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About Me

  1. My second/last post for the night (that I plan on). Originally posted in the Gaming club. I didn't want to make too many since IDK if these show up in the feed or not.
  2. Hi all! I was wondering how Spines perform on a scrapper compared to a brute? Currently I am still not sure if I should roll it on a scrapper or a brute. I know that dmg auras are very good on brutes, however with the ATOs, I would assume that a scrapper still comes out on top in terms of dmg? If I would roll a scrapper, what would be the best spot for ATO2? Sidenote: I will probably go for either /Rad or /Bio for thematic reasons (and I like taunt auras :D)
  3. This is more for referral requests, but I think it's a good place for a general discussion of the topic as well, so I left the title more open. I considered a poll, but it may be Too broad for that. As seen in the earlier thread, I've got a pair of the original Sony Gold Wired/Wireless gaming headset that I've just began having to replace parts on. So what I'd like to discuss are how they might compare to Anything on the market as well as comparable alternatives. Nothing is really off the table, but below are my likes/dislikes. My personal likes about them are as follows: And then there's the gripes:
  4. Hi all, After playing blasters for a long while I decided to go back up close in personal, reactivating my inner scrapperlock. I decided to go with a martial arts/brawler style concept because I really like the flashy animations and shield is a solid secondary. My question is which one excels more (performance wise), martial arts or street justice? I know that comparing powersets in CoH is a bit difficult and subjective but I’m very curious to hear your opinions! Thanks!
  5. Ok there's a thread going on in suggestions about a pvp/pve zone event. I see that it is getting the usual responses "I don't pvp" or "thats why I play CoH because there is no zone pvp", etc. Now regardless of the underlying question of pvp, there is some well thought out ideas on how this could occur, and there has been some contributions that make it make more sense or questions regarding how it would work. BUT, there is some that its straight up "thumbs down " on ideas even if they are good to one that suggested "PvPers would intentionally try to cause people to fail the event". Ok, that's some irrational kind of thinking. I mean seriously are people that frightened of pvp that they would rather dismiss it without any kind of discourse or so paranoid that the PvPers are lurking in the background ready to strike??? Not too mention the #1 thing its in the Suggestions section which means it isn't going anywhere, it won't be implemented, and its just a conversation piece. But, true to form and I don't want to touch upon any real life things but, you definitely see people freaking out, hating something, or being totally dismissive on a subject because of some emotional knee jerk response. I mean hell you could say there's a cadre of players out there just waiting to taunt a GM into a drone so people will fail it or knowingly mess people up on the ski course. Sorry thats just paranoid, as a person who used to pvp I can name one time in all those years that someone intentionally did something in pvp that was a dick move. Compared to the multiple times some ass droned a GM in Atlas or Sharkhead for example. I cannot fathom how a game can cause people to have such paranoia or anxiety. In addition to that how can you not have the same ill effects during PVE? You can fail that, you can get kicked off a team, have arguments, get screamed at, etc, etc yet pvp puts you into panic mode??? I just don't get it, you would rather be an ass, snarky, and generally rude when someone suggests an idea but, YOU don't like it when pvp happens because you might get attacked in a game. Strangely, enough I don't think the imaginary "evil PvPers " are the issue. P.S. While some might not enjoy it because its just not their cup of tea then good on you. I don't do alot of things in this game so I can understand that type of thinking.
