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About Me

Found 5 results

  1. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B
  2. I'm looking to reroll one of my characters from live, who was a dark magic-using dark/rad defender. I'm thinking controller, but other than Darkness Control, I'm undecided on the secondary. Obviously Dark/Rad was the original idea, but I've leveled Radiation Emission on controllers to 50 at least once (I think twice? Plant/Rad and Ill/Rad? So long ago now), so I'm trying to consider some other pairings for Dark/ that can feel dark magic-like. So, Dark/Rad, Dark/Nature, Dark/Pain, Dark/Dark, or Dark/??? (including Dominators as an option here) -- what has good synergy? What's most fun? Anyth
  3. Hi everyone! I'm looking for some tips and tricks related to building blasters who can survive in melee range and make good use of AoE and Melee attacks. I enjoy playing power set combinations that I don't see around the city too often and I like the visuals of these two sets. My priorities are: Have fun 🙂 which on a blaster can include glorious death! Stay alive long enough to boost myself and then unleash my AoE attacks, melee anything which survived Move on to the next mob without too much down time I'm not obsessing over solo +4/x8 or anythin
  4. Inspired by these two threads. I am working on a blapper. I picked water because of it's KDs, stun, and generally being a fun set. Darkness has good melee attacks, PBAOE, and touch of the unknown. I am struggling with an attack chain, too many options. Looking for advice. What powers are must haves and what are skip-able? Dark consumption is a skip for instance, because of touch of the unknown. Dehydrate vs Water Jet. Here are a few things I have learned leveling my char up to 37. Touch of the unknown is
  5. I'm making this my main and was wondering if anyone could give some advice. I haven't seen this combo anywhere unless it was posted within the last day or so I don't have much to go on except what I think I know I need to make this work. I know /dark is very needy but judicious toggle play will hopefully take care of that. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Echo Night: Level 50 Magic Sentinel Primary Power Set: Sonic Attack Secondary Power Set: Dark Armor
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