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  1. Trying out my first Savage Melee/Willpower Brute, and I have questions. This is the build I've come up with in Mids thus far, and I wonder if I'm badly gimping myself. Are any of the primary or secondary powers readily skippable without too much harm? I'm strongly considering dumping Shred, as I'm not terribly fond of melee cones. That would let me move various other powers back earlier, give me skill slots to spend on Weave and a couple other places, and free up a power slot to spend on Energy Mastery/Superior Conditioning, which doesn't really need any slotting. Any other thoughts? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Savage Tigress: Level 50 Science Brute Primary Power Set: Savage Melee Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Villain Profile: Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: High Pain Tolerance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(15), RgnTss-Regen+(15), NmnCnv-Regen/Rcvry+(46) Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(11) Level 4: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36) Level 6: Shred -- Arm-Dmg(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(19), Arm-Dam%(46) Level 8: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37), Pnc-Heal/+End(37) Level 10: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Knock%(23) Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Taunt -- Taunt-I(A) Level 18: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43) Level 20: Super Jump -- BlsoftheZ-ResKB(A) Level 22: Rending Flurry -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(25), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(27), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dam/KB(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Knock%(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), GifoftheA-Def/EndRdx(50), GifoftheA-Def(50) Level 30: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(34) Level 32: Savage Leap -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(39), FuroftheG-Dam/End/Rech(39), FuroftheG-Acc/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(40) Level 35: Resurgence -- RechRdx-I(A) Level 38: Strength of Will -- GldArm-3defTpProc(A) Level 41: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 44: Boxing -- Acc-I(A) Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(33) Level 1: Blood Frenzy ------------
  2. Hi Guys & Gals, This is going to be a bit of a niche guide on Fire Farming in the AE, using a Spines / Fiery Aura Brute as your Farmer of Choice. For those of you interested in this topic, there is a Great Thread on Fire Farming, including some amazing builds and results over ----> here Intrigued with the idea, I posted in that thread (here) but, basically being too chintzy to build one of those High-End purpled out builds, I decided it might be a fun project to see what I could build ... on the cheap, and see how it compared. It occurred to me (eventually) that my post might be a bit of a thread hijack in that High-End thread, and would definitely be too long in any case, with the various updates. SO, I decided to make it a separate guide on Low Budget Fire Farming... Hope you find it useful (or even, mildly interesting) ๐Ÿ™‚ I'm not going to repost the contents of my first comment here, but I will cover the key points in this guide. You should also read the other thread (especially Warlawk's first post) to pick up some important basics. Meanwhile, a couple Disclaimers... ๐Ÿ™‚ First: This is a Fire Farmer... He is designed, built, and expected to spend almost his entire career in the AE running Fire Farm missions at as high a degree of difficulty as he can handle safely. Second: As the title implies, this is going to be a Low Budget, "Farmer Lite" kind of build. If you've never done any AE farming, and you want to dabble, or learn the ropes, inexpensively, this is your guy. Otherwise, the first thread I linked is where you'll want to be for the high-end stuff (and it's a good read, besides). You won't be seeing any Purple, PVP, or ATO sets in this build. My maximum estimate for this guy's build is 50 Million total, and my expectation is that he will be *well* under that. He's going to be entirely self-funded for this project, with the idea that *anyone* who wants to can jump right in and try this with a brand new character and do exactly what this guy is doing. Btw, if you haven't done so, you'll want to get Pine's Hero Builder. I'll be posting