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Found 18 results

  1. Stone hasn't had a bunch of love as an armor set. Especially since Granite is essentially the Gold Standard for dang-near-unkillable. Figured I'd see how tough one could conceivably build a Stoner without Granite. And I'll start it off with this entry. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Spines Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(3), ShlWal-ResDam/Re TP:50(3), Rct-ResDam%:50(5) Level 1: Barb Swipe -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/Rchg:50(7), SprGntFis-Dmg/EndRdx/Rchg:50(7), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(9), SprGntFis-Rchg/+Absorb:50(9) Level 2: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), SprBlsCol-Rchg/HoldProc:50(15) Level 4: Stone Skin -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(21), StdPrt-ResDam/Def+:30(23), GldArm-3defTpProc:50(23) Level 6: Spine Burst -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(25), ScrDrv-Dmg/Rchg:50(25), ScrDrv-Acc/Rchg:50(27), ScrDrv-Acc/Dmg/EndRdx:50(27) Level 8: Earth's Embrace -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(29), UnbGrd-Rchg/ResDam:50(29) Level 10: Taunt -- PrfZng-Dam%:50(A) Level 12: Mud Pots -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(31), SprMghoft-Acc/Dmg/Rchg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(33), SprMghoft-Rchg/Res%:50(33) Level 14: Rooted -- DctWnd-Heal/EndRdx:50(A), NmnCnv-Heal/EndRdx:50(33), Pnc-Heal/EndRedux:50(34) Level 16: Ripper -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(34), ScrDrv-Dmg/Rchg:50(34), ScrDrv-Acc/Rchg:50(36), ScrDrv-Acc/Dmg/EndRdx:50(36) Level 18: Brimstone Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(37), RctArm-ResDam/EndRdx/Rchg:40(37) Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37) Level 22: Crystal Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 24: Kick -- FrcFdb-Rechg%:50(A) Level 26: Minerals -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 28: Impale -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(39), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40), SprWntBit-Rchg/SlowProc:50(42) Level 30: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(42), RctArm-ResDam/Rchg:40(42), RctArm-ResDam/EndRdx/Rchg:40(43) Level 32: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43) Level 35: Quills -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(46) Level 38: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48), SprFrzBls-Rchg/ImmobProc:50(48) Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 44: Conserve Power -- RechRdx-I:50(A) Level 47: Physical Perfection -- PrfShf-End%:50(A), PrfShf-EndMod:50(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Acc-I:50(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19) Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;685;1370;HEX;| |78DA6594C94F13511CC767DAA958A06C65DF5B96D22295AA7763044D8426188CD7A| |681679908D366A651F066222E37458D1715BD292E276551F4CF70C3FDEE927830F1| |527FF4FB151A3BC9F4F3E6B7FF7EEFBDC66787CA1F1F3EBB5FD3CB0F4E271D27712| |C699D54B6279E4C9913DAE653226F33A489217542598E8A8E67D3964A1CB067D2B6| |9FAAB89A56A2C898967234DF583A3D1D3D64A6A6B2A695AACC7F8DAAE4A4B29D293| |3539AFF1ECF2835599B5F0ECF66946DCE282B9BCC9A69CB3F9C3127A2C396B25373| |8978D2C92A7BAE51AA08C9BBE1951F7DB3AE9C5BAB9345CCD05CB5E4883B4FE317B| |81CD2F8E43CDA3903BA7970C779F202B8F32279095C09318DF8EA97212BBD422E80| |E557C96B60C575F0BDD4E8468D1E7750162143AB69076B3BC80058DF206C13EE41C| |DAB92D783BC86E7949697359E2667C1E639F20CF841F295209FAB248E59B48E93BF| |11774DE27A1157F33AAEBCECA308CA5867D92BD8B5BF26DF906FC1CE77E406F8497| |C7DCCE91B41AECEA360A01536CF2567257BA9642F01F612602F5DECA58BBD7C96B8| |D5DCDF6ACEAE8BB3EBE6ECBA39BB6712DF8FF8BABF1FFEDDE417895387387A1DCF4| |9EFBF732247BA81B36898C72CBE8A7D13ED9BFEB35F973C2D3C0B2DF7B0C7BDF7C1| |D012F9807C08861F816EC9D5C67EDAD84F98FD84D94F84FD1862DBC11A3A5843843| |5BC901A82DCABE04DC48EDC0277DD2617C93BE0C05DF0A5F8F6B0FE9E27D43D2597| |C1DD2BE42AB906564B4D7DACA98F35C558D3A26C733FE7D8CFB92FF9342D4AFBE80| |DCC36B6000625D6207583B48F91ADC6D65D95BF1BC8C2C6D65DCF450AF53979B4C1| |2249AC48B2B748B2AF48325A281940E63163EBF66B3A2BF456C9AD862CF7AD54F43| |AF5F4F9B12D73E901DC808AE39854D511ECF0F742BF3EF8FD2CF4E3C4AA38B19A4E| |D8FCA9177012EBFEEDF55FF492DAF5| |-------------------------------------------------------------------|
  2. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B7AA7B357AE187ABB2D8D911DBD7| |B68E80D419FB7786854EAB2A11FB4A2BB9B232409F7CCF68AB221A596D78D47BC8C| |F43579F950363B522BD7C8B5DADB06B69A3569C86657EB2D3CA556ABA115A4DEAE3| |70FFCBD4D551A9D5ABDEDB5F69BF5835A97B42E6B576E4B590DDC68D72BDAB556F5| |78AFA877BAD2389EA2BA92F437FE14687DA62AE2362172AAB025C024534D8169A6C| |B4BE68AE5E310A3B49855C5A9717082797A8DD4AA5DA442BC4F9DB75B7493AFC2BE| |36A5678B182EF878C8C68EF8F6DBD0DD617ACAE02ED37717BCC79CA47E1C88EF40F| |CD18F36E627E621D970DBA66364837306FFE3F8857F3969914E976A73B2AFCDB90E| |1D3885FA0314DC8D1ADC6BEC97812E879AC6C8C68B1ABCAFB9AEA537E009F896B9F| |C0E7CCF54C8D78F33F36FF399C46E31970BCC4C9199DB61DAC927809A0259AEE1CC| |0AB8CA7C4C3663D6C19A8EB1EF9C2BFA8319FF09FE62264D50F0B9FAA89909EB604| |D31111396CC4FB210E71421F47D4439C29C430D23C71C72CC21471439A2C8A192CF| |34C751A631CF18384FBA59F4359BE6BC7130051E934D04B38E3C60D9D90A5805257| |3611F846F807A98C7ACE72FF22C17D699E72E811BE0656690F22DB28F58C42C8214| |270159628965651A5D1AB234F29D909D865EB5A7DC7FEE15EE2FE9B29867167167D| |4FEFBA51F7DA2302871B26749C5832599625945D4FE1B369DA3F466586B965C969F| |B5BE3FB0D607D6FB03EBCFAEFE7B46E42F4392AFAE8137BFC5F720B9CDCC5C617EF| |B6BE350D0F7D433E6CC73F005EEC94B660C73C90ECD203524C90D495687242B4392| |DF3137E577| |-------------------------------------------------------------------|
  3. I'll keep this short and sweet as no one really wants to wade through a wall of text... I probably spend too much time in mids which has resulted in a lot of builds being created, specifically Peacebringer and Warshade builds. So I thought I'd start posting them here, hoping they could either be put to use in their current state or be helpful templates for people needing assistance with their own builds. I will post a build every so often and give a quick run down on the build. If anyone is interested in a particular build after it's posted and has questions on that build, feel free to DM me.
