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About Me

  1. For those who haven't seen yet we got a treasure trove of fun data today about all the AT's and combos. One set I have always loved thematically, and was very excited when homecoming launched was some changes to the set for Sentinels. Can't say I was surprised that Ice Armor was the least seen defensive set at 50 especially when compared to the top 3 and Ice Armor being near the bottom with every AT it is available to, but I do still feel like it would go a long way if this bug with Frigid Shield was addressed making ice armor more attractive to Sentinels.
  2. Updated today, and now my mouse camera controls no longer work. I've tried updating drivers, reinstalling the game, restarting my computer, swapping keybinds around, ect. No change what so ever. The mouse buttons still work for interacting with everything, I just can't turn without using the keyboard. I'm kind of at a loss here for what else to do.
  3. I have a profile for my Fortunata and one of the powers I chose is Foresight. When I try to add an enhancement to increase Resistance, the Info box says "res: 0%(self)" but the Enhance box says "Resistance: 25.50%". Which one is correct?
  4. Just a weird visual issue with the incarnate slots. The progress bar was longer than the borders of the bar itself. Not super annoying just figured I'd put it out there.
  5. I had a villain in Reunion I created a while back with various teleportation powers. Now that the travel powers have changed, she has Fold Space (I created her before the change). I tried the power several times yesterday for the first time, but it never teleported the selected enemies nor anything else. Is there some kind of bug? I haven't thought to check the roll odds in the Combat tab until just now to see if anything is registering there when I use it. EDIT: If it means anything, my character is a level 22 Widow.
  6. Whenever a thug mastermind enters a new zone, their pets "equipped" look disappears, and you have to "equip" or "upgrade" them again just to get the appearance back.
  7. OK, I really, really like running the SBB. I think it's an excellent example of the newer TF style. Two nights ago, I encountered a weird bug. I've run this event dozens of time and never saw it before, so I just blamed Verizon ("Mine ancient foe!") and moved on. In fact I repeated the run with the same character, chose the same role, and all was normal. But it happened again tonight. Same character, different role. So I'm posting: In the Heist mission, twice now, the leader has been left in the warehouse instead of being teleported to the room where the mis
  8. Just finished up leveling a Beast Kinetic mastermind, and I noticed a bug with enhancements increasing the incorrect attributes. I slotted my direwolf with SMoS, for 26.5% damage, SBA for 26.5% damage, and SBA for 53%. After diminishing returns this should work out to somewhere around 96% increased damage to its abilities. How ever, when I hover over the power in my enhancement screen it shows +62.9% damage, and +62.9% resist Damage. I thought that maybe this was a visual bug, how ever, when I compared its vicious bite damage to that of the lioness, it is indeed of a much lower
  9. Yesterday, I played my dark blast/electric manipulation blaster. I finished the Keith Nance arc with hunting my evil mirror self. I have Dynamo (LOVE that revamp, thanks), and so did she-- but both times I encountered the EVIL version (not the good me), she was very low (at about 25%) on Health, and I saw her taking damage from her floaters. The amount and timing seemed to indicate that she was taking damage from her Dynamo power, not healing. I dropped a note to Support, and GM Aurarius was able to confirm my suspicions, and suggested I post here. Hope this is useful.
  10. When saving color modifications of some enemies in AE, the texture breaks. In the mission, it will display certain parts of the enemy model as uncolored, textureless shapes. The color change displays correctly in the costume editor, the texture only breaks once the recolored model is saved. Changing the color of any part of the enemy breaks the textures of these parts, even if the parts that break are not changed. One example is the WarWorks BCU and ACU. Attached are images of a BCU being recolored, the missing textures appearing in the preview, and the enemy spawning without textures in
  11. There are three issues with this power right now. Two are probably bugs (#1 and #3), and the second is tuning depending on the fix to #3. This defensive currently drops when you are mez'd in PvP. Minor fix. If one of the devs could also review the numbers on this ability. It seems very low for being a toggle & currently it is 5% of max hp. 5% is less than most +hp passives. Even frost protection, in the same set gives +10% hp as a passive. For comparison look at Ice Armor vs Regen. Ice Armor's tooltip doesn't show even show the absorb amount so Ive had to calculate in ga
  12. Horrible Game Breaking Design Flaw - Protector Bots first shields Everything and only then Caster - reason found! The reason of this has been found, and since that requesting IMMEDIATE fix (as We're always Nice n.n, so Fix it #RITENOW!!! Protector Bots first shields literally EVERYTHING - Other Bots, Seeker Drones, Acid Mortars, Incarnate Pets, the Demon, the Devil (also the whole list down)..., gracefully ignoring the only thing - its owner. It has been known for so long time, and now l looked in Dev files and found the actual reason of this Atrocious, Horrendous, Horrid code erro
  13. Has anyone else had issues with Malta Sappers not being credited towards the new running on empty defeat 200 Malta Sappers badge in Ouro arcs? I defeated over 30 in a Black Scorpion arc through Ouro and zero were credited towards the badge.
  14. I went to check which character someone was on, that I was chatting with in a global channel. I clicked their name, hit "Get Local Name", and got back: This persisted for every attempt I did, including for other people. I then manually ran /getlocalname THEIRGLOBALNAME, and it worked. And now, the click option's working, too. Not sure what caused it to break like that, but figured it's worth putting in the bug report, in case it happens to other people.
