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  1. Build Link I'd like to have someone actually versed in Dominators look over this build, because it seems to perform really poorly on paper compared to other builds I've seen here. Not sure if that's because I built it wrong or because I just picked bad base powersets. I was going for high recharge and perma-Domination but it seems sorely lacking in defense/resists. I primarily play a Tanker so I don't know if that's because it's a Dominator, or because I built it wrong. I know the resistance soft caps are considerably lower, but still. It seems utterly useless in solo play. The only real stipulations I have for pool powers are to keep Sorcery and Fire Mastery for concept reasons. I like the Barrier and Reactive Incarnate powers but if they're bad I'm fine with axing them. I'm not keen on re-rolling with entirely new base powersets, however.
  2. Just made this build for my ss/dark brute, looking for any advice and improvements I can make to it. Thanks in advance. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Jab -- (A)(3)(3)(5)(5)(7) Level 1: Dark Embrace -- (A)(7)(9)(9)(37) Level 2: Death Shroud -- (A)(19)(31)(31)(33)(33) Level 4: Murky Cloud -- (A)(11)(11)(13)(13)(15) Level 6: Haymaker -- (A)(17)(33)(34)(34)(34) Level 8: Knockout Blow -- (A)(36)(36)(36)(37)(37) Level 10: Obsidian Shield -- (A) Level 12: Taunt -- (A)(15) Level 14: Boxing -- (A)(50)(50)(50) Level 16: Tough -- (A) Level 18: Weave -- (A)(19) Level 20: Dark Regeneration -- (A)(21)(21)(23)(23)(25) Level 22: Cloak of Darkness -- (A)(25)(27)(29)(29) Level 24: Rage -- (A) Level 26: Combat Jumping -- (A)(27) Level 28: Hasten -- (A)(31) Level 30: Super Jump -- (A) Level 32: Foot Stomp -- (A)(40)(43)(46)(48)(48) Level 35: Super Speed -- (A) Level 38: Gloom -- (A)(39)(39)(39)(40)(40) Level 41: Dark Obliteration -- (A)(42)(42)(42)(43)(43) Level 44: Cross Punch -- (A)(45)(45)(45)(46)(46) Level 47: Maneuvers -- (A)(48) Level 49: Assault -- (A) Level 1: Fury Level 1: Brawl -- (A) Level 1: Sprint -- (A) Level 2: Rest -- (A) Level 2: Swift -- (A) Level 2: Hurdle -- (A) Level 2: Health -- (A)(17) Level 2: Stamina -- (A) Level 50: Cardiac Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Melee Core Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;662;1324;HEX;| |78DA4D93CB4F534114C6E7D25B2BD0524A8196377DF1A650752D1110139504ADBA6| |D9A32B495DAD6DB36D1A57B173E43A23C74E77BE5FBDF71ED235123AEEAE9FD3E29| |37B9F737F39DF9CECC3D33B37A63D9FDE6CCAD0565B42F15D2954A6AD1AA55B52B9| |9C9EB62463B943C2E79FB6D39B5AA0B5AC793B5B2B652C9AAA58BD96A2E88D0B2DE| |D0C58A8E2FA7ADCDD429EB5AC9529EB552A9105FC96773D57C31EBB67BE775BA2C9| |D36BB932C6BBDEEFDAFAF6BAB92CB9703A7CBF94C1C4993A55A21B59AAE54B57533| |28CB88CA1B32E4D37855DDA9EE984A254CD57297BC079AF7C907E09187E02375E03| |5D55F0762BFC0A3BFC97D30FA077CDCB0703EC38D3C5D1E70B883F482A39DA40FDC| |1697835E4702F9DA4E90C741F73C3907761C0323E273D2EBDC50B6D699054773602| |84F5E2537C198F85CF4BAE88DD01BA137426F94DE28BD3B82567855EB4981E95063| |D26F57B666B4975AB0CE3268C8F9F020E6F03077827325968441E122E890B15EE6F| |606A431247B249A0F9AE1EB3150DF6E705754BF5DFCBAD37F015AF7453209F65E22| |2F83C12BE09EB87AB8D73DCC1B64DEFE7D65CF3DF813B51E3C078E4B38601F90BA0| |A4CE31F7A657D7D5C5F1FF3F4334F586203ACCB00C70F9301890D21A686EAF2A849| |318D40718E7CC109192F63F454159CB5C0B9EB648DBB25D9C2AC5CD8CE969125C7B| |8C7B167C836F69C7C41BEE42CAFC8D760E3624FD03BF116DAE43BF23DF9019CFA48| |7E026FC7949AA6777A1BDACC0EB94BEE81B34FC8A7A04FFE22CE5AC659CB39D6B24| |B62F3FCC3F910FE7AC53CB8AFF54153F1A937BA5281F387955938D64C1A4433EC51| |5FDB0EEEAF3238EADB616D02DAF7A6661867A5312EF72D8473F1E3F0F82D9CFB05B| |F806B9BE96EB65702CDF6E7B0B4B19AFA96BFD9FE074103CAEB| |-------------------------------------------------------------------|
  3. So I'm usually in controller/defender-land, and wanted to make a foray into the wonderful world of mass destruction. My original character on Live was a D3 (Dark/Dark Def) (before the nerf which made them worse at controlling than most controllers) so Dark holds a special place in my heart. Hence, THIS MONSTROSITY I'm comfortable with the level of defensiveness for everything but Psi, and even then it's just not widespread enough for me to be overly concerned. I've made some weird IO choices that may not be smart, so any advice from longer-term weapons of mass destruction would be helpful. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Chebi's Shadow: Level 50 Mutation Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Concealment Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Dark Blast (A) Superior Defiant Barrage - Damage/RechargeTime (45) Superior Defiant Barrage - Accuracy/Damage/RechargeTime Level 1: Penumbral Grasp (A) Apocalypse - Chance of Damage(Negative) (37) Apocalypse - Damage (37) Apocalypse - Damage/Recharge (37) Apocalypse - Accuracy/Damage/Recharge (40) Apocalypse - Accuracy/Recharge Level 2: Umbral Torrent (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (9) Overwhelming Force - Accuracy/Damage (9) Overwhelming Force - Damage/Endurance/Recharge Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% (7) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Reactive Defenses - Scaling Resist Damage (46) Reactive Defenses - Defense (46) Reactive Defenses - Defense/Endurance Level 6: Death Shroud (A) Fury of the Gladiator - Chance for Res Debuff (11) Fury of the Gladiator - Accuracy/Damage/End/Rech Level 8: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (11) Sting of the Manticore - Damage/Endurance (13) Sting of the Manticore - Accuracy/Interrupt/Range (13) Sting of the Manticore - Damage/Interrupt/Recharge (15) Sting of the Manticore - Damage/Endurance/Recharge Level 10: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Tenebrous Tentacles (A) Ragnarok - Chance for Knockdown (15) Ragnarok - Damage (29) Ragnarok - Damage/Recharge (29) Ragnarok - Accuracy/Damage/Recharge (31) Ragnarok - Accuracy/Recharge Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Soul Drain (A) Rectified Reticle - Increased Perception (17) Gaussian's Synchronized Fire-Control - Chance for Build Up (17) Obliteration - Accuracy/Recharge (27) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 18: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (19) Aegis - Psionic/Status Resistance (19) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Endurance/RechargeTime Level 20: Touch of the Beyond (A) Cloud Senses - Chance for Negative Energy Damage (31) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - Accuracy/Endurance/Recharge (34) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Endurance/Recharge (27) Luck of the Gambler - Defense Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Life Drain (A) Superior Defiant Barrage - Accuracy/Damage/Endurance (45) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 28: Dark Consumption (A) Obliteration - Damage (43) Obliteration - Accuracy/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Superior Defiant Barrage - RechargeTime/+Status (45) Superior Defiant Barrage - Accuracy/Damage Level 30: Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Blackstar (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (33) Superior Blaster's Wrath - Accuracy/Damage (33) Superior Blaster's Wrath - Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance/Recharge Level 38: Midnight Grasp (A) Superior Blistering Cold - Recharge/Chance for Hold (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Superior Blistering Cold - Accuracy/Damage (39) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Recharge Level 41: Shadow Maul (A) Superior Avalanche - Recharge/Chance for Knockdown (42) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (50) Superior Avalanche - Accuracy/Damage/Recharge (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 44: Arcane Bolt (A) Force Feedback - Chance for +Recharge Level 47: Rune of Protection (A) Steadfast Protection - Resistance/+Def 3% (48) Unbreakable Guard - +Max HP (48) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - Endurance/RechargeTime Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (3) Numina's Convalesence - +Regeneration/+Recovery (3) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 32% DamageBuff(Smashing) 32% DamageBuff(Lethal) 32% DamageBuff(Fire) 32% DamageBuff(Cold) 32% DamageBuff(Energy) 32% DamageBuff(Negative) 32% DamageBuff(Toxic) 32% DamageBuff(Psionic) 19.75% Defense(Melee) 16.63% Defense(Smashing) 16.63% Defense(Lethal) 16% Defense(Fire) 16% Defense(Cold) 9.75% Defense(Energy) 9.75% Defense(Negative) 6% Defense(Psionic) 13.5% Defense(Ranged) 11% Defense(AoE) 2.25% Max End 10% Enhancement(Range) 81.25% Enhancement(RechargeTime) 48% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 176.2 HP (14.62%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 