  4. I introduce to you my Super Strong Rock Star with just a touch of Soul: Proc-Rocks, my first tanker Proc-Star. Upfront Disclaimer: This build is intended for level 50 content only and has no cost/influence limitations. I would love feedback, but any criticism in regard to how it plays while leveling or its massive Psionic hole is not needed here. We get 3 builds for our characters, and content that pertain to either of those two matters can and will be solved in other build designs. Highlights: 45% Defense S/L/E/N/F/C, 90% Resistance S/L/E/N/F/C, Capped HP (3534 HP), 476% Regeneration, 225+ DPS I had been away from the game for awhile due to a bad luck streak of illnesses (pneumonia followed by flu), a change in job positions, fantasy football, and fatherhood in general. Due to that, I have not logged on much over the last couple months. Nonetheless, I started getting the itch again and decided I wanted to theory craft a tank that I could turn into a Proc-Star. My main goal was to maximize survivability…I mean truly maximize. Soft-capped defenses, hard-capped resistances to everything, capped HP, and very good regeneration (hey, can’t have it all…but regeneration is a case of diminishing returns, so I don’t mind not capping it). My secondary goal was to be adequate at damage. I’m not trying to solo AVs/GMs or anything, but I do want to impose my will on anything below that. For me, the obvious choice was to make a Granite Armor Tank. Sure, it comes with major hindrances (can’t move, -30% damage debuff, -65% recharge debuff), but in as little as two power selections (Earth’s Embrace and Granite Armor) you can achieve capped defenses, capped resistances, and capped HP. Sure, it will take some IO bonuses and Weave to get there, but that’s a relatively small price to pay for that much survivability. Throw in the fact Granite Armor comes with 43.3% defense debuff resistance (DDR), there is nothing to take it down. Well… psionic attacks can, but as mentioned in my disclaimer I will leave that for a non-proc based build. For what it’s worth, I have designed Stone Tanks that can swap out of Granite and still achieve over 80% psi resistance with capped psi defense… but it comes at a cost of damage. To pair with Granite Armor, I wanted to go with something that can counter the debuffs from Granite Armor and the obvious choice became Super Strength. Rage is unpopular for its crash, but the crash won’t be enough to take me down. Plus, with all the procs I’ll be using, I won’t be completely worthless when attacking while crashed (also, those procs aren’t subject to the damage debuff from granite armor, which is more reason to not be scared off). Also, Super Strength comes with the 2nd most efficient power for using the Force Feedback (FF) +Recharge Proc: Knock Out Blow (KOB). To achieve at least 90% probability to proc, FF needs to be used in a power that offers up a Modified Recharge Time (MRT) + Cast Time of 27 seconds. KOB has a 25s base recharge and 2.23s cast time, so if I don’t add any recharge enhancements, I will proc FF 90% of the time. Throw in the fact Foot Stomp is already an FF proc darling, I should be able to achieve consistent levels of +100% recharge boost. Since I have used so few spots to achieve my survivability goals, and I had no need to take Tough, but still needed to take Weave, I decided to go ahead and take all 3 attacks from the Fighting Pool to maximize the abilities of Cross Punch. When used, Cross Punch will give me a temporary 10% recharge boost and will have its base damage increased by 30%. It can also take the FF proc and numerous damage procs to help make it a viable attack power. Once the tanker AoE changes go live, it could become very useful in the right situations. For Ancillary, I decided to stick with my theme of a max survivability Proc-Star by selecting Soul Mastery. Darkest Night is a no brainer for a Tanker as it basically acts as additional resistance despite being resistance capped while also debuffing the enemies’ to-hit which will be useful in incarnate content. For a Tank, Darkest Night affects enemies in a 25 ft radius with -21% damage debuff and -10.5% to-hit debuff(-16.5 to -18% when enhanced). Pretty sweet. On top of that, Gloom is a fantastic attack as it has a high enough recharge to provide strong Proc performance but low enough recharge to fit it into almost any reliable attack chain. Dark Obliteration provides similar Proc performance as gloom (~72% probability) and hits in a solid 15 ft radius. To top it off, each use Negative Energy which is fairly exotic when it comes to enemy resistance. With all that said, I still had a ton of powers to pick. So I went with the standards: Hasten (gotta make up for the granite debuff), Teleport (gotta make up for the granite debuff), Rooted (if I can’t move anyways, why not regen like crazy…and get some set bonuses and DDR out of it), Mud Pots (let’s face it, I was always gonna take mud pots), Summon Widow (free DPS, why not), and finally Taunt (yeah…I was always gonna take this too, obviously). In the end, I also wound up taking every power from Stone Armor as they were needed mules for LotG and Uniques. For Incarnates, I have gone with T4 Intuition Radial for its enhanced damage, range (makes teleport more effective), slows (makes mud pots more effective), and to-hit debuffs (makes my Soul powers more effective). For Destiny, T4 Ageless Core was the obvious pick. Running toggles and focusing on Procs makes for a very endurance hungry build, so the boost to recovery and endurance makes up for it. Not to mention, the recharge boost is important given the granite debuffs. For Judgment, I went with T4 Vorpal Radial Final as the +30% defense will come in handy during a rage crash (note, the build shows Vorpal Core only because I didn’t want the +30% defense to show in the Totals). As for the other incarnates, I left that to personal preference. Assault Core Hybrid for more damage, Longbow Superior Core Lore for -regen. That’s it, basically the entire thought process behind the build. With nothing left to say, here it is: Build Data Link: Build Details: Build Totals:
  5. Need some help here. I can't quite figure out what it is /Bio is trying to do. Influence not an issue. Show me how to /Bio here... thanks! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ménagerie de Lances: Level 50 Natural Scrapper Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Lunge -- CrtStr-Acc/Dmg(A), CrtStr-Acc/Dmg/Rchg(3), CrtStr-Dmg/Rchg(3), CrtStr-Dmg/EndRdx/Rchg(9), CrtStr-Acc/Dmg/EndRdx/Rchg(15), CrtStr-Rchg/+50% Crit(17) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), GldArm-End/Res(17), GldArm-ResDam(19), GldArm-Res/Rech/End(19) Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(46), Heal-I(46), Heal-I(50) Level 4: Spine Burst -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(5), Avl-Acc/Dmg/EndRdx(5), Avl-Acc/Dmg/Rchg(7), Avl-Acc/Dmg/EndRdx/Rchg(7), Avl-Rchg/KDProc(9) Level 6: Build Up -- RechRdx-I(A) Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A), EndRdx-I(21) Level 10: Impale -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15) Level 12: Adaptation Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 16: Ablative Carapace -- RechRdx-I(A) Level 18: Quills -- ScrStr-Rchg/+Crit(A), ScrStr-Dmg/Rchg(21), ScrStr-Acc/Dmg(36), ScrStr-Acc/Dmg/EndRdx/Rchg(36), ScrStr-Dmg/EndRdx/Rchg(37) Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), EndRdx-I(37) Level 22: Kick -- Acc-I(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(36) Level 26: Ripper -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Dam%(29), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(31) Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(34) Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-%Dam(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(42) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45) Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45) Level 44: Physical Perfection -- Mrc-Rcvry+(A) Level 47: Energy Torrent -- SuddAcc--KB/+KD(A), PstBls-Acc/Dmg(48), PstBls-Dam%(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(50), PstBls-Dmg/Rchg(50) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------
