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About Me

Found 53 results

  1. Hey everyone. Blaster here, I just made my first controller since the game came back. Just wondering if anyone has any good builds for the ill/plant combo, or if anyone could make one up for me? Thanks in advance! Edit: If it sweetens the deal I can compensate you with some influence or some farms runs for the build if it helps persuade anyone to chime in 😄
  2. Hey Paragon, I'm building yet another stalker. Can't seem to get enough of them. I really wanted to try something with /rad. Heard good things about it. Couldn't quite decide which primary. I'd already done Sav, Psi, and StJ. Eventually I settled on Elec. Liking it so far, but I'm a little wary that it leans too heavily in favor of AOE and doesn't have a reliable ST chain. Anyone with experience with Elec or Rad, please chime in! They both seem like oddball sets, so I'm not super confident I nailed the slotting on my first try. Thanks ahead of time, everyone. I'd appreciate any constructive criticism about general or specifics. What I'm specifically unsure of: Is this a good pairing? Do I have too many AoEs, especially for the rad abilities? I've read that Ground Zero and Radiation Therapy can be great PBAoEs. Did I proc them out correctly? Are they even necessary since I have an AoE heavy primary? Is Particle Shielding underslotted? What does my ST rotation look like? How are my res/def numbers? Should I move things around to increase them a bit? If so, how? Is my accuracy good enough? I was mulling over losing a travel power for tactics. Dunno if thats necessary.
  3. As the title says, I am looking for some build advice to see if i can improve the build's damage. Granted this blaster is built with survival in mind, but i'd like not to sacrifice too much survivability. I was also wondering if the build combo is just not going to output significant damage. Thanks in advance for any advice or suggestions. Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Bullet Ho: Level 50 Science Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Dual Wield -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Ki Push -- FrcFdb-Rechg%(A) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11) Level 4: Reach for the Limit Level 6: Swap Ammo Level 8: Bullet Rain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(17) Level 10: Burst of Speed -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 14: Kick -- Empty(A) Level 16: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(29) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(31) Level 20: Reaction Time -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 26: Piercing Rounds -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37) Level 28: Inner Will -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal(39), Pnc-Heal/EndRedux/Rchg(39) Level 30: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(46) Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(42) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), ShlWal-ResDam/Re TP(50) Level 38: Snow Storm -- RechRdx-I(A) Level 41: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), UnbGrd-Max HP%(45), GldArm-3defTpProc(46) Level 47: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
  4. Hello folks, I've been working on an Electricity Control / Darkness Affinity build and have gotten it to an interesting place -- I'm not sure how to finish it out! I'm looking at the final three power selections: (I have 3 power picks and 1 slot left to allocate) Not sure how the recharge amounts are going to feel -- can get a little more using a Def APP (for LoTG) or swapping Positrons to Ragnarok in Chain Fences -- other changes would be harder to manage Hate to see 5 slots & Superior Blistering Cold in Boxing :( -- maybe I can make up for it with an APP power. Obviously overkill nearly maxing typed & positional defenses, would welcome any way to focus on one or the other, the presence of both was not intentional. Borrowed some slotting from Camel's post here Camel's Fire/Dark/Fire build -- had to make a bunch of adjustments but wouldn't be where I am without it. Specifically wanted to exemplar more effectively, leading to the 6-slot Arcane Bolt and emphasis on Static Field. I consider all three of the super power pools (Experimentation, Force of Will, Sorcery) pretty much equivalent. And I think it's worth saying that pretty much the entire reason I'm in Electricity Control is Static Field. I find Mass Hypnosis almost as compelling, but don't like Plant Control (despite its power level). Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Electric Control Secondary Power Set: Darkness Affinity Power Pool: Sorcery Power Pool: zc_Leadership Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Tesla Cage -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7), TchoftheN-Heal(9) Level 2: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(13) Level 4: Tar Patch -- RechRdx-I(A) Level 6: Jolting Chain -- GldJvl-Dam%(A), Apc-Dam%(13), FrcFdb-Rechg%(15) Level 8: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(42) Level 10: Howling Twilight -- RechRdx-I(A) Level 12: Static Field -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(31), FrtHyp-Acc/Sleep/Rchg(31), FrtHyp-Acc/Rchg(33), FrtHyp-Plct%(33) Level 14: Darkest Night -- EndRdx-I(A) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), StdPrt-ResDam/Def+(19) Level 18: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(34) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21), Ags-ResDam(23), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(25) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27) Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Rchg/HoldProc(43) Level 26: Synaptic Overload -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37) Level 28: Soul Absorption -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), EffAdp-EndMod(36), EffAdp-EndMod/Rchg(36) Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(45), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 32: Gremlins -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(40), SvrRgh-Acc/EndRdx(43), SvrRgh-Acc/Dmg/EndRdx(45), SvrRgh-Acc(45), SvrRgh-PetResDam(46) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46) Level 38: Dark Servant -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(39), GldNet-Rchg/Hold(39), GldNet-EndRdx/Rchg/Hold(39), GldNet-Acc/EndRdx/Rchg/Hold(40), GldNet-Dam%(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) ------------ ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;668;1336;HEX;| |78DA6593DD4FD36014C6DF6E9DC8183218637C0D1888830968857B0586260612121| |03546671D1D6B9C2DE9AA914B2FBCD34421C6FF40F9506FD4E8DFA25EA0805F898A| |0A895ECDB33E87816993E6973EE73DCF39EFE9FB8EDD4C069E9DBA755C48C1E19C9| |ACFA7864DC3B6CC5C4EB3FC935A3A6B983973664E149F327A3B76C33B2BFB46725A| |DAB6F4F48E10DBB366E87A26D39754ADAB8646DE83998C6EE8F69C088C9B9438615| |A69CD9AAB753E4635755AB3F2597D367545B3D54A473CA9CF646DDD98F163FDACA6| |4DB78DCCEAE9BEA4794D3754DBB452A3DA0D5DB5B3AA911A53F336D9D5539B9DF4A| |E05053F059F78E415429185E7317311949798CBE0BE15703552CAF58830C7EAC0FD| |21709DFC25AC91A5E702B117A0FF25F31518780DBE275F2F7284F730B40DF2F1712| |D5F0FBC038AC7E181DBE07C27C65FDC4BD9A28CD81258B30C36AF802D4FC0EEA7E0| |1AD52CE79AE55CF313D5ACE0DE2BA650A3E52CF31CD8769E7901FC403E95EC53198| |3CF3A6955CE100ADEAAB0E468C15A6610AC8910A3B258A03D54F33EABDFB0F75B30| |F60EDC20BF10FC7C21F6ABAD6686C0BA01A602D6F7836A428830723D61CEADE75E1| |AB917898618E17D47EE613E8DF7797EF33CB70530F100FC42B36AE09C868BE8B3E3| |127830C5BCCC54C18F54A4C9391D05B9E90C6AC726989360C71DF6BA0B7AA9B728F| |A97A3C7700E7AFE8247B640659BF907FC4ABDB5F2B968DDC43F89FF0413BFC09EDF| |CC2DB0771B94A95E3BCFAB9DE7D5CBF3EAE5797D8EE02E15FD3B4FA0E6A141E6107| |3188C279923603BF9772157EAE273D7CD2CFCFF34CBA5EB269C58F1BCEC2885842B| |7AD4A5282EA5DFA50CB8945197322E972EB5901CA53C58BAB2856F7E8A4A7BA33F7| |6158F14E39F759A8438710A43FCEECADADC5524E9217EBF320FFE03CB63017E| |-------------------------------------------------------------------|
  5. I'd love to play with Spines/Dark Armor, but I'm garbage at builds. What is the consensus for the best archetype for these powersets? I know spines is used a lot on Brutes for farming, and more on Scrappers/Stalkers for damage dealing. I already have a farm build, so I'd like for this to be a good "all around" toon for regular play - TFs, AVs, Team and Solo. Thoughts?
