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About Me

Found 9 results

  1. 2020-June-01 This thread will reopen once we have beta content to work with. Currently we're reorganizing and centralizing the work of MRB and MRBU and working on functionality issues. Please use the official version of Mids' Reborn, as it includes all of our changes and more at this time! Mids' Reborn Unofficial Current MRBU Release Database Version: 20.2604 Latest Release: 2020-03-26 (1120pm PST) Why? Mids' is an awesome and incredibly useful program, but unfortunately its maintainers come and go. The current official dev team is indisposed for one reason or another, and while they do intend to return, Homecoming continues trucking forward with new updates and fresh content. Not only that, there's a number of lingering quirks and inconsistencies that could use some tender loving care. The devs have given so much to this community. It's time for the community to give a little back! Who? @Zed (Discord: Zed#7901) @Felis Noctu (Discord: Feles Noctis#9086) @Procat (Discord: Procat#3599) Crytilis/Metalios (Discord: Metalios#2673) When? Frequently! Zed and I are building lists that contain anything from major bugs and missing content to picking nits over tiny details, and whenever we have the time and the urge we poke around and tweak a few things. Even better, the more info all of you can feed us, the more things we have to pull from! Release will be updated when we have more polished content at a nonspecific time, generally after both Zed and I are done for the day. Bleeding Edge may be updated anywhere from once every few days to multiple times a day based on how much we're doing! But keep in mind it may not be as complete. Mondays are my cleanup day. Where? MRBU Download Release Build (latest release: 2020-03-26 1120pm) Github Repo + Download Bleeding Edge (last update: 2020-05-11) Issues Reporting on Github Mids' Reborn Hero Designer v2.6.0.7 (required) Homecoming Thread Mids' Discord Server https://discord.gg/pG5TCEg How? Release Builds Click Download Release Build Click first archive under "Assets" section of most recent release Open downloaded file Extract contents of "MRB-Updates-######" to Mids install folder, overwriting as prompted For a clean install, only extract the "Data" and "Images" folders Bleeding Edge Builds Easy Update Package: https://drive.google.com/file/d/1YdloiX7aUNBB3gu3K0B4ozXfussXDUWm This includes a full version of Mids Reborn with MRBU client updates. Please see the Mids Reborn Homecoming Thread for any additional requirements. Expert Installation: Click Github Repo Master ZIP Open downloaded file Extract contents of "MRB-Updates-master" to Mids install folder, overwriting as prompted For a clean install, only extract the "Data" and "Images" folders What? MRBU Features Easy Bug/Error Reporting More of a Github feature than ours specifically, but Github has an Issues board that makes it easy to report and track bugs, features, and anything else we or you may need to know about. We'll definitely be keeping an eye on the forum thread, but issues reported on Github are likely to see a faster turnaround as they're much easier to keep track of! We've included a relatively simple reporting template that should fit most problems you may come across, Issues Reporting on Github Database Version Number The official Mids' DB version is 19.1021. MRBU is going to be formatting the version based on the Homecoming release our changes are majority-supporting. This means that, as of this writing, our DB supports Issue 26, Page 4, so the version number is 20.2604. When Page 5 releases, our DB number will only change once we're confident we have the majority of the update implemented. To help us we this... Homecoming Beta Server Previews Beta-specific changes and content will be added to Mids using the identifier "zn_" (new) or "zc_" (changed) before the name. This sorts the beta set to the bottom of its respective list, making them easy to find. Depending on whether this is NEW content or CHANGED content may affect your builds in different ways, which is explained in the FAQs below. FAQs Archived Patch Notes (see download package for recent changes)
  2. I am reviving all of my old heroes from Live and up next is my main tank. I kept none of my notes and builds from Live so please help critique this build as I start my planning. Dull Pain is perma. Haste is just two seconds shy. Attack Chain would go KB>Jab>Haymaker>Jab>Foot stomp>Haymaker Recharge was obviously a priority, but after that I kind of lost focus. I just grabbed a little defense, a little res, and a little regen. I took Unrelenting as a chaser for Rage to minimize the DPS crash. Let me know if this is a dumb idea. After the core build was done I had three extra slots open and it seemed like a waste to spend them on Tough/Weave. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Desimus: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Presence Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Temp Invulnerability (A) Impervious Skin - Resistance/Endurance (5) Impervious Skin - Resistance/Recharge (5) Impervious Skin - Resistance/Endurance/Recharge (9) Impervious Skin - Endurance/Recharge (37) Impervious Skin - Status Resistance (40) Resist Damage IO Level 1: Jab (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (29) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Resist Physical Damage (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (43) Aegis - Psionic/Status Resistance Level 4: Haymaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Recharge (15) Superior Might of the Tanker - Damage/Recharge (15) Superior Might of the Tanker - Accuracy/Damage Level 6: Resist Elements (A) Impervious Skin - Resistance/Endurance (42) Impervious Skin - Resistance/Recharge (43) Impervious Skin - Endurance/Recharge (43) Impervious Skin - Resistance/Endurance/Recharge (45) Impervious Skin - Status Resistance Level 8: Unyielding (A) Impervious Skin - Resistance/Endurance (11) Impervious Skin - Resistance/Recharge (13) Impervious Skin - Endurance/Recharge (13) Impervious Skin - Resistance/Endurance/Recharge (42) Impervious Skin - Status Resistance Level 10: Super Jump (A) Jumping IO Level 12: Resist Energies (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage (33) Perfect Zinger - Taunt/Recharge (33) Perfect Zinger - Taunt/Recharge/Range (33) Perfect Zinger - Taunt Level 16: Dull Pain (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (17) Panacea - Hea/Recharge (46) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 18: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Knockout Blow (A) Superior Gauntleted Fist - Accuracy/Damage (21) Superior Gauntleted Fist - Damage/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - RechargeTime/+Absorb Level 22: Invincibility (A) Luck of the Gambler - Recharge Speed (23) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Defense/Recharge (34) Red Fortune - Endurance Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Red Fortune - Defense/Endurance (36) Red Fortune - Defense (36) Red Fortune - Defense/Recharge (37) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Endurance Level 28: Rage (A) Rectified Reticle - To Hit Buff (29) Rectified Reticle - To Hit Buff/Recharge Level 30: Provoke (A) Empty Level 32: Unstoppable (A) Recharge Reduction IO Level 35: Intimidate (A) Accuracy IO Level 38: Foot Stomp (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage Level 41: Unrelenting (A) Recharge Reduction IO (46) Recharge Reduction IO Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Laser Beam Eyes (A) Apocalypse - Damage (48) Apocalypse - Damage/Recharge (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (50) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) Level 49: Physical Perfection (A) Healing IO (50) Healing IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (31) Miracle - +Recovery (31) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod/Endurance (31) Performance Shifter - Chance for +End Level 50: Agility Radial Paragon Level 50: Melee Radial Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1478&c=690&a=1380&f=HEX&dc=78DA65944B6F12511886CF9441CA147A115B5AAE2D50291406A875EDC256A32949931AB764D4239D880361066397265E575A2F71A18971EBC23FD07FE1AD177F839785262655F1EB7C6FDA4626C07378CFF9EE3353BDB910787BF6D629A1044E370CDBAE5D30AC6BB2DD5FED388663362D41976F41DAE6F58EEDA37582F76B0BF2AAB46CA99FB36E741A966C1B97CC86E9AC45B15D950D29F5954E8BD62B4E5B5A75675504969BCD86BE248D9669D535F7CF4A4BCA2B23EEB26A5866ABD370A3065DE58C595F75E86868B1655ED617294A7DAD56356C47B6D7C629972C7DDFFBE947D9CBB2EB1513B488AB428D8031667F94998933B3053A5E51454113B8C8F691EA6A7DEBE06366FF1366E42933F68CF98EE22A1CB74F09B3DFDC9CC7DDCB9F545CEAE4DF83DC3C9F79EFC80EB8CDD4B698839BE027E647F2EF655BD58BBA72A82B8F7AF2A8AF80BA3672342BD8F860A3C126009B006C72B009D350FDDC03E19FE1BE6C923080DA067E703E859FE02F66896A0BB29D2768F7B9DA64136C8116F303F91BE2B3EA508CED87E36082594C8293CC14E535821C466639AFA3FFB1423984D0DFD06D9ECBB13BE05DE6F83DF03EE6F880B945398DBA03EC7A4747795E631A18644E0D8203E010F629B730C71561D86E93BF09E432012D0D7F69F849C34F06FE33F037477544DD9BB8AB445F50CF42749FBD644628561CF38977E9123B14290925894E44E9540A5A2AC2DA3C799DC6DD3DBDCB9338FE1BFC03FE6566BBA0E0EE3F24C319B6556610A308BEA223B388350BED35693A62E905F6552A823A586256CA6085F9866EA332774E2967305930A6EE3FA1F4D9AB3EA7EE3FEFDD7CCF6EB947A9F428277A94F91E65A9475956119614C555FCC362AF5B6E265FB4FDB781508A9CFB37EDD01BE2224F3A719E98254E719FBF1EB6C3D3F7FD40539475EE51E23973778C80EA375207EB7F128CE286