57.5% MezResist(Held) 57.5% MezResist(Immobilized) 57.5% MezResist(Sleep) 57.5% MezResist(Stunned) 57.5% MezResist(Terrorized) 57.5% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 12% (0.2 End/sec) Recovery 60% (3.01 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 14% Resistance(Smashing) 29.75% Resistance(Fire) 29.75% Resistance(Cold) 14.75% Resistance(Energy) 14.75% Resistance(Negative) 8% Resistance(Toxic) 13% Resistance(Psionic) 14% Resistance(Lethal) 7.5% SpeedRunning ------------ Set Bonuses: Superior Defiant Barrage (Dark Blast) 4% DamageBuff(All) Apocalypse (Penumbral Grasp) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) Overwhelming Force (Umbral Torrent) 12% (0.6 HP/sec) Regeneration 3% DamageBuff(All) Luck of the Gambler (Stealth) 7.5% Enhancement(RechargeTime) Shield Wall (Stealth) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Stealth) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.59 HP (1.87%) HitPoints 3% Resistance(All) Fury of the Gladiator (Death Shroud) 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Sting of the Manticore (Moonbeam) 12% (0.6 HP/sec) Regeneration 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) 3% DamageBuff(All) 7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Mystic Flight) Knockback (Mag -4), Knockup (Mag -4) Ragnarok (Tenebrous Tentacles) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Rectified Reticle (Soul Drain) 20% PerceptionRadius Obliteration (Soul Drain) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Aegis (Tough) 5% Resistance(Psionic) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Cloud Senses (Touch of the Beyond) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Max End 6.25% Enhancement(RechargeTime) Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Superior Defiant Barrage (Life Drain) 4% DamageBuff(All) Obliteration (Dark Consumption) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) Superior Defiant Barrage (Dark Consumption) 4% DamageBuff(All) Luck of the Gambler (Invisibility) 7.5% Enhancement(RechargeTime) Superior Blaster's Wrath (Blackstar) 15% Enhancement(Accuracy) 10% Enhancement(Range) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Luck of the Gambler (Scorpion Shield) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Superior Blistering Cold (Midnight Grasp) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Superior Avalanche (Shadow Maul) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Steadfast Protection (Rune of Protection) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Unbreakable Guard (Rune of Protection) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 90.36 HP (7.5%) HitPoints Luck of the Gambler (Grant Invisibility) 7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  4. Looking for tips from y'all about this build, because I always feel like I'm missing something. This is a concept build, so I'm only looking to min/max within those parameters. Note the teleport powers: they're placeholders for the new equivalents (Combat Teleport, Fold Space, etc.). I just want a fairly survivable build that packs as much punch as possible. Given that I hate running out of endurance and don't like relying on Ageless, I went for Cardiac Core, but if there's IO choices that can net me some better recovery I'll take it! Let me know any and all thoughts! Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Dibbuk: Level 50 Technology Stalker Primary Power Set: Dark Melee Secondary Power Set: Energy Aura Power Pool: Teleportation Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(17) Level 2: Kinetic Shield -- Rct-ResDam%(A), Rct-Def(19) Level 4: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(11) Level 6: Power Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-Def(21), RedFrt-Def/EndRdx/Rchg(23) Level 8: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(17) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43) Level 14: Teleport -- Tim&SpcMn-Rng(A) Level 16: Fly -- Flight-I(A) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(43) Level 22: Siphon Life -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(25), ThfofEss-Acc/Heal(25), ThfofEss-Acc/EndRdx/Heal(27), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(29) Level 24: Kick -- Empty(A) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(40), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45) Level 30: Energy Drain -- PwrTrns-+Heal(A) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 35: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), StnoftheM-Dam%(37) Level 38: Energize -- Prv-Absorb%(A), Prv-Heal(42), Prv-Heal/EndRdx(42), Prv-Heal/Rchg/EndRdx(42) Level 41: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48) Level 44: Afterburner -- LucoftheG-Def/Rchg+(A) Level 47: Teleport Foe -- Range-I(A) Level 49: Team Teleport -- Tim&SpcMn-Rng(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50), Pnc-Heal/+End(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(48), PwrTrns-+Heal(50) Level 50: Cryonic Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon ------------
  5. I haven't played the game in a while so I'm not up-to-date on all the latest changes, but glancing around at some other Invuln/SS Tanker builds that have been posted here, I'm wondering if I should rework mine at all. I would appreciate it if someone more experienced with theorycrafting could give me some pointers or tweak this build for me. Chief Concerns: I feel like my Resistance values could be higher, particularly where Psionic damage is concerned. I'd really like to avoid using Laser Beam Eyes for concept reasons. This character is inspired by Superman but heavily nerfed in terms of not having super-senses or a slew of utility powers like super-breath or heat vision. He flies, punches stuff, and is basically unkillable, but that's it. Ranged damage output is an intentional weakness. I realize that sounds dumb when talking about build optimization. I'd also like to improve my damage output, but I dropped Rage from an earlier build because I found it frustrating to work with, particularly with the endurance crash. I already have perma-Hasten so my single auto-cast power slot is full. Hover, Fly and Afterburner are important to me. Hover works really well for combat and general indoor flying, while Fly and Afterburner have enabled me to outrun some Super Speed and Super Jump characters after pushing all my IOs to +5. Any other pool powers are totally open to being swapped out, particularly the Fighting pool. Tough and Weave feel useful but Kick feels like it's just getting in the way because my attack chain is full without it. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery ------------ Level 1: Resist Physical Damage (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - +Max HP Level 1: Jab (A) Superior Gauntleted Fist - RechargeTime/+Absorb (5) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Superior Gauntleted Fist - Damage/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 2: Temp Invulnerability (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 4: Dull Pain (A) Panacea - +Hit Points/Endurance (17) Panacea - Heal (17) Panacea - Heal/Endurance (19) Panacea - Endurance/Recharge (19) Panacea - Heal/Recharge (21) Panacea - Heal/Endurance/Recharge Level 6: Haymaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (21) Superior Might of the Tanker - Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage (25) Superior Might of the Tanker - Damage/Recharge (25) Superior Might of the Tanker - Accuracy/Damage/Recharge Level 8: Resist Elements (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Unyielding (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance Level 12: Taunt (A) Mocking Beratement - Recharge (31) Mocking Beratement - Taunt (33) Mocking Beratement - Taunt/Recharge (33) Mocking Beratement - Taunt/Recharge/Range (33) Mocking Beratement - Accuracy/Recharge Level 14: Resist Energies (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance Level 16: Fly (A) Flight Speed IO Level 18: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Knockout Blow (A) Hecatomb - Damage/Endurance (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage (37) Hecatomb - Damage/Recharge Level 22: Invincibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Endurance/Recharge Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (39) Steadfast Protection - Resistance/+Def 3% Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Reactive Defenses - Scaling Resist Damage (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Hand Clap (A) Sudden Acceleration - Knockback to Knockdown (40) Absolute Amazement - Stun/Recharge (42) Absolute Amazement - Stun (42) Absolute Amazement - Chance for ToHit Debuff (42) Absolute Amazement - Accuracy/Stun/Recharge (43) Absolute Amazement - Accuracy/Recharge Level 35: Hurl (A) Apocalypse - Chance of Damage(Negative) (43) Apocalypse - Damage (43) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Damage/Endurance Level 38: Foot Stomp (A) Armageddon - Damage/Endurance (46) Armageddon - Damage (46) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge Level 41: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 47: Afterburner (A) Flight Speed IO Level 49: Conserve Power (A) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (13) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (15) Endurance Modification IO Incarnates Level 50: Support Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Agility Radial Paragon Level 50: Paralytic Core Flawless Interface Level 50: Mighty Radial Final Judgement Level 50: Longbow Core Superior Ally ------------ https://www.midsreborn.com/builds/download.php?uc=1523&c=687&a=1374&f=HEX&dc=78DA6594CB6F125114C6EFC020F2B2500A7DF028D00750DA81B15DF84A5CD8DA584B6C8271DB607B85B13825408D2C4DAC8FAD9B2EFD0FFC07DCBA76E1ABAD2E5DFB48D4A8718107CE17203209FC2EDF39F79C6FCE9D217F6FD9FD7CF5FE45A1B82F558AF5FAE6F5A2B9236BF6C29621CD2D29DA979D3E51D63797E52D69D6A576C5BCBB573165AD78D3A8188D6608E1BCAC48A915F6AAB42E346AD22C35CAC2B5B1BB5BD12E578C52B9E1E1757B6998A5A1CEAF7559DC96B57AD9A83A3BBF0B5529B7FD2B55634B5BA116A5E666BE586FC85A738C8C64E8F3DA415F4ADB5ACB2A7E5885D05561F909FE62AA7F98F34E81AB65134F548E3D609E780CEE334F3E041F31DF501F057D14F471A28F137DDCBF996F29D78A3ED6386BDE1818660E47C028736492A991471BF6DA3E2276CC0C7E00DF33C70EC123E63BEA6B87473B3C4EC0E3043C86E1F1455A0807721DD0C2C889624F1435B2E4C9C59E54D71D0BC7CACC9801DE06779887E4C583FA1ED48FA35E1CF5E3E8E7A2A76A88EB8BA129D1D11CA4F978BFF005948EA6930F3F7CF8E7B8CF540A4C83B3CCE924F3887C043A07D75203A833ED05FDCC591F38CCB450EF51F819DDE73A56D2C6D98F327E9A7DCF8E9210A1678862218E5942E891FCCE39C9AB4C1FE544703F11E4E4E87E2671D6939F54E473BFF41A780D5C67CEE5998BB43781BD091DB1797081399F053530C75CA2BD3398E3CC05D616CE8067C173CCEC79E631CD3185F34CC17F7604C43C75CC3341F79AC13C32193E4FFD3F8AA0101A66ACE1CC9FD1A872D072C84BABDDF7BB1556BBEFAF10131C5FEFD71658DB50B1853405753E3BBBEFAF5090F7A55F4BB1F6B5A729CA1A2D92F45EDFE0FBFAD68B5994039ECBA9A7608CF7CFF5FB69D12572038A3EA02C0E284B038AC3DBFD5769BDA4A3D73195037F6FFD37D85BBFEAD3CBE9DE7A38D05BFF03506AE393
  6. Hey guys, rolling a Brute. The stats say I have a decent thing going here, but I beseech ye build experts for any tips. Still new at this y'see. The character is not a farming character - it's built for concept more than anything. Let me know your guys' thoughts and if I'm missing anything or can slot something better than I already have. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Hellscaper: Level 50 Magic Brute Primary Power Set: Stone Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Earth Mastery Villain Profile: Level 1: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), StdPrt-ResKB(7) Level 2: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17) Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 8: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13) Level 10: Fault -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(43) Level 12: Kick -- Empty(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(33) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(19), GldArm-3defTpProc(21) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(46) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27), Ksm-ToHit+(29) Level 22: Seismic Smash -- UnbCns-Dam%(A), SprBrtFur-Acc/Dmg(43), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45), GhsWdwEmb-Dam%(45) Level 24: Consume -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36) Level 26: Spring Attack -- FrcFdb-Rechg%(A) Level 28: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31), FuroftheG-ResDeb%(33) Level 30: Build Up -- GssSynFr--Build%(A) Level 32: Tremor -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(46), OvrFrc-Acc/Dmg/End/Rech(50) Level 35: Salt Crystals -- CaloftheS-Heal%(A) Level 38: Temperature Protection -- Ags-Psi/Status(A) Level 41: Quick Sand -- ImpSwf-Dam%(A) Level 44: Stalagmites -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 47: Fiery Embrace -- RechRdx-I(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(34), PwrTrns-+Heal(48) Level 50: Cardiac Core Paragon ------------
  7. Hey guys. It's been ...years since I have posted a build. I'd like some suggestions and improvements for my Fire/Dev Blaster, for endgame content. I built it for Ranged defense. Currently around 55% Ranged defense, for Incarnate Content. I've read defense caps at 65% at Incarnate, is that correct? Other than that, I tried reducing the endurance costs, especially with the passive Epic Pool power pick. Recharge is nice, but I didn't go the Haste route. Should I? Anyways, be gentle. Thanks This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Munitions Mastery Hero Profile: ------------ Level 1: Fire Blast (A) Accuracy/Damage (7) Damage/Endurance (9) Damage/Recharge (9) Accuracy/Damage/Endurance (11) Accuracy/Damage/Recharge (50) Damage/Endurance/Recharge Level 1: Toxic Web Grenade (A) Empty Level 2: Fire Ball (A) Accuracy/Damage (3) Damage/Endurance (3) Damage/Recharge (5) Accuracy/Damage/Recharge (5) Accuracy/Recharge/Range (7) Endurance/Recharge/Range Level 4: Maneuvers (A) Defense/Increased Global Recharge Speed (11) Defense/Endurance (13) Defense Level 6: Taser (A) Accuracy/Damage (15) Damage/Endurance (15) Damage/Recharge (17) Accuracy/Damage/Recharge (17) Accuracy/Damage/Endurance (19) Damage/Endurance/Recharge Level 8: Fire Breath (A) Accuracy/Damage (19) Damage/Endurance (21) Damage/Recharge (21) Accuracy/Damage/Recharge (23) Accuracy/Recharge/Range (23) Endurance/Recharge/Range Level 10: Targeting Drone (A) To Hit Buff (13) Chance for Build Up (25) To Hit Buff/Recharge (25) To Hit Buff/Recharge/Endurance (27) Recharge/Endurance (27) To Hit Buff/Endurance Level 12: Hover (A) Defense/Increased Global Recharge Speed (29) Defense (31) Defense/Endurance Level 14: Assault (A) Endurance Reduction IO Level 16: Boxing (A) Empty Level 18: Blaze (A) Damage (31) Damage/Recharge (33) Accuracy/Damage/Recharge (33) Accuracy/Recharge (33) Damage/Endurance (34) Chance of Damage(Negative) Level 20: Field Operative (A) Defense/Increased Global Recharge Speed (31) EndMod/Recharge (34) EndMod/Accuracy/Endurance (34) EndMod/Endurance (36) EndMod/Endurance/Recharge Level 22: Tough (A) Endurance Reduction IO Level 24: Weave (A) Defense/Increased Global Recharge Speed (36) Defense/Endurance (36) Defense (45) Defense/Endurance/Recharge Level 26: Blazing Bolt (A) Accuracy/Damage (29) Disorient Bonus (37) Damage/Endurance (39) Damage/Interrupt (39) Damage/Range (39) Damage/Recharge Level 28: Combat Jumping (A) Defense/Increased Global Recharge Speed (40) Defense/Endurance (40) Defense Level 30: Aim (A) Empty Level 32: Inferno (A) Damage (37) Chance for Fire Damage (40) Damage/Endurance (42) Damage/Recharge (42) Accuracy/Damage/Recharge (43) Accuracy/Recharge Level 35: Body Armor (A) Psionic/Status Resistance (46) Status Resistance (46) TP Protection +3% Def (All) (46) Resistance/+Def 3% Level 38: Smoke Grenade (A) Recharge Reduction IO Level 41: Time Bomb (A) Recharge/Chance for Fire Damage (42) Damage/Recharge (43) Accuracy/Damage (43) Accuracy/Damage/Recharge (45) Accuracy/Damage/Endurance/Recharge (45) Accuracy/Damage/Endurance Level 44: Surveillance (A) Empty Level 47: Fly (A) +Stealth Level 49: Afterburner (A) Flight Speed IO Level 1: Defiance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) +Recovery (48) +Regeneration/+Recovery Level 2: Stamina (A) Accuracy/Recharge (37) EndMod/Endurance (48) EndMod/Recharge (48) EndMod/Accuracy/Endurance (50) EndMod/Accuracy/Recharge (50) EndMod/Endurance/Recharge Level 49: Quick Form Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 26.94% Defense(Energy) 26.94% Defense(Negative) 11% Defense(Psionic) 8.5% Defense(Melee) 34.75% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 7.5% Enhancement(Range) 63% Enhancement(Accuracy) 70% Enhancement(RechargeTime) 19.5% SpeedFlying 149.1 HP (12.37%) HitPoints 19.5% JumpHeight 19.5% SpeedJumping MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% MezResist(Teleport) 100% (20% chance) 12.5% (0.21 End/sec) Recovery 82% (4.12 HP/sec) Regeneration 3.75% Resistance(Smashing) 3.75% Resistance(Lethal) 9% Resistance(Fire) 9% Resistance(Cold) 12% Resistance(Toxic) 17% Resistance(Psionic) 19.5% SpeedRunning ------------ Set Bonuses: Thunderstrike (Fire Blast) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Artillery (Fire Ball) 8% (0.4 HP/sec) Regeneration 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) 2% DamageBuff(All) 9% Enhancement(Accuracy) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Luck of