the Data Chunk for our Farmer's build(s). Those can be cut and pasted directly into that program, and will be invaluable for knowing how to slot and IO your LBFF (Low Budget Fire Farmer) character. Third: I honestly, have *zero* expectation that he'll seriously challenge the inf/minute numbers of the High-End builds, but he should be able to reach some (decent?) percentage of that, and will well-exceed earning levels of more typical characters. How far he can go remains to be seen. That said, this isn't a "theoretical" build. I am actually playing the exact builds I'll be posting, and we'll see how he does as we go along. Finally: I'm doing this guide in a few installments. While I've done some farming back on the Live servers (way back when), I'm not an expert by any means, so a part of this project is to relate my experiences with these builds, as I jump into the figurative pond of AE Farming, myself. Consequently, I'll be breaking this guide into sections: Phase I -- Beginner Build, Phase II -- Mature Build, and Phase III - Final Build. Currently, I'm wrapping up Phase II as I write this, and am considering what the Phase III build will be... Ok, if you're still here, let's get started.... Create yourself a shiny new Spines / Fiery Aura Brute. Note, I made him as a hero, and after the tutorial, I started him out in Atlas Park. I'd imagine, it would work similarly for a villain, but this is what this guy did. DO take him thru the tutorial, and keep the 2 TO's and the 2 Inspirations he gets from it. That will be your initial shoestring starter fund (although you'll get plenty more, shortly). ๐Ÿ™‚ Sell the two TO's to the trainer by Miss Liberty. Dump the two inspirations on the Auction House for 11 each, and take what you get when they insta-sell. (Tip: You can type /ah to access the Auction House from just about anywhere, which I find very helpful, except in an SG/VG base, or inside an active mission). Those sales should probably net you anywhere from 10,000-50,000 inf. While you're in Atlas Park, DO stop by the P2W vendor (on the plaza by Atlas' right foot). You will definitely want to pick up some free perks there. At minimum, you should grab the free attack powers (Blackwand, Nemesis Staff, and Sands of Mu). Note the first two offer a small bonus depending on your origin, so do grab the right ones for your character. You also want the Inner Inspiration power. That will randomly create 3 Medium or Large inspirations (if you have room in your Inspie tray) which you can use, or sell for additional inf. It can be used every 1/2 hour. You'll also want to look at the P2W's Custom XP rates. The last one in the list is Double XP. It's free, you can stack up to 8 of them, and you'll want to do exactly that. Don't be concerned that you earn no influence with 2XP - You *won't* be making your money from killing stuff. Trust me, that *won't* be a problem. Finally, you also want to disable getting Awaken (resuscitate type) inspirations. You have to pay a little bit for that (1000 iirc), but you just don't want those dropping for you and cluttering your tray. I'll also throw in a recommendation for Reveal (it removes "Fog of War" from a map) if you can afford it (10,000 iirc). If you did OK on your inspiration sales, it's worth picking up. Alright, from the moment you stepped into the tutorial til now (after collecting your P2W goodies) should take about 20 minutes, unless you're completely new to the game. In that case, maybe a 1/2 hour, or so... ๐Ÿ˜‰ If you've played in the AE at all, and if you've wandered into a Fire Farm (either by mistake, or out of curiosity), you probably learned, as I did, that those are deadly places for most normal characters. For our guy, that is going to be his office and playground. That means we're going to have to make some very specific choices initially, just to keep him alive, and eventually, to make him a Fire demigod. That is going to take some time. In fact, our first build is designed for L25. Prior to that, he's just not viable at all (imho). It's crazy dangerous in there! ๐Ÿ˜„ So, let's get him leveled up. This is an AE guy, so I recommend you doing it there. Doubtless, there are several AE missions that will do the trick, but, if I may, I'll give some props to @A Humble Farmer (search on the word Humble in AE). He created some missions that are especially friendly to low level characters. You can run these from L1 onward, and with the P2W attacks, and your first two power attacks, it's pretty easy. My own favorite there