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About Me

Found 42 results

  1. My character, Mara, is a Praetorian. When she reached level 14, Calvin Scott became her active contact. Instead of introducing her to Crow, he gave her his mission arc. It turns out his story arc involves killing Crow. As soon as she accepted Scott's mission, Crow's and Dr. Helix's story arc became inaccessible. I thought I had an easy fix for Mara. I got her level up to 22, ask someone to open Ouroboros Portal. It's not working. The portal said that it rejects her. Come on! I know she has done many dirty/questionable things, but she is level 22. Why would it bar her from entering? Later I realized her supergroup has a Pillar of Ice and Flame. How stupid I am. She ran the story arc, completed her first mission, and then got stuck. Because she is a loyalist, the resistance gate will not open and let her speak with Crow. She didn't have his number at that time. I guess her last option is to ask one of her supergroup members. That member must belong to the resistance group and roughly at the same level as Mara, or higher. Let us imagine this. A loyalist is asking her colleagues if they are a resistance member. If they are, they will bring her into their hideout deep underground. I hope this is going well for her. If anyone has a better solution, please let me know. Thank you.
  2. controllers patron power from mace mastery scorpion shield cant be enhanced with resist IO sets even though it gives toxic resist, if it gives a resist shouldn't you be able to enhance the resist? also controllers epic pool from stone mastery earth's embrace gives toxic resist as well and can be enhanced with resist sets, they both give the same resist yet one cant be enhanced why is this? this seems like a bug to me
  3. more specifically when you use Genomic Evolution with Offensive Adaption it is supposed to give you a range bonus and it does not, I tested the other two adaptations and the auto power works fine with them according to Mids its supposed to give you around an 15% range bonus but it gives nothing in the combat attributes (and yes i for sure have the auto power that gives the ranged buff i triple checked) these screenshots are from the beta x64 server if that matters i was trying to get max range possible for fun based on a Mids build I did
  4. The second mission from Talos contact Andrea Mitchell is "Defeat Lead Cultist, His Coven" (banished pantheon). The mission briefing tells you explicitly that you will need a team with at least 2 players. There are 2 chests, in different rooms, that have to be clicked simultaneously. Or at least, that was the design, and how it was on Live. But when I just did the mission, a single person needed to click one chest, and that part of mission was complete. I can understand if a few bugs have crept in, but I really don't like it if that mission was intentionally dumbed-down to be soloable. We did this on the Torchbearer server, and there are plenty of players around with whom to form a team. If it's a bug, I hope the staff will eventually fix it. With unpaid volunteers, I can't really complain. We have a LOT that works. 🙂
  5. I am not sure if this has been posted before or if it is an actual bug... I have slotted a few low level Invention: Recharge Reduction enhancements (level 10 and 15, I'm low level what of it! :p) and the percentages seem to be off or I am not understanding how they work. I currently have 3 rank 15's slotted in the Chronos power, each of which give a reduction of 19.2%. While the total percentage showing on the pop-up tool-tip is 57.6% the 90 second cool down is changed to be only 57.11 seconds which is a reduction of 36.5% I have noticed the same with the rank 10's which are 11.7% and 3 of them only lowered the power to 66 seconds when the tool tip showed the percentage reduction as 35.1 it should have been 58.4 seconds. This is the only type so far that I have noticed that the tool tip percentage did not match the actual reduction. I have a few damage and accuracy ones slotted in my offensive powers and those numbers match the percentages shown in the tool tips. As well as the the 3 rank 15 DO's I have slotted in stamina recovery show the correct increase for the percentage shown. I remember from a long time ago that there was diminishing returns on the enhancements but the tool tip usually indicated that the percentage was different as you slot more of the same type. That may be what's happening here but I am unsure due to other enhancements don't seem to be affected or are showing the correct info on the tool tip.
