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Found 38 results

  1. Hello all, First, I'm glad to be playing CoH again. I missed it. I was a lurker/poster on the old boards, so I'm looking forward to doing so here. Now, I wanted to make an I26 WP/SS Tanker based on the old guide @Heraclea made (She's an African Amazonian I've named Heracleo). I figure to take my tank to 50 on Level 25 IOs, and then look to sets to make her better. I've sketched out a Level 50 build (I'm at 35 and climbing) that I'd like some advice on, since I've never made a Willpower build before. I'm finding that she's not as Tanky as even my Invulnerability tanks were on IOs, but I see the potential of being able to survive a ton with max S/L Res, high Psi Res, and enough Defense and Regen to really shine. Please let me know if I'm missing anything obvious in this build. I'm looking to build for Defense, but don't want to go overboard if it hurts me somewhere else (And Heraclea, if you're still running your WP/SS Tank, I'd love some build advice). http://www.cohplanner.com/mids/download.php?uc=1470&c=697&a=1394&f=HEX&dc=78DA6594D972124114867B9841C200214816B24158621208032478AB17262E9510512CBD4C4D251DA01C018749692E7D05BD88DB854FE053B92F89CB03E061FE638A0A53055FCFE9F9CFE9FE4FCF549E6E04DFDF78765528C16B96D9EDEEDE335B0FA5EDDB319D43DBB4045D2337A56DEE59B2EDA39B18E67737E4816C75A5F1A069599DF61369CFF244455A521AB5C30E8D6B8E2D5B75A711B9D56A481A3AC6FF815E6DB72DA3D691723FE00EAF5BCD7AC30961DC1F365BF5B07BB72DCD7D69771BCD4E74B3D3DC33365BD2AE1FED56CCAE23EDA318AD69917E1FFCF4A7F497DBD3C4140DE635E129A942948865502B30D7C0555DF0D553459590D2C4C81DE65D50AF811F29BFC2F99538F25F4810978849504F81C134F889342A348A7A5F716B06AF40FB99E6BC9853BD2758CFE829F30F38F617FC42CFFA14B5FFACD7B7853C63DBE0C50A73079CBC0DC6AA608A9AE6C71E157F8E50F28B18F32B4D04B0064FE0B9879AAB899917CC633040FA10F42294166E4E837C0B23A685D9B734FB9666DF32EC5B69069A6F542BC2B5223AD6960C3147C112E58D22AF37CA79C739EF38E79DE4BCF147D0644DF8A9D03A27B89713AC5D656D9EB579D6AAF4EC14F7722AABB8FB5CC831F34C034C16C0EFB4FE69F6617A017B5AA3F5CEBA87A2E799654FE7CE51A35AF3DCE779EE739CFB1CFF0D66B8DF3FA846823D4A14B1BF7C99BDB90CAE53CD149EF1A68E857BCED22FC1CC2B70E935B8F286F9162CEB7857FADAC50EF670E931D36676C1258779285C7FF3A45DE69E2FB3BF2BEC6F96FDCD9EEB79813439683C3949E7294A3D3960D6C108F963B03F069F8B029F8B029F8B42187C473615B907C5246ACC6967EFB010FDBAD4AB15EDEC5BD0CB0ECEF7E812C5A1486928B23E14290F45B607237954AE6A5C98624A0631FF187D0510EBFDD4CFBE22424963FE7430C69A93C1D83262BF0663FC76FE03741CCD86 Also, I'm reading that Homecoming fixed Rage so that the defense debuff is now unavoidable. Double Stacked Rage was the go-to on my old Brute. Is Double Stacked Rage viable anymore? How are you mitigating this issue? Thanks in advance.
  2. I am reviving all of my old heroes from Live and up next is my main tank. I kept none of my notes and builds from Live so please help critique this build as I start my planning. Dull Pain is perma. Haste is just two seconds shy. Attack Chain would go KB>Jab>Haymaker>Jab>Foot stomp>Haymaker Recharge was obviously a priority, but after that I kind of lost focus. I just grabbed a little defense, a little res, and a little regen. I took Unrelenting as a chaser for Rage to minimize the DPS crash. Let me know if this is a dumb idea. After the core build was done I had three extra slots open and it seemed like a waste to spend them on Tough/Weave. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Desimus: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Presence Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Temp Invulnerability (A) Impervious Skin - Resistance/Endurance (5) Impervious Skin - Resistance/Recharge (5) Impervious Skin - Resistance/Endurance/Recharge (9) Impervious Skin - Endurance/Recharge (37) Impervious Skin - Status Resistance (40) Resist Damage IO Level 1: Jab (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (29) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Resist Physical Damage (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (43) Aegis - Psionic/Status Resistance Level 4: Haymaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Recharge (15) Superior Might of the Tanker - Damage/Recharge (15) Superior Might of the Tanker - Accuracy/Damage Level 6: Resist Elements (A) Impervious Skin - Resistance/Endurance (42) Impervious Skin - Resistance/Recharge (43) Impervious Skin - Endurance/Recharge (43) Impervious Skin - Resistance/Endurance/Recharge (45) Impervious Skin - Status Resistance Level 8: Unyielding (A) Impervious Skin - Resistance/Endurance (11) Impervious Skin - Resistance/Recharge (13) Impervious Skin - Endurance/Recharge (13) Impervious Skin - Resistance/Endurance/Recharge (42) Impervious Skin - Status Resistance Level 10: Super Jump (A) Jumping IO Level 12: Resist Energies (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage (33) Perfect Zinger - Taunt/Recharge (33) Perfect Zinger - Taunt/Recharge/Range (33) Perfect Zinger - Taunt Level 16: Dull Pain (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (17) Panacea - Hea/Recharge (46) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 18: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Knockout Blow (A) Superior Gauntleted Fist - Accuracy/Damage (21) Superior Gauntleted Fist - Damage/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - RechargeTime/+Absorb Level 22: Invincibility (A) Luck of the Gambler - Recharge Speed (23) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Defense/Recharge (34) Red Fortune - Endurance Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Red Fortune - Defense/Endurance (36) Red Fortune - Defense (36) Red Fortune - Defense/Recharge (37) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Endurance Level 28: Rage (A) Rectified Reticle - To Hit Buff (29) Rectified Reticle - To Hit Buff/Recharge Level 30: Provoke (A) Empty Level 32: Unstoppable (A) Recharge Reduction IO Level 35: Intimidate (A) Accuracy IO Level 38: Foot Stomp (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage Level 41: Unrelenting (A) Recharge Reduction IO (46) Recharge Reduction IO Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Laser Beam Eyes (A) Apocalypse - Damage (48) Apocalypse - Damage/Recharge (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (50) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) Level 49: Physical Perfection (A) Healing IO (50) Healing IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (31) Miracle - +Recovery (31) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod/Endurance (31) Performance Shifter - Chance for +End Level 50: Agility Radial Paragon Level 50: Melee Radial Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1478&c=690&a=1380&f=HEX&dc=78DA65944B6F12511886CF9441CA147A115B5AAE2D50291406A875EDC256A32949931AB764D4239D880361066397265E575A2F71A18971EBC23FD07FE1AD177F839785262655F1EB7C6FDA4626C07378CFF9EE3353BDB910787BF6D629A1044E370CDBAE5D30AC6BB2DD5FED388663362D41976F41DAE6F58EEDA37582F76B0BF2AAB46CA99FB36E741A966C1B97CC86E9AC45B15D950D29F5954E8BD62B4E5B5A75675504969BCD86BE248D9669D535F7CF4A4BCA2B23EEB26A5866ABD370A3065DE58C595F75E86868B1655ED617294A7DAD56356C47B6D7C629972C7DDFFBE947D9CBB2EB1513B488AB428D8031667F94998933B3053A5E51454113B8C8F691EA6A7DEBE06366FF1366E42933F68CF98EE22A1CB74F09B3DFDC9CC7DDCB9F545CEAE4DF83DC3C9F79EFC80EB8CDD4B698839BE027E647F2EF655BD58BBA72A82B8F7AF2A8AF80BA3672342BD8F860A3C126009B006C72B009D350FDDC03E19FE1BE6C923080DA067E703E859FE02F66896A0BB29D2768F7B9DA64136C8116F303F91BE2B3EA508CED87E36082594C8293CC14E535821C466639AFA3FFB1423984D0DFD06D9ECBB13BE05DE6F83DF03EE6F880B945398DBA03EC7A4747795E631A18644E0D8203E010F629B730C71561D86E93BF09E432012D0D7F69F849C34F06FE33F037477544DD9BB8AB445F50CF42749FBD644628561CF38977E9123B14290925894E44E9540A5A2AC2DA3C799DC6DD3DBDCB9338FE1BFC03FE6566BBA0E0EE3F24C319B6556610A308BEA223B388350BED35693A62E905F6552A823A586256CA6085F9866EA332774E2967305930A6EE3FA1F4D9AB3EA7EE3FEFDD7CCF6EB947A9F428277A94F91E65A9475956119614C555FCC362AF5B6E265FB4FDB781508A9CFB37EDD01BE2224F3A719E98254E719FBF1EB6C3D3F7FD40539475EE51E23973778C80EA375207EB7F128CE286