is #3297 - Bads' Backyard BBQ. You'll level quite quickly in that mission, especially as a lowbie using the Double XP perk. DO select "Architect Rewards" setting when running this. That will give you AE tickets as you go through the mission. That is your *income*. For every 540 tickets you earn, you can exchange them for a piece of Rare Invention Salvage (from the guy at the top of the stairs) -- that includes Hamidon Goo, Mu Vestment, Deific Weapon, etc. Each of these sells for 450,000-600,000 on the Auction House, and that is substantially more than you'll make by killing bad guys in normal content missions. Initially, you may need to list them low on the Market (due to seller's fees) and take what you get, but once past that point, I generally list them for sale around 480,000 or so to get full value from them. Trading tickets for rare salvage is how you are going to self fund your Farmer, initially. As you're doing this, *don't* train up your character when he levels. You won't need to, and it'll make it easy to make our first build (@L25) Ok... You've been running AE awhile, you've leveled up to 25 (or more), and you've been selling that rare salvage, so you should have several million inf on hand. It is time to commence your Farming career. Here's what we're going to build. L25 Entry Level Farmer | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;982;436;872;HEX;| |78DA9592D94EC2401486A750A86CB20914A3068DA2116DDCEE8D0A181350121EA06| |96084264D216D49E4D217F2CEF5095C12DFC4E50DEAA17320D8C60B2769FFF69BF3| |9F396766EA57E5E8CDE9F521E122279A629AF2B131B0A870AE580343D1FC8490D88| |5B65EA82BAD724F57B4B60024E5C4C875AA512A35FBAA4E4D91A132BDA4BA49A5AA| |4A8DA17C042992677A971A54B7A4F147B4D1EB69528D2A60EC849D9F669FD2767CC| |CDBD430BB6A3FE6FC57D54ED782C07CA5AFB6A48A4E8DCE50AE2BA6355AC0595484| |8AD6E0792E121C364FE641449EF89699CE2C328DA2CEA2DE8EC239C743C816632F4| |544908773E5E1D11776E579058F9F79027EF4F0E809BA3C09D414CEDF8104580D81| |007A837FD4EDF666E13804AC5F5862EC1E24C46A21A155C61E40222CCE17C13EE75| |C9A835C31F4C536187B83BEE2C8E27B8CAD405C1259B2C4D823481AEB4863BE77F0| |6670CD0CF6951DD78D7D3C81E49C9DB37DB9026362E9B7DA3048DE79DBFF190BFCE| |43E109664D343763C64D743F63DE4C043AA23C2397DD8B5E959ECB7C14FEE14E1B0| |AF50627267EC8F30CCE3FE71DB6CFE6B9AE1397E4E333CA3EF69867BF8039AA8CA2| |A| |-------------------------------------------------------------------| This build uses L25 Common IO's throughout. It has nearly capped Fire Resistance (88+%), decently slotted attacks, and the basic building blocks for what he'll need as he matures. It should cost about 2-3 Million to build him, and if you've been following along, this should be easily affordable by now. This is a build that can not only survive the Fire Farm, but use it to continue leveling. The Gold Standard for Fire Farms (based on the other Farming thread) are written by @Brigg. He has several of them. Personally, I like his Outdoor farm #11612 which can be run in about 15-20 minutes or so and gives you plenty of XP and AE tickets. Again, until your LBFF hits L50, you should always be running on Double XP - so, you'll need to refresh that from time to time with the P2W vendor. Let's talk about running a farming mission with this guy. This build is capable of safely running a Fire Farm at a difficulty setting of 0/3 (possibly 0/4). You were expecting +4/8 ??? Hold on, Champ... ๐Ÿ™‚ This guy is a Beginner! You'll find he has Endurance issues, No DEF to speak of, a sub-optimal attack chain, and significant health issues if he aggroes too much, too soon. Healing Flames and Consume can help with that, but they won't be charged fast enough all the time (esp. Consume). That's ok. You'll need to be attentive, and learn how to actively manage him in the farm. In fact, if you struggle at all with that, dial back the difficulty a bit (0/2, or even 0/0) until you get the hang of it. You'll both improve as we go along. Right now, what you have is a guy that shouldn't die on you in that fire farm if you're paying attention. At this point, I'm going to direct you back to the other posts for a bit (the links are up top). You'll want to understand the section on binds and macros, because those are the keys to running your LBFF more efficiently. I highly recommend that you install them -- they'll help a lot! I did things a bit differently, but the actual binds and macros I'm using are listed there in my post. Take your time, I'll wait. Ok, hopefully, you have the binds and macros covered and set up (if not, ask, and I'll try to help). This