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About Me

Found 22 results

  1. Been having a blast playing my ice/dark corruptor, enough that the toon's now level 50, alpha slot unlocked, and around halfway thru building my first alpha. But I built sorta haphazardly, w/o a clear idea of where I wanted to be, and it's now time to actually go ahead and made a good build, something I've never quite mastered, hehe. I picked Dark as my epic, but really mostly because it fit the theme. The only "must have" is Hover, although I do enjoy Flight+Afterburner for moving around, too. Thanks in advance!
  2. Hi gang, I just downloaded Mids Reborn to attempt to make a SavageMelee/Willpower Brute build for my main and I am so overwhelmed, I don’t even know where to start. On live, I never played with set bonuses, ect. (hell, I never made it past level 30, my alt-its was strong) and I don’t know what to do... If anyone was a SavageMelee/Willpower Brute Build that I can see, I would GREATLY appreciate it.
  3. I'm looking for a very optimized mids build for tri-form warshade. Would prefer something not homemade, genuinely insane DPS, and not limited by budget. Thank you all!
  4. Now that City of Heroes is back, I decided to bring back one of my first 50s. A tiny ball of fists and terror. With all the IO sets and ATO bonus', I figured it was time to start fixing the endurance issues that come with a sprinting "run and gun" play style. Unfortunately, I can't get creative enough to make it happen. I'd love to dump the need for conserve power, perhaps pick up Focused Accuracy or Tactics to help with the horrific accuracy on Cloak of Fear. However 15 million toggles (that I like to leave running), has kept me painted into a corner. I have looked into Unrelenting and Unleash Potential, but the massive cool downs seem counter productive for laying down ceaseless damage boosted attacks. Both Unrelenting and Unleash Potential peaked my interest and would love to build them into the toon... I mean, what's cooler than making powers that are written off to work, and work well. Perhaps wishful thinking... I'd love to get some input from the experienced miracle workers. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ruby Rocket: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Shadow Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21) Level 2: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(11) Level 4: Murky Cloud -- GldArm-3defTpProc(A), GldArm-ResDam(15), GldArm-End/Res(17), GldArm-Res/Rech/End(17) Level 6: Touch of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/EndRdx/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(15) Level 8: Siphon Life -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), TchoftheN-Heal(25), TchoftheN-Heal/HP/Regen/Rchg(25) Level 10: Obsidian Shield -- Ags-Psi/Status(A), Ags-ResDam(27), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(29) Level 12: Super Jump -- Jump-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(29) Level 16: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/Heal(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/EndRdx/Rchg(33) Level 18: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(33), Obl-Acc/Rchg(33), Obl-Acc/Dmg/Rchg(34) Level 20: Cloak of Darkness -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(34), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Rct-EndRdx/Rchg(50) Level 22: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 24: Boxing -- Empty(A) Level 26: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40) Level 28: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(42) Level 30: Weave -- Krm-ResKB(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45) Level 35: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/EndRdx/Rchg(46), CldSns-ToHitDeb/EndRdx/Rchg(46) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), Mrc-Rcvry+(48) Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(50) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  5. Hey all, Played for years but quit a while before it went F2P, am now returning and it's fair to say I've forgotten more than I ever knew about builds and slotting out chars. Can I get some well-deserved criticism on my Earth/Earth/Fire Dom build please? This is supposed to be like a cheap-ass no-purples build hence the lack of them, and I'm fairly unfamilar with the Archetype Sets and what they offer/cost. Not even sure if a cheap build is worth it these days or if influence drops enough to go straight for purple? I feel like I have enough recharge for permadom even with hasten no where near perma? I'm not sure I like those defence numbers too much and I picked Assault at the end because I had nothing else to go with. General gameplan is to lockdown with controls, let off a Fire Ball, maybe Rain if there's enough mobs and then head into melee range. I am 100% sure this is a naff build, please halp. πŸ™‚
