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About Me

  1. So I'm just about to reach 50 on my SR/KM Tanker and decided to put together a build. Well actually three builds because I'm not sure which direction I want to go yet. All three builds have 50%+ to Positional Defenses. Around 50% Smashing, Lethal, Toxic, and Psionic Resists. 400-600 extra HP, 70%+ Accuracy, and 200%+ Global Recharge without Hasten. All three currently plan to use Boxing and Cross Punch in addition to the first three Kinetic Melee attacks. This first build has Gloom from the Epic pool, unslotted Kick to boost the Fighting attacks, Aid Other, Aid Self, and Field Medic (for the endurance recovery). It's closest to what I'm current running The second build drops Gloom and Kick for Conserve Power and Physical Perfection: And finally the third build takes Aid Other, Aid Self, and then the Pyre Mastery Epic Pool for Meltdown and Fireball What do y'all think? Which one would you choose - or what modifications would you make?
  2. I'll keep this short and sweet as no one really wants to wade through a wall of text... I probably spend too much time in mids which has resulted in a lot of builds being created, specifically Peacebringer and Warshade builds. So I thought I'd start posting them here, hoping they could either be put to use in their current state or be helpful templates for people needing assistance with their own builds. I will post a build every so often and give a quick run down on the build. If anyone is interested in a particular build after it's posted and have questions on that build, feel free to DM me. UPDATE 03.02.2021: The first 9 builds will likely not receive further revision until Warshades receive any significant updates/changes. I have however, included my latest Warshade build to the batch which is the most experimental to date. UPDATE 03.02.2022: Last few legacy builds have had data chunks removed from posts. New upload files added. All build downloads should be working again. UPDATE 08.24.2022: New Toggles Suppression Friendly BIFORM Warshade build added.
  3. Back in the retail days, I had this concept for a character: a revenant gunfighter returned to dispense Old West justice in modern Paragon City. I rolled up Deadshooter as a Dark/DP defender, and he was my first Fifty. Now on Homecoming, he's a corruptor, and looking to push past fifty for the second time in his conceptual life. So I'm tweaking his final build. My build back in the day featured soft-capped ranged defense, but I've recently found that one can make do (in normal content) with 32.5% defense, since even a small purple inspiration gets you to soft-cap, and I can get 32.5% in both ranged and melee. Furthermore, Dark can debuff to-hit like there's no tomorrow, so a mob only needs be affected by either his Fearsome Stare or Darkest Night, and that's effectively soft-cap as well. So I reworked the build to try proccing out his Hold powers, his Fearsome Stare, and his Fluffy. I've never tried a proc-focused build... I've always just pursued defense and recharge set bonuses. I'm curious whether people think this rework is effective, especially in terms of the proc-slotting. My latest build is below, and I share for other people to use and to critique. It's a solo build... could probably work as a team build, but take Howling Twilight earlier in that case. I didn't use purple or winter sets because I didn't feel they added too much for the expense (I'm not poor, but I've got altitis as bad as most). I didn't bother with Incarnate powers, because other than fire farmers, I've never gotten far down the Incarnate path. Also, I took teleport for thematic reasons, but if you use the build, you'll probably be better served by the leadership or flying pools. The build is tuned for +2 level enemies (56% base chance to hit)... you'd need a bit more accuracy in the holds and Fearsome Stare if you wanted to play +4 difficulty. All that said, I'm curious to hear what people think of the build. I should briefly lay out the battle plan, which is very controller-y in nature. Lay down a tar patch on a corner, pop a Luck, and pull the spawn around the corner (usually I use Bullet Rain to piss off a bunch of them). They'll bunch up at the corner because of the slow, then you pop around and hit them with Fearsome Stare (primarily for the to-hit debuff, but the fear is nice, too). Next, lay down Darkest Night on the most durable enemy, then run into the middle of the whole cowardly pack and cut loose with a Hail of Bullets, then a Bullet Rain, then pull back and Empty Clips. Most of the minions are dead or close at this point. Clean it up. If there are bosses, you can double-stack holds on them with Suppressive Fire and Petrifying Gaze (or the +2 mag hold might proc and snag them in one shot). Use Twilight Grasp to top up your hit points (and Fluffy's) as needed. Howling Twilight on the bosses to floor their regen. Pop a break-free if you get stunned (sorry that's nearly the only status protection). As inspirations pour in from the boodles of mobs you're dropping, combine them into purples and break-frees in about a 3:2 ratio. I find playing at x5 difficulty gives me enough inspirations for one luck per spawn and break-frees as needed. Anyway, without further pontification and explication and reminiscence, the build. I hope you enjoy and offer whatever critique you think would be helpful. Thanks and have a heroic day!
  4. Current-Main Build: the Latecomer Hybrid Claws/Psi Build utilizing both Aim + Follow-up for maximum damage boost while also adding Confuse + Aura of Confusion. This build is a mesh between the High Confuser and the Contender bringing together my favorit aspects of both builds while also being improvements towards the Hybrid power choices. _______________________________________________________________ Contents Skills - Considerations Fortunata (Ranged) Hybrid (Ranged & Melee) Night Widow (Melee) Patron Mastery & Power Pools Incarnate Skills Considerations Mind Link Hasten To Over cap or Not; Incarnate Level Defenses Build Up or Follow Up Useful Proc's & IO Bonuses Builds Fortunata Ranged the Scrambler Scramble Thoughts + Soul Mastery the Confuser the Confuser Confuse + Darkest Night the High Confuser Confuse + Aura of Confusion the Prepper Aid Self + Soul Mastery Hybrid the Latecomer Ranged & Melee + Soul Mastery - Highest Single Target Damage the Contender Ranged & Melee + Soul Mastery the Conflicted Ranged & Melee + Mu Mastery Night Widow Build Up iterations the Fortified HP Build + Mu Mastery the Classic Slash Basic BU + Mu Mastery Follow Up iterations the Planner Basic FU + Mu Mastery Video Demonstrations Fortunata Fortunata Hybrid Night Widow ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Skills - Considerations ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Fortunata Fortunata Hybrid Night Widow ________________________________________________________________________________________________________________ Patron Mastery & Power Pools Incarnate Skills Considerations ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Builds ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Fortunata / Hybrid updated 6/03/2021 ________________________________________________________________________________________________________________ Night Widow Updated 5/31/2021 ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Video Demonstrations ____________________________________________________________________________________________________________________________________________________________________ Fortunata the High Confuser 6/6/2021 Carnies @ 3sec Arachnos @ 1:03 Malta @ 3:30 Knives of Vengeance @ 4:37 Banished @ 6:15 ________________________________________________________________________________________________________________ Fortunata Hybrid the Contender 6/6/2021 Carnies @ 3sec Arachnos @ 3:22 Knives of Vengeance @ 4:33 Banished @ 6:32 more Hybrid ________________________________________________________________________________________________________________ Night Widow the Fortified 6/6/2021 Carnies @ 3sec Arachnos @ 1:11 Tsoo @ 4:12 Talons of Vengeance @ 6:11 Banished @ 8:23