the Gambler (Maneuvers) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Thunderstrike (Taser) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Artillery (Fire Breath) 8% (0.4 HP/sec) Regeneration 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) 2% DamageBuff(All) 9% Enhancement(Accuracy) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Gaussian's Synchronized Fire-Control (Targeting Drone) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 22.59 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Luck of the Gambler (Hover) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Apocalypse (Blaze) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Psionic) Luck of the Gambler (Field Operative) 7.5% Enhancement(RechargeTime) Preemptive Optimization (Field Operative) 1.8% Max End 18.07 HP (1.5%) HitPoints 3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Executioner's Contract (Blazing Bolt) 2% (0.03 End/sec) Recovery 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 10% (0.5 HP/sec) Regeneration 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Luck of the Gambler (Combat Jumping) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Armageddon (Inferno) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Aegis (Body Armor) 5% Resistance(Psionic) Impervious Skin (Body Armor) Status Resistance 7.5% Gladiator's Armor (Body Armor) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Steadfast Protection (Body Armor) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Blaster's Wrath (Time Bomb) 7% Enhancement(Accuracy) 7.5% Enhancement(Range) 3% DamageBuff(All) 8.75% Enhancement(RechargeTime) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Preemptive Optimization (Stamina) 1.8% Max End 18.07 HP (1.5%) HitPoints 3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(RechargeTime) 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Blaster - Fire Blast - Devices semhasten.mxd
  8. Hey folks, So I've finally gotten my first Homecoming-era MM going. He's Robots/Radiation; the subject line wasn't a trick 😄. I've gotten him up to almost 28, so far going on just common IOs. I've got a plan for getting up to about 35 or so, as outlined below. Anyone got any suggestions for how to finish this out, from the standpoints of both leveling choices and Sets to use for the finished product? Let's say the only real restriction is no purple pieces, or anything else that's similarly a bank-breaker. Thanks, Generator Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Steel Sleeper - 2020 - Rad: Level 49 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Leadership Villain Profile: Level 1: Battle Drones -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(7), EndRdx-I(9) Level 1: Radiant Aura -- RechRdx-I(A), EndRdx-I(7), Heal-I(11), Heal-I(33) Level 2: Radiation Infection -- EndRdx-I(A), EndRdx-I(5), ToHitDeb-I(19), ToHitDeb-I(23) Level 4: Fly -- Flight-I(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(17), EndMod-I(17), EndMod-I(21) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11) Level 12: Protector Bots -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), DefBuff-I(15) Level 14: Hover -- Flight-I(A) Level 16: Mutation -- EffAdp-EndMod/Rchg(A) Level 18: Repair -- RechRdx-I(A) Level 20: Lingering Radiation -- Acc-I(A), EndRdx-I(21), RechRdx-I(25) Level 22: Maneuvers -- EndRdx-I(A), DefBuff-I(23), DefBuff-I(34) Level 24: Tactics -- EndRdx-I(A), ToHit-I(25), ToHit-I(34) Level 26: Assault Bot -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(31), EndRdx-I(31) Level 28: Choking Cloud -- EndRdx-I(A), EndRdx-I(29), Hold-I(33), Hold-I(33) Level 30: Assault -- EndRdx-I(A), EndRdx-I(31) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------
  9. Hey Tankers. I haven't built a new Tank since Live, and back then I was mostly building for Resist and mixed sets. I never built a pure Defense Tanker, but I wanted to try out SR/DB on Homecoming and it's been a lot of fun to play around with, so I started looking at an endgame build. The trouble I'm having is that my usual build strategy is... well, overkill, for SR. I wanted to build for Incarnate defense caps for this one, and once I looked at what I'd come up with I realized that I overshot those without even trying. What I'm wondering is: Is it worth it to leave it be and have an ~8% buffer in case of debuffs, or is there something else I should try building for to get more use out of it? Note that I actually plan to take Boxing, Tough, and Weave as the last 3 powers, since they aren't needed for non-incarnate softcap and Homecoming doesn't enforce slot levels, but as far as I can tell Mids still does. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Dual Blades Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Focused Senses (A) Reactive Defenses - Defense (3) Reactive Defenses - Defense/Endurance (3) Reactive Defenses - Endurance/RechargeTime (5) Reactive Defenses - Defense/RechargeTime (5) Reactive Defenses - Defense/Endurance/RechargeTime (7) Reactive Defenses - Scaling Resist Damage Level 1: Nimble Slash (A) Empty Level 2: Agile (A) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Increased Global Recharge Speed (9) Luck of the Gambler - Defense/Recharge (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 4: Ablating Strike (A) Superior Gauntleted Fist - Accuracy/Damage (9) Superior Gauntleted Fist - Damage/RechargeTime (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (13) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Practiced Brawler (A) Recharge Reduction IO Level 8: Dodge (A) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Luck of the Gambler - Defense/Recharge Level 10: Combat Jumping (A) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Evasion (A) Red Fortune - Defense/Endurance (17) Red Fortune - Defense/Recharge (17) Red Fortune - Defense/Endurance/Recharge (19) Red Fortune - Defense (19) Red Fortune - Endurance Level 14: Focused Fighting (A) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (21) Red Fortune - Defense/Endurance/Recharge (33) Red Fortune - Defense (37) Red Fortune - Endurance Level 16: Boxing (A) Empty Level 18: Lucky (A) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Recharge Level 20: Blinding Feint (A) Hecatomb - Damage/Recharge (25) Hecatomb - Accuracy/Damage/Recharge (25) Hecatomb - Accuracy/Recharge (27) Hecatomb - Damage/Endurance (27) Hecatomb - Chance of Damage(Negative) (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (29) Steadfast Protection - Resistance/+Def 3% (50) Gladiator's Armor - Resistance (50) Gladiator's Armor - End/Resist Level 24: Weave (A) Red Fortune - Defense/Endurance (31) Red Fortune - Defense/Recharge (31) Red Fortune - Endurance/Recharge (31) Red Fortune - Defense/Endurance/Recharge (33) Red Fortune - Defense Level 26: Quickness (A) Run Speed IO Level 28: Vengeful Slice (A) Superior Might of the Tanker - Accuracy/Damage (33) Superior Might of the Tanker - Damage/Recharge (34) Superior Might of the Tanker - Accuracy/Damage/Recharge (34) Superior Might of the Tanker - Damage/Endurance/Recharge (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (36) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Maneuvers (A) Red Fortune - Defense/Endurance (36) Red Fortune - Defense/Recharge (36) Red Fortune - Endurance (37) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Defense Level 32: Tactics (A) Adjusted Targeting - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge (39) Adjusted Targeting - Endurance/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance (40) Adjusted Targeting - Recharge Level 35: Sweeping Strike (A) Armageddon - Damage/Recharge (40) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage (43) Eradication - Chance for Energy Damage Level 38: Focused Accuracy (A) Empty Level 41: Physical Perfection (A) Regenerative Tissue - +Regeneration (46) Miracle - +Recovery (46) Power Transfer - Chance to Heal Self (48) Numina's Convalesence - +Regeneration/+Recovery (48) Panacea - +Hit Points/Endurance (48) Performance Shifter - Chance for +End Level 44: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 47: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 49: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
  10. I've been toying with tankers now for a bit..made a few, INV, RAD, FIRE...yadda yadda yadda. Thematically I want to make War Mace and Shield look, feel, and play well! But I can't decide if it's a Brute or Tanker. Anyone play either of these right now?
  11. Synergy

    Stone/Regen

    Hey all, I decided that my next alt will be a Stone/Regen Brute since I came up with a concept for one over the holidays. This doesn't seem to be a pairing I see talked about, so am I nuts or an accidental visionary? Any insights, experiences, build ideas are welcome!
