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About Me

  1. I'll keep this short and sweet as no one really wants to wade through a wall of text... I probably spend too much time in mids which has resulted in a lot of builds being created, specifically Peacebringer and Warshade builds. So I thought I'd start posting them here, hoping they could either be put to use in their current state or be helpful templates for people needing assistance with their own builds. I will post a build every so often and give a quick run down on the build. If anyone is interested in a particular build after it's posted and have questions on that build, feel free to DM me. UPDATE 03.02.2021: The first 9 builds will likely not receive further revision until Warshades receive any significant updates/changes. I have however, included my latest Warshade build to the batch which is the most experimental to date. UPDATE 03.02.2022: Last few legacy builds have had data chunks removed from posts. New upload files added. All build downloads should be working again.
  2. Seeing if anyone has any builds suited for a hami only toon. Leaning towards a PB or WS but open to something else...?!
  3. Hello, I'm @Hopestar and I'll be maintaining a build list thread for each Archetype. From here I'll be linking any finished builds from the forums and pm'd to me or pinned on the discord into this topic. Have a finished build that isn't here? PM me. Please no theorycrafted (as in never played) builds, I want your used builds. Other Build Lists: Blaster Brute Controller Corruptor Defender Dominator Mastermind Scrapper Sentinel Stalker Tanker Peacebringer Warshade Arachnos Soldier Arachnos Widow Here's the format I'll be using: Powers - ex. Archery/Atomic/Cold Forum Link Mids Build Link Tags - ex. 45% S/L Defense, 75% S/L/F/C/E/N Resistances, Solo Friendly (any other things you can tell me about the build) (Thanks to Kaizerin on DeviantArt for the icon) Forum Builds: @Apparition's Dual Pistols/Temporal/Mace Apparition_Dual_Pistols_Temporal_Manipulation.mxd Tags - 45% S/L Defense, Incarnates @3053222's Ice/Fire/Flame AE Fire Farmer Ice_Fire_Flame_AE_Fire_Farmer.mxd Tags - 40% F/C Defense, Incarnates @HelenCarnate's Fire/Atomic/Mace HelenCarnate_Fire_Atomic_Mace.mxd Tags - 45% S/L/E/F/C Defense, Incarnates, Durable @TheAdjustor's Archery/Tactical Arrow/Mace TheAdjustor_Archery_Tactical_Arrow.mxd Tags - 45% S/L/E/N/Ranged Defense, Incarnates, Near Perma-Hasten @noogens2's Fire Blast/Tactical/Mace Fire_TacticalArrow_Blaster.mxd Tags - 45+% S/L/E/N/Ranged Defense, No Incarnates, Perma-Hasten Discord Builds: Tornelco#3528 's Fire/Fire/Flame Blaster_-_Fire_Blast_-_Fire_Manipulation.mxd Tags - Incarnates Joel (TVC_Tool)#8869 's Fire/Fire/Flame Fiery_Jinx_-_Blaster_Fire_Blast.mxd Tags - 40% S/L/F Resistances, Incarnates GM Kal (Kal5#2364) 's Fire/Martial/Flame FireMartialFlame_blaster-customizable_cheap_effective.mxd Tags - 75% S/L Resistances, Cheap
  4. Croax's Tier List and Build Collection Index Introduction Primaries Secondaries Builds Introduction Hi all, as some of you might know, i really love to play the Stalker AT. That is why i have written a Guide to cover all the basics and give new and old players an idea of how to play the Stalker. Maybe that was the reason, why i started to look more into the Stalker AT Forum and noticed that the same Threads appeared with different people starting them. They were all like: "Is X/Y a good combination?", "X/Y need Build, help please!", "What to pair with X/ ?" or even "What is the best Stalker?". After a while i was thinking that i should rank all the Primaries and Secondaries of Stalkers and even support you with a build to every single combination of Stalkers. If you disagree with my ranking i would really like to see why you do think it should be different. And please keep in mind, that this is my own opinion and not set in stone. For the 216 Builds that i provide in this Collection, i have not played them all obviously. The build goals would change from combination to combination and could not allways be achieved. Some of the builds are just old builds of my Stalkers. If you are a new Player and need a build, this is the place to find it. If you are a veteran player, you can use some parts of the builds as templates. And if you think that Regen should be nerfed, please leave a post why 🙂 Primaries For the Primaries i started to rate the damage of each and every set. All of them are ok to excellent regarding single target damage, but some of them need a specific framework to perform properly. What does this mean? You would need some high amounts of recharge or a epic pool snipe, what makes some sets perform bad at start but shine later on in your leveling career. The next big point was AoE damage and that was a harder one to look into. The devs had replaced older sets AoE Attacks with Assasin strike which was a bad decision. The newer sets and reworked sets are all more in line with the versions other melee ATs get. I also factored the damage type into the rating. For example everyone knows Smashing and Lethal damage are resisted very commonly from all the enemys. After looking into the damage i checked the different sets for utilities like heals, defense buffs, crowd control or something similar. And finally i was thinking about all the people asking "What Powers can i skip/do i need with X/?" and that is a very important point. If you can enable a lot of build goals by having access to different IO sets and not only 5 melee attacks, that is a big selling point for some of the primaries. Now we can take a look at the Tier List for Stalker S Tier: There is no S Tier Stalker Primary, which means that there is not a single one that outshines everything else so strong that you have to ignore it for a better comparison of everything else. A Tier: Electrical Melee is here because it has the best AoE of all Stalker Primaries and it is also the best Version of Electrical Melee between all ATs. It normaly lacks Single Target Damage, but on Stalkers you have Assassin Strike and a Snipe to close that gap. Energy Melee is the best in Single Target Damage after the rework in i27. It is powerfull, strong and now it even has a cone attack. Street Justice was the former Nr. 1 in pylon damage and general content. Ice landed barely in this tier because it checked all boxes and covered everything i was asking for. Ice is equally strong for all content. B Tier: All the sets in this Tier are very close to each other, mostly because of their damage type. One exception is Dual Blades which has not been touched after release but is still very strong after all this years. Unfortunately only if you slam a lot of recharge into it and ignore the combo system at all. Another Primary that wants you to simply ignore the mechanic and stack recharge for only 4 attacks is kinetic melee. Without Assassin strike and the burst crits it would be in the lowest tier. Dark Melee was a close contender for Tier A but the set was designed with Soul Drain in mind and has therefore a little bit lower damage than it should have. The Homecoming Team has buffed/changed the set to lift it up higher than it ever was. Stone Melee was proliferated from tankers and brutes but unfortunately it has not enough damage to lift it up. The Knockdowns are a plus but there are much better options. Stone Melee feels better to play than it performs. C Tier: Like the sets in B Tier this sets are also very close to each other because of the bad damage type they deal. Savage Melee has been nerfed and lost a lot of its Single Target Damage. Ninja Blade and Broad Sword are allmost the same and are lacking Area Damage. Both sets would be D tier if they would lack parry. Staff Fighting has surprised me with how low it landed. The Damage is held back by its super long animations and it seems like you have a ton of utility but not the damage the other sets have. D Tier: "D" like "Due for a rework". These Primaries are very weak in comparison to all the others. Everything they can do is done bettter by something else. Martial Arts without AoE Attacks, Spines without Quills and Claws without Spin is all very lackluster. The Damage is low and after release these sets have not been touched at all. If there are devs that want to do some balancing, i guess this Tier is where to look. Secondaries To understand how i rated the secondaries it is important to understand the concept of "not dieing", "keeping you alive" and "immortal". Every secondary will help you not to die, but will need different levels of comitment to it. Do you log on, check that the toggles are running and just keep on killing or is it mandatory to click a healing/buff power with lengthy animations every 10 seconds? The better secondaries will keep you alive without much effort put into it. Then there is the powersets that will make you immortal. Why is it a bad thing you may wonder? Well the defense cap is well known and the stalker resist cap is also known, if you reach all caps with all the powers then you may have wasted some slots, powers and endurance into staying alive even more. When you reach a ceiling, there is no need to punch a hole into the roof and shoot for the stars. So what criterias are also used? On a Stalker Defense based sets perform much better than resist based ones, because of the lower resist cap (75% for Stalkers and scrapper, 90% for tankers and brutes). Not getting hit at all is allways more valuable than reducing the damage. Also you will not suffer from possible debuffs when you not get hit. And having lower hitpoints than scrappers makes resist based secondaries even less appealing. When we look into the tier list we also have to speak about the outdated views of the original devs, that made some unreasonable holes in the survivability of different secondaries. Be it a vulnerability to certain damage types or missing status protection. In the world of IOs some of these gaps can be closed easily, some can not be closed easily and some do not matter at all in real combat situation. I also valued the extra stuff that the secondary powerset brings onto the table. Is it a usefull recharge bonus, a useless debuff aura, a new area attack, where Stalkers are in desperate need of area damage or something else? And like with