  6. I have no idea what I'm doing with this combo. I played a DP/ElAff corrupter into the low 30s entirely by feel, and have now re-rolled to this spec. I kinda sorta maybe get the DP side of things, but have never played Pain before. He's at 22 now (technically 26, but I have no idea what I'm doing with power choices so he hasn't trained). I have half a build "planned", with plenty of holes to fill. Gonna be a mix of solo and team, but definitely do not want to become obligated to be a "healer". I expect to be playing close to / in melee range for the bubble, buff, and debuff. All options are on the table, tho I'd prefer to limit purples in the build until I've decided the investment is worth it. (On a semi-related note, does the Panacea proc in Soothing Aura work like it does in Lifegiving Spores, i.e. chance to proc for all teammates in the bubble?) Many thanks in advance!
  7. The idea is to make a third build for an Invuln/Energy Melee character as tough as possible, while retaining enough QOL to render play enjoyable (it does not matter how good the character, if it is not fun, it will not be played - Ive an existing Single-Target-Damage Focused build that sacrifices its travel power for damage - I may shed a little bit of damage to get Flight back!) The easy answer, use other power sets, is taken as given. DM would give a heal. MArts would give DEF. Stone would be far tougher, Willpower has 3 layers built in, and Radiation carries large absorb shields. But I want to see how far we can take this chassis. While QoL is needed, serious AOE and Single Target Offense are not drivers - Id like enough to contribute, but this will be the third build on a 3 build character - existing builds take care of the need for exemplar, AOE, and Single Target duties. Build spoiler-ed below: Features: Resists (with 1 Proc of the Tanker ATO) 90%: S/L/E/N 61.2% F/C 52.2% T 55.79% Psi Defense: (with 1 foe in Invincibility Range) 48.2% S/L/F/C 46.4% E/N 23.8 Psi 26.3% Melee 25.4% Range 26.3% AOE (With invincibility saturated) 64.2% S/L/F/C 62.3% E/N Middling Debuff Resists, growing out of Invuln. Slotting takes Rchg and Run resists to 70% - would like to get that to 90, but I do not see where I would give things up. Unstoppable present for last-ditch emergency - Toxic or heavy F/C Void Radial - Damage Debuff Parlytic Radial - Damage Debuff Longbow Radial - Healing (healing was felt more valuable than an additional small DEF Buff) Rebirth Radial - Additional Healing Melee Core- Additional healing and res (With saturted Melee Core and a single ATO proc, secondary resists climb to 78% Toxic, 81% Psi, and 87% F/C - others overcap) QoL: Travel Power (Flight) plus Afterburner as well as one AOE and several fully slotted attacks. (These powers also provide useful set bonuses and mules, and even afterburner thus contributes. Futher, afterburner can be used to spike DEF to near incarnate softcap, even with 0 targets in range) Concerns/Roads not Taken: I fiddled with a 'layered survival clickies' approach involving Rune of Protection interleaved with the Rebirth (or Barrier!) and Melee, but I expect it will be more survivable if I am giving myself less opportunities to misclick Soul APP was considered for additional -Damage, but I felt the loss of the -RCHG resist IO in flight, as well as the additional RCHG lost with the Afterburner Mule slot, was not worth the price. Alternatively, Flight or Afterburner might be returned to that version at the cost of Unstoppable. - but see QoL concerns. Best alternate version might be to drop Unstoppable and Afterburner (accepting the loss of some recharge and psi resist) to pick up Soul Tentacles for an AOE Immob and Darkest Night for the -30% Damage - which SHOULD stack with the -DAM from Void and Paralytic to comfortable numbers Problem Situations look like they will be (as always) really PSI heavy elements - 26% Positionals and ~50% resist is not very good. On the other hand, psi damage is not all that common, as well as Toxic (even more vulnerable). I THINK Melee and Rebirth will carry me through those, but I am not certain - if anyone has more experience than me with what it takes to tank the sewers portion of Apex, please let me know! Im also (of course) concerned with debuffing, but I THINK the combination of very high resists and defenses will cut down on debuffs landing and causing cascade failures. All that said, Ageless -Debuff Resistance may be a backup option. So, in essence - what am I leaving cheap on the floor? Do you think the payback on dropping Unstoppable and Afterburner for (and their attendant RCHG and Psi Resist - the Afterburner Scaling Resist would relocate somewhere else, at the loss of a LOTG) is worth it to pick up Darkest Night, with its END Cost? What do you anticipate of the various endgame high-threat circumstances being a problem, that I have overlooked? Version 1 (As above) Version 2 (Darkest Night)
  8. Hi folks, I've made a few other stalkers, but this is my first soirée with either Street Justice or Energy Armor. These forums have been a good resource to point me in the right direction. I again put my faith in you. Below is the build I've put together. I've found a few other StJ/EA builds on here that I used as a framework. However, the builds that I found had defenses that seemed excessively high, like in the 60+ region. If there was a reason for that, please let me know why Energy should build for def way above the cap. If there isn't a reason other than a cascade buffer, I figured I'd try to reallocate resources to boost damage where I could. I'm only in the mid 30s on the toon currently, but marching to 50. I'm not married to anything in the build. One point I'm unsure of is which epic pool to choose for StJ. I feel like it might need an aoe to supplement it. I wondered if Fireball was worth investing in. Or perhaps another like Ball Lightning or Water Spout. Currently just have Body because it felt like a safe pick. Thanks in advance for your help! *Note* Energy drain is empty because I planned to slot it with Power Transfer. Is this a good spot for the PT proc? Should it go somewhere else like Physical Perfection?