  6. Hello I am a player returning from live and just started playing a MA/WP Scrapper for fun. I am currently level 35 and struggling a little on the character planning at this point. I keep questioning my existing decisions and therefore am finding it hard to plan what I should invest in next. (or what I should fix about mistakes I've already done) I am just playing solo for now in case that matters. I barely even remember details from live much less homecoming, so I'm not sure the proper way to slot things (like 6 slotting no longer being a thing, etc) or what powers I should be prioritizing. I just know I hate running out of stamina πŸ™‚ If any experts are out there and had a few minutes I was hoping you could review what I have done so far and perhaps help me fix/plan this build out to 50? I am kind of just blundering through it so far. Any help is greatly appreciated! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Innocent Girl: Level 35 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Thunder Kick -- Acc(A), Dmg(3), Dmg(11), Dmg(17) Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(19) Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(9) Level 4: Fast Healing -- Heal(A), Heal(5) Level 6: Mind Over Body -- EndRdx(A), ResDam(7), ResDam(7) Level 8: Cobra Strike -- Acc(A), Dmg(9), Dmg(17), Dmg(23) Level 10: Super Jump -- Jump(A) Level 12: Indomitable Will -- EndRdx(A), DefBuff(13), DefBuff(13) Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15) Level 16: Rise to the Challenge -- Heal(A) Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(23), Dmg(33) Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21) Level 22: Kick -- Acc(A) Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25) Level 26: Dragon's Tail -- Acc(A), RechRdx(27), RechRdx(27), Dmg(31) Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29) Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31) Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Acc(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx(A) Level 2: Rest -- RechRdx(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Heal(A) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(11) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1093;463;926;HEX;| |78DA7D92DB4AE3501486F76E52333D6A53B5D68EB608DE78511C9CFB41AD5306AC1| |4049D13944DDD6A60938624A2CEDD3CC48C17EA2BF8661EDEA0AE66FFAD4D0B6E28| |7FFAAD7FAF43B25A578DEC43F3EF17C6F3BB4A0441E7B0EB0BCF93BE7520C20B5F2| |84627F7CD757B5DE986B5A6E32B8B486568EBB4A492B2DE127EE808D5D9F6C36079| |146BC853E906B27EEC28E5F52EA5CFB2ED5E4FD5F7A5F01CF72C1DFD39F4A43CC94| |58F5F9DB3F39002CCDEF39C6E7D47893FB2D3124128FDEB25AABA4EBF7F83F2D1E9| |1B9198064B185AD3D039E8D1C0CB236F82D99A99501BFADF82853C7C22DF07E877F| |2183A0F37D2C8033DA658123592966633765C6F885BE8D962F1DCC35E17A12532A4| |B497A5F29AFD2096418D0C6A64CDB8AE11CF618E5C41B3FC84FE24CF2CE751EE59F| |47F4BAC80DE0AE8CD9EE8A906FD45DE22FA28CE68363FA109F22CA0FF05E41B0C5D| |C2BD12FA5FB2E37A47BC8C3ECAB8B75C88EB2AFAF84DDE0AF25590EFA3195793F80| |A3C2BF0AC9A71BD275EC53BABB2F8AC43EDBF7BA26A9876B88D5573B475FD8DF1F8| |E002DB9C229FA6C8D614F93C45F6C709E66B9BA35D661CEF2C3547BBAB59FF91BE3| |9E7881775FC799C61279EC61976F0E58D718E6F9D86BE023E14A229| |-------------------------------------------------------------------|
  7. Would anyone be willing to help me out with this build. The build posted seems to be working pretty well for me but i cant help but think i can make it better. Having some end issues even with Ageless Scrapper - Fiery Melee - Bio Armor.mxd