  6. 331

    Double Twinshot

    While doing the "Meet the Gang" mission from Twinshot, I came across a bug of some sort towards the end of the mission. I was heading from the 3rd floor of the map to the first floor to help Grym fight the Arachnos, with Twinshot, Flamebaux, and Dillo following me. They dragged a bit behind since I was using super speed so they didn't arrive until close to the enemy being defeated. When the enemy was defeated, the next step was for me to speak to Twinshot, when I was about to talk to the original Twinshot NPC that was following me, another Twinshot spawned at that time. Has this happen to any else? I reported it, but the GMs say it's the first they have heard of it. Here's a screenshot from my mission.
  7. So some discussion concerning the CoX RNG had me dig out my chat logs and look for everything that was "rolled a" and check the RNG seeding. With 208,000 samples (as I didn't consistently log chat), I saw the attached results, when every number's decimal portion is truncated (so 19.2 -> 19, 0.02 -> 0, and 100.0 which happens sometimes -> 100; that's why the 100 bucket is so odd). There appears to be a subtle but definitely present bias in the City RNG toward high values. The graph of the 1% buckets: And I've attached the excel worksheet with my data. I generated it with grep 'rolled a ' chatlog\ 20* | sed -E 's/.*rolled a ([0-9]+[.][0-9]*).*/\1/' | awk -F. '{ print $1 }' | sort | uniq -c But this isn't especially difficult to do and I expect any similar piece of code would suffice. RNG.xlsx
  8. i26 Unbindall (Keybindreset) I use it like it's an attack in the chain. A How to Recover Guide. by qwy Preamble Personally, I've found using them often means never really needing them. If you're unfamiliar they wipe your active (Client managed) bind file clean. It's all gone. No more binds you had a hand in. No option for recovering them. They have ceased to be. It probably sounds like I was being facetious with the title and first sentence. I wasn't. Commands adside, the result of a glitch, a hiccup loading a bind or even certain input errors can result in the same end effect. I used to use a popular movement based bind set that is constantly loading files. Often, as things started heating up, BOOM! Bindload misfire! Heavily modded keys, all make with the bye bye. Around the 112thteen time, is when I first met unbindall, our eye caught each other across a busy cmdlist. I knew right away, I was on a road to recovery. Of healing. We got pretty serious, right away. I learned some hard lessons in the beginning but, I kept looking for excuses to get together. Peppering bind files with it like a love struck middleschooler, defacing a textbook with the name of their first crush. The most meaningful of which is a reset on every alt, I hit constantly. The more I'd hit it the fewer problems I'd have. This is typically how I turn off ninja sprint or, beast surge, I can't even remember the last time I even had a problem. Unbindall is the wind that gives my alts wings, their license to soar. Example CTRL+R "up 0$$down 0$$forward 0$$backward 0$$left 0$$right 0$$camreset$$unbindall$$bindloadfilesilent @/Global.txt$$bindloadfilesilent @/Rojas/General.txt$$bindloadfilesilent @/1/A.txt$$bindloadfile @/Rojas/1/A/1.txt" 1. The First Step Without a few ducks lined up, ahead of time, this command is a bad day, waiting to happen. There's a lot of heads on this hydra. It's a little hard sticking to a single step and have it provide an actual value, on its own. I'm going to bounce around two key points with this and, recovery methods are going to get the most stage time. The second especially if, like me, you've got mad altoholism, is ongoing to be an evolution. It's certainly, the most daunting step, cultivating a global bind profile. If you just have a couple of characters and playing at lower levels, it's not important yet although, the concepts here will help you save and recover just as well. In all scenarios, knowing what's on the active file, what you actually want on it, what should be accessible to all alts, what the current character needs are, where the hell are all these files and how you're going to get them where they need to be, is a long road but it starts with knowing what you already have. That's where bindsave comes in. 