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About Me

  1. So I'm used to building my Sentinels the "traditional" way, as in chasing set bonii and leveraging straight damage in attacks. However, seeing recent threads about /SR, and how (relatively) easy it is to cap defenses without needing too many sets, I thought I would take the opportunity (ha!) to rejig my fledgling Dark/SR and see what I can do with her. I'm going into this knowing that Dark has a fairly limited selection of procs, outside of loading up Abyssal Gaze, so I've chosen to aim for passive damage bonii on top of what procs seemed to make sense. Big question: Can any of my primary attacks be subbed out for epics instead, and in doing so provide a better return on the investment? I'm loath to give up my T1 and T2 for now, due to the way their timing lets me stack both Opportunities at once. I think everything else but Blackstar is fair game tho. The other target I'd be interested in hitting is shaving the last 12 seconds off Hasten to get it perma. Preferably without Alpha - Spiritual will do it, but its other aspects are pretty much wasted, and it also messes with proc math. Also note that I don't chase solo ITFs or any of the major metrics, so I'm not shooting for bleeding edge here. However, I do like to feel like I'm contributing on teams, and would like to be able to solo something like +1/x8 at reasonable speed. Thanks in advance for any suggestions to improve on this!
  2. Hello forums, Well, here is my attempt at a Rad armor/Claws. My overall goal was to use her for generic about anything tanker as well as farming. The Claws with procs deals surprisingly good damage (spin in particular). I wanted her resistances nice and high, with a good regenerate. Recovery is a nonissue, as Claws uses so little END and Radiation Therapy also refills End, which is nice to leave options for destiny slot. Anyway, submitting this for the experts. It's unusual I know, but I also hope thats part of it's charm. It is sort of a theme build, character is based off shadow run/cyberpunk setting. But I would welcome any thoughts from the experts. Thanks bunches in advance! The Build - sin rad-claw procs mk 2.mxd Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sins rad-claw proc ver.: Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Claws Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(29), ImpArm-ResPsi(43) Level 1: Swipe -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/EndRdx/Rchg(17) Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A) Level 4: Slash -- TchofLadG-%Dam(A), TchofDth-Dam%(5), Mk'Bit-Dam%(5), TchofDth-Acc/Dmg/EndRdx(7), GldStr-%Dam(7), Mk'Bit-Acc/Dmg(34) Level 6: Kick -- FrcFdb-Rechg%(A) Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(46) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(48) Level 12: Radiation Therapy -- ThfofEss-+End%(A), TchoftheN-%Dam(13), Erd-%Dam(13), ThfofEss-Heal/Rchg(42), PrfZng-Dam%(45), Mrc-Rcvry+(48) Level 14: Beta Decay -- AchHee-ResDeb%(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Absorb%(21), Prv-Heal/Rchg/EndRdx(33) Level 20: Spin -- FuroftheG-ResDeb%(A), Erd-%Dam(31), Obl-%Dam(31), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg(37), SprAvl-Rchg/KDProc(37) Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(36), ImpArm-ResPsi(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), LucoftheG-Def(50) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 28: Focus -- Dcm-Acc/Dmg(A), Dcm-Build%(40), Apc-Dam%(42), Apc-Dmg(42), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/Rchg(43) Level 30: Follow Up -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(31), Hct-Dam%(33), Mk'Bit-Dam%(33), GssSynFr--Build%(36), Mk'Bit-Acc/Dmg(37) Level 32: Super Speed -- BlsoftheZ-ResKB(A) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 38: Shockwave -- SuddAcc--KB/+KD(A), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(40), Ann-ResDeb%(40) Level 41: Ground Zero -- AchHee-ResDeb%(A), TchofLadG-%Dam(45), Erd-%Dam(45), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg(46), ScrDrv-Acc/Dmg/EndRdx(50) Level 44: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A) Level 47: Meltdown -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(48) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Melee Core Embodiment Level 50: Rebirth Total Radial Invocation Level 50: Degenerative Core Flawless Interface ------------
  3. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B7AA7B357AE187ABB2D8D911DBD7| |B68E80D419FB7786854EAB2A11FB4A2BB9B232409F7CCF68AB221A596D78D47BC8C| |F43579F950363B522BD7C8B5DADB06B69A3569C86657EB2D3CA556ABA115A4DEAE3| |70FFCBD4D551A9D5ABDEDB5F69BF5835A97B42E6B576E4B590DDC68D72BDAB556F5| |78AFA877BAD2389EA2BA92F437FE14687DA62AE2362172AAB025C024534D8169A6C| |B4BE68AE5E310A3B49855C5A9717082797A8DD4AA5DA442BC4F9DB75B7493AFC2BE| |36A5678B182EF878C8C68EF8F6DBD0DD617ACAE02ED37717BCC79CA47E1C88EF40F| |CD18F36E627E621D970DBA66364837306FFE3F8857F3969914E976A73B2AFCDB90E| |1D3885FA0314DC8D1ADC6BEC97812E879AC6C8C68B1ABCAFB9AEA537E009F896B9F| |C0E7CCF54C8D78F33F36FF399C46E31970BCC4C9199DB61DAC927809A0259AEE1CC| |0AB8CA7C4C3663D6C19A8EB1EF9C2BFA8319FF09FE62264D50F0B9FAA89909EB604| |D31111396CC4FB210E71421F47D4439C29C430D23C71C72CC21471439A2C8A192CF| |34C751A631CF18384FBA59F4359BE6BC7130051E934D04B38E3C60D9D90A5805257| |3611F846F807A98C7ACE72FF22C17D699E72E811BE0656690F22DB28F58C42C8214| |270159628965651A5D1AB234F29D909D865EB5A7DC7FEE15EE2FE9B29867167167D| |4FEFBA51F7DA2302871B26749C5832599625945D4FE1B369DA3F466586B965C969F| |B5BE3FB0D607D6FB03EBCFAEFE7B46E42F4392AFAE8137BFC5F720B9CDCC5C617EF| |B6BE350D0F7D433E6CC73F005EEC94B660C73C90ECD203524C90D495687242B4392| |DF3137E577| |-------------------------------------------------------------------|
  4. I've been toying with tankers now for a bit..made a few, INV, RAD, FIRE...yadda yadda yadda. Thematically I want to make War Mace and Shield look, feel, and play well! But I can't decide if it's a Brute or Tanker. Anyone play either of these right now?