  12. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B7AA7B357AE187ABB2D8D911DBD7| |B68E80D419FB7786854EAB2A11FB4A2BB9B232409F7CCF68AB221A596D78D47BC8C| |F43579F950363B522BD7C8B5DADB06B69A3569C86657EB2D3CA556ABA115A4DEAE3| |70FFCBD4D551A9D5ABDEDB5F69BF5835A97B42E6B576E4B590DDC68D72BDAB556F5| |78AFA877BAD2389EA2BA92F437FE14687DA62AE2362172AAB025C024534D8169A6C| |B4BE68AE5E310A3B49855C5A9717082797A8DD4AA5DA442BC4F9DB75B7493AFC2BE| |36A5678B182EF878C8C68EF8F6DBD0DD617ACAE02ED37717BCC79CA47E1C88EF40F| |CD18F36E627E621D970DBA66364837306FFE3F8857F3969914E976A73B2AFCDB90E| |1D3885FA0314DC8D1ADC6BEC97812E879AC6C8C68B1ABCAFB9AEA537E009F896B9F| |C0E7CCF54C8D78F33F36FF399C46E31970BCC4C9199DB61DAC927809A0259AEE1CC| |0AB8CA7C4C3663D6C19A8EB1EF9C2BFA8319FF09FE62264D50F0B9FAA89909EB604| |D31111396CC4FB210E71421F47D4439C29C430D23C71C72CC21471439A2C8A192CF| |34C751A631CF18384FBA59F4359BE6BC7130051E934D04B38E3C60D9D90A5805257| |3611F846F807A98C7ACE72FF22C17D699E72E811BE0656690F22DB28F58C42C8214| |270159628965651A5D1AB234F29D909D865EB5A7DC7FEE15EE2FE9B29867167167D| |4FEFBA51F7DA2302871B26749C5832599625945D4FE1B369DA3F466586B965C969F| |B5BE3FB0D607D6FB03EBCFAEFE7B46E42F4392AFAE8137BFC5F720B9CDCC5C617EF| |B6BE350D0F7D433E6CC73F005EEC94B660C73C90ECD203524C90D495687242B4392| |DF3137E577| |-------------------------------------------------------------------|
  13. Hello all, I've been away for a bit, but came running back when I heard Trick Arrow was actually getting buffed! I never thought my TA/A was dead weight pre-50, but the debuffs weren't as important in the End Game. It looks like some of these changes make powers I never considered taking not only viable, but maybe necessary (I'm looking at you Entangling Arrow, Flash Arrow, and Poison Gas Arrow). I'd appreciate advice on how to improve my TA/A Offender/Proc Monster in a post I27 world. http://www.cohplanner.com/mids/download.php?uc=1495&c=733&a=1466&f=HEX&dc=78DA6594CB4F135114C6EF3C6A69A1A5A540CB9BD6F26A616801E3D220A0213C42D4B86D2665A0C5DA36D31265E93F6062D4E02B3EA231B871212FB7FE01262ED0B837C6C44471A926A61EE67CA54D3A49FBEBFDCEBDE77CF7DC3B5DB83EDDF0FAFC8D3342724F65F44221316DAC18D965C3B42FEAC57553CF087A5C73E9353D9BEE5D28A4F48C6127A5AD3C2D71767D6545BB64A693571293A699BBE63F8E5CD0B3ABC6B23669265386B9E19DCD128C6C512BFF6858CAE532DABCA1E7D3D955973538975E4D1569E4B44617F386B1DC589E45290BA974BE63269F4E6A5339D35CCF17736662414F1AF45528528D0039EBA7CF6D59E02909719AA02AE26145B389715588B82AE409F014B3EE168503AA681A562C86B768DCA58A47B456C25AE98D62CD55B7C11D66DD2EB3698F19DC67B652BB1489BD282D9295F72EE5B3219F6D8DB51357419D3930C31E865EF2786856B6F2DD21D8B1373B628F4973209F6398E739357094E98E313D716637F6B849C37AACADFFCA5AC33750B659FB77BFE5BE78DECB16BBDF117DD43732E28217573BCF7942A146D6A4C6286BF157BCEE1EC18B98B71C0B329F1EA5840FDF366BCD3BE03EB3153E5A37B87EF88B6A8D15F2D1C23D965AFCDC93C018EF41A5989F638A1FFD0F3899232EE6A89B799FD2B6B107A50DFEDA51B31D7BEF44CF4394B7037BE988F23DE9F4F25DF352AC8B6BDABA50B3FB1FE719FACD8CC043041E22F0F080CAF4A00F3D075CB3F723F809FCCC0CFE91ADBAC1BFCC3C6D39C475D59087F39DF481CD20FC8451FF392DED43BD3EF4BD1F7DEFDF05F79803388701F4A489F63988F31FC4393EA37C51E48BC6F8BD1A8E8363E0070A87A8FF0720EEE24D32A2219FD6CBF97C5423863EC75EF0BEE35B380BB5EA3DC7FD9B8B1C6BA54875BC448F88D528F11A65BC4699A851E68F14BCD5C2C16E162B5A69493DFEC71052989D393CF44F00673F9C14C77A6984E387D5DA65C93AD19FD5DA20CFFB55D164E93BBF01A387E0267BF90FB63ED9C9
  14. I wanted a Brute, since I play almost all Scrappers. I wanted to try Claws since I don't have one. Same for Dark Armor, all that endurance drain must be good for something? So why not Claws/Dark Brute? Scratch all my itches at once. This build is currently in the low 40's so will be 50 soon. DEF: S/L 47%; Melee: 46% everything else is in the low to mid 20's RES: S/L 70%; Energy: 52%; Neg 76%; Fire/Cold 65%; Toxic 43%; Psi 78% Procs: Force Feedback is in Focus and Shockwave so it should happen often. Follow Up: Should I slot the Hecatomb proc instead, or leave it like it is? Dark Regeneration: Should I leave it like it is, or is there a better slotting? Incarnates? No clue here. Suggestions are welcome. I am looking for any suggestions, I took @Werner's Katana/Dark and someone else's Claws and this happened: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Strike (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (7) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Dark Embrace (A) Gladiator's Armor - End/Resist (7) Gladiator's Armor - Recharge/Resist (9) Gladiator's Armor - Resistance (9) Gladiator's Armor - TP Protection +3% Def (All) (11) Steadfast Protection - Resistance/+Def 3% (11) Steadfast Protection - Knockback Protection Level 2: Death Shroud (A) Superior Unrelenting Fury - Accuracy/Damage (13) Superior Unrelenting Fury - Damage/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - +Max HP Level 6: Spin (A) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (29) Superior Avalanche - Recharge/Chance for Knockdown Level 8: Follow Up (A) Superior Brute's Fury - Accuracy/Damage/Recharge (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Recharge/Fury Bonus (31) Hecatomb - Accuracy/Damage/Recharge (33) Hecatomb - Damage/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Dark Regeneration (A) Fury of the Gladiator - Accuracy/Damage (36) Fury of the Gladiator - Accuracy/Endurance/Recharge (36) Fury of the Gladiator - Accuracy/Damage/End/Rech (36) Preventive Medicine - Heal (37) Preventive Medicine - Heal/RechargeTime (50) Fury of the Gladiator - Chance for Res Debuff Level 18: Focus (A) Apocalypse - Damage/Recharge (37) Apocalypse - Accuracy/Damage/Recharge (37) Apocalypse - Accuracy/Recharge (39) Apocalypse - Damage/Endurance (39) Apocalypse - Chance of Damage(Negative) (39) Force Feedback - Chance for +Recharge Level 20: Cloak of Darkness (A) Reactive Defenses - Defense (40) Reactive Defenses - Scaling Resist Damage (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Kick (A) Empty Level 24: Tough (A) Titanium Coating - Resistance/Endurance (40) Titanium Coating - Endurance Level 26: Weave (A) Shield Wall - Defense/Endurance (42) Shield Wall - Defense/Recharge (42) Shield Wall - Defense/Endurance/Recharge (42) Shield Wall - Defense (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 30: Maneuvers (A) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - Defense (45) Shield Wall - +Res (Teleportation), +5% Res (All) (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Shockwave (A) Superior Brute's Fury - Accuracy/Damage (46) Superior Brute's Fury - Damage/Recharge (46) Superior Brute's Fury - Damage/Endurance/RechargeTime (46) Force Feedback - Chance for +Recharge (48) Sudden Acceleration - Knockback to Knockdown (48) Positron's Blast - Accuracy/Damage/Endurance Level 35: Oppressive Gloom (A) HamiO:Endoplasm Exposure Level 38: Superior Conditioning (A) Performance Shifter - Chance for +End Level 41: Physical Perfection (A) Performance Shifter - Chance for +End Level 44: Taunt (A) Mocking Beratement - Taunt (48) Mocking Beratement - Taunt/Recharge/Range (50) Mocking Beratement - Taunt/Range (50) Mocking Beratement - Recharge Level 47: Assault (A) Endurance Reduction IO Level 49: Soul Transfer (A) Healing IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  15. So I like to think that I have a reasonable handle on building acceptable tanks, but this one has me stumped. She's at 42 right now, running on common IOs only (save 2), and her performance feels awful. I can't maintain Offensive Adaptation or her blue bar drains before the mobs die. Efficient is better on the end, but takes forever to down anything. I solo pretty much exclusively because she, frankly, doesn't feel like a tank at all. I'd rather try to improve than scrap her if possible. So here I am. Given the common IO limitation, what can I do to improve her performance? (empty slots in HC were for future set IO planning, but can obviously be moved around as needed to improve the current spec)
  16. I'm still relatively new to end-game build making (or build making in general, to be honest), and completely new to both War Mace and Regen, but thought I'd give it a try. Any help is welcome, all comments, suggestions, and advice will be considered. About the only thing I'm even close to "married" to is Super Jump as a travel power, but I wouldn't mind changing it for anything else if it helps, at all. Here goes...
  17. Now that City of Heroes is back, I decided to bring back one of my first 50s. A tiny ball of fists and terror. With all the IO sets and ATO bonus', I figured it was time to start fixing the endurance issues that come with a sprinting "run and gun" play style. Unfortunately, I can't get creative enough to make it happen. I'd love to dump the need for conserve power, perhaps pick up Focused Accuracy or Tactics to help with the horrific accuracy on Cloak of Fear. However 15 million toggles (that I like to leave running), has kept me painted into a corner. I have looked into Unrelenting and Unleash Potential, but the massive cool downs seem counter productive for laying down ceaseless damage boosted attacks. Both Unrelenting and Unleash Potential peaked my interest and would love to build them into the toon... I mean, what's cooler than making powers that are written off to work, and work well. Perhaps wishful thinking... I'd love to get some input from the experienced miracle workers. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ruby Rocket: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Shadow Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21) Level 2: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(11) Level 4: Murky Cloud -- GldArm-3defTpProc(A), GldArm-ResDam(15), GldArm-End/Res(17), GldArm-Res/Rech/End(17) Level 6: Touch of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/EndRdx/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(15) Level 8: Siphon Life -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), TchoftheN-Heal(25), TchoftheN-Heal/HP/Regen/Rchg(25) Level 10: Obsidian Shield -- Ags-Psi/Status(A), Ags-ResDam(27), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(29) Level 12: Super Jump -- Jump-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(29) Level 16: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/Heal(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/EndRdx/Rchg(33) Level 18: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(33), Obl-Acc/Rchg(33), Obl-Acc/Dmg/Rchg(34) Level 20: Cloak of Darkness -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(34), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Rct-EndRdx/Rchg(50) Level 22: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 24: Boxing -- Empty(A) Level 26: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40) Level 28: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(42) Level 30: Weave -- Krm-ResKB(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45) Level 35: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/EndRdx/Rchg(46), CldSns-ToHitDeb/EndRdx/Rchg(46) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), Mrc-Rcvry+(48) Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(50) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  18. Hello all. I have been wracking my brain trying to come up with a solid, reliable end game build for my Katana/DA brute, but everything I work up just seems... lacking. Any help from folks more experienced with both power sets would be appreciated! Thanks.