  8. I wanted to smack things with very large things, so I took Titan Weapons. Not sure why I chose Rad armor, but Rad is pretty good in all the other sets, so I figured it would be here. Ran it up to 50 and was doing some test runs before spending all the Inf on Purples and such. I ended up retiring it because it was about as durable a wet napkin and hit as hard. Like I said, it wasn't purpled, but it was filled out with rare IO sets, so it wasn't in terrible shape. I have let it sit for a while, but I really want to run around smacking stuff with a big stick, so I am hoping to revitalize her,. Also, I have seen everyone talking about how awesome the TW set is, so I figure I must have been doing something wrong. My goal here is to hit stuff really hard and have it crumble before me. I am not looking to be a brutank, to take the place of a tank, but I would like to be able to stand up to at least a moderately hard hit. I have roughed out a build in Mids. Any recommendations on the build and on tactics for playing TW and Rad would be greatly appreciated. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! VKM: Level 50 Magic Brute Primary Power Set: Titan Weapons Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Defensive Sweep -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Rchg(50) Level 1: Alpha Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3) Level 2: Crushing Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/Dmg(43) Level 4: Titan Sweep -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg(34) Level 6: Build Momentum -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(50) Level 8: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(9), Pnc-Heal/+End(9), RgnTss-Regen+(17) Level 10: Proton Armor -- GldArm-3defTpProc(A), GldArm-End/Res(11), GldArm-ResDam(11) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), Jump-I(13) Level 14: Fallout Shelter -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-Psi/Status(15) Level 16: Radiation Therapy -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(17), TchoftheN-Acc/Heal(40), TchoftheN-Heal/HP/Regen/Rchg(40), RechRdx-I(40) Level 18: Rend Armor -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Acc/Rchg(19), Hct-Acc/Dmg/Rchg(25), Hct-Dmg/Rchg(36) Level 20: Beta Decay -- TchofLadG-%Dam(A), ShlBrk-%Dam(21), CldSns-%Dam(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Super Speed -- Run-I(A) Level 26: Whirling Smash -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg(36) Level 28: Particle Shielding -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(29), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal(31) Level 30: Assault -- EndRdx-I(A) Level 32: Arc of Destruction -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34) Level 35: Ground Zero -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal(36), NmnCnv-Heal/Rchg(37), NmnCnv-EndRdx/Rchg(37), RechRdx-I(37) Level 38: Meltdown -- UnbGrd-Rchg/ResDam(A), PrfShf-EndMod/Rchg(39), GldArm-RechRes(39), Ags-ResDam/Rchg(39) Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42) Level 44: Laser Beam Eyes -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/Rchg(46) Level 47: Physical Perfection -- Prv-Heal(A), PrfShf-End%(48), Prv-Heal/EndRdx(48), Heal-I(48) Level 49: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A), Empty(23) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 1: Momentum ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;689;1378;HEX;| |78DA6594594F13511886CF74A62C6DA165694B8502A550BAC8B455BC708FB278014| |D08205E36133894D1DA366D4DE4D2DFE085772EA0895EB8EBCFF037788B0B8A4663| |4CD4FAE5BC9F48D2493B4FCEFBEDE7CC4CEEFAB4E7C9851B6785E69E2A5AB55AFE7| |CF55A5D3A7356C15ED58510FACA5CAE9518527A3E278B529ACB76DD2AE52F49AB52| |2ED5C2B04CCB7559AA4973D15AB3ADBA5D2EE5CF55AF96ABC2B3502E17CD79F2B54| |B05975A2C55A45CF3FED3D764B5B66157DC6A3D5BB40B1BF5D04CC55E35674AB25A| |D8CCE7AC5A5D5637D1581FB512A3FFFB00DD8446FF86414D0A913544B2E1509CF8C| |3FC0D667F818F631C22C8F127621CDF98DFC10F0176A1BCDA15A1B4C465A60D2637| |98EBE0478AD191D7A93F401EE33E731B6CD962DE032377C15D8A75A29EE6DCE67EE| |F807309215A91576F5DD194D6B68BB8B608E83B437AD8104F69B6769EADFD086CAE| |2C330D06E81CDDA8E570FB91CFE363C631CB33CAD3C1793A2661EBCC308F81CFC9C| |7CB7BEF0DEAAABE2F401C37C4B89FD9CB4C21EF1ECDD9C5FBDA95C27CDD496602EC| |8B83D171F005D5E9D1541D47CF1B68BD2DA8D7BBE3501CA199FCE857F373AD3E669| |46C41D414C109685FA88F109F55A8CB50DA211FD30B0E7682910E30EA015F523FFD| |8835FAC3D8D38101E6103838C81C06BBA98730624438821EBE520F43BC1743A731D| |7F029E649E60930721C7C45B54738666419E710BD088E2E3117993CFF6B8A19438C| |3EF603FDC46E225F6C92D759C4B8E870E2BC8FF1DBF0496C816EB2A5B8762A0BED7| |08699669AFCCE4D801E8A31F9D93577502B7D0BB6F43B5E8FA2CF1EDAA30CD7CE3C| |E277E021386008BE1AF4A34B249B944C9392FDAF685002EA7EB4C973B2499935F6B| |F128DF926EB82B1FF7D109A52DA7DEAFBA3FC775D64E5D3D6F889FB7C50E3893F1D| |D4F8CDDB3BA80D437B1BDCAFDFF80B6E77DFE9| |-------------------------------------------------------------------|
  9. Just for general purpose tanking. I've heard about each of these sets being great, but haven't seen much in the way of commentary about the two of them combined, at least for Tankers.