  6. Hi all! I’ve never really played a “hover” hero, one that can just fly in and out of the battle, helping his teammates and dropping some baddies. I was curious: what Defender primaries/secondaries do you feel really lend themselves to a hover hero? I have one Defender, a Time/Rad and it is very in your face. Some combos I thought could work from range: Elec/Elec Dark/Ice or Elec Storm/Elec or Ice
  7. Watching the continued actions brought up a few questions. Namely, where did they come from, who finances them, and what is their mission? So after looking up some things, some of which were easy enough. Statesman and Miss Liberty started Freedom Corps, which Statesman himself in 2005 said the were the counterbalance to the "Hero Corps" who use supers as paid mercenaries. Ok ..so how are they funded then? Through Paragon City? Or the US government? Even if they file as a charity they have to have income. Alot of questions with no answers. Now that being said, Longbow which was started by Ms. Liberty is the military wing of the "Freedom Corps ". Another organization with deceptive business practices and even shadier ways of being financed. It is stated that recruitment is from all over and munitions and training is from NATO. Which by their very definition is a militia of idealistic recruits, which sounds more like a murderous military cult. Once again how us everything funded? So now we have that info that they are a NATO sponsored militia to do whatever they want from their leader Ms. Liberty. Coupled with the fact that they seem to make up their own rules of jurisdiction ie; invading other countries namely the Rogue Isles and not to mention why is a NATO sponsored militia operating on US soil? That is alot of power for one person regardless if they are a "hero", where is the government oversight or a congressional committee that oversees operational status? Or even NATO oversight although once again I question the validity of them operating on any sovereign soil. Now let's get into their tactics of murder, deception and "wetwork" operations. According to the "Flamethrower " units, "harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization." So by there very definition they kill people, I guess there's no rules of engagement for these murderers of "righteous fervor". Deception yeah, we all know about Ace McKnight and his double dealing. Finally, Agent Crimson a "wetwork specialist " bent on murder and mayhem from a questionable organization, more like illegal that conducts military and terrorist acts on foreign soil and US soil. I seriously question why these "heroes " and their murderous minions are given such free reign to conduct whatever illicit and illegal operations they have going on. Alot of questions with no answers. Any info or lore is appreciated. Source material https://homecoming.wiki/wiki/Longbow https://homecoming.wiki/wiki/Freedom_Corps
  8. Ok, ok yeah, yeah simmer the fvck down. I'm trying blueside...sigh. The thing I noticed off the bat is that I can't kill Longbow, I actually tried going after the flying ones in Atlas then realized I'm a "hero". At least on red I can kill LB and Arachnos. Currently in KR, what a dump, you think with all the taxes people pay they would clean up some of these areas and hire more cops or bring in the military. I see the effectiveness of having a villain masquerading as a hero, TW/Elec Broot, yeah those Hellions "went to the hospital " sure sure...more like to the factory and turned into Solylent Green crackers or Nutra paste. Who knew going and having Italian food really meant eating an Italian person. Savages. At least let me check that guys wallet before he gets ported off to be a snack cracker. Sure there are benefits everything is sorta convenient (we only have like 20 travel powers now to get to other zones 🙄), a bunch of people teaming, rping under Atlas, and the erp crowds in the alleys and dark corners of pocket D. The AE babies begging for farms, people spamming their powers or preening their costumes off like peacocks. DFBs, itrials, TFs, and PI council kill fests galore! I did the Atlas and KR bank mishes and was letdown it was over in like 2 seconds. Seriously a handful of thugs and a RI "villain " and poof! done. Lame...would be nice to turn around and rob the bank anyways. I find street sweeping more challenging then the missions so far, going to go into the Hollows since I heard that has good missions. Its too easy to jump on the TF bandwagon and level fast but being the signature heroes bitch doesn't sound too appeasing either. Save it with the Recluse thing, at least you can kill him in the future breaking that cycle. Don't see that on blueside using Posi helmet as a piss pot or Valk's head on a pike at least not that I know as of yet. So thats where I'm at, for now going to make it a Fri or Sat night kind of thing. Too much of the niceness and pardon me sir makes me want to start stacking bodies. Final note, what is up with these heroes with the evil names? Slaughter Flaming Skull, Mind Destroyer, etc not very heroic and not in line with the Yuki Pink Bunny Cookie or Captain Super Cool that I see frolicking around. Reminds me of the DC Kingdom Come series in away.
