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About Me

Found 7 results

  1. Post up your favorite videos, animations and machinima's here! Starting with the BOOM!
  2. So in the discussion about procs it seems there are a lot of us out there that would like to see more difficult content added to the game. I would like to start this thread to open that discussion here. Ideas that have been discussed elsewhere: 1) More Incarnate content, and zones (like Dark Astoria). 2) More missions/story arcs with complex task that require a well coordinated team. (not just HP bags!) 3) More content that requires a fully balanced team (meaning you will NEED control, you will NEED melee, or you will NEED stealth, or whatever etc etc) to complete. 4) Mor
  3. Let us see the creativity of our community now that we are free to do so again! Show off your costumes in action, base tours, character role playing, speed running, city exploring, badge collecting, PvPing, and more. Please remember to follow the Code of Conduct when posting videos!
  4. Hi there, Over the years the leveling system has matured, its main milestones where level 50, IO Slotting and then Incarnates. The problem is, in order to benefit from the incarnates you need to run lvl 45+ content. Loads are going to say there is plenty of it, but actually its a very slim picking. My main is VET 210+ now, I've completed most content on max rep that I can retain my incarnate powers on, Ive even solo'd most of the TF's. But now I'm left with repeatable which are short, boring and have no real meaning. Im plowing through Villain Side arcs but they wont last long even
  5. I know there are more important matters that needs to take care of but it is good idea to add more origin content be it story or temp powers. Magic : Magic rituals that summons a temp pet that have 1 charge. May need multiple magic origins players to trigger it. Scrolls : temp power that you can use on yourself or allies. Also you can trade it with other players charge is limited. Artifacts: You can craft artifact yourself for little bit boost. There are 2 kinds of artifact toggle ones that unique in nature and charged ones. Toggle:10 min minimum use, up to 1 hour when you have crafte
  6. Hey there, Im not sure if this will even get seen by the powers at be but over the many years of playing City Of Heroes Ive had a lot of ideas for things that could spice things up, some would be harder to implement as they would involve a lot more code but others are only slightly out with what we can already do ourselves via AE. Here is one such concept I've always wanted to see. separated into a reason for wanting it, A guide to how it would run and how it would be hard to exploit (because we all know someone will try to) Reason for wanting it: As we
  7. So unless I’m just completely illiterate, which is entirely possible, I can’t seem to find Maelstrom as a useable boss in Architect mode, only his pistols ironically. I went through every available boss and found pretty much everyone but him. Am I missing something or does he need to be added in? Thanks!
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