  9. Hello all, ok i'm new to making builds and this isn't even my build its one i took and modified. I took this pairing because i wanted to be a GM and AV solo killer primarily. It is softcapped to all defense except psionics but the resistances are downright horrible. What im wondering is just because i chased softcapped defense does this mean my build would be horrible to play damage wise. Should i only soft cap to positionals and not worry about the rest? Any tips or advice would be greatly appreciated. Thank you in advance. Beam Traps all softcapped.mxd ps; not sure how to link build other than attaching it like i did. http://www.cohplanner.com/mids/download.php?uc=1479&c=705&a=1410&f=HEX&dc=78DA65944B4F13611486BF6F660AB4145B68B99672A7942285AA894B1350885C1282C42D99C0509AD4CEA405234BFF81A2C685EE04E5AE06A3C66BFC056AC45BE2DE9597C49546ADA7F31EDB2634699F99F39DF75C673A7EEEB87B67F8FC31213D83493D93991E34D3E9456BC14CBBA68C99F9949934E34BAA10A27C38AD9F6D19D4532933554AF781BCE3F4A49E8A1BB3D101433F333D99984B1AFEC2D9C0E2DC5C742AAD5B19E19E30CD6474CCD0AD442AEEF97F336BA433F309CB65DF9FB20C63B6C2BE1C4AC4E717C83170C24ACC440B01C7F519837E320B467AA98EEA08D1F7915FF027AB881B8498269415E62AF853E67D1CE282B46DDA45E63258728979192CBB023EA6F8906735B98B7865F740D743E67DD0FD00FC4502151A553DAAD8B6BA5D0D644DE4B36AB39606EA80AF707C82EF13CA59CAF5966EC1CFBB0D56ED306F83FE3BCCBBE053D23AA195CE6B14CFA78903D7C12A0A5ACEB9CA5B51C76FAAB5827355488A11D44483C254C1468DE9009B4AC03FA4F548F4E9A9C6BC9AFC4C2FD8F103753DA3BA2A394FE51A6651B3CEDC005B36995BCC6DF02F85F2B1D6B7A7D8B95BDF32DF31DF83ED1F981FC1E794B79AF757FD123DB7BF023B5E33F7C0D01BB092E6548BBE945AEE2BC47D85B82F1FF9D4C3C751BF82BD75AD326F326F81DD6BCC75B08DB4016865A02797D329BA9959B207F9790E6E606F914DE616F8827A6AE67934776046073B99216617D81B66768316ADA38DE3B7716FBDDC5B1FF766924F273F279DFC7ED450CD619E4978143BED1B610E810AF9F4B0AE278859AA648B72AFD143F08BE5864BBBD1E8AC9F63F6732D31AE25C6B5346AF977578806C41C8DE46DD948F179963EA27F9F25B6CF72789FE548CE228B2D276D8BB4B38C159F3AB1C5092DFFCF2064009539BDF9373FFBC5C5F2DC792FCEBF156C8A1CA10BDA92BB155339701A1D7F2DD685A1FB5EB049B98CFCDEABE03FB7AFDF24
  10. Hey there, So like the subject line says, I'm strongly considering making my next character a Psi Melee/Willpower Scrapper. I tried out Psi Melee last fall, and that's fine, but anything I ever knew about how to build/slot a Willpower character has evaporated over time. Anyone got any advice on this one? If you've played this recently, care to "show a little ankle" on a build? Thanks. Later on, Generator
  11. So I rolled this girl because of a name. I wasn't totally sure on things early so I went into this fairly blind; then I got into a couple steamrollers which were all kinds of fun, and suddenly she's at 34 and wanting to push for more, with no plan at all. Better late than never, as they say. I'm used to building tanks, not brutes, so while I have a reasonable grasp of slotting basics for melee ATs, I'm entirely unsure of the priorities and potentials here. The plan I've come up with seems like it has decent numbers, relying on Meltdown and Rune of Protection for big ugly stuff (tho not enough recharge to be able to go back to back, if such a thing is even possible). The 1-34 in the build plan is not where I'm at now (like I said going in blind), so I'll have to be pulling the trigger on a respec anyway. Biggest question is about that Meltdown/RoP plan - should I bother? Or just work on other aspects of the build that are "always up", as well as the recharge piece? Secondary question is simply - how much have I overlooked or mis-valued? Any slots weirdly out of place? (Yes I know Ground Zero could use 2 more, but from where?) Note that I'm not going for a giant dollar build, hence only the 1 purple set, no winters, and non-super ATOs (I could scrape other characters for a winter set or two if it would make that significant a difference). Here's where I am (just a powers screenshot): And here's where I (think I) want to be: Many thanks for your advice!
  12. Hello Defenders! I was wondering if anyone has a decent Time/Elec build? I've never played either power set before, so I'm at a bit of a loss as to what powers are worth getting/avoiding and what enhancements would help me get the most out of this combination. Any help would be sincerely appreciated!
