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About Me

Found 66 results

  1. I kind of needed this written out for another topic, but why not have a spot everyone can use, right? Post those specs! Current Specs: (Upgraded since sunset) Windows 7 x64 / Windows 10 "Isolated" booting Thermaltake Chaser Series Chaser MK-I (VN300M1W2N) Black SECC Extra Big ATX Tower Computer Case Support ATX PS2 Power Supply Thermaltake AF0032 120mm Blue LED Case cooler (Pulling in from below) Thermaltake 2 x 200 x 200 x 30mm Multicolor LED Fan (Top, Pushing out) Thermaltake 1 x 200 x 200 x 30mm Multicolor LED Fan (Side, Pulling in) SilverStone All Black Sleeved 1-to-2 Sleeved PWM Fan Splitter Cable (CPF01) (For when you run out of fan headers) Rosewill SATA Cable 90 Degree Right Angle SATA III 6.0 Gbps, SATA Cable 12 Inches, SATA 3 Cable - 12 Inches, Red (Reduce crimping) Thermaltake SP-1000M 1000W ATX 12V 2.3 & EPS 12V 2.92 SLI Ready CrossFire Ready 80 PLUS BRONZE Certified Full Modular Active PFC Power Supply GIGABYTE GA-Z77X-UD5H LGA 1155 Intel Z77 HDMI SATA 6Gb/s USB 3.0 ATX Intel Motherboard Intel Core i7-3770K Ivy Bridge Quad-Core 3.5GHz (3.9GHz Turbo) LGA 1155 77W BX80637I73770K Desktop Processor Intel HD Graphics 4000 Arctic Silver 5 High-Density Polysynthetic Silver Thermal Compound AS5-3.5G (For those that care) Cooler Master Hyper 212 EVO - CPU Cooler with 120mm PWM Fan Cooler Master Blade Master 120 - Sleeve Bearing 120mm PWM Cooling Fan for Computer Cases, CPU Coolers, and Radiators (Push-Pull Config) G.SKILL Ares Series 32GB (4 x 8GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model F3-1600C10D-16GAO EVGA GeForce GTX 970 04G-P4-2978-KR 4GB FTW GAMING w/ACX 2.0, Silent Cooling Graphics Card LITE-ON 12X BD-R 2X BD-RE 16X DVD+R 12X DVD-RAM 8X BD-ROM 8MB Cache SATA Blu-ray Burner with 3D Playback iHBS212-08 LightScribe Support TP-LINK TL-WDN4800 Dual Band Wireless N900 PCI Express Adapter, 2.4 GHz 450 Mbps / 5 GHz 450 Mbps, IEEE 802.1a/b/g/n, WEP / WPA / WPA2 Samsung SSD 860 EVO 250GB 2.5 Inch SATA III Internal SSD (MZ-76E250B/AM) (OS/App drive) ***One drive for each OS*** Samsung 850 EVO - 250GB - mSATA Internal SSD (MZ-M5E250BW) (Cache Drive, Sys Temp) HGST Travelstar 7K1000 HTS721010A9E630 (0J22423) 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 2.5" Internal Notebook Hard Drive (Data Drive, pulled from PS4 during That upgrade) WD Black 4TB Performance Desktop Hard Disk Drive - 7200 RPM SATA 6 Gb/s 64MB Cache 3.5 Inch - WD4001FAEX (Assigned to backup the OS drive and keep copies of the other devices I service) Note: This drive just began showing signs of failure after 7 years and being replaced by a 4Tb Baraccuda with more cache Seagate Exos 12TB Internal Hard Drive Enterprise HDD – 3.5 Inch 6Gb/s 7200 RPM 128MB Cache for Enterprise, Data Center (Archive drive for AV project) Logitech K800 Wireless Illuminated Keyboard — Backlit Keyboard, Fast-Charging, Dropout-Free 2.4GHz Connection Logitech Performance MX Wireless Mouse CyberPower CP1500PFCLCD PFC Sinewave UPS System, 1500VA/1000W, 12 Outlets, AVR, Mini Tower (Because I live in FL)
  2. here's short question for pro PVPers: in lvl 50+ melee pvp, who has higher chances to win 1v1: scrapper or brute? considering best 1v1 melee pvp builds, enhancements and endgame stuff for this fight both for scrapper and brute side.
  3. Peacebomber How-To Guide (to be updated) You Will Find: -Build Use Recommendation Overview -Macro Setup -Form and Power Tray Key Binding Setup -Null The Gull - Disable Power Tray -MIDS Build Link (2nd Post) Build Use Recommendation Overview This build is meant to play mostly melee with ranged capabilities. “Tri-form” here isn’t meant as necessary to play each form and its powers as standalone roles (although you can), but to chain their powers together. The exception being single target you may remain in human form (radiant, incandescent, solar flare, glinting eye (human) or bright nova blast (an exception) if you have the switch down fast). At the lowest levels exempt nova will be mostly utilized though. As you exempt lvl 15+ dwarf is available. With dwarf slotted w/resistance standalone tanking is optional when needed. Or, damage (damage/tank if team composition rewards you bonus resistance–tank without having to stay in dwarf) exempt lvl 15+ 3 AoE’s available being x2 detonation, and dwarf flare. If playing exempt lvl 21+ all 4 AoE’s are available. Taunt macro is highly utilized – pulling in mobs after a dawn strike + flares close enough to continue AoE chain and without runners, photon seekers shines after taunt as well. AoE Attack Chain: dwarf flare, solar flare, nova detonation, and lum detonation. Depending on current recharge it may look something more like: Dwarf flare, flare, dwarf flare, nova detonation, dwarf flare, flare. You can change the order and use nova detonation more frequently I just prefer the pbAoE over targetedAoE. Using macros will allow a continuous flow between skills without ever having to activate or deactivate the forms before skills (other than pressing the macro button 1-2 times depending which order you choose to use them). Using Key binds allows quick form transformation + power tray swap using one button for quick pace play. Macro's Setup; Attacks; Dwarf Flare: /macro_image "UmbralBlast_DarkMatterDetonation" "Dwarf Flare" "powexec_toggleon white dwarf$$powexec_name white dwarf Flare$$powexec_toggleoff white dwarf" Solar Flare: /macro_image "LuminousBlast_SolarFlare" "Solar Flare" "powexec_toggleoff white dwarf$$powexec_toggleoff bright nova$$powexec_name Solar Flare" Nova Detonation: /macro_image "UmbralBlast_EbonEye" "Nova Detonation" "powexec_toggleon bright nova$$powexec_name bright nova detonation$$powexec_toggleoff bright nova" Luminous Detonation: /macro_image "LuminousBlast_LuminousDetonation" "Detonation" "powexec_toggleoff white dwarf$$powexec_toggleoff bright nova$$powexec_name Luminous Detonation" Bright Nova Blast: can press once to activate form, use glinting eye with nova form damage bonus, then bright nova blast, and form deactivates after BNB (no use of macro on glinting eye) /macro_image "UmbralBlast_ShadowBlast" "Nova Blast" "powexec_toggleon bright nova$$powexec_name bright nova blast$$powexec_toggleoff bright nova" Heal; Dwarf Sublimation: /macro_image "FlamingShield_HealingFlames" "Dwarf Sublimation" "powexec_toggleon white dwarf$$powexec_name white dwarf sublimation$$powexec_toggleoff white dwarf" Taunt; Dwarf Antagonize: /macro_image "LuminousAura_Antagonize" "Dwarf Antagonize" "powexec_toggleon white dwarf$$powexec_name white dwarf antagonize$$powexec_toggleoff white dwarf" Form and Power Tray Key binding Setup; (You may use whichever key you'd like - just replace the suggested) Quick White Dwarf Form Switch and Power Tray Swap /bind ctrl+` "goto_tray 9$$powexec_toggleon white dwarf" Quick Bright Nova Form Switch and Power Tray Swap /bind alt+` "goto_tray 8$$powexec_toggleon bright nova" Quick Human Form Switch and Power Tray Swap /bind H "goto_tray 7$$powexec_toggleoff bright nova$$powexec_toggleoff white dwarf" Quick Form Deactivation and Tri-Form Power Tray Swap /bind V "goto_tray 1$$powexec_toggleoff bright nova$$powexec_toggleoff white dwarf" I've arranged my Tri-form power tray in order of: (1)Glinting Eye (2) Bright Nova Blast (macro) (3) Luminous Detonation (4) Radiant Strike (5) Incandescence (6) Solar Flare (7) Dwarf Flare (macro) (8) Solar Flare (macro) (9) Bright Nova Detonation (macro) (0) Luminous Detonation (macro) This works well with a gaming mouse having Ranged attacks in one line, Human Form Attacks in the next, and Tri-form AoE melting following. If you're not using a gaming mouse you may try using Shift+# key binds to accomplish similar use without having to run your hands down the entire row of #'s. A Complete View of my Functional Mess: Null The Gull - To Disable Pop-up Form Power Tray In pocket D - the Gull (bird) on-top of truck offers the option to disable the extra power tray that pops-up with dwarf & nova forms.
