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About Me

Found 10 results

  1. I decided to take a stab at making a Control powerset that I’ve been tossing around in my head for a while. Manipulating insects was either going to be a Mastermind or Control powerset, but I eventually settled on the latter; I figured it made more sense to direct swarms that way, over having a small group of pets. It’s actually my first time doing something like this, so hopefully it impresses! I don’t have the best of heads for numbers in the game, but I do hope it turned out alright. Especially since this powerset in particular is very focused on numbers, as can be seen in the power breakdowns for each of them. I tried to keep the ‘feel’ of controlling insects throughout – overwhelming enemies through slow, persistent attrition; a game of gradually grinding at things. It sacrifices immediate control for the promise of eventually locking down the entire battlefield. Hopefully it shows through the different powers on display! Insect Control Power Table Power Level Effect Plague 1 Ranged, Moderate DoT (Lethal/Toxic), Foe Knockdown, -DMG Blight 1 Ranged, Moderate DoT (Lethal/Toxic), Foe Hold, -DMG Webbing 2 Ranged (Targeted AoE), Minor DoT (Lethal/Toxic), Foe Immobilize, -Fly, -DMG Swarm Cloud 6 Ranged (Targeted AoE), Foe -Range, -Perception Insect Cloak 8 Toggle: PBAoE, Team Stealth, +DEF(All) Bug Burst 12 PBAoE, Minor DMG (Lethal/Toxic), Foe Fear, -DMG Ground Crawlers 18 Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Knockdown, -DMG Infestation 26 Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Hold, -DMG Insect Colony 32 Summon Colonies: Melee, Minor DoT (Lethal/Toxic) Powers Blight Harasses a target with biting and stinging insects, leaving them helpless under the swarm while taking moderate Lethal damage. Multiple applications of Blight are required to incapacitate most enemies, but the target’s ability to deal damage will still be reduced. Damage Moderate Damage over Time (Lethal/Toxic) Recharge Fast (5s) Duration 78.22s Minimum Level 1 Effects Ranged Foe Hold (Mag 1), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Hold Duration Enhance Range Increase Attack Rate Set Categories Ranged Damage Holds Bug Burst Unleashes a disorienting cacophony of flies, locusts, and other winged insects around you, terrorizing and harming all enemies as they fend them off. Enemies that are unaffected still have their damage reduced from minor bites and stings. Damage Minor (Lethal/Toxic) Recharge Slow (40s) Duration 27.94s Minimum Level 12 Effects Point Blank Area of Effect Foe Fear (Mag 3), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Fear Duration Increase Attack Rate Set Categories PBAoE Damage Fear Ground Crawlers You cause insects to congregate across the ground, biting and pulling at foes that pass through this location, causing many of them to fall down in pain. The bites and toxins inflicted against them also reduces their ability to deal damage. Damage Minor Damage over Time (Lethal/Toxic) Recharge Long (90s) Duration 30s Minimum Level 18 Effects Ranged (Location Area of Effect) Foe Knockdown (Mag 0.67), -10% DMG Enhancements Enhance Damage Reduce Endurance Cost Enhance Knockback Distance Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Knockback Infestation You command a cloud of biting and stinging insects to gather at a targeted location. Foes that pass through this location will take minor Lethal damage, and are left swarmed and helpless from numerous bites. Damage Minor Damage over Time (Lethal/Toxic) Recharge Long (150s) Duration 60s Minimum Level 26 Effects Ranged (Location Area of Effect) Foe Hold (Mag 2), -10% DMG Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Hold Duration Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Holds Insect Cloak A blanket of flying insects covers you and all nearby allies, making them more difficult to see. Additionally, you and your teammates are granted a minor bonus to your defense to all attacks. Insect Cloak cannot be used with any other self affecting Concealment type power. Recharge Slow (15s) Endurance 0.36/s Minimum Level 8 Effects Toggle: Point Blank Area of Effect Team Stealth (60ft.), +2.25% Defense (All) Enhancements Enhance Defense Buffs Reduce Endurance Cost Increase Attack Rate Set Categories Defense Insect Colony You command the surrounding insects to form into 3 autonomous colonies. Each colony will swarm a single foe, inhibiting their actions with toxin-laced bites and stings. They can be healed and buffed like any teammate. Damage Minor (Lethal/Toxic) Recharge Very Long (240s) Minimum Level 32 Effects Summon Colonies: Melee Colony Powers Fly (Auto: Flight) Sting (Melee, DoT (Lethal/Toxic), -Speed, -Recharge) Resistance (Auto, Res(S25 L25 T25), Res(Immobilize)) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Flight Speed Enhance Range Increase Attack Rate Set Categories Pet Damage Recharge Intensive Pets Plague Sends a swathe of bugs to overwhelm a target, dealing moderate Lethal and Toxic damage as they assault them. The pain from the bites may cause the target to fall to the ground. Additionally, the toxins from the bugs reduce the damage of the affected foe. Damage Moderate Damage over Time (Lethal/Toxic) Recharge Moderate (8s) Minimum Level 1 Effects Ranged Foe Knockdown (Mag 0.67), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Knockback Distance Enhance Range Increase Attack Rate Set Categories Knockback Ranged Damage Swarm Cloud Surrounds all foes near the target with flying insects, dramatically obscuring their vision. Affected targets will have their range and ability to see greatly reduced, but they will still be alerted to your presence if they are attacked. Recharge Slow (15s) Duration 60s Minimum Level 6 Effects Ranged (Targeted Area of Effect) Foe -90% Perception, -45% Range Enhancements Enhance Accuracy Reduce Endurance Cost Increase Attack Rate Set Categories None Webbing Orders nearby insects to cover a group of targets in silk, slime, and other secretions before attacking your now immobilized foes. Multiple applications of Webbing are required to immobilize most enemies. Damage Minor Damage over Time (Lethal/Toxic) Recharge Fast (5s) Duration 97.79s Minimum Level 2 Effects Ranged (Targeted Area of Effect) Foe Immobilize (Mag 1), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Immobilization Duration Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Immobilize
  2. Option 1 : Add Fear and Confuse status effect to Containment Proc Option 2 (Optional) : Mez +1 is lacking compared to other AT's, so how about it stacks? If you immobilized enemy +1 to all mez and if you stunned on top on that +2 to all mez and if you hold enemy +3 to all mez. This will allow underpowered status effects to shine at least once Option 3 (Optional) : Status Effects last longer the more mez you have on particular enemy? Or at least if not mezzed allow -protection to remain longer so we can eventually mez GMs or AVs on Incarnate Content. That's it.
  3. Last night I had an idea, as I was playing and thought about NBC's Heroes. Remember Ando? How he could boost people's powers? This is a very rough idea, and I'm totally open to different ideas. Note the numbers after the placeholder power names are what level they would be available on either a primary or secondary for the power set concept. Erratic Amplification 1 1 Ranged Foe, -Max HP, -ToHit, Special(+Damage) Amplified Recovery 1 2 PBAoE, Ally +Regen, +Recovery, +Recharge Amplified Pain 2 4 Toggle: PBAoE Foe (-Defense, -Resistance, -Regen) Amplify Ally 6 10 Ally +Power Boost (similar to Empath Fort) Amplify Self 8 16 Self +Power Build Up Amplified Travel 12 20 PBAoE Team, +Max Movement Speed (run, jump, flight), +Max Teleport Range, +Special (Recall Friend/Shadow Recall act similar to ATT) Amplification Aura 18 28 Toggle: PBAoE Team, +Special (weaker toggle version of Power Boost) Amplified Inspiration 26 35 Ally, +Special (Boosts inspirations used on individual) Ultimate Amplification 32 38 PBAoE, Team +Special (Team Ultimate Inspiration), lasts 15 seconds, 10 minute recharge I was trying to think how we could get something rather unique as far as a support set could go, and thought this could be conceivably a cool idea. I haven't figured out what potential buff/debuff numbers necessarily could be aside of the tier 9 as that's fixed but duration/recharge is up for discussion on that one. Every Hiro needs an Ando.
  4. Preface: I've played City of Heroes for a very long time, and eons ago I remember being able to use Flash or Mass Confusion or Cinders, etc. to control (or later dominate) my foes. They were reliable and helped define what it meant to be a controller. But then dark times occurred, and the CoH devs decided that they would smite us for thinking that a controller could effectively control a group of would be criminals. Wouldn't it be great if we could use a AoE hold or power and it recharged out of the box significantly less than the 4 minute (240 second) timer that was imposed upon us? We live in a world where DPS can nuke every group (and sometimes twice if their a sentinel), but we are stuck waiting as CONTROL BASED AT'S are left in the dust and often times not even needed... I'd suggest that we go across the board and reduce the base recharge of controller and dominator AoE Mezzes from 240 to 90 seconds (I'd even compromise at the 2 minute mark). As usual thanks. Any thoughts on the matter?