  3. Hello everyone, I wanted to let all of you know that haven't been checking the Tools forums lately, that I've been working on a new build planner, if you'd like to try it out. This program is open source, anyone can view all of the code, and take it and copy and modify it, as long as attribution is provided. This is the first step in creating a Web-based planner that will be largely based on the same logic, and the two apps will share the same codebase. You can check out the details here, as well as download the app and/or the source code: http://www.cityofplayers.com/the-philotic-knights-desktop-field-trainer/ But I wanted to give you a quick rundown of the operation of the program, and an explanation of it. Why make a build planner, when we already have Mids, especially when it's worse than Mids? A few reasons: I was asked to Mids is currently in "maintenance mode" and is no longer being worked on actively: Mids is currently Windows desktop based, and AFAIK no web version is planned The program starts off with a default powers database based on my scan of the original @Leandro leaks. If you don't want to use that data, you can use the File > Scan Def Data menu option to scan whatever data directory you want to scan to get powers data. Just make sure you're pointing it directly at the /data directory, as all of my code is based on relative paths from that path. If you don't care about that, and just want to start making characters, you can start here: Then, you type in the character name and press either Tab or Enter to activate the next option: Pick your archetype: Pick your primary: Pick your secondary: Then you can pick your first primary power: And your first secondary power: And then from there on, you'll start to see the level increment and alternate as appropriate between power picks and enhancement slot picking: You'll start to notice that after level 4, pool powers become available. It's a known bug right now that I'm also showing "sub-powers" that you shouldn't be able to pick from. Keep in mind that this is an alpha program! At level 35, you'll start to see Epic powers appear: Until you reach "level 51": At any point, you can export the current character: And then at any point in the future, import that character to continue from where you left off (warning: when you choose to import a file, your screen will be taken over for a minute as the import triggers the re-creation of the character on-screen!): A character at any time can be exported as an HTML document: Which opens in your default browser: If you right click in that browser and choose "Select All" and "Copy", then you should be able to paste it into these forums, and it'll look something like this: The Philotic Knight's Desktop Field Trainer CharacterName: Testertron AT_Name: Class_Blaster PrimaryPowerSet_Name: Dark_Blast SecondaryPowerSet_Name: Fire_Manipulation CurrentLevel: -1 ProgramVersion: Level PowerSet Name Power Name Slot1 Slot2 Slot3 Slot4 Slot5 Slot6 1 Dark_Blast Gloom (1)Empty 1 Fire_Manipulation Ring_of_Fire (1)Empty If you run across any bugs or errors, please PM me and let me know. The features will probably stay as they are right now - minimal, as I will go into my dungeon and start building this app's Web version sister app. Please let me know if you have any comments, questions, or concerns about this application. I know it's kind of a crappy little program, but I don't think it's TOO bad for a program that started being created less than a month ago, and just in my spare time. Mids already had about a decade head start on me, so it'll be a while before I get up to that level of functionality. 😛 Any programmers might want to check out my code, as I have a Def Tools project that they might find useful in their own apps! The code is shared with the Creative Commons Attribution-ShareAlike license, so any coders can go nuts with whatever they want to scrape from my program, as long as I get a bit of credit.
  4. adragonzord

    Rad/TW Tank

    I am looking for assistance in making the ultimate tank build. After conversations with many players the best over all sets seem to be Rad/TW for a Tanker. Could you help create a build that has capped defenses and resistance for this combination?
  5. Hey everyone, So, I didn't know that Ice was so bad but my old Live toon was an Ice character. I want to bring her back so I need help. The only requirements are that she has either flight or mystical flight as well as either leviathan, soul, ice, or dark mastery (preferably a patron power). Other than that, it's open season. I'd love to have perma-dom, though. I'd really love some help. PS: I'm talking like, billion inf build here. This is my project for the next few weeks.
  6. Hi, I made a Radiation/ Poison Corruptor cin an attempt to finally play a ranged character. I was hoping someone would be able to provide me with a build to use, or at least give me some tips on what to build a corruptor. If you think the power sets don't work well together I'd also take suggestions on a good corruptor powerset with a build for it. Thanks for any help
  7. I scoured the forums/internet for builds with psionic melee. I need some inspiration on a psi melee build, but I have nothing to compare on. Do people just hate Psi melee that much because of the end game psi resistant enemies? If anyone could provide some builds/notes on psi melee as a brute it would be much appreciated!
