build%(A) Level 32: Tremor -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(46), OvrFrc-Acc/Dmg/End/Rech(50) Level 35: Salt Crystals -- CaloftheS-Heal%(A) Level 38: Temperature Protection -- Ags-Psi/Status(A) Level 41: Quick Sand -- ImpSwf-Dam%(A) Level 44: Stalagmites -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 47: Fiery Embrace -- RechRdx-I(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(34), PwrTrns-+Heal(48) Level 50: Cardiac Core Paragon ------------
  17. Hi, just hit 50 and have a bit of inf lying around, but I don't really know which sets to invest in. Looking at builds with SS, people seem to mostly go for resistance and defense, but builds with /Regen seem to focus on recharge. I couldn't find builds for my particular combo, so I don't know how to balance these two things or what else is important. Any builds would be super nice, general remarks are very welcome too, also regarding power choice, especially epic and pool sets. Thanks in advance and merry holidays!
  18. Hello all! I have always loved superheroes and never got the chance to play city of heroes when it first came out. I liked the idea of making a kind of toxic poison beast kind of character so spines and Bio fit the bill! I am hoping the build can become a bit of a workhorse to just tackle a whole bunch of things. Tanking with friends, solo farming/bossing, questing etc. It does not need to be great at any of those things it just needs to be able to do em' to some extent! I have downloaded Mid's and did a good deal of reading around the forums. Here is the build I came up with. ( Thematically I like the idea of regenerating health quite fast! and I purposefully didn't include any of the Brute IOs as they are crazy expensive on the AH.) My character is level 4 atm lol but I always like to plan ahead in games like this so please critique away as I have litteraly no idea what I'm doing. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Barb Swipe (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Recharge (3) Kinetic Combat - Damage/Endurance/Recharge (5) Kinetic Combat - Damage/Endurance (5) Crushing Impact - Damage/Endurance (7) Crushing Impact - Accuracy/Damage/Endurance Level 1: Hardened Carapace (A) Aegis - Resistance (7) Aegis - Psionic/Status Resistance (9) Aegis - Resistance/Endurance (11) Aegis - Resistance/Recharge (11) Aegis - Resistance/Endurance/Recharge Level 2: Spine Burst (A) Obliteration - Damage (13) Obliteration - Accuracy/Recharge (15) Obliteration - Damage/Recharge (15) Obliteration - Accuracy/Damage/Recharge (17) Obliteration - Accuracy/Damage/Endurance/Recharge (17) Obliteration - Chance for Smashing Damage Level 4: Inexhaustible (A) Healing IO (25) Healing IO (27) Endurance Modification IO Level 6: Environmental Modification (A) Red Fortune - Endurance Level 8: Lunge (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance (50) Crushing Impact - Damage/Endurance/Recharge Level 10: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 12: Hover (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Kick (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (19) Kinetic Combat - Damage/Recharge (23) Kinetic Combat - Damage/Endurance/Recharge Level 16: Ablative Carapace (A) Doctored Wounds - Heal (21) Doctored Wounds - Heal/Recharge (21) Doctored Wounds - Recharge (23) Doctored Wounds - Endurance/Recharge (33) Doctored Wounds - Heal/Endurance/Recharge Level 18: Quills (A) Obliteration - Damage (25) Obliteration - Accuracy/Damage/Endurance/Recharge (29) Obliteration - Accuracy/Recharge (31) Obliteration - Chance for Smashing Damage (31) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge Level 20: Evolving Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - Resistance (43) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Endurance/RechargeTime Level 22: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - TP Protection +3% Def (All) (36) Unbreakable Guard - RechargeTime/Resistance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Adaptation