  5. Here for your review is my build of the week! I seem to be making a lot of controllers lately. 😄 This is my first time with both Plant and /Thermal, so I'd appreciate the insight of those who may have used these sets extensively before. The idea behind this build is to squeeze in as much damage as possible into this little package without sacrificing too much in the way of recharge and basic survivability. Since Plant/ has such a powerful opener available every spawn in Seeds, I figured it is a prime opportunity to knock down the doors of defense and abandon all hope of softcap. In doing so, I've even left some very juicy ranged defense bonuses one slot away, favoring extra damage instead. I've supported this with a solid layer of resists (sans fighting!), as well as Rune to mitigate any volleys that make their way back before I have lockdown. Playing without softcap is also just a lot more fun tactically if you have the tools to tackle it. I'd love your opinions on how much of this is great, and how much is just silly. Some more specific questions: Carrion Creepers is apparently a super proccy fun time power, and slow procs are prime here. Has anything changed to diminish it in this way, or is a proc approach still quite effective? I included the Controller ATO purple damage proc here as well to give it a damage IO that procced on every single power within the creeper pet - at least that's how I think it will work. Am I wrong? Power choice seems pretty straightforward, but am I missing any of your favorites? If so, what makes it worth a pick in your opinion? Is it entirely criminal to underslot my shields? I'm pretty sure I can keep teams plenty safe as is, and they make efficient and useful mules. Thematic considerations and personal preferences: I like slow resist - this is evident in my slotting. I am married to fire app - gotta burn! I like buildup proc in forge. Basically gives me a personal buildup when I buff my buddies/fly trap. The Psi res IOs are silly I know. These could definitely be flexed for a better purpose. However, if they serve another purpose, I want it to be damage! The build:
  6. Go ahead! Make my day! Seriously, this is the first build I've built from the ground up. I figured I'd copied enough people's builds and honestly, there was no good BS/SR build on the forums that I could find. So here we are. I figured SR is defense based right? So I know DEF is gonna be good. I'm a Stalker, so my primary concern should be killing things and doing it quickly. Thus, I started by slotting attack powers for maximum effect, also taking set bonuses for RES as much as possible, given that SR has very little built-in RES. Next, I slotted to fill in the gaps and ensure I was above softcap in DEF to account for debuffs, toggle failure, etc. Any way I could squeeze more out of this build? Besides Incarnate powers I mean? Those always felt like the cherry on top, rather than a necessary component, and plenty of content won't let me lean on Incarnates anyway. Stalkers are basically the solo AT, and I mostly team, so I didn't focus on solo- or team-play over the other. Looking for balance in that regard. Anyway, tell me what you think. Did I do alright? What can I polish up? Am I missing any glaring, obvious things? XD This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Codename Lionheart: Level 50 Magic Stalker Primary Power Set: Broad Sword Secondary Power Set: Super Reflexes Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Hack (A) Superior Assassin's Mark - Accuracy/Damage (17) Superior Assassin's Mark - Damage/RechargeTime (17) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (23) Superior Assassin's Mark - Damage/Endurance/RechargeTime (36) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (37) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Kismet - Accuracy +6% Level 2: Focused Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Slice (A) Achilles' Heel - Chance for Res Debuff (7) Fury of the Gladiator - Chance for Res Debuff (7) Fury of the Gladiator - Accuracy/Damage (9) Fury of the Gladiator - Damage/Recharge (9) Fury of the Gladiator - Damage/Endurance/Recharge (11) Fury of the Gladiator - Accuracy/Damage/End/Rech Level 8: Assassin's Slash (A) Superior Stalker's Guile - Recharge/Chance to Hide (11) Superior Stalker's Guile - Accuracy/Damage (13) Superior Stalker's Guile - Damage/Recharge (13) Superior Stalker's Guile - Accuracy/Damage/Recharge (15) Superior Stalker's Guile - Damage/Endurance/Recharge (15) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge Level 10: Focused Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Recharge (48) Luck of the Gambler - Endurance/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge Level 12: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 16: Practiced Brawler (A) Recharge Reduction IO Level 18: Parry (A) Hecatomb - Chance of Damage(Negative) (19) Hecatomb - Damage (19) Hecatomb - Damage/Recharge (21) Red Fortune - Defense (21) Red Fortune - Defense/Recharge (23) Red Fortune - Defense/Endurance/Recharge Level 20: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Endurance/Recharge (45) Luck of the Gambler - Defense/Endurance/Recharge Level 22: Kick (A) Empty Level 24: Tough (A) Unbreakable Guard - +Max HP (25) Gladiator's Armor - TP Protection +3% Def (All) (25) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Disembowel (A) Achilles' Heel - Chance for Res Debuff (27) Mako's Bite - Accuracy/Endurance/Recharge (27) Mako's Bite - Accuracy/Damage (29) Mako's Bite - Damage/Endurance (29) Mako's Bite - Damage/Recharge (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 28: Quickness (A) Run Speed IO Level 30: Weave (A) Reactive Defenses - Scaling Resist Damage (31) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Defense/Endurance/RechargeTime (50) Defense Buff IO Level 32: Head Splitter (A) Achilles' Heel - Chance for Res Debuff (33) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (34) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance Level 35: Evasion (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Zapp (A) Superior Winter's Bite - Accuracy/Damage (39) Superior Winter's Bite - Damage/RechargeTime (39) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (40) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 41: Hasten (A) Recharge Reduction IO Level 44: Assault (A) Endurance Reduction IO Level 47: Tactics (A) Empty Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Assassination Level 1: Brawl
  7. Maj

    Farm Build Help

    Looking for some critiquing on this build i had thrown together for fire farming, looking to make a build that doesn't care about how much inf it uses want an expensive build that can comfortably and easily farm well as a tanker, any critiquing and criticism of the build is welcome, not the greatest at doing this <small><code>|&nbsp;Copy&nbsp;&&nbsp;Paste&nbsp;this&nbsp;data&nbsp;into&nbsp;Mids'&nbsp;Reborn&nbsp;:&nbsp;Hero&nbsp;Designer&nbsp;to&nbsp;view&nbsp;the&nbsp;build&nbsp;|<br&nbsp;/>|-------------------------------------------------------------------|<br />|MxDz;1516;713;1426;HEX;|<br />|78DA6594CB4F135114C6EF74A6D69696D2176D05843E7815282D9098A8488C58A3A|<br />|10989C66D53612C139B423A686C5CB9D39DF2908DCF251B573E5742A2F807B8F1B1|<br />|D785415DB8D1A8F5CC7C0746D349DBDF9DEFDE73CF77CECC6DFEF2A4FBE189AB134|<br />|2721F2B1775BD70A658B9A056EDF962499B11C6E5A06F146A61523DAF5674359DD3|<br />|D46AAD70F462B518E199BC5A567774732C5CD3F3F3E5F4E905559DF598C39C569A5|<br />|BD42A25AF7937A51667D5AA3EA72DF8CCFB93954B9AAE9DD3CADA62CD777C419B49|<br />|4FD7AA6A215FD41769CF089948D377C3493F9261AB6E17759B105945D8C6990741E|<br />|51053C826F7FCC1BDCF25F8A2D81B0AE66E827B9798CBA06B054CAD829B9457425E|<br />|451A93B06614748FEC10F906C374DFA18838754E468C240F0873AE9919202F76F66|<br />|29F405CF311B0E530731CF4EBF0EFBF82589B030F856285A34E977849EE9C665BEA|<br />|92730DAB832BE02B9A6B820BB9E907760C7205AD5CC1105720D3B61EAED293E1355|<br />|95413E135919D18DE43A1182FDCC8DE10B47D01A61F6CF7815BE4C5C755FB6EA3B3|<br />|FBEF30EF32EF815DF7990FC010752CC0B1814FA8A3EB23183B805A63634C9BDD644|<br />|2025B2936C41D0BADF3DB40BEC35C6B987D27D877827D277F09B3F6E46FD04F3151|<br />|DE271AC3D3F090D6867D441BEF13A67C1DECB5E33AFC27AF813D1FE0B9E73DF31DD|<br />|8FB167C4D3DEAE41C9D9C234839E2ACC539473369DDAC75B3E625AD8FB53ED68C6D|<br />|07581B30DF96EF6E9C25E389A55F503702F4CE6E80C39BCC37E8926132C395641EA|<br />|182EC63E61370F82938F28CF91C6C5776CF1B7D8CCCFDCAEEE9ADA71A66330D4AB6|<br />|41196D50C61A94292B0B1D0BD431ADB0449A64AE72B608E3FFC1F4B2EDDA3DDD421|<br />|A42CFBF5A9A2C6DF3338A31CFA2B7A953C45E457CF937BE0FF1DF2CCD2E2DC145FF|<br />|3293CF66FF2A98BA050EF2D9ADFF7FFD6C2595DB160D5AE35CD81A7F4E5AE3B5803|<br />|55E8F5BE3BFD9B1FAB2|<br />|-------------------------------------------------------------------|</code></small>
  8. Hi fellow Doms, I recently finished getting my earth/dark to 50 and thinking about crafting a build for her. One thing I have noted on my trip to 50 is how little I take notice of when domination is up other than when I need to refill my blue bar. So having perma-dom is not a necessary goal (but I usually would get it anyway). But I digress......at this point I see two paths a ranged domtroller that spams Gather Shadows boosted earthquake, volcanic gases, sleet, Ice storm and night fall. Or a melee orientated dom using the soul mastery + procced out engulfing darkness lay the smack down. (and tohit debuffs) I feel for either build intuition radial is the best choice with its damage, hold, defense debuffs, range and tohit debuffs. I suppose agility would work too. I am curious how others have built their toons or would build their toons