  19. I am reviving all of my old heroes from Live and up next is my main tank. I kept none of my notes and builds from Live so please help critique this build as I start my planning. Dull Pain is perma. Haste is just two seconds shy. Attack Chain would go KB>Jab>Haymaker>Jab>Foot stomp>Haymaker Recharge was obviously a priority, but after that I kind of lost focus. I just grabbed a little defense, a little res, and a little regen. I took Unrelenting as a chaser for Rage to minimize the DPS crash. Let me know if this is a dumb idea. After the core build was done I had three extra slots open and it seemed like a waste to spend them on Tough/Weave. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Desimus: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Presence Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Temp Invulnerability (A) Impervious Skin - Resistance/Endurance (5) Impervious Skin - Resistance/Recharge (5) Impervious Skin - Resistance/Endurance/Recharge (9) Impervious Skin - Endurance/Recharge (37) Impervious Skin - Status Resistance (40) Resist Damage IO Level 1: Jab (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (29) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Resist Physical Damage (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (43) Aegis - Psionic/Status Resistance Level 4: Haymaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Recharge (15) Superior Might of the Tanker - Damage/Recharge (15) Superior Might of the Tanker - Accuracy/Damage Level 6: Resist Elements (A) Impervious Skin - Resistance/Endurance (42) Impervious Skin - Resistance/Recharge (43) Impervious Skin - Endurance/Recharge (43) Impervious Skin - Resistance/Endurance/Recharge (45) Impervious Skin - Status Resistance Level 8: Unyielding (A) Impervious Skin - Resistance/Endurance (11) Impervious Skin - Resistance/Recharge (13) Impervious Skin - Endurance/Recharge (13) Impervious Skin - Resistance/Endurance/Recharge (42) Impervious Skin - Status Resistance Level 10: Super Jump (A) Jumping IO Level 12: Resist Energies (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage (33) Perfect Zinger - Taunt/Recharge (33) Perfect Zinger - Taunt/Recharge/Range (33) Perfect Zinger - Taunt Level 16: Dull Pain (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (17) Panacea - Hea/Recharge (46) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 18: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Knockout Blow (A) Superior Gauntleted Fist - Accuracy/Damage (21) Superior Gauntleted Fist - Damage/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - RechargeTime/+Absorb Level 22: Invincibility (A) Luck of the Gambler - Recharge Speed (23) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Defense/Recharge (34) Red Fortune - Endurance Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Red Fortune - Defense/Endurance (36) Red Fortune - Defense (36) Red Fortune - Defense/Recharge (37) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Endurance Level 28: Rage (A) Rectified Reticle - To Hit Buff (29) Rectified Reticle - To Hit Buff/Recharge Level 30: Provoke (A) Empty Level 32: Unstoppable (A) Recharge Reduction IO Level 35: Intimidate (A) Accuracy IO Level 38: Foot Stomp (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage Level 41: Unrelenting (A) Recharge Reduction IO (46) Recharge Reduction IO Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Laser Beam Eyes (A) Apocalypse - Damage (48) Apocalypse - Damage/Recharge (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (50) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) Level 49: Physical Perfection (A) Healing IO (50) Healing IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (31) Miracle - +Recovery (31) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod/Endurance (31) Performance Shifter - Chance for +End Level 50: Agility Radial Paragon Level 50: Melee Radial Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1478&c=690&a=1380&f=HEX&dc=78DA65944B6F12511886CF9441CA147A115B5AAE2D50291406A875EDC256A32949931AB764D4239D880361066397265E575A2F71A18971EBC23FD07FE1AD177F839785262655F1EB7C6FDA4626C07378CFF9EE3353BDB910787BF6D629A1044E370CDBAE5D30AC6BB2DD5FED388663362D41976F41DAE6F58EEDA37582F76B0BF2AAB46CA99FB36E741A966C1B97CC86E9AC45B15D950D29F5954E8BD62B4E5B5A75675504969BCD86BE248D9669D535F7CF4A4BCA2B23EEB26A5866ABD370A3065DE58C595F75E86868B1655ED617294A7DAD56356C47B6D7C629972C7DDFFBE947D9CBB2EB1513B488AB428D8031667F94998933B3053A5E51454113B8C8F691EA6A7DEBE06366FF1366E42933F68CF98EE22A1CB74F09B3DFDC9CC7DDCB9F545CEAE4DF83DC3C9F79EFC80EB8CDD4B698839BE027E647F2EF655BD58BBA72A82B8F7AF2A8AF80BA3672342BD8F860A3C126009B006C72B009D350FDDC03E19FE1BE6C923080DA067E703E859FE02F66896A0BB29D2768F7B9DA64136C8116F303F91BE2B3EA508CED87E36082594C8293CC14E535821C466639AFA3FFB1423984D0DFD06D9ECBB13BE05DE6F83DF03EE6F880B945398DBA03EC7A4747795E631A18644E0D8203E010F629B730C71561D86E93BF09E432012D0D7F69F849C34F06FE33F037477544DD9BB8AB445F50CF42749FBD644628561CF38977E9123B14290925894E44E9540A5A2AC2DA3C799DC6DD3DBDCB9338FE1BFC03FE6566BBA0E0EE3F24C319B6556610A308BEA223B388350BED35693A62E905F6552A823A586256CA6085F9866EA332774E2967305930A6EE3FA1F4D9AB3EA7EE3FEFDD7CCF6EB947A9F428277A94F91E65A9475956119614C555FCC362AF5B6E265FB4FDB781508A9CFB37EDD01BE2224F3A719E98254E719FBF1EB6C3D3F7FD40539475EE51E23973778C80EA375207EB7F128CE286
  20. Hello again, Let's play this game. I'm seeing what I can squeeze out of an "all-in" non-proc focused Water/Nin build. I'm doing this partially to learn what can be done if I remove the limits from my build and still stick with my play style. I like to run and gun, I hate "resting" I want to be in the fray and moving around a lot doing stuff all the time. Cremate has a been a great addition to my build for a quick hard hit to a single target that remained standing when everyone else is dead. I like to team as much as I like to run solo. I plan to utilize the Tidal Power mechanics and my T1 damage boost from opportunity. No PvP for me. This build gets me to soft-cap for positional defense, has a good amount of recharge boost, is heavy on accuracy, and has the 10% resist recharge debuff, which I rather like. I like the range boost from the ATO. Let's see what we can learn from this little project, Cheers, End Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! MS Proc: Level 50 Science Sentinel Primary Power Set: Water Blast Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Aqua Bolt -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/EndRdx/Rchg(5), Dvs-Acc/Dmg/Rchg(5) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def(7), RedFrt-EndRdx(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg+(11) Level 2: Hydro Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15) Level 4: Water Burst -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(17), Bmbdmt-Dam/Rech(19), Bmbdmt-Acc/Dam/Rech(19), Bmbdmt-Acc/Dam/Rech/End(21), Bmbdmt-+FireDmg(21) Level 6: Danger Sense -- RedFrt-Def/EndRdx(A), RedFrt-Def(23), RedFrt-EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(27) Level 8: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(11), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Whirlpool -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(48) Level 14: Shinobi-Iri -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(31), RedFrt-Def(34), RedFrt-EndRdx(36), RedFrt-EndRdx/Rchg(42), LucoftheG-Def/Rchg+(45) Level 16: Tidal Forces -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(31), GssSynFr--Rchg/EndRdx(34) Level 18: Water Jet -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(36), SprSntWar-Acc/Dmg/EndRdx(37), SprSntWar-Acc/Dmg/Rchg(37), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg(39) Level 20: Seishinteki Kyoyo -- SynSck-EndMod(A), SynSck-EndMod/Rech(31), SynSck-EndMod/+RunSpeed(39) Level 22: Kuji-In Sha -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(46), NmnCnv-Heal(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40) Level 26: Steam Spray -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(40), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(42) Level 28: Bo Ryaku -- GldArm-3defTpProc(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Geyser -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(43), SprOppStr-Acc/Dmg/Rchg(43), SprOppStr-Acc/Dmg/EndRdx(43), SprOppStr-Acc/Dmg/EndRdx/Rchg(45), SprOppStr-Rchg/+Opportunity(45) Level 35: Maneuvers -- EndRdx-I(A) Level 38: Kuji-In Retsu -- RechRdx-I(A) Level 41: Cremate -- CrsImp-Acc/Dmg/Rchg(A), Mk'Bit-Acc/Dmg(48), CrsImp-Acc/Dmg(48) Level 44: Kick -- Empty(A) Level 47: Tough -- StdPrt-ResDam/Def+(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50), LucoftheG-EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46) ------------