  9. With the very obvious drop in population and the resulting fallout threads. Speculation, finger pointing, dogs and cats living together, and MASS HYSTERIA!!!! *Ahem* But, I digress, if you've done any reading about humans and all their squishyness or evolution. You know we as a species fixate on the "bad" its a survival mechanism, we remember the bad to make us more cautious so dinosaurs don't eat us so easily. Or in this game so the badgers don't get ganked so easily in pvp zones.(but they do, hey dinosaurs need to eat too) Some people are grumpy butts, overly opinionated, inflated egos, imaginative, desperate, speculative, wishful, etc, etc ad nauseum. We invent our discussions, questions, threads, builds, and whatever we can come up with. So now your asking, why? Well thats simple it might be the knee jerk response to have our community continue on, legitimate question, starting trouble, or whatever conceivable or inconceivable reasoning we as our widdle brains can attest to fills us with emotion...of some sort. We go on inventing and dare I say investing our precious time into this further continuation of our lil world. The big thing I have noticed is the DOOM threads, now you might argue the point with your more rational side saying "no no thats not what I was saying " but....it is. Now whether you realize it or not, subconscious vs conscious decision to start these threads. We you me him or her, have all experienced the END, it happened once before Live did it to us and that damnable company that shall not be named. So these threads pop up because let's face it folks, death comes for all of us. This game is no different. So speaking of humans and their baggage, what happens when you get bored or something becomes repetitive or too easy. Well, you invent something to do so you're not bored, try something different (shame on you mid life crisis people), or you go do something else. I'm thinking more than likely that is occurring. This is my speculation. I know people that post on here that don't play or haven't played in awhile. Hell I went from multiple times a week to maybe once or twice now. Not for any definite reason mind you but, I'm sure there are a ton of reasons. Which is what I did in a roundabout way above. Coupled with the fact that there is no advertising, no inside info articles on gaming sites, etc, etc AND a volunteer team. Well you get the point, no new blood equals a timeline of existence. PLUS, the ever constant reminder of the boogeyman aka the company that shall not be named and either the fictitious or very looming threat of that. I will not speculate on that, I don't read the gossip rags. So draw your conclusions, speculate, or read the innards of some hapless sacrifice whatever. The lack of definitive information regarding what is exactly going on most definitively defines the future ability to formulate a plan to stave off the death knell of this world of ours.
  10. So in my usual way of looking at things I notice the trend of folks responding to threads which frankly we know we should pass on by but, we respond hell I'm guilty at times. Let's go over a few examples. Newb War New person/returning player asks a genuine question and it devolves into everyone becoming poo slinging 🐒's. They are fantastic character studies. I Stand Alone aka I'm right and everyone else is wrong My personal favorites you get someone who is utterly convinced that their idea/thought/suggestions/etc is the freaking gospel, they are the messiah of it and Cthulu has spoken through them. Everyone else in the meantime is wasting their time arguing, trying to rationalize and/or educate, speaking their mind, etc. Meanwhile the messiah ain't having none of that blasphemy. She blinded me with SCIENCE or the helicopter epeen The hard core ram it home poster that has an algorithm/math/numbers that *proves* they just discovered the holy grail and enlightenment is on the way! Unfortunately reality sets in and they are wrong and usually take it badly. The madman or wtf did I just read When someone posts something that makes you question reality, their sanity, or are they just a troll. These are fun lil romps of the brain, I recommend a good psychedelic before you start reading. General Discussion trend setter or its bs the forum is flat there are no other sections! The one I hate the most, regardless of wtf they post ie: badges, base builds, archetypes, etc. They insist that there post is relevant only to General Discussion and get pissy when it gets moved to the appropriate section. Like it's going to fall off the edge of the forum into the primordial ooze of chaos and entropy. PVP or you're a [email protected]#$% griefer Nothing brings out the hate like a good ole pvp thread, holy freaking shizzballs! It doesn't matter if it was a question, suggestion, or whatever. People get their cockles in an uproar and it goes down faster than UFC 239. I really could have injected some raunchy humor but, think of the children on here "oh the horror". Now I can go on but frankly it's getting alil long in the tooth, and yes, as you notice I didn't tag anyone in this one. While it would have been good to tag folks in sections, that they would have obviously known what I was talking about and unfortunately it could have construed that I was specifically targeting certain individuals. I post for jest only and *most* of the time their is no malicious intent in what I post, I like humor, all of it. So by doing this its for my amusement and hopefully yours. Because, there are instances that you know exactly what I'm talking about. Oh and to make it all legal as a discussion <insert eyeroll> what have you noticed in the forums? Can anyone relate? Any insight? The answer besides 42?
