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About Me

Found 19 results

  1. Alright, since hopping on Homecoming I've been paying much more attention to my build. I'm a roleplayer at heart and so it never mattered much to me back in Live, but it's been fun to dive in and really make a character shine in combat. Y'know, actually playing the game can be fun too. 😛 I always stayed away from Tankers because it never felt right to me - and after looking into it I think it's because Tankers take some understanding to work properly. You aren't just a hittin' stick - which is my default mode - your job is to take hits and keep attention on you. If you can kill a bunch of stuff too, all the better. Well I also found out you need to mind their build to fill this role adequately on any given team. I rolled a Dark / Titan tank. It's my understanding this combo is gonna be an end hog. Since I'm a newbie at builds in general, and at Tanking, I was hoping I could get some pointers on a build for this guy. I've attached my end-game build, but it's way incomplete. If someone has an existing Dark/Titan build, I'd love to see it! But even just some pointers on power selection, slots, and which sets to aim for. Goals for the build: Tankitude: I want to actually be able to play Tank in most teams and do the thing where I aggro the mobs for my teammates and never die. End Management: I hate running out of Endurance. Help me make sure that never happens. Murder: While I wanna take a hit, I'd love to be able to deal the hurt as well. Decent leveling: I'm not against PLing, but if I could manage to level normally with a survivable, end efficient build that'd be cool too Decent cost: If it's expensive, it's expensive, but if I don't have to farm for months just to finish the build I'd be thankful. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Gravemaster: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Death Shroud Empty(A), Empty(3), Empty(13), Empty(15), Empty(17), Empty(19) Level 1: Defensive Sweep Empty(A), Empty(3), Empty(21), Empty(23), Empty(25), Empty(25) Level 2: Dark Embrace Empty(A), Empty(5), Empty(27), Empty(29), Empty(31), Empty(31) Level 4: Murky Cloud Empty(A), Empty(5), Empty(33), Empty(33), Empty(34), Empty(34) Level 6: Titan Sweep Empty(A), Empty(7), Empty(34), Empty(36), Empty(36), Empty(37) Level 8: Obsidian Shield Empty(A), Empty(9), Empty(37), Empty(37), Empty(39), Empty(39) Level 10: Taunt Empty(A), Empty(11) Level 12: Dark Regeneration Empty(A), Empty(13) Level 14: Combat Jumping Empty(A), Empty(15) Level 16: Cloak of Darkness Empty(A), Empty(17), Empty(40), Empty(40), Empty(40), Empty(42) Level 18: Follow Through Empty(A), Empty(19), Empty(42), Empty(43), Empty(43), Empty(43) Level 20: Cloak of Fear Empty(A), Empty(21) Level 22: Hasten Empty(A), Empty(23) Level 24: Kick Empty(A) Level 26: Oppressive Gloom Empty(A), Empty(27), Empty(45), Empty(45), Empty(46), Empty(46) Level 28: Tough Empty(A), Empty(29) Level 30: Weave Empty(A), Empty(31) Level 32: Rend Armor Empty(A), Empty(33), Empty(46), Empty(48), Empty(48), Empty(48) Level 35: Assault Empty(A), Empty(36) Level 38: Arc of Destruction Empty(A), Empty(39), Empty(50), Empty(50), Empty(50) Level 41: Conserve Power Empty(A), Empty(42) Level 44: Physical Perfection Empty(A), Empty(45) Level 47: Focused Accuracy Empty(A) Level 49: Maneuvers Empty(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Health Empty(A), Empty(7) Level 1: Hurdle Empty(A) Level 1: Stamina Empty(A), Empty(9), Empty(11) Level 1: Swift Empty(A) Level 1: Momentum Level 50: Resilient Radial Paragon Level 50: Mighty Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment ------------ Gravemaster - Tanker (Dark Armor).mxd
  2. Hi, I made a Radiation/ Poison Corruptor cin an attempt to finally play a ranged character. I was hoping someone would be able to provide me with a build to use, or at least give me some tips on what to build a corruptor. If you think the power sets don't work well together I'd also take suggestions on a good corruptor powerset with a build for it. Thanks for any help
  3. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B7AA7B357AE187ABB2D8D911DBD7| |B68E80D419FB7786854EAB2A11FB4A2BB9B232409F7CCF68AB221A596D78D47BC8C| |F43579F950363B522BD7C8B5DADB06B69A3569C86657EB2D3CA556ABA115A4DEAE3| |70FFCBD4D551A9D5ABDEDB5F69BF5835A97B42E6B576E4B590DDC68D72BDAB556F5| |78AFA877BAD2389EA2BA92F437FE14687DA62AE2362172AAB025C024534D8169A6C| |B4BE68AE5E310A3B49855C5A9717082797A8DD4AA5DA442BC4F9DB75B7493AFC2BE| |36A5678B182EF878C8C68EF8F6DBD0DD617ACAE02ED37717BCC79CA47E1C88EF40F| |CD18F36E627E621D970DBA66364837306FFE3F8857F3969914E976A73B2AFCDB90E| |1D3885FA0314DC8D1ADC6BEC97812E879AC6C8C68B1ABCAFB9AEA537E009F896B9F| |C0E7CCF54C8D78F33F36FF399C46E31970BCC4C9199DB61DAC927809A0259AEE1CC| |0AB8CA7C4C3663D6C19A8EB1EF9C2BFA8319FF09FE62264D50F0B9FAA89909EB604| |D31111396CC4FB210E71421F47D4439C29C430D23C71C72CC21471439A2C8A192CF| |34C751A631CF18384FBA59F4359BE6BC7130051E934D04B38E3C60D9D90A5805257| |3611F846F807A98C7ACE72FF22C17D699E72E811BE0656690F22DB28F58C42C8214| |270159628965651A5D1AB234F29D909D865EB5A7DC7FEE15EE2FE9B29867167167D| |4FEFBA51F7DA2302871B26749C5832599625945D4FE1B369DA3F466586B965C969F| |B5BE3FB0D607D6FB03EBCFAEFE7B46E42F4392AFAE8137BFC5F720B9CDCC5C617EF| |B6BE350D0F7D433E6CC73F005EEC94B660C73C90ECD203524C90D495687242B4392| |DF3137E577| |-------------------------------------------------------------------|