  5. Croax's Tier List and Build Collection Index Introduction Primaries Secondaries Builds Introduction Hi all, as some of you might know, i really love to play the Stalker AT. That is why i have written a Guide to cover all the basics and give new and old players an idea of how to play the Stalker. Maybe that was the reason, why i started to look more into the Stalker AT Forum and noticed that the same Threads appeared with different people starting them. They were all like: "Is X/Y a good combination?", "X/Y need Build, help please!", "What to pair with X/ ?" or even "What is the best Stalker?". After a while i was thinking that i should rank all the Primaries and Secondaries of Stalkers and even support you with a build to every single combination of Stalkers. If you disagree with my ranking i would really like to see why you do think it should be different. And please keep in mind, that this is my own opinion and not set in stone. For the 216 Builds that i provide in this Collection, i have not played them all obviously. The build goals would change from combination to combination and could not allways be achieved. Some of the builds are just old builds of my Stalkers. If you are a new Player and need a build, this is the place to find it. If you are a veteran player, you can use some parts of the builds as templates. And if you think that Regen should be nerfed, please leave a post why 🙂 Primaries For the Primaries i started to rate the damage of each and every set. All of them are ok to excellent regarding single target damage, but some of them need a specific framework to perform properly. What does this mean? You would need some high amounts of recharge or a epic pool snipe, what makes some sets perform bad at start but shine later on in your leveling career. The next big point was AoE damage and that was a harder one to look into. The devs had replaced older sets AoE Attacks with Assasin strike which was a bad decision. The newer sets and reworked sets are all more in line with the versions other melee ATs get. I also factored the damage type into the rating. For example everyone knows Smashing and Lethal damage are resisted very commonly from all the enemys. After looking into the damage i checked the different sets for utilities like heals, defense buffs, crowd control or something similar. And finally i was thinking about all the people asking "What Powers can i skip/do i need with X/?" and that is a very important point. If you can enable a lot of build goals by having access to different IO sets and not only 5 melee attacks, that is a big selling point for some of the primaries. Now we can take a look at the Tier List for Stalker S Tier: There is no S Tier Stalker Primary, which means that there is not a single one that outshines everything else so strong that you have to ignore it for a better comparison of everything else. A Tier: Electrical Melee is here because it has the best AoE of all Stalker Primaries and it is also the best Version of Electrical Melee between all ATs. It normaly lacks Single Target Damage, but on Stalkers you have Assassin Strike and a Snipe to close that gap. Energy Melee is the best in Single Target Damage after the rework in i27. It is powerfull, strong and now it even has a cone attack. Street Justice was the former Nr. 1 in pylon damage and general content. Ice landed barely in this tier because it checked all boxes and covered everything i was asking for. Ice is equally strong for all content. B Tier: All the sets in this Tier are very close to each other, mostly because of their damage type. One exception is Dual Blades which has not been touched after release but is still very strong after all this years. Unfortunately only if you slam a lot of recharge into it and ignore the combo system at all. Another Primary that wants you to simply ignore the mechanic and stack recharge for only 4 attacks is kinetic melee. Without Assassin strike and the burst crits it would be in the lowest tier. Dark Melee was a close contender for Tier A but the set was designed with Soul Drain in mind and has therefore a little bit lower damage than it should have. The Homecoming Team has buffed/changed the set to lift it up higher than it ever was. Stone Melee was proliferated from tankers and brutes but unfortunately it has not enough damage to lift it up. The Knockdowns are a plus but there are much better options. Stone Melee feels better to play than it performs. C Tier: Like the sets in B Tier this sets are also very close to each other because of the bad damage type they deal. Savage Melee has been nerfed and lost a lot of its Single Target Damage. Ninja Blade and Broad Sword are allmost the same and are lacking Area Damage. Both sets would be D tier if they would lack parry. Staff Fighting has surprised me with how low it landed. The Damage is held back by its super long animations and it seems like you have a ton of utility but not the damage the other sets have. D Tier: "D" like "Due for a rework". These Primaries are very weak in comparison to all the others. Everything they can do is done bettter by something else. Martial Arts without AoE Attacks, Spines without Quills and Claws without Spin is all very lackluster. The Damage is low and after release these sets have not been touched at all. If there are devs that want to do some balancing, i guess this Tier is where to look. Secondaries To understand how i rated the secondaries it is important to understand the concept of "not dieing", "keeping you alive" and "immortal". Every secondary will help you not to die, but will need different levels of comitment to it. Do you log on, check that the toggles are running and just keep on killing or is it mandatory to click a healing/buff power with lengthy animations every 10 seconds? The better secondaries will keep you alive without much effort put into it. Then there is the powersets that will make you immortal. Why is it a bad thing you may wonder? Well the defense cap is well known and the stalker resist cap is also known, if you reach all caps with all the powers then you may have wasted some slots, powers and endurance into staying alive even more. When you reach a ceiling, there is no need to punch a hole into the roof and shoot for the stars. So what criterias are also used? On a Stalker Defense based sets perform much better than resist based ones, because of the lower resist cap (75% for Stalkers and scrapper, 90% for tankers and brutes). Not getting hit at all is allways more valuable than reducing the damage. Also you will not suffer from possible debuffs when you not get hit. And having lower hitpoints than scrappers makes resist based secondaries even less appealing. When we look into the tier list we also have to speak about the outdated views of the original devs, that made some unreasonable holes in the survivability of different secondaries. Be it a vulnerability to certain damage types or missing status protection. In the world of IOs some of these gaps can be closed easily, some can not be closed easily and some do not matter at all in real combat situation. I also valued the extra stuff that the secondary powerset brings onto the table. Is it a usefull recharge bonus, a useless debuff aura, a new area attack, where Stalkers are in desperate need of area damage or something else? And like with the Primary Tier List it is important to know what powers can be skipped and if it opens up build possibilities. With all these things in mind lets take a look into the Secondaries Tier List: S Tier: Thankfully again there is no single Powerset in this Tier. You can play with all the Secondaries without having to worry much. A Tier: Now if we just ignore the Psi hole in Energy Aura, this powerset just fulfills every single criteria listed above. With using energize every now and then you are fine to go. If someone is new to Stalkers in generell i allways recommend Energy Aura. You will run into some enemys from time to time that will be annoying but if the psi hole would not exist, this would be S Tier material. The other contender is Bio armor. It is the best version of a hybrid powerset (defense/resist/healing) out there, unfortunately you will be in the "not dieing" category all the time. That means you will have to understand what is going on around you and use your cooldowns accordingly or else you will die. That part keeps Bio from the S Tier. It is not easy to play but very rewarding. Stone Armor on the other Side is one of the best sets you can wish for. It has everything (recharge, endurance, damage, healing,...). It is like Energy Aura almost S Tier but the downsides are that you need every power and can not skip a single one here. It brings you a lot of build flexibility because you can decide yourself how survivable you want to be and therefor how much slots you want to put into it. B Tier: B Tier is all about the defense. All of the Secondaries that have Defenses as the first layer of survivability are here. Do not get fooled by the order, they are all very close in the ranking to each other. Every single one of them does something very unique. The only exceptions are Ice Armor and