  6. Hello, I'm @Hopestar and I'll be maintaining a build list thread for each Archetype. From here I'll be linking any finished builds from the forums and pm'd to me or pinned on the discord into this topic. Have a finished build that isn't here? PM me. Please no theorycrafted (as in never played) builds, I want your used builds. Other Build Lists: Blaster Brute Controller Corruptor Defender Dominator Mastermind Scrapper Sentinel Stalker Tanker Peacebringer Warshade Arachnos Soldier Arachnos Widow Here's the format I'll be using: Powers - ex. Archery/Atomic/Cold Forum Link Mids Build Link Tags - ex. 45% S/L Defense, 75% S/L/F/C/E/N Resistances, Solo Friendly (any other things you can tell me about the build) (Thanks to Kaizerin on DeviantArt for the icon) Forum Builds: @Apparition's Dual Pistols/Temporal/Mace Apparition_Dual_Pistols_Temporal_Manipulation.mxd Tags - 45% S/L Defense, Incarnates @3053222's Ice/Fire/Flame AE Fire Farmer Ice_Fire_Flame_AE_Fire_Farmer.mxd Tags - 40% F/C Defense, Incarnates @HelenCarnate's Fire/Atomic/Mace HelenCarnate_Fire_Atomic_Mace.mxd Tags - 45% S/L/E/F/C Defense, Incarnates, Durable @TheAdjustor's Archery/Tactical Arrow/Mace TheAdjustor_Archery_Tactical_Arrow.mxd Tags - 45% S/L/E/N/Ranged Defense, Incarnates, Near Perma-Hasten @noogens2's Fire Blast/Tactical/Mace Fire_TacticalArrow_Blaster.mxd Tags - 45+% S/L/E/N/Ranged Defense, No Incarnates, Perma-Hasten Discord Builds: Tornelco#3528 's Fire/Fire/Flame Blaster_-_Fire_Blast_-_Fire_Manipulation.mxd Tags - Incarnates Joel (TVC_Tool)#8869 's Fire/Fire/Flame Fiery_Jinx_-_Blaster_Fire_Blast.mxd Tags - 40% S/L/F Resistances, Incarnates GM Kal (Kal5#2364) 's Fire/Martial/Flame FireMartialFlame_blaster-customizable_cheap_effective.mxd Tags - 75% S/L Resistances, Cheap
  7. This is going to be a "grind from 1-50" character. As such, especially with all the abundant respecs, I've come to think in terms of leveling up with "Early", "Mid" and "Final" builds. Just for reference, for new characters, I pre-purchase all the IOs attuned and just slot them when the time comes. Tank SR caught my attention for the next grinder because I was curious what kind of layers I could add to it. More later about where that ended up for the final build. I chose Claws because, well, why not? (Rhetorical question) First Stage (1-25) This is how I see it at the end of the "Early" game. Soft capped already? Well all right... At 25-ish, I'll respec into something that will lead to this: It's sort of a shame to burn a respec just to take one slot away to use elsewhere (From Practiced Brawler since it's now perma with 1 lvl 25 SO) but whatevah. Positional Defs are now in the low 50s. Overkill for the mid level game but it's needed for the roadmap. I'm slotting the best +rch IOs I can in lieu of purples at this point. Other notable numbers: Recharge 73% S/L Res: 47.8% All others: 20ish (more or less) I don't know exactly when I'll do the next respec. The purpose of it will be to turbo-charge recharge for Rune of Protection, so probably just before I choose that at 44. At this point I'll be building to (final build): For the final build, I found myself in a pickle. When the battle lines have always been drawn in the great Tanker Wars of "Taunt - yea or nay" I've historically been adamantaly "yea". However, I need Hasten and couldn't find anything else to omit without hurting Def or Rch. I figured with 3 ranged attacks (Focus, Arcane Bolt and Shockwave) maybe I can get by without it. Why do I "need" Hasten? With it, Rune has almost a 60% uptime (recharge in 152.5 seconds). Without, it's down an additional 33 seconds, that's more time than I'd like. To summarize - Melee Def 62.3 Ranged Def 57 AOE Def 57.7 (yes, R and AOE are a big below iSoftCap but more about that later) Regen 242% Without Rune S/l Res is 55.5 All others 30-40. With Rune s/l res is 81.1 all others 55-66. Let's add in another 5% resists to all because I'm diligent with my Base Empowerment buffs. I'll max out my personal salvage vault to have everything needed for the res buffs as well as recharge and recovery. (As long as the base teleport ability exists, I'll just pop in whenever the buffs expire, then return. When that ability gets taken away... I'll figure something out.) Which leads to: s/l 86.1 e/n 60.3 f/c 71.5 t/p 67 Not too shabby for the "one trick pony" SR is reputed to be. I would be interested in opinions as to whether build A or build B is preferable, where build A is the one above and build B is the one below. The difference is, I took 3 slots from the 6 Unbreakable Guards in Rune and substituded 3 Impervious Skins, including the proc. The net result, with Rune and Base Empowerments: s/l 86.8 e/n 59.5 f/c 65.5 t/p 62.5 B adds 1.6 seconds of recharge to Rune. Not a dealbreaker, but a data point regardless. HP and Regen comparison, the reason to switch to B, is: A: Regen 262% (29.4 hp/sec) HP 2698.6 B: Regen 287% (32.6 hp/sec) HP: 2726.7 I'm leaning heavy on the original (A), if for no other reason due to the positionless psi damage that exists. Maybe I'll go 5 UC and the proc. Destiny was another one I was torn on, I had settled on Rebirth for the burst heal but as I've been typing this, it occurred to me I could cycle Barrier with Rune. Once the Rune buff wore off, I'd have 30 seconds of 32.5% res from Barrier, then I have 30 seconds of not so uber with 7.5% res before Rune is ready again. Even a second or 2 of 5%. Here's the cycle (for simplicity I'm leaving out the megaburst for Barrier's first 20 seconds and also 2.5 seconds of Rune's recharge.) t = 0-30: 32.5 (all from Barrier) t = 31-60: 7.5 (all from Barrier) t = 61-90: 30 (25 Rune, 5 Barrier) t = 91-120: 30 (25 Rune, 5 Barrier) t = 120-150: 25 (all Rune) Repeat I'm also not completely settled on Alpha. Without Agility I got a leeetle bit below iSoftCap for Range and AOE but Spiritual Core buffs Regen and shaves another 5 seconds off Rune. Also in the "it dawned on me while typing this" category - Barrier would cover up that small iGap for def (which isn't a real concern anyway because in that content the +def buffs flow freely). So after all that I think I'm fairly settled on Spiritual Core and Barrier Core. I'll go for a pocket healer for Lore, Melee Core hybrid (the one with resists), Judgement Void Radial for -50% dmg debuff and play "spin the wheel of Interface" for the last one.