  4. Hey Everyone, Long time lurker, first time poster since CoH came back. Anyhow, I have a build I'd like feedback on. Here are the goals: 1) Perma-dom; 2) Soft-cap range or as close as possible; & 3) Proc'd out Dominate and really as many attacks as possible while also achieving other goals Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Deception: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Fiery Assault Power Pool: Concealment Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Fire Mastery Villain Profile: Level 1: Mesmerize * (A) Fortunata Hypnosis - Chance for Placate Level 1: Flares * (A) Thunderstrike - Damage/Endurance/Recharge * (7) Thunderstrike - Accuracy/Damage/Endurance * (7) Thunderstrike - Accuracy/Damage * (9) Thunderstrike - Damage/Endurance * (9) Thunderstrike - Damage/Recharge * (15) Thunderstrike - Accuracy/Damage/Recharge Level 2: Dominate * (A) Apocalypse - Chance of Damage(Negative) * (3) Apocalypse - Damage * (3) Unbreakable Constraint - Chance for Smashing Damage * (5) Ghost Widow's Embrace - Chance of Damage(Psionic) * (5) Gladiator's Javelin - Chance of Damage(Toxic) Level 4: Stealth * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Confuse * (A) Coercive Persuasion - Contagious Confusion * (17) Coercive Persuasion - Confused/Endurance * (17) Coercive Persuasion - Accuracy/Recharge * (19) Coercive Persuasion - Confused * (19) Coercive Persuasion - Confused/Recharge * (21) Coercive Persuasion - Accuracy/Confused/Recharge Level 8: Combat Jumping * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (39) Kismet - Accuracy +6% Level 10: Mass Hypnosis * (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage * (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge * (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized * (13) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge * (13) Superior Ascendency of the Dominator - Endurance/Recharge * (15) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance Level 12: Hasten * (A) Recharge Reduction IO * (21) Recharge Reduction IO Level 14: Grant Invisibility * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Embrace of Fire * (A) Recharge Reduction IO * (25) Recharge Reduction IO Level 18: Phase Shift * (A) Endurance Reduction IO Level 20: Fire Blast * (A) Thunderstrike - Damage/Endurance/Recharge * (23) Thunderstrike - Accuracy/Damage/Recharge * (25) Thunderstrike - Damage/Recharge * (42) Thunderstrike - Accuracy/Damage/Endurance * (42) Thunderstrike - Accuracy/Damage * (43) Thunderstrike - Damage/Endurance Level 22: Maneuvers * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (23) Luck of the Gambler - Defense Level 24: Tactics * (A) Gaussian's Synchronized Fire-Control - Chance for Build Up * (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance * (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance * (46) Gaussian's Synchronized Fire-Control - To Hit Buff * (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge * (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 26: Terrify * (A) Javelin Volley - Chance of Damage(Lethal) * (27) Positron's Blast - Chance of Damage(Energy) * (27) Glimpse of the Abyss - Chance of Damage(Psionic) * (29) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Total Domination * (A) Superior Entomb - Accuracy/Hold * (31) Superior Entomb - Accuracy/Hold/Endurance/Recharge * (31) Superior Entomb - Accuracy/Hold/Endurance * (33) Superior Entomb - Hold/Recharge * (33) Superior Entomb - Endurance/Recharge Level 30: Super Speed * (A) Blessing of the Zephyr - Knockback Reduction (4 points) * (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 32: Mass Confusion * (A) Malaise's Illusions - Chance of Damage(Psionic) * (34) Malaise's Illusions - Accuracy/Confused/Recharge * (34) Malaise's Illusions - Accuracy/Recharge * (34) Malaise's Illusions - Endurance/Confused * (36) Malaise's Illusions - Accuracy/Endurance * (36) Malaise's Illusions - Confused/Range Level 35: Blazing Bolt * (A) Sting of the Manticore - Damage/Endurance/Recharge * (37) Sting of the Manticore - Chance of Damage(Toxic) * (37) Sting of the Manticore - Accuracy/Damage * (37) Sting of the Manticore - Accuracy/Interrupt/Range * (39) Sting of the Manticore - Damage/Interrupt/Recharge Level 38: Blaze * (A) Decimation - Chance of Build Up * (39) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge * (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime * (40) Superior Winter's Bite - Accuracy/Damage * (40) Superior Winter's Bite - Accuracy/Damage/Endurance * (42) Superior Winter's Bite - Accuracy/Damage/Recharge Level 41: Rain of Fire * (A) Positron's Blast - Chance of Damage(Energy) * (43) Positron's Blast - Accuracy/Damage/Endurance * (45) Positron's Blast - Accuracy/Damage * (48) Positron's Blast - Damage/Endurance * (50) Positron's Blast - Damage/Recharge Level 44: Fire Ball * (A) Ragnarok - Chance for Knockdown * (45) Ragnarok - Damage/Endurance * (48) Ragnarok - Damage/Recharge * (50) Ragnarok - Accuracy/Damage/Recharge * (50) Ragnarok - Accuracy/Recharge Level 47: Fire Shield * (A) Gladiator's Armor - TP Protection +3% Def (All) * (48) Steadfast Protection - Resistance/+Def 3% Level 49: Vengeance * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl * (A) Empty Level 1: Domination Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Unbounded Leap - +Stealth Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Run Speed IO Level 2: Health * (A) Panacea - +Hit Points/Endurance * (29) Numina's Convalesence - +Regeneration/+Recovery * (33) Miracle - +Recovery Level 2: Hurdle * (A) Jumping IO Level 2: Stamina * (A) Endurance Modification IO * (31) Performance Shifter - Chance for +End Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;717;1434;HEX;| |78DA6D94C96B535114C6EFCB604D87A431E93CA7764AD3B4B15557524BA35269A02| |0B87188B17DD4076912922876E95FA10B671C5AA78D8A7502A7BD38EC74A17F8003| |6A1DC0124FDEF73529C407E1C73DE79EE17EE7DE448E872B6FED3A31AA34D7783C9| |6C944C3C9392311CB26D3F6486CD698B62AA51C617D5A4F658D64A24C56AD851DD1| |F164229B4EC683112331B3BA682BBAC73299D8D17836B8D3D0D3F3AB2BE59E4A4AC| |844E29891310E1B71233B5F695A26F558CA48CC969B8B3D295D9F71ADDA67F474E6| |88916ADA9132A6255B5A8F4662996C3E69A158BD743620BF6DF986CD2FA7D43E8B5| |2219B5AB6146C76755199B67517C833E0FAB3E439D0791E1C957C1A626D5A08F92C| |017202B4CD6960C06AB24A64B26AE8C15A03DF7671D9D9833D86B8EA436414DCB09| |F3C007A0F82B592AF0CF9B432E6EB5E91658B4D8D495E077C76C763D42F7F442E81| |95F7C907A0F321E893BC15CC5BD19F3FAF437949A7F8AAA863156BFE91765CB0692| |EEEAB27AB65BF9BFBDD1DD0EEB7ECF7F0CC1EEA5E4B5DEBA9731FE7D0C739F83907| |B7E4AB616F35AC5FEB053DE2ABE399EB16A191FF2A185800072E9197C92B60588ED| |E809EAC0D3EE8D0B8849A8D1F90BFF923ECE38226CEBEE989CDB4B5BE209F83ED4F| |C96760A7F4D6428D5ADEA366E73B7087E46BA31E6DBF50ABE327F98DFC0E76FE209| |7C1BF92C2C75E7C6FD0EFC6B7E44BF215D8FD1A5C91982EEAD4755AD023BE9BE8B3| |E706B9405E03FBAE834E19662FEBF5521FFF3D30701B1CBC0386EE822E89E9674CF| |F56CE630B38380C8646C8CDBCFB1213E49C839BA0FB607EB872B7BDA2E510EFD410| |EF40B36DCDFBCEC9A77C454BCE5FE21D2AB1844A2CC325969112CB64DEC237ADACE| |87DCA56F86F509AB9CB512D4EF6F2A95CBC8CD006F04ABE146D16AD03A76DDE8B93| |B5EFD6CC097D5E1BD78BB8AF459BA6B543EDD693E8225F38774ADE59888517E59E8| |4B0F9BFDFA4A7E8FF0749D60C97| |-------------------------------------------------------------------| Some explanation: - Concealment for LoTG mules and Phase (escape card for if things go south) - Incarnate choices: Musc radial for damage + end but could be convinced for Musc. Core or Intuition radial (for damage, hold, and range); ageless for end recovery + recharge + debuff resistance Thanks for the feedback!
  5. Hello. Just made 50 on my earth/energy guy and am looking to IO him up. I am wanting perma-dom and if possible insta snipe while having 5*lotg recharge. Would this be possible, and if you build gurus out there could help me with a suggested build, I would be much obliged. Thabk you!
  6. So basically this build is sitting at +19% Damage, 30% S/l Def (36% melee), and 70% S/L Resists. What would you change, if anything? Looking for opinions. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vixen Foxfire: Level 50 Science Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares (A) Devastation - Accuracy/Damage (3) Devastation - Damage/Endurance (3) Devastation - Accuracy/Damage/Recharge (5) Devastation - Accuracy/Damage/Endurance/Recharge Level 1: Fire Shield (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Molten Embrace (A) Endurance Reduction IO Level 4: Fire Ball (A) Superior Opportunity Strikes - Accuracy/Damage (5) Superior Opportunity Strikes - Damage/RechargeTime (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime Level 6: Blaze (A) Superior Sentinel's Ward - Accuracy/Damage (17) Superior Sentinel's Ward - Damage/RechargeTime (17) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (21) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (13) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Aim (A) Adjusted Targeting - To Hit Buff/Recharge (15) Adjusted Targeting - Recharge Level 12: Fire Breath (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Recharge (25) Positron's Blast - Damage/Range (25) Positron's Blast - Accuracy/Damage/Endurance (27) Positron's Blast - Chance of Damage(Energy) Level 14: Healing Flames (A) Numina's Convalesence - Heal/Endurance (48) Numina's Convalesence - Endurance/Recharge (48) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance/Recharge (50) Numina's Convalesence - Heal Level 16: Plasma Shield (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - +Max HP Level 18: Blazing Blast (A) Apocalypse - Damage (29) Apocalypse - Damage/Recharge (31) Apocalypse - Accuracy/Damage/Recharge (33) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (33) Apocalypse - Chance of Damage(Negative) Level 20: Consume (A) Obliteration - Accuracy/Recharge (45) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge Level 22: Kick (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 24: Tough (A) Gladiator's Armor - Resistance (27) Gladiator's Armor - Resistance/Rech/End (36) Gladiator's Armor - End/Resist (36) Gladiator's Armor - Recharge/Endurance Level 26: Rain of Fire (A) Positron's Blast - Accuracy/Damage (36) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (37) Positron's Blast - Accuracy/Damage/Endurance (37) Positron's Blast - Chance of Damage(Energy) Level 28: Weave (A) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Scaling Resist Damage Level 30: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Inferno (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 35: Cauterizing Blaze (A) Numina's Convalesence - Heal/Endurance (43) Numina's Convalesence - Endurance/Recharge (43) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - Heal/Endurance/Recharge (45) Numina's Convalesence - Heal Level 38: Fire Cages (A) Enfeebled Operation - Accuracy/Recharge (39) Enfeebled Operation - Endurance/Immobilize (39) Enfeebled Operation - Accuracy/Endurance (40) Enfeebled Operation - Immobilize/Range (45) Enfeebled Operation - Accuracy/Immobilize/Recharge (50) Enfeebled Operation - Accuracy/Immobilize Level 41: Rise of the Phoenix (A) Recharge Reduction IO Level 44: Assault (A) Endurance Reduction IO Level 47: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% (48) Gladiator's Armor - TP Protection +3% Def (All) Level 49: Maneuvers (A) Karma - Knockback Protection Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift
  7. Anyone experienced enough in build making able to share an Elec/Devices blaster build?
  8. I've been trying to figure out a build for my defender that would soft-cap all positions as well as maintaining perma-hasten/AM. The current plan gets pretty darn close, but isn't there. I've managed to get: 42.9% Melee 39.7% Ranged 43.2% AoE AM at perma Hasten just one second shy (which I could live with easily) Any suggestions for how I could eke out the last bit more coverage I want? I'd like to keep Dark Consumption and Soul Drain (DC I'm less attached to). I had Choking Cloud but figured I won't need it so much if my defense is complete. I'm ok with losing an attack or two, but would love to keep my Soul Drain + Dreadfull Wail combo going. I don't have to have Mutation if it means hitting the goal, and Spring Attack was in there just for the IO set. I leave it to the better skilled at this point. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Rad Radio: Level 50 Technology Defender Primary Power Set: Radiation Emission Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Hero Profile: Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(31) Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(15), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(23) Level 2: Scream -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(5), SprDfnBst-Dmg/Rchg(13), SprDfnBst-Rchg/Heal%(21), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31) Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5) Level 6: Howl -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(19), Ann-Acc/Dmg/Rchg(23), Ann-Acc/Dmg/EndRdx(25), Ann-Acc/Dmg/EndRdx/Rchg(25), Ann-ResDeb%(43) Level 8: Radiation Infection -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(9), ExpVln-DefDeb/Rchg/EndRdx(9), DscWrd-ToHitDeb(11), DscWrd-ToHitDeb/Rchg(11), DscWrd-ToHitDeb/Rchg/EndRdx(15) Level 10: Mutation -- RechRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Jump -- Jump-I(A) Level 16: Shout -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(34), Thn-Dmg/EndRdx/Rchg(34), Thn-Acc/Dmg/EndRdx(37) Level 18: Enervating Field -- EndRdx-I(A) Level 20: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(21), LucoftheG-Def/Rchg+(33) Level 22: Boxing -- Empty(A) Level 24: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(34), Ags-Psi/Status(40) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(48) Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: EM Pulse -- RechRdx-I(A) Level 35: Screech -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(36), RzzDzz-Acc/EndRdx(36), RzzDzz-Stun/Rng(36), RzzDzz-Acc/Stun/Rchg(37), RzzDzz-Immob%(37) Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 44: Soul Drain -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(48) Level 47: Lingering Radiation -- RechRdx-I(A) Level 49: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon ------------
  9. I scoured the forums/internet for builds with psionic melee. I need some inspiration on a psi melee build, but I have nothing to compare on. Do people just hate Psi melee that much because of the end game psi resistant enemies? If anyone could provide some builds/notes on psi melee as a brute it would be much appreciated!
  10. New Link for web based installer/updater: should be updated as new updates are pushed. https://imaginarydevelopment.github.io/imaginary-hero-designer/publish/publish.htm Custom Installer Post is here: https://forums.homecomingservers.com/index.php/topic,6298.msg54071.html#msg54071 Still a click-once installer :/ sorry to those that do not like default install locations. Might be able to fix that in the future. Hello again everyone. Not a lot has changed in this version as far as the database goes, but lots internally and humanly! Patch Notes for v 2.23 Added Mutual Exclusivity for Winter and ATOs normal and catalyzed versions. You can now shift+click Mastermind summon pet powers to examine the pet's powers, and toggle on some of the effects. This is a beta feature and might be removed if problems arise. Warshades can Eclipse and use forms now. Khelds can pick up Flight and Teleport pools. Maybe a few smaller things that I cannot remember. What has changed is @Maslow has reached out and we are collaborating on getting this project into a github repository for more standardization and code control. He has done tons of work cleaning the code out and making it look pretty. Thank you very much Sir Maslow. He is also working towards getting a web-based auto updater implemented again. Please bear with us as we work on our own internal teamwork and figure out how best to serve y'all.
  11. Are there any guides or posts out there that give some general tips and points for constructing a build? For when you can't find the exact build or guide for the one particular power set(s) that you're interested in. Like, when is it better to put six slots into a power? One or two slots? What are some powers that should always/never be slotted? Should some ATs put more slots into their primary or secondary? When is a good time to take a travel power, or put it off? Obviously not every build is going to be optimized completely, but sometimes we want to make a build for less conventional power selections! At the very least, maybe this could make more guides available for searching!
  12. Hi! Newer to making builds, I wanted to get some feedback is possible. Thanks! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Spooky Attempt 3: Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Titan Weapons Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- Ags-Psi/Status(A), Ags-ResDam(3), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(5) Level 1: Defensive Sweep -- LucoftheG-Rchg+(A), LucoftheG-Def(5), ScrDrv-Acc/Dmg(7), ScrDrv-Acc/Rchg(7) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/EndRdx(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13) Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(13), ShlWal-ResDam/Re TP(15), ShlWal-Def(15) Level 6: Adaptation Level 8: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(19), Prv-Heal/Rchg(19) Level 10: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(17) Level 12: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 14: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(21), MckBrt-Taunt(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Taunt/Rchg(25), MckBrt-Acc/Rchg(46) Level 16: Boxing -- Empty(A) Level 18: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(46) Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(27), Ksm-ToHit+(27) Level 22: Tactics -- GssSynFr--Build%(A) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(46) Level 28: Build Momentum -- RechRdx-I(A) Level 30: Rend Armor -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(34), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45) Level 32: DNA Siphon -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(36), SprMghoft-Acc/Dmg/Rchg(36), NmnCnv-Heal(36), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37) Level 35: Genetic Contamination -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42) Level 38: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), NmnCnv-Heal(39), NmnCnv-Heal/Rchg(39), RgnTss-Regen+(40) Level 41: Arc of Destruction -- OvrFrc-Dam/KB(A), SprAvl-Acc/Dmg(42), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50) Level 44: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(45), GssSynFr--ToHit/Rchg/EndRdx(45) Level 47: Whirling Smash -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Acc/Rchg(48) Level 49: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(50), NmnCnv-Heal/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(33), Pnc-Heal(34), Pnc-Heal/EndRedux(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33), PrfShf-EndMod/Rchg(33) Level 1: Momentum Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 50: Agility Radial Paragon ------------
  13. Hey everyone, I'm trying to put together a StJ/WP Brute and I'm not sure what to do. I'm pretty new to building, so any help would be greatly appreciated. Resurgence is a concept power more than anything, so I would like to keep it in the build. Other than that tear it apart! Thank you in advance. If anyone would also provide something completely different build-wise, influence isn't a problem for me, so if anyone has some super build they want to post I'd like to see it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Dreg v4: Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Heavy Blow FrcFdb-Rechg%(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(19) Level 1: High Pain Tolerance RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(34), StdPrt-ResDam/Def+(36) Level 2: Mind Over Body RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(23), GldArm-3defTpProc(25) Level 4: Fast Healing Pnc-Heal/+End(A) Level 6: Combat Readiness GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/EndRdx(9), GssSynFr--Build%(11) Level 8: Rib Cracker SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(17), Mk'Bit-Dam%(19) Level 10: Indomitable Will LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(13) Level 12: Hasten RechRdx-I(A), RechRdx-I(13) Level 14: Combat Jumping LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40) Level 16: Rise to the Challenge Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(21), Mrc-Heal/EndRdx/Rchg(31), Mrc-Heal(43), Mrc-Rcvry+(50) Level 18: Kick KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 20: Quick Recovery PrfShf-EndMod(A) Level 22: Tough RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(43), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(45) Level 24: Weave LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(37) Level 26: Shin Breaker SprUnrFur-Dmg/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(29), AchHee-ResDeb%(31) Level 28: Heightened Senses LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48) Level 30: Maneuvers LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43) Level 32: Crushing Uppercut Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), FrcFdb-Rechg%(34) Level 35: Resurgence RechRdx-I(A) Level 38: Superior Conditioning PrfShf-EndMod(A) Level 41: Physical Perfection Prv-Absorb%(A) Level 44: Focused Accuracy HO:Cyto(A) Level 47: Super Jump BlsoftheZ-ResKB(A) Level 49: Super Speed WntGif-ResSlow(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;686;1372;HEX;| |78DA65944B4F13511886CF74A6D6E985B6145A6AB9B5057B834215D7265840919A2| |A892E9B468EA571529A691159BAF007881AD72A78D9F81F4C8C26FA0B54BCECD405| |6AE2CE4DFD3ADF2B90CCA4CD73E63DE79DEF72664EE966D1FB62E1D669A178CE18D| |556AB326BAEB7A5EB42B5BD6E560D5508E12A9AB2367A63C645E33E6BB652928694| |F959B3BA61D41BB5088B45794D365A327FA56E18CDB50D690A77796DCDC82F37A55| |CF15AC325596D92C167DDCCD76BAB6DBAF3FF9F5A91666BB5DE8CCE35EB57F3730D| |69D6362BA56AAB2DCD4DCE6A8032C8D0FF5558E0EA38C56D8710055D381EAACC474| |CED31B8CDECDD61BEEFDA14CBAB89611AA4743130C21C8E33E3096632421CD2C587| |AE051E059E3E78C2F084E11938C1713ED26A953D428DB3F69AF276226FE736E77D6| |4077CC23CFA147CC6743F67BE21AF0B5ED71DCDD27AB6C0BBCCC03DF03EB3F7BAB0| |B84BD0391787DEAFF073CF734EDE3FCC043DDCC36B144F8E7D5E304C733E9E73FAE| |03FEE063DA09799F2813DCC4FE4F25BCDEB68FE39F46E01FD3ECBCC9E631616990E| |8A17E45AD5609990D0C5D445F012B3B0CCFC4C08A1CFA12DEE954AFE7ED6D47EEC5| |716FB3581FD9AC07E69B43682DA22A82D89DA92A86D0C358DA1A6313FF32DED4914| |7B12F571CF8FF5807EE660000C32875F528E215D7C21570C7163883B81B893883B8| |99E4E22FE14E20729E7217887E04DC19B8137036F06DE2CBCEF28E711E43C92E37E| |8D66C1149866C63320BEB1AFDD96B35724F06EE8B451E3E8FF38FAEF252D0D2DBDC| |7EF979BB41CB4DCA9EEB1A28A08D591C7F3F2BBEC4D92360D6D3AC6DE416DFF7BA7| |1F5D226B53A66D4AC1A69CB4293336655EDB3F1F3A4BB6D9B2864952144BD103F49| |DB3D2D973EF9F1398FD7558B9CC6FDC4FDBAADF078AA23CE03E14D0CB6F07675DE7| |FBA1F18F43E3BF342E20E77F870BE2DE| |-------------------------------------------------------------------| Dreg v4 - Brute (Street Justice).mxd
  14. Brute - Titan Weapons - Willpower - Copy.mxd