  8. Hey everyone, I'm trying to put together a StJ/WP Brute and I'm not sure what to do. I'm pretty new to building, so any help would be greatly appreciated. Resurgence is a concept power more than anything, so I would like to keep it in the build. Other than that tear it apart! Thank you in advance. If anyone would also provide something completely different build-wise, influence isn't a problem for me, so if anyone has some super build they want to post I'd like to see it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Dreg v4: Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Heavy Blow FrcFdb-Rechg%(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(19) Level 1: High Pain Tolerance RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(34), StdPrt-ResDam/Def+(36) Level 2: Mind Over Body RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(23), GldArm-3defTpProc(25) Level 4: Fast Healing Pnc-Heal/+End(A) Level 6: Combat Readiness GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/EndRdx(9), GssSynFr--Build%(11) Level 8: Rib Cracker SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(17), Mk'Bit-Dam%(19) Level 10: Indomitable Will LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(13) Level 12: Hasten RechRdx-I(A), RechRdx-I(13) Level 14: Combat Jumping LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40) Level 16: Rise to the Challenge Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(21), Mrc-Heal/EndRdx/Rchg(31), Mrc-Heal(43), Mrc-Rcvry+(50) Level 18: Kick KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 20: Quick Recovery PrfShf-EndMod(A) Level 22: Tough RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(43), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(45) Level 24: Weave LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(37) Level 26: Shin Breaker SprUnrFur-Dmg/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(29), AchHee-ResDeb%(31) Level 28: Heightened Senses LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48) Level 30: Maneuvers LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43) Level 32: Crushing Uppercut Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), FrcFdb-Rechg%(34) Level 35: Resurgence RechRdx-I(A) Level 38: Superior Conditioning PrfShf-EndMod(A) Level 41: Physical Perfection Prv-Absorb%(A) Level 44: Focused Accuracy HO:Cyto(A) Level 47: Super Jump BlsoftheZ-ResKB(A) Level 49: Super Speed WntGif-ResSlow(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;686;1372;HEX;| |78DA65944B4F13511886CF74A6D6E985B6145A6AB9B5057B834215D7265840919A2| |A892E9B468EA571529A691159BAF007881AD72A78D9F81F4C8C26FA0B54BCECD405| |6AE2CE4DFD3ADF2B90CCA4CD73E63DE79DEF72664EE966D1FB62E1D669A178CE18D| |556AB326BAEB7A5EB42B5BD6E560D5508E12A9AB2367A63C645E33E6BB652928694| |F959B3BA61D41BB5088B45794D365A327FA56E18CDB50D690A77796DCDC82F37A55| |CF15AC325596D92C167DDCCD76BAB6DBAF3FF9F5A91666BB5DE8CCE35EB57F3730D| |69D6362BA56AAB2DCD4DCE6A8032C8D0FF5558E0EA38C56D8710055D381EAACC474| |CED31B8CDECDD61BEEFDA14CBAB89611AA4743130C21C8E33E3096632421CD2C587| |AE051E059E3E78C2F084E11938C1713ED26A953D428DB3F69AF276226FE736E77D6| |4077CC23CFA147CC6743F67BE21AF0B5ED71DCDD27AB6C0BBCCC03DF03EB3F7BAB0| |B84BD0391787DEAFF073CF734EDE3FCC043DDCC36B144F8E7D5E304C733E9E73FAE| |03FEE063DA09799F2813DCC4FE4F25BCDEB68FE39F46E01FD3ECBCC9E631616990E| |8A17E45AD5609990D0C5D445F012B3B0CCFC4C08A1CFA12DEE954AFE7ED6D47EEC5| |716FB3581FD9AC07E69B43682DA22A82D89DA92A86D0C358DA1A6313FF32DED4914| |7B12F571CF8FF5807EE660000C32875F528E215D7C21570C7163883B81B893883B8| |99E4E22FE14E20729E7217887E04DC19B8137036F06DE2CBCEF28E711E43C92E37E| |8D66C1149866C63320BEB1AFDD96B35724F06EE8B451E3E8FF38FAEF252D0D2DBDC| |7EF979BB41CB4DCA9EEB1A28A08D591C7F3F2BBEC4D92360D6D3AC6DE416DFF7BA7| |1F5D226B53A66D4AC1A69CB4293336655EDB3F1F3A4BB6D9B2864952144BD103F49| 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  9. Brute - Titan Weapons - Willpower - Copy.mxd
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