guy's play style is quite simple. Turn any travel toggles, except Combat Jumping, off (Sprint and Super Jump) to preserve Endurance. Ensure your Shields and Damage toggles are on, and in you go. It helps to target the Boss and wade in close to him, as he's hardest to kill, and will last longest. If Build Up is available, pop that, then your Spine Burst. Then use your single target attacks (on that boss). As you do that, you'll be creating red inspies if possible and automatically using them when you attack. You don't have a real attack chain, so just fire off whatever attack is ready (Note, you may need to press it a couple times due to the binds making and burning reds, so watch to make sure the attack actually queues). Keep an eye on your health, but especially on your Endurance. De-Toggling by running out of Endurance will get you killed quickly. Use Healing Flames for health and Consume for endurance if needed and available. If they're not available, don't be shy about clicking an inspie in the tray. Currently, the attacks will not use blue inspies, so they're there to help the endurance issue. If you get too many clogging the tray, use the grn/Grn macros to convert them. Early on, you won't get Large inspirations, but eventually they'll drop as well. The macros don't do anything with those, and in the other thread, they recommend turning those off at the P2W vendor as well. I left mine on, and in between farm runs, I sell them (they can sell for anywhere between 5,000 - 100,000 inf typically). If they actually start clogging your tray, don't feel shy about using them. Initially, 100K seems like a nice chunk of change to throw away, but after you get a few million from AE tickets, it won't be much of a concern anymore. I'll leave it up to you to decide how you want to handle the large inspirations. In the meantime, survivability in the Fire Farm is your key goal as this build is just starting to learn the ropes. As you do that, you'll be leveling and earning tickets needed to fund his future progress. After a few runs, I think you'll find it pretty simple to manage, and pretty soon, it should start to go fairly smoothly. If not, dial back the difficulty a bit. Keep it super simple and easy as you're learning and leveling. In the next installment, we'll look at improving this L25 build by using some simple IO sets, a few higher end IO's, which can be bought from AH if you're flush with cash, or, with merits... For that last, we'll have to foray into the "real world" of content, and that presents a different set of difficulties. Stay tuned...
  3. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Killer Roach: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Punch -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg(46) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx(15) Level 2: Haymaker -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(19) Level 6: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(19) Level 8: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(9), Hct-Dmg(11), Hct-Dmg/Rchg(11) Level 10: Adaptation Level 12: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(15) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(23), Prv-EndRdx/Rchg(42), Prv-Heal/EndRdx(42), Prv-Heal(46) Level 18: Rage -- GssSynFr--Build%(A), GssSynFr--ToHit(27), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--ToHit/Rchg(50) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25) Level 24: Kick -- Empty(A) Level 26: Tough -- Ags-Psi/Status(A), ImpArm-ResPsi(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31) Level 28: DNA Siphon -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/Heal(34), TchoftheN-Heal/HP/Regen/Rchg(36), TchoftheN-Heal(36) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), ShlWal-Def/EndRdx(37), ShlWal-ResDam/Re TP(37) Level 32: Foot Stomp -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(33), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34) Level 35: Genetic Contamination -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(40) Level 38: Parasitic Aura -- RechRdx-I(A) Level 41: Soul Tentacles -- Empty(A) Level 44: Dark Obliteration -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/Rchg(45), CldSns-Acc/ToHitDeb(46), CldSns-ToHitDeb(50) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(21) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------