  8. So after lurking around the stalker forums for a while, I made 3 and ran them through DFB and the Kin/En is what really grabbed me of them (the other two are the much-touted BS/Shield and a Psi/Dark, which I may still level up later). So, a few runs through DFB got me up to 16ish where I logged for the night (as this was at the end of my play session anyway). Today, of course, I've turned to Mids and build planning before ever logging in. I've done some poking around on the forums and used some things I learned here on the Stalkers board and then a few more things I learned in the Brute and Tank boards and I landed here. It seems okay, but I figured I should run it by some other people before actually investing influence in it. I'll note I'm already considering swapping Body Blow for Quick Strike to have another place to throw a FF+Rch proc to tap when something I really want is on CD, though I imagine the math says a proc on it would be infrequent (I haven't actually calculated it myself). Some highlights: 51% S/L def and comparable def to F/C/E/N (though N lags behind somewhat to 43.2%), mid-20% positionals. 50% S/L Resist with 30ish E/N and even 20% Psi (though F/C are only 17%). Just short of permahasten without a FF+Rch proc (of which there is only one in the build currently). Two meaty ranged attacks, despite being a melee AT. A PBAoE dmg+kd power, roughly 50% uptime on Shadow Meld to really slam those defenses to the hilt. Nearly perma Energize. Perma Energy Drain that can add up to 5.4% more defense with 10 targets (or, multiple activations on fewer targets - I'd guess it'd be fairly easy to keep up about 5 or 6 buffs constantly which is closer to a 3% def buff - plus buckets of endurance). Between Assassin's Mark procs and Concentrated Strike crits, Build-Up should be recharging frequently. Anyway, here's the build. Again - tell me how I can improved it 😄 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Surprise: Level 50 Mutation Stalker Primary Power Set: Kinetic Melee Secondary Power Set: Energy Aura Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Body Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(50) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(3), ShlWal-ResDam/Re TP(3), Rct-ResDam%(5) Level 2: Smashing Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(42), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Dmg/EndRdx/Rchg(43), CrsImp-Acc/Dmg/Rchg(43), Mk'Bit-Dam%(43) Level 4: Kinetic Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(34), RedFrt-EndRdx(36) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(17) Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(11), GssSynFr--ToHit/EndRdx(11), GssSynFr--Build%(13) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Placate -- RechRdx-I(A) Level 14: Fly -- EndRdx-I(A) Level 16: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31) Level 18: Burst -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Dmg(37), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Rchg(40), FuroftheG-ResDeb%(42) Level 20: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-Max HP%(23), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(37) Level 22: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23) Level 24: Afterburner -- LucoftheG-Def/Rchg+(A) Level 26: Focused Burst -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(27), Dcm-Dmg/Rchg(27), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(29), FrcFdb-Rechg%(31) Level 28: Energy Drain -- EffAdp-EndMod/EndRdx(A), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(50) Level 30: Boxing -- Empty(A) Level 32: Concentrated Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34) Level 35: Energize -- RechRdx-I(A), RechRdx-I(36) Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(46) Level 41: Shadow Meld -- RechRdx-I(A) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), ImpArm-ResPsi(46), Ags-Psi/Status(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(19), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;690;1380;HEX;| |78DA9594594F135114C7EFA553A11B500A142C8B6511CA32A52ECF045914B109491| |35FEB502E65D2494BDAA9A12E0F3EF801F40597571770FB2CAEDFC11797448D1897| |7A98F3074CE6C9499ADFBDFF7BEF39FF39E74ED39B73C117676F4C0B199AB58C4A2| |59BB10DABA0CA4DE9AA6DD866A9E811423465AAE58DB259518D34E9C18E6C5A594A| |E94B6651D9662E3B63DB46AE10DB5F9C536BAA5851FA7C5195F3B5EC4CB56C88C07| |2A964E90B96995FB7433CDE1B9AC5BCDF996536945A0D3BC3C5E265B362AE989669| |D7BAE737CC9CBE1F3853AA5AD9B451B155B9D6457674FAAD84059EBA146B84114DA| |40ACC333EA274D63CA28306294D34FCA6692F71C9E3CCB52FCC5C185B45DD2B2F09| |474B18E02A734C8139B0C09CA53C1ECEE3F5F8398F16601E09822166BC9939D8C25| |CA5BC5E9CF5BE642FC157CCE6D7E01B66EB5BF01D53D1D946786E7CD0E0684D0FC1| |474CFF63709B19DC61CE93671FE715BE38BFC71AC50B703C1118672D400942D042D| |83747675B50D716D4B5AB95D91701DB99798A1986C7B060DF4375F630F49339F207| |FCC54C4CF3BE05CA13416D225F596BFF067E6776FE600E9E40ECA874FAEB23DF1D7| |C5676C063273C8A4E21A278A728D6D6C964377C766FF1FD397A07BCCBECB907DE67| |F6DD64BFE7C8674C7A9D7AC46EB196C43D48E21EA4D07F49BE7A91BBB74E8F30297| |33F32F76F6ACEAE6335F00A789519BF065E672E52E601DCFE01746C107C4F051946| |DCE16DDE7F7C077C023E658E3C634E3E67EE06851885CB51C4F390F37174631CDD9| |84037267641746532219D0A4D9EC6D7406775744347C593E8C600AD4D616D0AB952| |604C3BF8BAEB3D87E3BD29556ECCA54CB994944B39E9524EB9940B2E65593BF87F1| |0D2517CAD62EF3E3BDE3EF86955FEBBFAE950699071AE4ADB457EE3B6F35C9D8FAE| |539F0F1529B7F82675DD66D6FFE7F90BF0A61A1D| |-------------------------------------------------------------------|
  9. Starting to mess around with experimental characters. This is one such; rolled and got the character to 30. If I make this according to the plan it will be so expensive I'll probably be forced to swallow my pride and start AE farming. AAR, someone asked on the Tanker forum for a 'speedster' build. I thought the concept would work better as a Scrapper. I chose Kinetic Melee because it seemed close to the theme, and Radiation Armor: several armor sets have recharge oriented components, and Rad's was the most interesting. Movement speed bonuses are low hanging fruit in many sets, which invites some Frankenslotting. I also frankenslotted some of the Winter Event enhancements for slow and recharge debuff resistance. But I refuse to allocate slots for the sole purpose of chasing bonuses, in a way that detracts from t he basic function of the powers. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Cito: Level 50 Science Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Body Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(5), KntCmb-Acc/Dmg:35(11), KntCmb-Dmg/EndRdx:35(36), KntCmb-Dmg/EndRdx/Rchg:35(37), KntCmb-Knock%:35(39) Level 1: Alpha Barrier -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/EndRdx/Rchg:50(34), Ags-ResDam:50(40), Ags-Psi/Status:50(45) Level 2: Gamma Boost -- PrfShf-End%:50(A), PrfShf-EndMod:50(7), PrfShf-EndMod/Rchg:50(11), RgnTss-Heal/Rchg:30(45), RgnTss-Heal/EndRdx/Rchg:30(45), RgnTss-Regen+:30(48) Level 4: Smashing Blow -- SprBlsCol-Acc/Dmg/EndRdx:50(A), SprBlsCol-Acc/Dmg/Rchg:50(5), KntCmb-Acc/Dmg:35(13), KntCmb-Dmg/Rchg:35(15), KntCmb-Dmg/EndRdx/Rchg:35(37), KntCmb-Knock%:35(43) Level 6: Power Siphon -- GssSynFr--ToHit/Rchg:50(A), GssSynFr--Rchg/EndRdx:50(7), GssSynFr--ToHit/Rchg/EndRdx:50(42) Level 8: Repulsing Torrent -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(9), Rgn-Acc/Dmg/Rchg:50(9), Rgn-Acc/Rchg:50(13), Rgn-Dmg/Rchg:50(31), Rgn-Knock%:50(31) Level 10: Fallout Shelter -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/EndRdx/Rchg:50(50) Level 12: Super Speed -- Run-I:50(A) Level 14: Proton Armor -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(15), Ags-EndRdx/Rchg:50(40), Ags-ResDam/EndRdx/Rchg:50(43), Ags-ResDam:50(46) Level 16: Radiation Therapy -- TchoftheN-Heal/HP/Regen/Rchg:50(A), TchoftheN-Acc/Heal:50(17), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(17), TchoftheN-Acc/EndRdx/Rchg:50(46), TchoftheN-%Dam:50(50) Level 18: Burst -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(19), Erd-Acc/Rchg:30(19), Erd-Acc/Dmg/Rchg:30(21), Erd-Acc/Dmg/EndRdx/Rchg:30(23), Erd-%Dam:30(25) Level 20: Beta Decay -- SphIns-Acc/ToHitDeb:50(A), SphIns-Acc/Rchg:50(21), SphIns-%ToHit:50(31) Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(25) Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 26: Focused Burst -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(27), SprWntBit-Rchg/SlowProc:50(27), MlsFur-Acc/Dmg:35(29), MlsFur-Dmg/Rchg:35(39), Rui-Acc/Dmg:40(40) Level 28: Particle Shielding -- RgnTss-Heal/EndRdx:30(A), RgnTss-EndRdx/Rchg:30(29), RgnTss-Heal/Rchg:30(46), RgnTss-Heal/EndRdx/Rchg:30(50) Level 30: Boxing -- CrsImp-Acc/Dmg:50(A) Level 32: Concentrated Strike -- SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(A), SprBlsCol-Rchg/HoldProc:50(33), Stg-Acc/Rchg:30(33), Stg-Acc/EndRdx:30(33), CrsImp-Acc/Dmg:50(34), CrsImp-Dmg/Rchg:50(34) Level 35: Tough -- Ags-ResDam/EndRdx:50(A), Ags-EndRdx/Rchg:50(36), Ags-ResDam/EndRdx/Rchg:50(36), Ags-ResDam:50(37) Level 38: Meltdown -- PrfShf-End%:50(A), PrfShf-EndMod:50(39), GldArm-RechRes:50(48) Level 41: Weave -- GifoftheA-Run+:40(A), GifoftheA-Def/EndRdx:40(42), GifoftheA-Def/EndRdx/Rchg:40(42), GifoftheA-Def:40(43) Level 44: Ground Zero -- AnlWkn-%ToHit:50(A) Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48) Level 49: Physical Perfection -- Pnc-Heal/+End:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3) ------------
  10. Here is a Dark/Energy build Im in the process of leveling (along with my other 32+ alts!) No Incarnates yet. STATS Defense S/L = 47% F/C = 47.8% En = 54.3% Neg = 44.9% (close enough :)) Psi = 18.2% M/R/A = 25.8%/18.9%/20.8% Resistance S/L = 53.5% F/C = 41.7% En = 28.5% Neg = 26% Toxic = 23.8% Psi = 8% Health & Endurance* Regen = 224% HP = 153.6% EndRec = 3.2/s EndUse = 1.01/s MaxEnd = 105% * No Accolades The Build Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Sentinel Primary Power Set: Dark Blast Secondary Power Set: Energy Aura Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Teleportation Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Dark Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Acc/Dmg/Rchg(5), Dvs-Acc/Dmg/EndRdx/Rchg(31), Dvs-Hold%(48) Level 1: Kinetic Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(15), LucoftheG-Def/Rchg+(17), LucoftheG-EndRdx/Rchg(43) Level 2: Gloom -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Acc/Dmg(3), Dvs-Dmg/EndRdx(5), Dvs-Acc/Dmg/Rchg(31), Dvs-Hold%(48) Level 4: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(15), LucoftheG-Def/Rchg+(17), LucoftheG-EndRdx/Rchg(43) Level 6: Abyssal Gaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(37), SprOppStr-Rchg/+Opportunity(40) Level 8: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(46) Level 10: Umbral Torrent -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx/Rchg(11), Ann-Acc/Dmg/Rchg(11), Ann-Acc/Dmg/EndRdx(31), Ann-ResDeb%(46), SuddAcc--KB/+KD(50) Level 12: Kinetic Dampening -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(34), UnbGrd-Max HP%(37) Level 14: Hover -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(34) Level 16: Entropy Shield -- EndRdx-I(A) Level 18: Antumbral Beam -- SprSntWar-Acc/Dmg/EndRdx/Rchg(A), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg(21), SprSntWar-Rchg/+Absorb(34), SprSntWar-Dmg/Rchg(37) Level 20: Power Armor -- GldArm-3defTpProc(A) Level 22: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Rchg/ImmobProc(43) Level 24: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(42), Prv-EndRdx/Rchg(50) Level 26: Life Drain -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 28: Repelling Force -- Rct-Def(A), Rct-ResDam%(48), Rct-Def/Rchg(50) Level 30: Kick -- Empty(A) Level 32: Blackstar -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(33), SprAvl-Dmg/EndRdx(42) Level 35: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36), RctArm-EndRdx(36) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), LucoftheG-EndRdx/Rchg(46) Level 41: Tashibishi -- Ann-ResDeb%(A) Level 44: Sting of the Wasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 47: Super Jump -- UnbLea-Stlth(A) Level 49: Recall Friend -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), EffAdp-EndMod(25) ------------ Thoughts
  11. Hello guys, last night i saw a post with a Plant/Poison build by @Frosticus so i decided to change it into Earth/Poison because earth is love, earth is life etc etc. So i ended up with a build that i think it needs more S/L defense (+4,5% more to softcap). Any suggestions? http://www.cohplanner.com/mids/download.php?uc=1537&c=715&a=1430&f=HEX&dc=78DA65944B4F13511886CFB453A0A5A5949616CABD140A9416068D3B432256834242E407900606DA886DD3D644548898F81B58A03FC098B85474E70F70A9B870EF858B26AE7453BFCEFB9636E9A4CD73E6BB9DF77CE79C597E70DDFDFAE6FEBCD23A17B6D3A5D2DA423E572EE6B7B7CDA26339BD955D57D5A755FEC3754F2D28994A17CB99DA5BB021E0DAFDCDCDE44A3E5BCAE77C8BB98C593473E5646DE05AC94BEE6AC13437DCD670C94C17B2B92D6FED65C32C9632D982C77ABF91DDCA94C5DB952A64D793ABE57CCE5C5B4E97CA6671A74764C5E5FF58537C2A0E65D8943274659B26EF6916F5B47040386DB7DE5B52E0AD90A459F915A546C416D3D5AE4693AAE8DA21F2DB8E9445570479AE6FA07B0EF3DC913A76E4D8EC2D766BAE968FF0B57D10FA75B527A51C88518E38EA8DB6A2BD555BEB57C447C4E0844D7332CE4D3E911AEDD4D6BE036D230FC947E42E18DD038352CF8335DA3CDDB005FE407FF036E893182F7BE8654CA78B74835D1EB28335BCE0BEC087FA0EDF1BAC61F02D387C44BE239F8131F6449379FD5CBF3F8C35DAC5D68D7A5A7708FB169C834E5D7C21CE15A2CE1EEAECA1CE307586A9B39F3A9F0A7AD9BBDE4F36ABEEF867F298FC02C6FE41E76140A93EE4D8FB7866FA79A60679A60619EB176D035CCBC04BB105A447621BA26D887A9F4BCD087B1D79859AA38BA8317A95E41CD179F8A3E7D0F54272C7586F8C3D3C959009F66482E77392E77572073193ECFBD41592E7F7AF1B77A89A1B1F876F3A46C6C9BBA895A0A6C49AB2EEC999944872DE24D736C3BD98E15ECC702F0CEE85C1BD3897DC59AE639667BB5FBFB8C7F293A7BAE09AA532D5E49D6DB2184D964B4D96CB4D9625BDE11BE0C49A57F48B6F80D2A8CFD97971C72B672EF133474BC0FFAB6E7368DFD1DF8E1F60EC27387502264E41E30C3C6FAC37817ABFEB364D3B80AE8E61F85272690CF82A070DE3F791FA381CA88F8F1B624EA2F5F17F2CC7E973
