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The Experience I went digging, I do a lot of sleuthing about on the nitty gritty of the game these days, looking for a small bit of information on a specific Task Force the other night that I found myself soloing simply for the heck of it. By the other end of it I came up pretty empty handed both in regards to that Task Force, and just the general fact that there was strangely a lack of discussion around the idea of soloing it. Hoped back onto the forums from beyond Google to see if there were ever any threads with open discussion about soloing content, thoughts, experiences, just anything in general in the last few months. Not a thing specifically designated to that purpose. So I figured, why not open that floor up and see what the thoughts are out there? I recently took on the challenge of building a Titan Weapon/Regeneration Scrapper with the explicit purpose of putting it through as much challenging content as I could, with as much solo as I find the time to do. The game was quiet, so I decided I'd try and take a peak around Khallisti Wharf for the first time ever, and also take a swing at the Task Force (Market Crash) while I was around. I hadn't actually taken a tour through it yet, and thought it'd be fun to try and run something brand new. There's relatively no direct-link resource for that TF, so it was a bit of a blind-run (not a big deal, really), until the end with the last AV (Crimson Prototype). That thing smoked me within 15 seconds and I was, truly and honestly, baffled. I hosp'd and took another swing, got it about 1/5 down before it happened again... just flat-lined out of no where. Que growing rage. For an AV, the Crimson Prototype is kind of annoying, but in a solo circumstance I was finding him, on that build, irritatingly difficult and it wasn't until another death, and really looking at the combat log that I realized it causes -MaxHP. I knew I had a ton of effective debuffs stacking on me, but not a lot of time to really stop and question them individually in my fight to kill that thing, and stay alive at the same time. There's also the fun little fact that whenever it manages to get a hold of, or summon a Force Field Generator, that tiny little drone makes the CP effectively untouchable. Its debuffs are what killed it for me on a Regen, though. I could cycle a lot of +Def and +Res, and hold up for a considerable amount of time without question, but at the end of it all Regeneration is one of my key elements, and that guy was stripping me down 100's of HP at a shot to the point where I was getting dropped by half, making those meager 150-200 damage attacks critical me. In the end I had to fold and give up the TF. It didn't matter if my Regen ridiculously high, it was chopping my hit points right out from under me. In the end, I might not have made the attempt if I'd come across a more definitive "btw, watch out for this..." I'll possibly revisit it down the road once I have the last few sets catalyzed in my build, and the Incarnates at least all T3 (versus only having Alpha and T1 Judgement). The Call to Action! That being said, I wanted to call out to others whose quest is to solo the content of our great city on their thoughts, tips, tricks, or stories they've experienced that might weigh in on the idea for others. What lessons did you learn, or what event happened that no other soul got to witness but you, alone in that dark cavern beneath Oranbega? I wanted to hear from others, to share those memories into something constructive for others, if anyone's interested. What's your Solo: Best Experience Favorite Content Task Force Tips AV Challenges GM Takedowns Bang-for-Buck Arcs Merit-Making Side-Runs Soul Crushing Defeats World Breaking Wins Solo Questions Advanced Warnings Overall Tricks If enough people dive in and there's a good flow of info, I may even go back and edit it together into an archive/table of contents.
Hi All. I have long had a thought in my head to create a Fear focused tank. The obvious contender for this is Dark Armour. In addition there are the Fear powers from the Presence pool, of [Intimidate] and [Invoke Panic] from the Presence Pool. I would welcome the thoughts of fellow players / theorycrafters on how such a concept might be best / most interestingly served. I have it in my mind, that the Hero might for example be an Invulnerability / Superstrength or Radiation / Superstrength Tank: where the Fear effect takes the place of a damage aura (i.e. no damage aura in primary build) keeping the foes huddled close to power the likes of [Invincibility] allowing enemies to be defeated one by one. Perhaps making for a tank which is competent solo. I would welcome the thoughts of fellow Tank enthusiasts. How would you go about fulfilling the concept?
During the last RP Event in Everlasting, people were asked what kind of things they'd like to see added/changed to the game. I was surprised to hear that least a few others wanted to be able to make bigger or smaller characters than we do on live, myself included. One even suggested '2ft to 12ft tall', I would have been happy to see 10ft myself but I was impressed that I wasn't alone. So after hyping myself up talking a friend I went on a mission to Icon 1.72 to create a proposal for the Homecoming devs reading this and to anybody else who supports the idea to increase the server-enforced restrictions to player costume scales to make this a reality. I created an Imgur gallery with numerous textboxes to go through the reasoning and logic behind allowing this change and why the infrequent issues that come with it aren't as bad as it seems from a glance. There's two parts of the proposal, one that goes over the size difference compared with mobs and the second part that covers the worst case scenarios of maps, to read it all you have to go to this link: https://imgur.com/a/prx4pl7 As a footnote: I know I'm missing those tiny tunnels that criss-cross some Rikti underground maps however I wasn't able to find the internal mapname for such a place (honestly, there's dozens of the same exact maps, what the...?). But one might argue it will be the same as the Vanguard mini-tunnels as described in the gallery itself. I'd want to forward this proposal to the Homecoming team themselves but I don't know how, so I'm hoping by posting it here at least, the community can also weigh in on their thoughts and compromises, if any.