  4. I am reviving all of my old heroes from Live and up next is my main tank. I kept none of my notes and builds from Live so please help critique this build as I start my planning. Dull Pain is perma. Haste is just two seconds shy. Attack Chain would go KB>Jab>Haymaker>Jab>Foot stomp>Haymaker Recharge was obviously a priority, but after that I kind of lost focus. I just grabbed a little defense, a little res, and a little regen. I took Unrelenting as a chaser for Rage to minimize the DPS crash. Let me know if this is a dumb idea. After the core build was done I had three extra slots open and it seemed like a waste to spend them on Tough/Weave. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Desimus: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Presence Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Temp Invulnerability (A) Impervious Skin - Resistance/Endurance (5) Impervious Skin - Resistance/Recharge (5) Impervious Skin - Resistance/Endurance/Recharge (9) Impervious Skin - Endurance/Recharge (37) Impervious Skin - Status Resistance (40) Resist Damage IO Level 1: Jab (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (29) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Resist Physical Damage (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (43) Aegis - Psionic/Status Resistance Level 4: Haymaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Recharge (15) Superior Might of the Tanker - Damage/Recharge (15) Superior Might of the Tanker - Accuracy/Damage Level 6: Resist Elements (A) Impervious Skin - Resistance/Endurance (42) Impervious Skin - Resistance/Recharge (43) Impervious Skin - Endurance/Recharge (43) Impervious Skin - Resistance/Endurance/Recharge (45) Impervious Skin - Status Resistance Level 8: Unyielding (A) Impervious Skin - Resistance/Endurance (11) Impervious Skin - Resistance/Recharge (13) Impervious Skin - Endurance/Recharge (13) Impervious Skin - Resistance/Endurance/Recharge (42) Impervious Skin - Status Resistance Level 10: Super Jump (A) Jumping IO Level 12: Resist Energies (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage (33) Perfect Zinger - Taunt/Recharge (33) Perfect Zinger - Taunt/Recharge/Range (33) Perfect Zinger - Taunt Level 16: Dull Pain (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (17) Panacea - Hea/Recharge (46) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 18: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Knockout Blow (A) Superior Gauntleted Fist - Accuracy/Damage (21) Superior Gauntleted Fist - Damage/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - RechargeTime/+Absorb Level 22: Invincibility (A) Luck of the Gambler - Recharge Speed (23) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Defense/Recharge (34) Red Fortune - Endurance Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Red Fortune - Defense/Endurance (36) Red Fortune - Defense (36) Red Fortune - Defense/Recharge (37) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Endurance Level 28: Rage (A) Rectified Reticle - To Hit Buff (29) Rectified Reticle - To Hit Buff/Recharge Level 30: Provoke (A) Empty Level 32: Unstoppable (A) Recharge Reduction IO Level 35: Intimidate (A) Accuracy IO Level 38: Foot Stomp (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage Level 41: Unrelenting (A) Recharge Reduction IO (46) Recharge Reduction IO Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Laser Beam Eyes (A) Apocalypse - Damage (48) Apocalypse - Damage/Recharge (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (50) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) Level 49: Physical Perfection (A) Healing IO (50) Healing IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (31) Miracle - +Recovery (31) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod/Endurance (31) Performance Shifter - Chance for +End Level 50: Agility Radial Paragon Level 50: Melee Radial Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1478&c=690&a=1380&f=HEX&dc=78DA65944B6F12511886CF9441CA147A115B5AAE2D50291406A875EDC256A32949931AB764D4239D880361066397265E575A2F71A18971EBC23FD07FE1AD177F839785262655F1EB7C6FDA4626C07378CFF9EE3353BDB910787BF6D629A1044E370CDBAE5D30AC6BB2DD5FED388663362D41976F41DAE6F58EEDA37582F76B0BF2AAB46CA99FB36E741A966C1B97CC86E9AC45B15D950D29F5954E8BD62B4E5B5A75675504969BCD86BE248D9669D535F7CF4A4BCA2B23EEB26A5866ABD370A3065DE58C595F75E86868B1655ED617294A7DAD56356C47B6D7C629972C7DDFFBE947D9CBB2EB1513B488AB428D8031667F94998933B3053A5E51454113B8C8F691EA6A7DEBE06366FF1366E42933F68CF98EE22A1CB74F09B3DFDC9CC7DDCB9F545CEAE4DF83DC3C9F79EFC80EB8CDD4B698839BE027E647F2EF655BD58BBA72A82B8F7AF2A8AF80BA3672342BD8F860A3C126009B006C72B009D350FDDC03E19FE1BE6C923080DA067E703E859FE02F66896A0BB29D2768F7B9DA64136C8116F303F91BE2B3EA508CED87E36082594C8293CC14E535821C466639AFA3FFB1423984D0DFD06D9ECBB13BE05DE6F83DF03EE6F880B945398DBA03EC7A4747795E631A18644E0D8203E010F629B730C71561D86E93BF09E432012D0D7F69F849C34F06FE33F037477544DD9BB8AB445F50CF42749FBD644628561CF38977E9123B14290925894E44E9540A5A2AC2DA3C799DC6DD3DBDCB9338FE1BFC03FE6566BBA0E0EE3F24C319B6556610A308BEA223B388350BED35693A62E905F6552A823A586256CA6085F9866EA332774E2967305930A6EE3FA1F4D9AB3EA7EE3FEFDD7CCF6EB947A9F428277A94F91E65A9475956119614C555FCC362AF5B6E265FB4FDB781508A9CFB37EDD01BE2224F3A719E98254E719FBF1EB6C3D3F7FD40539475EE51E23973778C80EA375207EB7F128CE286