  12. This is a collection of builds made over the course of the existence of the "Hidden" server. I'd apologize for taking so long to make this available but many of these builds received adjustments to make sure they loaded against the most recent release of Pine's Hero Designer. I also have attempted to standardize the naming format and scrub any global name or character information that may have been included in the files. That being said there are some notes on the name formatting. In general the format follows as: Archtype : : Primary Power Set : : Secondary Power Set : : (Tertiary Power Set]) : : Revision : : Revision Number : : (other identifying information) The general outline of the (other identifying information) is as follows Alpha, Bravo, Charlie, Delta :: these tags indicate minor changes that were saved for comparison values. SCD :: Soft Capped Defense :: self explanatory. SCLR :: Soft Cap Level Revision :: The build was adjusted to achieve a Defensive Soft Cap at lower levels for the mid range TF's like Citadel, Katie, Hess, Manti, or Eden Trial. Beta :: Generally speaking the few Beta builds were actually made and tested, but were quickly changed and likely never originally posted to the "Hidden" Server. Generally speaking the Revisions are identified as: R :: Primary Revision RR :: Remix Revision H :: Hold - a retired build DE :: Damage Edition DR :: Detuned Revision - I think I only used this once for a Stone Tank going to a Stone Brute DB :: Dual Build - used on a few brutes and tanks. Basically when I got a build that was really good at one task, and then I wanted to make something a little more suited for general play. RS :: I have no idea what I meant with RS. It's on at least one defender. I think it was Revision Secondary. Other notes: While cleaning these up I merged the list of builds I personally ran and the list of builds I made for other players. I also kept in builds my Concepts folder that I modified or used as reference from Other Players. To protect those players who were on the "Hidden" server their names have been stripped and those files labeled with Other Player. Builds that are labeled Concept generally weren't ever made in-game. Or at least I never made them. Well... most of them. *The Knock Warning* I'll spare Homecoming my rant on why Knock effects suck and why most knocks should be replaced with Repel. I will note that anytime you see a [Kinetic Crash] you should swap it out for a [Sudden Acceleration]. As of the most recent update for P.H.D. the [Sudden Acceleration] set is being treated as a unique proc set, but the proc shouldn't be unique. So some builds have been updated to reflect the slotting of [Sudden Acceleration], so just be aware of that if you are using a knock-heavy power set. *The disclaimers* I'm not claiming these as the be-all-end-all of builds. Most of my personal builds were constructed within the in-game economy of the "Hidden" Server, where many of the changes made to the games reward system allowed even casual players the capability to construct a dream-build. You know, instead of the Live Server where dream-builds were a gimmick for those players who did nothing but farm all day. These builds are not going to be practical for servers that re-implement the Live-Game economy 1:1. So, do be warned, there is a fundamental opinion of how this game should be played that will affect the viability of actually replicating a number of builds that I made. I bring this particular subject up because the in-game economic viability will impact what a player can afford to build, and I shouldn't have to say more than Casually Purpled Out Warshade for players of the Live Server to understand that perspective. There is another factor at play in the viability of the builds I made for the "Hidden" server. There are any number of other players who can likely come up with builds that have better overall survivability, better offense, better (insert stat here). Different players have different perspectives on what they want to get out of a build. Most of my own builds are also built around concepts of [Sustainability]. I'll spare the Homecoming Server the original rant, and just shorten that rant to say that in most cases my "Finalized" builds should be capable of driving all toggles and powers in Real Play sustained combat. Notable exceptions still being the Ice/Rad controller and the fire/pain controller. Actually just all my controller builds in general all tended to go Support Hybrid / Ageless for the endurance. So: with the Disclaimers out of the way and with enough information to decipher how the Archive is structured: *The Archive Link* https://drive.google.com/drive/folders/1NstnjM6tDDLtoavyFteDVkO1mgc0AuRD?usp=sharing * Endnote * A big thank you to everyone who was on "Hidden" server who kept asking me to republish the build archive. And also a big thank you to everyone who took the time to track me down on Steam and apologized for some of the nastier things said over the years after my Live-Game global got leaked.
  13. I scoured the forums/internet for builds with psionic melee. I need some inspiration on a psi melee build, but I have nothing to compare on. Do people just hate Psi melee that much because of the end game psi resistant enemies? If anyone could provide some builds/notes on psi melee as a brute it would be much appreciated!
  14. Hey everyone, I'm trying to put together a StJ/WP Brute and I'm not sure what to do. I'm pretty new to building, so any help would be greatly appreciated. Resurgence is a concept power more than anything, so I would like to keep it in the build. Other than that tear it apart! Thank you in advance. If anyone would also provide something completely different build-wise, influence isn't a problem for me, so if anyone has some super build they want to post I'd like to see it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Dreg v4: Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Heavy Blow FrcFdb-Rechg%(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(19) Level 1: High Pain Tolerance RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(34), StdPrt-ResDam/Def+(36) Level 2: Mind Over Body RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(23), GldArm-3defTpProc(25) Level 4: Fast Healing Pnc-Heal/+End(A) Level 6: Combat Readiness GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/EndRdx(9), GssSynFr--Build%(11) Level 8: Rib Cracker SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(17), Mk'Bit-Dam%(19) Level 10: Indomitable Will LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(13) Level 12: Hasten RechRdx-I(A), RechRdx-I(13) Level 14: Combat Jumping LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40) Level 16: Rise to the Challenge Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(21), Mrc-Heal/EndRdx/Rchg(31), Mrc-Heal(43), Mrc-Rcvry+(50) Level 18: Kick KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 20: Quick Recovery PrfShf-EndMod(A) Level 22: Tough RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(43), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(45) Level 24: Weave LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(37) Level 26: Shin Breaker SprUnrFur-Dmg/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(29), AchHee-ResDeb%(31) Level 28: Heightened Senses LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48) Level 30: Maneuvers LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43) Level 32: Crushing Uppercut Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), FrcFdb-Rechg%(34) Level 35: Resurgence RechRdx-I(A) Level 38: Superior Conditioning PrfShf-EndMod(A) Level 41: Physical Perfection Prv-Absorb%(A) Level 44: Focused Accuracy HO:Cyto(A) Level 47: Super Jump BlsoftheZ-ResKB(A) Level 49: Super Speed WntGif-ResSlow(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;686;1372;HEX;| |78DA65944B4F13511886CF74A6D6E985B6145A6AB9B5057B834215D7265840919A2| |A892E9B468EA571529A691159BAF007881AD72A78D9F81F4C8C26FA0B54BCECD405| |6AE2CE4DFD3ADF2B90CCA4CD73E63DE79DEF72664EE966D1FB62E1D669A178CE18D| |556AB326BAEB7A5EB42B5BD6E560D5508E12A9AB2367A63C645E33E6BB652928694| |F959B3BA61D41BB5088B45794D365A327FA56E18CDB50D690A77796DCDC82F37A55| 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  15. I've been toiling with the below build for a