the Primary Tier List it is important to know what powers can be skipped and if it opens up build possibilities. With all these things in mind lets take a look into the Secondaries Tier List: S Tier: Thankfully again there is no single Powerset in this Tier. You can play with all the Secondaries without having to worry much. A Tier: Now if we just ignore the Psi hole in Energy Aura, this powerset just fulfills every single criteria listed above. With using energize every now and then you are fine to go. If someone is new to Stalkers in generell i allways recommend Energy Aura. You will run into some enemys from time to time that will be annoying but if the psi hole would not exist, this would be S Tier material. The other contender is Bio armor. It is the best version of a hybrid powerset (defense/resist/healing) out there, unfortunately you will be in the "not dieing" category all the time. That means you will have to understand what is going on around you and use your cooldowns accordingly or else you will die. That part keeps Bio from the S Tier. It is not easy to play but very rewarding. Stone Armor on the other Side is one of the best sets you can wish for. It has everything (recharge, endurance, damage, healing,...). It is like Energy Aura almost S Tier but the downsides are that you need every power and can not skip a single one here. It brings you a lot of build flexibility because you can decide yourself how survivable you want to be and therefor how much slots you want to put into it. B Tier: B Tier is all about the defense. All of the Secondaries that have Defenses as the first layer of survivability are here. Do not get fooled by the order, they are all very close in the ranking to each other. Every single one of them does something very unique. The only exceptions are Ice Armor and Ninjitsu. Ninjitsu is the weakest of the bunch because it has no resistances at all unlike the others. And does not increase your offensive capabilities. Ice armor on the other hand is so strong with Icy Bastion. Ice Armor caps almost all the defenses and with Icy bastion most resists. It alternates between 30 seconds of "immortal" and 60 seconds of "keeping you alive". it is very powerful as a survivability powerset. If any dev ever reads this, Icy Bastion is the way T9 armor sets should work. Unfortunately it offers no offense at all, which keeps it from getting into the A Tier. C Tier: Now we are at the Resist Tier. All Powersets are again very close to each other except the first and last one of the bunch. Electric Armor on paper looks like the resist brother of Energy Aura. It offers all the same stuff with only resists in mind. From all the resist powerset this looks the best. I was intrigued to rate it as a B Tier because i think it is sometimes better than Ninjitsu. And the last one of the resist sets is Willpower. Willpower was introduced as a hands free, turn the toggles on, do not care about psi or status protection and keep them bashing. But for Stalkers it was deprived of Quick Recovery which made it very endurance hungry and instead of having a great Rise of the Challenge aura it has Reconstruction. It feels like they wanted to insult Stalkers with this decision. Look at the wonderfull Sentinel solution for this Powerset. Take away Fast Healing for Quick Recovery and exchange Reconstruction for the Sentinel version of RttC and you have A Tier material. D Tier: It is the worst Secondary of them all. Regen really needs a rework, maybe the sentinel treatment? When i see what the Homecoming Team did to Energy Melee i think they will somehow change this Powerset to its former Glory. Right now it is just a Meme. Builds: You will now find a Post for every Primary here. If you want a certain Powercombination just look for the post with the Primary. You will find a Build with that Primary for every Armor set it can be paired with. I made these builds with Beginners in Mind and tried to make them sturdy enough to be in the "keeping you alive" category. You can change the builds as you like and add more procs or other things into it. You can decide yourself if you want to be more in the comfort zone or push the maximum dps. These builds are in the middle. For everyone that is just looking for abuild, this is the place. I hope that a lot of the players looking into this forum for some guidance will find this thread and be hopefully satisfied with what they find. And i also like to see your opinion of the rankings and if i have treated some of the powersets totally wrong. Feel free to tell me everything you think, that i did wrong and why it should be different. Broad Sword Claws Dark Melee Dual Blades Electrical Melee Energy Melee Fiery Melee Ice Melee Kinetic Melee Martial Arts Ninja Blade Psionic Melee Radiation Melee Savage Melee Spines Staff Fighting Stone Melee Street Justice
  5. I have a Water/Will that I love, but I want to add my new Leviathan powers. I LOVE the shark attack and those 2 shark attack powers would go great with my character. Help please.
  6. Ok per a few conversations with @oedipus_tex and @arcane in this thread. And perusing the Dom section, there are 2 things I do not see namely Gravity and Rad together. So now this sparks my interest. I figure with Dimensional Shift, Wormhole/Fold Space to me where they are battered with Rad melee powers and the pets doing what pets do (pooping on the floor and humping your leg) seems like a legit way to turn baddies into red pancake batter. So now I have an idea and next a build! So off to the laboratory to create my monster, and now fast forward a couple days later, still no lightning or"spark" of genius on the build. That being said, I do have a build but, I feel its just "mehtastic", this is where you come in to critique and possibly swap out the old "Abby Normal" brain and give it more of a Braniac kind of brain. But, Dimensional Shift>Fold Space/Wormhole>Splatter time is what it has to be. So without further adieu, my build. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Dominator Primary Power Set: Gravity Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Teleportation Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Lift -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(7) Level 1: Neutrino Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37) Level 2: Gravity Distortion -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg/Rchg(7), Apc-Dam%(9), GhsWdwEmb-Dam%(9), GldJvl-Dam%(11), UnbCns-Dam%(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34) Level 8: Crushing Field -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(13), Bmbdmt-+FireDmg(13), PstBls-Dam%(15), TraoftheH-Dam%(15), IceMisTrmt-+ColdDmg(17) Level 10: Contaminated Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(34), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Dmg/EndRdx/Rchg(45) Level 12: Dimension Shift -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-Rchg/+Dmg%(21) Level 14: Boxing -- Empty(A) Level 16: Tough -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36) Level 18: Teleport Target -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(34) Level 20: Fold Space -- EndRdx-I(A), Acc-I(43) Level 22: Radiation Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-EndRdx/Rchg(50) Level 24: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(25), Ksm-ToHit+(25) Level 26: Wormhole -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprDmnGrs-EndRdx/Rchg(27), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprDmnGrs-Rchg/Fiery Orb(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37) Level 30: Fusion -- RechRdx-I(A) Level 32: Singularity -- HO:Endo(A), HO:Endo(33), SlbAll-Build%(33), SuddAcc--KB/+KD(33) Level 35: Water Spout -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/EndRdx(37), Ann-ResDeb%(39), AchHee-ResDeb%(39), FrcFdb-Rechg%(39), SuddAcc--KB/+KD(40) Level 38: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dam%(50) Level 41: Shark Skin -- HO:Ribo(A), HO:Ribo(42) Level 44: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx(46), StnoftheM-Dam%(50) Level 47: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48) Level 49: Hibernate -- Prv-Absorb%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23), Mrc-Rcvry+(23) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(31), PwrTrns-EndMod(31) Level 49: Quick Form ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 12.38% Defense(Energy) 12.38% Defense(Negative) 3% Defense(Psionic) 14.25% Defense(Ranged) 3% Defense(AoE) +68.75% Enhancement(RechargeTime) +8% Enhancement(Stunned) +8% Enhancement(Held) +8% Enhancement(Confused) +8.8% Enhancement(Terrorized) +4% Enhancement(Heal) +16% Enhancement(Sleep) +16% Enhancement(Immobilized) +37% Enhancement(Accuracy) GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge) 148.8 HP (14.63%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 56.25% MezResist(Held) 56.25% MezResist(Immobilized) 56.25% MezResist(Sleep) 56.25% MezResist(Stunned) 56.25% MezResist(Terrorized) 56.25% 12% (0.2 End/sec) Recovery 34% (1.44 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 27% Resistance(Smashing) 27% Resistance(Lethal) 41.25% Resistance(Fire) 41.25% Resistance(Cold) 23% Resistance(Psionic) 19.5% Resistance(Energy) 19.5% Resistance(Negative) 18% Resistance(Toxic)