  5. Collection: Solo-friendly AV/GM/TF Builds Hi all. I've grown an interest in soloing in CoH, and did a fair bit of playing and reading up. I've collected what I've found and my own experiences playing a titan/bio, ill/rad, and ill/traps (incomplete) controller. I've also broken it down by content difficulty level, based on my experience. It's incomplete, so I'm hoping people will respond here to add in their experiences with builds I haven't listed. I'd especially like to know about MM's, ill/storm|cold, and fortunatas for harder & near-impossible content -- these are mentioned often but ppl don't say what content they can solo. Also, I don't play villain-side, so those are unknown. Without further ado: **************************************** Hard to solo: AV's for Accolades (Maria Jenkins, etc.) Most hero-side GM's ITF, regular setting Known viable builds: Ill/traps|rad, Fire/ice blaster, @Chirikiti's mind/psy dominator, titan/bio scrapper Speculated: @Werner and@Bill Z Bubba's brute builds, @nihilii's fire/rad sentinel, Fire/fire blaster, empathy/? defender, Masterminds, Fortunatas, ill/storm, ill/cold, most scrappers, most brutes, @Elmyder's fire/fire blaster Harder: Sutter: Ill/rad unknown Katie Hannon: Ill/rad unknown Babbage (level-limited): Ill/storm known LGTF: Ill/traps unknown ITF +4/x8: empathy/? defender, brute builds below, ill/rad, Dark Armor/Martial Arts Tank, fire/rad sentinel, fire/ice, fire/time, dev/time blasters, sav/shield stalker are known AVs +4/x8: brute builds below, fire/rad sentinel are known Market Crash: Apex: empathy/? defender, demon/cold MM known Tin Mage: empathy/? defender known Jurassik: Goliath War Walker: Known viable builds: Ill/rad, titan/bio scrapper, Elmyder's fire/fire blaster Speculated: Ill/traps, Werner's and Bill Z Bubba's brute builds, Nihilii's fire/rad sentinel, empathy/? defender, Chirikiti's mind/psy dominator Near-impossible: Khan TF: corruptor (fire/cold) known STF / MLTF: Nihilii's fire/rad sentinel known Known viable builds: titan/bio scrapper, Elmyder's fire/fire blaster ************************************ Sources: - Search for posts in the Brute AT sub-forum from @Werner & @Bill Z Bubba - Search for @Nihillii's post on "Silly Sentinel Tricks" on Sentinel AT sub-forum - Search for "Solo" and "AV/GM killer" posts - Titan/bio scrapper guide on Scrapper AT sub-forum - Ill/traps vs. Ill/rad threads on Controller AT sub-forum
  6. Hello scrappers. Masked Mauler was my favourite 50 on live, a DM/Regen scrapper with lots of purples and could somehow survive while pumping out obscene damage. Part of his success was bonkers proccing on the T1/2 attacks (which won't work anymore with the new(?) proc calculations. The other was strictly recharge, making MoG and Shadow Meld nearly cycleable. Here on homecoming, I'm struggling with +0/x8, S/L farms. (Granted, he's only 43 and no meaningful set bonuses, but still. He sometimes goes down so fast that I don't even have time to cast Dull Pain). How do I make DM/Regen work? Should I be building S/L defense? Res? Just hit 50 and stack recharge and it'll be just like the glory days? Please help me with this build. Def and Res armours are easy for me to build for, these regen shenanigans are too much for me. Restrictions: * I want shadow meld to be part of the equation, and preferably both the T1/2 DM attacks (he's a former boxer)
  7. I'd love to play with Spines/Dark Armor, but I'm garbage at builds. What is the consensus for the best archetype for these powersets? I know spines is used a lot on Brutes for farming, and more on Scrappers/Stalkers for damage dealing. I already have a farm build, so I'd like for this to be a good "all around" toon for regular play - TFs, AVs, Team and Solo. Thoughts?
  8. So after reading the Poison guide and some other threads that talk about the power set, I decided I wanted to try it out for myself. I opted to pair it with Dual Pistols, another set I've never played (despite its popularity). I used a bit of the information I found in the related threads to put this build together, but I've only just started leveling my Defender (really, more of an Offender), and its only up to the mid-20s. As a result, I don't know how sound these picks are. Please, let me know if I'm doing something wrong, or could have made some better choices. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Aisling Green: Level 50 Technology Defender Primary Power Set: Poison Secondary Power Set: Dual Pistols Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Envenom -- EndRdx-I(A), AchHee-ResDeb%(3) Level 1: Pistols -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(3), SprVglAss-Acc/Dmg/EndRdx(5), ShlBrk-%Dam(5), TchofLadG-%Dam(7), GldJvl-Dam%(7) Level 2: Weaken -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-%Dam(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19) Level 6: Assault -- EndRdx-I(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 10: Swap Ammo Level 12: Super Speed -- BlsoftheZ-ResKB(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 16: Bullet Rain -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(27), FrcFdb-Rechg%(27), OvrFrc-Dam/KB(29) Level 18: Paralytic Poison -- Lck-Acc/Hold(A) Level 20: Suppressive Fire -- Dvs-Acc/Dmg/Rchg(A), Dvs-Hold%(29), GldJvl-Dam%(31), GldNet-Dam%(31), GhsWdwEmb-Dam%(31), NrnSht-Dam%(33) Level 22: Vengeance -- LucoftheG-Def/Rchg+(A) Level 24: Elixir of Life -- RechRdx-I(A) Level 26: Poison Trap -- FuroftheG-ResDeb%(A), Obl-%Dam(33), Erd-%Dam(33), NrnSht-Dam%(34), GhsWdwEmb-Dam%(34), UnbCns-Acc/Rchg(34) Level 28: Executioner's Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(37) Level 30: Antidote -- StdPrt-ResDam/Def+(A) Level 32: Venomous Gas -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb(39), DarWtcDsp-Slow%(39) Level 35: Piercing Rounds -- PstBls-Dam%(A), PstBls-Acc/Dmg(40), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(42) Level 38: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 41: Dominate -- UnbCns-Acc/Hold/Rchg(A), Lck-%Hold(45), UnbCns-Dam%(45), NrnSht-Dam%(45), GhsWdwEmb-Dam%(46), GldNet-Dam%(46) Level 44: Mind Over Body -- GldArm-3defTpProc(A), UnbGrd-Max HP%(46), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 47: World of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(50) Level 49: Alkaloid -- Prv-Absorb%(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;732;1464;HEX;| |78DA6594CB4F135114C6EF748622A53C4A8B8014A1BC29B4B63C7CAC88CA230A984| |68DDB3A29433B4999693A2581A50BFF01376ED528E2C6853C24BAF20F7065DCB931| |31EA063441125F301EE63BB6249DA4F9DDFB9D7BCEFDEE99B99D5B9EF03E9FBE332| |EA4DACB59D5B29213DA8266CC6B79CF4D2D9531CCAC995E11F4D45CD4ADAC6EA43B| |A6F39A66549212F8BF3279696961219A3075CB348245F1BA6AA4B5F9E8C4929A4D2| |674AB60662D519730CD6C745653698195D1731E677E23A769F3016738B99CD3F2FA| |A26614D4826E1AD58E3895D5D399426032A7A7A2096B2595D153C939D52A68F9956| |6F211A69FDD2BF8B1251122C415E17AE312C2AF88787D315621C614C462A032C274| |CB42B429C2FDD6E5CCDD43B2932BFA8490902B4B9F5CCE9A135F989F41CF57D0474| |D9125EC23374A4E9DDA03E1C46AEB31AFF7336764870D7B4CCAAD40AEA860FF9DA4| |5542932A07A1353047E94C5588D95DB4AE9A73AB3FC0BF9FB41AF652F3185AE0097| |3153CF994B906363F03C7A8761DCEACD4C5D19FE661F0D428F32ED6063FC2BF427D| |F22147F8F6113B4B75FCDC77FF2A7C07D7C0D343C83B3DC95C445F3A54C9E95780F| |C3772BD46EEA58BF66862AD89FB50415A0BEFD1328E5A1D82B98BF712E29A21DE23| |340D7FE7C85F2BE7B6BE404ED73A7383B909766F315F8232EDDBC65EDA9A50DF4D5| |A3B7AAEB4F3B7D7FD0A7BF56E33B798AFC1F3E4A1937BDDB98D33F5AD3337989BE0| |C0167881727AD877CF1FD419F8CB3C00C3874C9BC93D7947E8E7DCFE29C4867E33A| |F30B95F11EE5784DFD17BC2209F6F70185AE41778E607739FF913DCF30A11E56F38| |7A1BF5E32A78487736C63D8CED607D5029DED5A34FDBB6C54CB8A8D8E1B268AC4C8| |997292365CA6899327BA4F01D1255F077ADA4D909A5F83F202427A38ADE82CCBE76| |3C14E56C2982B7F4ADA4B9A45BE8A42784537AAFD2BC4F11BBC7F3FA91F7BDA449D| |27D38F1DE031FF84AB7FEE1D198F77F746C3C4B572ECEE37FE884F19B| |-------------------------------------------------------------------|
  9. I've been leveling a Bio/TW tanker and was looking around for a build. Despite lots of people talking about this combination, I could find very few build examples. Plenty of examples for both Bio/something and something/TW, so I picked out bits and pieces and tried to make a cohesive whole. This build is a planned end-game build, primarily because it skips out on so many early attacks. (Defense Sweep and Follow Through hardly constitute a complete attack chain.) I've never played either set to higher levels than my tanker currently is (level 29), so I don't have a great feel for how some of the later attacks work out. In any event, please let me know how this is and whether there are things I could be doing better with it. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! ABERRANT: Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Titan Weapons Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5) Level 1: Defensive Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg+(15), SprMghoft-Rchg/Res%(17) Level 2: Environmental Modification -- Rct-ResDam%(A), Rct-Def(7), Rct-Def/EndRdx(7), Rct-Def/EndRdx/Rchg(9), Rct-Def/Rchg(9), LucoftheG-Def/Rchg+(11) Level 4: Inexhaustible -- Pnc-Heal/+End(A) Level 6: Adaptation Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(50), Ags-ResDam/EndRdx/Rchg(50), GldArm-3defTpProc(50) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 18: DNA Siphon -- ThfofEss-Heal(A), TchoftheN-Heal(19), EffAdp-EndMod/Rchg(19), SynSck-EndMod/Rech(21), PreOptmz-EndMod/Rech(21), PrfShf-EndMod/Rchg(37) Level 20: Kick -- Empty(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(27) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25) Level 26: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 28: Rend Armor -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Parasitic Aura -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48) Level 35: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Focused Accuracy -- EndRdx-I(A) Level 49: Physical Perfection -- Mrc-Rcvry+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;712;1424;HEX;| |78DA6594D94F135114C6EFB453CBD20AA540596CD9299BB508EF06048D069020D1C| |76602D732B14E9B694DE4D1C4F5C14445628CA098B83FF8E718A30FBEBAB0288B80| |80E3E99C0FD2A493C0EFCE77CE77EF9973663A7C6DC0F3E1F4F51342F19C4C68E97| |46C5C332E4BD33DA265AE9A5A42D055D0D73F3836D63732EEA69B7A8EC706E42569| |A465A45F4FC6CE9971CDD027627DE695A45983846199903232AE67342376516AA9A| |491F69D31A6A4298D4C647F51349A4C2622E753524E7AECE51065EA46DC6BDF9CD2| |E35319BA2BD90F4D4A333DA5A7FC83297D22326848333E1D1BD6D219694E57516DE| |DF4B7DA44FF946CD9962AD69D4274ABC2B1016E32D52D3040894155CC06B29EACC9| |72898F1CF37C063F310F972ACC0A66E917D6D79B6025AFB2C6DAA165708559B00AF| |E6616618F35F23AD92B9C0D1CDB20CDC59AB54D6B37F6767FE378D777E6D11FE04F| |7091796C89D948C32A64AF52D829F85CF02FED5BCC3167712FD7D21D057BC0E3BC4| |F80F6F10AAED15BCBDA13EA57096BAE92FB2AF7E30133FC90D931C3EC7A04CE3277| |E86C9FA2DA5E9FD769F7BFCCCFFB96DD73D82C5FE4DCF26D66F30CEB0EAAC58F5AF| |C165DC2494A059EA402D3AEC4B42B31E59A6D4C9B72039CEB08600255986A553973| |97AAAB46C7ABE7F8F49A7966FD3366C37370017CC17C4A5DA945576A6FB076E4267| |88B19BA8DBDEE8077993EAA2D88DA82A82D849A42A8718F6AAB535C764E5D10D30E| |8175CC39AAA1113534EE70D79A76C13DF01FB3D902057BE7C9DB026F0BBCADF0B6C| |2DB0A6F18DE30BC7EAABF0DDEB6971C6B7F05BE06DF303BDE82EF306DF27662AA9D| |78F605DA36822F23D2C06FED7B7A0DA3D0A2676911A6BEAA029795FD60E88D68570| |FBE7FAB232F1ACD53BAF3949E3CA5374F19CA5346551C4B8A622B85A522DB1DBB92| |A5A2835F09445772950BFCD4CB7959BF7295C7DCAFAF8183B3ADCDECAF05D67F72D| |65B39EBFFC58A0F5C| |-------------------------------------------------------------------|
  10. I'll keep this short and sweet as no one really wants to wade through a wall of text... I probably spend too much time in mids which has resulted in a lot of builds being created, specifically Peacebringer and Warshade builds. So I thought I'd start posting them here, hoping they could either be put to use in their current state or be helpful templates for people needing assistance with their own builds. I will post a build every so often and give a quick run down on the build. If anyone is interested in a particular build after it's posted and have questions on that build, feel free to DM me.
  11. I tought id share my savage melee/energy aura i just came up with since im in my 20s now on my scrap and the combo feels really fun to play.Feel free to comment and discuss the build. Fuschia - Scrapper (Savage Melee).mxd
  12. Hi all! Anyone have a leveling build for this combo? Its gonna be my first Controller. I have a Science hero in mind. Thx for any help.