  13. I'd like to preface this by saying that I am absolutely terrible at making builds. Always was, probably always will be. In addition, this is the first build I've made since (I think) I18, so what little skill I had at making builds is probably now at least 99% composed of rust. Still, I decided to make a BS/WP Brute build, and I'd like to know how terrible it is, and what I can do to make it better. I made two versions of the build on Mids: one with IO sets and one with generic IOs - the idea being to set up the generic IOs first and then move to the sets. I've attached both Mids files; criticism is absolutely welcome and desired! Tyll'a - Brute (Broad Sword) (non-set).mxd Tyll'a - Brute (Broad Sword).mxd
  14. Having so much fun with Doms these days. Plant/Rad seems fun just because of the irony. But, /Rad has a really nice set of powers, aoe, st, ranged, melee, and even a bit of a heal. Take a look at my build and see what you think. I'm not too sure about the Def Debuff slot on Proton Volley. Is Def Debuff good? Is it pointless to increase? Is there too much or not enough already in Rad Assault? I'm also not sure if the procs in Spirit Tree will work properly? And why is Soul Mastery the best Mastery for Doms??? I can't even seem to pick another. +End, +Dam, +Acc, Res to 4 types, and a helpful, if creepy, buddy. Nothing beats it. Anyway, please have a look and let me know if you see any tweaks. Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Verve-Vigor: Level 50 Natural Dominator Primary Power Set: Plant Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Force of Will Power Pool: Concealment Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Strangler -- SprWntBit-Rchg/SlowProc(A), GhsWdwEmb-Dam%(13), Dcm-Build%(46) Level 1: Neutrino Bolt -- AnlWkn-%ToHit(A) Level 2: Roots -- SprDmnGrs-Rchg/Fiery Orb(A), SprAscoft-Rchg/+Dmg%(3), OvrFrc-Dam/KB(9), Ann-ResDeb%(11), PstBls-Dam%(11) Level 4: X-Ray Beam -- Apc-Dam%(A), Apc-Dmg/EndRdx(5), Apc-Acc/Rchg(5), Apc-Acc/Dmg/Rchg(7), Apc-Dmg/Rchg(7) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 8: Weaken Resolve -- AchHee-ResDeb%(A) Level 10: Stealth -- LucoftheG-Def/Rchg+(A) Level 12: Spirit Tree -- Pnc-Heal/+End(A), Prv-Absorb%(13), RgnTss-Regen+(40) Level 14: Electron Haze -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(15), Rgn-Acc/Rchg(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/Rchg(17), FrcFdb-Rechg%(50) Level 16: Mighty Leap -- WntGif-RunSpd/Jump/Fly/Rng(A) Level 18: Vines -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(19), UnbCns-Acc/Rchg(19), UnbCns-Acc/Hold/Rchg(36), UnbCns-Hold/Rchg(36) Level 20: Radiation Siphon -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg(31), Prv-Heal(33) Level 22: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(23), AdjTrg-ToHit/Rchg(23) Level 24: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Prv-Heal(25), RechRdx-I(27), LucoftheG-Def/Rchg(36), RechRdx-I(37) Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(33), PstBls-Dmg/Rchg(34), PstBls-Acc/Dmg(34) Level 28: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(31) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Fly Trap -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(34), SlbAll-Acc/Dmg/Rchg(37), SlbAll-Dmg/Rchg(37), SlbAll-Acc/Rchg(40) Level 35: Proton Volley -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/Dmg(43), TchofLadG-DefDeb(46) Level 38: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(40) Level 41: Dark Consumption -- PrfShf-End%(A), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(42) Level 44: Dark Embrace -- UnbGrd-Max HP%(A), GldArm-3defTpProc(45), GldArm-ResDam(45), ImpArm-ResPsi(45), GldArm-End/Res(46) Level 47: Summon Seer -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48), RechRdx-I(50) Level 49: Soul Drain -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;722;1444;HEX;| |78DA6594C94F137114C77FD34E652B42596493AD2CDDECD00A6ADC45F6B0844882C| |73A9411271966486768E4E8C1B3064DBC98E8C58307BD18978B076FDE34E23F405C| |C00362D48BA7FA98EFA325E9A4CD67E6FB7BEFFBDE6F9999BE39EC7F3E76EBA290A| |A860CD5B653C3D6B26EAA8E952999519DD58C6A78851015F35A26ABC5E7F525D2E9| |B93D1F951AB24C276319CAACA19ACEFE534F617CD0B6D555C351AEA88BBAA5A61D3| |DABED6B8109F38696D14C47D9BF299FB5C86A6E45D3166BDCDB512B93D652D6F5D4| |55DD3002AE346166755B5FD00DDD59F3BBCA94A6AEE8E652CBC88A9E560A95E7AC5| |52335ADDA8E96596BA4A67BE93FB6371BF7CA79C4335988A42CFCCB92CBF8439243| |B2D80C13253746880D8F3B36EE6549E4646910799EB75E97A59B60F916F38D70F98| |57CBC9CE34DC2474E30FBC0430A330E0669757DA82DF962F02965DAE457023F51F2| |8EE26B6551494219F75A568F794C52D10A689E8A4EF4E4DF01431768A055165FC9A| |B1231BECA53A87DF824F304583DC0EC0793B7418772ABB88FAA26F84E11023CD7C0| |04E26AC6996360D7287304FC4E3EB5C8F1D56A9863DD22330D362F806DD7C08E6DD| |4FB46B9F5BC8FF54FE177E409F31198A59806F66FE0B569AC63B24F33AF6D57007A| |373F4FD37013CFA789F7B3E335F315D8F992F902DCA27A2D9CD3721E3D1C3DC73C0| |BB69D619EE65E69FF5A79FF5AB9C719AADD0E4D6E1F425CE765B0FB12F322181A04| |7F50ED20CF35F819FD4436C0E827E647E60730FE1EB9DB94DBC37DF7C4A0F546991| |16698EB85C03BD463D87D23729EF00368917BCCFBE05D8A89B16FEC1FD6FBD87166| |1F3322B9EF5C3C89E77582C239CA5FF8F4FD61FE66EEF279DC33A7B3BCED1722811| |C29C17B9F7CCCEB2EE7DF77FAD12582052537192DDC478B2213454AB248E92F5206| |8A94A9226556CE7F4D84E42A65D5F96F456EA79C46F94C4871ECD5EE416D1EE7E4E| |7412D8CB85F054D92785F3CEBE07FA52BFB25| |-------------------------------------------------------------------|