  15. I'm running CoH 64-bit using Island Rum on Catalina on a 21.5 iMac. Issue is new - within the last 24 hours. Island Rum no longer actually launches the game. It seems to think it is doing so - If I have "Close after game launch" set in the Options menu then pushing the button to launch the game will close Island Rum after a small delay. If "Close after game launch" is off I can tell when it's given up because the green checkmark disappears after a few seconds. No known updates/installations that would have caused this. At one point it opened an Xquartz window that said a de
  16. ***Tested on Catalina So I decided to test out dual boxing real quick and ran into an interesting issue. Making sure to have the appropriate setting checked, I double clicked the Play button (because it works that way) and waited for the first one to load. It didn't let me interact right away as I had to manually bring it to focus (it appeared to be waiting for the other instance to fully launch). Finally, it let me login and load an alt. Went to launch my 2nd account and even WITH the window in focus, it won't let me do ANYTHING except click things or delete the contents of the in
  17. My character, Mara, is a Praetorian. When she reached level 14, Calvin Scott became her active contact. Instead of introducing her to Crow, he gave her his mission arc. It turns out his story arc involves killing Crow. As soon as she accepted Scott's mission, Crow's and Dr. Helix's story arc became inaccessible. I thought I had an easy fix for Mara. I got her level up to 22, ask someone to open Ouroboros Portal. It's not working. The portal said that it rejects her. Come on! I know she has done many dirty/questionable things, but she is level 22. Why would it bar her from entering? Later
  18. controllers patron power from mace mastery scorpion shield cant be enhanced with resist IO sets even though it gives toxic resist, if it gives a resist shouldn't you be able to enhance the resist? also controllers epic pool from stone mastery earth's embrace gives toxic resist as well and can be enhanced with resist sets, they both give the same resist yet one cant be enhanced why is this? this seems like a bug to me
  19. more specifically when you use Genomic Evolution with Offensive Adaption it is supposed to give you a range bonus and it does not, I tested the other two adaptations and the auto power works fine with them according to Mids its supposed to give you around an 15% range bonus but it gives nothing in the combat attributes (and yes i for sure have the auto power that gives the ranged buff i triple checked) these screenshots are from the beta x64 server if that matters i was trying to get max range possible for fun based on a Mids build I did
  20. The second mission from Talos contact Andrea Mitchell is "Defeat Lead Cultist, His Coven" (banished pantheon). The mission briefing tells you explicitly that you will need a team with at least 2 players. There are 2 chests, in different rooms, that have to be clicked simultaneously. Or at least, that was the design, and how it was on Live. But when I just did the mission, a single person needed to click one chest, and that part of mission was complete. I can understand if a few bugs have crept in, but I really don't like it if that mission was intentionally dumbed-down to be so
  21. I am not sure if this has been posted before or if it is an actual bug... I have slotted a few low level Invention: Recharge Reduction enhancements (level 10 and 15, I'm low level what of it! :p) and the percentages seem to be off or I am not understanding how they work. I currently have 3 rank 15's slotted in the Chronos power, each of which give a reduction of 19.2%. While the total percentage showing on the pop-up tool-tip is 57.6% the 90 second cool down is changed to be only 57.11 seconds which is a reduction of 36.5% I have noticed the same with the rank 10's which are 11.7% and 3
  22. While doing the "Meet the Gang" mission from Twinshot, I came across a bug of some sort towards the end of the mission. I was heading from the 3rd floor of the map to the first floor to help Grym fight the Arachnos, with Twinshot, Flamebaux, and Dillo following me. They dragged a bit behind since I was using super speed so they didn't arrive until close to the enemy being defeated. When the enemy was defeated, the next step was for me to speak to Twinshot, when I was about to talk to the original Twinshot NPC that was following me, another Twinshot spawned at that time. Has this happen to any
  23. So some discussion concerning the CoX RNG had me dig out my chat logs and look for everything that was "rolled a" and check the RNG seeding. With 208,000 samples (as I didn't consistently log chat), I saw the attached results, when every number's decimal portion is truncated (so 19.2 -> 19, 0.02 -> 0, and 100.0 which happens sometimes -> 100; that's why the 100 bucket is so odd). There appears to be a subtle but definitely present bias in the City RNG toward high values. The graph of the 1% buckets: And I've attached the excel worksheet with my data. I generat
  24. i26 Unbindall (Keybindreset) I use it like it's an attack in the chain. A How to Recover Guide. by qwy Preamble Personally, I've found using them often means never really needing them. If you're unfamiliar they wipe your active (Client managed) bind file clean. It's all gone. No more binds you had a hand in. No option for recovering them. They have ceased to be. It probably sounds like I was being facetious with the title and first sentence. I wasn't. Commands adside, the result of a glitch, a hiccup loading a bind or even certain input errors can resul
  25. Somehow the effect of Bitter Freeze Ray from Ice Blast got changed from the expected chunk of ice to one of the electric ball holds. This happened after I had been playing a new electric/electric corruptor in case that has anything to do with it. The ordinary Freeze Ray still displays the ice as expected.
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