  9. Hello all, The last time I used this character, I didn't really understand the new changes to Trick Arrow. I kept the build as is, with a bunch of Procs in it to help with damage. With the -Res added, it now looks like Entangling Arrow is 100% worth taking, but I'd like help figuring out what to drop. I'm thinking either Fistful, Explosive, Poison Gas, or maybe Tactics? Something Else? I could use some advice to update . The main thing is I'd like to be soft capped to Smash/Lethal/Energy and use Entangling (if not all of the Trick Arrow Powers if feasible). I'd also like advice for best choices for Destiny and Hybrid, as I haven't slotted either yet. Thanks in advance. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mlezi Mshale: Level 50 Natural Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flash Arrow -- SphIns-ToHitDeb:50(A), SphIns-ToHitDeb/EndRdx/Rchg:50(46), SphIns-%ToHit:50(46), SphIns-Acc/ToHitDeb:50(50), SphIns-Acc/EndRdx/Rchg:50(50) Level 1: Snap Shot -- Thn-Acc/Dmg/EndRdx:50(A) Level 2: Aimed Shot -- VglAss-Dmg/Rchg:50(A), VglAss-Acc/Dmg/EndRdx/Rchg:50(3), VglAss-Rchg/+Absorb:50(3), Thn-Acc/Dmg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Acc/Dmg/Rchg:50(7) Level 4: Glue Arrow -- ImpSwf-Dam%:30(A) Level 6: Ice Arrow -- GhsWdwEmb-Acc/EndRdx:50(A), GhsWdwEmb-Dam%:50(7), ImpSwf-Dam%:30(9), NrnSht-Dam%:30(9), GldNet-Dam%:50(37), Lck-%Hold:50(43) Level 8: Poison Gas Arrow -- LthRps-Acc/Sleep/Rchg:50(A) Level 10: Blazing Arrow -- DfnBst-Acc/Dmg:50(A), DfnBst-Dmg/Rchg:50(11), DfnBst-Dmg/EndRdx/Rchg:50(11), DfnBst-Acc/Dmg/EndRdx:50(13), DfnBst-Acc/Dmg/EndRdx/Rchg:50(15), DfnBst-Rchg/Heal%:50(25) Level 12: Acid Arrow -- Ann-Acc/Dmg/EndRdx:50(A), Ann-ResDeb%:50(13), AchHee-ResDeb%:20(15), TchofLadG-%Dam:50(19), PstBls-Dam%:50(25), AirBrs-Acc/Dmg:50(27) Level 14: Fistful of Arrows -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(17), PstBls-Dmg/Rng:50(31), Bmbdmt-+FireDmg:50(31), PstBls-Acc/Dmg/EndRdx:50(34), PstBls-Dam%:50(34) Level 16: Aim -- RechRdx-I:50(A), GssSynFr--Build%:50(17) Level 18: Disruption Arrow -- RechRdx-I:50(A), EndRdx-I:50(19) Level 20: Explosive Arrow -- PstBls-Acc/Dmg/EndRdx:50(A), PstBls-Dmg/EndRdx:50(21), PstBls-Acc/Dmg:50(21), PstBls-Dam%:50(23), SuddAcc--KB/+KD:50(27), ExpStr-Dam%:20(43) Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23) Level 24: Kick -- Acc-I:50(A) Level 26: Oil Slick Arrow -- PstBls-Dam%:50(A), RechRdx-I:50(34), TchofLadG-%Dam:50(37), ImpSwf-Dam%:30(37) Level 28: Ranged Shot -- VglAss-Acc/Dmg:50(A), VglAss-Dmg/EndRdx/Rchg:50(29), VglAss-Acc/Dmg/EndRdx:50(29), Dvs-Dmg/EndRdx:50(40), StnoftheM-Dam%:50(45), GldJvl-Dam%:50(45) Level 30: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(31) Level 32: EMP Arrow -- BslGaz-Acc/Rchg:30(A), BslGaz-Rchg/Hold:30(33), BslGaz-EndRdx/Rchg/Hold:30(33), BslGaz-Acc/EndRdx/Rchg/Hold:30(33), UnbCns-Dam%:50(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36), LucoftheG-Def/EndRdx:50(36), LucoftheG-Def/EndRdx/Rchg:50(36) Level 38: Rain of Arrows -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(39), PstBls-Dmg/Rchg:50(39), PstBls-Dmg/Rng:50(39), PstBls-Acc/Dmg/EndRdx:50(40), PstBls-Dam%:50(40) Level 41: Weave -- LucoftheG-Def/Rchg+:50(A), Krm-Def/EndRdx:30(42), Krm-Def/Rchg:30(42), Krm-ResKB:30(42) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45) Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(48), RedFrt-Def/EndRdx:50(48), RedFrt-Def/EndRdx/Rchg:50(48) Level 49: Tactics -- EndRdx-I:50(A) Level 1: Vigilance Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Heal-I:50(A) Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A) Level 2: Stamina -- PrfShf-End%:50(A), SynSck-EndMod/+RunSpeed:50(43), SynSck-EndMod:50(46) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Intuition Partial Radial Revamp Level 50: Vorpal Judgement Level 50: Degenerative Radial Interface ------------
  10. Hey forum, I have a strong theme in mind for a scrapper but don't know enough about to the game to make an educated decision about what powersets to run. I have a list of candidate primary and secondary powersets that fit my theme and would like some advice about how the sets would play together and which combinations would perform well. Primary: Claws Street Justice Savage Melee Secondary: Energy Aura Invulnerability Radiation Armor Regeneration Willpower
  11. v2.0 I've put together an experimental Perma-Boost Power build for ranged artillery. Basic premise is: You've got two Mag 3 area stuns with durations and cooldowns in the 20-30s range. Ridiculous recharge generally speaking plus absurd range means you can snipe safely from a distance and cover very wide areas with AoEs to make up for BRs normal deficiencies with area. Capped every defense with incarnates and spread 21.4% Def to allies within 50 feet. Hyper-mobility: capped flight movement. Solid DPS (~370 in standard rotation) You are hyper-mobile support fire -- devastating in your own right, but you can watch over the entire battlefield and protect anyone anywhere with suppressing fire. Maintaining perma boost power and boost range can be annoying, but it's neat! | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;708;1416;HEX;| |78DA4D934B4F135114C7EF74A6625B2AC5964781421F401FC0D0E2636B44C185901| |0705F473A9449864E9D96C4AE148D9FC1444597868D1B5F6BE307D0A80BA31FC027| |0F75E9A29E99F387B649E777EE39F7BC67166F5CEC7C7A69EB9C9082174CAD562BC| |ED2B3AEDBFE2BFAEA7AC532AD7243D02F346F368C4A397EDEAE1BA6A9DB8D0E5246| |71B7B8AC55CA7A499DD5B58DE2B2B166EAA943CBCA66B56AD97575AEA2DBE546715| |1AB18D54D53AB1B564504962CCB54E74DA3BC5EEF72E5055D2BE9766DDDA806D9E6| |9828ADDF3DAD5475BD149DAB1AABEA61F8456D55A7872337FAA9A271FA5F8DD0437| |28A6E7A45C1234441119E2950652A79873EA14CF3F9D85DE68668F3150ADB24E671| |0F2833FD0AE8656A9457625F457A26DCF8A1E7E00BE6C957E04BA64590D947C83B5| |CC3358AE3659DE49DE43AFBB7F9BE8FC6DEC136B9A347625B84393028BBFE0303B2| |7B0ED05D9FE0D8BE2F1CA744B103E82F709FEF0F3D001F3287B7C147E0636637C50| |BB2AF2788DC71E48E8798D7C9DA85F85DDFD82FFE93EB49ECF239F11DE71FCCD42F| |A64EB5754BBDAE6FF747425A11A90FC424F12DF73FFA0E7CCFFA02F666D3318CD98| |76F732DA35BCCF15BE01DF0A6C4EF02F5D383D9F73871628A9049D787D9F73942CC| |27D2335CF71AD517456F51EC378DFDA6B1DF2CF69AC59EB35FD9B746C741C41D9C6| |05B0E5428670C738D61AE39CC3587B99629F708728FCCF02E274F81A7C133CCA9B3| |E06B625811756754E833899C61CA3906DD58827549D265506306F7A6C07F2121269| |07F628FF735BD0F1E80BF99853FE05F6684E2AA780F55F42768CD79E8F29FB9DE84| |72F4ED358714815F5311E3BCE3CE3498619EC88239E642CBC709D16C8A250501492| |3B99A5DFFD1372AA414F7B6D7AECBB06EDFDFF62D2764F75D8CC4D1CF10B377181C| |611EB4C7B9C7353DC9B57ABA4C72FE500E9319F29B644BDE69D3A7222DF9539BFE3| |F653BDA64| |-------------------------------------------------------------------| FlyingArtilleryBeamEnergy.mxd
  12. Hi all, As you may know from TT's and other events, forum threads, or my sig, I'm a big Rad/Fire fan. I've been running Warboss under a slightly different build than I'm posting here, but am looking for feedback on this revamp of the build. I dropped Tactics in favor of getting him Meltdown (I know, I know... I should have been running that from the beginning, but I haven't and he's a pretty solid Tank). Things I would like to do, but not required: get that remaining 3% Melee Defense back if possible, maybe get Tactics back (although at this point I don't think it's necessary), add more PSi Resist outside of Meltdown and the Incarnate powers. Thanks in advance for checking the build out. I look forward to your comments. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1437;680;1360;HEX;| |78DA6D944B6F524114C7E7C2455A0A520A08B442295A01415AD41A9F69AC15172D4| |9D3AA5BBC2923BD11018126BA34B1BEE2B39B6ED49AB8F70318377E099F5FC057AB| |89EF151EEEF9B790B413E037F73CE6FC67EE19B297C7EDCF4F5D1D158AFD4451ABD| |572A7B5D20559B564B5823E2B9AC34ADF105B73E3F2BC2CD5646A5ACBEB5A5D2F97| |72C7AB17CB553FDC5959943295D165F50ACF857DAA5C2EA626A556D14B059BF1305| |39132EF30A619BD30572787732D2A2FABB539BDE23D59D1675363D5F9BACC65E773| |59AD56A725FD242449DFDB51FA519AD21A16F1D32C445A15A65FE06FA6FA07FCCB1| |CFAC774D90446C32C2E990CDB961A186376C4992FE35486EB0865896D77A8B6996D| |66336A77A0B60D356DA8E9A65A16E8B43C520D9BFD31F884B975197CCAEC1EE5DCB| |B54C78A5C2BEA74A34E0FEAF4ACED6D2F33EDA384A02AEE516EA771400D4BA7609F| |67D564F83C9FF979DB17F02BD3FF1171A4B98BEB2A5D15DEB31FE7739FD6751807D| |2108E576473533E758713E7E1F42846DC762FF883D70C4D301F50BE0B7B72A15EE8| |13085D61E80A435778053A49979BDF9BE27EC67A0696993ED2E0659FF0F6717C846| |C3EECC397107C3EE043D211808EC041AC75083CCCDC71043C0A1E432DD2D187DCBE| |D75C6BE71BF02DF88EB9EB3DF801BD499A82E8A7E002AFB7485AFAB1AFFE3839A31| |43FC2E7778ED222E8D5C834C74767C033A0C9623040BA06A16BF01AF7527C01BCCE| |DC7D03BC09DE629A49570CEF30865E8BA3D792E8B5247A4D232438564DEC670DC91| |1E69E7DE00110DA545A3FC539A6147A6308BD9276315D14338CB3195EEB1F75FDAE| |D2878688ABEB37BF31B9C13BA5C2D9BCAF8665C5D676830DCBB796455106784FBD6| |7B9DEEA86E8EFEDD1F807E85D6436361913D4A269E8DB6CBC88B4FC4B6DB1195F6B| |1EF0B4E6FF015088054E| |-------------------------------------------------------------------|
  13. I have been racking my brain on how to build this. Radiation armor just has too many useful powers. I cant seem to get away from taking the whole set. Could use some help.