  15. Hi all, I was hoping to get some tips on how to improve my build (see below). Right now, I have perma Hasten and 50% defense to melee, ranged, and AoE. What I'm looking for is to boost my damage output and trim some of the unnecessary powers in order to maybe fit in Netherworld Grasp and maybe Hover/Fly/Afterburner (Hover for an extra defense IO slot, Fly and Afterburner are optional). Thank you in advance for the feedback. Please note that the 2 empty slots in Enduring are slotted with Power Transfer: Change to Heal Self and Synapse's Shock: End Mod/Increased Run Speed (a little side project of my build, I wanted to be really fast without the need of a movement power). Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Sentinel Primary Power Set: Ice Blast Secondary Power Set: Super Reflexes Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: ------------ Level 1: Ice Bolt (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Damage/Endurance (7) Apocalypse - Chance of Damage(Negative) Level 1: Focused Fighting (A) Gift of the Ancients - Defense/Endurance (7) Gift of the Ancients - Defense/Recharge (9) Gift of the Ancients - Defense (9) Gift of the Ancients - Run Speed +7.5% (11) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Ice Blast (A) Superior Winter's Bite - Accuracy/Damage (11) Superior Winter's Bite - Damage/RechargeTime (13) Superior Winter's Bite - Accuracy/Damage/Endurance (13) Superior Winter's Bite - Accuracy/Damage/Recharge (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (15) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 4: Focused Senses (A) Gift of the Ancients - Defense/Endurance (17) Gift of the Ancients - Defense/Recharge (17) Gift of the Ancients - Defense (19) Gift of the Ancients - Run Speed +7.5% (19) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Chilling Ray (A) Superior Opportunity Strikes - Accuracy/Damage (21) Superior Opportunity Strikes - Damage/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Master Brawler (A) Preventive Medicine - Chance for +Absorb Level 12: Maneuvers (A) Gift of the Ancients - Run Speed +7.5% (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Agile (A) Gift of the Ancients - Run Speed +7.5% (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Enduring (A) Empty (33) Empty Level 18: Bitter Ice Blast (A) Superior Sentinel's Ward - Accuracy/Damage (33) Superior Sentinel's Ward - Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (34) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 20: Dodge (A) Gift of the Ancients - Defense (36) Gift of the Ancients - Run Speed +7.5% (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (36) Gladiator's Armor - TP Protection +3% Def (All) (37) Unbreakable Guard - +Max HP Level 26: Weave (A) Red Fortune - Defense/Endurance (37) Red Fortune - Defense/Recharge (37) Red Fortune - Endurance/Recharge (39) Red Fortune - Defense/Endurance/Recharge (39) Red Fortune - Defense Level 28: Quickness (A) Run Speed IO Level 30: Assault (A) Endurance Reduction IO Level 32: Blizzard (A) Ragnarok - Damage (39) Ragnarok - Damage/Recharge (40) Ragnarok - Accuracy/Damage/Recharge (40) Ragnarok - Accuracy/Recharge (40) Ragnarok - Damage/Endurance (42) Ragnarok - Chance for Knockdown Level 35: Evasion (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (42) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense Level 38: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 41: Netherworld Tentacles (A) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - Accuracy/Endurance/Recharge Level 44: Engulfing Darkness (A) Armageddon - Damage (45) Armageddon - Damage/Recharge (45) Armageddon - Accuracy/Damage/Recharge (46) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage Level 47: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (48) Dark Watcher's Despair - Recharge/Endurance (48) Dark Watcher's Despair - To Hit Debuff/Endurance (48) Dark Watcher's Despair - Chance for Recharge Slow Level 49: Elude (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 1: Opportunity Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (50) Numina's Convalesence - +Regeneration/+Recovery (50) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (50) Performance Shifter - Chance for +End Level 50: Musculature Radial Paragon Level 50: Void Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Banished Pantheon Total Radial Improved Ally Level 50: Barrier Total Radial Invocation Level 50: Assault Radial Embodiment ------------
  16. Been playing a SS/Inv Brute for a very long time and while I enjoy it very much I wanted to build something very sturdy and invincible on the tanker side. Having read up, Rad/Rad seemed like a very decent combo to go with. Problem is though I'm having trouble with the build ( Every ability seems excellent ) and i'm quite indecisive about what to take and how to fill the gaps to get the hard caps in place. Looking for something extremely sturdy and with very good damage output. Your help is most appreciated.