  10. Hello guys, I would like to optimize my blaster and I wil appreciate a little help, all comments are welcome Thanks... http://www.cohplanner.com/mids/download.php?uc=1478&c=668&a=1336&f=HEX&dc=78DA6594D94F135114C6EFB453904265876229D00242693B6D5D12A34612157C101222C657D2C0D88EA9336329893CFAE0A3465063E202EE4B8CFC456EFF006AA246DFEA69BFAF95A493767E77BEB3DC73EEBD33F3D7CFB6ED9CBB31ADB4C09942767575E9B4DC4B66D17FD15CCEDB4EC1C9AD2BB99A2937CB38C4F1D285AC9D33578C19DB2CE6D611385AB32DAEB9AE532CD58CF359DB72D70AD992E5D8AA6DC1710AC69C99752D3BE7AF3E2CBAA6B912A80E67AD5CBE2486F69AD78A595CCD5B6ED78C6B2D1BB34E71D994749549D68352CD84FC8FA9DA55F6A80D4154579E5BE46DF06AC5AC557D94BAE9512AA32BBB26A9B2AE5D56554DCF9157C0260B8CE54147E0458CCFFB12799A5E81FB5E936FC0BE7760EC2D785CA27C8CF525A0F993A401B6A5C0B13499014F547681B1CD312F7CA7C0FD7132017624C13E037425AA85B12D7774F86C805D9BE45DB0E73E790FEC97495B11AB5A43C817152DC0B50CC4B12ED704EDD07CED11F80507C1036172081C1C061323E04989EA647D9D5BE837B80D0E3E05879E912FC8E75C63A9A51BF37ABB7F225FEC3C38D5AB813D60507C7B59776F04757B44EBA7D6CF73714A9E06782E063E22D7C827F23318F9427E05BD9227843C7AE828E61BF9C53A7EB3DF3F60F22FA84B4C18315A98B54EB0D6695187B926C30F39D72370F431F984DC06C7B6C04EC91B654F51E65D93A771EECFB8C2DE1EF4911ED20B4E68A40EBE97B4937CBF26992FC53A531DE007F189731FE287D827FB4FB1FF0CFBDE1118CC675416202C36FA66E85B146B9AE72E3DC7B3A0D7DF73F9C9A5227AFDAD2E4F3558D30D4AA64139DCA01C6950E61A9405BDFEE5505A5569E9A87F17CABB7EB172FDB524CED9F7FF9AA65DC29A2576D1EBB7BDFE93F0FFB1D7FF01FA4F6E829509CBD3DD3266EBFF00DC9BE7E0
  11. Hey everyone, So, I didn't know that Ice was so bad but my old Live toon was an Ice character. I want to bring her back so I need help. The only requirements are that she has either flight or mystical flight as well as either leviathan, soul, ice, or dark mastery (preferably a patron power). Other than that, it's open season. I'd love to have perma-dom, though. I'd really love some help. PS: I'm talking like, billion inf build here. This is my project for the next few weeks.