  7. Heyo all, and Happy Eostre! Today is a good day to hide out eerrr, do something constructive while waiting for food to cook! That being said, I finally got my Bio/Staff tank to fiddy, huzzah for me and all that! Well he's my Deep/Aqua Dude in my SG and I have a build but, its from awhile back and I know stuff has changed to a degree. So I'm going to post and if you see some glaring holes point them out or just offer some advice for Bio in the realm of Incarnate end game stuff. May the blessings of the bunny be upon you and may you heap the chocolate rewards of this day! This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Nautical Star: Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Staff Fighting Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(29), StdPrt-ResDam/Def+(34) Level 1: Mercurial Blow -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb/EndRdx/Rchg(29) Level 2: Inexhaustible -- Heal-I(A), EndMod-I(7) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9) Level 8: Guarded Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 10: Precise Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34) Level 12: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19) Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 16: Adaptation Level 18: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(19), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Rchg(21), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(48) Level 20: Staff Mastery Level 22: Eye of the Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End/Rech(25), OvrFrc-Dam/KB(50) Level 24: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/EndRdx(25) Level 26: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 28: Boxing -- Empty(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 32: Parasitic Aura -- DctWnd-Heal/EndRdx/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Prv-Heal/Rchg/EndRdx(33) Level 35: Serpent's Reach -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37) Level 38: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 44: Weave -- LucoftheG-Def/EndRdx(A), HO:Cyto(45), LucoftheG-Def/Rchg+(45) Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), HO:Cyto(48), LucoftheG-Def/Rchg+(48) Level 49: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27), Mrc-Rcvry+(50) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------
  8. So decided to make a stalker once again (it's been a year or so) and with @Snarky constantly talking about his love of all things soulless and dark. I decided to look into a AT that can have fear in the primary and secondary with all the delicious -to hit. I of course went for cap on all the areas that are important and tried to model it on a classic Stalker with BU and placate being paramount in the attack chain. I think I have things covered pretty well, but, let me know what you think since Dark doesn't seem to be too popular for Stalkers that to me automatically means I have to make it. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Grave Fiend: Level 50 Magic Stalker Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34) Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(3), LucoftheG-Def/Rchg+(27) Level 2: Shadow Maul -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/End/Rech(34), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(37) Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(25) Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27) Level 12: Super Speed -- Clr-Stlth(A), WntGif-ResSlow(13), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), BlsoftheZ-ResKB(15) Level 16: Obsidian Shield -- UnbGrd-Max HP%(A), StdPrt-ResKB(17), StdPrt-ResDam/EndRdx(17) Level 18: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(19), LucoftheG-Def/Rchg+(21) Level 20: Build Up -- RechRdx-I(A) Level 22: Placate -- RechRdx-I(A) Level 24: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), Hct-Dam%(40) Level 26: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40), TchoftheN-Acc/EndRdx/Rchg(43), TchoftheN-Heal/HP/Regen/Rchg(46) Level 28: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Acc/Dmg/EndRdx(50), ScrDrv-Dam%(50) Level 30: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48), CldSns-%Dam(50) Level 32: Shadow Dweller -- Krm-ResKB(A), Ksm-ToHit+(33), Rct-ResDam%(33) Level 35: Moonbeam -- ExpMarks-Dmg/End/Int(A), ExpMarks-Acc/End/Rech(36), ExpMarks-Rng/FSnp(36), ExpMarks-Acc/Dmg(36), ExpMarks-Dmg/Rech(37), ExpMarks-Dmg/Int/Rng/Rech(37) Level 38: Assault -- EndRdx-I(A) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Shadow Meld -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45) Level 47: Soul Transfer -- RechRdx-I(A) Level 49: Infiltration -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(29), PwrTrns-+Heal(29) Level 12: Speed Phase Level 49: Quick Form ------------ ------------ Set Bonus Totals: 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 20.38% Defense(Smashing) 20.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 10.38% Defense(Energy) 10.38% Defense(Negative) 6% Defense(Psionic) 19.75% Defense(Melee) 14.75% Defense(Ranged) 8.5% Defense(AoE) 4.5% Max End +5% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) +5% Enhancement(Range) +60% Enhancement(Accuracy) +53.75% Enhancement(RechargeTime) 15% SpeedFlying 212.3 HP (17.64%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -15) Knockup (Mag -15) MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% MezResist(Teleport) 100% (20% chance) 8% (0.13 End/sec) Recovery 46% (2.31 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 14% Resistance(Smashing) 14% Resistance(Lethal) 21.5% Resistance(Fire) 21.5% Resistance(Cold) 17% Resistance(Energy) 17% Resistance(Negative) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 15% SpeedRunning
  9. A recently locked thread got me seriously thinking about knockback and how it can be a very viable control. Now I know most players are largely ignorant of its uses and most players groan when an enemy gets knocked across the map. I consider such actions as "fire and forget" there is no thought, meanwhile I intend on using it as oppressing the enemy into the ultimate submission namely their electronic death. I've read the Pinball Wizard thread in the Defenders section, alot of good thought went into the OP thread. There is a stigma regarding this ability, and I for one would like to change it on my small level. Now I know some of you are like "yeah the hell with that I'm not getting stuck on a PUG with that toon as you try your experiment ", have no fear I only team with members of my VG exclusively (except for zone events). So now your thinking ok that was alot to digest but how does that affect me? Well I need help into making the build, I don't know what AT to use or powers. Yeah, there is FF, Nrg blast, Storm, etc but realistically what would be the ultimate king of knockback. Sorry no KB>KD procs either, that's a no no. Now besides bragging rights of being part of something that could seriously change the face of the game as the ultimate form of control (yeah I don't even believe that one). It would be for my amusement obviously. Plus, to sweeten the pot (since being part of history isn't enough for you) I will hand out a random ATO proc as a prize of participation. So any takers?
  10. I hadn't gone through and done one from the ground up, but I have been copying others and taking notes. S/L resist I would like to have be higher, but compared to my Stalker some of the other resists are higher here, so I'm not too offended. The end game version is about as good as I'm going to get though. I also use the Resist Scaling IO so the resist numbers can go up. Attack Chain ST attack chain can skip Strike by at least 30. I won't die on the hill that is taking it over Swipe though. Neither are used in the end. AoE attack chain is FU + Spin and Shockwave by at least 32+. There's zero need for Eviscerate. Initial Testing No accolades. No Incarnates. I did some leveling content, but I have done Claws to 50 twice and EA to 50 once, so I mostly farmed it to 50. End usage is absolutely there and more so with FA, but EA makes it manageable. I did a +2/x8 mission with nothing but Paragon Protectors without Inspirs and it was manageable. Annoying but manageable. I even took on two mobs at once. Fun times. Energy Drain worked through MoG. I need to look at how much Acc slotting that needs, as it takes Acc slotting but feels auto hit. Maybe add more end drain if possible for smaller packs or single targets. I use Energize for the end discount versus the actual heal aspect. It is a low bar, but I did the 801.0 map at -1/x1 deathless without accolades, Inspires, or Incarnates. Ranged attacks to keep away from debuffs(-recharge) are nice. I did a +2/x5 BP mission with no Inspirs. I'm not sure my health went below 80%. The same mission with a higher mobs size with my Claws/wp Brute inspired the creation of this character despite the Brute also being 50+1. +2 Citadel without Inspirs on a team where I think there was a single support. I had no issues even with troublesome rooms going in solo. Posi was forgettable. Yin was unslotted as I didn't have the build done yet. I fully expect any TFC badge related TF to be boring at this point, so there's honestly no real issues with it during lower level content once built. Currently doing +2/x8. Not sure I want to go +3 yet, or not. There are always missions which make me lower it for a character, so this feels good to drop in a map on the casual side. I see no reason to not do +3 casual in the end. Working on Flashback challenge badges although too early to really comment. You can easily pick and choose which ones to do so you can do multiple challenges in a single mission. I should have 1-14 level range done soon enough with each of the challenge badges. Incarnates Alpha: Musculature Core. Maybe Cardiac if you want to avoid using ED, but I would just rather have things dead. Destiny: Ageless Radial. For two reasons. Def debuffs are absolutely a thing which can screw over this build. I did a mission at +2/x8 and sometimes I wondered if I had any Def debuff resistance. Once Ageless was added in, things got more sane. The added end makes using ED less often. ED has a longer animation so that also means less time killing. Barrier and Rebirth are talking points, but Ageless seems to cover more for what I want. I still really like EA, but the lack of Def debuff resistance is telling. Just try low level soloing x8 mobs. I did that in a level 14 Flashback. Never again. Hybrid: Melee Core. Regen, added Resistance which is a bigger benefit than 1.5% Def, and resistance to annoying status effects which prop up in end game plays. Assault was absolutely in play, but the more I looked into things, I switched. Interface: Degenerative, I know there are others, and it can be deemed pointless on a team if someone else has it as well. Due to Claws being resisted and more about DPS vs. DPA, dropping HP seems more important than adding -Res. Judgement: Ionic or Void. For sheer damage or the added debuff. Lore: Whatever. I tend to use what looks correct for that character versus min/max reasons. I would look for +dmg, heal, -resist, -regen and go from there. I prefer Radial to keep the support around. Cost 500ish mill. All depends on what you have on