2. Active, original and default files AKA Keybind.txt and the spectors. Even if you just have one main, getting familiar with some of the inner workings isn't a bad idea, if you've got a lot of advanced level alts, a global bind profile is a really good idea. A hot of the presses copy of the original bind file is a great start. That puts backing up your current active files on the table and of course, methods to back up and load. so, let's start by getting the client interface tools involved. Part way through, we're jumping on the fast track for a comparative argument on the value of this guide. We need to backup the active file and to get a fresh copy of the original file. We can't actually see either, only copies that are first, parsed in an order that's based on numerical values of key ID. More on that later. The one file we can see, is Keybind.txt, aka the default file. There seems to be an artifact of a default version of this file we can't see. It occasionally loads, onselect, of the big dropdown. It might not happen here however, check the work, along the way. It's not a problem these steps won't overcome, incidentally. Keybinds.txt is a long-term committed. love triangle with /bindsave and /bindload. Those commands are almost short enough to be a viable recovery plan using a slashcommand. For one alt, anyway. Navigate to the root of your installation folder. If you're having trouble, search for cityofheroes.exe, it's in the folder we want. Once you find it, copy and paste it right in the root, there. It might not be important, I actually don't even care what's on it. You might later, so, if that happens, there it is. If you're feeling confident, login an established alt, with lots of work done, or, for the less confident, there should be some of your influence on a new characters bind file if you want to roll a new one. If you're not sure, enter the following bind in to chat. Change CTRL+' , if you already have something on that it. 2.1 Test bind /bind CTRL+' "t $name, I'm a copy of the active file" In all cases, we have our copy of the root, we're logged in on a character, known to have an altered bind, let's save over the keybind.txt. Within the client, navigate to the option menu's, keymapping tab, and hit the top-right, blue button, "save to default". Go back to the game folder and copy and paste it again. Open up the copy, make sure you're seeing what you expected to see. The bind above should be on the second line, if you used it. So, "save to default", and, "load from default" are keybinds.txt's side pieces. Renaming the file between saves, you could backup all your toons this way. I wouldn't but, you get the idea. On left side of the keymapping tab, is the big dropdown, I mentioned, you could set it to original, hit save to default, go back to the folder, change the name of keybind.txt to global.txt, (this is that thing I keep talking about.) change the name of the copy we made before this one, back to keybinds.txt, navigate back to the options Keymapping tab and hit the second from top blue buttons or, just run this. 2.2 Back on the fast track /bindsave$$unbindall$$bindsavefile KeybindsNEW.txt$$bindload In fact, we could of skipped this whole thing with; 2.3 The step skipper /bindsavefile c:/CoH/UnbindBackup/Active.txt$$unbindall$$bindsavefile c:/CoH/UnbindBackup/OG-Fresh.txt$$bindload$$bindsavefile c:/CoH/UnbindBackup/OG-Root.txt$$bindloadfile c:/CoH/UnbindBackup/Active.txt The point was, to put in to perspective the difference between commands ready to trigger vs, relying on the interface alone. The keymapping tab's dropdown should probably stay on default however, the deeper down this rabbit hole, the less important the entire tab becomes. The command finished all the heavy lifting. The original copy was made and your active binds have been restored. Let's take a quick look at the new file. It should be in a folder named data with keybind.txt. Although, If you haven't already made a data folder, you don't have one. Make one now, it's good. Unnecessary here but, I'll have more on that in future guides. After you generated the data folder, before opening it, go to the piggs folder. Inside is KeybindsNEW.txt. Move it to the data folder and get familiar with it, before adding to it. Ideally, it grows into something useful for all your toons but, in those catastrophic moments, your binds are going to be down anyway, and this guide is about getting them back. Getting back on track, it's a catastrophe, your binds are down, this file, as it is now, those are the binds in play. Having had that bird's eye view, adds a bit of calm to the situation. Opposed to having your team watch you autorun, full frontal leeerroooyy style, in to the AV, while you're navigating to the blue buttons, let's take a look at some other options. 