Ninjitsu. Ninjitsu is the weakest of the bunch because it has no resistances at all unlike the others. And does not increase your offensive capabilities. Ice armor on the other hand is so strong with Icy Bastion. Ice Armor caps almost all the defenses and with Icy bastion most resists. It alternates between 30 seconds of "immortal" and 60 seconds of "keeping you alive". it is very powerful as a survivability powerset. If any dev ever reads this, Icy Bastion is the way T9 armor sets should work. Unfortunately it offers no offense at all, which keeps it from getting into the A Tier. C Tier: Now we are at the Resist Tier. All Powersets are again very close to each other except the first and last one of the bunch. Electric Armor on paper looks like the resist brother of Energy Aura. It offers all the same stuff with only resists in mind. From all the resist powerset this looks the best. I was intrigued to rate it as a B Tier because i think it is sometimes better than Ninjitsu. And the last one of the resist sets is Willpower. Willpower was introduced as a hands free, turn the toggles on, do not care about psi or status protection and keep them bashing. But for Stalkers it was deprived of Quick Recovery which made it very endurance hungry and instead of having a great Rise of the Challenge aura it has Reconstruction. It feels like they wanted to insult Stalkers with this decision. Look at the wonderfull Sentinel solution for this Powerset. Take away Fast Healing for Quick Recovery and exchange Reconstruction for the Sentinel version of RttC and you have A Tier material. D Tier: It is the worst Secondary of them all. Regen really needs a rework, maybe the sentinel treatment? When i see what the Homecoming Team did to Energy Melee i think they will somehow change this Powerset to its former Glory. Right now it is just a Meme. Builds: You will now find a Post for every Primary here. If you want a certain Powercombination just look for the post with the Primary. You will find a Build with that Primary for every Armor set it can be paired with. I made these builds with Beginners in Mind and tried to make them sturdy enough to be in the "keeping you alive" category. You can change the builds as you like and add more procs or other things into it. You can decide yourself if you want to be more in the comfort zone or push the maximum dps. These builds are in the middle. For everyone that is just looking for abuild, this is the place. I hope that a lot of the players looking into this forum for some guidance will find this thread and be hopefully satisfied with what they find. And i also like to see your opinion of the rankings and if i have treated some of the powersets totally wrong. Feel free to tell me everything you think, that i did wrong and why it should be different. Broad Sword Claws Dark Melee Dual Blades Electrical Melee Energy Melee Fiery Melee Ice Melee Kinetic Melee Martial Arts Ninja Blade Psionic Melee Radiation Melee Savage Melee Spines Staff Fighting Stone Melee Street Justice
  6. So this is a weird one. About a year ago I got this build to 50 and all decked out with sets and Incarnates. And it was fun to play! The basic idea is you spot some enemies, and roll up on them with Whirlwind going along with Lightning Field. Fold Space to try and bunch up as many targets as possible, then Power Sink -> Build Up -> Lightning Rod, then spam Havoc Punch ->Thunder Strike -> Chain Induction until Build up and Lightning Rod are back, and reapply Haste, Energize, and Power Sink as they return as well. Repeat until everything is dead. It works pretty well, and it's fun to watch groups of mobs struggle between having no end and falling on their butts. It's fairly survivable if you're street sweeping or doing +4/8 paper/radio missions. However, there are some drawbacks. Things go south fast if too many enemies stay at range. Pulling more than one group of enemies is a gamble, and often ends poorly if Energize is on the long end of cool down or if you don't panic pop a inspiration in time. It doesn't have much in terms of agro control. Soloing is fine, but grouping it feels more like an off Tank than a main agro holder. For example, I wouldn't take this fellow into the MSR and try and drag Rikti into the bowl. Also, the blending time can take a while. I'd like more damage if I can also manage it with making it tougher. I hope to remake this brute soon, and right now I'm willing to consider changing anything if it supports the 'draw targets in and blend helpless mobs' mechanic. I'd be willing to consider something other than Elec/Elec, different slotting and set bonuses, different Incarnate powers. I'm looking mainly for advice on how to make it more durable first, with agro control and higher damage being second in priority. Any and all advice is welcome. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! volt3: Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Teleportation Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Havoc Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury%(29) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46) Level 2: Lightning Field -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Rchg/+Regen/+End(11) Level 4: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(46), Ags-Psi/Status(48) Level 6: Combat Teleport -- GssSynFr--Build%(A) Level 8: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21) Level 10: Teleport -- BlsoftheZ-ResKB(A) Level 12: Static Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(13), TtnCtn-ResDam/Rchg(15) Level 14: Build Up -- AdjTrg-ToHit/Rchg(A) Level 16: Grounded -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(17), TtnCtn-ResDam/Rchg(17) Level 18: Fold Space -- RechRdx-I(A) Level 20: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45) Level 22: Lightning Reflexes -- Run-I(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 26: Kick -- KntCmb-Knock%(A) Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(29), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(31), ImpArm-ResPsi(33) Level 30: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 32: Lightning Rod -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Power Sink -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40) Level 38: Superior Conditioning -- EndMod-I(A), EndMod-I(39), PrfShf-End%(39) Level 41: Physical Perfection -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(42) Level 44: Super Speed -- WntGif-ResSlow(A) Level 47: Whirlwind -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(48), SuddAcc-KB/Dmg/End(48), SuddAcc-KB/Acc/Dmg(50), SuddAcc-KB/Acc(50), SuddAcc--KB/+KD(50) Level 49: Weave -- ShlWal-ResDam/Re TP(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), PrfShf-End%(3) Level 44: Speed Phase Level 50: Agility Radial Paragon Level 50: Ion Core Final Judgement Level 50: Preemptive Radial Flawless Interface Level 50: Warworks Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;661;1322;HEX;| |78DA6593594F135114C76FDBA995AE40D92A54B0742F945634718F0BF0A0366922F| |1B569EAB454870E998E463E898F2E808A5FC3AF615C5FDC501F5C83329EE9FFDC50| |A5C9F477CFFFDEFFB9E79E3B53BA3DE7AFD717CE0A87EF82566DB72BE78D9BA6EA5| |D546B4B2D5DD31BAB2E2184FB96AE99B31E1A8D75A62B255553D5FCBCA6D64CA359| |AB6A1078724EADABADF6EE74E59CB1AC1BA2BFACEB5A7E9116AEE88659359B7ACBD| |B91AEACA8EAB54067B8D06C2C99CD56C38748B3C3C8FC4AB3969F6FA94663B552AA| |B64DD5584595235450929E1D7A84C3FE13965BDCA38A8B8A18BACF7C001E5863AE8| |3631BE0DA3FE6AF10956FA0FF3B38F583F9139CFE05AEDB5E6976F8958EB82FC00C| |82FB43CC5ED0DB076E90CB25CDAE82033B1741EF61707A9679049C390A26E936DC6| |C16EE4D6747B44BF1C88C9E6D88C1DF60FF1FE60E38603105CE92A28C3D8233F63C| |C3E4438A7C9CD1E9CB636F7F160CE640BB7D01E90CDC85F3114521E90CB1B3979DB| |DEC740D09D1279D7D390191E6C2F214E124D265526036CDCC30B3E0540E7C4CAE41| |D997C169648CD1D186791BE7306F33F21F9DB428229D9145428C6A217154D6321AA| |7518A5E9D047830C94C31D3E04406DC2457549AA36FD1E6C977CCF7CC0F60FC2373| |0BB42F775C9AC78FE17413C79927C0432799A798A7C12776F578AD2D776C0962BC0| |926AF83A91B4C8DB90CF6D08D24E4CD2526D09DA4E41D2CF2D3A2B45C943E43A328| |5DD2451C3C7315D73B49DDCBC996E646F98024E6E5C1F2CFF12DCCBC60BE048BAF9| |8AF996F4085CC0599B17009191794DD4FD81A5384FC59766C59E2F25EA9AC480749| |8E8EB4E5DDFD9659FAB457FABC57FAD225391DDC27A724F7EB69965AC11B5ADBF4D| |A1765C19181AEA03CDC1D74CF6C86BB835857F0176086E135| |-------------------------------------------------------------------|
  7. Looking for a Night Widow damage build, first time making one of these toons
  8. im looking into creating sword like character but dont know what a good secondary would be. i really like the sound of DB/EA but also like dark armor as well. any thoughts?