  17. Trying out my first Savage Melee/Willpower Brute, and I have questions. This is the build I've come up with in Mids thus far, and I wonder if I'm badly gimping myself. Are any of the primary or secondary powers readily skippable without too much harm? I'm strongly considering dumping Shred, as I'm not terribly fond of melee cones. That would let me move various other powers back earlier, give me skill slots to spend on Weave and a couple other places, and free up a power slot to spend on Energy Mastery/Superior Conditioning, which doesn't really need any slotting. Any other thoughts? Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Savage Tigress: Level 50 Science Brute Primary Power Set: Savage Melee Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Villain Profile: Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: High Pain Tolerance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(15), RgnTss-Regen+(15), NmnCnv-Regen/Rcvry+(46) Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(11) Level 4: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36) Level 6: Shred -- Arm-Dmg(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(19), Arm-Dam%(46) Level 8: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37), Pnc-Heal/+End(37) Level 10: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Knock%(23) Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Taunt -- Taunt-I(A) Level 18: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43) Level 20: Super Jump -- BlsoftheZ-ResKB(A) Level 22: Rending Flurry -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(25), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(27), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dam/KB(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Knock%(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), GifoftheA-Def/EndRdx(50), GifoftheA-Def(50) Level 30: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(34) Level 32: Savage Leap -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(39), FuroftheG-Dam/End/Rech(39), FuroftheG-Acc/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(40) Level 35: Resurgence -- RechRdx-I(A) Level 38: Strength of Will -- GldArm-3defTpProc(A) Level 41: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 44: Boxing -- Acc-I(A) Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(33) Level 1: Blood Frenzy ------------
  18. Hello I am a player returning from live and just started playing a MA/WP Scrapper for fun. I am currently level 35 and struggling a little on the character planning at this point. I keep questioning my existing decisions and therefore am finding it hard to plan what I should invest in next. (or what I should fix about mistakes I've already done) I am just playing solo for now in case that matters. I barely even remember details from live much less homecoming, so I'm not sure the proper way to slot things (like 6 slotting no longer being a thing, etc) or what powers I should be prioritizing. I just know I hate running out of stamina 🙂 If any experts are out there and had a few minutes I was hoping you could review what I have done so far and perhaps help me fix/plan this build out to 50? I am kind of just blundering through it so far. Any help is greatly appreciated! Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Innocent Girl: Level 35 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Thunder Kick -- Acc(A), Dmg(3), Dmg(11), Dmg(17) Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(19) Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(9) Level 4: Fast Healing -- Heal(A), Heal(5) Level 6: Mind Over Body -- EndRdx(A), ResDam(7), ResDam(7) Level 8: Cobra Strike -- Acc(A), Dmg(9), Dmg(17), Dmg(23) Level 10: Super Jump -- Jump(A) Level 12: Indomitable Will -- EndRdx(A), DefBuff(13), DefBuff(13) Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15) Level 16: Rise to the Challenge -- Heal(A) Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(23), Dmg(33) Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21) Level 22: Kick -- Acc(A) Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25) Level 26: Dragon's Tail -- Acc(A), RechRdx(27), RechRdx(27), Dmg(31) Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29) Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31) Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Acc(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx(A) Level 2: Rest -- RechRdx(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Heal(A) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(11) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1093;463;926;HEX;| |78DA7D92DB4AE3501486F76E52333D6A53B5D68EB608DE78511C9CFB41AD5306AC1| |4049D13944DDD6A60938624A2CEDD3CC48C17EA2BF8661EDEA0AE66FFAD4D0B6E28| |7FFAAD7FAF43B25A578DEC43F3EF17C6F3BB4A0441E7B0EB0BCF93BE7520C20B5F2| |84627F7CD757B5DE986B5A6E32B8B486568EBB4A492B2DE127EE808D5D9F6C36079| |146BC853E906B27EEC28E5F52EA5CFB2ED5E4FD5F7A5F01CF72C1DFD39F4A43CC94| |58F5F9DB3F39002CCDEF39C6E7D47893FB2D3124128FDEB25AABA4EBF7F83F2D1E9| |1B9198064B185AD3D039E8D1C0CB236F82D99A99501BFADF82853C7C22DF07E877F| |2183A0F37D2C8033DA658123592966633765C6F885BE8D962F1DCC35E17A12532A4| |B497A5F29AFD2096418D0C6A64CDB8AE11CF618E5C41B3FC84FE24CF2CE751EE59F| |47F4BAC80DE0AE8CD9EE8A906FD45DE22FA28CE68363FA109F22CA0FF05E41B0C5D| |C2BD12FA5FB2E37A47BC8C3ECAB8B75C88EB2AFAF84DDE0AF25590EFA3195793F80| |A3C2BF0AC9A71BD275EC53BABB2F8AC43EDBF7BA26A9876B88D5573B475FD8DF1F8| |E002DB9C229FA6C8D614F93C45F6C709E66B9BA35D661CEF2C3547BBAB59FF91BE3| |9E7881775FC799C61279EC61976F0E58D718E6F9D86BE023E14A229| |-------------------------------------------------------------------|
  19. So i'm just about to get my first character to level 50, once there I intend to do a full respec and try to rebuild him properly to be able to run some farming in order to get some inf not only for this toon, but for all my re-rolls when they will hit 50. I think about going the AE farming route. The main problem right now is that i'm on a serious budget. I would say I can reasonably get about 100.000.000 inf for the build, hardly more. Could anyone recommend me a build? Should I even consider sets? or just go basic IOs? I'm usually more into fun builds and picking powerset more because they look good together / fit thematically well, but as I build this toon to be my main farmer, I'm looking mostly for efficiency. Thanks in advance for any input ! 🙂