3. Back to the catastrophe The first thing we need is some backups. However, we're going to skip that for the time being. Ideally, they're created with commands, that can easily exceed the chat character limit. This brings popmenu's and custom.windows in to play. So, keep that in mind as we cover the restore options, below and, grab the commands for save and load, that suit you. With that, partly, out of the way, here are the choices; the big blue buttons, slashcommands, macros, popmenus and custom.windows. 3.1 Macros If they're already in your tray, it's fixed, game on! Otherwise, you'll have to get them there. Relative Path /macroimage "TalonsOfVengeance_MorbidCut" "SuperflySnuka" "camreset$$unbindall$$bindloadfilesilent Binds/global.txt$$bindloadfilesilent Binds/AT/general.txt$$bindloadfilesilent Backups/XXXX/binds.txt" Absolute Path /macroimage "TalonsOfVengeance_MorbidCut" "SuperflySnuka" "camreset$$unbindall$$bindloadfilesilent c:/CoX/Binds/global.txt$$bindloadfilesilent c:/CoX/Binds/AT/general.txt$$bindloadfilesilent c:/CoX/XXXX/general.txt$$bindloadfile c:/CoX/XXXX/build2binds.txt" /macroimage "TalonsOfVengeance_MorbidCut" "Custom Window" "customwindowtoggle ." /macroimage "TalonsOfVengeance_MorbidCut" "my pop" "popmenu NameOfWindow" The first one works for a basic global environment. It grabs the global bind file, a bind file, unique to that AT and another one unique to the active environment (build, interface or play style) Edited for your situation, it's like nothing even happened. The other two, just move the situation to step 2. Without the legwork upfront, none of them excel. 3.2 Popmenu - and, why not? 2.1 True, the bindload option requires a reboot. But, if you command the command to command chat to write the command... Relative Path: Option "Recover" <&show chat$$beginchat /"chatloadfile Backups/XXXX/chat.txt$$optionloadfile Backups/XXXX/options.txt$$wdwloadfile Backups/XXXX/wdw.txt$$bindloadfile Binds/global.txt$$bindloadfile Binds/AT/general.txt$$bindloadfile Backups/XXXX/binds.txt"&> Option "Bu&tton Machine" "show chat$$beginchat /bindloadfile binds/Macros.txt" --- Absolute Path: Option "Recover" <&show chat$$beginchat /"chatloadfile c:/CoX/XXXX/chat.txt$$optionloadfile c:/CoX/XXXX/options.txt$$wdwloadfile c:/CoX/XXXX/wdw.txt$$bindloadfile c:/CoX/Binds/global.txt$$bindloadfile c:/CoX/Binds/AT/general.txt$$bindloadfile c:/CoX/XXXX/binds.txt"&> Option "Bu&tton Machine" "show chat$$beginchat /bindloadfile c:/CoX/binds/Macros.txt" ...and, press enter. Voila! The first option loads the window preferences, chat setup, options settings and the 3 bind files for the global scenario I mentioned above. With the character limit raised, we're far from having to worry about command lengths. The second, a macro button machine file (patent pending). WIth this idea, once this file is loaded, the keys will generate macros that perform whatever variety of commands you can think of. Here's an example. 1 macroimage Brawling_ComboLevel1 Melee "powexectray 2 5$$gototray 9$$bindloadfilesilent @/!/152.txt" 3 macroimage Brawling_ComboLevel3 Range "powexectray 1 5$$gototray 9$$bindloadfilesilent @/!/352.txt" Q "macroimage TalonsOfVengeance_MorbidCut Q targetcustomnext enemy Quantum" E "macroimage v_archetypeicon_stalker E beginchat /bind E targetcustomnext notteammate notmypet base " Example macros were readily available for cut and paste. they're kind of useless here 2.2 Popmenu/sub menu Here's an example submenu with a reset macro to restore individual alts? Menu "Oh yes" { Divider Title "- There Here-" Title "The Dream Team is Here" Divider Divider Option "Super Fly Snuka" <&macroimage TalonsOfVengeance_MorbidCut "Super fly" "bindloadfilesilent @/Global.txt$$bindloadfilesilent @/Snuks/General.txt$$bindloadfilesilent @/Snuks/RelevantPathStuff/binds.txt"&> Option "Jack