  4. Okay, this isn't REALLY a "Guide" so much as a set of pre-prepped builds in Mid's/Pine's. The basic touchstones are more or less identical across Tanks, Brutes, Scrappers and Sentinels. So I'm going to provide the templates pre-built and slotted out for Invuln, Fighting, Leaping, Maneuvers (when needed) and the basic expectations for Health and Stamina. Just plug in your attack primary/secondary and go to town. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Invuln Framework: Level 49 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(7), RctArm-ResDam/EndRdx/Rchg:40(7), StdPrt-ResDam/Def+:30(9), GldArm-3defTpProc:50(9) Level 1: [Empty] Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13) Level 4: [Empty] Level 6: Dull Pain -- Empty(A) Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(13), RctArm-ResDam/Rchg:40(15), RctArm-ResDam/EndRdx/Rchg:40(15) Level 10: [Empty] Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19) Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23) Level 16: Kick -- Empty(A) Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19), ShlWal-ResDam/Re TP:50(29), Rct-ResDam%:50(29) Level 20: [Empty] Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25) Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27) Level 28: [Empty] Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31) Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;988;479;958;HEX;| |78DA7D52DB4ED45014DDA7D37160E8C0807343E70224C620C944C47762448CCA242| |4637C9D94E13034D4CEA42D288FFE822FFE853FE05F2004FD082F891A7DAB7BCE5E| |0162134FD2AE9EB5D75E7BB5A79DD71BCEFBC76FD649390F7D378A7ACFDDE04087D| |98E3BF0FAC4ABF824383AF48385CDD07DA95F0DC3831C934D51F536F49E0E22DD16| |8D0EDD1DCFF7E2E39B2877B4AF75BB7B38E2E76E1CEA6010EF53617B38F4DB9BDE6| |03FF6828163765BDA1DF1266F36DD91D6BB0E5471A0A3E8FAA391D76F3F08FBB1D7| |EF75DC28D6E1718D63DCE2EB64926F6A9C34C9D2123FDCB6C96E0A5E6B01170527A| |A8C0DC67B19A2559B92F1FAC8064A0C32EAA714F2BF80BF059D3F571A4EB9214BA6| |81B26382CE98C9C122870C0E324C23C33432188B0FCB44536898C2CC22661631730| |E33CFD9BC006D01E6259897605E81B9C5873383683326DA27EE9E45F76C59897349| |B0FE4C26D47F5C79BB0C5B94D15046B40AA2D510AD8668366BABA2555598DF80F96| |71E3C8FDAFC3F3533A8C2CD0D081A10342158E25A0BB5D60A196E0198FC77D56DC2| |4AC84869D9BEF841923BA9EADD14B39A62D652CCFD14B39562B66D8C65461966B24| |8941126F992BFF8EB50FD76C9586A513EB0F542BE87F554CEF76BAAEBFB25A3D43B| |4B8EE5ADE05F5CC3EEBE| |-------------------------------------------------------------------| Invuln Framework - Tanker (Invulnerability).mxd
  5. So I first off the only Brute I've ever created was a stone/stone Brute on live which I leveled to... 20 I guess? Now I really like the look of spines and the bio armor parts, and having near to none experience on how I wanna build my brute I went for the looks only. He is now 43 and when it comes to doing just the regular content I don't regret picking this combination at all. However, as for now I don't have a single character dedicated for farming purposes so I wonder If I could also build him towards AE farming (perhaps making a second build for exactly that purpose that I can switch to). I guess if I'd ask if he can compete with spines/fire or rad/fire the answer would probably be no, judging from the fact that all the farming builds I saw all over the forums are nearly always spines/fire or rad/fire, and I obviously can't do any fire farms with bio afaik. But whar about lets say... smashing/lethal farm maps or anything around that corner? Is spines/bio viable of being a decent farmer or would it more likely be a pushover when it comes to fighting hordes of bosses?
  6. What is better for sloing avโ€™s and tfโ€™s brute or scrapper. Was thinking ?/wp any suggestions im up for anything
  7. Mitchman

    SS/SD vs Elec/SD

    I have a Elec/SD toon right now that i love for general content, but i cant help but think SS/SD would be super fun. Anyone have any opinions on which is stronger and why?!?
  8. Hi there, I'm looking for an endgame build for a Savage Melee/Regeneration brute. Cost is no object. Ideally I'd just like to be able to rip through enemies quickly and survive the experience; not really looking to tank, as this character is mainly played solo or as part of a duo (other character is a fire/kin controller). No travel power necessary (currently using beast run both for theme and because it makes me lol) and I'm not too picky about power/epic pools, but would like to avoid Sorcery. The only Incarnate ability I'm sure I want is the Mighty Judgment because it works for the character, but I'm open to all other suggestions. Any help or guidance would be appreciated! Thanks in advance!