Level 26: Taunt (A) Mocking Beratement - Taunt (37) Mocking Beratement - Recharge (39) Mocking Beratement - Taunt/Recharge (39) Mocking Beratement - Taunt/Recharge/Range (39) Mocking Beratement - Accuracy/Recharge (40) Mocking Beratement - Taunt/Range Level 28: DNA Siphon (A) Doctored Wounds - Heal/Recharge (34) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Endurance/Recharge (34) Doctored Wounds - Recharge (36) Doctored Wounds - Heal Level 30: Fly (A) Flight Speed IO Level 32: Weave (A) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense/Endurance Level 35: Genetic Contamination (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 38: Parasitic Aura (A) Preventive Medicine - Heal (40) Preventive Medicine - Chance for +Absorb (43) Preventive Medicine - Heal/RechargeTime/Endurance (48) Preventive Medicine - Heal/Endurance (48) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal/RechargeTime Level 41: Maneuvers (A) Gift of the Ancients - Defense/Endurance (50) Gift of the Ancients - Defense/Endurance/Recharge (31) Gift of the Ancients - Defense Level 44: Superior Conditioning (A) Empty Level 47: Focused Accuracy (A) Empty Level 49: Physical Perfection (A) Regenerative Tissue - Endurance/Recharge Level 1: Brawl (A) Empty (37) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 28.5% Defense(Smashing) 28.5% Defense(Lethal) 13.81% Defense(Fire) 13.81% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 30.38% Defense(Melee) 6% Defense(Ranged) 12.25% Defense(AoE) 1.8% Max End 8% Enhancement(Heal) 8.75% Enhancement(Max EnduranceDiscount) 41.25% Enhancement(RechargeTime) 27% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 208 HP (13.88%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 80% MezResist(Held) 80% MezResist(Immobilized) 80% MezResist(Sleep) 80% MezResist(Stunned) 80% MezResist(Terrorized) 80% MezResist(Teleport) 100% (20% chance) 2% (0.03 End/sec) Recovery 29.75% Resistance(Smashing) 29.75% Resistance(Lethal) 26% Resistance(Fire) 26% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 11.75% Resistance(Toxic) 16.75% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Kinetic Combat (Barb Swipe) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.49 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Crushing Impact (Barb Swipe) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Aegis (Hardened Carapace) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) 5% Resistance(Psionic) Obliteration (Spine Burst) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Kinetic Combat (Lunge) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.49 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Crushing Impact (Lunge) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Shield Wall (Hover) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Kinetic Combat (Kick) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.49 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Doctored Wounds (Ablative Carapace) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 4% Enhancement(Heal) 5% Enhancement(RechargeTime) Obliteration (Quills) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Unbreakable Guard (Evolving Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 112.4 HP (7.5%) HitPoints Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Mocking Beratement (Taunt) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Doctored Wounds (DNA Siphon) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 4% Enhancement(Heal) 5% Enhancement(RechargeTime) Reactive Defenses (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 3% Resistance(All) Obliteration (Genetic Contamination) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Preventive Medicine (Parasitic Aura) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 28.11 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Gift of the Ancients (Maneuvers) 2% (0.03 End/sec) Recovery 