  3. Greetings, Heroes and Villains alike! I'm new to building characters - this is only my second - and am hoping to get some guidance on this one: My EM/Shield Scrapper. This is not based on any posted builds out there; I made it from scratch. Given my lack of build experience, I'm sure I've made some errors. I suspect it's not the most efficient build. I don't have a methodology for building yet, and I admit to being a bit overwhelmed by all of the options and info available. But I'm sticking with it, and I mean to improve... This is my first EM/Shield Scrapper. I REALLY like it so far, and found the playstyle pretty easy to adapt to. I've noticed many builds seem to use Fire Mastery for the epic, but I chose Mu Mastery for the -End secondary effects. My idea here is that it's potentially more helpful to a team in all-around content. (Yes I realize it's a little less damage output than Fire Mastery.) I seem to regularly drain the end of any lingering bosses, so it's having the desired effect. But back to the reason I'm here - this build needs improvement. So what follows are my thoughts, and some of my initial testing... Intended use of this character: All-around PVE content. Ability to farm. +4x8 as much as possible. Solo AVs? If there's a way, YES PLEASE Here are some positives I'd like to maintain: Softcap defenses (obviously) Perma Hasten Perma Active Defense Good Regen (currently 215%) Good Recovery (currently 204%) High Accuracy +ToHit from Kismet High damage bonus Feelings and observations on its performance: I feel like it kills things pretty quickly for a scrapper. That's a big part of what I'm enjoying about this character. There's no feeling quite like rushing solo into a huge cluster of enemies, and demolishing them. And yet, could it do even better here? I feel like I get hit way more often than I should. With softcapped defense, good Def debuff resistance, and pretty okay resists, I expect more out of my survivability. This feels much more squishy than I'd like. It seems that a large part of my current survivability is just how quickly I can kill things. If I'm having an off night where I'm not on top of my game, I foresee having issues staying alive. Areas in need of improvement: Survivability. I'd like to feel damn-near indestructable. AND I'd like to accomplish that without sacrificing the positives mentioned above, if possible. Even more damage output? Is that possible? Tests against various mobs, all at +4x8, solo bosses enabled: Knives of Artemis - I annihilated them. I did not expect this, because they're rather nasty. I had no trouble hitting them whatsoever, I dealt pretty severe damage to them. In some cases I ended up actually putting holds/stuns on bosses. I had to eat an occasional green, but nothing out of hand. I did not have to activate any incarnate powers to get an edge on them. Freaks - They were a bit slower to kill. Super Stunners did give me some endurance issues, but the few blues in my Insp tray kept me ahead of that. No overall issues taking them on. Again, I did not have to activate any incarnate powers to get an edge on them. Fire Farm - I think it was the Bloody Fire Farm, on the asteroid map. I had mixed results. With Hybrid Melee active (75% fire resist), I did fairly well. In some cases where I was swarmed I had to eat some greens rather quickly because I was just getting overwhelmed with damage. (In my current state, there's no way I'd be able to sit in the midst of them idle and survive.) Once I faceplanted. In most cases it was my damage output (killing mobs off quickly) that kept me alive. S/L Farm - I did fairly well here. Mobs included bosses and EBs, most of the incoming damage was melee. I had to eat greens a few times, but I never felt I was in much danger of dying. Malta - This did not go well at all...ugh. I rushed the first full mob (I think a second swarmed me too) with both Ageless Radial Epiphany and Melee Core Embodiment active. (Active Defense on as well, obviously.) I opened with Lightning Rod, right into the middle of them. Then identified a Sapper, and immediately Shield Charged him, and then fired off Thunder Strike. Before the animation finished I had gone from full health and endurance, to insta-dead. In fairness, this may have just been a crap RNG result. But I really did not expect a catastrophic cascade defense crash on that level. I had to stop there, so I don't have more of a performance sample size with Malta. I had higher expectations. I know my energy resists aren't the best even with Melee Core Embodiment active (43.2%). Obviously I'd like to be able to confidently take them on. Carnies - Not yet tested, but I'm expecting them to be rough given the Psi damage. Evolution of this build so far: This is version 2 of this build. Version 1 wasn't much different, but I had initially not taken Active Defense. My thinking was, "Well if I'm not getting hit anyway, why take the power?" This proved to be a mistake. My initial outing was against Knives of Artemis, which quickly revealed I'd made a poor choice there. I was getting hit fairly often, and was getting stunned/slept. In short, it didn't go well, so I quickly respec'd in Active Defense. In version 2, Active Defense replaced Jacob's Ladder. (I don't miss Jacob's Ladder at all.) With my recharge, Active Defense is perma, and I've quickly adapted to keeping an eye on it to keep it up almost 100% of the time. This change was a huge improvement! Going back up against Knives, I gave them a nice ass-whooping. I also replaced Steadfast Protection KB Protection with the Resist/End in True Grit, since Active Defense is doing that job for me now. The resistance gain from that change isn't really noteworthy, however. I'm ready for a v3, but I don't know what to change at this point... I'm open to hearing arguments in favor of taking One With The Shield, but I'm hoping to achieve my survivability goals without it. (I don't like end-crash downside to the power.) So with all of that said, here's what I'm currently running. I'm all ears on how this can be better, and money is no object! Thanks everyone for giving this a read! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady 4.0: Level 50 Natural Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Havoc Punch (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (46) Mako's Bite - Damage/Recharge (46) Mako's Bite - Accuracy/Endurance/Recharge (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge (50) Mako's Bite - Chance of Damage(Lethal) Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance (5) Luck of the Gambler - Defense/Endurance/Recharge Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense/Endurance/Recharge Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Endurance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: True Grit (A) Aegis - Resistance (9) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Resistance/Endurance Level 10: Thunder Strike (A) Armageddon - Damage (11) Armageddon - Damage/Recharge (11) Armageddon - Accuracy/Damage/Recharge (13) Armageddon - Accuracy/Recharge (13) Armageddon - Damage/Endurance Level 12: Build Up (A) Recharge Reduction IO Level 14: Super Jump (A) Jumping IO Level 16: Active Defense (A) Endurance Reduction IO Level 18: Against All Odds (A) Endurance Reduction IO Level 20: Boxing (A) Empty Level 22: Chain Induction (A) Superior Blistering Cold - Accuracy/Damage (23) Superior Blistering Cold - Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Recharge (25) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (27) Superior Blistering Cold - Recharge/Chance for Hold Level 24: Phalanx Fighting (A) Gift of the Ancients - Defense (42) Gift of the Ancients - Defense/Endurance (43) Gift of the Ancients - Defense/Recharge (43) Gift of the Ancients - Defense/Endurance/Recharge Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Unbreakable Guard - +Max HP (29) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 28: Weave (A) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Endurance/RechargeTime (40) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Defense/Endurance/RechargeTime (42) Reactive Defenses - Scaling Resist Damage Level 30: Grant Cover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% (40) Luck of the Gambler - Defense Level 32: Lightning Rod (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Shield Charge (A) Superior Scrapper's Strike - Accuracy/Damage (36) Superior Scrapper's Strike - Damage/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 38: Charged Brawl (A) Hecatomb - Damage (39) Hecatomb - Damage/Recharge (39) Hecatomb - Accuracy/Damage/Recharge (39) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance Level 41: Mu Bolts (A) Damage Increase IO Level 44: Ball Lightning (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance Level 47: Electric Shackles (A) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Damage/RechargeTime (48) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;696;1392;HEX;| |78DA6594DB4E13511486F774A6B4949E80423995D22AB414195BA8C653E2858051C| |19034F1B68EED868E4CA0694B2297BE8182461FC1537C001FC1E343182F051451D0| |90BA98F543493A69F3EDF9E75F7BAF596BEF997B30E57D7BFDE155A1F8AF5946B59| |ACF152A46B92C2BAEDB466DB56258822EF7AC515C1BCAEA6917DD448F1CF9396949| |A94F5BB250AB9805C362A1F17C4A2EC8E5AAD47325535AC5A35BE19D5F59B1F4596| |994CDE5458F7D932B4B59F4D9C31973B154A3078123575156AA25B31C9E2E9B053D| |5733ACA5C3A557F37346B5262B6B3D94528AFEBF7D0257DD291608194DF81799E32| |5D06466EE834B4CCF61AC62C7AAA24BB13547080C32B54E661B791578157835785B| |E0F5C3DB4DF552D9EB50E10DC21B84374E1E277B14E718E7D3027A692D17E25D59F| |6BBC3C408B19BB94F9E567E6FADF58283DFE7227889E9BD0C5E61EE514C1BC78836| |AC15A63C7CD07C49D67C2404A00562A82969ED7601EAA21D9A42B19DF075D6E912F| |FC8D5856E743DD2B81A8FC17566CF06F884D9F79419A0D8302A1C76D320A189518D| |9972822EA64A2BF7B257EB9D50ED8AF4EDABF63C03BFC05DE6E01E53A3987E8E71F| |66FB216DB629EDE66267E30477F823BCC20E516416E915B98179D1D3C10F6FA0974| |F880BC51D4207A97DF6DC800EF810566AC084A663BC5C6111B7FCFEB9CFA007E043| |F21E7CFE017E62EC50E63470C8F70C7471260121C652652CCAF149A44079311EEEA| |1FAF106398676C827D6726C12C788E397E9EF98DE6D111A3BFE07739FB127C05BE6| |666DE303BA81F69AEA94863470D68C7A7997E873B2AAA1D9FD17AAAE969BA49C934| |29934D4AB649996D52E6352C4B8A622BAD413AD5ACD4BF7B8EBF064219E7DCB73C2| |7BE1031EE49E80EEF89D04DECDF1BCCCD93F13875DB0DCDA13CE3BA76AC831BCCBF| |DD0454A32FD418CF841BE3E7742433C8F35DBCA1FF070FF5EFC6| |-------------------------------------------------------------------|
  4. I received the below build from sacho on the MM discord. He suggested it could be optimized. What changes would you make? Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Nature Affinity Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(3), SprMarofS-Dmg/EndRdx(5), ExpStr-Dam%(5), OvrFrc-Dam/KB(7) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Regrowth -- Pnc-Heal/+End(A), Prv-Heal/EndRdx(7), Prv-Heal(9) Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13), StdPrt-ResDam/Def+(15) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Maneuvers -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(17), Ksm-ToHit+(19), LucoftheG-Def/Rchg+(43) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19) Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(21), HO:Cyto(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23), ShlBrk-%Dam(25) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(25), GssSynFr--Build%(37) Level 16: Boxing -- Empty(A) Level 18: Gang War -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), EdcoftheM-PetDef(29), SvrRgh-PetResDam(31) Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal(31), Pnc-EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33) Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(33), GldArm-ResDam(34) Level 24: Cross Punch -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(36), Obl-%Dam(36), ExpStr-Dam%(36), FrcFdb-Rechg%(37) Level 26: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(50) Level 28: Call Bruiser -- CaltoArm-+Def(Pets)(A), SprCmmoft-Acc/Dmg(39), SprCmmoft-Dmg/EndRdx(39), SlbAll-Acc/Dmg/Rchg(39), SlbAll-Build%(40), ExpStr-Dam%(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Dual Wield -- Apc-Dam%(A), GldJvl-Dam%(42), Apc-Dmg(42), ExpStr-Dam%(43), FrcFdb-Rechg%(43) Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46) Level 41: Rebirth -- Prv-Absorb%(A) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48), ShlWal-ResDam/Re TP(48) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Kick -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Clarion Radial Epiphany Level 1: Punk Level 1: Arsonist Level 28: Bruiser Level 12: Enforcer Level 50: Musculature Core Paragon ------------