  20. hello guys, i wish to know, if someone may have a look on this build. I'm not sure that is correct. thanks a lot http://www.cohplanner.com/mids/download.php?uc=1643&c=729&a=1458&f=HEX&dc=78DAB594CB4F135114C667DAA9D842850A944229B43CFAA03214C5854F9497012121C1B86D6AB9C2C4B125D346A98F850B97BE30C69D1ADDBBF2C57FE1FBED5A50111335EAC28CC7F90ED0A42B174E32F9DDFBDD73EE7CF7DCB9776C76A0E2F6BE33BD92ECEED753B95C72229FD28F08C37540A4A733593D3B55B04BF494D1EBE5B1E498D08550FB8CD4715DCB4C35ADC803E2B0C8E4843AA88B74DED0D2C9BDC6D1ACE119CE4C0B4364F2EA4AC3359ECDEAEAC48C109315567354A4666822B7D519D2A6A6F3D4F358BDE1CC312DA71DD2742D5FA81F9CD1D26A5F76B2901C4BE5F2C228ACB8F591BB7E7A9F7B257E4C87D44AC6BB15C916664640A51D0CB581AD51709B93D2642B57966A65C4FEA66E4091B6D3988C31BBFC0DF1EBBE337F80EB7F822FC8831DB10EFB49C5D22A4E801B0ACCD360D529E62CF892721D9CEB7888F9363E623E066B9E309F82DE67BC0EDAA232E44A657E683BC9B7937D3BD9B7977DFBD8AFEF17B88362CB39B69C631B38B681D7D8C839AFC8A71BB18AFB9A0D63D7C1A69BCC5BCC1BE02E9ABF92E7AFDC8C798275B255DFA00F0C05C0D734BF07FB2879E29215BB9BF2AB797DD59DD0BCB4E65A68B65ADEB3E032D7E32BEF3BC5D4715EDD59787943F3D7F37F523F8FDAB7DE01DBEE32EF31EF83E107602FF9F0F31EF917F08DF022F30318F9C8FCC45C02EDE425C0350824E03714C39A633DE8C7B6826FC963337B6C0EC3772C02764499316607B8290EEE218F2DD60F6BDA5ACEF1D879E60550212FED5CBBF62A7CB3B386C9B574534C94F721CA5A2569715E437C3FD6D53904768D3039F61DAD4145BEA25E44FDBA2E81DD73CCCBCC2B600BCD9FE0FD4AF0DEFB95D5B369362AAB67FC6FD734A58E122551A27497285B4A949E126574EDBB749050B7718525D2642BCA5945271E8AB9E45ABD292499FFD2E535CD268F502342B7C54154C81542C53E17E74591F7A5382F08CD35472E6AE846B90A37E67F7BDEAFDDA5E642517BB1A8FD4FCF1F8CBB7908
  21. Good morning everyone. I'm transitioning my BS/WP Scrapper into its final phase, and looking for any and all pointers to getting the most out of the build. Looking to be viable in both solo and team play. I just wanna chop through stuff - including high level content - and come out (mostly) unscathed, as befits a Scrapper Took "Cross Punch" and beefed it up on a lark; it's fun but I'm not married to it Took "Body Mastery" because I hate running out of endurance, but if I can squeeze better End management without it that'd be great Void Judgment and Spectral Interface are chosen for concept reasons, but am open to messing with it, especially on the Interface side of things. Mostly I'm looking or help with set choices. Not a lot of people dig Broadsword, and I think I understand why; but I like it and it fits my character concept. I had to take inspiration from War Mace builds mostly. If someone has a full BS/WP build, by all means show me the money but I'll take any comments or criticism on what I've got so far! Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lion-Heart: Level 50 Magic Scrapper Primary Power Set: Broad Sword Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Hack -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3) Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(5), ResDam-I(5), ResDam-I(15), Heal-I(15), Heal-I(31) Level 2: Mind Over Body -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(7), ResDam-I(7), ResDam-I(34), ResDam-I(34), EndRdx-I(34) Level 4: Fast Healing -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx(9), DctWnd-Rchg(9), Heal-I(36), Heal-I(37) Level 6: Build Up -- AdjTrg-Rchg(A), ToHit-I(11), ToHit-I(11), ToHit-I(37), ToHit-I(37), ToHit-I(39) Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(39) Level 10: Indomitable Will -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(13), EndRdx-I(13) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(46) Level 14: Kick -- Empty(A) Level 16: Rise to the Challenge -- DarWtcDsp-ToHitDeb/EndRdx(A), ToHitDeb-I(17), ToHitDeb-I(17), Mrc-Heal/EndRdx/Rchg(40), Heal-I(40) Level 18: Whirling Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(42) Level 20: Quick Recovery -- PrfShf-End%(A), EndMod-I(21) Level 22: Tough -- ResDam-I(A), ResDam-I(23), ResDam-I(23), ResDam-I(43) Level 24: Weave -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25) Level 26: Disembowel -- Hct-Dmg/Rchg(A), Hct-Dmg/EndRdx(27), Dmg-I(27), UndDfn-DefDeb/Rchg(43), UndDfn-DefDeb(43) Level 28: Heightened Senses -- Rct-Def(A), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(29), Rct-Def/EndRdx(45) Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31) Level 32: Head Splitter -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Rchg/+Crit(33), DefDeb-I(45) Level 35: Assault -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36) Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(39) Level 41: Focused Accuracy -- Empty(A), Empty(42) Level 44: Physical Perfection -- Heal-I(A), PrfShf-End%(45) Level 47: Cross Punch -- Dmg-I(A), Dmg-I(48), Acc-I(48), Acc-I(48), AbsAmz-Stun(50) Level 49: Boxing -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(50), EndMod-I(50) Level 50: Musculature Radial Paragon Level 50: Void Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Ageless Invocation Level 50: Assault Radial Embodiment ------------
  22. Disclaimer: this is only the 2nd build I've ever attempted to make by myself, from scratch, so I'm sure there are tons of glaring holes I'm missing, hence the request for criticism and help. 😄 It's supposed to be a "money is no object" build, so feel free to suggest changes that would make it humongously more expensive to attain. I'm not focusing much on global recharge (LotG, Hasten, etc.) assuming that as a kin, my recharge will be high often enough, but please feel free to correct me if that assumption is wrong. I had initially picked Maneuvers, Tactics, and Assault for better team buffing, but switched to Tough and Weave for more survivability (I'd rather buff the party than myself, but I do want to be able to do so, so I need to survive... plus I like to solo often, so I can't always rely on teammates for my survival anyway). If there's a way to make it work, I'd rather take the Leadership pool powers, instead. I don't have much experience with Dark Blast, so I'm not sure I'm picking powers there properly. No experience with Kinetics, either, so ditto. Thanks in advance!
  23. Hey fellow heroes, Been working on and getting my tanker leveled and after browsing around haven't seen too much in for this combination. With him just hitting 50, and having level 20IOs still, hes very solid and enjoyable. Been toying around with mids to finalize what I'll be working towards with him and I think I have it mostly figured out but wanted some feedback from others as this was pretty rough to really piece all together. Goals: Be the last hero standing if things happen to go really really bad. PVE only. Any comments would be very helpful! Thanks in Advance!