the Snake" <&macroimage TalonsOfVengeance_MorbidCut "Jake the Snake" "bindloadfilesilent @/Global.txt$$bindloadfilesilent @/Snakie/General.txt$$bindloadfilesilent @/Snakie/RelevantPathStuff/binds.txt"&> Option "Iron Shiek" <&macroimage TalonsOfVengeance_MorbidCut "Iron Shiek" "bindloadfilesilent @/Global.txt$$bindloadfilesilent @/Shiknessest/General.txt$$bindloadfilesilent @/Shiknessest/RelevantPathStuff/binds.txt"&> Divider } In all cases, access to a popmenu, is going to need a non-bind solution to make it pop (Read, Macro). With the potential of hotkeys though, once it's open, it's got a bunch of potential to help keep you alive until binds are back up. Either way, not a bad option to keep in your back pocket. 3.3 custom.window By far, the best choice, in this particular circumstance, in my opinion. No need to look for it, no confusing it with something else and depending on a couple of other factors, a character limit, well above anything we'd want here. Window . 0 0 100 150 Button "" "" Button Apps "macro_image GenericPower_AutoOverlay APPS popmenu APPS" Button "" "" Button ToonLaunch3000 "" Button Relative "unbindall$$bindloadfilesilent XXXX/global.txt$$chatloadfile XXXX/chat.txt$$optionloadfile XXXX/options.txt$$wdwloadfile XXXX/wdw.txt$$bindloadfilesilent Binds/AT/XXXX.txt$$bindloadfilesilent XXXX/General.txt$$bindloadfilesilent XXXX/build1binds.txt" Button "" "" Button "" "" Button Absolute "unbindall$$bindloadfilesilent c./CoX/XXXX/global.txt$$chatloadfile c./CoX/XXXX/chat.txt$$optionloadfile c./CoX/XXXX/options.txt$$wdwloadfile c./CoX/XXXX/wdw.txt$$bindloadfilesilent c./CoX/Binds/AT/XXXX.txt$$bindloadfilesilent c./CoX/XXXX/General.txt$$bindloadfilesilent c./CoX/XXXX/build1binds.txt" Button --- "" Button Macros "" Button "Super Fly Snuka" <&macroimage TalonsOfVengeance_MorbidCut "Super fly" "bindloadfilesilent @/Global.txt$$bindloadfilesilent @/Snuks/General.txt$$bindloadfilesilent @/Snuks/RelevantPathStuff/binds.txt"&> Button --- "" Button "" "" Open 0 End Example: Snipped from custom.window. Yea, I named it, ".". 4. Adding the ability to use Custom and Pop menus The stickied guides for adding these menus are great! Easy to understand and the options themselves, won't require as many steps as I've got here. I've got a lot to learn. I'm more inclined to experiment. Blowing up stuff is more fun than documenting an explosion. I've really got a lot to learn... Check out those guides, if you haven't. Then, set yourself up with a couple of options to restore. 5. Generating the backups to load So, the commands that save are the same as the ones to load, the only difference, is the actual word, "save" and "load". Once you've decided which option you'd like to use, edit the paths, "XXXX" as the character name and make a copy of it. From there, change the, "loads" to, "save" or the, "saves" to, "load", leaving you with a matched set. Don't forget to save after big changes, high holidays and on leap years. Get a real text editor, if you don't have one and lookout for future guides, exploring the potential of file managed, global profiles. 6. Anti-climatic conclusion and... unbindall, the reason it hasn't stomped out my spirit? Combined with a following bindload, or series of bindloads, in a single command, they all happen around the same time. You always want to write them in the order you want to execute. Consider the last string in section 2, there would have been no need to go to the install folder at all, it generates an archive folder and saves the active bind file, unbinds everything and saves a copy of it in the new folder, and uploads the original keybind.txt and saves a copy to the new folder and than loads the original active bind file like nothing even happened. As I was writing this out, I decided to test what would happen if I shuffled the order, some of the results were unexpected so, it never hurts to test things under controlled environments. Ultimately, the first pass was the plan I was trying to execute and in that order, it did exactly that. Disclaimer If any additions, corrections, errors or elaboration stand out, let me know. If anyone recognizes work that should be contributed to another author, I'm more than happy to remove, extend credit or take whatever steps are appropriate to remedy the situation. Hope this is helpful.