  5. Hello, everyone. I was wondering if the experienced build/theorycrafters among you might be willing to help me put together an optimized build for my main character on Homecoming. He's well past 50 now, and I have the feeling that he's nowhere close to optimized. I want to be a blessing to the groups that I join, so I'm hoping that someone here can help me out. IOs weren't really even a thing yet back when I played on Live! My character uses Invulnerability and TW, and I love the sets together even though they don't particularly synergize well. Unfortunately, both sets seem to have powers that need to be taken quickly, so I'm not even sure what the ideal order to select powers in would be at this point. My Goals: 1.) Tank First - I want to build the toughest tank that I can and effectively take the alpha, hold aggro, and survive for my teammates. 2.) Plug PSI Hole - My fumbling efforts with Mids have allowed me to get to ~13% Def and ~54% Res to PSI. Maybe they can go higher? 3.) Take All Primary/Secondary Powers - Except Unstoppable. I'm open to possibly skipping a TW power, but my experience suggests that the more attacks you have, the more likely you are to have one ready. 4.) Global Recharge/Endurance - Is it possible to build so that TW can keep on swinging, maybe even more quickly, without running END dry? 5.) Be Efficient - I have no idea how best to spend my limited pool of slots, but I think I've been overslotting my primary abilities and robbing my secondary of damage potential. 6.) Deal SOME Damage - It's not the primary role of a tank, but if I'm going to swing around an enormous sword, I'd like it to feel like it's made of steel instead of paper mache. 7.) Fly - I want to travel by air. I usually take Sorcery for Mystic Flight, but I'm open to changing if that isn't ideal. 8.) Avoid Combat Jumping/Hover? - This isn't necessary if there's no way to optimize without them, but they aren't exactly thematic for my character. 9.) Take Maneuvers - I really want to include Maneuvers in my build for the group defensive buff. Can someone help me come up with an optimal tanker build that accomplishes the above and allows me to be the best teammate that I can be? My (fumbling, ignorant, not at all optimal) efforts with Mid's have produced this WIP build, in case you're curious what I've been doing. I don't believe that all of the slots have been allocated, yet. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Titan Weapons Power Pool: Sorcery Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(9), ImpArm-ResPsi(9) Level 1: Defensive Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50) Level 2: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(37) Level 4: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/EndRdx(5), Ags-ResDam/EndRdx/Rchg(7), ImpArm-ResPsi(7), GldArm-3defTpProc(11) Level 6: Mystic Flight -- Flight-I(A) Level 8: Dull Pain -- RechRdx-I(A) Level 10: Titan Sweep -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48) Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(13), PrfZng-Taunt/Rchg/Rng(13), PrfZng-Acc/Rchg(15), PrfZng-Taunt/Rng(15), PrfZng-Dam%(17) Level 14: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(19), ImpArm-ResPsi(27) Level 16: Unyielding -- Ags-ResDam(A), Ags-ResDam/EndRdx(23), Ags-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(25) Level 18: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(27) Level 20: Invincibility -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34) Level 22: Follow Through -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(37), PlvFst-Acc/Dmg/EndRdx/Rchg(37) Level 24: Build Momentum -- RechRdx-I(A) Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 28: Rend Armor -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg+(33) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43) Level 38: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(46) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(45), PrfShf-EndMod(45), PrfShf-End%(45), EndMod-I(46) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), EndMod-I(29) Level 1: Momentum ------------
  6. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B7AA7B357AE187ABB2D8D911DBD7| |B68E80D419FB7786854EAB2A11FB4A2BB9B232409F7CCF68AB221A596D78D47BC8C| |F43579F950363B522BD7C8B5DADB06B69A3569C86657EB2D3CA556ABA115A4DEAE3| |70FFCBD4D551A9D5ABDEDB5F69BF5835A97B42E6B576E4B590DDC68D72BDAB556F5| |78AFA877BAD2389EA2BA92F437FE14687DA62AE2362172AAB025C024534D8169A6C| |B4BE68AE5E310A3B49855C5A9717082797A8DD4AA5DA442BC4F9DB75B7493AFC2BE| |36A5678B182EF878C8C68EF8F6DBD0DD617ACAE02ED37717BCC79CA47E1C88EF40F| |CD18F36E627E621D970DBA66364837306FFE3F8857F3969914E976A73B2AFCDB90E| |1D3885FA0314DC8D1ADC6BEC97812E879AC6C8C68B1ABCAFB9AEA537E009F896B9F| |C0E7CCF54C8D78F33F36FF399C46E31970BCC4C9199DB61DAC927809A0259AEE1CC| |0AB8CA7C4C3663D6C19A8EB1EF9C2BFA8319FF09FE62264D50F0B9FAA89909EB604| |D31111396CC4FB210E71421F47D4439C29C430D23C71C72CC21471439A2C8A192CF| |34C751A631CF18384FBA59F4359BE6BC7130051E934D04B38E3C60D9D90A5805257| |3611F846F807A98C7ACE72FF22C17D699E72E811BE0656690F22DB28F58C42C8214| |270159628965651A5D1AB234F29D909D865EB5A7DC7FEE15EE2FE9B29867167167D| |4FEFBA51F7DA2302871B26749C5832599625945D4FE1B369DA3F466586B965C969F| |B5BE3FB0D607D6FB03EBCFAEFE7B46E42F4392AFAE8137BFC5F720B9CDCC5C617EF| |B6BE350D0F7D433E6CC73F005EEC94B660C73C90ECD203524C90D495687242B4392| |DF3137E577| |-------------------------------------------------------------------|
  7. I'd love to play with Spines/Dark Armor, but I'm garbage at builds. What is the consensus for the best archetype for these powersets? I know spines is used a lot on Brutes for farming, and more on Scrappers/Stalkers for damage dealing. I already have a farm build, so I'd like for this to be a good "all around" toon for regular play - TFs, AVs, Team and Solo. Thoughts?
  8. Zuldain

    StJ/WP Brute

    **Edited, reduced global recharge a bit. Increased AoE defense a lot** First post. Been a long time CoH/V player. Good to be back. I just found this server at the end of March and have been working on a Brute. Be gentle. First glance, my defenses look kinda low. Resists I am happy with, though. Recharge is decent. I am just looking for optimizations without sacrificing too much. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Zuldain: Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Heavy Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(17) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(36) Level 4: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37) Level 6: Super Jump -- WntGif-ResSlow(A) Level 8: Rib Cracker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(13) Level 10: Combat Readiness -- RechRdx-I(A), GssSynFr--Build%(50) Level 12: Indomitable Will -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(42) Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(50) Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(45) Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(23) Level 20: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(39) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(36) Level 26: Shin Breaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31) Level 28: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), Rct-ResDam%(34) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46) Level 32: Crushing Uppercut -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 41: Physical Perfection -- RgnTss-Regen+(A) Level 44: Energy Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(48), FrcFdb-Rechg%(48) Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(39), Pnc-Heal/+End(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(39) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Invader Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1512;695;1390;HEX;| |78DA6594CB6F524114C6E7C2AD088502D216B0404BB52F6A6951D79AD4B6265A4C1| |31335F5416EEC945EBDA1E44253BB74E13FE0C6ADCF851B573E139746A3FE056A6D| |75A52E7C246A3426060F733EA1E92590DFCC37E730E73B33F7E62F4CF8EF1CBCB85| 