  11. I've noticed a long standing trend that the longer a discussion carries out the more likely it devolves into a popcorn worthy splatterhouse of cringe worthy response, raw nerves, and other flavourful tidbits. I equate this to a sandbox, one in which we have been in for awhile all happily playing. At the beginning constructing nice things and then someone notices that @Snarky (why not as some of you can attest) has been hogging the Tonka dump truck and ruining things, well this starts off a tirade. Then pretty soon we get sub things going on like @arcane not sharing the G.I. Joe's, and @InvaderStych just isn't having that so more stuff ensues and there's squabbling. Pretty soon @PeregrineFalcon runs through the sandbox in his cowboy outfit kicking everything out of the way which sets off people because they don't like cowboys. Meanwhile, @Luminara has been quietly making mud pies but she's starting to get pissy at the dumb boys and says something truly profound and relevant but, nobody listens to her because girls are ooky. Finally, silence reigns because, there is an odd sound and over in the corner is Snarky pissing in the sandbox because at this point he's going for scorched earth. This starts off a screaming match and either someone ran to tell a big kid(snitches get stitches remember that) or they can hear the ruckus. So one of the big kids come over from the swing set like GM Impervium to settle the lil shits down. Well they get quiet and listen attentively to the big kid, who as soon he walks away all the kids flick him off. And then someone mentions G.I. Joe wanting to pvp the Easy Bake Oven and now shit gets real and pretty soon the big kids(plural now) have to come in and kick everyone out of the sandbox. I think that sums up of how I view our microcosm world that we dwell in aka the HC forums.
  12. So @Troo recent thread got me to thinking about if PVE builds could be used for PVP. I was thinking of bringing it up in the thread but I believe that it would detract from his question and derail it. It was brought up also that control types would rule but, I think with inspiration management this wouldn't be the case. Plus, factoring in alot of different powersets across the ATs, I could see teams of domi/troller causing havoc but, Blasters and possibly Sentinels hitting them from ranged would equal it out to a degree. A melee type with a breakfree could really destroy any AT in close, and Stalkers would be a wildcard. Mastermind on the otherhand this would be where I would get lost, I dunno if the pets swarming coupled with whatever secondary would really turn the tide in any battle. A control type could lock them down but what if they ate a mix or ranged and melee plus you have to contend with the MM. I think a kin in any form would really be a force. But, then again so can alot of other sets. I mean realistically what could go wrong? The PVE crowd could have a fighting chance and to me PVP would go into a totally different direction. One thing of note, Incarnate abilities would be a no no. Balance or imbalance, what are your thoughts?
  13. Howdy all! After playing with creator, I decided I love the aesthetics of this combo. I’m just torn on whether to do it on a Corruptor or Defender! Defender: Pros - Higher debuff and buff modifiers. Higher defensive modifiers, so easier to hit soft caps. Opens up the option to proc out more of Ice Blast’s attacks. Can close the damage gap a bit. Defender ATO adds an additional heal to an Ice Blast Attack. Corruptor: Pros - Moarrrrr damage. Scourge works well with ice’s rains. Corruptor ATO can be split up into sets of 3 for some extra recharge. The only negative I can really think of is that Thermal doesn’t really have any CC tools to keep baddies on Ice’s rains. I’m not sure if Ice’s rains are good enough at slowing enemies for that. The only other secondaries I’ve thought of that MIGHT replace Ice Blast are Sonic and Dark. Please let me know your thought/suggestions!
  14. A recently locked thread got me seriously thinking about knockback and how it can be a very viable control. Now I know most players are largely ignorant of its uses and most players groan when an enemy gets knocked across the map. I consider such actions as "fire and forget" there is no thought, meanwhile I intend on using it as oppressing the enemy into the ultimate submission namely their electronic death. I've read the Pinball Wizard thread in the Defenders section, alot of good thought went into the OP thread. There is a stigma regarding this ability, and I for one would like to change it on my small level. Now I know some of you are like "yeah the hell with that I'm not getting stuck on a PUG with that toon as you try your experiment ", have no fear I only team with members of my VG exclusively (except for zone events). So now your thinking ok that was alot to digest but how does that affect me? Well I need help into making the build, I don't know what AT to use or powers. Yeah, there is FF, Nrg blast, Storm, etc but realistically what would be the ultimate king of knockback. Sorry no KB>KD procs either, that's a no no. Now besides bragging rights of being part of something that could seriously change the face of the game as the ultimate form of control (yeah I don't even believe that one). It would be for my amusement obviously. Plus, to sweeten the pot (since being part of history isn't enough for you) I will hand out a random ATO proc as a prize of participation. So any takers?