  9. Somehow the effect of Bitter Freeze Ray from Ice Blast got changed from the expected chunk of ice to one of the electric ball holds. This happened after I had been playing a new electric/electric corruptor in case that has anything to do with it. The ordinary Freeze Ray still displays the ice as expected.
  10. I noticed a bug within the island of Peregrine where the Parking lot (near the portal) has limited/non-regulation access. Hope this can get fixed because it would be a huge help to the pedestrians in the area! Here is a link to the image https://imgur.com/gallery/9UlCuWj
  11. Even though the power description says KD, the mag of the power changes as you level and at level 33 breaks .90 which turns it into KB. Suspect this is a bug as no other KD power changes mag as you level like this that I am aware of.
  12. Updated today, and now my mouse camera controls no longer work. I've tried updating drivers, reinstalling the game, restarting my computer, swapping keybinds around, ect. No change what so ever. The mouse buttons still work for interacting with everything, I just can't turn without using the keyboard. I'm kind of at a loss here for what else to do.
  13. I looked and didn't see anything directly related, so I will make a thread about my bane of existence on Homecoming, or as I like to call it: The league bug. Leagues are typically formed for Hamidon raids, Rikti mothership raids, and Incarnate Trials. Most typically, the raid or trial leader will invite people as they come, and then organize them into teams later. It is easier for the raid or trial leader, quicker, and the raid or trial leader won't receive a tell from the player asking why he or she hasn't been invited yet. However, if you invite someone to join your league who isn't already on a team, the game sometimes (seemingly at random), won't actually place the player in a team. The league window will show that player in the team, but if that player opens his or her team window, that player will see that he or she is not actually on a team. Global friends can also apparently see that that person is not actually on a team. There is no way for the league leader to know however, unless that person realizes it and mentions it to the league leader. The ramifications for the league bug don't impact Hamidon raids. The league bug definitely hits it, but few people notice because you actually don't need to be on a league to get your rewards from Hamidon raids. You only need to get in your attack chain. The real problems are with Rikti mothership raids and Incarnate trials. People show as on a team in the league window, but actually aren't. If that person is on a level 40 Controller, they're not being sidekicked up to level 49. Up against level 54 Rikti, that is one very dead level 40 Controller. In addition, those affected by the league bug in Rikti mothership raids don't get full Vanguard merits. There have been many Rikti mothership raids where, at level 50+1, I would only get 550 - 700 Vanguard merits where most on the raid got double that. Why? Because the game only counted the Rikti I personally damaged, not the others that the league window showed were on my team, as I was not actually on a team. I also strongly suspect that the league bug is the root cause for people being booted from locked league teams in Incarnate trials. League leaders are locking teams, but some people are not actually teamed despite the league window showing otherwise. Once the trial starts, those who aren't actually teamed are booted because the team they are supposed to be on is locked. The only thing I can think of that can get around the league bug is to form teams the old fashioned way. Once people have set teams of eight players, then, and only then, form the league. I do not recall this bug before sunset, and I routinely lead Rikti mothership raids and was a team lead in Hamidon raids. I would really greatly appreciate it if it was looked into.
  14. Not sure if this was mentioned already, couldn't find it anyway. When at the trainer and choosing a title to set, the preview is too dark to see what it will look like. In the image I've chosen 2 additional titles for the name, but they are hardly visible in the preview.
  15. I already advertised this publicly in a different forum, so I might as well make an official bug report out of it. The Superior Defender's Bastion has 18.5% recharge enhancement, just like the regular Defender's Bastion. The superior version should be 25% stronger (23.1875%). Sorry proc lovers.