  5. Hey everyone. Blaster here, I just made my first controller since the game came back. Just wondering if anyone has any good builds for the ill/plant combo, or if anyone could make one up for me? Thanks in advance! Edit: If it sweetens the deal I can compensate you with some influence or some farms runs for the build if it helps persuade anyone to chime in 😄
  6. The Problem Controllers often use status effects like Sleep/Hold/Stun..ect which are covered by the condition for containment damage. However they also use a bunch of other effects that certainly impede the victim's ability to act but do not count for containment damage. Two in particular: Fear and Confuse, often both prevent the enemy from attacking you or your allies and in the case of Fear, stops them moving too. One could say that Containment is only for status effects that 'lock down' enemies as the description states, but the effective message and gameplay perception of the inherent is that you get 'bonus damage from enemies under control effects'. The Suggestion Add Fear and Confuse to the list of applicable status afflictions for Containment to deal bonus damage. There's no reason to not include them as they are still strong statuses when used correctly. To denounce Fear because hitting them breaks the status early would eliminate Sleep as a status (and Fear eventually holds the attacked target after a short while too). And while Confuse doesn't stop the enemy from doing things, they might as well not be because aside from skimming off XP, a confused enemy can only be helpful to your team. In the case of a single confused enemy, they might as well be held. I would say straight up that Knock effects shouldn't count, they're not persistent status effects. Taunt and Placate are tricky, while the two statuses and Confuse definitely do change how an enemy behaves, at least Confuse prevents the enemy from hurting you or your team mates, which neither accomplish (Taunt drives them to hurt you, Placate drives them to hurt your team). For them to have an inclusion into Containment's effect it would have to be something like the below suggestion: Other control effects not currently included in Containment could be counted as a mini-crit grouping of damage bonuses, with Fear/Confuse/Taunt/Placate providing a smaller amount of bonus damage and in the event of an enemy having multiple statuses, takes the higher multiplier. An enemy with confuse could have something like +50% damage, while a Sleeping, Confused enemy would take the normal +100% damage. I still would like Fear and Confuse to be considered +100% damage statuses, but as a compromise, I can deal with it being made with mini-critting status effects so long as Containment can benefit from as many CC effects as plausible.
  7. Hello guys, last night i saw a post with a Plant/Poison build by @Frosticus so i decided to change it into Earth/Poison because earth is love, earth is life etc etc. So i ended up with a build that i think it needs more S/L defense (+4,5% more to softcap). Any suggestions? http://www.cohplanner.com/mids/download.php?uc=1537&c=715&a=1430&f=HEX&dc=78DA65944B4F13511886CFB453A0A5A5949616CABD140A9416068D3B432256834242E407900606DA886DD3D644548898F81B58A03FC098B85474E70F70A9B870EF858B26AE7453BFCEFB9636E9A4CD73E6BB9DF77CE79C597E70DDFDFAE6FEBCD23A17B6D3A5D2DA423E572EE6B7B7CDA26339BD955D57D5A755FEC3754F2D28994A17CB99DA5BB021E0DAFDCDCDE44A3E5BCAE77C8BB98C593473E5646DE05AC94BEE6AC13437DCD670C94C17B2B92D6FED65C32C9632D982C77ABF91DDCA94C5DB952A64D793ABE57CCE5C5B4E97CA6671A74764C5E5FF58537C2A0E65D8943274659B26EF6916F5B47040386DB7DE5B52E0AD90A459F915A546C416D3D5AE4693AAE8DA21F2DB8E9445570479AE6FA07B0EF3DC913A76E4D8EC2D766BAE968FF0B57D10FA75B527A51C88518E38EA8DB6A2BD555BEB57C447C4E0844D7332CE4D3E911AEDD4D6BE036D230FC947E42E18DD038352CF8335DA3CDDB005FE407FF036E893182F7BE8654CA78B74835D1EB28335BCE0BEC087FA0EDF1BAC61F02D387C44BE239F8131F6449379FD5CBF3F8C35DAC5D68D7A5A7708FB169C834E5D7C21CE15A2CE1EEAECA1CE307586A9B39F3A9F0A7AD9BBDE4F36ABEEF867F298FC02C6FE41E76140A93EE4D8FB7866FA79A60679A60619EB176D035CCBC04BB105A447621BA26D887A9F4BCD087B1D79859AA38BA8317A95E41CD179F8A3E7D0F54272C7586F8C3D3C959009F66482E77392E77572073193ECFBD41592E7F7AF1B77A89A1B1F876F3A46C6C9BBA895A0A6C49AB2EEC999944872DE24D736C3BD98E15ECC702F0CEE85C1BD3897DC59AE639667BB5FBFB8C7F293A7BAE09AA532D5E49D6DB2184D964B4D96CB4D9625BDE11BE0C49A57F48B6F80D2A8CFD97971C72B672EF133474BC0FFAB6E7368DFD1DF8E1F60EC27387502264E41E30C3C6FAC37817ABFEB364D3B80AE8E61F85272690CF82A070DE3F791FA381CA88F8F1B624EA2F5F17F2CC7E973
  8. I had a question about Impact! for Gravity Controllers and I was told that in Issue 22 it was added: Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion). Last night, I got my controller the Gravity Distortion Field power.. which is Gravity Distortion multi hit. When I used it and the followed up with Lift and Propel on an enemy, I did not get an Impact! bonus. Is this working as intended or should I get it for the AOE as well as the single target?
  9. Which controllers work with CoH/Homecoming? Which ones are recommended? Anyone else try 3dRudder?
  10. Hello Kinetics, Just a friendly reminder that Increase Density's status protection is still applied via single target and NOT included in the AOE. Reference: Black Scorpion - Issue 20.5 Link: http://web.archive.org/web/20120911091521/http://boards.cityofheroes.com/showthread.php?p=3659012#post3659012 Happy buffing! ;D
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