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  1. The discussion about potential new grinding/rewards concepts here got me wondering... In theory only, what would a cooperative zone unlocking event look like in a CoH/V interpretation? For example, look to the Ahn'Qiraj zone unlocking challenge in World of Warcraft. In that game, there's a ton of grinding, and questing, if I recall correctly, for the server to fill up quotas to unlock a massive new zone, with several special rewards in the process. But grinding for cloth doesn't seem like a COH/V kind of thing. So just for kicks, how would the forumites envision such a thing working here? Would we need one zone (purple), or two? By two I'd think one unlocked by blueside and that's more heavily blueside but with redside opportunities, and vice-versa for red (this might stimulate redside play). Do we save up salvage, crafted enhancements, or a mix with maybe a few other things? what would an unlocked zone have and look like in COH/V? Looking for creative ideas. (Note, this is strictly speculative. I'd never ask this of the Homecoming team.)
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