  16. While fighting Pumicites in the Hollows, specifically Grendel's Gulch, they would seem to wink in and out, leaving just their shadows - they did not appear to be otherwise affected. Everlasting Zone/Mission: The Hollows -928.0 -527.7 -1735.7
  17. You can put Enhancement Boosters in the newest Unique enhancements.
  18. [edit] I just checked one of my alts and that doesn't have this problem. ... but I checked my main again and it DOES. In one of the Homecoming patches, a mistake was made on the Info panel. The one where you right click someone to look at their badges. If I look on the info panel at badges, it looks fine, but it's NOT. When I mouse over any badge on the info panel, the badge enlarges and the name is supposed to be displayed below it. BUT somewhere along the line, the name has been put BEHIND the badge, so you can't read it very easily.
  19. I just made a Rad/Rad Tank. i wanted all my powers to be black. the primary set is correct. the secondary powers though when i choose Dark Radiation the Atom Smasher Power inmy secondary gives me the Bright Radiation color pallet. I thought to go bright and when i go with Bright Radiation my Radiation Syphon only offers the Dark Radiation pallet. I have had to go with the original for now but would like to be able to custom my powers to match the image i have in my head for my charcter.
  20. Hey guys and gals did they reduce the amount of influence in ae missions? I am running a +4 / x8 exemplared fire farm with hubby and a sg mate who is sitting at the door. SG mate was saying how the influence is not the same. At the end, even though we had 3 players, it only gave 18 mil each. Where as it use to give more like 24 mil each for the same farm. We are all level 50+ and no xp boosters on. I checked previous patch notes and saw nothing, but not sure if that kind of note would be with patch notes.
  21. If we have dp/ta we will always be one weapon short in the left hand. So if we pull pistols then use TA then the bow will not be there, the animation does play and the arrow shows. Conversely if we use TA then a DP move only the hand that didn't have the bow shows the gun, the animation still plays as if it was there.
  22. I use the Reunion server. Most of the time I try to enter or leave a mission instance, the loading bar freezes and it returns me to the login screen. After i type my password to reenter i get a pop-up that says "your account is already logged". If I type again it lets me enter without showing the EULA. I tried numerous time and the loading screen always take at least 2 minutes even when it doesn't crash. I tried to lower the graphics but it didn't change anything. Also I noticed it happens more often in the Imperial City and King's Row zones. I would like to know if I can do anything about this, thank you.
  23. It was the last thing I needed for the Field Crafter badge, but I still have neither. I ran the tutorial solo, and got zilch. Then I teamed up with an alt who ran the invention tutorial with me tagging along... they got the Inventor badge, I still did not. I read the pamphlet, I got doodly squat. She reads the pamphlet, she gets the badge. Screenshot attached. Any help is appreciated.
  24. Hi friends, posting about an issue I've had a couple of times on Mac where the audio is broken and begins crackling. In the past I've ridden this out and subsequent updates eventually resolved it; however it is currently still broken for me. For fellow mac users, I figured we can use this thread to provide more debugging information to help devs create a fix for this. System Details: macOS Mojave 10.14.6 2.4GHz Intel COre i7 16 GB RAM Audio Format: 48,000 Hz My strong suspicion is that this may be a wine issue, specifically the file "winecoreaudio.drv" which is the driver for wine. Beyond this I am a bit out of my depth. However, I found a solution that works for the time being for me: 1. Open "Audio Midi Setup" app on your Mac (this should be in utilities, but you can also just use finder) 2. Select "Built-in Input/Output" from the menu on the left in the app 3. Change the Output from 48,000 Hz to 44,100 Hz (48,000 Hz appears to be the Mac default--I checked 3 different Macs) So far I haven't noticed any audio degradation from doing this in game or other applications, but again if anyone else has these issues let me/devs know please! x DK
  25. There seems to be a bug that was introduced last year. When I look at someone else's badges (INFO panel), hovering over them, when the badge enlarges and the name underneath it appears, there seems to be a dark box that appears over the name.
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