  9. Fairly new to the CoH scene but I'm going into my second character and looking for MA/??? scrapper. leaning towards energy aura, but also looking at shield and sr? any thoughts or comments would be great
  10. Hello scrappers. Masked Mauler was my favourite 50 on live, a DM/Regen scrapper with lots of purples and could somehow survive while pumping out obscene damage. Part of his success was bonkers proccing on the T1/2 attacks (which won't work anymore with the new(?) proc calculations. The other was strictly recharge, making MoG and Shadow Meld nearly cycleable. Here on homecoming, I'm struggling with +0/x8, S/L farms. (Granted, he's only 43 and no meaningful set bonuses, but still. He sometimes goes down so fast that I don't even have time to cast Dull Pain). How do I make DM/Regen work? Should I be building S/L defense? Res? Just hit 50 and stack recharge and it'll be just like the glory days? Please help me with this build. Def and Res armours are easy for me to build for, these regen shenanigans are too much for me. Restrictions: * I want shadow meld to be part of the equation, and preferably both the T1/2 DM attacks (he's a former boxer)
  11. Hello. I tried to create a themed stalker around staff/dark pools (Scarlet Death - Muerte Escarlata) I am not good with MIDS but I tried to assemble a rounded character with some melee defense, good resists and some debuffs to add another layer of protection. I finished with this one and I want to share it looking for advices to improve it. Thanks in advance. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Muerte Escarlata: Level 50 Magic Stalker Primary Power Set: Staff Fighting Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Precise Strike (A) Hecatomb - Damage/Recharge (3) Hecatomb - Accuracy/Damage/Recharge (3) Hecatomb - Accuracy/Recharge (5) Hecatomb - Damage/Endurance (5) Hecatomb - Chance of Damage(Negative) (7) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Guarded Spin (A) Fury of the Gladiator - Accuracy/Damage (7) Fury of the Gladiator - Damage/Recharge (9) Fury of the Gladiator - Damage/Endurance/Recharge (9) Fury of the Gladiator - Accuracy/Endurance/Recharge (11) Fury of the Gladiator - Accuracy/Damage/End/Rech (11) Fury of the Gladiator - Chance for Res Debuff Level 4: Dark Embrace (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - +Max HP (19) Steadfast Protection - Resistance/+Def 3% (47) Steadfast Protection - Knockback Protection Level 6: Assassin's Staff (A) Superior Stalker's Guile - Accuracy/Damage (19) Superior Stalker's Guile - Damage/Recharge (21) Superior Stalker's Guile - Accuracy/Damage/Recharge (21) Superior Stalker's Guile - Damage/Endurance/Recharge (23) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (23) Superior Stalker's Guile - Recharge/Chance to Hide Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Murky Cloud (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Kismet - Accuracy +6% (46) Reactive Defenses - Scaling Resist Damage (47) Reactive Defenses - Defense Level 14: Shadow Dweller (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Shield Wall - +Res (Teleportation), +5% Res (All) (27) Shield Wall - Defense/Recharge (29) Shield Wall - Defense Level 16: Obsidian Shield (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Eye of the Storm (A) Armageddon - Damage (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage (34) Force Feedback - Chance for +Recharge Level 20: Dark Regeneration (A) Theft of Essence - Healing (34) Theft of Essence - Healing/Recharge (36) Theft of Essence - Accuracy/Healing (36) Theft of Essence - Accuracy/Endurance/Healing (36) Theft of Essence - Accuracy/Endurance/Recharge (37) Theft of Essence - Chance for +Endurance Level 22: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 24: Kick (A) Empty Level 26: Serpent's Reach (A) Decimation - Accuracy/Damage (37) Decimation - Damage/Endurance (37) Decimation - Damage/Recharge (39) Decimation - Accuracy/Endurance/Recharge (39) Decimation - Accuracy/Damage/Recharge (39) Decimation - Chance of Build Up Level 28: Tough (A) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance (49) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (49) Luck of the Gambler - Endurance/Recharge Level 32: Sky Splitter (A) Touch of Death - Accuracy/Damage (43) Touch of Death - Damage/Endurance (43) Touch of Death - Damage/Recharge (43) Touch of Death - Accuracy/Damage/Endurance (45) Touch of Death - Damage/Endurance/Recharge (45) Touch of Death - Chance of Damage(Negative) Level 35: Maneuvers (A) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Oppressive Gloom (A) Absolute Amazement - Chance for ToHit Debuff Level 41: Superior Conditioning (A) Power Transfer - Chance to Heal Self Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Laser Beam Eyes (A) Apocalypse - Chance of Damage(Negative) Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Assassination Level 1: Brawl Sorry, I forgot the incarnates: Musculature Core; Reactive Radial; Void Radial; Barrier Core; Assault Core and Banished Pantheon (for the theme). Thanks New edit... I don't know why don't show the inherent powers: Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/EndRedux(13) Level 2: Stamina -- EndMod-I(A) Thanks
  12. Hey all, Looking for feedback on a build I cooked up. The main aims were softcapped smashing, lethal and ranged defense, along with proc bombs in key attacks. Uses the nerve alpha to fill in the accuracy and defense values but I tried to have enough acc slotting on my lower level powers so that playing lower level TFs won't be painful. Any thoughts are welcome! Thanks. This Hero build was built using Mids Reborn 3.3.1 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Pride Princess: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- BslGaz-Slow%(A), BslGaz-Acc/Hold(3), GhsWdwEmb-Dam%(3), NrnSht-Dam%(5), Apc-Dam%(5), GldJvl-Dam%(7) Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9) Level 2: Fire Cages -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(13), Artl-Acc/Dam/Rech(13), Artl-Dam/Rech(15), Artl-Dam/End(15), Artl-Acc/Dam(17) Level 4: Siphon Power -- DS:DSyncThreatAccRech(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), ShlWal-ResDam/Re TP(19), BlsoftheZ-ResKB(40), BlsoftheZ-Travel(40) Level 8: Hot Feet -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(19), IceMisTrmt-Dam/Slow(21), IceMisTrmt-Acc/Dam/End(21), IceMisTrmt-Acc/Dam/End/Rech(23) Level 10: Siphon Speed -- Acc-I(A) Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Rchg/Dmg%(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27) Level 14: Boxing -- Acc-I(A) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(29), Lck-EndRdx/Rchg/Hold(29), Lck-Rchg/Hold(31), Lck-Acc/Rchg(31), Lck-Acc/Hold(31) Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(40) Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(33), StdPrt-ResDam/Def+(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def(34) Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End(36), OvrFrc-Acc/Dmg(36) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37) Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39) Level 35: Transference -- PreOptmz-EndMod/Acc/Rech(A) Level 38: Fulcrum Shift -- DS:DSyncThreatAccRech(A) Level 41: Fissure -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(42), ExpStr-Dam%(42), Bmbdmt-+FireDmg(42), PstBls-Dam%(43), Ann-ResDeb%(43) Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45) Level 47: Seismic Smash -- TchofDth-Dam%(A), UnbCns-Dam%(47), GhsWdwEmb-Dam%(47), GldStr-%Dam(47), Mk'Bit-Dam%(48), Hct-Dam%(48) Level 49: Earth's Embrace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(49), NmnCnv-Heal/Rchg(49), NmnCnv-Heal/EndRdx/Rchg(49), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), Prv-Absorb%(11) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(43) Level 50: Nerve Core Paragon Level 50: Clarion Core Epiphany Level 50: Control Core Embodiment Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Carnival Core Superior Ally Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
  13. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B7AA7B357AE187ABB2D8D911DBD7| |B68E80D419FB7786854EAB2A11FB4A2BB9B232409F7CCF68AB221A596D78D47BC8C| |F43579F950363B522BD7C8B5DADB06B69A3569C86657EB2D3CA556ABA115A4DEAE3| |70FFCBD4D551A9D5ABDEDB5F69BF5835A97B42E6B576E4B590DDC68D72BDAB556F5| |78AFA877BAD2389EA2BA92F437FE14687DA62AE2362172AAB025C024534D8169A6C| |B4BE68AE5E310A3B49855C5A9717082797A8DD4AA5DA442BC4F9DB75B7493AFC2BE| |36A5678B182EF878C8C68EF8F6DBD0DD617ACAE02ED37717BCC79CA47E1C88EF40F| |CD18F36E627E621D970DBA66364837306FFE3F8857F3969914E976A73B2AFCDB90E| |1D3885FA0314DC8D1ADC6BEC97812E879AC6C8C68B1ABCAFB9AEA537E009F896B9F| |C0E7CCF54C8D78F33F36FF399C46E31970BCC4C9199DB61DAC927809A0259AEE1CC| |0AB8CA7C4C3663D6C19A8EB1EF9C2BFA8319FF09FE62264D50F0B9FAA89909EB604| |D31111396CC4FB210E71421F47D4439C29C430D23C71C72CC21471439A2C8A192CF| |34C751A631CF18384FBA59F4359BE6BC7130051E934D04B38E3C60D9D90A5805257| |3611F846F807A98C7ACE72FF22C17D699E72E811BE0656690F22DB28F58C42C8214| |270159628965651A5D1AB234F29D909D865EB5A7DC7FEE15EE2FE9B29867167167D| |4FEFBA51F7DA2302871B26749C5832599625945D4FE1B369DA3F466586B965C969F| |B5BE3FB0D607D6FB03EBCFAEFE7B46E42F4392AFAE8137BFC5F720B9CDCC5C617EF| |B6BE350D0F7D433E6CC73F005EEC94B660C73C90ECD203524C90D495687242B4392| |DF3137E577| |-------------------------------------------------------------------|
  14. I have a Water/Will that I love, but I want to add my new Leviathan powers. I LOVE the shark attack and those 2 shark attack powers would go great with my character. Help please.
  15. My main on Live was RooGirl, an MA/Regen scrapper, and I'm currently having fun recreating her. I know it's not the OP combo it used to be, but it's my fun build, with stealth and other extraneous toys. I'm also playing a fire/fire tanker with my mom, we used to play together on Live and we're having fun with it again. I'd like to play something completely other than melee DPS, which is what I always gravitate to in MMOs, because most of them don't have the flexibility of CoH's power system. Something that's great at soloing and would also have utility in the endgame/TFs/etc. No MM, because while they're fun, they're fiddlier than I want. I'm thinking along the lines of blaster or controller, but open to almost anything other than brutes, stalkers, tankers, etc. I'm asking for advice largely because there are so many more powersets now, I'm kind of paralyzed by choice. So if there's a combo you particularly like, and it's a strong soloer, tell me about it. I don't need to solo AVs or crazy numbers of +2s, just a fun soloing experience. I'm also looking forward to creating a costume concept around a brand new AT/powerset. Thanks for your suggestions!