  13. This is a collection of builds made over the course of the existence of the "Hidden" server. I'd apologize for taking so long to make this available but many of these builds received adjustments to make sure they loaded against the most recent release of Pine's Hero Designer. I also have attempted to standardize the naming format and scrub any global name or character information that may have been included in the files. That being said there are some notes on the name formatting. In general the format follows as: Archtype : : Primary Power Set : : Secondary Power Set : : (Tertiary Power Set]) : : Revision : : Revision Number : : (other identifying information) The general outline of the (other identifying information) is as follows Alpha, Bravo, Charlie, Delta :: these tags indicate minor changes that were saved for comparison values. SCD :: Soft Capped Defense :: self explanatory. SCLR :: Soft Cap Level Revision :: The build was adjusted to achieve a Defensive Soft Cap at lower levels for the mid range TF's like Citadel, Katie, Hess, Manti, or Eden Trial. Beta :: Generally speaking the few Beta builds were actually made and tested, but were quickly changed and likely never originally posted to the "Hidden" Server. Generally speaking the Revisions are identified as: R :: Primary Revision RR :: Remix Revision H :: Hold - a retired build DE :: Damage Edition DR :: Detuned Revision - I think I only used this once for a Stone Tank going to a Stone Brute DB :: Dual Build - used on a few brutes and tanks. Basically when I got a build that was really good at one task, and then I wanted to make something a little more suited for general play. RS :: I have no idea what I meant with RS. It's on at least one defender. I think it was Revision Secondary. Other notes: While cleaning these up I merged the list of builds I personally ran and the list of builds I made for other players. I also kept in builds my Concepts folder that I modified or used as reference from Other Players. To protect those players who were on the "Hidden" server their names have been stripped and those files labeled with Other Player. Builds that are labeled Concept generally weren't ever made in-game. Or at least I never made them. Well... most of them. *The Knock Warning* I'll spare Homecoming my rant on why Knock effects suck and why most knocks should be replaced with Repel. I will note that anytime you see a [Kinetic Crash] you should swap it out for a [Sudden Acceleration]. As of the most recent update for P.H.D. the [Sudden Acceleration] set is being treated as a unique proc set, but the proc shouldn't be unique. So some builds have been updated to reflect the slotting of [Sudden Acceleration], so just be aware of that if you are using a knock-heavy power set. *The disclaimers* I'm not claiming these as the be-all-end-all of builds. Most of my personal builds were constructed within the in-game economy of the "Hidden" Server, where many of the changes made to the games reward system allowed even casual players the capability to construct a dream-build. You know, instead of the Live Server where dream-builds were a gimmick for those players who did nothing but farm all day. These builds are not going to be practical for servers that re-implement the Live-Game economy 1:1. So, do be warned, there is a fundamental opinion of how this game should be played that will affect the viability of actually replicating a number of builds that I made. I bring this particular subject up because the in-game economic viability will impact what a player can afford to build, and I shouldn't have to say more than Casually Purpled Out Warshade for players of the Live Server to understand that perspective. There is another factor at play in the viability of the builds I made for the "Hidden" server. There are any number of other players who can likely come up with builds that have better overall survivability, better offense, better (insert stat here). Different players have different perspectives on what they want to get out of a build. Most of my own builds are also built around concepts of [Sustainability]. I'll spare the Homecoming Server the original rant, and just shorten that rant to say that in most cases my "Finalized" builds should be capable of driving all toggles and powers in Real Play sustained combat. Notable exceptions still being the Ice/Rad controller and the fire/pain controller. Actually just all my controller builds in general all tended to go Support Hybrid / Ageless for the endurance. So: with the Disclaimers out of the way and with enough information to decipher how the Archive is structured: *The Archive Link* https://drive.google.com/drive/folders/1NstnjM6tDDLtoavyFteDVkO1mgc0AuRD?usp=sharing * Endnote * A big thank you to everyone who was on "Hidden" server who kept asking me to republish the build archive. And also a big thank you to everyone who took the time to track me down on Steam and apologized for some of the nastier things said over the years after my Live-Game global got leaked.
  14. Hello, I'm @Hopestar and I'll be maintaining a build list thread for each Archetype. From here I'll be linking any finished builds from the forums and pm'd to me or pinned on the discord into this topic. Have a finished build that isn't here? PM me. Please no theorycrafted (as in never played) builds, I want your used builds. Other Build Lists: Blaster Brute Controller Corruptor Defender Dominator Mastermind Scrapper Sentinel Stalker Tanker Peacebringer Warshade Arachnos Soldier Arachnos Widow Here's the format I'll be using: Powers - ex. Archery/Atomic/Cold Forum Link Mids Build Link Tags - ex. 45% S/L Defense, 75% S/L/F/C/E/N Resistances, Solo Friendly (any other things you can tell me about the build) (Thanks to Kaizerin on DeviantArt for the icon) Forum Builds: @Apparition's Dual Pistols/Temporal/Mace Apparition_Dual_Pistols_Temporal_Manipulation.mxd Tags - 45% S/L Defense, Incarnates @3053222's Ice/Fire/Flame AE Fire Farmer Ice_Fire_Flame_AE_Fire_Farmer.mxd Tags - 40% F/C Defense, Incarnates @HelenCarnate's Fire/Atomic/Mace HelenCarnate_Fire_Atomic_Mace.mxd Tags - 45% S/L/E/F/C Defense, Incarnates, Durable @TheAdjustor's Archery/Tactical Arrow/Mace TheAdjustor_Archery_Tactical_Arrow.mxd Tags - 45% S/L/E/N/Ranged Defense, Incarnates, Near Perma-Hasten @noogens2's Fire Blast/Tactical/Mace Fire_TacticalArrow_Blaster.mxd Tags - 45+% S/L/E/N/Ranged Defense, No Incarnates, Perma-Hasten Discord Builds: Tornelco#3528 's Fire/Fire/Flame Blaster_-_Fire_Blast_-_Fire_Manipulation.mxd Tags - Incarnates Joel (TVC_Tool)#8869 's Fire/Fire/Flame Fiery_Jinx_-_Blaster_Fire_Blast.mxd Tags - 40% S/L/F Resistances, Incarnates GM Kal (Kal5#2364) 's Fire/Martial/Flame FireMartialFlame_blaster-customizable_cheap_effective.mxd Tags - 75% S/L Resistances, Cheap
  15. I've got a Controller (Archetype Crowd Control) with Electric Control and Electric Affinity. My thrid Power Pool is speed. I was searching for an Ele/Ele build but couldn't find anything. Could someone help me create a usefull build for me? I've started this game like a week ago and never played it before 🙂 My Focus in the Build is Support - I want to CC the enemies and heal and buff my allies. Thanks in Advance!