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;674;1348;HEX;| |78DA6594D96F125114C6EFC06019A0D2C52EB47461294B17045B9F7C30D6B63E142| |CDAC45742DA2B8C52203334B18FFE43BEB8AFCF6AA27F875BAD897B5CC63373BE20| |C990C0EFF2DD73E73BE71B98D28DB5D0AD0B37CF0A2578BE5135CDCAAAB1DF91FED| |27EA7DAD15B4DAFA0571FBD871CBD52920D2973DB6DBD29CD1996D6E455D934656E| |556F55B68C5AB5A9EF54CE197B2D4304CAAD56838AA5DC0D3ACB8D865EAB77FA796| |D2FF5662DEC7C2BCAEAAE34CCBADE8EACB7F59DDC7A531AB5834AA96A76A471C04D| |8D531B197A3F4F09BC2C9F2813E2AAF05C06B799EA25B04A2CA8E2D82EF37682A83| |86755B1A2F0DE69A63FCF0C14C065E6CB148E909FF2CBE368A1DFCCE37FC0BFCC01| |0B145E8777C8CFCB7E1E6FD2EE4113E3E0C42CF32ED5F8B846F8C2ECF922C5B1DB9| |E7D98D18F999630EB12665DC26C05C98CD3418DAFA7680BECB1086AB41784577093| |7BF490D6CF5EDE7E7885E03504AF51783DA25EC3C82FBCC5BD9E288165E66891397| |B91F99A6619C42C83C86F1C394591E334F29A469EB3C8F331F90DB39F6FF807D70C| |7D67CE7F017F3217BF320BDF985E9A6B046747503B819AE8186D4C91CF29FE9EC03| |5B3F0B847BE637CD67A45FD47D07FA4CE7D25F798291DBC065E67A61BCC27749D49| |C5E7E435899C62C825869C62C82D813C83D4F714FB89A904DF5395B419DCD399CF9| |8F788F9946AE298338E7C13C835893CD3C8338BDCB3C8FB199D9DB3D77476EE0D6B| |E943E4FA8179F22DF80E7CCF1CA49E32F86D67545AA429FB3EE6B49FA9D18D5FC02| |C0B16BD4480941C949CA38448C9E337993FC3F725AA76FFE38A70AA92CEE7FC7F5D| |B09E77290597B2EC52565CCA86DA7D325845D76E59ED3E0384E228DA807072B30B0| |E03B4ABF4EE1EF52A5778A68FAEAA4FBD0A9E060F12DD7FAF75DF5EC3E361CFFA1F| |7621FEFB| |-------------------------------------------------------------------| made some edits to increase res!*
  19. Hey guys! I guess this is only my 3rd post on these forums. I'm more of a reader and lurker. I wanted to suggest some changes to Ice Armor and get peoples feedback. It was my favorite armor back on live and still is here on homecoming, something about it just looks so cool to me. So much so that I recreated my main character from live with the same costume and everything. Ice Armor, however, continues to be the least or second least played armor set on any Archetype (Tanker, Scrapper, Stalker, Brute, and Sentinel). And when you look at the actual survival numbers it definitely falls short compared to some of the other armor sets, especially the defense based sets. My Suggestions are: [Wet Ice] currently gives 1% defense to S/L/F/C/E/Neg (Not Enhanceable) and 30% Res to Cold (Not Enhanceable). This power takes no enhancements except recharge and endurance reduction. Change the defense to somewhere between 3-5% and make it enchanceable. Then remove the Cold Resistance from this power. Having 120% Cold resist is pretty pointless and is probably the least encountered damage type in PvE. (a) This will make [Permafrost] a smarter choice as it will now be the only means to get you to cap for Cold along with the extra fire resist (12.5%) and slow resist (20%) it provides. Give [Glacial Armor] somewhere between 5-10% Psi Defense enhanceable. This will put it more on par with other def and resistance sets. Making the set more viable in end-game content, even with just SO's or standard IOs. Add a small -End debuff resistance and -Recov Debuff resistance to [Energy Absorption] to give a little protection from enemies that sap endurance. Defense and Resistance stat comparisons between sets posted below. Let me know what you think! Is this crazy? Do the utility powers included in Ice Armor make it where these buffs would be to much? I think something like this might have more people taking a look at Ice Armor. It's a really great set, but it seems a little old and neglected compared to some of the newer sets IMHO. Thanks! In my examples below I will be using all Tanker numbers, as these are the best case scenario. (Energy Aura modified to reflect tanker values if it were to be made available) I will not include Toxic Resistance from any click heals, I will include the mez resistance powers in all of the power counts, of course some have def/res and some do not. These are percentages at lvl 50 with no enhancements Bio Armor not included because I can't see on Mid's how defensive adaptation effects the numbers.