  16. 6/18/21 Teleport Pool Build (this video needs updated - currently running Ranged Defence build) Contents Builds #1 #2 Macros & Keybinds Attacks Heals and Buffs +misc Quick Form and Power Tray Swapping Keybinds Exempt Overview Tri Form Exemping Overview Null The Gull - Disable Power Tray Peacebomber AoE Chain Demo Builds #1 Peacebomber Force Of Will - Ranged defense w/ Glowing Touch 6/12/22 Great AoE DMG + Off-Tank + Spot Healing Removed Infiltration from the concealment pool losing 1 LoTG Removed 1 slot from Shining Shield, droping 6% psionic res Added Glowing Touch w/ 2 50+ heal IOs Since there's plenty of +RCH proc'n and the toon is ideally for teaming (although can mow through most non-carnies & arachnos) the missing 6% psionic res and LoTG have gone unnoticed. Side note: This build swapped the enhancements between the Detonation skills. Human form Detonation has lower base damage than Nova Det making procs more desirable here. Nova Det with higher base damage benefits greater from the +DMG slotting for set bonuses. #2 Peacebomber Force Of Will - Ranged defense (w/o Glowing Touch) (Updating Page 4 - Toggle Suppresion Build) Uses Infiltration from concealment pool instead of Glowing Touch providing 1 additional LoTG in the build, and 1 additional slot I used for 6% Psi resist. 7/10/21 Macros & Keybinds To effectively play this build Macros and/or Keybinds are essential. I provided all the major Macros and keybinds for quick form and tray swapping. All human form macros deactivate Nova and Dwarf forms allowing quick transitions. Likewise, Nova and Dwarf macros activate their respective forms. Main AoE Attack Chain, Macros: Dwarf Flare, Solar Flare, Nova Detonation, and Luminous Detonation - I'll throw in Dwarf Flare as much as possible for the Taunt. Single Target Chain, Macros: Using Radiant Strike whenever up, followed by Incandescent Strike if you have time. Filling the gaps with Dwarf Smite, and glinting eye/flare/detonation. If the team has high enough recharge Radiant will recharge before many fillers needed. Heals and Buffs +misc Macros: Reform Essence, Dwarf Sublimation, Light Form, Inner Light, Teleport to Target, etc. Each skills respective form quickly activates using each macro. Exempt Overview Null The Gull - To Disable Pop-up Form Power Tray Peacebomber Short Demo Chain: dwarf flare, solar flare, nova detonation, and lum detonation AoE Attack Chain Available Exempt lv 21+
  17. Hello. I did this build for my wife. We aren't english speaking people but we can understand english enough (I think) and she is a total newbie on MMORPGs. I tried to create a ranged simple build with the least buttons to click and simple to learn. The build is a sentinel fire/willpower/fire and the goal on it is shoot hovering the battle while I taunt mobs and fight them with my brute or tank. I hope people could to contribute to refine the build. Thanks everybody. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ave Fenix: Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Willpower Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares (A) Superior Sentinel's Ward - Accuracy/Damage (3) Superior Sentinel's Ward - Damage/RechargeTime (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: High Pain Tolerance (A) Preventive Medicine - Heal (25) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Heal/RechargeTime (27) Steadfast Protection - Resistance/+Def 3% Level 2: Fire Ball (A) Superior Opportunity Strikes - Accuracy/Damage (7) Superior Opportunity Strikes - Damage/RechargeTime (9) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (9) Superior Opportunity Strikes - Accuracy/Damage/Endurance (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (11) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 4: Mind Over Body (A) Aegis - Resistance/Endurance (27) Aegis - Resistance/Recharge (29) Aegis - Resistance/Endurance/Recharge (29) Aegis - Resistance Level 6: Blaze (A) Superior Winter's Bite - Accuracy/Damage (13) Superior Winter's Bite - Damage/RechargeTime (13) Superior Winter's Bite - Accuracy/Damage/Endurance (15) Superior Winter's Bite - Accuracy/Damage/Recharge (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (17) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 8: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Fast Healing (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance Level 12: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Shield Wall - Defense (34) Shield Wall - Defense/Endurance Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Reactive Defenses - Scaling Resist Damage (36) Kismet - Accuracy +6% Level 16: Up to the Challenge (A) Numina's Convalesence - Heal/Endurance (36) Numina's Convalesence - Endurance/Recharge (37) Numina's Convalesence - Heal/Recharge (37) Numina's Convalesence - Heal/Endurance/Recharge (37) Numina's Convalesence - Heal (39) Numina's Convalesence - +Regeneration/+Recovery Level 18: Blazing Blast (A) Apocalypse - Chance of Damage(Negative) (19) Apocalypse - Damage/Endurance (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Damage (23) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 20: Quick Recovery (A) Endurance Modification IO (39) Endurance Modification IO Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Endurance/Recharge Level 24: Tactics (A) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff/Recharge (49) Adjusted Targeting - Endurance/Recharge Level 26: Assault (A) Endurance Reduction IO Level 28: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Kick (A) Empty Level 32: Inferno (A) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage Level 35: Tough (A) Aegis - Resistance (40) Aegis - Resistance/Endurance (42) Aegis - Resistance/Endurance/Recharge (42) Aegis - Resistance/Recharge Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Endurance/Recharge Level 41: Fire Cages (A) Annihilation - Accuracy/Damage (45) Annihilation - Damage/RechargeTime (46) Annihilation - Accuracy/Damage/RechargeTime (46) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime (47) Annihilation - Chance for Res Debuff Level 44: Fly (A) Winter's Gift - Slow Resistance (20%) Level 47: Hasten (A) Recharge Reduction IO (47) Recharge Reduction IO Level 49: Strength of Will (A) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Opportunity Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;682;1364;HEX;| |78DA5594C973125110C6DFC06004B22101B227101320E084A807D72A97C8214B550| |C2EC714953CC8280202C6F82778F7ACD193B81CFD2F5C6F713BB86B592E559EADB1| |99FE9E90A94A7EBCEE7EEFFBBA79C3C2C64C7B2E973E26B4CE93856CB5BA9C91C59| |A599405D742366FAE087ADCC7D7E5685A16CD8D365AF5AB82E5A56C312F578DB459| |91CB27686FAD999A913959AC4AE3BC5928944B57654578174BA582912E98F9B55A9| |7FD795E665765A5BA66963B38D74899C5BCC75E65CA52AEF69F2A9B2BC6FF536DA5| |051292956BBD64659CFE4A13F44F6BD814964B3CD68598D685E309F894A93F039F3| |377BC60CA5873B3537C75DAC1DE6FE077667F882A867471999434A5A46DE1A497CC| |9DAFC0D74CCF1BF02D33474A4EA5E44C697CF23473701FB89F592125975272DDE51| |3DAEBE03D66E77DF001B3FB21F30A6D6EC366D15677D8C13CC9BB11D4DC6874188D| |AE51D2ABBC7903EC61780E45B3CC709AE9A63BD0816247078AC7FE7072ECAFB047F| |5282E44976AA0EB348A9698BB33E019F02C73E21C739D1AF0A9CDBE696E60570A9C| |62F6186092197CC70E2E502F7ED5A87F54F0C9A08FBC0754A301789FEC6126BB413| |FD34FC52114EBA19B2C33B509DE016F3153B7618F36F5A9E1F78559F622791A50B2| |03909D806C14B251C83AE884218113862C7AC4751AC8881AC8C801561A3D081E020| |F33C347C0A34C279D1751E2115CB0282E601C172F8E8BA853F1B82A1E87D3389C4E| |C2E9249CDEA0B662CA56EC3DCF3FF981B9E723F809FCCC34BE30BDA494506D26063| |818A1A0A1BE3C23C1D353BC447229B523B5175F77DC7E815D8DA035A80BF5588D35| |8D6E7E5BC8CD2359D4D54B4F41CDAEFBE169FE100831C68A3FB705631CFCD512D4C| |42C7D8AD2BB17663BBFB72571EB82E09C9F80A4B5D5BAD86C2C60C88AF4B464EA91| |968C08366766FD0388F0D38D| |-------------------------------------------------------------------|