hand, and such. I'm sure realistically it could be done for cheaper. I absolutely was not low balling prices nor going the way of crafting my own IOs. It's straight attuned with common IOs getting +5ed at some point. There was a single purple in the build, but I removed it after some playing around with it. It went into Strike. It was only really used for low level content so I felt like it was a waste of a slot and better used in Health which what was also getting added in the end game build so now there's just a moving of three slots from Strike to Dampening Field. The current build uses the purple. I'm too lazy to do a respec for a single slot for a build I will move away from. Here's the Exempt build. v3.4 This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Without Pause: Level 49 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5) Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(49) Level 2: Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), AchHee-ResDeb%(15) Level 4: Power Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-Def(17) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Dampening Field -- GldArm-3defTpProc(A), ImpArm-ResPsi(45) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(45) Level 18: Focus -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(43) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(43), UnbGrd-EndRdx/Rchg(43) Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34), LucoftheG-Def/Rchg+(42) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Shockwave -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), SuddAcc--KB/+KD(40) Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/End/Rech(48) Level 38: Focused Accuracy -- GssSynFr--Build%(A), AdjTrg-ToHit(42), AdjTrg-ToHit/EndRdx(47), AdjTrg-ToHit/EndRdx/Rchg(47) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(48) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 14: Double Jump ------------ Here's the End Game build v3,3 This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Without Pause: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- TchofDth-Acc/Dmg(A) Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-ResDam/Re TP(3), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(9) Level 2: Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), AchHee-ResDeb%(15) Level 4: Power Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-Def(17) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Dampening Field -- GldArm-3defTpProc(A), ImpArm-ResPsi(45), TtnCtn-ResDam/EndRdx(47), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam(49), TtnCtn-ResDam/EndRdx/Rchg(49) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(45) Level 18: Focus -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(43) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(43), UnbGrd-EndRdx/Rchg(43) Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34), LucoftheG-Def/Rchg+(42) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Shockwave -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), SuddAcc--KB/+KD(40) Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/End/Rech(48) Level 38: Focused Accuracy -- GssSynFr--Build%(A), AdjTrg-ToHit(42), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(48) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 14: Double Jump ------------
  11. Ok, my newest foray into the world of Domination has led me to a new idea/theme. Hence, Fire and Earth Assault, while attempting the build which is perma, I have found that concessions had to be made to sort of get him to where he is at. There is literally like 10 things that can be thrown at once to really knock some enemies into the twilight zone...flash-fire, smoke, bonfire, fire cages, etc, etc. But, that's another issue I will figure out through playing the toon, but, hot damn sssooo many choices. Which I figured blast the hell out of the baddies, lock 'em down, hop in and smash them to chewy bits of BBQ deliciousness. In addition I tried to get close on def/res caps for s/l. Anyways, I have prepared a build, please, look over and let me know if there is anything that can be changed, or that I missed, or just general advice. I did not factor in Incarnate stuff as that is not my way. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Char -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprDmnGrs-Rchg/Fiery Orb(31) Level 1: Stone Spears -- Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/EndRdx(34), Apc-Dam%(37) Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprAscoft-Rchg/+Dmg%(11) Level 4: Stone Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Tremor -- SuddAcc--KB/+KD(A), ScrDrv-Dam%(42), Obl-%Dam(42), Arm-Dam%(43) Level 10: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(15) Level 12: Flashfire -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(42) Level 14: Boxing -- Empty(A) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), StdPrt-ResDam/Def+(19) Level 18: Hot Feet -- EndRdx-I(A) Level 20: Heavy Mallet -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(37) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(23), Rct-Def/EndRdx(39), Rct-Def(39), Rct-Def/EndRdx/Rchg(39) Level 24: Smoke -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-Slow%(27) Level 26: Power Up -- RechRdx-I(A) Level 28: Seismic Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(34), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(46) Level 30: Bonfire -- SuddAcc--KB/+KD(A), Bmbdmt-Acc/Rech/End(34), Bmbdmt-Acc/Dam/Rech(36), Bmbdmt-Acc/Dam/Rech/End(43) Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(33) Level 35: Mud Pots -- EndRdx-I(A) Level 38: Fissure -- SuddAcc--KB/+KD(A), PstBls-Dam%(50), Bmbdmt-+FireDmg(50), JvlVll-Dam%(50) Level 41: Sleet -- AchHee-ResDeb%(A), IceMisTrmt-Acc/Dam/End(48), IceMisTrmt-Acc/Dam/End/Rech(48), IceMisTrmt-+ColdDmg(48) Level 44: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46) Level 47: Hibernate -- Prv-Absorb%(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(5), PwrTrns-+Heal(5) Level 10: Speed Phase ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 11.44% Defense(Smashing) 11.44% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 3% Defense(Psionic) 12.38% Defense(Melee) 8% Defense(Ranged) 3% Defense(AoE) +5% Enhancement(Range) +8% Enhancement(Stunned) +8% Enhancement(Held) +8% Enhancement(Confused) +8.8% Enhancement(Terrorized) 6.25% Enhancement(Max EnduranceDiscount) +52% Enhancement(Accuracy) +16% Enhancement(Immobilized) +16% Enhancement(Sleep) +75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge) 141.2 HP (13.88%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 68.75% MezResist(Held) 68.75% MezResist(Immobilized) 68.75% MezResist(Sleep) 68.75% MezResist(Stunned) 68.75% MezResist(Terrorized) 68.75% 14.5% (0.24 End/sec) Recovery 22% (0.93 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 33% Resistance(Smashing) 33% Resistance(Lethal) 39% Resistance(Fire) 39% Resistance(Cold) 23.25% Resistance(Energy) 23.25% Resistance(Negative) 18% Resistance(Toxic) 18% Resistance(Psionic)
  12. This seems to be an odd power combo, as I couldn't find anything. So here is what I came up with myself. Not an expert, but maybe it gives others an idea to work with. What do you guys think? Any comments welcome! This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Bananiac: Level 50 Science Controller Primary Power Set: Plant Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Strangler -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprOvrPrs-EndRdx/Rchg(3), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprOvrPrs-Rchg/Energy Font(7) Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(17) Level 2: Roots -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(13), GrvAnc-Acc/Immob/Rchg(13), GrvAnc-Acc/Rchg(15), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(29) Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(17) Level 6: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Conf%(19), CrcPrs-Conf/EndRdx(21), CrcPrs-Acc/Rchg(36) Level 12: Enervating Field -- EndRdx-I(A) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21) Level 16: Mutation -- RechRdx-I(A) Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Rchg/Dmg%(27) Level 20: Lingering Radiation -- PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(27) Level 22: Hasten -- RechRdx-I(A) Level 24: Boxing -- TchofDth-Dam%(A) Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Dmg/Rchg(29), PstBls-Acc/Dmg/EndRdx(31), JvlVll-Dam%(31), Bmbdmt-+FireDmg(31), FrcFdb-Rechg%(33) Level 28: Choking Cloud -- UnbCns-Hold(A), UnbCns-Dam%(33), UnbCns-EndRdx/Hold(33) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(34), Ags-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(34), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(43) Level 32: Fly Trap -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(37), SlbAll-Acc/Rchg(37), SlbAll-Dmg/EndRdx(37), SlbAll-Build%(39) Level 35: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(40) Level 38: EM Pulse -- GldNet-Acc/Rchg(A), GldNet-Rchg/Hold(42), GldNet-Acc/EndRdx/Rchg/Hold(50) Level 41: Ball Lightning -- PstBls-Dam%(A), PstBls-Dmg/EndRdx(42), JvlVll-Dam%(42), Bmbdmt-+FireDmg(43), OvrFrc-Dam/KB(43) Level 44: Summon Guardian -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(47), ShlWal-Def/EndRdx(47), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 8: Afterburner ------------