  15. Hello, Back in the day, I ran an AR/Kin and I suspect I wasn't the only one and I am trying to make out a build with damage and some survivability and control involved. I would love some advice and guidance with the more experienced corruptors. This is so far what my level 50 build will look like. Any feedback would be greatly appreciated! Thank you! This is without sets and I would like some advice on what would be better in my position. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Kinetic Error: Level 50 Technology Corruptor Primary Power Set: Assault Rifle Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Electricity Mastery Villain Profile: ------------ Level 1: Burst (A) Accuracy IO (3) Accuracy IO (3) Damage Increase IO (5) Damage Increase IO (5) Damage Increase IO Level 1: Transfusion (A) Accuracy IO (7) Accuracy IO (7) Healing IO (9) Healing IO (9) Healing IO Level 2: Slug (A) Accuracy IO (11) Accuracy IO (11) Damage Increase IO (13) Damage Increase IO (13) Damage Increase IO Level 4: Siphon Power (A) Accuracy IO (15) Accuracy IO Level 6: Buckshot (A) Accuracy IO (15) Accuracy IO (17) Damage Increase IO (17) Damage Increase IO (19) Damage Increase IO (19) Empty Level 8: Assault (A) Endurance Reduction IO (21) Endurance Reduction IO (21) Endurance Reduction IO Level 10: Siphon Speed (A) Accuracy IO (23) Accuracy IO Level 12: Sniper Rifle (A) Accuracy IO (23) Accuracy IO (25) Damage Increase IO (25) Damage Increase IO (27) Damage Increase IO Level 14: Super Jump (A) Jumping IO Level 16: Increase Density (A) Resist Damage IO Level 18: Flamethrower (A) Accuracy IO (27) Accuracy IO (29) Damage Increase IO (29) Damage Increase IO (31) Damage Increase IO Level 20: Speed Boost (A) Endurance Modification IO Level 22: Tactics (A) Endurance Reduction IO (31) Endurance Reduction IO (31) To Hit Buff IO (33) To Hit Buff IO (33) Endurance Reduction IO Level 24: Vengeance (A) Defense Buff IO Level 26: Ignite (A) Accuracy IO (33) Accuracy IO (34) Damage Increase IO (34) Damage Increase IO (34) Damage Increase IO Level 28: Boxing (A) Accuracy IO Level 30: Tough (A) Endurance Reduction IO (36) Endurance Reduction IO (36) Resist Damage IO (36) Resist Damage IO Level 32: Full Auto (A) Accuracy IO (37) Accuracy IO (37) Damage Increase IO (37) Damage Increase IO (39) Damage Increase IO Level 35: Transference (A) Accuracy IO (39) Accuracy IO (39) Endurance Modification IO (40) Endurance Modification IO (40) Endurance Modification IO Level 38: Fulcrum Shift (A) Accuracy IO (40) Accuracy IO (42) Recharge Reduction IO (42) Recharge Reduction IO (42) Endurance Reduction IO Level 41: Weave (A) Defense Buff IO (43) Defense Buff IO (43) Endurance Reduction IO (43) Endurance Reduction IO Level 44: Electric Fence (A) Accuracy IO (45) Accuracy IO (45) Immobilisation Duration IO (45) Immobilisation Duration IO Level 47: Charged Armor (A) Resist Damage IO (48) Resist Damage IO (48) Endurance Reduction IO (48) Endurance Reduction IO Level 49: Repel (A) Endurance Reduction IO (50) Endurance Reduction IO (50) Endurance Reduction IO (50) Empty Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (46) Endurance Modification IO (46) Endurance Modification IO (46) Endurance Modification IO ------------
  16. I've been toiling with the below build for a solo beam/time/elec AV-killing machine. On paper it seems nuts... perma-hasten, perma-Farsight, perma-Chrono Shift, perma-insta-snipe... perma, perma, perma! The plan is to suppress regen with Distintegrate, Single Shot, and Time Stop, while applying Lancer Shot and insta-snipe every three seconds for massive damage. Distortion Field (can have two at once) helps control the trash mobs, while Overcharge and Thunder Strike provide some AoE for taking aforementioned trash to the curb. Ranged defense is soft-capped, and all defenses are at least mid-30's, thanks to Farsight. S/L resist, even without Rune is almost 50%. With Rune, S/L is hard-capped. And there's Temporal Mending to patch what damage trickles through. Still, is that enough control and AoE to keep the trash from getting out of hand? Also, I still have to juggle break-frees, because Rune will be down 44% of the time (70 seconds out of 160). That might go as low as 25% (30 seconds out of 120), depending on how often the FF -recharge procs fire; I'm not sure how the math works out there. Also, am I gonna just plain run out of endurance after 60 seconds? Plus, what else did I miss? Your insight is greatly appreciated! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Deepsight: Level 50 Magic Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Electricity Mastery Villain Profile: Level 1: Single Shot (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Recharge (5) Force Feedback - Chance for +Recharge (13) Thunderstrike - Damage/Endurance Level 1: Time Crawl (A) Recharge Reduction IO Level 2: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/RechargeTime/Endurance (11) Panacea - Heal/Endurance/Recharge Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Disintegrate (A) Apocalypse - Accuracy/Damage/Recharge (7) Apocalypse - Accuracy/Recharge (7) Apocalypse - Damage (9) Apocalypse - Damage/Endurance (9) Apocalypse - Damage/Recharge Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Shield Wall - +Res (Teleportation), +5% Res (All) (15) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Defense/Endurance/Recharge Level 10: Aim (A) Recharge Reduction IO Level 12: Arcane Bolt (A) Force Feedback - Chance for +Recharge Level 14: Lancer Shot (A) Superior Malice of the Corruptor - Accuracy/Damage (15) Superior Malice of the Corruptor - Damage/Recharge (19) Superior Malice of the Corruptor - Damage/Endurance/Recharge (19) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (21) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge Level 16: Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (27) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Recharge/Hold (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 18: Penetrating Ray (A) Scourging Blast - Accuracy/Damage (23) Scourging Blast - Damage/RechargeTime (23) Scourging Blast - Accuracy/Damage/RechargeTime (34) Scourging Blast - Damage/Endurance/RechargeTime (34) Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (37) Scourging Blast - RechargeTime/PBAoE +End Level 20: Time Stop (A) Lockdown - Accuracy/Hold (34) Lockdown - Chance for +2 Mag Hold (40) Lockdown - Accuracy/Recharge (40) Lockdown - Recharge/Hold (40) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Rune of Protection (A) Aegis - Resistance/Recharge (25) Gladiator's Armor - Recharge/Resist (25) Unbreakable Guard - +Max HP (27) Steadfast Protection - Resistance/+Def 3% (31) Unbreakable Guard - RechargeTime/Resistance Level 26: Kick (A) Empty Level 28: Farsight (A) HamiO:Cytoskeleton Exposure (29) HamiO:Cytoskeleton