  24. Hello again fellow Doms! So, after all the great discussion in my AV Killer? thread, I decided to go ahead and take a whack at respeccing my Mind/Psi. Here is what I came up with so far. Some notes/questions: Boosted the Confuse ST to last as long and cycle as fast as possible. Boosted Mass Confusion to handle any adds issues. Also have Mass Hypnosis in case even more show up. Sleet to get the opponent's Defense down a bit. I couldn't get Ranged Def all the way to soft cap, but I am hoping that will be okay with all the controls laid out. I was thinking I might swap Misdirection for Telekinesis, but it seems like the Placate and -Res could come in quite handy. Especially since she could Misdirect + Hibernate for some relief if things get hot. Will Mag 4 placate work on an AV? Will Domination increase the Mag of Placate like it does other controls? On Ice Storm, what is your opinion on swapping out the 6th piece of Pacing for an Overwhelming Force: Chance for KD? She would lose 3% of Ranged Def, but gain a lot of floppage. Can an AV break Hibernate? Will the -Recharge on many of the attacks have any effect on an AV? Maxed Levitate is honestly just for the heck of it. It'll be fun tossing minions sky high. And Here is the build: Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vice AV Killer: Level 50 Mutation Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Ice Mastery Villain Profile: Level 1: Levitate -- FrcFdb-Rechg%(A), FrcFdb-Dmg/EndRdx/KB(3), FrcFdb-Rchg/EndRdx(3), FrcFdb-Rchg/KB(5), FrcFdb-Acc/KB(7), FrcFdb-Dmg/KB(21) Level 1: Psionic Dart -- SprWntBit-Rchg/SlowProc(A) Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(21) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(31), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37) Level 8: Mass Hypnosis -- FrtHyp-Plct%(A) Level 10: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), Rct-ResDam%(13), ShlWal-ResDam/Re TP(13) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(23) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Psychic Scream -- Rgn-Knock%(A), Rgn-Dmg(17), Rgn-Acc/Rchg(17), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(40) Level 18: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(19), AdjTrg-ToHit/EndRdx/Rchg(19) Level 20: Drain Psyche -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(46) Level 22: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), GldArm-3defTpProc(29), Ags-Psi/Status(29), ImpArm-ResPsi(42) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 28: Invisibility -- LucoftheG-Def/Rchg+(A) Level 30: Misdirection -- Acc-I(A) Level 32: Mass Confusion -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprDmnGrs-EndRdx/Rchg(33), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprDmnGrs-Rchg/Fiery Orb(42) Level 35: Sleet -- AnlWkn-%ToHit(A), AnlWkn-DefDeb(36), AnlWkn-Acc/DefDeb(36), AnlWkn-Acc/Rchg(36), AnlWkn-DefDeb/EndRdx/Rchg(40) Level 38: Psionic Lance -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/Rchg(40), Apc-Dmg(43) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), GldArm-ResDam(42), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48), UnbGrd-ResDam/EndRdx(48), GldArm-End/Res(48) Level 44: Ice Storm -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(45), PcnoftheT-Acc/EndRdx(45), PcnoftheT-EndRdx/Rchg/Slow(45), PcnoftheT-Dmg/Slow(46), PcnoftheT-Rng/Slow(50) Level 47: Hibernate -- Prv-Heal/Rchg(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- UnbLea-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Jump(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), RgnTss-Regen+(34), Pnc-Heal/+End(50), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1498;703;1406;HEX;| |78DA6594D94F135114C6EF74A696A5A594BDEC2DB2B4D08D25BE28D0001A842628C| |A8B4B1DCB046E525BD2198CBC89CBA3CFBE19E33BB83CB9FE0BA8F1CF30A889FAE0| |D37898EF409B7492E6D7FBCDF9CE39F7DC99C9DC9BF7EE5FD89D118A7F2EAF9B667| |6BE78471674AB58AAC96C5BBA258B055508D1B02673467F7AAD7F49E6F346C94352| 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  25. EDIT: at least got the build into shape for common IOs, next stop is Set Pieces. Also, pay no mind to the choice of Agility for Alpha sliding. That's left over the character in this Mids file was Shield Defense. Hey there, I figured it was time to just jump in and play a Bio Armor character, but I didn't have a build laid out for one. I just opened up an old Stone/Shield Brute's build from 2011 in Mids, unselected Shield Defense and selected Bio Armor for her instead. The result is a mess. I need to reallocate slots, and figure out how to enhance the powers. If someone could help me just set her up with a "common IOs/levelling" setup, that'd be awesome. I just need something that gets me started. Sets and purples and all that can come later. Thanks, Generator Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sapphire Wrath: Level 50 Science Brute Primary Power Set: Stone Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Stone Fist -- Acc-I(A), EndRdx-I(3), RechRdx-I(3), Dmg-I(5), Dmg-I(5) Level 1: Hardened Carapace -- EndRdx-I(A), ResDam-I(7), ResDam-I(7), ResDam-I(9), StdPrt-ResDam/Def+(9) Level 2: Stone Mallet -- Acc-I(A), EndRdx-I(11), RechRdx-I(11), Dmg-I(13), Dmg-I(13), RechRdx-I(15) Level 4: Inexhaustible -- Heal-I(A), Heal-I(19), Heal-I(21) Level 6: Super Jump -- Empty(A) Level 8: Heavy Mallet -- Acc-I(A), EndRdx-I(21), RechRdx-I(23), Dmg-I(23), Dmg-I(25), EndRdx-I(25) Level 10: Environmental Modification -- EndRdx-I(A), DefBuff-I(27), DefBuff-I(27), DefBuff-I(29), Rct-ResDam%(29) Level 12: Adaptation Level 14: Combat Jumping -- Empty(A) Level 16: Ablative Carapace -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31), Heal-I(31), Heal-I(33) Level 18: Boxing -- Acc-I(A) Level 20: Tough -- EndRdx-I(A), ResDam-I(33), ResDam-I(33) Level 22: Seismic Smash -- Acc-I(A), EndRdx-I(34), RechRdx-I(34), Dmg-I(34), Dmg-I(36), EndRdx-I(36) Level 24: Weave -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(37) Level 26: Hurl Boulder -- Acc-I(A), EndRdx-I(37), Dmg-I(37), Dmg-I(39) Level 28: Evolving Armor -- EndRdx-I(A) Level 30: DNA Siphon -- Acc-I(A), EndRdx-I(39), Dmg-I(39), Dmg-I(40) Level 32: Tremor -- Acc-I(A), EndRdx-I(40), RechRdx-I(40), Dmg-I(42), Dmg-I(42), EndRdx-I(42) Level 35: Genetic Contamination -- Acc-I(A), EndRdx-I(43), Dmg-I(43), Dmg-I(43) Level 38: Parasitic Aura -- RechRdx-I(A), RechRdx-I(45), EndMod-I(45), Heal-I(45), Heal-I(46) Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46), EndRdx-I(46), ToHit-I(48), ToHit-I(48), ToHit-I(48) Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(50) Level 47: Fault -- Acc-I(A), RechRdx-I(50), Dsrnt-I(50) Level 49: Taunt -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(15), Heal-I(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(19) Level 50: Agility Partial Core Revamp Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------
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