  13. Go ahead! Make my day! Seriously, this is the first build I've built from the ground up. I figured I'd copied enough people's builds and honestly, there was no good BS/SR build on the forums that I could find. So here we are. I figured SR is defense based right? So I know DEF is gonna be good. I'm a Stalker, so my primary concern should be killing things and doing it quickly. Thus, I started by slotting attack powers for maximum effect, also taking set bonuses for RES as much as possible, given that SR has very little built-in RES. Next, I slotted to fill in the gaps and ensure I was above softcap in DEF to account for debuffs, toggle failure, etc. Any way I could squeeze more out of this build? Besides Incarnate powers I mean? Those always felt like the cherry on top, rather than a necessary component, and plenty of content won't let me lean on Incarnates anyway. Stalkers are basically the solo AT, and I mostly team, so I didn't focus on solo- or team-play over the other. Looking for balance in that regard. Anyway, tell me what you think. Did I do alright? What can I polish up? Am I missing any glaring, obvious things? XD This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Codename Lionheart: Level 50 Magic Stalker Primary Power Set: Broad Sword Secondary Power Set: Super Reflexes Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Hack (A) Superior Assassin's Mark - Accuracy/Damage (17) Superior Assassin's Mark - Damage/RechargeTime (17) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (23) Superior Assassin's Mark - Damage/Endurance/RechargeTime (36) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (37) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Kismet - Accuracy +6% Level 2: Focused Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Slice (A) Achilles' Heel - Chance for Res Debuff (7) Fury of the Gladiator - Chance for Res Debuff (7) Fury of the Gladiator - Accuracy/Damage (9) Fury of the Gladiator - Damage/Recharge (9) Fury of the Gladiator - Damage/Endurance/Recharge (11) Fury of the Gladiator - Accuracy/Damage/End/Rech Level 8: Assassin's Slash (A) Superior Stalker's Guile - Recharge/Chance to Hide (11) Superior Stalker's Guile - Accuracy/Damage (13) Superior Stalker's Guile - Damage/Recharge (13) Superior Stalker's Guile - Accuracy/Damage/Recharge (15) Superior Stalker's Guile - Damage/Endurance/Recharge (15) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge Level 10: Focused Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Recharge (48) Luck of the Gambler - Endurance/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge Level 12: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 16: Practiced Brawler (A) Recharge Reduction IO Level 18: Parry (A) Hecatomb - Chance of Damage(Negative) (19) Hecatomb - Damage (19) Hecatomb - Damage/Recharge (21) Red Fortune - Defense (21) Red Fortune - Defense/Recharge (23) Red Fortune - Defense/Endurance/Recharge Level 20: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Endurance/Recharge (45) Luck of the Gambler - Defense/Endurance/Recharge Level 22: Kick (A) Empty Level 24: Tough (A) Unbreakable Guard - +Max HP (25) Gladiator's Armor - TP Protection +3% Def (All) (25) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Disembowel (A) Achilles' Heel - Chance for Res Debuff (27) Mako's Bite - Accuracy/Endurance/Recharge (27) Mako's Bite - Accuracy/Damage (29) Mako's Bite - Damage/Endurance (29) Mako's Bite - Damage/Recharge (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 28: Quickness (A) Run Speed IO Level 30: Weave (A) Reactive Defenses - Scaling Resist Damage (31) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Defense/Endurance/RechargeTime (50) Defense Buff IO Level 32: Head Splitter (A) Achilles' Heel - Chance for Res Debuff (33) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (34) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance Level 35: Evasion (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Zapp (A) Superior Winter's Bite - Accuracy/Damage (39) Superior Winter's Bite - Damage/RechargeTime (39) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (40) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 41: Hasten (A) Recharge Reduction IO Level 44: Assault (A) Endurance Reduction IO Level 47: Tactics (A) Empty Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Assassination Level 1: Brawl
  14. will add complete overview asap - apparanetly that slipped through the cracks 12/22/2021 Contents Builds Codes Exempt Overview Tri Form Exemping Overview Macros & Keybinds Attacks Other Light Form, Unleash Potential, Heal, Taunt, Teleport, Etc. Quick Form and Power Tray Keybinds Null The Gull - Disable Power Tray Peacebomber Demo 2nd Post Updating Recommendations 6/18/21 Builds Peacebomber Force Of Will - Ranged defense 7/10/21 overview - updating Code Peacebomber Force Of Will - Ranged defense 7/6/21 Peacebomber Force Of Will - Ranged defense 6/30/21 Peacebomber Teleport Pool 7/10/2021 overview - updating Code Peacebomber Teleport Pool 5/15/2021 Exempt Overview Macros & Keybinds Null The Gull - To Disable Pop-up Form Power Tray Peacebomber Demo Demo 1 Chain: dwarf flare, solar flare, nova detonation, and lum detonation /or/ nov det, lum det, DF, & SF AoE Attack Chain Available Exempt lv 21+
  15. So my foray into every AT has led me here, the Corrupter. On Live my first toon was a dark/dark when CoV dropped, my second was a Rad/Rad who haunted Sirens Call and harassed many a hero. That was the last time I made or played the Corr and felt it is high time to revisit this much beloved AT. I came up with a theme of a little Martian Invader with delusions of grandeur come to conquer Paragon City and then finding out that holy shit there are super powered entities on this world. Think Mars Attacks! and Omni Man vs the Flaxans as my source material. I've only played /Kin on my old Fire/Kin farmer on Live and have never played Seismic, so all new territory on a Corr. I tried to get cap on Ranged def and S/L on res, rech is good(obviously) and some stat resists. I never include Incarnate stuff into my builds. Let me know any changes I can make or recommendations. Cheers! This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Martian Leader Ye: Level 50 Science Corruptor Primary Power Set: Seismic Blast Secondary Power Set: Kinetics Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Shatter -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(50), SprMlcoft-Rchg/Dmg%(50) Level 1: Transfusion -- Prv-Absorb%(A) Level 2: Rock Shards -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(13) Level 4: Siphon Power -- EndRdx-I(A) Level 6: Entomb -- GldJvl-Dam%(A), GldJvl-Dam/Rech(13), GldJvl-Dam/End/Rech(15) Level 8: Fly -- WntGif-ResSlow(A), BlsoftheZ-ResKB(9) Level 10: Siphon Speed -- EndRdx-I(A) Level 12: Boxing -- Empty(A) Level 14: Upthrust -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(15), Rgn-Dmg/Rchg(42), SuddAcc--KB/+KD(43) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(21) Level 18: Tombstone -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), AchHee-ResDeb%(42) Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(34) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(34) Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(34) Level 26: Stalagmite -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(46), AbsAmz-ToHitDeb%(46) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39) Level 30: Hover -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(39) Level 32: Meteor -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50) Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpSki-Status(37), Ags-Psi/Status(37) Level 38: Transference -- PrfShf-EndMod/Rchg(A) Level 41: Fulcrum Shift -- EndRdx-I(A), RechRdx-I(46) Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45) Level 47: Seismic Force -- RechRdx-I(A) Level 49: Power Boost -- RechRdx-I(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PwrTrns-EndMod(3) Level 1: Seismic Shockwaves Level 8: Afterburner ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 10.38% Defense(Smashing) 10.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 25.06% Defense(Energy) 25.06% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 30.06% Defense(Ranged) 8.5% Defense(AoE) 5.4% Max End 5% Enhancement(Max EnduranceDiscount) +24% Enhancement(Accuracy) +33.75% Enhancement(RechargeTime) +10% Enhancement(Range) 7.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 88.35 HP (8.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 60% MezResist(Held) 60% MezResist(Immobilized) 60% MezResist(Sleep) 60% MezResist(Stunned) 60% MezResist(Terrorized) 60% MezResist(Teleport) 100% (20% chance) 19% (0.32 End/sec) Recovery 14% (0.62 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 11% Resistance(Toxic) 16% Resistance(Psionic) 7.5% SpeedRunning
  16. -PLEASE NOTE- THESE BUILDS ARE MEANT TO BE RESPEC'D INTO AT LEVEL 50. THESE ARE NOT LEVELING BUILDS, AND I DO NOT ADVISE USING THEM AS SUCH. UPDATE January 12, 2020 : New Budget Triform Build On Second Page! High-End Build To Come! - Also, Budget And High-End Biform Builds In The Works! Here is the updated-for-i25 version of the MFin WS build I made on live. You may have seen it posted in the WS and/or guide forums back in the day. It's a very active and fun build to play and I will include a couple different versions. The build can handle anything on +4/x8, including AE farms of any damage type, but farming AE is slower than with a brute, and not this build's aim. Additionally, like any softcapped build without DDR, things get hairier when you encounter cascading defense failure. Fortunately the build has plenty to fall back on and can comfortably solo large +4 groups in environments like the ITF. If you have any questions about the build feel free to shoot me an in-game tell or, preferably, an email @Action Sloth. Additionally, I'd be happy to work with you to help tweak any of the builds to your preferences and playstyle, though the turnaround time will vary with my irl schedule and the feasibility, amount, and comprehensiveness of the changes you want to make. Just hit me up in one of the ways outlined above and we'll work something out. My goal is to enjoy my character and help others enjoy their Warshades as much as I do mine. Pros: Softcapped Smashing/Lethal/Melee defense High defenses to everything else Perma Hasten and Eclipse Just a few seconds off perma Mire Capped Resist to all with 4 enemies(to all but psi/tox [very close] with 3) Can permanently maintain 3 Dark Extraction pets Full Heal and 90 Endurance off two bodies every 8.02 seconds (i.e. endless endurance and HP in most situations) Metric tons of CC Some flexibility in customization Low expectations from teammates 😎 Good for stealthing and teleporting in speed runs Cons: No defined role in teams beyond being able to face tank and kill everything (a version of the build with provoke, which allows you to tank, is listed in the following post. I have successfully tanked UGT with provoke on an older version of the build) Very reliant on enemies leaving bodies Reliant on Clarion or teammates for mez Protection Weaker (but can still solo) when