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  9. Hello I am a player returning from live and just started playing a MA/WP Scrapper for fun. I am currently level 35 and struggling a little on the character planning at this point. I keep questioning my existing decisions and therefore am finding it hard to plan what I should invest in next. (or what I should fix about mistakes I've already done) I am just playing solo for now in case that matters. I barely even remember details from live much less homecoming, so I'm not sure the proper way to slot things (like 6 slotting no longer being a thing, etc) or what powers I should be prioritizing. I just know I hate running out of stamina 🙂 If any experts are out there and had a few minutes I was hoping you could review what I have done so far and perhaps help me fix/plan this build out to 50? I am kind of just blundering through it so far. Any help is greatly appreciated! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Innocent Girl: Level 35 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Thunder Kick -- Acc(A), Dmg(3), Dmg(11), Dmg(17) Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(19) Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(9) Level 4: Fast Healing -- Heal(A), Heal(5) Level 6: Mind Over Body -- EndRdx(A), ResDam(7), ResDam(7) Level 8: Cobra Strike -- Acc(A), Dmg(9), Dmg(17), Dmg(23) Level 10: Super Jump -- Jump(A) Level 12: Indomitable Will -- EndRdx(A), DefBuff(13), DefBuff(13) Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15) Level 16: Rise to the Challenge -- Heal(A) Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(23), Dmg(33) Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21) Level 22: Kick -- Acc(A) Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25) Level 26: Dragon's Tail -- Acc(A), RechRdx(27), RechRdx(27), Dmg(31) Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29) Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31) Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Acc(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx(A) Level 2: Rest -- RechRdx(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Heal(A) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(11) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1093;463;926;HEX;| |78DA7D92DB4AE3501486F76E52333D6A53B5D68EB608DE78511C9CFB41AD5306AC1| |4049D13944DDD6A60938624A2CEDD3CC48C17EA2BF8661EDEA0AE66FFAD4D0B6E28| |7FFAAD7FAF43B25A578DEC43F3EF17C6F3BB4A0441E7B0EB0BCF93BE7520C20B5F2| |84627F7CD757B5DE986B5A6E32B8B486568EBB4A492B2DE127EE808D5D9F6C36079| |146BC853E906B27EEC28E5F52EA5CFB2ED5E4FD5F7A5F01CF72C1DFD39F4A43CC94| |58F5F9DB3F39002CCDEF39C6E7D47893FB2D3124128FDEB25AABA4EBF7F83F2D1E9| |1B9198064B185AD3D039E8D1C0CB236F82D99A99501BFADF82853C7C22DF07E877F| |2183A0F37D2C8033DA658123592966633765C6F885BE8D962F1DCC35E17A12532A4| |B497A5F29AFD2096418D0C6A64CDB8AE11CF618E5C41B3FC84FE24CF2CE751EE59F| |47F4BAC80DE0AE8CD9EE8A906FD45DE22FA28CE68363FA109F22CA0FF05E41B0C5D| |C2BD12FA5FB2E37A47BC8C3ECAB8B75C88EB2AFAF84DDE0AF25590EFA3195793F80| |A3C2BF0AC9A71BD275EC53BABB2F8AC43EDBF7BA26A9876B88D5573B475FD8DF1F8| |E002DB9C229FA6C8D614F93C45F6C709E66B9BA35D661CEF2C3547BBAB59FF91BE3| |9E7881775FC799C61279EC61976F0E58D718E6F9D86BE023E14A229| |-------------------------------------------------------------------|
  10. Good morning everyone. I'm transitioning my BS/WP Scrapper into its final phase, and looking for any and all pointers to getting the most out of the build. Looking to be viable in both solo and team play. I just wanna chop through stuff - including high level content - and come out (mostly) unscathed, as befits a Scrapper Took "Cross Punch" and beefed it up on a lark; it's fun but I'm not married to it Took "Body Mastery" because I hate running out of endurance, but if I can squeeze better End management without it that'd be great Void Judgment and Spectral Interface are chosen for concept reasons, but am open to messing with it, especially on the Interface side of things. Mostly I'm looking or help with set choices. Not a lot of people dig Broadsword, and I think I understand why; but I like it and it fits my character concept. I had to take inspiration from War Mace builds mostly. If someone has a full BS/WP build, by all means show me the money but I'll take any comments or criticism on what I've got so far! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lion-Heart: Level 50 Magic Scrapper Primary Power Set: Broad Sword Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Hack -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3) Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(5), ResDam-I(5), ResDam-I(15), Heal-I(15), Heal-I(31) Level 2: Mind Over Body -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(7), ResDam-I(7), ResDam-I(34), ResDam-I(34), EndRdx-I(34) Level 4: Fast Healing -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx(9), DctWnd-Rchg(9), Heal-I(36), Heal-I(37) Level 6: Build Up -- AdjTrg-Rchg(A), ToHit-I(11), ToHit-I(11), ToHit-I(37), ToHit-I(37), ToHit-I(39) Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(39) Level 10: Indomitable Will -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(13), EndRdx-I(13) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(46) Level 14: Kick -- Empty(A) Level 16: Rise to the Challenge -- DarWtcDsp-ToHitDeb/EndRdx(A), ToHitDeb-I(17), ToHitDeb-I(17), Mrc-Heal/EndRdx/Rchg(40), Heal-I(40) Level 18: Whirling Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(42) Level 20: Quick Recovery -- PrfShf-End%(A), EndMod-I(21) Level 22: Tough -- ResDam-I(A), ResDam-I(23), ResDam-I(23), ResDam-I(43) Level 24: Weave -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25) Level 26: Disembowel -- Hct-Dmg/Rchg(A), Hct-Dmg/EndRdx(27), Dmg-I(27), UndDfn-DefDeb/Rchg(43), UndDfn-DefDeb(43) Level 28: Heightened Senses -- Rct-Def(A), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(29), Rct-Def/EndRdx(45) Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31) Level 32: Head Splitter -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Rchg/+Crit(33), DefDeb-I(45) Level 35: Assault -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36) Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(39) Level 41: Focused Accuracy -- Empty(A), Empty(42) Level 44: Physical Perfection -- Heal-I(A), PrfShf-End%(45) Level 47: Cross Punch -- Dmg-I(A), Dmg-I(48), Acc-I(48), Acc-I(48), AbsAmz-Stun(50) Level 49: Boxing -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(50), EndMod-I(50) Level 50: Musculature Radial Paragon Level 50: Void Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Ageless Invocation Level 50: Assault Radial Embodiment ------------
  11. So I'm building from a name this time around. I've been chucking around ideas all morning, but can't settle on either primary or secondary. So I'm asking the Tanker community: What set(s) and/or combination(s) epitomize the Last Man Standing, to you?