  16. Hi folks, at first i'm quite "new" to the game. I started two weeks ago. So i wanted to play with some new set and Salvage is one of them. I wanted to build it with perma domination, perma hasten and some s/l def. I think i achieved it with a not to many purple budget build. Perma hasten with one blood frenzy stack Perma dom S/L def cap Why to-hit debuff? Cheap and i'm going for some def, so why not. Feedback welcome. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Dark Grasp -- SphIns-%ToHit(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5) Level 1: Call Swarm -- Dcm-Build%(A) Level 2: Living Shadows -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(7), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(9), GrvAnc-Hold%(9) Level 4: Vicious Slash -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(13), CrsImp-Dmg/EndRdx(13), CrsImp-Dmg/Rchg(15), CrsImp-Acc/Dmg/Rchg(15) Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19) Level 8: Fearsome Stare -- SphIns-%ToHit(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(21), SphIns-ToHitDeb/EndRdx/Rchg(23), SphIns-Acc/EndRdx/Rchg(23) Level 10: Unkindness -- PstBls-Dmg/Rng(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dam%(27), PstBls-Acc/Dmg/EndRdx(27), AchHee-ResDeb%(29) Level 12: Super Speed -- Run-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31) Level 16: Spot Prey -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(31), RechRdx-I(37) Level 18: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), FuroftheG-ResDeb%(48) Level 20: Rending Flurry -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg(37), CaltoArm-EndRdx/Dmg/Rchg(37), CaltoArm-Acc/Dmg/Rchg(39) Level 26: Stealth -- LucoftheG-Def/Rchg+(A) Level 28: Blood Craze -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(39), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40) Level 30: Boxing -- Empty(A) Level 32: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), UnbGrd-Max HP%(42) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 38: Feral Charge -- Hct-Acc/Dmg/Rchg(A), FrcFdb-Rechg%(43), TchofDth-Dam%(43), Hct-Dam%(43), SprAscoft-Rchg/+Dmg%(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46) Level 44: Call Hawk -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(48), Dcm-Acc/Dmg/Rchg(48) Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 49: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 1: Blood Frenzy Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1540;705;1410;HEX;| |78DA6594CB4F135114C6EF74A6425F522C50B0BC5A84BEA050754F0C55A3B48A214| |663A26528933AB1B6A4AD44962E4C5C9B187C252EDCBB521E3E16FE27BA7187A0AE| |4C28E3E93D9F65924ED2FEEE3DF7DC73BF73CE9DC93DCC78DF5D7C342B94AEB9925| 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  17. Hey guys, Sharing my mind/rad pvp dominator build I use for 8v8 arena and zone pvp. Devastating blow and radiation siphon hit like a truck and your ranged attack of dominate->proton volley->xray beam is fast and does decent enough damage. Hibernate allows you to stay alive evade coordinated spikes. 1500+ HP (with accolades) allows you to survive in general as well as increasing the effectiveness of green insps. TK can set up slow snipes for more initial damage. This build also provides some basic KB protection (41) against most attacks (force bolt from bubblers is probably still gonna KB you). Overall this is a fun pvp build with a lot of versatility and one of the better dom pvp builds you can roll with. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Levitate (A) Apocalypse - Accuracy/Damage/Recharge (13) Apocalypse - Accuracy/Recharge (15) Apocalypse - Chance of Damage(Negative) (15) Apocalypse - Damage/Recharge (27) Apocalypse - Damage/Endurance (27) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Neutrino Bolt (A) Gladiator's Javelin - Accuracy/Damage (31) Gladiator's Javelin - Damage/Recharge (34) Gladiator's Javelin - Accuracy/Damage/End/Rech (46) Gladiator's Javelin - Chance of Damage(Toxic) (46) Gladiator's Javelin - Accuracy/Endurance/Recharge (48) Gladiator's Javelin - Damage/Endurance/Recharge Level 2: Dominate (A) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (3) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (3) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (5) Apocalypse - Damage (5) Gladiator's Javelin - Chance of Damage(Toxic) (7) Gladiator's Net - Chance of Damage(Lethal) Level 4: X-Ray Beam (A) Gladiator's Javelin - Accuracy/Damage (7) Gladiator's Javelin - Chance of Damage(Toxic) (9) Gladiator's Javelin - Accuracy/Damage/End/Rech (9) HamiO:Nucleolus Exposure (11) Touch of Lady Grey - Chance for Negative Damage (11) Shield Breaker - Chance for Lethal Damage Level 6: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 8: Super Speed (A) HamiO:Microfilament Exposure (31) HamiO:Microfilament Exposure (34) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Confuse (A) Superior Dominating Grasp - RechargeTime/Fiery Orb (29) Superior Dominating Grasp - Endurance/RechargeTime (29) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized Level 12: Telekinesis (A) Endurance Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Recharge Speed (31) Karma - Knockback Protection (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Fusion (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (17) Adjusted Targeting - Recharge (17) Adjusted Targeting - To Hit Buff (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge (19) Adjusted Targeting - Endurance/Recharge (21) Adjusted Targeting - To Hit Buff/Recharge Level 18: Super Jump (A) HamiO:Microfilament Exposure (37) HamiO:Microfilament Exposure (43) Blessing of the Zephyr - Knockback Reduction (4 points) Level 20: Radiation Siphon (A) HamiO:Nucleolus Exposure (21) Gladiator's Strike - Accuracy/Damage (23) Gladiator's Strike - Chance for Smashing Damage (23) Touch of the Nictus - Accuracy/Healing (25) Touch of the Nictus - Chance for Negative Energy Damage (25) Touch of Death - Chance of Damage(Negative) Level 22: Acrobatics (A) Knockback Distance IO Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 26: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 28: Assault (A) Endurance Reduction IO Level 30: Vengeance (A) Luck of the Gambler - Recharge Speed (46) Karma - Knockback Protection Level 32: Stealth (A) Luck of the Gambler - Recharge Speed (33) Kismet - Accuracy +6% (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Endurance/Recharge Level 35: Proton Volley (A) Gladiator's Javelin - Chance of Damage(Toxic) (36) Gladiator's Javelin - Accuracy/Damage (36) HamiO:Nucleolus Exposure (36) Touch of Lady Grey - Chance for Negative Damage (37) Shield Breaker - Chance for Lethal Damage (37) Sting of the Manticore - Chance of Damage(Toxic) Level 38: Devastating Blow (A) HamiO:Nucleolus Exposure (39) Gladiator's Strike - Accuracy/Damage (39) Gladiator's Strike - Chance for Smashing Damage (39) Hecatomb - Chance of Damage(Negative) (40) Touch of Death - Chance of Damage(Negative) (40) Mako's Bite - Chance of Damage(Lethal) Level 41: Water Spout (A) Touch of Lady Grey - Recharge/Endurance (42) Touch of Lady Grey - Defense Debuff/Recharge/Endurance Level 44: Shark Skin (A) Unbreakable Guard - +Max HP (45) Gladiator's Armor - Resistance (45) Gladiator's Armor - Resistance/Rech/End (45) Gladiator's Armor - End/Resist (50) Gladiator's Armor - TP Protection +3% Def (All) (50) Gladiator's Armor - Recharge/Endurance Level 47: Summon Coralax (A) Soulbound Allegiance - Damage/Recharge (48) Soulbound Allegiance - Accuracy/Damage/Recharge (48) Soulbound Allegiance - Accuracy/Recharge Level 49: Hibernate (A) Doctored Wounds - Heal/Recharge Level 1: Brawl (A) Empty Level 1: Domination Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb (40) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (42) Performance Shifter - EndMod (42) Performance Shifter - EndMod/Accuracy Level 50: Intuition Radial Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Assault Radial Embodiment ------------