fighting single AVs. The more, the better. Mid-range damage compared to other classes (will do some DPS trials and get hard numbers in the future) No Super Jump (Not much of a con considering inherent teleport and plethora of flying temps/prestige powers) This build uses Agility Core Paragon which allows me to slot more procs in to help with damage output. I chose procs over damage or further recharge boosts due to diminishing returns. If anyone has other suggestions for increasing the DPS of this build, feel free to float your ideas in the replies. Additionally, Assault is a free power, you can put whatever you like in that spot. I took it primarily to squeeze out an extra bit of damage for farming. Other decent options include: Super Jump Tactics (you can move a slot from one of the three-sided defense powers to slot the Gaussians proc in addition to an end redux) The self rez Nova form if you want it for looks or Fly A shield of your choice in case you mess up Eclipse or for looking pretty Without further ado, here's the build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ ,: Level 50 Science Warshade Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff:50(A) Level 1: Absorption -- UnbGrd-Max HP%:30(A), UnbGrd-ResDam:50(46), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-Rchg/ResDam:50(50) Level 2: Gravity Shield -- UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(31), UnbGrd-ResDam/EndRdx:50(43) Level 4: Super Speed -- EndRdx-I:50(A) Level 6: Shadow Blast -- Apc-Dmg:50(A), Apc-Dam%:50(7), Apc-Dmg/Rchg:50(7), Apc-Acc/Dmg/Rchg:50(11), Apc-Dmg/EndRdx:50(11), GldJvl-Dam%:50(43) Level 8: Orbiting Death -- Erd-Dmg/Rchg:30(A), Erd-Dmg:30(9), Erd-%Dam:30(9), ScrDrv-Dam%:50(17), Arm-Dam%:50(40), FuroftheG-ResDeb%:50(40) Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(13), SprEssTrn-Acc/Dmg/Rchg:50(15), SprEssTrn-Dmg/EndRdx/Rchg:50(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(17), SprEssTrn-Rchg/Global Heal:50(37) Level 14: Shadow Cloak -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(37) Level 16: Dark Detonation -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(23), Rgn-Acc/Dmg/Rchg:50(25), Rgn-Acc/Rchg:50(25), Rgn-Dmg/EndRdx:50(27), OvrFrc-Dam/KB:50(27) Level 18: Gravity Well -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(19), SprBlsCol-Acc/Dmg/Rchg:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(21), SprBlsCol-Dmg/EndRdx:50(21), Hct-Dam%:50(23) Level 20: Black Dwarf -- StdPrt-ResDam/Def+:30(A) Level 22: Stygian Circle -- EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(31), EffAdp-EndMod:50(34), Mrc-Heal/Rchg:40(37), Mrc-Heal/EndRdx/Rchg:40(39), Mrc-Heal/EndRdx:40(45) Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 26: Unchain Essence -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Dmg/Rchg:50(29), SprKhlGrc-Acc/Dmg/Rchg:50(29), SprKhlGrc-Dmg/EndRdx/Rchg:50(31), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(42), PstBls-Dam%:50(43) Level 28: Inky Aspect -- AbsAmz-ToHitDeb%:50(A) Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(48) Level 32: Quasar -- Arm-Dmg:50(A), Arm-Dmg/EndRdx:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/Rchg:50(34), Empty(34) Level 35: Dark Extraction -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36) Level 38: Eclipse -- UnbGrd-ResDam:50(A), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), UnbGrd-Rchg/ResDam:50(40) Level 41: Boxing -- Mk'Bit-Acc/Dmg:50(A) Level 44: Tough -- GldArm-3defTpProc:50(A) Level 47: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/EndRdx/Rchg:50(50) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- KntCmb-Acc/Dmg:35(A) Level 1: Dark Sustenance Level 1: Shadow Step -- BlsoftheZ-ResKB:50(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- BlsoftheZ-ResKB:50(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(5), Pnc-Heal/+End:50(42), Prv-Absorb%:50(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A) Level 24: Black Dwarf Antagonize -- MckBrt-Rchg:50(A) Level 24: Black Dwarf Drain -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx/Rchg:35(3), KntCmb-Dmg/Rchg:35(42), KntCmb-Dmg/EndRdx:35(46) Level 24: Black Dwarf Mire -- Obl-Acc/Rchg:50(A) Level 24: Black Dwarf Smite -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx/Rchg:35(3), KntCmb-Dmg/EndRdx:35(45), KntCmb-Dmg/Rchg:35(46) Level 24: Black Dwarf Step -- BlsoftheZ-ResKB:50(A) Level 24: Black Dwarf Strike -- KntCmb-Acc/Dmg:35(A) Level 50: Agility Core Paragon
  17. PyroBeetle

    SR/Rad Tank

    When I came back to Homecoming from some time away, I was struck by the thread the unloved SR/Claws tank, and tried the build and found it quite enjoyable to play. It was very smooth leveling, and well nigh immortal. However, there was just something missing. Having played tanks of various stripes over the years both live and on homecoming, I really missed having a damage aura. Lo and behold, Radiation Melee had a damage aura, and I had some familiarity with the set, having created a Rad/Fire Farming Brute in 2019, before the double inf nerf. Having done some research here on the forums, I decided to throw one together, and viola, a fun and playable build. By way of comment, there is very little low level AoE on this build, so while you are effective in team play at low levels, I have done Posi 1, Posi 2 and Synapse with teams and no AoE so far. You can do an effective job of gathering, if your team will let you, and I think I saw my HP bar move once during those TF. I did level up the build on IOs and the procs in IG, so doing things the old fashioned way works just fine. Think I threw in the LotGs as I leveled too. The damage powers are sufficiently spread apart to allow you to focus on one, then the next and fill in your defenses between. Once IG and then Atom Smasher come, you will be happily chewing away at x8, though I do not suggest going that high before Atom Smasher. A brief comment on Devastating Blow - I tried it, and did not love it. Even solo, things were dying to my procs in IG oftentimes while the animation for DB was still powering up. The attack chain is seemless, just replacing Radiation Siphon with Char every third cycle. The heal from Radiation Siphon ends up being superfluous in most regular content, but can be useful in incarnate content. I am always open to suggestions on improvements, but the build has been playing very well so far. I am aware that going with the Gloom and Dark Obliteration route would objectively be better, but didn't fit for thematic reasons. If going that route, I would add in either taunt or Super Jump to replace Melt Armor.
  18. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B7AA7B357AE187ABB2D8D911DBD7| |B68E80D419FB7786854EAB2A11FB4A2BB9B232409F7CCF68AB221A596D78D47BC8C| |F43579F950363B522BD7C8B5DADB06B69A3569C86657EB2D3CA556ABA115A4DEAE3| |70FFCBD4D551A9D5ABDEDB5F69BF5835A97B42E6B576E4B590DDC68D72BDAB556F5| |78AFA877BAD2389EA2BA92F437FE14687DA62AE2362172AAB025C024534D8169A6C| |B4BE68AE5E310A3B49855C5A9717082797A8DD4AA5DA442BC4F9DB75B7493AFC2BE| |36A5678B182EF878C8C68EF8F6DBD0DD617ACAE02ED37717BCC79CA47E1C88EF40F| |CD18F36E627E621D970DBA66364837306FFE3F8857F3969914E976A73B2AFCDB90E| |1D3885FA0314DC8D1ADC6BEC97812E879AC6C8C68B1ABCAFB9AEA537E009F896B9F| |C0E7CCF54C8D78F33F36FF399C46E31970BCC4C9199DB61DAC927809A0259AEE1CC| |0AB8CA7C4C3663D6C19A8EB1EF9C2BFA8319FF09FE62264D50F0B9FAA89909EB604| |D31111396CC4FB210E71421F47D4439C29C430D23C71C72CC21471439A2C8A192CF| |34C751A631CF18384FBA59F4359BE6BC7130051E934D04B38E3C60D9D90A5805257| |3611F846F807A98C7ACE72FF22C17D699E72E811BE0656690F22DB28F58C42C8214| |270159628965651A5D1AB234F29D909D865EB5A7DC7FEE15EE2FE9B29867167167D| |4FEFBA51F7DA2302871B26749C5832599625945D4FE1B369DA3F466586B965C969F| |B5BE3FB0D607D6FB03EBCFAEFE7B46E42F4392AFAE8137BFC5F720B9CDCC5C617EF| |B6BE350D0F7D433E6CC73F005EEC94B660C73C90ECD203524C90D495687242B4392| |DF3137E577| |-------------------------------------------------------------------|
  19. Time for yet another build! I was inspired to pull my old Fire/storm out of the dustbin recently, and realized my old build is holding onto some outdated perspectives, and could use a bit of modernization. I wanted to both share the glory of Fire/storm with those who haven't tried it, and also invite any criticism or further optimization you might see here. Truly nothing shines brighter than these two sets together! I haven't experienced a character yet that quite matches the feeling of raw, majestic power. It is a very exciting playstyle as well - you have to stay focused to keep standing, but have very strong tools to endure in any situation. My goals with this build: Pile on that recharge! I picked Psi epic for Mind over Body so I can pull Ageless instead of Clarion later on, and recharge is needed to keep it perma. Even with the best end support, this combo is thirsty and will really appreciate Ageless when unleashing fully. All the longish cooldown powerful resources here also benefit from this of course. I know I could get a bit more recharge by swapping hot feet to 5 slot Armageddon, but the extra end discount and recharge resist is worth the trade for me. Sprinkle in extra damage any place I can find it. Even flashfire is doing decent damage here. Just generally pick up whatever resist bonuses I can across the board without any specific focus. Grab the juicy bonuses that don't require going out of my way, pretty much. Shore up recharge resist as much as possible as a secondary priority. Playstyle notes: This build is very intentionally not relying on softcap defenses. I do have some baseline defense from powers, and am not completely ignoring slotting for it where relevant, but the idea is to rely on the power of my controls and debuffs to survive, with a baseline of good resists to back me up. Hurricane is not an always on power here, but vital for solo work. Drop that immob and round 'em up. Stacked with the defense, Hurricane makes you pretty much untouchable. Things that I would love to improve: Any additional end support without making significant sacrifices in other areas would be great. If there is a slotting strategy I am missing that would get me closeish to ranged softcap while maintaining the spirit of things, that might be worth considering. Psi nado as my epic aoe is a necessary cost to taking Psi Mastery for Mind over Body. Nothing really to improve here, I just wanted to complain a little about Psi nado! I wish it cast like 30% faster. If you want to see proper recharge totals, don't forget to toggle off the ffback procced powers. The build:
  20. Okay, this isn't REALLY a "Guide" so much as a set of pre-prepped builds in Mid's/Pine's. The basic touchstones are more or less identical across Tanks, Brutes, Scrappers and Sentinels. So I'm going to provide the templates pre-built and slotted out for Invuln, Fighting, Leaping, Maneuvers (when needed) and the basic expectations for Health and Stamina. Just plug in your attack primary/secondary and go to town. Updated 07-21-21 (Compatibility with newer Mids) (All frameworks updated!) Invuln Framework 2021 - TANK - Tanker (Invulnerability).mxd
  21. Hi All, So, my alt-itis is gearing into overdrive, but I want to thank the Homecoming team for enabling me again after all these years! That said, I'd love some feedback on the below build for Kin/Elec/Elec Defender I was toying with the other day. I'm not typically a min/max player, and haven't really dabbled in builds myself directly, so I'm sure there's lots to improve. I wasn't sure how to slot the Kin powers for the most part. The build below is expensive, that much I know, but that's what farming toons are for, right? No overall goal than to have fun, put out a decent amount of damage, and buff the team. Thoughts, suggestions, comments? Thanks in advance! This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Doc Feedback: Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Transfusion -- TchoftheN-%Dam(A) Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg(37), Thn-Acc/Dmg/EndRdx(40), Thn-Acc/Dmg/Rchg(43) Level 2: Lightning Bolt -- SprDfnBst-Acc/Dmg/EndRdx(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(37), Apc-Dam%(46) Level 4: Siphon Power -- Acc-I(A) Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(7) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(9), LucoftheG-Def(19), LucoftheG-Def/EndRdx(37) Level 10: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13) Level 12: Speed Boost -- BlsoftheZ-ResKB(A) Level 14: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(19) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Super Speed -- HO:Enzym(A) Level 20: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34) Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(29) Level 26: Transference -- PrfShf-EndMod/Acc(A) Level 28: Charge Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31) Level 30: Zapp -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Dmg/EndRdx/Rchg(33), SprVglAss-Dmg/Rchg(33), SprVglAss-Acc/Dmg(33) Level 32: Fulcrum Shift -- Acc-I(A) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36) Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40) Level 41: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 44: Charged Armor -- StdPrt-ResDam/Def+(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-Psi/Status(45), UnbGrd-Max HP%(46), UnbGrd-ResDam(46) Level 47: Power Sink -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(50), PrfShf-EndMod/Acc(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- IntRdx-I(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(5) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- EndMod-I(A) Level 1: Shocked Level 18: Speed Phase Level 49: Quick Form ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 16.63% Defense(Smashing) 16.63% Defense(Lethal) 35.69% Defense(Fire) 35.69% Defense(Cold) 14.75% Defense(Energy) 14.75% Defense(Negative) 6% Defense(Psionic) 15.06% Defense(Melee) 10.38% Defense(Ranged) 30.69% Defense(AoE) 3.6% Max End 6.25% Enhancement(Max EnduranceDiscount) +39% Enhancement(Accuracy) +20% Enhancement(Range) +43.75% Enhancement(RechargeTime) 15% SpeedFlying 198.4 HP (19.51%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 63.75% MezResist(Held) 63.75% MezResist(Immobilized) 63.75% MezResist(Sleep) 63.75% MezResist(Stunned) 63.75% MezResist(Terrorized) 63.75% MezResist(Teleport) 100% (20% chance) 24.5% (0.41 End/sec) Recovery 20% (0.85 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 11% Resistance(Smashing) 41% Resistance(Fire) 41% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 10.25% Resistance(Toxic) 15.25% Resistance(Psionic) 11% Resistance(Lethal) 15% SpeedRunning
  22. Hello All, I put together what I think would be a respectable Rad/Dark Tanker and I would love some critique. My building prowess starts and ends at aim for 45% defense and get a whole mess of resistance. I most likely miss the forest through the trees with my enhancement choice but that's why I come here, humbly seeking guidance. I'm not super familiar with identifying magic thresholds outside defense and resist numbers. Will I do enough damage? Hit enemies consistently? Any specific critiques as well as general advice on building is appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (5) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Shadow Punch (A) Touch of Death - Accuracy/Damage (25) Touch of Death - Damage/Endurance (25) Touch of Death - Damage/Recharge (27) Touch of Death - Accuracy/Damage/Endurance (27) Touch of Death - Damage/Endurance/Recharge (33) Touch of Death - Chance of Damage(Negative) Level 2: Smite (A) Superior Blistering Cold - Accuracy/Damage (13) Superior Blistering Cold - Damage/Endurance (13) Superior Blistering Cold - Accuracy/Damage/Endurance (15) Superior Blistering Cold - Accuracy/Damage/Recharge (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 4: Gamma Boost (A) Performance Shifter - Chance for +End Level 6: Proton Armor (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Impervium Armor - Psionic Resistance Level 8: Shadow Maul (A) Superior Gauntleted Fist - Accuracy/Damage (17) Superior Gauntleted Fist - Damage/RechargeTime (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (33) Superior Gauntleted Fist - RechargeTime/+Absorb Level 10: Fallout Shelter (A) Unbreakable Guard - +Max HP (11) Impervium Armor - Psionic Resistance Level 12: Radiation Therapy (A) Theft of Essence - Accuracy/Healing (46) Theft of Essence - Healing/Recharge (46) Theft of Essence - Chance for +Endurance Level 14: Taunt (A) Empty Level 16: Beta Decay (A) Achilles' Heel - Chance for Res Debuff (46) Achilles' Heel - Defense Debuff Level 18: Particle Shielding (A) Preventive Medicine - Heal (34) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (42) Preventive Medicine - Chance for +Absorb Level 20: Siphon Life (A) Hecatomb - Damage (21) Hecatomb - Damage/Recharge (21) Hecatomb - Accuracy/Damage/Recharge (23) Hecatomb - Accuracy/Recharge (23) Hecatomb - Damage/Endurance (33) Hecatomb - Chance of Damage(Negative) Level 22: Touch of Fear (A) Empty (31) Empty (48) Empty (48) Empty (48) Perfect Zinger - Chance for Psi Damage Level 24: Super Jump (A) Empty Level 26: Ground Zero (A) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 28: Soul Drain (A) Armageddon - Damage (43) Armageddon - Damage/Recharge (43) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Accuracy/Recharge (45) Armageddon - Damage/Endurance (45) Armageddon - Chance for Fire Damage Level 30: Kick (A) Empty Level 32: Meltdown (A) Empty Level 35: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Impervium Armor - Psionic Resistance Level 38: Midnight Grasp (A) Superior Might of the Tanker - Accuracy/Damage (39) Superior Might of the Tanker - Damage/Recharge (39) Superior Might of the Tanker - Accuracy/Damage/Recharge (39) Superior Might of the Tanker - Damage/Endurance/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (40) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Reactive Defenses - Scaling Resist Damage Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (50) Kismet - Accuracy +6% (50) Luck of the Gambler - Defense Level 47: Hasten (A) Recharge Reduction IO Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;685;1370;HEX;| |78DA6594594F135114C7EFB453A0502850A020B4B485524AB152F5C135865835519| |A10353EB8359332C2046C9B691FF4D1C43D2E8026BEB87D023F8189F14BE0F605DC| |501317C06D3CBDE76FAD99493BBFDEFF39E79E73EF3DB7993369CFA37DE77609C5B| |37B4E2B95B287B5FCAC6EBA32DAB4911395A79EBE4156B369FD949E2FE9C983DA94| |A1958D423E3B6E9E2E987E9833FA9CAE27D39A39CB3F8567B250984B4EE85AD1C84| |F37CBC15E637AA64CA346393A54D4F529EF5FAF29DD2CCD1845DF9EA2914B8E9BB9| |B291CB66B4525937CF76531551FA5E8DD14BA9D465B9C417A710295538BE82AB4C7| |505F493634015751B79FCCD2DF050EC51424C15DDC7C0E3CC7527C093CC5096B9E2| |465A61A9CABC2AE7F32C808BCC965BE06DE6E3B8104EAE5538EF38A4768DEA77B1A| |6BA507F1DEA6F40DD0D5847635C91B957DD7C0A95BAEBCFF3DCAD17C08BCCF64BE0| |6566E80AF33AE573733EC5BDF6FFBC37C8D6A4548C96A3C9EB947BB5BE056C67AE5| |1EE66CE2D9A2D7AC44D8AF27294E27D4AABF291F713E63CD9DA703A6DAF395BF80D| |73F02DF88E197BCF8C2F33BF53261F56E91BE2DDEA8881C3CCAE3838C20C25983F2| |8B613A7D329AB0CCAF786DA77897DFDB4957EACC82F2D0B54750FA27BEEF2BEF5DD| |03EF33830FC087CC9F94B1577684E5EADDC2338F6C05B781DB99A33BC09D4C07551| |040050159C12255D00FA55F2A4EF289A04F22E89301F4C900FA64007D3288F3FC4D| |3545B1FBD125B60D3D039F832FB0FB2FC157CC2ECA37CCB18EE14E854FE6004EE83| |3EE13F924D8C79980CF682B33F54BC87E4975F09D8B906F12BD9F4C08E9D346DA18| |7A710CF129C4F7A9D5BB499FCA0EC4D5EA4DB7466CD6319B92B2299B6CCA669B326| |15326D5EA4D178A54DCAD748F59B1961BC9AAD45A3FFE531C4A183DBF9F4F247C84| |57F7C116F5A956C17FC31FEC380735| |-------------------------------------------------------------------|