  21. Hello forums, Well, here is my attempt at a Rad armor/Claws. My overall goal was to use her for generic about anything tanker as well as farming. The Claws with procs deals surprisingly good damage (spin in particular). I wanted her resistances nice and high, with a good regenerate. Recovery is a nonissue, as Claws uses so little END and Radiation Therapy also refills End, which is nice to leave options for destiny slot. Anyway, submitting this for the experts. It's unusual I know, but I also hope thats part of it's charm. It is sort of a theme build, character is based off shadow run/cyberpunk setting. But I would welcome any thoughts from the experts. Thanks bunches in advance! The Build - sin rad-claw procs mk 2.mxd Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sins rad-claw proc ver.: Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Claws Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(29), ImpArm-ResPsi(43) Level 1: Swipe -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/EndRdx/Rchg(17) Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A) Level 4: Slash -- TchofLadG-%Dam(A), TchofDth-Dam%(5), Mk'Bit-Dam%(5), TchofDth-Acc/Dmg/EndRdx(7), GldStr-%Dam(7), Mk'Bit-Acc/Dmg(34) Level 6: Kick -- FrcFdb-Rechg%(A) Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(46) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(48) Level 12: Radiation Therapy -- ThfofEss-+End%(A), TchoftheN-%Dam(13), Erd-%Dam(13), ThfofEss-Heal/Rchg(42), PrfZng-Dam%(45), Mrc-Rcvry+(48) Level 14: Beta Decay -- AchHee-ResDeb%(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Absorb%(21), Prv-Heal/Rchg/EndRdx(33) Level 20: Spin -- FuroftheG-ResDeb%(A), Erd-%Dam(31), Obl-%Dam(31), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg(37), SprAvl-Rchg/KDProc(37) Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(36), ImpArm-ResPsi(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), LucoftheG-Def(50) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 28: Focus -- Dcm-Acc/Dmg(A), Dcm-Build%(40), Apc-Dam%(42), Apc-Dmg(42), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/Rchg(43) Level 30: Follow Up -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(31), Hct-Dam%(33), Mk'Bit-Dam%(33), GssSynFr--Build%(36), Mk'Bit-Acc/Dmg(37) Level 32: Super Speed -- BlsoftheZ-ResKB(A) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 38: Shockwave -- SuddAcc--KB/+KD(A), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(40), Ann-ResDeb%(40) Level 41: Ground Zero -- AchHee-ResDeb%(A), TchofLadG-%Dam(45), Erd-%Dam(45), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg(46), ScrDrv-Acc/Dmg/EndRdx(50) Level 44: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A) Level 47: Meltdown -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(48) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Melee Core Embodiment Level 50: Rebirth Total Radial Invocation Level 50: Degenerative Core Flawless Interface ------------
  22. So I'm used to building my Sentinels the "traditional" way, as in chasing set bonii and leveraging straight damage in attacks. However, seeing recent threads about /SR, and how (relatively) easy it is to cap defenses without needing too many sets, I thought I would take the opportunity (ha!) to rejig my fledgling Dark/SR and see what I can do with her. I'm going into this knowing that Dark has a fairly limited selection of procs, outside of loading up Abyssal Gaze, so I've chosen to aim for passive damage bonii on top of what procs seemed to make sense. Big question: Can any of my primary attacks be subbed out for epics instead, and in doing so provide a better return on the investment? I'm loath to give up my T1 and T2 for now, due to the way their timing lets me stack both Opportunities at once. I think everything else but Blackstar is fair game tho. The other target I'd be interested in hitting is shaving the last 12 seconds off Hasten to get it perma. Preferably without Alpha - Spiritual will do it, but its other aspects are pretty much wasted, and it also messes with proc math. Also note that I don't chase solo ITFs or any of the major metrics, so I'm not shooting for bleeding edge here. However, I do like to feel like I'm contributing on teams, and would like to be able to solo something like +1/x8 at reasonable speed. Thanks in advance for any suggestions to improve on this!
  23. I'd love to play with Spines/Dark Armor, but I'm garbage at builds. What is the consensus for the best archetype for these powersets? I know spines is used a lot on Brutes for farming, and more on Scrappers/Stalkers for damage dealing. I already have a farm build, so I'd like for this to be a good "all around" toon for regular play - TFs, AVs, Team and Solo. Thoughts?
  24. Hello all, First, I'm glad to be playing CoH again. I missed it. I was a lurker/poster on the old boards, so I'm looking forward to doing so here. Now, I wanted to make an I26 WP/SS Tanker based on the old guide @Heraclea made (She's an African Amazonian I've named Heracleo). I figure to take my tank to 50 on Level 25 IOs, and then look to sets to make her better. I've sketched out a Level 50 build (I'm at 35 and climbing) that I'd like some advice on, since I've never made a Willpower build before. I'm finding that she's not as Tanky as even my Invulnerability tanks were on IOs, but I see the potential of being able to survive a ton with max S/L Res, high Psi Res, and enough Defense and Regen to really shine. Please let me know if I'm missing anything obvious in this build. I'm looking to build for Defense, but don't want to go overboard if it hurts me somewhere else (And Heraclea, if you're still running your WP/SS Tank, I'd love some build advice). http://www.cohplanner.com/mids/download.php?uc=1470&c=697&a=1394&f=HEX&dc=78DA6594D972124114867B9841C200214816B24158621208032478AB17262E9510512CBD4C4D251DA01C018749692E7D05BD88DB854FE053B92F89CB03E061FE638A0A53055FCFE9F9CFE9FE4FCF549E6E04DFDF78765528C16B96D9EDEEDE335B0FA5EDDB319D43DBB4045D2337A56DEE59B2EDA39B18E67737E4816C75A5F1A069599DF61369CFF244455A521AB5C30E8D6B8E2D5B75A711B9D56A481A3AC6FF815E6DB72DA3D691723FE00EAF5BCD7AC30961DC1F365BF5B07BB72DCD7D69771BCD4E74B3D3DC33365BD2AE1FED56CCAE23EDA318AD69917E1FFCF4A7F497DBD3C4140DE635E129A942948865502B30D7C0555DF0D553459590D2C4C81DE65D50AF811F29BFC2F99538F25F4810978849504F81C134F889342A348A7A5F716B06AF40FB99E6BC9853BD2758CFE829F30F38F617FC42CFFA14B5FFACD7B7853C63DBE0C50A73079CBC0DC6AA608A9AE6C71E157F8E50F28B18F32B4D04B0064FE0B9879AAB899917CC633040FA10F42294166E4E837C0B23A685D9B734FB9666DF32EC5B69069A6F542BC2B5223AD6960C3147C112E58D22AF37CA79C739EF38E79DE4BCF147D0644DF8A9D03A27B89713AC5D656D9EB579D6AAF4EC14F7722AABB8FB5CC831F34C034C16C0EFB4FE69F6617A017B5AA3F5CEBA87A2E799654FE7CE51A35AF3DCE779EE739CFB1CFF0D66B8DF3FA846823D4A14B1BF7C99BDB90CAE53CD149EF1A68E857BCED22FC1CC2B70E935B8F286F9162CEB7857FADAC50EF670E931D36676C1258779285C7FF3A45DE69E2FB3BF2BEC6F96FDCD9EEB79813439683C3949E7294A3D3960D6C108F963B03F069F8B029F8B029F8B42187C473615B907C5246ACC6967EFB010FDBAD4AB15EDEC5BD0CB0ECEF7E812C5A1486928B23E14290F45B607237954AE6A5C98624A0631FF187D0510EBFDD4CFBE22424963FE7430C69A93C1D83262BF0663FC76FE03741CCD86 Also, I'm reading that Homecoming fixed Rage so that the defense debuff is now unavoidable. Double Stacked Rage was the go-to on my old Brute. Is Double Stacked Rage viable anymore? How are you mitigating this issue? Thanks in advance.