  12. So I'm new to builds, but I'm learning bit by bit, mostly by cobbling together things other people do and playing around with stuff. Right now I'm set on a Dominator character. Rapid fire: Character concept is a villain akin to a Shadowdruid, so basically the evil counterpart to a druid. He can shapeshift into a werebear, cast shadow and weather magic, command animals, etc. Always PvE, and want to be successful both solo and on teams. Don't really need to solo AVs, though that'd be an added bonus. Cost is no object, really aiming for the stars here. Tested this for a bit on Beta, on a couple +4/x8 Council mishes and seemed pretty damn dangerous. I stitched this together based on a couple different Dark/Savage builds I saw around here. What I'm really looking for is general comments or criticism, as well as specifics as to things I may have missed or messed up. Still getting into meat of Mids Reborn and min/maxing, so I'm sure I overdid something here or undercut there. Let me know what you guys think! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shadowdruid: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Rchg/+Dmg%(43) Level 1: Call Swarm -- Dcm-Build%(A) Level 2: Maiming Slash -- CrsImp-Acc/Dmg/Rchg(A), CrsImp-Acc/Dmg/EndRdx(3), CrsImp-Acc/Dmg(5), CrsImp-Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(37) Level 4: Vicious Slash -- Hct-Dam%(A), Hct-Dmg(5), Hct-Acc/Dmg/Rchg(7), Hct-Dmg/EndRdx(17), Hct-Acc/Rchg(37), FrcFdb-Rechg%(45) Level 6: Spirit Ward -- Prv-Absorb%(A) Level 8: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(9), CldSns-Acc/EndRdx/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(25) Level 10: Unkindness -- Rgn-Dmg/Rchg(A), Rgn-Dmg(11), Rgn-Dmg/EndRdx(11), Rgn-Acc/Rchg(25), Rgn-Knock%(37) Level 12: Heart of Darkness -- Stp-Acc/Stun/Rchg(A), Stp-Acc/EndRdx(13), Stp-Acc/Rchg(13), Stp-EndRdx/Stun(31), Stp-Stun/Rng(40) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A) Level 16: Spot Prey -- GssSynFr--Build%(A), RechRdx-I(17) Level 18: Haunt -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(19), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(31), CaltoArm-EndRdx/Dmg/Rchg(40) Level 20: Rending Flurry -- Arm-Acc/Rchg(A), Arm-Dmg(21), Arm-Dam%(21), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(40) Level 22: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(23), UnbGrd-EndRdx/Rchg(33) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 26: Shadow Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(27), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/Rchg(34) Level 28: Blood Craze -- DctWnd-Heal/Rchg(A), Mrc-Heal/Rchg(29), Pnc-Heal/Rchg(29) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43) Level 32: Umbra Beast -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-EndRdx/Dmg/Rchg(33), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(42) Level 35: Call Hawk -- Apc-Dam%(A), Apc-Dmg(36), Apc-Dmg/EndRdx(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(42) Level 38: Feral Charge -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg(39), SprBlsCol-Rchg/HoldProc(43) Level 41: Sleet -- RechRdx-I(A) Level 44: Hoarfrost -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(45), Pnc-Heal/Rchg(45) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), StdPrt-ResDam/Def+(48), LucoftheG-Def(48) Level 49: Ice Storm -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Rchg/ImmobProc(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46), Pnc-Heal/+End(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 1: Blood Frenzy Level 50: Agility Core Paragon Level 50: Cryonic Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Storm Elemental Radial Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Melee Core Embodiment ------------
  13. Hey guys, So I had a DP/Ice Blaster back in the day and I think it's time to get her going again. Anyone got a good "general starting point" build handy, or even just some general tips/advice on things that worked for you with this combo? (I'm away from my Mids PC right now, which is why I'm asking here instead of noodling around Mids myself.) Thanks, Generator
  14. Now that City of Heroes is back, I decided to bring back one of my first 50s. A tiny ball of fists and terror. With all the IO sets and ATO bonus', I figured it was time to start fixing the endurance issues that come with a sprinting "run and gun" play style. Unfortunately, I can't get creative enough to make it happen. I'd love to dump the need for conserve power, perhaps pick up Focused Accuracy or Tactics to help with the horrific accuracy on Cloak of Fear. However 15 million toggles (that I like to leave running), has kept me painted into a corner. I have looked into Unrelenting and Unleash Potential, but the massive cool downs seem counter productive for laying down ceaseless damage boosted attacks. Both Unrelenting and Unleash Potential peaked my interest and would love to build them into the toon... I mean, what's cooler than making powers that are written off to work, and work well. Perhaps wishful thinking... I'd love to get some input from the experienced miracle workers. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ruby Rocket: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Shadow Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21) Level 2: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(11) Level 4: Murky Cloud -- GldArm-3defTpProc(A), GldArm-ResDam(15), GldArm-End/Res(17), GldArm-Res/Rech/End(17) Level 6: Touch of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/EndRdx/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(15) Level 8: Siphon Life -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), TchoftheN-Heal(25), TchoftheN-Heal/HP/Regen/Rchg(25) Level 10: Obsidian Shield -- Ags-Psi/Status(A), Ags-ResDam(27), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(29) Level 12: Super Jump -- Jump-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(29) Level 16: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/Heal(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/EndRdx/Rchg(33) Level 18: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(33), Obl-Acc/Rchg(33), Obl-Acc/Dmg/Rchg(34) Level 20: Cloak of Darkness -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(34), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Rct-EndRdx/Rchg(50) Level 22: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 24: Boxing -- Empty(A) Level 26: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40) Level 28: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(42) Level 30: Weave -- Krm-ResKB(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45) Level 35: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/EndRdx/Rchg(46), CldSns-ToHitDeb/EndRdx/Rchg(46) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), Mrc-Rcvry+(48) Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(50) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  15. adragonzord

    Rad/TW Tank

    I am looking for assistance in making the ultimate tank build. After conversations with many players the best over all sets seem to be Rad/TW for a Tanker. Could you help create a build that has capped defenses and resistance for this combination?
  16. Hey guys, I'm a Homecoming Baby with double digit 20-40 alts still looking for that main, and I thought I'd give building a Fortunata a try. I have a rough idea of what to go for, but I'm pretty unfamiliar with IO sets (I mostly just looked around at what other people's builds were slotting and cherry picked what I thought looked good), so any feedback there would be welcome! The build is largely inspired by Sovera's Build but also with Gulbassaur's Build for certain reference points. I think the main difference from Sovera's to mine is I threw in Strike early so I had to reshuffle, then also took Mind Link at the end to feel extra helpful. Some thoughts on the build: Single target melee chain of Follow Up --> Lunge --> Strike which under Hasten works, but otherwise can throw in an optional TK Blast to proc FF Recharge Single target ranged chain of Dominate --> Gloom --> TK Blast, lower dps but nice to have the option Spin, Psi Tornado, Psychic Wail AoE goodness Perma Mind Link under almost perma Hasten (I think?!) but I softcap Melee defense without it and have reasonably high Ranged/AoE so I figured that's good enough. Side note I thought capping defense was a breeze until I realized Mask Presence was showing an extra 5% Def (All) since it uses the stealthed value. Last power is flexy. Do I need the extra accuracy? I didn't want to take another toggle for fear of End issues Fly/Afterburner is personal travel taste. I probably plan on mostly fighting with hover off while in melee I don't really know what I'm doing so feel free to question any/everything! Build: Import Data:
  17. Hey gang, just finished my build more or else, but I can't decide on an my Alpha slot... Any advice would be swell. Golden Pride - Brute (Savage Melee).mxd SLOTS.mxd Final.mxd Edited.mxd
  18. Hi. Does anyone have an endgame build for a fire/spines tanker? I was building one just to farm but I am quite enjoing it and I would like to use it also in PVE for incarnate contents. Thank you.
  19. Been having a blast playing my ice/dark corruptor, enough that the toon's now level 50, alpha slot unlocked, and around halfway thru building my first alpha. But I built sorta haphazardly, w/o a clear idea of where I wanted to be, and it's now time to actually go ahead and made a good build, something I've never quite mastered, hehe. I picked Dark as my epic, but really mostly because it fit the theme. The only "must have" is Hover, although I do enjoy Flight+Afterburner for moving around, too. Thanks in advance!