  12. Hi, I am a recent returnee, and admittedly I don't remember much. That said, I know what my old character kinda used to be, I really enjoyed her and wanted to finish her story as it were. Some of these are things I remember, but mostly I just kinda of plugged in holes and I am not entirely sure if this build works. I'm told that this is a subpar build, but I don't want to change my main/sub, but I other than that I am totally open for suggestions and edit/fixes if someone has them. Am I kind of doing this right? Thank you very much. Edit: I updated my build, I think its really good now for what it is. EM/Regen aren't popular at all, but I think this gets the job done and so if there is anyone in the future who wants a proper build to look at since the other one was terrible, this should be a nice base: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lingxi: Level 50 Mutation Brute Primary Power Set: Energy Melee Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Energy Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal(9) Level 2: Reconstruction -- GldArm-3defTpProc(A), RctArm-ResDam/Rchg(9), StdPrt-ResDam/Def+(11), RctArm-ResDam/EndRdx(11), RctArm-EndRdx(13), RctArm-ResDam(13) Level 4: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(19), EffAdp-EndMod/EndRdx(19) Level 6: Fly -- Empty(A) Level 8: Whirling Hands -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Rchg/+Regen/+End(25) Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42) Level 12: Hover -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Srn-Fly(40) Level 14: Afterburner -- Flight-I(A) Level 16: Integration -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(27), Mrc-Heal/Rchg(29), Mrc-Heal(29) Level 18: Total Focus -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Knock%(33) Level 20: Resilience -- Ags-Psi/Status(A), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(34), Rct-Def(34) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 26: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(50) Level 28: Instant Healing -- DctWnd-Rchg(A) Level 30: Build Up -- GssSynFr--Build%(A) Level 32: Energy Transfer -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40) Level 35: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(43), OvrFrc-Acc/Dmg/End(43), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(45) Level 38: Moment of Glory -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Max HP%(43) Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46) Level 44: Boxing -- Empty(A) Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(50), Rct-Def(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(17) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon Level 0: Freedom Phalanx Reserve Level 50: Ageless Core Epiphany ------------
  13. Hey everyone. Blaster here, I just made my first controller since the game came back. Just wondering if anyone has any good builds for the ill/plant combo, or if anyone could make one up for me? Thanks in advance! Edit: If it sweetens the deal I can compensate you with some influence or some farms runs for the build if it helps persuade anyone to chime in πŸ˜„
  14. Hello fellow heroes! I'm returning from sunset with my first lvl 50 in homecoming. I am going for a theme that requires Flight as a travel power and using the power Laser Beam Eyes. l'd also prefer to not use stealth, as it'll effect appearance. But if i have to then I have to. All other options are on the table. The goal is to main this character only all the way through all the end game content. Soft def cap, high to-hit, end stable, etc. I will get into incarnates, but I don't have any of those powers yet. I found this build some where on the forums (so credit to whoever it is due to, but sorry i lost track). It is VERY close, but it doesn't use laser beam eyes. If it is possible to fix, then it would seem i don't have the IO set knowledge to do so. Thanx in advance! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! AdmiralNorman: Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Acc-I(11) Level 2: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15) Level 4: Haymaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27) Level 6: Fly -- WntGif-ResSlow(A) Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), GldArm-3defTpProc(31) Level 10: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(33), ImpSki-Status(50) Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34) Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(34) Level 16: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), ImpArm-ResPsi(36) Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(36) Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37) Level 22: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40) Level 24: Taunt -- PrfZng-Dam%(A) Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(40) Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46) Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(50) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg(48) Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 44: Assault -- EndRdx-I(A) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Afterburner -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- EndRdx-I(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- EndRdx-I(A) Level 1: Prestige Power Rush -- EndRdx-I(A) Level 1: Prestige Power Surge -- EndRdx-I(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(19), Mrc-Heal(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Mighty Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment ------------