  25. Greetings, Heroes and Villains alike! I'm new to building characters - this is only my second - and am hoping to get some guidance on this one: My EM/Shield Scrapper. This is not based on any posted builds out there; I made it from scratch. Given my lack of build experience, I'm sure I've made some errors. I suspect it's not the most efficient build. I don't have a methodology for building yet, and I admit to being a bit overwhelmed by all of the options and info available. But I'm sticking with it, and I mean to improve... This is my first EM/Shield Scrapper. I REALLY like it so far, and found the playstyle pretty easy to adapt to. I've noticed many builds seem to use Fire Mastery for the epic, but I chose Mu Mastery for the -End secondary effects. My idea here is that it's potentially more helpful to a team in all-around content. (Yes I realize it's a little less damage output than Fire Mastery.) I seem to regularly drain the end of any lingering bosses, so it's having the desired effect. But back to the reason I'm here - this build needs improvement. So what follows are my thoughts, and some of my initial testing... Intended use of this character: All-around PVE content. Ability to farm. +4x8 as much as possible. Solo AVs? If there's a way, YES PLEASE Here are some positives I'd like to maintain: Softcap defenses (obviously) Perma Hasten Perma Active Defense Good Regen (currently 215%) Good Recovery (currently 204%) High Accuracy +ToHit from Kismet High damage bonus Feelings and observations on its performance: I feel like it kills things pretty quickly for a scrapper. That's a big part of what I'm enjoying about this character. There's no feeling quite like rushing solo into a huge cluster of enemies, and demolishing them. And yet, could it do even better here? I feel like I get hit way more often than I should. With softcapped defense, good Def debuff resistance, and pretty okay resists, I expect more out of my survivability. This feels much more squishy than I'd like. It seems that a large part of my current survivability is just how quickly I can kill things. If I'm having an off night where I'm not on top of my game, I foresee having issues staying alive. Areas in need of improvement: Survivability. I'd like to feel damn-near indestructable. AND I'd like to accomplish that without sacrificing the positives mentioned above, if possible. Even more damage output? Is that possible? Tests against various mobs, all at +4x8, solo bosses enabled: Knives of Artemis - I annihilated them. I did not expect this, because they're rather nasty. I had no trouble hitting them whatsoever, I dealt pretty severe damage to them. In some cases I ended up actually putting holds/stuns on bosses. I had to eat an occasional green, but nothing out of hand. I did not have to activate any incarnate powers to get an edge on them. Freaks - They were a bit slower to kill. Super Stunners did give me some endurance issues, but the few blues in my Insp tray kept me ahead of that. No overall issues taking them on. Again, I did not have to activate any incarnate powers to get an edge on them. Fire Farm - I think it was the Bloody Fire Farm, on the asteroid map. I had mixed results. With Hybrid Melee active (75% fire resist), I did fairly well. In some cases where I was swarmed I had to eat some greens rather quickly because I was just getting overwhelmed with damage. (In my current state, there's no way I'd be able to sit in the midst of them idle and survive.) Once I faceplanted. In most cases it was my damage output (killing mobs off quickly) that kept me alive. S/L Farm - I did fairly well here. Mobs included bosses and EBs, most of the incoming damage was melee. I had to eat greens a few times, but I never felt I was in much danger of dying. Malta - This did not go well at all...ugh. I rushed the first full mob (I think a second swarmed me too) with both Ageless Radial Epiphany and Melee Core Embodiment active. (Active Defense on as well, obviously.) I opened with Lightning Rod, right into the middle of them. Then identified a Sapper, and immediately Shield Charged him, and then fired off Thunder Strike. Before the animation finished I had gone from full health and endurance, to insta-dead. In fairness, this may have just been a crap RNG result. But I really did not expect a catastrophic cascade defense crash on that level. I had to stop there, so I don't have more of a performance sample size with Malta. I had higher expectations. I know my energy resists aren't the best even with Melee Core Embodiment active (43.2%). Obviously I'd like to be able to confidently take them on. Carnies - Not yet tested, but I'm expecting them to be rough given the Psi damage. Evolution of this build so far: This is version 2 of this build. Version 1 wasn't much different, but I had initially not taken Active Defense. My thinking was, "Well if I'm not getting hit anyway, why take the power?" This proved to be a mistake. My initial outing was against Knives of Artemis, which quickly revealed I'd made a poor choice there. I was getting hit fairly often, and was getting stunned/slept. In short, it didn't go well, so I quickly respec'd in Active Defense. In version 2, Active Defense replaced Jacob's Ladder. (I don't miss Jacob's Ladder at all.) With my recharge, Active Defense is perma, and I've quickly adapted to keeping an eye on it to keep it up almost 100% of the time. This change was a huge improvement! Going back up against Knives, I gave them a nice ass-whooping. I also replaced Steadfast Protection KB Protection with the Resist/End in True Grit, since Active Defense is doing that job for me now. The resistance gain from that change isn't really noteworthy, however. I'm ready for a v3, but I don't know what to change at this point... I'm open to hearing arguments in favor of taking One With The Shield, but I'm hoping to achieve my survivability goals without it. (I don't like end-crash downside to the power.) So with all of that said, here's what I'm currently running. I'm all ears on how this can be better, and money is no object! Thanks everyone for giving this a read! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady 4.0: Level 50 Natural Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Havoc Punch (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (46) Mako's Bite - Damage/Recharge (46) Mako's Bite - Accuracy/Endurance/Recharge (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge (50) Mako's Bite - Chance of Damage(Lethal) Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance (5) Luck of the Gambler - Defense/Endurance/Recharge Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense/Endurance/Recharge Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Endurance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: True Grit (A) Aegis - Resistance (9) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Resistance/Endurance Level 10: Thunder Strike (A) Armageddon - Damage (11) Armageddon - Damage/Recharge (11) Armageddon - Accuracy/Damage/Recharge (13) Armageddon - Accuracy/Recharge (13) Armageddon - Damage/Endurance Level 12: Build Up (A) Recharge Reduction IO Level 14: Super Jump (A) Jumping IO Level 16: Active Defense (A) Endurance Reduction IO Level 18: Against All Odds (A) Endurance Reduction IO Level 20: Boxing (A) Empty Level 22: Chain Induction (A) Superior Blistering Cold - Accuracy/Damage (23) Superior Blistering Cold - Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Recharge (25) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (27) Superior Blistering Cold - Recharge/Chance for Hold Level 24: Phalanx Fighting (A) Gift of the Ancients - Defense (42) Gift of the Ancients - Defense/Endurance (43) Gift of the Ancients - Defense/Recharge (43) Gift of the Ancients - Defense/Endurance/Recharge Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Unbreakable Guard - +Max HP (29) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 28: Weave (A) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Endurance/RechargeTime (40) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Defense/Endurance/RechargeTime (42) Reactive Defenses - Scaling Resist Damage Level 30: Grant Cover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% (40) Luck of the Gambler - Defense Level 32: Lightning Rod (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Shield Charge (A) Superior Scrapper's Strike - Accuracy/Damage (36) Superior Scrapper's Strike - Damage/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 38: Charged Brawl (A) Hecatomb - Damage (39) Hecatomb - Damage/Recharge (39) Hecatomb - Accuracy/Damage/Recharge (39) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance Level 41: Mu Bolts (A) Damage Increase IO Level 44: Ball Lightning (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance Level 47: Electric Shackles (A) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Damage/RechargeTime (48) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;696;1392;HEX;| |78DA6594DB4E13511486F774A6B4949E80423995D22AB414195BA8C653E2858051C| |19034F1B68EED868E4CA0694B2297BE8182461FC1537C001FC1E343182F051451D0| |90BA98F543493A69F3EDF9E75F7BAF596BEF997B30E57D7BFDE155A1F8AF5946B59| |ACF152A46B92C2BAEDB466DB56258822EF7AC515C1BCAEA6917DD448F1CF9396949| |A94F5BB250AB9805C362A1F17C4A2EC8E5AAD47325535AC5A35BE19D5F59B1F4596| |994CDE5458F7D932B4B59F4D9C31973B154A3078123575156AA25B31C9E2E9B053D| |5733ACA5C3A557F37346B5262B6B3D94528AFEBF7D0257DD291608194DF81799E32| |5D06466EE834B4CCF61AC62C7AAA24BB13547080C32B54E661B791578157835785B| |E0F5C3DB4DF552D9EB50E10DC21B84374E1E277B14E718E7D3027A692D17E25D59F| |6BBC3C408B19BB94F9E567E6FADF58283DFE7227889E9BD0C5E61EE514C1BC78836| |AC15A63C7CD07C49D67C2404A00562A82969ED7601EAA21D9A42B19DF075D6E912F| |FC8D5856E743DD2B81A8FC17566CF06F884D9F79419A0D8302A1C76D320A189518D| |9972822EA64A2BF7B257EB9D50ED8AF4EDABF63C03BFC05DE6E01E53A3987E8E71F| |66FB216DB629EDE66267E30477F823BCC20E516416E915B98179D1D3C10F6FA0974| |F880BC51D4207A97DF6DC800EF810566AC084A663BC5C6111B7FCFEB9CFA007E043| |F21E7CFE017E62EC50E63470C8F70C7471260121C652652CCAF149A44079311EEEA| |1FAF106398676C827D6726C12C788E397E9EF98DE6D111A3BFE07739FB127C05BE6| |666DE303BA81F69AEA94863470D68C7A7997E873B2AAA1D9FD17AAAE969BA49C934| |29934D4AB649996D52E6352C4B8A622BAD413AD5ACD4BF7B8EBF064219E7DCB73C2| |7BE1031EE49E80EEF89D04DECDF1BCCCD93F13875DB0DCDA13CE3BA76AC831BCCBF| |DD0454A32FD418CF841BE3E7742433C8F35DBCA1FF070FF5EFC6| |-------------------------------------------------------------------|
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