  18. -PLEASE NOTE- THESE BUILDS ARE MEANT TO BE RESPEC'D INTO AT LEVEL 50. THESE ARE NOT LEVELING BUILDS, AND I DO NOT ADVISE USING THEM AS SUCH. UPDATE January 12, 2020 : New Budget Triform Build On Second Page! High-End Build To Come! - Also, Budget And High-End Biform Builds In The Works! Here is the updated-for-i25 version of the MFin WS build I made on live. You may have seen it posted in the WS and/or guide forums back in the day. It's a very active and fun build to play and I will include a couple different versions. The build can handle anything on +4/x8, including AE farms of any damage type, but farming AE is slower than with a brute, and not this build's aim. Additionally, like any softcapped build without DDR, things get hairier when you encounter cascading defense failure. Fortunately the build has plenty to fall back on and can comfortably solo large +4 groups in environments like the ITF. If you have any questions about the build feel free to shoot me an in-game tell or, preferably, an email @Action Sloth. Additionally, I'd be happy to work with you to help tweak any of the builds to your preferences and playstyle, though the turnaround time will vary with my irl schedule and the feasibility, amount, and comprehensiveness of the changes you want to make. Just hit me up in one of the ways outlined above and we'll work something out. My goal is to enjoy my character and help others enjoy their Warshades as much as I do mine. Pros: Softcapped Smashing/Lethal/Melee defense High defenses to everything else Perma Hasten and Eclipse Just a few seconds off perma Mire Capped Resist to all with 4 enemies(to all but psi/tox [very close] with 3) Can permanently maintain 3 Dark Extraction pets Full Heal and 90 Endurance off two bodies every 8.02 seconds (i.e. endless endurance and HP in most situations) Metric tons of CC Some flexibility in customization Low expectations from teammates 😎 Good for stealthing and teleporting in speed runs Cons: No defined role in teams beyond being able to face tank and kill everything (a version of the build with provoke, which allows you to tank, is listed in the following post. I have successfully tanked UGT with provoke on an older version of the build) Very reliant on enemies leaving bodies Reliant on Clarion or teammates for mez Protection Weaker (but can still solo) when fighting single AVs. The more, the better. Mid-range damage compared to other classes (will do some DPS trials and get hard numbers in the future) No Super Jump (Not much of a con considering inherent teleport and plethora of flying temps/prestige powers) This build uses Agility Core Paragon which allows me to slot more procs in to help with damage output. I chose procs over damage or further recharge boosts due to diminishing returns. If anyone has other suggestions for increasing the DPS of this build, feel free to float your ideas in the replies. Additionally, Assault is a free power, you can put whatever you like in that spot. I took it primarily to squeeze out an extra bit of damage for farming. Other decent options include: Super Jump Tactics (you can move a slot from one of the three-sided defense powers to slot the Gaussians proc in addition to an end redux) The self rez Nova form if you want it for looks or Fly A shield of your choice in case you mess up Eclipse or for looking pretty Without further ado, here's the build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ ,: Level 50 Science Warshade Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff:50(A) Level 1: Absorption -- UnbGrd-Max HP%:30(A), UnbGrd-ResDam:50(46), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-Rchg/ResDam:50(50) Level 2: Gravity Shield -- UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(31), UnbGrd-ResDam/EndRdx:50(43) Level 4: Super Speed -- EndRdx-I:50(A) Level 6: Shadow Blast -- Apc-Dmg:50(A), Apc-Dam%:50(7), Apc-Dmg/Rchg:50(7), Apc-Acc/Dmg/Rchg:50(11), Apc-Dmg/EndRdx:50(11), GldJvl-Dam%:50(43) Level 8: Orbiting Death -- Erd-Dmg/Rchg:30(A), Erd-Dmg:30(9), Erd-%Dam:30(9), ScrDrv-Dam%:50(17), Arm-Dam%:50(40), FuroftheG-ResDeb%:50(40) Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(13), SprEssTrn-Acc/Dmg/Rchg:50(15), SprEssTrn-Dmg/EndRdx/Rchg:50(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(17), SprEssTrn-Rchg/Global Heal:50(37) Level 14: Shadow Cloak -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(37) Level 16: Dark Detonation -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(23), Rgn-Acc/Dmg/Rchg:50(25), Rgn-Acc/Rchg:50(25), Rgn-Dmg/EndRdx:50(27), OvrFrc-Dam/KB:50(27) Level 18: Gravity Well -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(19), SprBlsCol-Acc/Dmg/Rchg:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(21), SprBlsCol-Dmg/EndRdx:50(21), Hct-Dam%:50(23) Level 20: Black Dwarf -- StdPrt-ResDam/Def+:30(A) Level 22: Stygian Circle -- EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(31), EffAdp-EndMod:50(34), Mrc-Heal/Rchg:40(37), Mrc-Heal/EndRdx/Rchg:40(39), Mrc-Heal/EndRdx:40(45) Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 26: Unchain Essence -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Dmg/Rchg:50(29), SprKhlGrc-Acc/Dmg/Rchg:50(29), SprKhlGrc-Dmg/EndRdx/Rchg:50(31), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(42), PstBls-Dam%:50(43) Level 28: Inky Aspect -- AbsAmz-ToHitDeb%:50(A) Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(48) Level 32: Quasar -- Arm-Dmg:50(A), Arm-Dmg/EndRdx:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/Rchg:50(34), Empty(34) Level 35: Dark Extraction -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36) Level 38: Eclipse -- UnbGrd-ResDam:50(A), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), UnbGrd-Rchg/ResDam:50(40) Level 41: Boxing -- Mk'Bit-Acc/Dmg:50(A) Level 44: Tough -- GldArm-3defTpProc:50(A) Level 47: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/EndRdx/Rchg:50(50) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- KntCmb-Acc/Dmg:35(A) Level 1: Dark Sustenance Level 1: Shadow Step -- BlsoftheZ-ResKB:50(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- BlsoftheZ-ResKB:50(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(5), Pnc-Heal/+End:50(42), Prv-Absorb%:50(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A) Level 24: Black Dwarf Antagonize -- MckBrt-Rchg:50(A) Level 24: Black Dwarf Drain -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx/Rchg:35(3), KntCmb-Dmg/Rchg:35(42), KntCmb-Dmg/EndRdx:35(46) Level 24: Black Dwarf Mire -- Obl-Acc/Rchg:50(A) Level 24: Black Dwarf Smite -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx/Rchg:35(3), KntCmb-Dmg/EndRdx:35(45), KntCmb-Dmg/Rchg:35(46) Level 24: Black Dwarf Step -- BlsoftheZ-ResKB:50(A) Level 24: Black Dwarf Strike -- KntCmb-Acc/Dmg:35(A) Level 50: Agility Core Paragon
  19. Seeing if anyone has any builds suited for a hami only toon. Leaning towards a PB or WS but open to something else...?!