  18. Put together a MA/RAD build based on some other forum posts. Any folks out there have ideas on how to improve it? Goal is to be an efficient, yet sturdy killing machine! I don't love Body Mastery as epic pool but I'm not sure what else to use. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kamae: Level 50 Mutation Scrapper Primary Power Set: Martial Arts Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(25), GldArm-3defTpProc(37) Level 2: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37) Level 8: Gamma Boost -- PrfShf-End%(A) Level 10: Super Jump -- Jump-I(A) Level 12: Focus Chi -- GssSynFr--Build%(A), RechRdx-I(13) Level 14: Crane Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(43) Level 16: Fallout Shelter -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37) Level 18: Radiation Therapy -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(39), TchoftheN-Heal/HP/Regen/Rchg(40) Level 20: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25) Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), ShlWal-ResDam/Re TP(40) Level 24: Beta Decay -- AchHee-ResDeb%(A), AchHee-DefDeb(48) Level 26: Dragon's Tail -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-Absorb%(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-EndRdx/Rchg(46) Level 30: Kick -- FrcFdb-Rechg%(A) Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Meltdown -- RechRdx-I(A) Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45) Level 44: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(50) Level 47: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg+(48), LucoftheG-Def/Rchg(50) Level 49: Physical Perfection -- Mrc-Rcvry+(A), PrfShf-End%(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;693;1386;HEX;| |78DA6594CB4F135114C6EFED4C2D8FF2A8500AF22EA54F2854DD131535119A109BB| |8F055C7F652460B6DA63591A50BF78A0F3462D48DC68DFF8271EBF3DFF085BA90A8| |AB7AB8DFA1123B69F39BF9CE9C73BE3B67EEA4AFCE7A5F1CBF362364FB91A255A96| |43339C72A9795D394BE52B5AA766945D0E19EB3962DE5A1B3FE9D7836AD8A4A25D3| |9653B5AD62F69053AD8CD463B36A51AD5454F2A495B775118A2F971CD1B2502A159| 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|3B260D6BF00426AA5B993F63594DA660B45E5EEE8F77F8A94A3F8BA784F61C5DF76| |DFCDBBF5C7EEFB79F591357086B6458AD7FC17FAECEC3F| |-------------------------------------------------------------------|
  19. Okay, this isn't REALLY a "Guide" so much as a set of pre-prepped builds in Mid's/Pine's. The basic touchstones are more or less identical across Tanks, Brutes, Scrappers and Sentinels. So I'm going to provide the templates pre-built and slotted out for Invuln, Fighting, Leaping, Maneuvers (when needed) and the basic expectations for Health and Stamina. Just plug in your attack primary/secondary and go to town. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Invuln Framework: Level 49 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(7), RctArm-ResDam/EndRdx/Rchg:40(7), StdPrt-ResDam/Def+:30(9), GldArm-3defTpProc:50(9) Level 1: [Empty] Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13) Level 4: [Empty] Level 6: Dull Pain -- Empty(A) Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(13), RctArm-ResDam/Rchg:40(15), RctArm-ResDam/EndRdx/Rchg:40(15) Level 10: [Empty] Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19) Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23) Level 16: Kick -- Empty(A) Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19), ShlWal-ResDam/Re TP:50(29), Rct-ResDam%:50(29) Level 20: [Empty] Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25) Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27) Level 28: [Empty] Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31) Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;988;479;958;HEX;| |78DA7D52DB4ED45014DDA7D37160E8C0807343E70224C620C944C47762448CCA242| |4637C9D94E13034D4CEA42D288FFE822FFE853FE05F2004FD082F891A7DAB7BCE5E| |0162134FD2AE9EB5D75E7BB5A79DD71BCEFBC76FD649390F7D378A7ACFDDE04087D| |98E3BF0FAC4ABF824383AF48385CDD07DA95F0DC3831C934D51F536F49E0E22DD16| |8D0EDD1DCFF7E2E39B2877B4AF75BB7B38E2E76E1CEA6010EF53617B38F4DB9BDE6| |03FF6828163765BDA1DF1266F36DD91D6BB0E5471A0A3E8FAA391D76F3F08FBB1D7| |EF75DC28D6E1718D63DCE2EB64926F6A9C34C9D2123FDCB6C96E0A5E6B01170527A| |A8C0DC67B19A2559B92F1FAC8064A0C32EAA714F2BF80BF059D3F571A4EB9214BA6| |81B26382CE98C9C122870C0E324C23C33432188B0FCB44536898C2CC22661631730| |E33CFD9BC006D01E6259897605E81B9C5873383683326DA27EE9E45F76C59897349| |B0FE4C26D47F5C79BB0C5B94D15046B40AA2D510AD8668366BABA2555598DF80F96| |71E3C8FDAFC3F3533A8C2CD0D081A10342158E25A0BB5D60A196E0198FC77D56DC2| |4AC84869D9BEF841923BA9EADD14B39A62D652CCFD14B39562B66D8C65461966B24| |8941126F992BFF8EB50FD76C9586A513EB0F542BE87F554CEF76BAAEBFB25A3D43B| |4B8EE5ADE05F5CC3EEBE| |-------------------------------------------------------------------| Invuln Framework - Tanker (Invulnerability).mxd
  20. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B7AA7B357AE187ABB2D8D911DBD7| |B68E80D419FB7786854EAB2A11FB4A2BB9B232409F7CCF68AB221A596D78D47BC8C| |F43579F950363B522BD7C8B5DADB06B69A3569C86657EB2D3CA556ABA115A4DEAE3| |70FFCBD4D551A9D5ABDEDB5F69BF5835A97B42E6B576E4B590DDC68D72BDAB556F5| |78AFA877BAD2389EA2BA92F437FE14687DA62AE2362172AAB025C024534D8169A6C| |B4BE68AE5E310A3B49855C5A9717082797A8DD4AA5DA442BC4F9DB75B7493AFC2BE| |36A5678B182EF878C8C68EF8F6DBD0DD617ACAE02ED37717BCC79CA47E1C88EF40F| |CD18F36E627E621D970DBA66364837306FFE3F8857F3969914E976A73B2AFCDB90E| |1D3885FA0314DC8D1ADC6BEC97812E879AC6C8C68B1ABCAFB9AEA537E009F896B9F| |C0E7CCF54C8D78F33F36FF399C46E31970BCC4C9199DB61DAC927809A0259AEE1CC| |0AB8CA7C4C3663D6C19A8EB1EF9C2BFA8319FF09FE62264D50F0B9FAA89909EB604| |D31111396CC4FB210E71421F47D4439C29C430D23C71C72CC21471439A2C8A192CF| |34C751A631CF18384FBA59F4359BE6BC7130051E934D04B38E3C60D9D90A5805257| |3611F846F807A98C7ACE72FF22C17D699E72E811BE0656690F22DB28F58C42C8214| |270159628965651A5D1AB234F29D909D865EB5A7DC7FEE15EE2FE9B29867167167D| |4FEFBA51F7DA2302871B26749C5832599625945D4FE1B369DA3F466586B965C969F| |B5BE3FB0D607D6FB03EBCFAEFE7B46E42F4392AFAE8137BFC5F720B9CDCC5C617EF| |B6BE350D0F7D433E6CC73F005EEC94B660C73C90ECD203524C90D495687242B4392| |DF3137E577| |-------------------------------------------------------------------|
  21. Wanting to try out a Regen Scrapper. Never played one on live and I like the leveling so far. I threw a build together real quick to have something to go off of. Just looking for some general tips, advice, and build critique. Alpha: If I go with Agility, I am able to get Perma Hasten. However, is it worth it or would it be better to just go Musculature for alpha? Siphon Life: Currently have it slotted with Touch of the Nictus, would it be better to go with a damage IO set instead? Soul Drain: Currently have it 6 slotted with Gaussian's, is this preffered? For those that view and respond thanks for all the help since can't find much on Regen out there.