solo beam/time/elec AV-killing machine. On paper it seems nuts... perma-hasten, perma-Farsight, perma-Chrono Shift, perma-insta-snipe... perma, perma, perma! The plan is to suppress regen with Distintegrate, Single Shot, and Time Stop, while applying Lancer Shot and insta-snipe every three seconds for massive damage. Distortion Field (can have two at once) helps control the trash mobs, while Overcharge and Thunder Strike provide some AoE for taking aforementioned trash to the curb. Ranged defense is soft-capped, and all defenses are at least mid-30's, thanks to Farsight. S/L resist, even without Rune is almost 50%. With Rune, S/L is hard-capped. And there's Temporal Mending to patch what damage trickles through. Still, is that enough control and AoE to keep the trash from getting out of hand? Also, I still have to juggle break-frees, because Rune will be down 44% of the time (70 seconds out of 160). That might go as low as 25% (30 seconds out of 120), depending on how often the FF -recharge procs fire; I'm not sure how the math works out there. Also, am I gonna just plain run out of endurance after 60 seconds? Plus, what else did I miss? Your insight is greatly appreciated! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Deepsight: Level 50 Magic Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Electricity Mastery Villain Profile: Level 1: Single Shot (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Recharge (5) Force Feedback - Chance for +Recharge (13) Thunderstrike - Damage/Endurance Level 1: Time Crawl (A) Recharge Reduction IO Level 2: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/RechargeTime/Endurance (11) Panacea - Heal/Endurance/Recharge Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Disintegrate (A) Apocalypse - Accuracy/Damage/Recharge (7) Apocalypse - Accuracy/Recharge (7) Apocalypse - Damage (9) Apocalypse - Damage/Endurance (9) Apocalypse - Damage/Recharge Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Shield Wall - +Res (Teleportation), +5% Res (All) (15) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Defense/Endurance/Recharge Level 10: Aim (A) Recharge Reduction IO Level 12: Arcane Bolt (A) Force Feedback - Chance for +Recharge Level 14: Lancer Shot (A) Superior Malice of the Corruptor - Accuracy/Damage (15) Superior Malice of the Corruptor - Damage/Recharge (19) Superior Malice of the Corruptor - Damage/Endurance/Recharge (19) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (21) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge Level 16: Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (27) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Recharge/Hold (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 18: Penetrating Ray (A) Scourging Blast - Accuracy/Damage (23) Scourging Blast - Damage/RechargeTime (23) Scourging Blast - Accuracy/Damage/RechargeTime (34) Scourging Blast - Damage/Endurance/RechargeTime (34) Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (37) Scourging Blast - RechargeTime/PBAoE +End Level 20: Time Stop (A) Lockdown - Accuracy/Hold (34) Lockdown - Chance for +2 Mag Hold (40) Lockdown - Accuracy/Recharge (40) Lockdown - Recharge/Hold (40) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Rune of Protection (A) Aegis - Resistance/Recharge (25) Gladiator's Armor - Recharge/Resist (25) Unbreakable Guard - +Max HP (27) Steadfast Protection - Resistance/+Def 3% (31) Unbreakable Guard - RechargeTime/Resistance Level 26: Kick (A) Empty Level 28: Farsight (A) HamiO:Cytoskeleton Exposure (29) HamiO:Cytoskeleton Exposure (29) HamiO:Cytoskeleton Exposure (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 32: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - Resistance (43) Unbreakable Guard - Endurance/RechargeTime Level 35: Weave (A) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime (37) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage Level 38: Overcharge (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 41: Chrono Shift (A) Numina's Convalesence - Heal/Recharge (42) Performance Shifter - EndMod/Recharge (42) Performance Shifter - EndMod (45) Numina's Convalesence - Heal/Endurance/Recharge (45) Recharge Reduction IO Level 44: Thunder Strike (A) Armageddon - Damage (46) Armageddon - Damage/Recharge (48) Armageddon - Accuracy/Damage/Recharge (50) Armageddon - Accuracy/Recharge (50) Armageddon - Damage/Endurance Level 47: Charged Armor (A) Endurance Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;708;1416;HEX;| |78DA65944B4F13511886673A53B1A5D0628B140AF4020814185A2EC65B62C245A34| |24280B86D2665289394B6999644962EF80390E84674E3355184448D262AF13FA871| |E10F70A180176E6EEAD779BF00719A344FCE7BBEDB794FE68CDE1872AD5CBE79511| |0DD8369359F4F0C660D632E57C81AF65135A5272541101C439A96CBEBA9994219AD| |02071189713593D2A694014D9D4D8CEBD3692D74B83730373DAD4CEAB35A6254CDE| |8B9B9B45AD0B319C13596CDA69589AC91D48C79B7B918D1D429CDC8CFE8B90A737D| |A9D449CFA49C08CD69DA947F38A72795E1B4962C187A522FCC53D17C812AF869A01| |6FABFF109FC2B4AC232212E0BF23D622B71C166D27517EBD5C35841E840EC1A69A2| |686A36F19B646AB6EFA0332899794BD448E23CE9ABCDDC7B4B797668B25D8176AC9| |BD9091E8F31BBC02A72B10CBDA4B26A113DAEA147A5076B8F177C47F51DDCD3C1B3| |2ED21CE5AC952FA0E67B8AAB8066AF788AB92B9F81279E335741DF1A73057C41B96| |EF6CEFD91EA35C842DD27B0F13318FD02AE536C15F7A96A94CDFC934166080C8799| |11B0B9097C49B95ECEF56E63EEF05FB07587B9CBDC03BBF7412F79560DCFECD5F7A| |19D7AC07CC87C04461F835D4FC05BE4570DDF514D1CBEFAFB7076FF3E585723E2BC| |BB7CF7D4AF963DAE2DD24F7845D307F8D602FD043A54FD7F6C2C8D48B718A1EC06C| |48A0D7C6B21A6447B41ECC9C11E740B6D33F7C0F63F607407942927C2A78F6C406B| |DA646E317F82CDBF98BFC10F3E7C21A57E2D3D70A4B3971DEA6397FBC1F869F035E| |5B4F18C6D1370AC7D097BED8B5C631267EDECC0577547C2C754CAE938C3F5CF72FD| |735CFF3CF302B84C390AFA084A18757C74D6183B1F633FEBE5235FAC791B518B12B| |328718BD26B51FA2CCA9592623E05C5E28865778C149115D1541C9E8357A1F8C379| |F08AF0EEE6A1228AD7E1A4ED2A4EB56189DE721E79856EC323D7225E2F4F08FEFC0| |37385F56A| |-------------------------------------------------------------------|
  16. Haven't seen that many builds for this powerset combo so thought i would post mine here for review and comparison, love to hear your thoughts and feedback. I have gone for a lot of recharge to try and make GDF up as often as possible, also tried to get as close to softcap defense as possible too. I don't like wormhole btw..., controversial i am sure. Incarnates are interchangeable really, i toy between Ageless and Clarion for Mez immunity http://www.cohplanner.com/mids/download.php?uc=1639&c=707&a=1414&f=HEX&dc=78DA9594CB4F135114C6EF74A6565EF228050A85964A054A69A9BA55819656811A8CE8964CEA0093D4B6990E46962EDCFA42C24E8D22068D2E5C18231B0DEE5DB83546FF00C168DCB8A9877E0786645CE84DDBDFCC77EE77EEB9F77426733559FB227DED94901A1239B5549A4914F2A651C8E534C3753EAB6BF9AC2668D4268D4046CDCFABA6A9E65D2404AD79BB9668DA50AFE8E6E2EE7DF7BE29A30BB3B3D169FDB2364359F4E2424E35F5425ED44C15C897CAE973F36653E57A5ACB69C5826156E27508EF44F5FC5C7DE56E52532F6946695E2FFAC68A7A36BA6F918C9ADDC95F323563B18D6A3C41DF1B92E051768A884388B8221C83CC28A8C49871F0C075F05EF39E5712CF25C45E82370912E7957E637EF3B00C8E80BE516602EC4A8255748072C55C16B207F9EED35A4EE4539C01CC3BD8C5F481B57E6637789BAC2EAEC175013534ADF15A4FC0EE75E653E633B0978C55F03AAABCD0AADB991DE02DCA5F833972CD27680D9FC1A62F6098CFEA01D55F873DC975AFA01D7AC37C0D366C8012AD5DCF7BAD1F87D63BC19C04FB33CCB360883C8DF088C60151D1E41621DCACB9595BA21A3C7C261EEE4B4B923906B6A5C0F634F334F890F6D0CAFD6E656FDB2FF011C5BC5CB3976387DF2AE026D8F39EF90E5C254F07CEC4D9C17DEE99E0F31F076369309E629E0165DA6F27BC52678C7B7A145C26DD8F98E24FA096C008739879128C7C85E731D512E47CC10F5CFF47708D6221EE5DE80EB4234BCCBBCC157E46A8AE3E5EBB8FF714F98935225BE0E036F307D8489E01781C03EC19DCDD3FEFDB4D73A25C5F74156BC5D6C1656AFC10F76588FDF166D0A7EC3DA3F4A1213A2DA51CB645876C4ADCA61CB329C76DCAA44D9952F6DE0842AA28DBD582257A7F5C44BDE17162AF22B6AC18FBBF5B8A437017FAF9D4C301FCBBBFD95C3B3F652F35300EB99C6AB5AEADD1E3F99BFA5F63C56DA538E7FE87749B416BD21F1800633C