  15. Alright, since hopping on Homecoming I've been paying much more attention to my build. I'm a roleplayer at heart and so it never mattered much to me back in Live, but it's been fun to dive in and really make a character shine in combat. Y'know, actually playing the game can be fun too. πŸ˜› I always stayed away from Tankers because it never felt right to me - and after looking into it I think it's because Tankers take some understanding to work properly. You aren't just a hittin' stick - which is my default mode - your job is to take hits and keep attention on you. If you can kill a bunch of stuff too, all the better. Well I also found out you need to mind their build to fill this role adequately on any given team. I rolled a Dark / Titan tank. It's my understanding this combo is gonna be an end hog. Since I'm a newbie at builds in general, and at Tanking, I was hoping I could get some pointers on a build for this guy. I've attached my end-game build, but it's way incomplete. If someone has an existing Dark/Titan build, I'd love to see it! But even just some pointers on power selection, slots, and which sets to aim for. Goals for the build: Tankitude: I want to actually be able to play Tank in most teams and do the thing where I aggro the mobs for my teammates and never die. End Management: I hate running out of Endurance. Help me make sure that never happens. Murder: While I wanna take a hit, I'd love to be able to deal the hurt as well. Decent leveling: I'm not against PLing, but if I could manage to level normally with a survivable, end efficient build that'd be cool too Decent cost: If it's expensive, it's expensive, but if I don't have to farm for months just to finish the build I'd be thankful. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Gravemaster: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Death Shroud Empty(A), Empty(3), Empty(13), Empty(15), Empty(17), Empty(19) Level 1: Defensive Sweep Empty(A), Empty(3), Empty(21), Empty(23), Empty(25), Empty(25) Level 2: Dark Embrace Empty(A), Empty(5), Empty(27), Empty(29), Empty(31), Empty(31) Level 4: Murky Cloud Empty(A), Empty(5), Empty(33), Empty(33), Empty(34), Empty(34) Level 6: Titan Sweep Empty(A), Empty(7), Empty(34), Empty(36), Empty(36), Empty(37) Level 8: Obsidian Shield Empty(A), Empty(9), Empty(37), Empty(37), Empty(39), Empty(39) Level 10: Taunt Empty(A), Empty(11) Level 12: Dark Regeneration Empty(A), Empty(13) Level 14: Combat Jumping Empty(A), Empty(15) Level 16: Cloak of Darkness Empty(A), Empty(17), Empty(40), Empty(40), Empty(40), Empty(42) Level 18: Follow Through Empty(A), Empty(19), Empty(42), Empty(43), Empty(43), Empty(43) Level 20: Cloak of Fear Empty(A), Empty(21) Level 22: Hasten Empty(A), Empty(23) Level 24: Kick Empty(A) Level 26: Oppressive Gloom Empty(A), Empty(27), Empty(45), Empty(45), Empty(46), Empty(46) Level 28: Tough Empty(A), Empty(29) Level 30: Weave Empty(A), Empty(31) Level 32: Rend Armor Empty(A), Empty(33), Empty(46), Empty(48), Empty(48), Empty(48) Level 35: Assault Empty(A), Empty(36) Level 38: Arc of Destruction Empty(A), Empty(39), Empty(50), Empty(50), Empty(50) Level 41: Conserve Power Empty(A), Empty(42) Level 44: Physical Perfection Empty(A), Empty(45) Level 47: Focused Accuracy Empty(A) Level 49: Maneuvers Empty(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Health Empty(A), Empty(7) Level 1: Hurdle Empty(A) Level 1: Stamina Empty(A), Empty(9), Empty(11) Level 1: Swift Empty(A) Level 1: Momentum Level 50: Resilient Radial Paragon Level 50: Mighty Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment ------------ Gravemaster - Tanker (Dark Armor).mxd
  16. Hi, I made a Radiation/ Poison Corruptor cin an attempt to finally play a ranged character. I was hoping someone would be able to provide me with a build to use, or at least give me some tips on what to build a corruptor. If you think the power sets don't work well together I'd also take suggestions on a good corruptor powerset with a build for it. Thanks for any help
  17. hows this ? its a little armor heavy but i want to be able to farm a bit in the AE. this is my first toon to lvl 50. am 31 now and want to at least start building now. snap dart - Dual Pistols - Ninja Training.mxd
  18. I am lvl 30 and am going to want a build to do some end game stuff. But also able to solo with out dieing much.
  19. Sorry if this has been covered some place else. I have looked everywhere I can think of and can't find any builds, guides or advice on a Fire Control/Nature Affinity build. So far I have things mostly frakenslotted with set IO's and it is doing very well, but I don't think it's anywhere near its potential. The build has some synergies that I did not expect so I am liking it so far. For attack chains, I use spring attack to tele into a group and immediately pop cinders. I keep hot feet and entangling aura running so foes receive a knockdown, an immediate damage hit, a damage over time, a hold, an incapacitate and a slow all at the same time. The fire imps are also starting their attack and have most foes defeated before anyone gets a shot off. Using this tactic, I have not had my health drop below 80 percent and have not had to heal the imps of suffered the loss of one during combat. I also pre-buff the imps with NA buffs prior to every 3rd encounter or so when fighting large groups continuously. The absorbs and heal over times keep them topped off without me needing to assist. The entangling aura is slotted with a chance for Mag 2 hold which makes the entangling aura very effective. Alternately, I open combat with flashfire, fire cages to stop the wandering off, then jump in with the hotfeet, cinders and entangling aura as the imps go to work. I also took bonfire but have it slotted with sudden acceleration KB to KD. The imps are 5 slotted with expedient reinforcement and an additional damage IO (but I'm not sure what "recharge intensive pets" are exactly), but the set seems to work okay. What is the best way to slot the imps? I'm mostly wanting help with Nature affinity slotting as I have no idea how to slot the set. I have most powers in NA set 4 slotted and I'm using IO sets for other bonuses. I do not have the fighting pool so far (I'm level 39) so no tough or weave. For pool powers I have combat jumping, super jump, maneuvers, tactics and hasten. I have health slotted with 2 procs and Endurance slotted with 2 Performance shifters (chance for endurance and endurance) and 1 standard endurance IO. So far no "real" endurance challenges and my health is solid. Any help or advice I can get with a build or even some advice on individual slotting of Nature affinity powers or the power set in general would be greatly appreciated. Thanks guys!
