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About Me

Found 17 results

  1. Expensive is fine, just not good with the numbers and would like to see if anyone has any builds they can share?
  2. Hi! I could use some help with my Dark Armor/Dark Melee tank. Right now, with just regular IOs, I have Acrobatics instead of Shadow Maul. I like Cloak of Fear and the large single target damage, but without a lot of defense the play style is jump into a group or two, watch my health plummet, hit Dark Regeneration, and try to stay on top of the huge endurance losses with Conserve Power and Dark Consumption. I like to tank for teams, so would like to be robust. It seems like my priorities need to be increased defense and then more endurance recovery. Plus som
  3. I've been going crazy trying to make a new character, I've tried to make another character but always restart for stupid reasons like if the secondary is to cluttered visually, or will it really benefit a damage dealer., I have been looking at Dark Armor, and it seems to have a lot going for it, but would it be good for a AT that's meant to do a lot of damage, is it good for soloing? I'm hoping for any advice for Dark Armor, or really any secondary that would work well, and hopefully look nice on a psi melee character.
  4. DISCLAIMER: I haven't actually made this build in beta or otherwise yet. I've been fiddling around with this build for a while now and I can't get it to where I want it. I'm looking for soft-capped positional defenses but any way I can see to increase one drops another. I'd also like more recharge but it seems like I would have to sacrifice some defense, which is a higher priority for me. Any ideas or advice? I'm open to switching around power selection or Epic pools or whatever. Villain Plan by Mids' Reborn : Hero Designer https://github.com/Cryti
  5. I wanted a Brute, since I play almost all Scrappers. I wanted to try Claws since I don't have one. Same for Dark Armor, all that endurance drain must be good for something? So why not Claws/Dark Brute? Scratch all my itches at once. This build is currently in the low 40's so will be 50 soon. DEF: S/L 47%; Melee: 46% everything else is in the low to mid 20's RES: S/L 70%; Energy: 52%; Neg 76%; Fire/Cold 65%; Toxic 43%; Psi 78% Procs: Force Feedback is in Focus and Shockwave so it should happen often. Follow Up: Should I slot th
  6. Introduction Psi/Dark is a thematic pairing which I have enjoyed playing in other ATs and I have recently leveled a Sentinel to 50, currently exploring the incarnate world. Both sets are quite attractive visually – I personally like the look of Dark Armor, in particular when Cloak of Darkness is run in Minimal FX mode so that the character costume is still visible, and the shield effects are quite complementary with Psi Blast primary, I think; Murky Cloud with its sparkle aura and in particular Obsidian Shield with its head-aura pulse. Furthermore, Dark Armor is one of the best sets for r
  7. Hello all. I have been wracking my brain trying to come up with a solid, reliable end game build for my Katana/DA brute, but everything I work up just seems... lacking. Any help from folks more experienced with both power sets would be appreciated! Thanks.
  8. r0y


    I've been playing Mids far more than I'm playing the actual game. Reminiscence of my last days during live... Anyway, I'm on a Dark Armor kick (made a tank: DA/Claws) and wanted to make either a Scrapper or Stalker. So I'm looking at Stalker, and realizing that if I proc things out, along with the Stalker ATO sets and crit potential, it's likely to be a decent toon. I'm not thrilled with the survivability (this is all on paper for now), as the resists and defenses aren't that strong; I imagine it has a lot to do with the massive heal in Dark Regen... Since I almost n
  9. Muppy

    StJ/Dark Help

    Before I start working on a build and post it, I have a dumb question... Is it worth it to take either of the status auras? (Cloak of Fear and Oppressive Gloom) I'm thinking I DON'T need either, but I wanted to get some feedback from you guys first before I get to that point where I have to pick a power. I'm assuming that other things such as leadership might be best... Again though, I'd like to hear what you guys say, then I'll post a build. If there are other skippable powers or any other suggestions, let me know. Soul Transfer looks tempting... but I know I'd need enemies around me for it t
  10. Currently running a DA/DM Tanker on Everlasting and just looking for a more cohesive build. I know that Thiefs' Essence is really the set I should be shooting for for endurance reasons, but right now my build is a mess. Can anyone help me out by posting some advice or a build? Thanks all!
  11. So here is my concept. I am a dark elf immigrant from one of Portal Corps many adventures into other realms. My character helps an away team make it back to Paragon Prime and I ask to join them. As thanks for rescuing and guiding them to safety they bring me back and Numina herself sponsors me, finding my mix of dark magics and combat prowess interesting. Visually I like everything that is going on there. Here is the thing: I haven't touched DB since well before the fall of live. I am hoping that there are some skip-able powers here because I am starved for slots. What combo
  12. Not having any kind of knock mitigation is a tremendous glaring disadvantage. As my DA character gets stronger it is becoming the only way of taking him out. The game just plinks away, eventually I Dark Regen it all back and the train keeps rolling. But the instant something with even a hint of knock-back arrives, I just get juggled to death. Makes it feel like DA should be way stronger in other ways to compensate for being auto-dead when someone has knock. I know there is a flight IO that reduces knock mag, Blessing of the Zephyr. Are there other ways to control knock?
  13. I was wondering if anyone had some experience with these two sets in conjunction. Is it a bad idea? Is the endurance pit a never ending problem? At incarnate levels it looks like a resistance monster for a scrapper. Defenses look unimpressive but that cloak of fear should mitigate that as it gains uptime. Shadow meld is in there but its uptime is strained even at incarnate levels. 3s down is a long time when the big shots are raining down. Mostly it's around 10 seconds down. I cut down the STJ selections to keep an economy of slots. Katana is another thought for this ki
  14. Hey all, Reached out to the community before and was answered with great advice and help. So going to give it a shot again! On live, and a great deal on Homecoming, I pretty much stayed with Electric Armor for majority of my melee characters. Amazing set. But I am kind of getting burnt out on it. Then I branched over to Rad Armor. Again, love that set, and honestly I would have to say it is now my new favourite hands down. I reached out awhile back and got some absolutely stellar feedback on my Fire/Rad Brute build (thank you again @Frostweaver, @Darkir and @Hyperstrike) fully level
  15. Alright, since hopping on Homecoming I've been paying much more attention to my build. I'm a roleplayer at heart and so it never mattered much to me back in Live, but it's been fun to dive in and really make a character shine in combat. Y'know, actually playing the game can be fun too. 😛 I always stayed away from Tankers because it never felt right to me - and after looking into it I think it's because Tankers take some understanding to work properly. You aren't just a hittin' stick - which is my default mode - your job is to take hits and keep attention on you. If you can kill a b
  16. This is a leveling build with a few Set IOs thrown in. I'm at 22 now, and a major focus is reducing End cost...Not sure if I did it ok, or if I overdid it. Any major mistakes I made here? I'm not particularly tied to any of the power picks, if there is something better to substitute in there, let me know. And if anyone wants to take a shot at final build with Set Bonuses for 50, that would be great. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Sanguine Shard IO: Level 50 Magic Tanker Primary Power Set: Dark Armor
  17. Build attached below. Ive made every survival focused choice I know how - figuring if I'm going to go tank, one might as well focus on resilience (else play a Brute or Scrapper), save inamuch as Fire Melee is chosen for reasons of fluff and to try to get -enough- damage for enjoyable play (I am aware TW would be more damage. I already have a TW, and dont want to try to feed it END while playing Dark Armor) I have a few questions on the below build: 1.) Can you see any low hanging fruit I've missed in survivability, particularly resist/heal/regen based. I have de-emphasized
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