  20. Would anyone be willing to help me out with this build. The build posted seems to be working pretty well for me but i cant help but think i can make it better. Having some end issues even with Ageless Scrapper - Fiery Melee - Bio Armor.mxd
  21. Alright, since hopping on Homecoming I've been paying much more attention to my build. I'm a roleplayer at heart and so it never mattered much to me back in Live, but it's been fun to dive in and really make a character shine in combat. Y'know, actually playing the game can be fun too. 😛 I always stayed away from Tankers because it never felt right to me - and after looking into it I think it's because Tankers take some understanding to work properly. You aren't just a hittin' stick - which is my default mode - your job is to take hits and keep attention on you. If you can kill a bunch of stuff too, all the better. Well I also found out you need to mind their build to fill this role adequately on any given team. I rolled a Dark / Titan tank. It's my understanding this combo is gonna be an end hog. Since I'm a newbie at builds in general, and at Tanking, I was hoping I could get some pointers on a build for this guy. I've attached my end-game build, but it's way incomplete. If someone has an existing Dark/Titan build, I'd love to see it! But even just some pointers on power selection, slots, and which sets to aim for. Goals for the build: Tankitude: I want to actually be able to play Tank in most teams and do the thing where I aggro the mobs for my teammates and never die. End Management: I hate running out of Endurance. Help me make sure that never happens. Murder: While I wanna take a hit, I'd love to be able to deal the hurt as well. Decent leveling: I'm not against PLing, but if I could manage to level normally with a survivable, end efficient build that'd be cool too Decent cost: If it's expensive, it's expensive, but if I don't have to farm for months just to finish the build I'd be thankful. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Gravemaster: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Death Shroud Empty(A), Empty(3), Empty(13), Empty(15), Empty(17), Empty(19) Level 1: Defensive Sweep Empty(A), Empty(3), Empty(21), Empty(23), Empty(25), Empty(25) Level 2: Dark Embrace Empty(A), Empty(5), Empty(27), Empty(29), Empty(31), Empty(31) Level 4: Murky Cloud Empty(A), Empty(5), Empty(33), Empty(33), Empty(34), Empty(34) Level 6: Titan Sweep Empty(A), Empty(7), Empty(34), Empty(36), Empty(36), Empty(37) Level 8: Obsidian Shield Empty(A), Empty(9), Empty(37), Empty(37), Empty(39), Empty(39) Level 10: Taunt Empty(A), Empty(11) Level 12: Dark Regeneration Empty(A), Empty(13) Level 14: Combat Jumping Empty(A), Empty(15) Level 16: Cloak of Darkness Empty(A), Empty(17), Empty(40), Empty(40), Empty(40), Empty(42) Level 18: Follow Through Empty(A), Empty(19), Empty(42), Empty(43), Empty(43), Empty(43) Level 20: Cloak of Fear Empty(A), Empty(21) Level 22: Hasten Empty(A), Empty(23) Level 24: Kick Empty(A) Level 26: Oppressive Gloom Empty(A), Empty(27), Empty(45), Empty(45), Empty(46), Empty(46) Level 28: Tough Empty(A), Empty(29) Level 30: Weave Empty(A), Empty(31) Level 32: Rend Armor Empty(A), Empty(33), Empty(46), Empty(48), Empty(48), Empty(48) Level 35: Assault Empty(A), Empty(36) Level 38: Arc of Destruction Empty(A), Empty(39), Empty(50), Empty(50), Empty(50) Level 41: Conserve Power Empty(A), Empty(42) Level 44: Physical Perfection Empty(A), Empty(45) Level 47: Focused Accuracy Empty(A) Level 49: Maneuvers Empty(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Health Empty(A), Empty(7) Level 1: Hurdle Empty(A) Level 1: Stamina Empty(A), Empty(9), Empty(11) Level 1: Swift Empty(A) Level 1: Momentum Level 50: Resilient Radial Paragon Level 50: Mighty Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment ------------ Gravemaster - Tanker (Dark Armor).mxd
  22. Hi, I made a Radiation/ Poison Corruptor cin an attempt to finally play a ranged character. I was hoping someone would be able to provide me with a build to use, or at least give me some tips on what to build a corruptor. If you think the power sets don't work well together I'd also take suggestions on a good corruptor powerset with a build for it. Thanks for any help
  23. Hey Everyone, Long time lurker, first time poster since CoH came back. Anyhow, I have a build I'd like feedback on. Here are the goals: 1) Perma-dom; 2) Soft-cap range or as close as possible; & 3) Proc'd out Dominate and really as many attacks as possible while also achieving other goals Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Deception: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Fiery Assault Power Pool: Concealment Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Fire Mastery Villain Profile: Level 1: Mesmerize * (A) Fortunata Hypnosis - Chance for Placate Level 1: Flares * (A) Thunderstrike - Damage/Endurance/Recharge * (7) Thunderstrike - Accuracy/Damage/Endurance * (7) Thunderstrike - Accuracy/Damage * (9) Thunderstrike - Damage/Endurance * (9) Thunderstrike - Damage/Recharge * (15) Thunderstrike - Accuracy/Damage/Recharge Level 2: Dominate * (A) Apocalypse - Chance of Damage(Negative) * (3) Apocalypse - Damage * (3) Unbreakable Constraint - Chance for Smashing Damage * (5) Ghost Widow's Embrace - Chance of Damage(Psionic) * (5) Gladiator's Javelin - Chance of Damage(Toxic) Level 4: Stealth * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Confuse * (A) Coercive Persuasion - Contagious Confusion * (17) Coercive Persuasion - Confused/Endurance * (17) Coercive Persuasion - Accuracy/Recharge * (19) Coercive Persuasion - Confused * (19) Coercive Persuasion - Confused/Recharge * (21) Coercive Persuasion - Accuracy/Confused/Recharge Level 8: Combat Jumping * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (39) Kismet - Accuracy +6% Level 10: Mass Hypnosis * (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage * (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge * (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized * (13) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge * (13) Superior Ascendency of the Dominator - Endurance/Recharge * (15) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance Level 12: Hasten * (A) Recharge Reduction IO * (21) Recharge Reduction IO Level 14: Grant Invisibility * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Embrace of Fire * (A) Recharge Reduction IO * (25) Recharge Reduction IO Level 18: Phase Shift * (A) Endurance Reduction IO Level 20: Fire Blast * (A) Thunderstrike - Damage/Endurance/Recharge * (23) Thunderstrike - Accuracy/Damage/Recharge * (25) Thunderstrike - Damage/Recharge * (42) Thunderstrike - Accuracy/Damage/Endurance * (42) Thunderstrike - Accuracy/Damage * (43) Thunderstrike - Damage/Endurance Level 22: Maneuvers * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (23) Luck of the Gambler - Defense Level 24: Tactics * (A) Gaussian's Synchronized Fire-Control - Chance for Build Up * (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance * (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance * (46) Gaussian's Synchronized Fire-Control - To Hit Buff * (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge * (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 26: Terrify * (A) Javelin Volley - Chance of Damage(Lethal) * (27) Positron's Blast - Chance of Damage(Energy) * (27) Glimpse of the Abyss - Chance of Damage(Psionic) * (29) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Total Domination * (A) Superior Entomb - Accuracy/Hold * (31) Superior Entomb - Accuracy/Hold/Endurance/Recharge * (31) Superior Entomb - Accuracy/Hold/Endurance * (33) Superior Entomb - Hold/Recharge * (33) Superior Entomb - Endurance/Recharge Level 30: Super Speed * (A) Blessing of the Zephyr - Knockback Reduction (4 points) * (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 