  20. I was hoping that if someone has a chance they could help me with my build. I am still learning and not sure of the best Enhancements to use. Below is what I am working with now. This is already a working toon and I made it to 50+1, I just need to optimize him now. Note that I am using the Hover Board as a travel power. Thanks in advance πŸ˜„ Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mister Cold: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Ice Manipulation Power Pool: Fighting Power Pool: Leaping Power Pool: Medicine Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- RechRdx-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5) Level 1: Chilblain -- Acc-I(A) Level 2: Cutting Beam -- RechRdx-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(9) Level 4: Ice Sword -- RechRdx-I(A), Acc-I(11), Dmg-I(11), Dmg-I(13), Dmg-I(13) Level 6: Disintegrate -- RechRdx-I(A), Acc-I(15), Dmg-I(15), Dmg-I(17), Dmg-I(17) Level 8: Aim -- RechRdx-I(A) Level 10: Frigid Protection -- DctWnd-Heal/EndRdx/Rchg(A), EndMod-I(19), EndMod-I(19), EndMod-I(21), EndMod-I(21) Level 12: Lancer Shot -- RechRdx-I(A), Acc-I(23), Dmg-I(23), Dmg-I(25), Dmg-I(25) Level 14: Boxing -- Empty(A) Level 16: Tough -- Empty(A) Level 18: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31) Level 20: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), DefBuff-I(33), DefBuff-I(33), DefBuff-I(33) Level 22: Injection -- Empty(A) Level 24: Aid Self -- RechRdx-I(A), RechRdx-I(34), Heal-I(34), Heal-I(34), Heal-I(36) Level 26: Field Medic -- Empty(A) Level 28: Resuscitate -- RechRdx-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37) Level 32: Build Up -- RechRdx-I(A) Level 35: Ice Patch -- RechRdx-I(A), RechRdx-I(37) Level 38: Penetrating Ray -- RechRdx-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40) Level 41: Overcharge -- RechRdx-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43) Level 44: Scorpion Shield -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(45), DefBuff-I(46), DefBuff-I(46) Level 47: Summon Spiderlings -- RechRdx-I(A), RechRdx-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50) Level 49: Web Envelope -- Empty(A), Empty(50) Level 1: Brawl -- Empty(A), Empty(43), Empty(46), Empty(50) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(37), Heal-I(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(43) ------------
  21. Hey, So the below is what I've begun working up on my Ice Scrapper, who is up to a whopping 24. πŸ™‚ I haven't yet gotten to the point of figuring out Sets and stuff, this is just IOs and such as I'm leveling. My initial plan had kind of been to just use FF/IS/FT/Frost/Freezing Aura, and probably pick up Icicles once it opens up at 35. Or does anyone think I should bother slotting Boxing? Any feedback you've got to give, I'd be happy to hear. Thanks, Generator Villain Plan by Mids' Reborn : Hero Designer 2.6.0.4 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Freezing Moe: Level 49 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Villain Profile: Level 1: Frozen Fists -- Acc-I(A), EndRdx-I(3), Dmg-I(9), Dmg-I(17) Level 1: Frozen Armor -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(11), DefBuff-I(13) Level 2: Ice Sword -- Acc-I(A), EndRdx-I(5), RechRdx-I(5), Dmg-I(11), Dmg-I(15) Level 4: Super Jump -- Jump-I(A) Level 6: Frost -- Acc-I(A), EndRdx-I(7), RechRdx-I(7), Dmg-I(9), Dmg-I(15) Level 8: Combat Jumping -- Jump-I(A) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Ice Patch -- RechRdx-I(A) Level 14: Hoarfrost -- RechRdx-I(A), RechRdx-I(19), Heal-I(23) Level 16: Glacial Armor -- EndRdx-I(A), DefBuff-I(17), DefBuff-I(19), DefBuff-I(23) Level 18: Chilling Embrace -- EndRdx-I(A) Level 20: Energy Absorption -- RechRdx-I(A), RechRdx-I(21), DefBuff-I(21) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- EndRdx-I(A) Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13) ------------
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