  22. Hello Everyone, I'm looking at rebuilding my old main. So, not worried about spending money. My gold is a guy I can solo with or team. I figure the way to get there was with lots of recharge, and ranged/AoE defense (Ranged Defense is still coming up short of cap). I'm not sure about Maneuvers. I had Combat Jumping there. I prefer the mobility, but I don't think I can use it at the same time as Hover (Maybe I'm wrong here?) Because I was already taking Hasten, I took Super Speed and slotted it with Celerity. That way I can still stealth missions, and set up my Nova. Knockback to Knockdown on Explosive Blast and Nova to keep them team friendly. I put the recharge proc in common single targets to see if I can fish for it (Never used this before, but looked interesting!). I'd love to have a 6th slot for torrent for either a Recharge Proc, or Knockback to Knockdown (Though I think one AoE Knockback could prove useful). No idea where to take it from though. Would appreciate any tweaks you see to make it better! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer FlatLine: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: ------------ Level 1: Power Bolt SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Power Thrust VllofVlc-Acc/KB(A) Level 2: Power Blast SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15) Level 4: Energy Torrent PstBls-Acc/Dmg(A), PstBls-Dam%(5), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(23), PstBls-Dmg/Rng(23) Level 6: Power Burst Apc-Dmg(A), Apc-Dam%(15), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), FrcFdb-Rechg%(29) Level 8: Sniper Blast StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(25), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(31), FrcFdb-Rechg%(33) Level 10: Hover LucoftheG-Def/Rchg+(A) Level 12: Hasten RechRdx-I(A), RechRdx-I(33) Level 14: Build Up GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 16: Energize NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 18: Aim RctRtc-Pcptn(A) Level 20: Boxing Acc-I(A) Level 22: Tough StdPrt-ResDam/Def+(A), Ags-Psi/Status(25), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(37), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(39) Level 24: Super Speed Clr-Stlth(A) Level 26: Explosive Blast Rgn-Dmg(A), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/Rchg(42), SuddAcc--KB/+KD(43) Level 28: Power Boost RechRdx-I(A) Level 30: Weave RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 32: Nova ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(34), ScrDrv-Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(46), OvrFrc-Dam/KB(46) Level 35: Fly BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45) Level 38: Personal Force Field LucoftheG-Def/Rchg+(A) Level 41: Temp Invulnerability GldArm-3defTpProc(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(43), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50) Level 47: Repulsion Field ExpStr-Acc/KB(A), ExpStr-Dmg/KB(50), ExpStr-Dam%(50) Level 49: Afterburner LucoftheG-Def/Rchg+(A) Level 1: Brawl Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Run-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health Pnc-Heal/+End(A), Prv-Absorb%(3), Mrc-Rcvry+(3) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Diamagnetic Radial Flawless Interface Level 50: Agility Core Paragon Level 1: Quick Form Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1563;733;1466;HEX;| |78DA6594CB4F135114C6EF4CA742A794F22AEF575B9E853E8682EF48A2828940828| |0EE0CA9302993D499DA16A171E5C2BFC144455DF88C8F8D62DCF837F8882B75635C| |A3AEDDD4D3F94E61924ED2FEEEFDEE3DF77C73EEBDB3B07DB6EEF5B99BD342F29DC| |9A4F2F9D5D3F45FD073EA8ABEB6615A192B5D14F4D4CE66528579C3D46BA8D3C573| |569752665A5F8FCD987A2E5D4464B832B6BC99CD5AB942657021651AD94D5AC4B04| |CE15DB4AC4C6C3663A4370AAADD5ECEEAFABA0F725935CCB4DFEECDEBA9753D97DF| |30B24D3359632D366BE5D6745AAD9CA3D84E66A2F43B222A4FC92D842284A688431| |253066B5D4C0554DDE0D58358213665219A1571947A12AF27DD71D9F39407A07A17| |ACBBC7DC01EBEF83C728CA8558C5F5A65C2D8A7D2FECB196B7E8B7EE32DF81C7096| |E09F9DCE332D6D3C0CE28330676C799B7C0131455C3B1351F092145B47F45BEDE4F| |E8F77E667E01FB39D643BBE941ACF004245B0B91E6852679C7B04E3FD322F8B82EB| |E47B2ED3DF8180C3F613E653E03079E83D728CACF3EFD1790AB6189B90C36AD302F| |822D97C09314D5C87BD4B8833D92C867336BCD9DF0E7222DC0FE026D929DB77D0A6| |B0C24D01FD0C0A10966120C536C1BD7A2CD83FA9CA25E07AFD73101AD7F0A0C1E06| |8726C1D12418F98573952F6F2DFBEB2AD7AF87CE01E5E8E11AF4A8C83BEC65D649F| |69C611FFC8ED633FDE03445F5B197BEEB78DFE00D707C0B8C6E338BCC9F38935ECA| |1B42AC1CFA069FE3DF993FC017347590FD0E06E0E91569239C7364C2656B9124FC4| |426C138D735CE758D735D1B29E7189FA3313E5BDA1CFCBC24C4D84F6C1BFBA96D31| |8BA0681522C17E121CDFAD38EE2AEF7950A95CD65229E21C2FD12312558A56A524A| |B94C92A65DEA944917951D9FF4A08896F88A761FFF697F6541AE71325857102FE1C| |68B2144435E43DE6791A1856C46F67DC08E2FE3AB5DBB2ADA554DB8D9DEB8AA37DD| |9D15E74B43FD075D1B8FD8FAAAB71D5E622FBEF567AE898F31F668EE4A3| |-------------------------------------------------------------------|
  23. Muppy

    StJ/Dark Help

    Before I start working on a build and post it, I have a dumb question... Is it worth it to take either of the status auras? (Cloak of Fear and Oppressive Gloom) I'm thinking I DON'T need either, but I wanted to get some feedback from you guys first before I get to that point where I have to pick a power. I'm assuming that other things such as leadership might be best... Again though, I'd like to hear what you guys say, then I'll post a build. If there are other skippable powers or any other suggestions, let me know. Soul Transfer looks tempting... but I know I'd need enemies around me for it to work (if memory serves me well, anyway) and generally self rez powers tend to be skipped by most. Anyway, so far I have the first three skills in StJ, the three main armor toggles, and combat jumping at lvl 10. I didn't get Death Shroud since the low levels get hit pretty hard by end consumption, but if you guys think it'd be best to get it sooner rather than later, let me know. I'll probably put the build up in a separate post in this thread.
  24. I made up a red side Fire/Rad controller a few weeks ago. I like him fine. But probably should have done some other secondary. The debuffs in Rad seem to only ever be worthwhile in groups because in solo they eat up so much end that I am better off just using it to do damage. Not posting a build to get detailed build help. Just looking for general tips on skipable powers and if there is a specific point where they usually take off.
  25. Hey all, Working on improving my first toon I did on live. The build is below. I think I overdid the defense at the expense of resistance. This is intended to be a blapper when needed, solo-friendly. The defense goes above the numbers below as Power Boost is active, which can be 100% of the time with the recharge. Any thoughts on improving it? I don't need to min/max, just something fun for solo and team. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Neobyte: Level 50 Mutation Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Bolt -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(5), Dvs-Acc/Dmg/EndRdx/Rchg(5), Dvs-Hold%(7) Level 1: Power Thrust -- Acc-I(A) Level 2: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(7), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), SuddAcc--KB/+KD(11) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(21) Level 8: Sniper Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(25) Level 10: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(29), SprDfnBrr-Rchg/+Status Protect(31) Level 12: Aim -- RechRdx-I(A), ToHit-I(31) Level 14: Build Up -- RechRdx-I(A), GssSynFr--Build%(31) Level 16: Energize -- Heal-I(A), Heal-I(33) Level 18: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx(34) Level 24: Boxing -- Acc-I(A) Level 26: Explosive Blast -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dam/KB(37) Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(37) Level 30: Tough -- ResDam-I(A), StdPrt-ResDam/Def+(37), EndRdx-I(39) Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(40) Level 35: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 38: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(45) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46) Level 44: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50) Level 47: Afterburner -- Frb-Stlth(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13), NmnCnv-Heal(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(15) Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Robotic Drones Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Radial Embodiment Level 1: Quick Form Level 4: Ninja Run Level 50: Spiritual Core Paragon ------------
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