  23. So, I'm looking for a bit of help rebuilding a toon that I used to have as my main for PVE on live. As far as powers go, I'm only really married to the "most common" primaries & secondaries, although for my playstyle Superior Invisibility is pretty important. All the pools including Epic could pretty much be switched up if they'd help, but I REALLY would love to keep teleport. Anyone think they could lend a hand with helping me smooth this out a bit? Edit: I did see my MIDS was woefully out of date, and have updated since. 😉 This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Teleportation Ancillary Pool: Mu Mastery Hero Profile: Level 1: Spectral Wounds (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Damage/Endurance (7) Apocalypse - Chance of Damage(Negative) Level 1: Gale (A) Sudden Acceleration - Knockback to Knockdown Level 2: Blind (A) Unbreakable Constraint - Hold (7) Unbreakable Constraint - Hold/Recharge (9) Unbreakable Constraint - Accuracy/Hold/Recharge (9) Unbreakable Constraint - Accuracy/Recharge (11) Unbreakable Constraint - Endurance/Hold (11) Unbreakable Constraint - Chance for Smashing Damage Level 4: Deceive (A) Coercive Persuasion - Confused (13) Coercive Persuasion - Confused/Recharge (13) Coercive Persuasion - Accuracy/Confused/Recharge (15) Coercive Persuasion - Accuracy/Recharge (15) Coercive Persuasion - Confused/Endurance (17) Coercive Persuasion - Contagious Confusion Level 6: Flash (A) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 8: Superior Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (19) Luck of the Gambler - Endurance/Recharge (19) Luck of the Gambler - Defense/Recharge (21) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge Level 10: Snow Storm (A) Impeded Swiftness - Chance of Damage(Smashing) Level 12: Boxing (A) Superior Blistering Cold - Recharge/Chance for Hold Level 14: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 16: Freezing Rain (A) Ragnarok - Damage (36) Ragnarok - Damage/Recharge (37) Ragnarok - Accuracy/Recharge (37) Ragnarok - Damage/Endurance (37) Ragnarok - Chance for Knockdown Level 18: Phantom Army (A) Soulbound Allegiance - Damage (21) Soulbound Allegiance - Damage/Recharge (23) Soulbound Allegiance - Accuracy/Damage/Recharge (23) Soulbound Allegiance - Accuracy/Recharge (25) Soulbound Allegiance - Damage/Endurance (25) Soulbound Allegiance - Chance for Build Up Level 20: Hurricane (A) Sudden Acceleration - Knockback to Knockdown Level 22: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Unbreakable Guard - +Max HP Level 26: Spectral Terror (A) Superior Will of the Controller - Accuracy/Control Duration (27) Superior Will of the Controller - Control Duration/Recharge (27) Superior Will of the Controller - Endurance/Recharge (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 28: Thunder Clap (A) Absolute Amazement - Chance for ToHit Debuff Level 30: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Recharge (34) Luck of the Gambler - Endurance/Recharge (34) Luck of the Gambler - Defense Level 32: Phantasm (A) Expedient Reinforcement - Accuracy/Recharge (36) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Endurance/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Tornado (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 38: Lightning Storm (A) Force Feedback - Chance for +Recharge (42) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Damage/RechargeTime (45) Superior Winter's Bite - Accuracy/Damage/Endurance (43) Superior Winter's Bite - Accuracy/Damage/Recharge (42) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 41: Power Sink (A) Performance Shifter - Chance for +End (46) Performance Shifter - Accuracy/Recharge Level 44: Charged Armor (A) Aegis - Resistance/Endurance (45) Aegis - Resistance/Recharge (46) Aegis - Endurance/Recharge (46) Aegis - Resistance/Endurance/Recharge (48) Aegis - Resistance (48) Aegis - Psionic/Status Resistance Level 47: Ball Lightning (A) Superior Frozen Blast - Recharge/Chance for Immobilize (48) Superior Frozen Blast - Accuracy/Damage (50) Superior Frozen Blast - Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Endurance Level 49: Teleport (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Containment Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;671;1342;HEX;| |78DA6594C94F535114C6EFA5AF6219A4401190198432B4A565D09D28A35323092ED| |552E1519ABCF6910E892E5DB8523726C4A5536434AED4C4FFC58D71ADE0B071554F| |DFF7014DFA92E6F7EE77EE77EF39F7BCDBE883D99A0F0B8FA694F6CE58F16C36366| |3A77319DBB2CC8C3B1A4F245754F1A9945FDF49E46852E89A65E5B3493B7D247495| |CC99CEAFAD8596727626155BCAA752763A994EA8DA455B6CF3C9C47A4E8655CE686| |9C33457AB11B08A9106E7FDB669991B762617CFC906AD731BC995D0AC9D4AA6E3B2| |642C9A8F45E3D99C9979D822A9F5CBEFA5567C0A6E15A8502A62A88A2019028D513| |20C9E8A80CB275EA5BE1B8EF64A34CDF5F42CE7CF81A7E7C905B0EA2A790D7C2D46| |17BDAE3BD06AEE92F7C033317219F4C6C137E2753317774A3BDA5B41A5C67A954DD| |0BC3EB0A181AC077D5EB0B311BC2FF0703DCF960C3A0CA5A59FD5D4AA37516FAF68| |B5D074ED8872B42172556C7588197563C8B36F1C3C3F495E202F82EFC453CF33A8B| |F04CD37059EBD4C5E015BA6C919D0146F23F36B2CF6C367288FE4D78433D04D3C83| |3E1FEA7149AC99B1E666689DFF5CCE9C62C9ADCCA3750BDAB96D72076CDF25F7C0C| |E7D704DBC6DCCA3ED16BF1DD9AB83BDE8B88179DDCCA79B67DFCD5EF4B0373DECD5| |B6A08BB9741DF01C0FC1815FE46F30F007ECF90B26C4DB4B6F6FD12B350ED0EBA7D| |74FAF9FDEE16FC86F5DBCFDCCB9FF3162433BE8FBF02E18D8E3781F1C7A0F3E9125| |069D9B50D0832FE00D6E824F2536C27547C2A83110018363E438383A414E82CFC41| |B423DAED017EC35FA118C7C223F837E39F330FB10FE8ABDA5FCA33B5B68374AEE6F| |411E75B34C59348EEFB3D28EF2A34A144D25882FFD67A93608EDA054BB2E2F7E431| |D9E685A3F4746119ECE70D9DEE1322552A68C972913658AC77BFCBF52F80F737CE4| |B4| |-------------------------------------------------------------------|
  24. Current-Main Build: the Latecomer Hybrid Claws/Psi Build utilizing both Aim + Follow-up for maximum damage boost while also adding Confuse + Aura of Confusion. This build is a mesh between the High Confuser and the Contender bringing together my favorit aspects of both builds while also being improvements towards the Hybrid power choices. _______________________________________________________________ Contents Skills - Considerations Fortunata (Ranged) Hybrid (Ranged & Melee) Night Widow (Melee) Patron Mastery & Power Pools Incarnate Skills Considerations Mind Link Hasten To Over cap or Not; Incarnate Level Defenses Build Up or Follow Up Useful Proc's & IO Bonuses Builds Fortunata Ranged the Scrambler Scramble Thoughts + Soul Mastery the Confuser the Confuser Confuse + Darkest Night the High Confuser Confuse + Aura of Confusion the Prepper Aid Self + Soul Mastery Hybrid the Latecomer Ranged & Melee + Soul Mastery - Highest Single Target Damage the Contender Ranged & Melee + Soul Mastery the Conflicted Ranged & Melee + Mu Mastery Night Widow Build Up iterations the Fortified HP Build + Mu Mastery the Classic Slash Basic BU + Mu Mastery Follow Up iterations the Planner Basic FU + Mu Mastery Video Demonstrations Fortunata Fortunata Hybrid Night Widow ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Skills - Considerations ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Fortunata Fortunata Hybrid Night Widow ________________________________________________________________________________________________________________ Patron Mastery & Power Pools Incarnate Skills Considerations ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Builds ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Fortunata / Hybrid updated 6/03/2021 ________________________________________________________________________________________________________________ Night Widow Updated 5/31/2021 ____________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________ Video Demonstrations ____________________________________________________________________________________________________________________________________________________________________ Fortunata the High Confuser 6/6/2021 Carnies @ 3sec Arachnos @ 1:03 Malta @ 3:30 Knives of Vengeance @ 4:37 Banished @ 6:15 ________________________________________________________________________________________________________________ Fortunata Hybrid the Contender 6/6/2021 Carnies @ 3sec Arachnos @ 3:22 Knives of Vengeance @ 4:33 Banished @ 6:32 more Hybrid ________________________________________________________________________________________________________________ Night Widow the Fortified 6/6/2021 Carnies @ 3sec Arachnos @ 1:11 Tsoo @ 4:12 Talons of Vengeance @ 6:11 Banished @ 8:23
  25. I had originally explored Stone/Ice ungranite back before the buffs, and had been quite enjoying her even before the latest update! We had a great discussion in this thread: The new buffs presented an opportunity for me to reoptimize, pulling more damage and overall survivability out of the leg room provided. I also decided to drop the idea of chasing incarnate caps on defense, and focus instead on a broader resist base, allowing defenses to hover at ~50% across the board. As @Sovera pointed out to me, the sort of content that might benefit from incarnate softcap numbers will likely come with some other buffs/debuffs as well, and working more from the middle ground allows more room to benefit from these effects. The build will otherwise be rock solid in all other content as is. If you have the current mids build you can pull this up, but note that it erroneously gives stone skin psi defense, so that stat should be more like 53%. Proc damage is also not being calculated properly. Otherwise, defense and resists should be accurate for your review. I'd like to share the build both for anyone who may be interested, and also to invite a few questions regarding my goals and how I have achieved them. Build: For those of you without the latest mids, here are some relevant totals: Note that Mids still isn't allowing combat jumping and rooted on at once, so the effects of rooted are not shown here. Here are my goals with this build: Shore up E/N, and Psi resists as best I can without sacrificing damage. Maintain enough S/L resist for 1-2 ATO stacks to cap me out. Enough recharge to avoid using Frozen fists single target. High slow resists. I have achieved most of these to my satisfaction, but those E/N resists are still pretty lacking, and my S/L is just a little shy of where I'd like it. I see spots where I can juice one or another, but feel like I'm tugging at each end of the rope at this point. You will see that I have boosted a few sets here and there, but not across the board. Mostly these are in powers that really need the extra enhancement for slot value, and with set bonuses that won't be super relevant when exemplaring, but quite useful in higher content where they will still be enabled. End management so far is good with this setup! I have been considering Swapping Taunt for Physical Perfection with a perf shifter proc, but so far I prefer the utility of Taunt. I think I can deal with the blue well enough, even running Focused Accuracy. What do you think? Any insight into where I may be missing key E/N resist or S/L opportunities without eating into these other goals?
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