  14. Good morning everyone! I've been trying to put together a build for Illusion/Traps that maintains S/L/E/R softcaps and Perma PA without relying on Incarnates. While I know Agility and Spiritual can do a lot of heavy lifting towards the recharge cap, but if I can fit Musculature into my build instead, I always try. I've got Phantom Army down to 59 seconds, but it had to make the sacrifice of not having Blind and Poison Trap as Proc Bombs. This first build is with Musculature and minimal procs, but I'm curious if I would get more mileage out of a different Alpha and adding more Procs to my build instead. Basically I guess it boils down to whether I want my character to have a weaker personal damage and a stronger, permenant PA or stronger personal damage and slightly off perma PA (61.5 seconds vs the 59 second in the previous.) Anyway, I was hoping to get some opinions on what might be the better choice, as well as just an overall opinion on my slotting. Thanks in advance! Less Procs but Perma PA (59 seconds) Procs but not Perma PA (61 seconds) Illusion Trap Fold Space.mxd
  15. Hello allI. So, I have an Energy/Inv Scrapper at lvl 50, that I am now starting to IO out. I have some questions and doubts about some IOs and ATOs. 1- I've used Superior Critical Strikes on Total Focus and Superior Scrapper's Strike on Energy Transfer. Is that the way to go? I confess I don't understand really well the way ATOs work. 2- My resists are a bit low for Energy/Neg, which I believe is an important part of the endgame. On the other hand, my Fire/Cold are very high but I can't seem to find a good, cost-effective way to raise the energy/neg resists. 3- My defense is S/L + Fire capped but, again, the Energy/Neg defense isn't particularly high. Should I try to increase it more? And how? 4- I didn't go Hasten / Perma-Dull Pain because it felt I had to use too many recharge and sacrifice the Res/Def. Am I approaching it correctly or am I missing something? 5- I kept Barrage and Power Crash due to being somewhat mules for some important IOs but also because Barrage can be useful sometimes, and Power Crash when solo is also situationally useful. But I can totally see myself dropping power crash. 6- Unstoppable is a mule for IOs Any ideas, suggestions? This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Energy Melee Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barrage (A) Superior Blistering Cold - Recharge/Chance for Hold (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (5) Superior Blistering Cold - Accuracy/Damage/Recharge (7) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage Level 1: Resist Physical Damage (A) Unbreakable Guard - RechargeTime/Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Resistance (17) Unbreakable Guard - +Max HP (23) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Temp Invulnerability (A) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Endurance/RechargeTime Level 4: Bone Smasher (A) Hecatomb - Damage (11) Hecatomb - Damage/Recharge (13) Hecatomb - Accuracy/Damage/Recharge (13) Hecatomb - Accuracy/Recharge (15) Hecatomb - Damage/Endurance (15) Hecatomb - Chance of Damage(Negative) Level 6: Build Up (A) Recharge Reduction IO Level 8: Power Crash (A) Superior Avalanche - Accuracy/Damage (17) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Endurance (48) Superior Avalanche - Accuracy/Damage/Recharge (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (50) Superior Avalanche - Recharge/Chance for Knockdown Level 10: Resist Elements (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance Level 12: Boxing (A) Empty Level 14: Tough (A) Aegis - Psionic/Status Resistance (19) Steadfast Protection - Resistance/+Def 3% (43) Impervium Armor - Psionic Resistance (46) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Unyielding (A) Unbreakable Guard - Endurance/RechargeTime (25) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Impervium Armor - Psionic Resistance (45) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance Level 18: Whirling Hands (A) Armageddon - Damage/Recharge (25) Armageddon - Accuracy/Damage/Recharge (27) Armageddon - Accuracy/Recharge (27) Armageddon - Chance for Fire Damage (29) Armageddon - Damage (29) Armageddon - Damage/Endurance Level 20: Resist Energies (A) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Maneuvers (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Total Focus (A) Superior Critical Strikes - Accuracy/Damage (34) Superior Critical Strikes - Damage/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime (36) Superior Critical Strikes - Damage/Endurance/RechargeTime (36) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (36) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 28: Invincibility (A) Reactive Defenses - Defense/RechargeTime (37) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Defense (37) Reactive Defenses - Scaling Resist Damage Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Energy Transfer (A) Superior Scrapper's Strike - Accuracy/Damage (39) Superior Scrapper's Strike - Damage/Recharge (39) Superior Scrapper's Strike - Damage/Endurance/Recharge (40) Superior Scrapper's Strike - Accuracy/Damage/Recharge (40) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (45) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense Level 38: Assault (A) Endurance Reduction IO Level 41: Moonbeam (A) Superior Winter's Bite - Accuracy/Damage (42) Superior Winter's Bite - Damage/RechargeTime (42) Superior Winter's Bite - Accuracy/Damage/Endurance (46) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 44: Super Jump (A) Jumping IO Level 47: Dull Pain (A) Healing IO Level 49: Unstoppable (A) Impervium Armor - Psionic Resistance Level 1: Critical Hit Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1517;692;1384;HEX;| |78DA9594594F135114C7EFB45381B243A1547604BA4105A3890A880A68149A9034F| |1CDE00023344EDAA62D461EFD06AEF14516D7B87F10D7AFE10BA0717FAAA7F3FFD3| |36F2E44D26BF7BFFF79C73CFB97366A2D726ABDE9CBD3EAEB49A09CBC864E6620B6| |9239532D3E5D195AC918D27132A3FCAE469DDDD9A8B9A966946A612667A69158BAE| |C2DEA479D94C64CCC8B9C4D5154B2C8CF9B815CFAEAAEAD964D28A9C892F2D67E38| |9A55A7B35631A8B663AB31C4F55EDAE53B2E9B617B194692EFAA652F185482C6B58| |5724762CB962CD458D4CD64CAFB6484687E5590B298E9C4BDDD5951AD6957E87BC0| |DEEBB45DE04CB6F8023F9B234DB5757BF9CB6E6F8417E07EBFE80CDBFC151F1D1E8| |A3D1B69CB66EDA343096E727B82E393A99A3B3DF015B3F58152083604D880C831BE| |2EB82AF728595AD6D86F046F2F1CAEEA396BA3570601D3CB8416E82C30FC013E258| |81FC1D15CCDBC33A9A99B72636953CB33227433945A98697B3FA88862ABDC2765D8| |58242BFAE060FC1FB6950A95AD8BA6A79032D8CDCC11B0AD26780270F3293875259| |3D7DEB8FE1065A8E83FB47C831B0ED28390A9E941C1B5959E3EE798CDFC1F8BAD83| |4D1A6A90E757479C826B05E6CBCB4F1FE63D34D9B4792A78F6FC0770937DB6D90F3| |E08105729134C15312BFD56EA19CB3F52BF2EADD21B7C96F7C2362DB8E5CB4769ED| |D3F8DBDC7924327EFAAF32DB4FE77E407D0FF9EFC080E7C024F4BDC1EC6ED615C3F| |6B6C90BD3EECA9BE6E74DC67710BB0DEC033D4117C4EBE00075FB2E35EB1E35E835| |E8917663785038837265A845AA417DA846843D486D81F9D7AE10BCDB5E9852F3DBF| |94AE9CD9A3CCEA341745B3952D77E17BA5B2BD47D9292A0EED3C4E0E5DC06D0C6FE| |1C6BE146D34ED1E3A2ED485CC9F14FF41183E8FE84CDB7017E7F325F38B25F3D992| |F9786371FEFF6333EF5D9ACA74A870ABB9BF5F3F2C85| |-------------------------------------------------------------------| Scrapper - EnergyMelee - Invulnerability.mxd