  20. Hi everyone, finally reached 50 with this toon and it’s time to actually build my Brute (because I just picked and dumped whatever while levelling). I know it won’t be an optimal build, but I’m trying to play a concept rather than a powerhouse (I am on the RP server after all). That being said, I still want to be able to survive the game. Anyone up to the challenge of helping me build something decent but cheap (because I spent most of my dough on a new Sentinel build for my main)? And here’s the tricky “concept” part… I want the following four teleportation powers (which I know will be replaced with others in a later game update): Teleport Recall Friend Teleport Foe Long Range Teleport Not that much of a fan of Taunt and Touch of Fear and I didn’t pick Oppressive Gloom when leveling up, but hey, if it works, it works? What do I know, I'm the crazy fool who's eating away powers with more teleport stuff for a theme. I also have access to Soul Mastery as an Epic Pool if that makes any difference. Many thanks in advance! 🙇‍♂️
  21. Hello all. I have been wracking my brain trying to come up with a solid, reliable end game build for my Katana/DA brute, but everything I work up just seems... lacking. Any help from folks more experienced with both power sets would be appreciated! Thanks.
  22. here's short question for pro PVPers: in lvl 50+ melee pvp, who has higher chances to win 1v1: scrapper or brute? considering best 1v1 melee pvp builds, enhancements and endgame stuff for this fight both for scrapper and brute side.
  23. What is better for sloing av’s and tf’s brute or scrapper. Was thinking ?/wp any suggestions im up for anything
  24. The other evening, my beloved Hexquisite reached 50. She's my first - including the years I spent on live- and I want to treat her to a full makeover before moving on to Incarnation (which is going to be a whole different can of 'what the hell am I looking at?') She's a classy lady, and deserves it. I spent more time than I want to admit working through a respec on Mids. Unfortunately, I am not someone for whom numbers make sense, and the more I stare, the more convinced I am that my dyscalculia is causing me to flip or miss things. And, simply put, I have never done this; on live, I slotted what I could afford and what looked useful, barely paying attention to sets or the type. So, basically, is there anyway I can improve this? I attempted a bit of a focus on defense/resistance, but not so much that I would lose out on damage. Hexy doesn't tank unless absolutely necessary, but I like being able to laugh off as much damage as possible. I'm willing to change almost any power selection, with the exception of Mystic Flight (Sorcery!), which I need for Thematic Reasons, and Laser Beam Eyes, because they are FRICKIN' LASERS that shoot FROM MY EYES!* Due to my moderately-ebil ways, funds are not a concern. Any assistance will be bring about my utter adoration. *I will, sadly and reluctantly, get rid of Laser Beam Eyes if a convincing option is presented. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Hexquisite: Level 50 Magic Brute Primary Power Set: Psionic Melee Secondary Power Set: Invulnerability Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mental Strike (A) Kinetic Combat - Accuracy/Damage: Level 35 (7) Kinetic Combat - Damage/Endurance: Level 35 (13) Kinetic Combat - Damage/Recharge: Level 35 (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35 Level 1: Resist Physical Damage (A) Impervium Armor - Resistance: Level 40 (7) Impervium Armor - Psionic Resistance: Level 40 (15) Impervium Armor - Resistance/Recharge: Level 40 Level 2: Psi Blade (A) Hecatomb - Damage: Level 50 (9) Hecatomb - Damage/Recharge: Level 50 (15) Hecatomb - Accuracy/Damage/Recharge: Level 50 (34) Hecatomb - Accuracy/Recharge: Level 50 (42) Hecatomb - Damage/Endurance: Level 50 (43) Hecatomb - Chance of Damage(Negative): Level 50 Level 4: Temp Invulnerability (A) Unbreakable Guard - Resistance: Level 40 (9) Unbreakable Guard - Resistance/Endurance: Level 40 (17) Unbreakable Guard - Endurance/RechargeTime: Level 40 (34) Unbreakable Guard - RechargeTime/Resistance: Level 40 (39) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 40 (45) Unbreakable Guard - +Max HP: Level 40 Level 6: Mystic Flight (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50 Level 8: Telekinetic Blow (A) Superior Blistering Cold - Accuracy/Damage: Level 50 (11) Superior Blistering Cold - Damage/Endurance: Level 50 (19) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (34) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (50) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 Level 10: Resist Elements (A) Gladiator's Armor - TP Protection +3% Def (All): Level 40 (11) Steadfast Protection - Resistance/+Def 3%: Level 30 (21) Impervium Armor - Psionic Resistance: Level 40 Level 12: Psi Blade Sweep (A) Superior Brute's Fury - Accuracy/Damage: Level 50 (13) Superior Brute's Fury - Damage/Recharge: Level 50 (23) Superior Brute's Fury - Accuracy/Damage/Recharge: Level 50 (37) Superior Brute's Fury - Damage/Endurance/RechargeTime: Level 50 (40) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge: Level 50 (46) Superior Brute's Fury - Recharge/Fury Bonus: Level 50 Level 14: Kick (A) Touch of Death - Chance of Damage(Negative): Level 40 Level 16: Unyielding (A) Aegis - Resistance/Endurance: Level 50 (17) Aegis - Resistance/Recharge: Level 50 (25) Aegis - Endurance/Recharge: Level 50 (37) Aegis - Resistance/Endurance/Recharge: Level 50 (46) Aegis - Resistance: Level 50 (50) Aegis - Psionic/Status Resistance: Level 50 Level 18: Tough (A) Impervium Armor - Resistance/Endurance: Level 40 (19) Impervium Armor - Resistance/Recharge: Level 40 (25) Impervium Armor - Endurance/Recharge: Level 40 (33) Impervium Armor - Resistance/Endurance/Recharge: Level 40 (37) Impervium Armor - Resistance: Level 40 (43) Impervium Armor - Psionic Resistance: Level 40 Level 20: Resist Energies (A) Impervium Armor - Resistance/Recharge: Level 40 (21) Impervium Armor - Resistance: Level 40 (27) Impervium Armor - Psionic Resistance: Level 40 Level 22: Weave (A) Luck of the Gambler - Defense/Endurance: Level 50 (23) Luck of the Gambler - Defense/Recharge: Level 50 (29) Luck of the Gambler - Defense: Level 50 (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (39) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (43) Luck of the Gambler - Endurance/Recharge: Level 50 Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 26: Greater Psi Blade (A) Superior Unrelenting Fury - Accuracy/Damage: Level 50 (27) Superior Unrelenting Fury - Damage/RechargeTime: Level 50 (31) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime: Level 50 (36) Superior Unrelenting Fury - Damage/Endurance/RechargeTime: Level 50 (40) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime: Level 50 (46) Superior Unrelenting Fury - RechargeTime/+Regen/+End: Level 50 Level 28: Invincibility (A) Shield Wall - Defense/Endurance: Level 50 (29) Shield Wall - Defense/Recharge: Level 50 (31) Shield Wall - Endurance/Recharge: Level 50 (40) Shield Wall - Defense/Endurance/Recharge: Level 50 (45) Shield Wall - Defense: Level 50 (48) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 30: Concentration (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 Level 32: Mass Levitate (A) Superior Avalanche - Accuracy/Damage: Level 50 (33) Superior Avalanche - Damage/Endurance: Level 50 (33) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (42) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (50) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 Level 35: Superior Conditioning (A) Performance Shifter - EndMod: Level 50 (36) Performance Shifter - Chance for +End: Level 50 Level 38: Tough Hide (A) Reactive Defenses - Scaling Resist Damage: Level 50 (39) Reactive Defenses - Defense: Level 50 Level 41: Physical Perfection (A) Performance Shifter - EndMod: Level 50 (42) Performance Shifter - Chance for +End: Level 40 Level 44: Laser Beam Eyes (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 Level 47: Combat Jumping (A) Kismet - Accuracy +6%: Level 30 (48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 30 Level 49: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  25. Hello friends. I just upgraded my cpu and now can handle the game beautifully at the 64 setting. That also means I can duelbox as well. So I made second account and will have just ONE toon on it. You guessed it, a farmer! XD That being said, I don't want to rehash the which set is best debate, but rather pose another question. Is Burn such a good power that taking that would justify taking the /Fire secondary? /Bio is awesome and I wouldn't have to worry about dying and I have a build already drawn up where I can be in the +End stance and still be capped out in Res to S/L. With all the heavy dmg that TW does, would that out weigh Burn? Thank you for any replies and help.
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