Exposure (29) HamiO:Cytoskeleton Exposure (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 32: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - Resistance (43) Unbreakable Guard - Endurance/RechargeTime Level 35: Weave (A) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime (37) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage Level 38: Overcharge (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 41: Chrono Shift (A) Numina's Convalesence - Heal/Recharge (42) Performance Shifter - EndMod/Recharge (42) Performance Shifter - EndMod (45) Numina's Convalesence - Heal/Endurance/Recharge (45) Recharge Reduction IO Level 44: Thunder Strike (A) Armageddon - Damage (46) Armageddon - Damage/Recharge (48) Armageddon - Accuracy/Damage/Recharge (50) Armageddon - Accuracy/Recharge (50) Armageddon - Damage/Endurance Level 47: Charged Armor (A) Endurance Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;708;1416;HEX;| |78DA65944B4F13511886673A53B1A5D0628B140AF4020814185A2EC65B62C245A34| |24280B86D2665289394B6999644962EF80390E84674E3355184448D262AF13FA871| |E10F70A180176E6EEAD779BF00719A344FCE7BBEDB794FE68CDE1872AD5CBE79511| |0DD8369359F4F0C660D632E57C81AF65135A5272541101C439A96CBEBA9994219AD| |02071189713593D2A694014D9D4D8CEBD3692D74B83730373DAD4CEAB35A6254CDE| |8B9B9B45AD0B319C13596CDA69589AC91D48C79B7B918D1D429CDC8CFE8B90A737D| |A9D449CFA49C08CD69DA947F38A72795E1B4962C187A522FCC53D17C812AF869A01| |6FABFF109FC2B4AC232212E0BF23D622B71C166D27517EBD5C35841E840EC1A69A2| |686A36F19B646AB6EFA0332899794BD448E23CE9ABCDDC7B4B797668B25D8176AC9| |BD9091E8F31BBC02A72B10CBDA4B26A113DAEA147A5076B8F177C47F51DDCD3C1B3| |2ED21CE5AC952FA0E67B8AAB8066AF788AB92B9F81279E335741DF1A73057C41B96| |EF6CEFD91EA35C842DD27B0F13318FD02AE536C15F7A96A94CDFC934166080C8799| |11B0B9097C49B95ECEF56E63EEF05FB07587B9CBDC03BBF7412F79560DCFECD5F7A| |19D7AC07CC87C04461F835D4FC05BE4570DDF514D1CBEFAFB7076FF3E585723E2BC| |BB7CF7D4AF963DAE2DD24F7845D307F8D602FD043A54FD7F6C2C8D48B718A1EC06C| |48A0D7C6B21A6447B41ECC9C11E740B6D33F7C0F63F607407942927C2A78F6C406B| |DA646E317F82CDBF98BFC10F3E7C21A57E2D3D70A4B3971DEA6397FBC1F869F035E| |5B4F18C6D1370AC7D097BED8B5C631267EDECC0577547C2C754CAE938C3F5CF72FD| |735CFF3CF302B84C390AFA084A18757C74D6183B1F633FEBE5235FAC791B518B12B| |328718BD26B51FA2CCA9592623E05C5E28865778C149115D1541C9E8357A1F8C379| |F08AF0EEE6A1228AD7E1A4ED2A4EB56189DE721E79856EC323D7225E2F4F08FEFC0| |37385F56A| |-------------------------------------------------------------------|
  17. A guild-mate created a scrapper she loves but I have no experience with SR (even back in Live days). Would anyone mind looking over the build and give me suggestions? Thanks in advance. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Taytigger: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Strike Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(50) Level 1: Focused Fighting LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(9), LucoftheG-Def/Rchg+(13), LucoftheG-Def/Rchg(43) Level 2: Focused Senses ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(3), ShlWal-EndRdx/Rchg(9), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(23) Level 4: Combat Jumping LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 6: Spin Arm-Dmg(A), Arm-Dmg/Rchg(7), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(11), Arm-Dmg/EndRdx(31), Arm-Dam%(50) Level 8: Agile RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(15) Level 10: Practiced Brawler EndRdx-I(A) Level 12: Follow Up SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39) Level 14: Super Jump BlsoftheZ-Travel/EndRdx(A) Level 16: Dodge Rct-Def(A), Rct-Def/EndRdx(17), Rct-EndRdx/Rchg(17), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(21), Rct-Def/Rchg(39) Level 18: Focus SprScrStr-Acc/Dmg/Rchg(A) Level 20: Quickness Run-I(A) Level 22: Boxing PlvFst-Acc/Dmg/EndRdx/Rchg(A) Level 24: Tough StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25) Level 26: Eviscerate FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(27), FuroftheG-Dam/End/Rech(27), FuroftheG-Acc/End/Rech(40), FuroftheG-ResDeb%(40) Level 28: Lucky Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg+(43) Level 30: Weave Ksm-Def/Rchg(A), Ksm-Def/EndRdx(31), Ksm-Def/EndRdx/Rchg(31) Level 32: Shockwave SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Rchg/+Crit(34), SuddAcc--KB/+KD(34) Level 35: Evasion Ksm-Def/EndRdx(A), Ksm-Def/Rchg(37), Ksm-EndRdx/Rchg(37), Ksm-ToHit+(46) Level 38: Elude Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46) Level 41: Conserve Power EndRdx-I(A), EndRdx-I(42), EndRdx-I(42) Level 44: Physical Perfection HrmHln-Heal/EndRdx(A), HrmHln-EndRdx/Rchg(45), HrmHln-Heal/Rchg(45), HrmHln-Heal/EndRdx/Rchg(45), HrmHln-Heal(50) Level 47: Maneuvers LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48) Level 49: Assault EndRdx-I(A) Level 1: Brawl Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Run-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A), PrfShf-End%(19), EndMod-I(21) ------------ http://www.cohplanner.com/mids/download.php?uc=1478&c=678&a=1356&f=HEX&dc=78DA65945B5352611885F7864D08828AA2E011318F18285317E5612C35CD46CAC4BA7518FD849D0C3080935EF60F3A4EFFA0CB7E48C71FD065D7A9D555A7A197BD96C4C89E719EFDADFDAEEF7B177BBF260E973D6F561F2F687ACB5236552A6D27778AA94241159B1207E554D9CCE734B95C5BA9A3B2994EABA25356FEB39AED84CA2A1513E3A352A8262EAB3D952BA958F2A0BADA547B5975A84ABEB55C461555AE1C3BBBF16CE4F3D9D8BA4A15CC5CDA6B2D56CC74A62CABD6B347BBAA58CA9885F36BDFCD82B9135BCCEF1E6D2752A5B22A1E05A5AF11F933AB0D5A57C5A1ED09E28666A4C90CE836C1AE87607C1F4C54BDBAE535B436DDD26C1D60931FF47482111F78473C3A3DFA8A1D9E55B0E916E85903BB6E93E2B1C3A3DBB95F98E7EDCB3307FB775CB559DA856BE40CE89E0507E6C0F83C7857BC4EEC6B73BAB15F8B976C0137A4C6851ACD1546EEAC68CD56888AA3F9896169179F92CFC8E7E0F00B70F4251810AF17FD6ADECFE8E39E68AD38C3D17A8CCC6D27E429D8FE1DF4FF0047BF8139F1FAB89FEF3DB44DD13AD87347143DEBA275B2AE7359103434BB6801E60F74C94DBFA105036410CC4B4D377C46F70CF6EF9925E7C0B17972014C8AA797797A99A78F79FA986782FD47982BC2F76A88B79F3DF5FFD2AC1E067E927FC082D484F8CE436FE11F7C477E203F82E14FE417FCFE5BE21DC2FEF621EE3BCC73867F83D1BFE07D2766A49A7D84394699638C39A2CC11658EA4609CFD8FF37B9938C7D7F2014C72062617E466CCD02E5D276F908B607C09F4492F31F61DE32C4D7106A6387353FC0DDBA5769AEF7F9A67F619B539D7B41E6821A336BF9548FDF38A5CDA7483126F502E3728571A94F57A855FE386C18345D327A1B9DA64CAA155BEBA6BFF25349D9E937AED01921ED76BE3A83BFDAFD9F44168EDAF30697EAEFF019A90DB22e