  20. Hello, I'm @Hopestar and I'll be maintaining a build list thread for each Archetype. From here I'll be linking any finished builds from the forums and pm'd to me or pinned on the discord into this topic. Have a finished build that isn't here? PM me. Please no theorycrafted (as in never played) builds, I want your used builds. Other Build Lists: Blaster Brute Controller Corruptor Defender Dominator Mastermind Scrapper Sentinel Stalker Tanker Peacebringer Warshade Arachnos Soldier Arachnos Widow Here's the format I'll be using: Powers - ex. Archery/Atomic/Cold Forum Link Mids Build Link Tags - ex. 45% S/L Defense, 75% S/L/F/C/E/N Resistances, Solo Friendly (any other things you can tell me about the build) (Thanks to Kaizerin on DeviantArt for the icon) Forum Builds: @Apparition's Dual Pistols/Temporal/Mace Apparition_Dual_Pistols_Temporal_Manipulation.mxd Tags - 45% S/L Defense, Incarnates @3053222's Ice/Fire/Flame AE Fire Farmer Ice_Fire_Flame_AE_Fire_Farmer.mxd Tags - 40% F/C Defense, Incarnates @HelenCarnate's Fire/Atomic/Mace HelenCarnate_Fire_Atomic_Mace.mxd Tags - 45% S/L/E/F/C Defense, Incarnates, Durable @TheAdjustor's Archery/Tactical Arrow/Mace TheAdjustor_Archery_Tactical_Arrow.mxd Tags - 45% S/L/E/N/Ranged Defense, Incarnates, Near Perma-Hasten @noogens2's Fire Blast/Tactical/Mace Fire_TacticalArrow_Blaster.mxd Tags - 45+% S/L/E/N/Ranged Defense, No Incarnates, Perma-Hasten Discord Builds: Tornelco#3528 's Fire/Fire/Flame Blaster_-_Fire_Blast_-_Fire_Manipulation.mxd Tags - Incarnates Joel (TVC_Tool)#8869 's Fire/Fire/Flame Fiery_Jinx_-_Blaster_Fire_Blast.mxd Tags - 40% S/L/F Resistances, Incarnates GM Kal (Kal5#2364) 's Fire/Martial/Flame FireMartialFlame_blaster-customizable_cheap_effective.mxd Tags - 75% S/L Resistances, Cheap
  21. Ok per a few conversations with @oedipus_tex and @arcane in this thread. And perusing the Dom section, there are 2 things I do not see namely Gravity and Rad together. So now this sparks my interest. I figure with Dimensional Shift, Wormhole/Fold Space to me where they are battered with Rad melee powers and the pets doing what pets do (pooping on the floor and humping your leg) seems like a legit way to turn baddies into red pancake batter. So now I have an idea and next a build! So off to the laboratory to create my monster, and now fast forward a couple days later, still no lightning or"spark" of genius on the build. That being said, I do have a build but, I feel its just "mehtastic", this is where you come in to critique and possibly swap out the old "Abby Normal" brain and give it more of a Braniac kind of brain. But, Dimensional Shift>Fold Space/Wormhole>Splatter time is what it has to be. So without further adieu, my build. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Dominator Primary Power Set: Gravity Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Teleportation Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Lift -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(7) Level 1: Neutrino Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37) Level 2: Gravity Distortion -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg/Rchg(7), Apc-Dam%(9), GhsWdwEmb-Dam%(9), GldJvl-Dam%(11), UnbCns-Dam%(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34) Level 8: Crushing Field -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(13), Bmbdmt-+FireDmg(13), PstBls-Dam%(15), TraoftheH-Dam%(15), IceMisTrmt-+ColdDmg(17) Level 10: Contaminated Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(34), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Dmg/EndRdx/Rchg(45) Level 12: Dimension Shift -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-Rchg/+Dmg%(21) Level 14: Boxing -- Empty(A) Level 16: Tough -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36) Level 18: Teleport Target -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(34) Level 20: Fold Space -- EndRdx-I(A), Acc-I(43) Level 22: Radiation Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-EndRdx/Rchg(50) Level 24: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(25), Ksm-ToHit+(25) Level 26: Wormhole -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprDmnGrs-EndRdx/Rchg(27), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprDmnGrs-Rchg/Fiery Orb(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37) Level 30: Fusion -- RechRdx-I(A) Level 32: Singularity -- HO:Endo(A), HO:Endo(33), SlbAll-Build%(33), SuddAcc--KB/+KD(33) Level 35: Water Spout -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/EndRdx(37), Ann-ResDeb%(39), AchHee-ResDeb%(39), FrcFdb-Rechg%(39), SuddAcc--KB/+KD(40) Level 38: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dam%(50) Level 41: Shark Skin -- HO:Ribo(A), HO:Ribo(42) Level 44: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx(46), StnoftheM-Dam%(50) Level 47: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48) Level 49: Hibernate -- Prv-Absorb%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23), Mrc-Rcvry+(23) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(31), PwrTrns-EndMod(31) Level 49: Quick Form ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 12.38% Defense(Energy) 12.38% Defense(Negative) 3% Defense(Psionic) 14.25% Defense(Ranged) 3% Defense(AoE) +68.75% Enhancement(RechargeTime) +8% Enhancement(Stunned) +8% Enhancement(Held) +8% Enhancement(Confused) +8.8% Enhancement(Terrorized) +4% Enhancement(Heal) +16% Enhancement(Sleep) +16% Enhancement(Immobilized) +37% Enhancement(Accuracy) GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge) 148.8 HP (14.63%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 56.25% MezResist(Held) 56.25% MezResist(Immobilized) 56.25% MezResist(Sleep) 56.25% MezResist(Stunned) 56.25% MezResist(Terrorized) 56.25% 12% (0.2 End/sec) Recovery 34% (1.44 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 27% Resistance(Smashing) 27% Resistance(Lethal) 41.25% Resistance(Fire) 41.25% Resistance(Cold) 23% Resistance(Psionic) 19.5% Resistance(Energy) 19.5% Resistance(Negative) 18% Resistance(Toxic)
  22. Heyo all, and Happy Eostre! Today is a good day to hide out eerrr, do something constructive while waiting for food to cook! That being said, I finally got my Bio/Staff tank to fiddy, huzzah for me and all that! Well he's my Deep/Aqua Dude in my SG and I have a build but, its from awhile back and I know stuff has changed to a degree. So I'm going to post and if you see some glaring holes point them out or just offer some advice for Bio in the realm of Incarnate end game stuff. May the blessings of the bunny be upon you and may you heap the chocolate rewards of this day! This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Nautical Star: Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Staff Fighting Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(29), StdPrt-ResDam/Def+(34) Level 1: Mercurial Blow -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb/EndRdx/Rchg(29) Level 2: Inexhaustible -- Heal-I(A), EndMod-I(7) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9) Level 8: Guarded Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 10: Precise Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34) Level 12: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19) Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 16: Adaptation Level 18: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(19), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Rchg(21), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(48) Level 20: Staff Mastery Level 22: Eye of the Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End/Rech(25), OvrFrc-Dam/KB(50) Level 24: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/EndRdx(25) Level 26: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 28: Boxing -- Empty(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 32: Parasitic Aura -- DctWnd-Heal/EndRdx/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Prv-Heal/Rchg/EndRdx(33) Level 35: Serpent's Reach -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37) Level 38: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 44: Weave -- LucoftheG-Def/EndRdx(A), HO:Cyto(45), LucoftheG-Def/Rchg+(45) Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), HO:Cyto(48), LucoftheG-Def/Rchg+(48) Level 49: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27), Mrc-Rcvry+(50) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------
  23. So decided to make a stalker once again (it's been a year or so) and with @Snarky constantly talking about his love of all things soulless and dark. I decided to look into a AT that can have fear in the primary and secondary with all the delicious -to hit. I of course went for cap on all the areas that are important and tried to model it on a classic Stalker with BU and placate being paramount in the attack chain. I think I have things covered pretty well, but, let me know what you think since Dark doesn't seem to be too popular for Stalkers that to me automatically means I have to make it. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Grave Fiend: Level 50 Magic Stalker Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34) Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(3), LucoftheG-Def/Rchg+(27) Level 2: Shadow Maul -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/End/Rech(34), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(37) Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(25) Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27) Level 12: Super Speed -- Clr-Stlth(A), WntGif-ResSlow(13), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), BlsoftheZ-ResKB(15) Level 16: Obsidian Shield -- UnbGrd-Max HP%(A), StdPrt-ResKB(17), StdPrt-ResDam/EndRdx(17) Level 18: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(19), LucoftheG-Def/Rchg+(21) Level 20: Build Up -- RechRdx-I(A) Level 22: Placate -- RechRdx-I(A) Level 24: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), Hct-Dam%(40) Level 26: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40), TchoftheN-Acc/EndRdx/Rchg(43), TchoftheN-Heal/HP/Regen/Rchg(46) Level 28: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Acc/Dmg/EndRdx(50), ScrDrv-Dam%(50) Level 30: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48), CldSns-%Dam(50) Level 32: Shadow Dweller -- Krm-ResKB(A), Ksm-ToHit+(33), Rct-ResDam%(33) Level 35: Moonbeam -- ExpMarks-Dmg/End/Int(A), ExpMarks-Acc/End/Rech(36), ExpMarks-Rng/FSnp(36), ExpMarks-Acc/Dmg(36), ExpMarks-Dmg/Rech(37), ExpMarks-Dmg/Int/Rng/Rech(37) Level 38: Assault -- EndRdx-I(A) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Shadow Meld -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45) Level 47: Soul Transfer -- RechRdx-I(A) Level 49: Infiltration -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(29), PwrTrns-+Heal(29) Level 12: Speed Phase Level 49: Quick Form ------------ ------------ Set Bonus Totals: 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 20.38% Defense(Smashing) 20.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 10.38% Defense(Energy) 10.38% Defense(Negative) 6% Defense(Psionic) 19.75% Defense(Melee) 14.75% Defense(Ranged) 8.5% Defense(AoE) 4.5% Max End +5% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) +5% Enhancement(Range) +60% Enhancement(Accuracy) +53.75% Enhancement(RechargeTime) 15% SpeedFlying 212.3 HP (17.64%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -15) Knockup (Mag -15) MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% MezResist(Teleport) 100% (20% chance) 8% (0.13 End/sec) Recovery 46% (2.31 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 14% Resistance(Smashing) 14% Resistance(Lethal) 21.5% Resistance(Fire) 21.5% Resistance(Cold) 17% Resistance(Energy) 17% Resistance(Negative) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 15% SpeedRunning