  16. So basically this build is sitting at +19% Damage, 30% S/l Def (36% melee), and 70% S/L Resists. What would you change, if anything? Looking for opinions. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vixen Foxfire: Level 50 Science Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares (A) Devastation - Accuracy/Damage (3) Devastation - Damage/Endurance (3) Devastation - Accuracy/Damage/Recharge (5) Devastation - Accuracy/Damage/Endurance/Recharge Level 1: Fire Shield (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Molten Embrace (A) Endurance Reduction IO Level 4: Fire Ball (A) Superior Opportunity Strikes - Accuracy/Damage (5) Superior Opportunity Strikes - Damage/RechargeTime (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime Level 6: Blaze (A) Superior Sentinel's Ward - Accuracy/Damage (17) Superior Sentinel's Ward - Damage/RechargeTime (17) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (21) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (13) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Aim (A) Adjusted Targeting - To Hit Buff/Recharge (15) Adjusted Targeting - Recharge Level 12: Fire Breath (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Recharge (25) Positron's Blast - Damage/Range (25) Positron's Blast - Accuracy/Damage/Endurance (27) Positron's Blast - Chance of Damage(Energy) Level 14: Healing Flames (A) Numina's Convalesence - Heal/Endurance (48) Numina's Convalesence - Endurance/Recharge (48) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge (50) Numina's Convalesence - Heal Level 16: Plasma Shield (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - +Max HP Level 18: Blazing Blast (A) Apocalypse - Damage (29) Apocalypse - Damage/Recharge (31) Apocalypse - Accuracy/Damage/Recharge (33) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (33) Apocalypse - Chance of Damage(Negative) Level 20: Consume (A) Obliteration - Accuracy/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge Level 22: Kick (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 24: Tough (A) Gladiator's Armor - Resistance (27) Gladiator's Armor - Resistance/Rech/End (36) Gladiator's Armor - End/Resist (36) Gladiator's Armor - Recharge/Endurance Level 26: Rain of Fire (A) Positron's Blast - Accuracy/Damage (36) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (37) Positron's Blast - Accuracy/Damage/Endurance (37) Positron's Blast - Chance of Damage(Energy) Level 28: Weave (A) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Scaling Resist Damage Level 30: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Inferno (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 35: Cauterizing Blaze (A) Numina's Convalesence - Heal/Endurance (43) Numina's Convalesence - Endurance/Recharge (43) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - Heal/Endurance/Recharge (45) Numina's Convalesence - Heal Level 38: Fire Cages (A) Enfeebled Operation - Accuracy/Recharge (39) Enfeebled Operation - Endurance/Immobilize (39) Enfeebled Operation - Accuracy/Endurance (40) Enfeebled Operation - Immobilize/Range (45) Enfeebled Operation - Accuracy/Immobilize/Recharge (50) Enfeebled Operation - Accuracy/Immobilize Level 41: Rise of the Phoenix (A) Recharge Reduction IO Level 44: Assault (A) Endurance Reduction IO Level 47: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% (48) Gladiator's Armor - TP Protection +3% Def (All) Level 49: Maneuvers (A) Karma - Knockback Protection Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift
  17. Hello I am a player returning from live and just started playing a MA/WP Scrapper for fun. I am currently level 35 and struggling a little on the character planning at this point. I keep questioning my existing decisions and therefore am finding it hard to plan what I should invest in next. (or what I should fix about mistakes I've already done) I am just playing solo for now in case that matters. I barely even remember details from live much less homecoming, so I'm not sure the proper way to slot things (like 6 slotting no longer being a thing, etc) or what powers I should be prioritizing. I just know I hate running out of stamina 🙂 If any experts are out there and had a few minutes I was hoping you could review what I have done so far and perhaps help me fix/plan this build out to 50? I am kind of just blundering through it so far. Any help is greatly appreciated! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Innocent Girl: Level 35 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Thunder Kick -- Acc(A), Dmg(3), Dmg(11), Dmg(17) Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(19) Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(9) Level 4: Fast Healing -- Heal(A), Heal(5) Level 6: Mind Over Body -- EndRdx(A), ResDam(7), ResDam(7) Level 8: Cobra Strike -- Acc(A), Dmg(9), Dmg(17), Dmg(23) Level 10: Super Jump -- Jump(A) Level 12: Indomitable Will -- EndRdx(A), DefBuff(13), DefBuff(13) Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15) Level 16: Rise to the Challenge -- Heal(A) Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(23), Dmg(33) Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21) Level 22: Kick -- Acc(A) Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25) Level 26: Dragon's Tail -- Acc(A), RechRdx(27), RechRdx(27), Dmg(31) Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29) Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31) Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Acc(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx(A) Level 2: Rest -- RechRdx(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Heal(A) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(11) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1093;463;926;HEX;| |78DA7D92DB4AE3501486F76E52333D6A53B5D68EB608DE78511C9CFB41AD5306AC1| |4049D13944DDD6A60938624A2CEDD3CC48C17EA2BF8661EDEA0AE66FFAD4D0B6E28| |7FFAAD7FAF43B25A578DEC43F3EF17C6F3BB4A0441E7B0EB0BCF93BE7520C20B5F2| |84627F7CD757B5DE986B5A6E32B8B486568EBB4A492B2DE127EE808D5D9F6C36079| |146BC853E906B27EEC28E5F52EA5CFB2ED5E4FD5F7A5F01CF72C1DFD39F4A43CC94| |58F5F9DB3F39002CCDEF39C6E7D47893FB2D3124128FDEB25AABA4EBF7F83F2D1E9| |1B9198064B185AD3D039E8D1C0CB236F82D99A99501BFADF82853C7C22DF07E877F| |2183A0F37D2C8033DA658123592966633765C6F885BE8D962F1DCC35E17A12532A4| |B497A5F29AFD2096418D0C6A64CDB8AE11CF618E5C41B3FC84FE24CF2CE751EE59F| |47F4BAC80DE0AE8CD9EE8A906FD45DE22FA28CE68363FA109F22CA0FF05E41B0C5D| |C2BD12FA5FB2E37A47BC8C3ECAB8B75C88EB2AFAF84DDE0AF25590EFA3195793F80| |A3C2BF0AC9A71BD275EC53BABB2F8AC43EDBF7BA26A9876B88D5573B475FD8DF1F8| |E002DB9C229FA6C8D614F93C45F6C709E66B9BA35D661CEF2C3547BBAB59FF91BE3| |9E7881775FC799C61279EC61976F0E58D718E6F9D86BE023E14A229| |-------------------------------------------------------------------|
  18. Build Link I'd like to have someone actually versed in Dominators look over this build, because it seems to perform really poorly on paper compared to other builds I've seen here. Not sure if that's because I built it wrong or because I just picked bad base powersets. I was going for high recharge and perma-Domination but it seems sorely lacking in defense/resists. I primarily play a Tanker so I don't know if that's because it's a Dominator, or because I built it wrong. I know the resistance soft caps are considerably lower, but still. It seems utterly useless in solo play. The only real stipulations I have for pool powers are to keep Sorcery and Fire Mastery for concept reasons. I like the Barrier and Reactive Incarnate powers but if they're bad I'm fine with axing them. I'm not keen on re-rolling with entirely new base powersets, however.