32: Mass Confusion * (A) Malaise's Illusions - Chance of Damage(Psionic) * (34) Malaise's Illusions - Accuracy/Confused/Recharge * (34) Malaise's Illusions - Accuracy/Recharge * (34) Malaise's Illusions - Endurance/Confused * (36) Malaise's Illusions - Accuracy/Endurance * (36) Malaise's Illusions - Confused/Range Level 35: Blazing Bolt * (A) Sting of the Manticore - Damage/Endurance/Recharge * (37) Sting of the Manticore - Chance of Damage(Toxic) * (37) Sting of the Manticore - Accuracy/Damage * (37) Sting of the Manticore - Accuracy/Interrupt/Range * (39) Sting of the Manticore - Damage/Interrupt/Recharge Level 38: Blaze * (A) Decimation - Chance of Build Up * (39) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge * (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime * (40) Superior Winter's Bite - Accuracy/Damage * (40) Superior Winter's Bite - Accuracy/Damage/Endurance * (42) Superior Winter's Bite - Accuracy/Damage/Recharge Level 41: Rain of Fire * (A) Positron's Blast - Chance of Damage(Energy) * (43) Positron's Blast - Accuracy/Damage/Endurance * (45) Positron's Blast - Accuracy/Damage * (48) Positron's Blast - Damage/Endurance * (50) Positron's Blast - Damage/Recharge Level 44: Fire Ball * (A) Ragnarok - Chance for Knockdown * (45) Ragnarok - Damage/Endurance * (48) Ragnarok - Damage/Recharge * (50) Ragnarok - Accuracy/Damage/Recharge * (50) Ragnarok - Accuracy/Recharge Level 47: Fire Shield * (A) Gladiator's Armor - TP Protection +3% Def (All) * (48) Steadfast Protection - Resistance/+Def 3% Level 49: Vengeance * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl * (A) Empty Level 1: Domination Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Unbounded Leap - +Stealth Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Run Speed IO Level 2: Health * (A) Panacea - +Hit Points/Endurance * (29) Numina's Convalesence - +Regeneration/+Recovery * (33) Miracle - +Recovery Level 2: Hurdle * (A) Jumping IO Level 2: Stamina * (A) Endurance Modification IO * (31) Performance Shifter - Chance for +End Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;717;1434;HEX;| |78DA6D94C96B535114C6EFCB604D87A431E93CA7764AD3B4B15557524BA35269A02| |0B87188B17DD4076912922876E95FA10B671C5AA78D8A7502A7BD38EC74A17F8003| |6A1DC0124FDEF73529C407E1C73DE79EE17EE7DE448E872B6FED3A31AA34D7783C9| |6C944C3C9392311CB26D3F6486CD698B62AA51C617D5A4F658D64A24C56AD851DD1| |F164229B4EC683112331B3BA682BBAC73299D8D17836B8D3D0D3F3AB2BE59E4A4AC| |844E29891310E1B71233B5F695A26F558CA48CC969B8B3D295D9F71ADDA67F474E6| |88916ADA9132A6255B5A8F4662996C3E69A158BD743620BF6DF986CD2FA7D43E8B5| |2219B5AB6146C76755199B67517C833E0FAB3E439D0791E1C957C1A626D5A08F92C| |017202B4CD6960C06AB24A64B26AE8C15A03DF7671D9D9833D86B8EA436414DCB09| |F3C007A0F82B592AF0CF9B432E6EB5E91658B4D8D495E077C76C763D42F7F442E81| |95F7C907A0F321E893BC15CC5BD19F3FAF437949A7F8AAA863156BFE91765CB0692| |EEEAB27AB65BF9BFBDD1DD0EEB7ECF7F0CC1EEA5E4B5DEBA9731FE7D0C739F83907| |B7E4AB616F35AC5FEB053DE2ABE399EB16A191FF2A185800072E9197C92B60588ED| |E809EAC0D3EE8D0B8849A8D1F90BFF923ECE38226CEBEE989CDB4B5BE209F83ED4F| |C96760A7F4D6428D5ADEA366E73B7087E46BA31E6DBF50ABE327F98DFC0E76FE209| |7C1BF92C2C75E7C6FD0EFC6B7E44BF215D8FD1A5C91982EEAD4755AD023BE9BE8B3| |E706B9405E03FBAE834E19662FEBF5521FFF3D30701B1CBC0386EE822E89E9674CF| |F56CE630B38380C8646C8CDBCFB1213E49C839BA0FB607EB872B7BDA2E510EFD410| |EF40B36DCDFBCEC9A77C454BCE5FE21D2AB1844A2CC325969112CB64DEC237ADACE| |87DCA56F86F509AB9CB512D4EF6F2A95CBC8CD006F04ABE146D16AD03A76DDE8B93| |B5EFD6CC097D5E1BD78BB8AF459BA6B543EDD693E8225F38774ADE59888517E59E8| |4B0F9BFDFA4A7E8FF0749D60C97| |-------------------------------------------------------------------| Some explanation: - Concealment for LoTG mules and Phase (escape card for if things go south) - Incarnate choices: Musc radial for damage + end but could be convinced for Musc. Core or Intuition radial (for damage, hold, and range); ageless for end recovery + recharge + debuff resistance Thanks for the feedback!
  24. Hello. Just made 50 on my earth/energy guy and am looking to IO him up. I am wanting perma-dom and if possible insta snipe while having 5*lotg recharge. Would this be possible, and if you build gurus out there could help me with a suggested build, I would be much obliged. Thabk you!
  25. So basically this build is sitting at +19% Damage, 30% S/l Def (36% melee), and 70% S/L Resists. What would you change, if anything? Looking for opinions. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vixen Foxfire: Level 50 Science Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares (A) Devastation - Accuracy/Damage (3) Devastation - Damage/Endurance (3) Devastation - Accuracy/Damage/Recharge (5) Devastation - Accuracy/Damage/Endurance/Recharge Level 1: Fire Shield (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Molten Embrace (A) Endurance Reduction IO Level 4: Fire Ball (A) Superior Opportunity Strikes - Accuracy/Damage (5) Superior Opportunity Strikes - Damage/RechargeTime (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime Level 6: Blaze (A) Superior Sentinel's Ward - Accuracy/Damage (17) Superior Sentinel's Ward - Damage/RechargeTime (17) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (21) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (13) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Aim (A) Adjusted Targeting - To Hit Buff/Recharge (15) Adjusted Targeting - Recharge Level 12: Fire Breath (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Recharge (25) Positron's Blast - Damage/Range (25) Positron's Blast - Accuracy/Damage/Endurance (27) Positron's Blast - Chance of Damage(Energy) Level 14: Healing Flames (A) Numina's Convalesence - Heal/Endurance (48) Numina's Convalesence - Endurance/Recharge (48) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge (50) Numina's Convalesence - Heal Level 16: Plasma Shield (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - +Max HP Level 18: Blazing Blast (A) Apocalypse - Damage (29) Apocalypse - Damage/Recharge (31) Apocalypse - Accuracy/Damage/Recharge (33) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (33) Apocalypse - Chance of Damage(Negative) Level 20: Consume (A) Obliteration - Accuracy/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge Level 22: Kick (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 24: Tough (A) Gladiator's Armor - Resistance (27) Gladiator's Armor - Resistance/Rech/End (36) Gladiator's Armor - End/Resist (36) Gladiator's Armor - Recharge/Endurance Level 26: Rain of Fire (A) Positron's Blast - Accuracy/Damage (36) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (37) Positron's Blast - Accuracy/Damage/Endurance (37) Positron's Blast - Chance of Damage(Energy) Level 28: Weave (A) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Scaling Resist Damage Level 30: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Inferno (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 35: Cauterizing Blaze (A) Numina's Convalesence - Heal/Endurance (43) Numina's Convalesence - Endurance/Recharge (43) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - Heal/Endurance/Recharge (45) Numina's Convalesence - Heal Level 38: Fire Cages (A) Enfeebled Operation - Accuracy/Recharge (39) Enfeebled Operation - Endurance/Immobilize (39) Enfeebled Operation - Accuracy/Endurance (40) Enfeebled Operation - Immobilize/Range (45) Enfeebled Operation - Accuracy/Immobilize/Recharge (50) Enfeebled Operation - Accuracy/Immobilize Level 41: Rise of the Phoenix (A) Recharge Reduction IO Level 44: Assault (A) Endurance Reduction IO Level 47: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% (48) Gladiator's Armor - TP Protection +3% Def (All) Level 49: Maneuvers (A) Karma - Knockback Protection Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift
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