  24. A recently locked thread got me seriously thinking about knockback and how it can be a very viable control. Now I know most players are largely ignorant of its uses and most players groan when an enemy gets knocked across the map. I consider such actions as "fire and forget" there is no thought, meanwhile I intend on using it as oppressing the enemy into the ultimate submission namely their electronic death. I've read the Pinball Wizard thread in the Defenders section, alot of good thought went into the OP thread. There is a stigma regarding this ability, and I for one would like to change it on my small level. Now I know some of you are like "yeah the hell with that I'm not getting stuck on a PUG with that toon as you try your experiment ", have no fear I only team with members of my VG exclusively (except for zone events). So now your thinking ok that was alot to digest but how does that affect me? Well I need help into making the build, I don't know what AT to use or powers. Yeah, there is FF, Nrg blast, Storm, etc but realistically what would be the ultimate king of knockback. Sorry no KB>KD procs either, that's a no no. Now besides bragging rights of being part of something that could seriously change the face of the game as the ultimate form of control (yeah I don't even believe that one). It would be for my amusement obviously. Plus, to sweeten the pot (since being part of history isn't enough for you) I will hand out a random ATO proc as a prize of participation. So any takers?
  25. I hadn't gone through and done one from the ground up, but I have been copying others and taking notes. S/L resist I would like to have be higher, but compared to my Stalker some of the other resists are higher here, so I'm not too offended. The end game version is about as good as I'm going to get though. I also use the Resist Scaling IO so the resist numbers can go up. Attack Chain ST attack chain can skip Strike by at least 30. I won't die on the hill that is taking it over Swipe though. Neither are used in the end. AoE attack chain is FU + Spin and Shockwave by at least 32+. There's zero need for Eviscerate. Initial Testing No accolades. No Incarnates. I did some leveling content, but I have done Claws to 50 twice and EA to 50 once, so I mostly farmed it to 50. End usage is absolutely there and more so with FA, but EA makes it manageable. I did a +2/x8 mission with nothing but Paragon Protectors without Inspirs and it was manageable. Annoying but manageable. I even took on two mobs at once. Fun times. Energy Drain worked through MoG. I need to look at how much Acc slotting that needs, as it takes Acc slotting but feels auto hit. Maybe add more end drain if possible for smaller packs or single targets. I use Energize for the end discount versus the actual heal aspect. It is a low bar, but I did the 801.0 map at -1/x1 deathless without accolades, Inspires, or Incarnates. Ranged attacks to keep away from debuffs(-recharge) are nice. I did a +2/x5 BP mission with no Inspirs. I'm not sure my health went below 80%. The same mission with a higher mobs size with my Claws/wp Brute inspired the creation of this character despite the Brute also being 50+1. +2 Citadel without Inspirs on a team where I think there was a single support. I had no issues even with troublesome rooms going in solo. Posi was forgettable. Yin was unslotted as I didn't have the build done yet. I fully expect any TFC badge related TF to be boring at this point, so there's honestly no real issues with it during lower level content once built. Currently doing +2/x8. Not sure I want to go +3 yet, or not. There are always missions which make me lower it for a character, so this feels good to drop in a map on the casual side. I see no reason to not do +3 casual in the end. Working on Flashback challenge badges although too early to really comment. You can easily pick and choose which ones to do so you can do multiple challenges in a single mission. I should have 1-14 level range done soon enough with each of the challenge badges. Incarnates Alpha: Musculature Core. Maybe Cardiac if you want to avoid using ED, but I would just rather have things dead. Destiny: Ageless Radial. For two reasons. Def debuffs are absolutely a thing which can screw over this build. I did a mission at +2/x8 and sometimes I wondered if I had any Def debuff resistance. Once Ageless was added in, things got more sane. The added end makes using ED less often. ED has a longer animation so that also means less time killing. Barrier and Rebirth are talking points, but Ageless seems to cover more for what I want. I still really like EA, but the lack of Def debuff resistance is telling. Just try low level soloing x8 mobs. I did that in a level 14 Flashback. Never again. Hybrid: Melee Core. Regen, added Resistance which is a bigger benefit than 1.5% Def, and resistance to annoying status effects which prop up in end game plays. Assault was absolutely in play, but the more I looked into things, I switched. Interface: Degenerative, I know there are others, and it can be deemed pointless on a team if someone else has it as well. Due to Claws being resisted and more about DPS vs. DPA, dropping HP seems more important than adding -Res. Judgement: Ionic or Void. For sheer damage or the added debuff. Lore: Whatever. I tend to use what looks correct for that character versus min/max reasons. I would look for +dmg, heal, -resist, -regen and go from there. I prefer Radial to keep the support around. Cost 500ish mill. All depends on what you have on hand, and such. I'm sure realistically it could be done for cheaper. I absolutely was not low balling prices nor going the way of crafting my own IOs. It's straight attuned with common IOs getting +5ed at some point. There was a single purple in the build, but I removed it after some playing around with it. It went into Strike. It was only really used for low level content so I felt like it was a waste of a slot and better used in Health which what was also getting added in the end game build so now there's just a moving of three slots from Strike to Dampening Field. The current build uses the purple. I'm too lazy to do a respec for a single slot for a build I will move away from. Here's the Exempt build. v3.4 This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Without Pause: Level 49 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5) Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(49) Level 2: Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), AchHee-ResDeb%(15) Level 4: Power Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-Def(17) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Dampening Field -- GldArm-3defTpProc(A), ImpArm-ResPsi(45) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(45) Level 18: Focus -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(43) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(43), UnbGrd-EndRdx/Rchg(43) Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34), LucoftheG-Def/Rchg+(42) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Shockwave -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), SuddAcc--KB/+KD(40) Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/End/Rech(48) Level 38: Focused Accuracy -- GssSynFr--Build%(A), AdjTrg-ToHit(42), AdjTrg-ToHit/EndRdx(47), AdjTrg-ToHit/EndRdx/Rchg(47) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(48) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 14: Double Jump ------------ Here's the End Game build v3,3 This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Without Pause: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- TchofDth-Acc/Dmg(A) Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-ResDam/Re TP(3), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(9) Level 2: Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), AchHee-ResDeb%(15) Level 4: Power Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-Def(17) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Dampening Field -- GldArm-3defTpProc(A), ImpArm-ResPsi(45), TtnCtn-ResDam/EndRdx(47), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam(49), TtnCtn-ResDam/EndRdx/Rchg(49) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(45) Level 18: Focus -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(43) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(43), UnbGrd-EndRdx/Rchg(43) Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34), LucoftheG-Def/Rchg+(42) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Shockwave -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), SuddAcc--KB/+KD(40) Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/End/Rech(48) Level 38: Focused Accuracy -- GssSynFr--Build%(A), AdjTrg-ToHit(42), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(48) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 14: Double Jump ------------
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