  19. Just made this build for my ss/dark brute, looking for any advice and improvements I can make to it. Thanks in advance. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Jab -- (A)(3)(3)(5)(5)(7) Level 1: Dark Embrace -- (A)(7)(9)(9)(37) Level 2: Death Shroud -- (A)(19)(31)(31)(33)(33) Level 4: Murky Cloud -- (A)(11)(11)(13)(13)(15) Level 6: Haymaker -- (A)(17)(33)(34)(34)(34) Level 8: Knockout Blow -- (A)(36)(36)(36)(37)(37) Level 10: Obsidian Shield -- (A) Level 12: Taunt -- (A)(15) Level 14: Boxing -- (A)(50)(50)(50) Level 16: Tough -- (A) Level 18: Weave -- (A)(19) Level 20: Dark Regeneration -- (A)(21)(21)(23)(23)(25) Level 22: Cloak of Darkness -- (A)(25)(27)(29)(29) Level 24: Rage -- (A) Level 26: Combat Jumping -- (A)(27) Level 28: Hasten -- (A)(31) Level 30: Super Jump -- (A) Level 32: Foot Stomp -- (A)(40)(43)(46)(48)(48) Level 35: Super Speed -- (A) Level 38: Gloom -- (A)(39)(39)(39)(40)(40) Level 41: Dark Obliteration -- (A)(42)(42)(42)(43)(43) Level 44: Cross Punch -- (A)(45)(45)(45)(46)(46) Level 47: Maneuvers -- (A)(48) Level 49: Assault -- (A) Level 1: Fury Level 1: Brawl -- (A) Level 1: Sprint -- (A) Level 2: Rest -- (A) Level 2: Swift -- (A) Level 2: Hurdle -- (A) Level 2: Health -- (A)(17) Level 2: Stamina -- (A) Level 50: Cardiac Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Melee Core Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;662;1324;HEX;| |78DA4D93CB4F534114C6E7D25B2BD0524A8196377DF1A650752D1110139504ADBA6| |D9A32B495DAD6DB36D1A57B173E43A23C74E77BE5FBDF71ED235123AEEAE9FD3E29| |37B9F737F39DF9CECC3D33B37A63D9FDE6CCAD0565B42F15D2954A6AD1AA55B52B9| |9C9EB62463B943C2E79FB6D39B5AA0B5AC793B5B2B652C9AAA58BD96A2E88D0B2DE| |D0C58A8E2FA7ADCDD429EB5AC9529EB552A9105FC96773D57C31EBB67BE775BA2C9| |D36BB932C6BBDEEFDAFAF6BAB92CB9703A7CBF94C1C4993A55A21B59AAE54B57533| |28CB88CA1B32E4D37855DDA9EE984A254CD57297BC079AF7C907E09187E02375E03| |5D55F0762BFC0A3BFC97D30FA077CDCB0703EC38D3C5D1E70B883F482A39DA40FDC| |1697835E4702F9DA4E90C741F73C3907761C0323E273D2EBDC50B6D699054773602| |84F5E2537C198F85CF4BAE88DD01BA137426F94DE28BD3B82567855EB4981E95063| |D26F57B666B4975AB0CE3268C8F9F020E6F03077827325968441E122E890B15EE6F| |606A431247B249A0F9AE1EB3150DF6E705754BF5DFCBAD37F015AF7453209F65E22| |2F83C12BE09EB87AB8D73DCC1B64DEFE7D65CF3DF813B51E3C078E4B38601F90BA0| |A4CE31F7A657D7D5C5F1FF3F4334F586203ACCB00C70F9301890D21A686EAF2A849| |318D40718E7CC109192F63F454159CB5C0B9EB648DBB25D9C2AC5CD8CE969125C7B| |8C7B167C836F69C7C41BEE42CAFC8D760E3624FD03BF116DAE43BF23DF9019CFA48| |7E026FC7949AA6777A1BDACC0EB94BEE81B34FC8A7A04FFE22CE5AC659CB39D6B24| |B62F3FCC3F910FE7AC53CB8AFF54153F1A937BA5281F387955938D64C1A4433EC51| |5FDB0EEEAF3238EADB616D02DAF7A6661867A5312EF72D8473F1E3F0F82D9CFB05B| |F806B9BE96EB65702CDF6E7B0B4B19AFA96BFD9FE074103CAEB| |-------------------------------------------------------------------|
  20. So I'm usually in controller/defender-land, and wanted to make a foray into the wonderful world of mass destruction. My original character on Live was a D3 (Dark/Dark Def) (before the nerf which made them worse at controlling than most controllers) so Dark holds a special place in my heart. Hence, THIS MONSTROSITY I'm comfortable with the level of defensiveness for everything but Psi, and even then it's just not widespread enough for me to be overly concerned. I've made some weird IO choices that may not be smart, so any advice from longer-term weapons of mass destruction would be helpful. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Chebi's Shadow: Level 50 Mutation Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Concealment Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Dark Blast (A) Superior Defiant Barrage - Damage/RechargeTime (45) Superior Defiant Barrage - Accuracy/Damage/RechargeTime Level 1: Penumbral Grasp (A) Apocalypse - Chance of Damage(Negative) (37) Apocalypse - Damage (37) Apocalypse - Damage/Recharge (37) Apocalypse - Accuracy/Damage/Recharge (40) Apocalypse - Accuracy/Recharge Level 2: Umbral Torrent (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (9) Overwhelming Force - Accuracy/Damage (9) Overwhelming Force - Damage/Endurance/Recharge Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% (7) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Reactive Defenses - Scaling Resist Damage (46) Reactive Defenses - Defense (46) Reactive Defenses - Defense/Endurance Level 6: Death Shroud (A) Fury of the Gladiator - Chance for Res Debuff (11) Fury of the Gladiator - Accuracy/Damage/End/Rech Level 8: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (11) Sting of the Manticore - Damage/Endurance (13) Sting of the Manticore - Accuracy/Interrupt/Range (13) Sting of the Manticore - Damage/Interrupt/Recharge (15) Sting of the Manticore - Damage/Endurance/Recharge Level 10: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Tenebrous Tentacles (A) Ragnarok - Chance for Knockdown (15) Ragnarok - Damage (29) Ragnarok - Damage/Recharge (29) Ragnarok - Accuracy/Damage/Recharge (31) Ragnarok - Accuracy/Recharge Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Soul Drain (A) Rectified Reticle - Increased Perception (17) Gaussian's Synchronized Fire-Control - Chance for Build Up (17) Obliteration - Accuracy/Recharge (27) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 18: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (19) Aegis - Psionic/Status Resistance (19) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Endurance/RechargeTime Level 20: Touch of the Beyond (A) Cloud Senses - Chance for Negative Energy Damage (31) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - Accuracy/Endurance/Recharge (34) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Endurance/Recharge (27) Luck of the Gambler - Defense Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Life Drain (A) Superior Defiant Barrage - Accuracy/Damage/Endurance (45) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 28: Dark Consumption (A) Obliteration - Damage (43) Obliteration - Accuracy/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Superior Defiant Barrage - RechargeTime/+Status (45) Superior Defiant Barrage - Accuracy/Damage Level 30: Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Blackstar (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (33) Superior Blaster's Wrath - Accuracy/Damage (33) Superior Blaster's Wrath - Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance/Recharge Level 38: Midnight Grasp (A) Superior Blistering Cold - Recharge/Chance for Hold (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Superior Blistering Cold - Accuracy/Damage (39) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Recharge Level 41: Shadow Maul (A) Superior Avalanche - Recharge/Chance for Knockdown (42) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (50) Superior Avalanche - Accuracy/Damage/Recharge (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 44: Arcane Bolt (A) Force Feedback - Chance for +Recharge Level 47: Rune of Protection (A) Steadfast Protection - Resistance/+Def 3% (48) Unbreakable Guard - +Max HP (48) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - Endurance/RechargeTime Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (3) Numina's Convalesence - +Regeneration/+Recovery (3) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 32% DamageBuff(Smashing) 32% DamageBuff(Lethal) 32% DamageBuff(Fire) 32% DamageBuff(Cold) 32% DamageBuff(Energy) 32% DamageBuff(Negative) 32% DamageBuff(Toxic) 32% DamageBuff(Psionic) 19.75% Defense(Melee) 16.63% Defense(Smashing) 16.63% Defense(Lethal) 16% Defense(Fire) 16% Defense(Cold) 9.75% Defense(Energy) 9.75% Defense(Negative) 6% Defense(Psionic) 13.5% Defense(Ranged) 11% Defense(AoE) 2.25% Max End 10% Enhancement(Range) 81.25% Enhancement(RechargeTime) 48% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 176.2 HP (14.62%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 57.5% MezResist(Held) 57.5% MezResist(Immobilized) 57.5% MezResist(Sleep) 57.5% MezResist(Stunned) 57.5% MezResist(Terrorized) 57.5% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 12% (0.2 End/sec) Recovery 60% (3.01 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 14% Resistance(Smashing) 29.75% Resistance(Fire) 29.75% Resistance(Cold) 14.75% Resistance(Energy) 14.75% Resistance(Negative) 8% Resistance(Toxic) 13% Resistance(Psionic) 14% Resistance(Lethal) 7.5% SpeedRunning ------------ Set Bonuses: Superior Defiant Barrage (Dark Blast) 4% DamageBuff(All) Apocalypse (Penumbral Grasp) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) Overwhelming Force (Umbral Torrent) 12% (0.6 HP/sec) Regeneration 3% DamageBuff(All) Luck of the Gambler (Stealth) 7.5% Enhancement(RechargeTime) Shield Wall (Stealth) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Stealth) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.59 HP (1.87%) HitPoints 3% Resistance(All) Fury of the Gladiator (Death Shroud) 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Sting of the Manticore (Moonbeam) 12% (0.6 HP/sec) Regeneration 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) 3% DamageBuff(All) 7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Mystic Flight) Knockback (Mag -4), Knockup (Mag -4) Ragnarok (Tenebrous Tentacles) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Rectified Reticle (Soul Drain) 20% PerceptionRadius Obliteration (Soul Drain) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Aegis (Tough) 5% Resistance(Psionic) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Cloud Senses (Touch of the Beyond) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Max End 6.25% Enhancement(RechargeTime) Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Superior Defiant Barrage (Life Drain) 4% DamageBuff(All) Obliteration (Dark Consumption) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) Superior Defiant Barrage (Dark Consumption) 4% DamageBuff(All) Luck of the Gambler (Invisibility) 7.5% Enhancement(RechargeTime) Superior Blaster's Wrath (Blackstar) 15% Enhancement(Accuracy) 10% Enhancement(Range) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Luck of the Gambler (Scorpion Shield) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Superior Blistering Cold (Midnight Grasp) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Superior Avalanche (Shadow Maul) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Steadfast Protection (Rune of Protection) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Unbreakable Guard (Rune of Protection) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 90.36 HP (7.5%) HitPoints Luck of the Gambler (Grant Invisibility) 7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  21. Looking for tips from y'all about this build, because I always feel like I'm missing something. This is a concept build, so I'm only looking to min/max within those parameters. Note the teleport powers: they're placeholders for the new equivalents (Combat Teleport, Fold Space, etc.). I just want a fairly survivable build that packs as much punch as possible. Given that I hate running out of endurance and don't like relying on Ageless, I went for Cardiac Core, but if there's IO choices that can net me some better recovery I'll take it! Let me know any and all thoughts! Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Dibbuk: Level 50 Technology Stalker Primary Power Set: Dark Melee Secondary Power Set: Energy Aura Power Pool: Teleportation Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(17) Level 2: Kinetic Shield -- Rct-ResDam%(A), Rct-Def(19) Level 4: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(11) Level 6: Power Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-Def(21), RedFrt-Def/EndRdx/Rchg(23) Level 8: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(17) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43) Level 14: Teleport -- Tim&SpcMn-Rng(A) Level 16: Fly -- Flight-I(A) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(43) Level 22: Siphon Life -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(25), ThfofEss-Acc/Heal(25), ThfofEss-Acc/EndRdx/Heal(27), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(29) Level 24: Kick -- Empty(A) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(40), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45) Level 30: Energy Drain -- PwrTrns-+Heal(A) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 35: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), StnoftheM-Dam%(37) Level 38: Energize -- Prv-Absorb%(A), Prv-Heal(42), Prv-Heal/EndRdx(42), Prv-Heal/Rchg/EndRdx(42) Level 41: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48) Level 44: Afterburner -- LucoftheG-Def/Rchg+(A) Level 47: Teleport Foe -- Range-I(A) Level 49: Team Teleport -- Tim&SpcMn-Rng(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50), Pnc-Heal/+End(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(48), PwrTrns-+Heal(50) Level 50: Cryonic Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon ------------
  22. I haven't played the game in a while so I'm not up-to-date on all the latest changes, but glancing around at some other Invuln/SS Tanker builds that have been posted here, I'm wondering if I should rework mine at all. I would appreciate it if someone more experienced with theorycrafting could give me some pointers or tweak this build for me. Chief Concerns: I feel like my Resistance values could be higher, particularly where Psionic damage is concerned. I'd really like to avoid using Laser Beam Eyes for concept reasons. This character is inspired by Superman but heavily nerfed in terms of not having super-senses or a slew of utility powers like super-breath or heat vision. He flies, punches stuff, and is basically unkillable, but that's it. Ranged damage output is an intentional weakness. I realize that sounds dumb when talking about build optimization. I'd also like to improve my damage output, but I dropped Rage from an earlier build because I found it frustrating to work with, particularly with the endurance crash. I already have perma-Hasten so my single auto-cast power slot is full. Hover, Fly and Afterburner are important to me. Hover works really well for combat and general indoor flying, while Fly and Afterburner have enabled me to outrun some Super Speed and Super Jump characters after pushing all my IOs to +5. Any other pool powers are totally open to being swapped out, particularly the Fighting pool. Tough and Weave feel useful but Kick feels like it's just getting in the way because my attack chain is full without it. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery ------------ Level 1: Resist Physical Damage (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - +Max HP Level 1: Jab (A) Superior Gauntleted Fist - RechargeTime/+Absorb (5) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Superior Gauntleted Fist - Damage/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 2: Temp Invulnerability (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 4: Dull Pain (A) Panacea - +Hit Points/Endurance (17) Panacea - Heal (17) Panacea - Heal/Endurance (19) Panacea - Endurance/Recharge (19) Panacea - Heal/Recharge (21) Panacea - Heal/Endurance/Recharge Level 6: Haymaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (21) Superior Might of the Tanker - Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage (25) Superior Might of the Tanker - Damage/Recharge (25) Superior Might of the Tanker - Accuracy/Damage/Recharge Level 8: Resist Elements (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Unyielding (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance Level 12: Taunt (A) Mocking Beratement - Recharge (31) Mocking Beratement - Taunt (33) Mocking Beratement - Taunt/Recharge (33) Mocking Beratement - Taunt/Recharge/Range (33) Mocking Beratement - Accuracy/Recharge Level 14: Resist Energies (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance Level 16: Fly (A) Flight Speed IO Level 18: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Knockout Blow (A) Hecatomb - Damage/Endurance (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage (37) Hecatomb - Damage/Recharge Level 22: Invincibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Endurance/Recharge Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (39) Steadfast Protection - Resistance/+Def 3% Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Reactive Defenses - Scaling Resist Damage (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Hand Clap (A) Sudden Acceleration - Knockback to Knockdown (40) Absolute Amazement - Stun/Recharge (42) Absolute Amazement - Stun (42) Absolute Amazement - Chance for ToHit Debuff (42) Absolute Amazement - Accuracy/Stun/Recharge (43) Absolute Amazement - Accuracy/Recharge Level 35: Hurl (A) Apocalypse - Chance of Damage(Negative) (43) Apocalypse - Damage (43) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Damage/Endurance Level 38: Foot Stomp (A) Armageddon - Damage/Endurance (46) Armageddon - Damage (46) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge Level 41: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 47: Afterburner (A) Flight Speed IO Level 49: Conserve Power (A) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (13) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (15) Endurance Modification IO Incarnates Level 50: Support Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Agility Radial Paragon Level 50: Paralytic Core Flawless Interface Level 50: Mighty Radial Final Judgement Level 50: Longbow Core Superior Ally ------------ https://www.midsreborn.com/builds/download.php?uc=1523&c=687&a=1374&f=HEX&dc=78DA6594CB6F125114C6EFC020F2B2500A7DF028D00750DA81B15DF84A5CD8DA584B6C8271DB607B85B13825408D2C4DAC8FAD9B2EFD0FFC07DCBA76E1ABAD2E5DFB48D4A8718107CE17203209FC2EDF39F79C6FCE9D217F6FD9FD7CF5FE45A1B82F558AF5FAE6F5A2B9236BF6C29621CD2D29DA979D3E51D63797E52D69D6A576C5BCBB573165AD78D3A8188D6608E1BCAC48A915F6AAB42E346AD22C35CAC2B5B1BB5BD12E578C52B9E1E1757B6998A5A1CEAF7559DC96B57AD9A83A3BBF0B5529B7FD2B55634B5BA116A5E666BE586FC85A738C8C64E8F3DA415F4ADB5ACB2A7E5885D05561F909FE62AA7F98F34E81AB65134F548E3D609E780CEE334F3E041F31DF501F057D14F471A28F137DDCBF996F29D78A3ED6386BDE1818660E47C028736492A991471BF6DA3E2276CC0C7E00DF33C70EC123E63BEA6B87473B3C4EC0E3043C86E1F1455A0807721DD0C2C889624F1435B2E4C9C59E54D71D0BC7CACC9801DE06779887E4C583FA1ED48FA35E1CF5E3E8E7A2A76A88EB8BA129D1D11CA4F978BFF005948EA6930F3F7CF8E7B8CF540A4C83B3CCE924F3887C043A07D75203A833ED05FDCC591F38CCB450EF51F819DDE73A56D2C6D98F327E9A7DCF8E9210A1678862218E5942E891FCCE39C9AB4C1FE544703F11E4E4E87E2671D6939F54E473BFF41A780D5C67CEE5998BB43781BD091DB1797081399F053530C75CA2BD3398E3CC05D616CE8067C173CCEC79E631CD3185F34CC17F7604C43C75CC3341F79AC13C32193E4FFD3F8AA0101A66ACE1CC9FD1A872D072C84BABDDF7BB1556BBEFAF10131C5FEFD71658DB50B1853405753E3BBBEFAF5090F7A55F4BB1F6B5A729CA1A2D92F45EDFE0FBFAD68B5994039ECBA9A7608CF7CFF5FB69D12572038A3EA02C0E284B038AC3DBFD5769BDA4A3D73195037F6FFD37D85BBFEAD3CBE9DE7A38D05BFF03506AE393
