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About Me

Found 9 results

  1. Stone hasn't had a bunch of love as an armor set. Especially since Granite is essentially the Gold Standard for dang-near-unkillable. Figured I'd see how tough one could conceivably build a Stoner without Granite. And I'll start it off with this entry. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Spines Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- Luc
  2. Hello all, and thanks for visiting this thread! Before I dive into how this proposal might be implemented, I'd like to go over a few points about why I think it's something that might be desirable to have in the first place, by looking at some assumptions about the game's design, along with some conclusions drawn from them. If you're already sold on the idea, skip right to the bottom where I highlight the details about this! Core Assumptions 1. CoX is Balanced Around SOs I don't think this is a controversial statement - indeed, @Galaxy Brain's excellent thread on g
  3. Hey heroes, vigilantes, rogues, and villains! So y'all know how there's an "Achievement" badge for Mastery, for no deaths on the team and no temp powers, yes? But if you didn't know, that doesn't take into account for the level. But that means, you can run it at +0/x1 (enemies at your level and # of enemies for 1 player), instead of +4/x8 (enemies +4 levels above the mission normally, with enough enemies for a full team of 8); and still get the "Mastery". Kind of cheesy, but it counts the same. The suggestion is leave any existing "Master of..." badges, but add a NEW set of a
  4. For fun, I'd like to issue a challenge to all forumites: build the greater Paragon City world. What might your choice (or choices) of game expansions to other parts of the fictional world look like? The level of detail is for you to decide. I'll post the first one, which I've been working on for a while, so don't feel you have to create sometime so massive, but it might be nice. Guidelines (not requirements): 1. Pick a spot anywhere in the real world. It does not have to be a city. It could be a national park, a wilderness, desert, mythical landmass or even the deep ocea
  5. today I am restarting my archtype challenge, where I attempt to level all possible powerset combinations to lvl 50 (with maybe some end game progression tacked on towards the end). The goal: To learn how each powerset works and what synergies they have with other each other (all while having fun) The process: Standard leveling for this one, with some TFs here and there. Starting with the Matthew story arc and moving onward from there. Note: There will be no use of p2w utilities. This is meant to reflect the new/average player, using powerlvling strats would only devalue
  6. A couple months back, I started a challenge where I planned to lvl each and every archetype/powerset combination the game had to offer. I ended up putting the challenge on hiatus due to stress and motivation issues that have since been dealt with. Today I would like to ask, would anyone still be interested in me continuing this challenge or potentially restarting it with a new set of rules?
  7. I've been thinking of a way to put a challenge back in the game and I'm interested in what others think. Lost is the art of teamwork and coordination. Things like Tanks & Brutes who know how to properly manage aggro or Blasters targeting the same NPC, etc. I propose the following to Task / Strike Forces and Incarnate Trials: Levels 1- 30: +0 Difficulty Levels 30 - 40: +1 Difficulty Levels 40 - 50: +2 Difficulty Incarnates Trials: +3 Difficulty This would be the minimum difficulty allowed. Haven't yet figured out a way to
  8. Not sure it has been suggested before. So here you go. It is pretty simple request. Doppelganger but as an archvillain..... wait for it.... wait for it.... With set bonuses while incarnates active.... So instead of doppelganger that uses only your primary power. We could have doppelganger AV uses your both primary/secondary/epic&patron powers while occasionally using your incarnate powers. But with set bonuses and stats so you could be fighting yourself at full strenght instead of cheap imitation. As for name I think ''Mimic'' name hasn't taken yet.
  9. Hey there, Im not sure if this will even get seen by the powers at be but over the many years of playing City Of Heroes Ive had a lot of ideas for things that could spice things up, some would be harder to implement as they would involve a lot more code but others are only slightly out with what we can already do ourselves via AE. Here is one such concept I've always wanted to see. separated into a reason for wanting it, A guide to how it would run and how it would be hard to exploit (because we all know someone will try to) Reason for wanting it: As we
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