  17. Made this Scrapper build, you become a unkillable behemoth. Only weakness is endurance consumption but that can be countered with the Ageless Incarnate, not to mention Energy Drain is on a 16 second cooldown. Let me know what you think of this build! Defenses: Fire&Cold: 48%! Smashing&Lethal: 40% Energy: 42% Negative Energy: 32% Recharge Bonus: 188.50% (With Hasten) Damage Bonus: 27% Full specs: https://i.vgy.me/4YugXB.png Video (Might still be uploading. Slow Upload Speed): https://www.youtube.com/watch?v=WA2qCZM5Yyc Spines_Energy_Scrapper.mxd
  18. I will star with saying I am a HUGE fan of frankenslotting on an MM especially the main pets. Im most cases i'd rather get the most out of the pet or power then get better set passives from the set bonuses. I also don't feel too inclined to softcap my defense. I play mostly in groups and am not often in the line of fire. For incarnate things in my experience I still need a resistance for staying power often other Def and resist buffs are present anyway. I am mostly looking for any obvious mistakes that could be made a lot better. Affordable improved alternatives to sets in non pet slots for instance. I do mostly group content but like to be versatile and appreciate utility that makes my general gameplay easier (like Long Distance Teleport). I'm a big fan of hover. I take it on every character and always find myself appreciative of it. Things I'm already seeing. - I dont think, even with all those toggles that I need to six slot stamina. The set doesn't even look hat amazing, and I'm a cold dom. Similar for taking victory rush, probably a wasted slot. If I could I'd be interested in hasten, or Aid other. The latter less for clutch heals on party members and more for patching up my own demons between groups and fight phases. Having to resummon takes a lot of time and endurance. Soul storm would be nice since it would let me stack holds with my pet and my choice of Alpha Incarnate increases holds but it would require me to take not just it but another power to quality for it. Teleport Team is my answer to if my minions are clogging up a tunnel. Im no where near max level yet but the few times I used it it confused the team even if it fixed out bottleneck issue. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Summon Demonlings (A) Soulbound Allegiance - Damage (3) Soulbound Allegiance - Damage/Recharge (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Accuracy/Recharge (5) Soulbound Allegiance - Damage/Endurance (7) Soulbound Allegiance - Chance for Build Up Level 1: Infrigidate (A) Shield Breaker - Defense Debuff (7) Shield Breaker - Accuracy/Defense Debuff (31) Shield Breaker - Accuracy/Recharge (48) Shield Breaker - Defense Debuff/Endurance/Recharge (48) Shield Breaker - Accuracy/Endurance/Recharge (50) Shield Breaker - Chance for Lethal Damage Level 2: Ice Shield (A) Gift of the Ancients - Defense/Endurance (9) Gift of the Ancients - Defense/Recharge (9) Gift of the Ancients - Endurance/Recharge (11) Gift of the Ancients - Defense/Endurance/Recharge (11) Gift of the Ancients - Defense (19) Gift of the Ancients - Run Speed +7.5% Level 4: Snow Storm (A) Tempered Readiness - Endurance/Recharge/Slow (45) Tempered Readiness - Range/Slow Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Hover (A) Freebird - Endurance (21) Freebird - FlySpeed (21) Freebird - +Stealth Level 10: Glacial Shield (A) Gift of the Ancients - Defense (46) Gift of the Ancients - Defense/Recharge Level 12: Summon Demons (A) Edict of the Master - Defense Bonus (13) HamiO:Nucleolus Exposure (13) Commanding Presence - Taunt/Placate Resist (15) Edict of the Master - Accuracy/Damage (15) Reactive Armor - Resistance/Endurance (17) HamiO:Nucleolus Exposure Level 14: Teleport (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (17) Blessing of the Zephyr - Knockback Reduction (4 points) (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Recall Friend (A) Recharge Reduction IO Level 18: Long Range Teleport (A) Recharge Reduction IO Level 20: Arctic Fog (A) Serendipity - Defense/Endurance (33) Serendipity - Defense/Recharge (33) Serendipity - Endurance/Recharge (33) Serendipity - Defense/Endurance/Recharge (34) Serendipity - Defense (34) Serendipity - Endurance Level 22: Hell on Earth (A) Call to Arms - Defense Bonus Aura for Pets (23) Expedient Reinforcement - Resist Bonus Aura for Pets (23) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (25) Superior Command of the Mastermind - Accuracy/Damage (25) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (27) Superior Command of the Mastermind - Accuracy/Damage/Recharge Level 24: Team Teleport (A) Range IO Level 26: Summon Demon Prince (A) Impeded Swiftness - Chance of Damage(Smashing) (27) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (29) Superior Mark of Supremacy - Accuracy/Damage (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance (31) HamiO:Peroxisome Exposure (31) Sovereign Right - Resistance Bonus Level 28: Benumb (A) Accuracy IO (46) HamiO:Enzyme Exposure (50) Accuracy IO Level 30: Maneuvers (A) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Scaling Resist Damage Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Sleet (A) Undermined Defenses - Defense Debuff (36) Undermined Defenses - Defense Debuff/Recharge (36) Undermined Defenses - Defense Debuff/Recharge/Endurance (36) Undermined Defenses - Recharge/Endurance (37) Undermined Defenses - Defense Debuff/Endurance (37) Undermined Defenses - Recharge Level 38: Heat Loss (A) Pacing of the Turtle - Accuracy/Slow (40) Pacing of the Turtle - Damage/Slow (40) Pacing of the Turtle - Accuracy/Endurance (40) Pacing of the Turtle - Range/Slow (43) Pacing of the Turtle - Endurance/Recharge/Slow (45) Pacing of the Turtle - Chance of -Recharge Level 41: Dark Embrace (A) Reactive Armor - Resistance/Endurance (42) Reactive Armor - Resistance/Recharge (42) Reactive Armor - Endurance/Recharge (42) Reactive Armor - Resistance/Endurance/Recharge (43) Reactive Armor - Resistance (43) Reactive Armor - Endurance Level 44: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 47: Vengeance (A) Red Fortune - Defense (48) Red Fortune - Defense/Endurance/Recharge Level 49: Victory Rush (A) Efficacy Adaptor - EndMod (50) Efficacy Adaptor - EndMod/Recharge Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod (34) Efficacy Adaptor - EndMod/Recharge (37) Efficacy Adaptor - EndMod/Accuracy/Recharge (39) Efficacy Adaptor - Accuracy/Recharge (39) Efficacy Adaptor - EndMod/Accuracy (39) Efficacy Adaptor - EndMod/Endurance Level 50: Nerve Core Paragon Level 50: Ion Radial Final Judgement Level 50: Support Core Embodiment Level 50: Cognitive Core Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Ageless Radial Epiphany ------------ If anyone knows what format to copy and paste in to make it look all pretty like everyone elses, please tell me. Im sorry for this chaotic eyesore
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