  23. Hey guys, rolling a Brute. The stats say I have a decent thing going here, but I beseech ye build experts for any tips. Still new at this y'see. The character is not a farming character - it's built for concept more than anything. Let me know your guys' thoughts and if I'm missing anything or can slot something better than I already have. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Hellscaper: Level 50 Magic Brute Primary Power Set: Stone Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Earth Mastery Villain Profile: Level 1: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), StdPrt-ResKB(7) Level 2: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17) Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 8: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13) Level 10: Fault -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(43) Level 12: Kick -- Empty(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(33) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(19), GldArm-3defTpProc(21) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(46) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27), Ksm-ToHit+(29) Level 22: Seismic Smash -- UnbCns-Dam%(A), SprBrtFur-Acc/Dmg(43), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45), GhsWdwEmb-Dam%(45) Level 24: Consume -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36) Level 26: Spring Attack -- FrcFdb-Rechg%(A) Level 28: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31), FuroftheG-ResDeb%(33) Level 30: Build Up -- GssSynFr--Build%(A) Level 32: Tremor -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(46), OvrFrc-Acc/Dmg/End/Rech(50) Level 35: Salt Crystals -- CaloftheS-Heal%(A) Level 38: Temperature Protection -- Ags-Psi/Status(A) Level 41: Quick Sand -- ImpSwf-Dam%(A) Level 44: Stalagmites -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 47: Fiery Embrace -- RechRdx-I(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(34), PwrTrns-+Heal(48) Level 50: Cardiac Core Paragon ------------
  24. Hey guys. It's been ...years since I have posted a build. I'd like some suggestions and improvements for my Fire/Dev Blaster, for endgame content. I built it for Ranged defense. Currently around 55% Ranged defense, for Incarnate Content. I've read defense caps at 65% at Incarnate, is that correct? Other than that, I tried reducing the endurance costs, especially with the passive Epic Pool power pick. Recharge is nice, but I didn't go the Haste route. Should I? Anyways, be gentle. Thanks This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Munitions Mastery Hero Profile: ------------ Level 1: Fire Blast (A) Accuracy/Damage (7) Damage/Endurance (9) Damage/Recharge (9) Accuracy/Damage/Endurance (11) Accuracy/Damage/Recharge (50) Damage/Endurance/Recharge Level 1: Toxic Web Grenade (A) Empty Level 2: Fire Ball (A) Accuracy/Damage (3) Damage/Endurance (3) Damage/Recharge (5) Accuracy/Damage/Recharge (5) Accuracy/Recharge/Range (7) Endurance/Recharge/Range Level 4: Maneuvers (A) Defense/Increased Global Recharge Speed (11) Defense/Endurance (13) Defense Level 6: Taser (A) Accuracy/Damage (15) Damage/Endurance (15) Damage/Recharge (17) Accuracy/Damage/Recharge (17) Accuracy/Damage/Endurance (19) Damage/Endurance/Recharge Level 8: Fire Breath (A) Accuracy/Damage (19) Damage/Endurance (21) Damage/Recharge (21) Accuracy/Damage/Recharge (23) Accuracy/Recharge/Range (23) Endurance/Recharge/Range Level 10: Targeting Drone (A) To Hit Buff (13) Chance for Build Up (25) To Hit Buff/Recharge (25) To Hit Buff/Recharge/Endurance (27) Recharge/Endurance (27) To Hit Buff/Endurance Level 12: Hover (A) Defense/Increased Global Recharge Speed (29) Defense (31) Defense/Endurance Level 14: Assault (A) Endurance Reduction IO Level 16: Boxing (A) Empty Level 18: Blaze (A) Damage (31) Damage/Recharge (33) Accuracy/Damage/Recharge (33) Accuracy/Recharge (33) Damage/Endurance (34) Chance of Damage(Negative) Level 20: Field Operative (A) Defense/Increased Global Recharge Speed (31) EndMod/Recharge (34) EndMod/Accuracy/Endurance (34) EndMod/Endurance (36) EndMod/Endurance/Recharge Level 22: Tough (A) Endurance Reduction IO Level 24: Weave (A) Defense/Increased Global Recharge Speed (36) Defense/Endurance (36) Defense (45) Defense/Endurance/Recharge Level 26: Blazing Bolt (A) Accuracy/Damage (29) Disorient Bonus (37) Damage/Endurance (39) Damage/Interrupt (39) Damage/Range (39) Damage/Recharge Level 28: Combat Jumping (A) Defense/Increased Global Recharge Speed (40) Defense/Endurance (40) Defense Level 30: Aim (A) Empty Level 32: Inferno (A) Damage (37) Chance for Fire Damage (40) Damage/Endurance (42) Damage/Recharge (42) Accuracy/Damage/Recharge (43) Accuracy/Recharge Level 35: Body Armor (A) Psionic/Status Resistance (46) Status Resistance (46) TP Protection +3% Def (All) (46) Resistance/+Def 3% Level 38: Smoke Grenade (A) Recharge Reduction IO Level 41: Time Bomb (A) Recharge/Chance for Fire Damage (42) Damage/Recharge (43) Accuracy/Damage (43) Accuracy/Damage/Recharge (45) Accuracy/Damage/Endurance/Recharge (45) Accuracy/Damage/Endurance Level 44: Surveillance (A) Empty Level 47: Fly (A) +Stealth Level 49: Afterburner (A) Flight Speed IO Level 1: Defiance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) +Recovery (48) +Regeneration/+Recovery Level 2: Stamina (A) Accuracy/Recharge (37) EndMod/Endurance (48) EndMod/Recharge (48) EndMod/Accuracy/Endurance (50) EndMod/Accuracy/Recharge (50) EndMod/Endurance/Recharge Level 49: Quick Form Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 26.94% Defense(Energy) 26.94% Defense(Negative) 11% Defense(Psionic) 8.5% Defense(Melee) 34.75% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 7.5% Enhancement(Range) 63% Enhancement(Accuracy) 70% Enhancement(RechargeTime) 19.5% SpeedFlying 149.1 HP (12.37%) HitPoints 19.5% JumpHeight 19.5% SpeedJumping MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% MezResist(Teleport) 100% (20% chance) 12.5% (0.21 End/sec) Recovery 82% (4.12 HP/sec) Regeneration 3.75% Resistance(Smashing) 3.75% Resistance(Lethal) 9% Resistance(Fire) 9% Resistance(Cold) 12% Resistance(Toxic) 17% Resistance(Psionic) 19.5% SpeedRunning ------------ Set Bonuses: Thunderstrike (Fire Blast) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Artillery (Fire Ball) 8% (0.4 HP/sec) Regeneration 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) 2% DamageBuff(All) 9% Enhancement(Accuracy) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Luck of the Gambler (Maneuvers) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Thunderstrike (Taser) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Artillery (Fire Breath) 8% (0.4 HP/sec) Regeneration 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) 2% DamageBuff(All) 9% Enhancement(Accuracy) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Gaussian's Synchronized Fire-Control (Targeting Drone) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 22.59 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Luck of the Gambler (Hover) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Apocalypse (Blaze) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Psionic) Luck of the Gambler (Field Operative) 7.5% Enhancement(RechargeTime) Preemptive Optimization (Field Operative) 1.8% Max End 18.07 HP (1.5%) HitPoints 3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Executioner's Contract (Blazing Bolt) 2% (0.03 End/sec) Recovery 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 10% (0.5 HP/sec) Regeneration 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Luck of the Gambler (Combat Jumping) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Armageddon (Inferno) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Aegis (Body Armor) 5% Resistance(Psionic) Impervious Skin (Body Armor) Status Resistance 7.5% Gladiator's Armor (Body Armor) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Steadfast Protection (Body Armor) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Blaster's Wrath (Time Bomb) 7% Enhancement(Accuracy) 7.5% Enhancement(Range) 3% DamageBuff(All) 8.75% Enhancement(RechargeTime) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Preemptive Optimization (Stamina) 1.8% Max End 18.07 HP (1.5%) HitPoints 3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(RechargeTime) 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Blaster - Fire Blast - Devices semhasten.mxd
  25. Hey folks, So I've finally gotten my first Homecoming-era MM going. He's Robots/Radiation; the subject line wasn't a trick 😄. I've gotten him up to almost 28, so far going on just common IOs. I've got a plan for getting up to about 35 or so, as outlined below. Anyone got any suggestions for how to finish this out, from the standpoints of both leveling choices and Sets to use for the finished product? Let's say the only real restriction is no purple pieces, or anything else that's similarly a bank-breaker. Thanks, Generator Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Steel Sleeper - 2020 - Rad: Level 49 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Leadership Villain Profile: Level 1: Battle Drones -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(7), EndRdx-I(9) Level 1: Radiant Aura -- RechRdx-I(A), EndRdx-I(7), Heal-I(11), Heal-I(33) Level 2: Radiation Infection -- EndRdx-I(A), EndRdx-I(5), ToHitDeb-I(19), ToHitDeb-I(23) Level 4: Fly -- Flight-I(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(17), EndMod-I(17), EndMod-I(21) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11) Level 12: Protector Bots -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), DefBuff-I(15) Level 14: Hover -- Flight-I(A) Level 16: Mutation -- EffAdp-EndMod/Rchg(A) Level 18: Repair -- RechRdx-I(A) Level 20: Lingering Radiation -- Acc-I(A), EndRdx-I(21), RechRdx-I(25) Level 22: Maneuvers -- EndRdx-I(A), DefBuff-I(23), DefBuff-I(34) Level 24: Tactics -- EndRdx-I(A), ToHit-I(25), ToHit-I(34) Level 26: Assault Bot -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(31), EndRdx-I(31) Level 28: Choking Cloud -- EndRdx-I(A), EndRdx-I(29), Hold-I(33), Hold-I(33) Level 30: Assault -- EndRdx-I(A), EndRdx-I(31) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------
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