  9. When CoH launched back in 2004 people were literally in awe whenever they saw a 2 ton chunk of sidewalk teleporting or walking around to save the day. They could sit in the thick of it and go cook dinner, while other tanks had to be more active. Granite was essentially god mode back in the day, bar few enemy types, a Granite tanker was not dying. That was balanced out by being nigh unmoveable. It couldn't run, jump, or fly. Its powers suffered a huge debuff to recharge speed and damage output, so it wasn't killing anything either. But it excelled at holding agro, and taking the hits the rest of the team or raid couldn't. *ED came by and nerfed everything across the board, this (rightfully) took away a Stone Armor tanker's immortality with Granite Armor, but the massive debuffs persisted as it could still out tank everything else. *IO's came by, and made it so other tankers or brutes since they had been introduced when CoV launched could build themselves to be nigh unkillable gods, Stone Armor over the years saw a massive reduction in the number of people playing the powerset as overcoming those limitations the set had since launch became a waste of time when someone could turn an Invuln tank or the recently added Willpower tanks into gods. *Incarnate content came by, and all the powersets further benefited, leaving Stone tanks to collect further dust. As just about anyone is aware the standard rule of thumb, is that people almost will not play a Stone Armor character without a Pocket Kin. Given all that, what I would suggest, which in order of priority.... 1. Let Stone Armor Tankers in Rooted or Granite jump or fly. The limitation to do so is kind of silly considering we are all superheroes, what's to say a Rock Golem can't fly? Maybe a magic spell was placed on them that let's them , or they have some really advanced rocket boots? With the new addition of Force of Will, I think Mighty Leap would be a great fit for a chink of sidewalk landing on a mob of 5th Collumn flattening Nazi's left and right. 2. Let's ease up the -damage (which is -30%, I mean why would getting punched by something weighing 2 tons cause less damage? The weight alone should crush its puny target). 3. Let's ease up the -recharge (which is -65%, hasten is a +70%, so you get slightly better than baseline recharge with hasten running, perma hasten is pretty much impossible in Granite as well). Perhaps we have a -50% speed debuff on Granite/Rooted (perhaps 25% per power) paired with a -30% recharge reduction, which is still a significant overall debuff to a player, albeit less severe than the current debuffs. Like I suggest, the first proposed change would basically be for thematic purposes and doesn't really effect combat, just gives players more choices on how they get around. The other 2 would have an impact on combat, but I think in the age of IO sets and incarnate content, these would make people enjoy playing the powerset more, but not completely break the set outside of a reasonable balance. Any thoughts?
  10. I would like to find a Radiation Melee/Fire Aura Brute leveling build. Iโ€™ve found several that are maxed out including IOs. The problem with them is they arenโ€™t designed for getting to level 50. A prime example is they are missing Consume (FA) which really helps at lower levels with endurance recovery. Thank you.
  11. Looking for a Brute Spines Fire Guide to make a farmer for the comic map
  12. Having a lot of end problems on Savage, with this brute and also my scrapper, both who are lvl 50, but can not seem to get endurance to balance itself out, is it because the set has too many AOE's. Thanks in advance. If someone has a Pines build I would be most grateful
  13. What is the best fire farm mission outside of AE if any (brute spines/fire) (Brute SS/Fire)
  14. Salutations all! I've been playing an Elec/Elec Brute and loving it. It's cured my Altoholism. I just hit 34, which is twenty levels higher than about forty other characters. I'm really enjoying everything from the play style to the aesthetic. Has anyone else out there had decent experiences with the pairing? One thing I've loved is sapping an enemy's END to 0. I've seen mentioned elsewhere that this basically does nothing against higher tier enemies as they can apparently just use their abilities at 1 END. Any truth to this? If so, do Elec builds and Energy builds just not have a secondary effect, realistically? Those with more experience here than me, what do your builds look like? Do you have any advice for those of us crawling out way up to 50 and beyond?
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