  18. Let me note right up front that this is the first build I've ever posted, and it's purely a work of frankensteining, off of bots builds by Redux and Crysys and radiation builds, mostly Local Man's. If I knew what I were doing, this introductory paragraph would be very different. 🙂 My goal here is a mellow good time teaming, with as much of a mellow good time solo as is compatible with that. Flight is in there because, honestly, flight turns out to be a major element of my CoH fun; when I don't have it, I don't enjoy characters nearly as much. I have no particular attachment to Field Mastery, and picked it because they seemed like reasonable powers to supplement the main power sets. I'm entirely open to being told that it and other stuff should change, in sets and powers as well as slotting. I really, really don't know what I'm doing with slotting. Some of what's here is stuff that I've liked on past level 50s, some looks thematically suitable and useful for the overall build. I'd like to keep the total cost in the "a few hundred million" range because I know I can readily lay hands on it, but I'm also willing to look aspirationally at more expensive builds. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Mastermind Primary Power Set: Robotics Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Field Mastery Hero Profile: Level 1: Battle Drones (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (3) Superior Command of the Mastermind - Accuracy/Damage (3) Superior Command of the Mastermind - Damage/Endurance (5) Superior Command of the Mastermind - Accuracy/Damage/Recharge (5) Superior Command of the Mastermind - Damage/Endurance/Recharge (7) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge Level 1: Radiant Aura (A) Doctored Wounds - Heal/Endurance (9) Doctored Wounds - Endurance/Recharge (11) Doctored Wounds - Heal/Recharge (11) Doctored Wounds - Recharge (33) Doctored Wounds - Heal/Endurance/Recharge (43) Doctored Wounds - Heal Level 2: Radiation Infection (A) Dark Watcher's Despair - Chance for Recharge Slow (17) Dark Watcher's Despair - To Hit Debuff/Recharge (19) Dark Watcher's Despair - To Hit Debuff/Endurance (19) Dark Watcher's Despair - Recharge/Endurance Level 4: Accelerate Metabolism (A) Efficacy Adaptor - EndMod (21) Efficacy Adaptor - EndMod/Recharge (21) Efficacy Adaptor - EndMod/Accuracy/Recharge (23) Efficacy Adaptor - Accuracy/Recharge (23) Efficacy Adaptor - EndMod/Accuracy (25) Efficacy Adaptor - EndMod/Endurance Level 6: Equip Robot (A) Recharge Reduction IO Level 8: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Enervating Field (A) Endurance Reduction IO (25) Endurance Reduction IO Level 12: Protector Bots (A) Sudden Acceleration - Knockback to Knockdown (13) Expedient Reinforcement - Resist Bonus Aura for Pets (13) Expedient Reinforcement - Accuracy/Damage (15) Edict of the Master - Defense Bonus (15) Defense Buff IO (17) Defense Buff IO Level 14: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO (37) Recharge Reduction IO Level 16: Mutation (A) Recharge Reduction IO Level 18: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Lingering Radiation (A) Accuracy IO (33) Recharge Reduction IO Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Recharge (34) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Endurance Level 24: Tactics (A) Adjusted Targeting - To Hit Buff (36) Adjusted Targeting - To Hit Buff/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance (37) Adjusted Targeting - Endurance/Recharge (37) Adjusted Targeting - Recharge Level 26: Assault Bot (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (27) Superior Mark of Supremacy - Damage (27) Superior Mark of Supremacy - Damage/Endurance (29) Sovereign Right - Resistance Bonus (29) Soulbound Allegiance - Chance for Build Up (31) Sudden Acceleration - Knockback to Knockdown Level 28: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Kismet - Accuracy +6% (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Upgrade Robot (A) Recharge Reduction IO Level 35: Fallout (A) Superior Frozen Blast - Recharge/Chance for Immobilize (40) Superior Frozen Blast - Accuracy/Damage (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Accuracy/Damage/Recharge (42) Superior Frozen Blast - Accuracy/Damage/Endurance Level 38: EM Pulse (A) Basilisk's Gaze - Chance for Recharge Slow (39) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Recharge/Hold (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (42) Basilisk's Gaze - Endurance/Recharge/Hold Level 41: Temp Invulnerability (A) Impervium Armor - Psionic Resistance (45) Impervium Armor - Resistance/Endurance (45) Impervium Armor - Resistance/Recharge (45) Impervium Armor - Endurance/Recharge (46) Impervium Armor - Resistance/Endurance/Recharge (46) Impervium Armor - Resistance Level 44: Explosive Blast (A) Annihilation - Chance for Res Debuff (48) Annihilation - Accuracy/Damage (48) Annihilation - Damage/RechargeTime (48) Annihilation - Accuracy/Damage/RechargeTime (50) Annihilation - Accuracy/Damage/Endurance (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime Level 47: Force of Nature (A) Steadfast Protection - Resistance/+Def 3% (50) Steadfast Protection - Resistance/Endurance Level 49: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest
  19. Salutations all! I've been playing an Elec/Elec Brute and loving it. It's cured my Altoholism. I just hit 34, which is twenty levels higher than about forty other characters. I'm really enjoying everything from the play style to the aesthetic. Has anyone else out there had decent experiences with the pairing? One thing I've loved is sapping an enemy's END to 0. I've seen mentioned elsewhere that this basically does nothing against higher tier enemies as they can apparently just use their abilities at 1 END. Any truth to this? If so, do Elec builds and Energy builds just not have a secondary effect, realistically? Those with more experience here than me, what do your builds look like? Do you have any advice for those of us crawling out way up to 50 and beyond?
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