  15. Yo. I think I heard that Sentinels are going to be getting a revisiting, up to and including their Inherent. I'm all about it. I was just thinking about what to do with Sentinels, and figured I'd share my thoughts, if only to have the discussion. Or...another discussion. I know this has been talked about plenty already. But maybe, if my take is any good, the players - or even the devs - will give it some consideration? I think the question comes down to: "What is a Sentinel"? I'd be interested to hear some discussion on that if nothing else. From where I'm standing I see Sentinels as skin to Scrappers, in that they're kind of tough, do decent damage (Scrappers do pretty damn good damage, I know), and are relatively simple for beginners. No quirks or built in tactics - just shoot the bad guys. So to me their inherent should support this idea. Beyond that, I think an AT's inherent should match that AT's inspiration. Vis a vis, each AT seems to have one or more archetypal character. Tankers have Superman. Br00ts have the Hulk. Scrappers have Wolverine. Blasters have Starfire. And so many more. But most of us can think of one or two characters when looking at each AT. So who do we think of when we look at the Sentinel? They're tough, but ranged almost exclusively. The character that comes to mind personally is Iron Man. Now naturally you could make a version of Iron Man with any ranged AT, given that his suit can have all kinds of unique abilities. But fundamentally, he's one of the toughest members of the Avengers, albeit not the toughest. He's a heavy hitter at range with all kinds of unique weapons, but really isn't the biggest gun on the Avengers either. But he is kind of a swiss army knife too, in that he has tricks for many situations. The current Inherent kind of supports this idea, but I think it falls a little short of the other Inherents in the game. It just doesn't seem to make as much of a difference to my gameplay loop on Sentinels. Whether I use Opportunity or not doesn't seem to make as big a difference, especially when compared to...Domination, Gauntlet, or Rage. On those respective ATs, those inherents are not just fun or unique - they're essential to how the AT plays and factor into almost every reasonable build for that AT. What if the Sentinel's Inherent really was built for any situation, akin to Iron Man? What if it supported a beginner-friendly playstyle, while still having some dynamism involved? What if it made Sentinels an absolute asset to any team, rather than a "Sure I guess"? So here's my idea for a Sentinel Inherent. I call it Adaptation. It has two components, again similar to the current Opportunity. First, I recommend that this be a clickie, similar to Dominators' Domination. Tying it to powers in the Primary tree means you have to grab both the T1 and T2 to get the full experience. This excludes all kinds of builds from taking full advantage of Opportunity. That's no bueno if you ask me. Every Brute can enjoy the benefits of Rage. Every Scraper gets to crit. But not every Sentinel gets to enjoy it's full Inherent. This is how it works: with each attack, your Sentinel would build their Adaptation meter, similar to the Opportunity or Rage meters. The idea is that as they fight an enemy more and more, they get wise to their tactics, their defenses, etc. Once you build your meter, you can hit the clickie! If you hit it while targeting an enemy, that enemy receives a hefty debuff to the damage type of the Sentinel's Primary powerset. So after fighting enough, a Dual Pistols Sent could weaken a boss's Lethal resistance, for example! And we can keep the Sentinel's reticle marker from Opportunity, why not? What's that? Do I hear DP and AR Sents weeping with relief? Or am I just crazy? 😛 However, if you select a teammate and activate Adaptation, you give your entire team a passive buff against your Primary set's damage type. This could represent a learning curve: working with a Sent long enough gives a team insight into a certain danger to watch for, or it could be seen as a literal upgrade bestowed by the Sentinel to get their team through the madness. I think that's very in line with Iron Man, and a nice option to have in many situations. With no target selected? Activating Adaptation gives you the resistance bonus towards your own Primary damage type. Generally, you'd only use this option when facing enemies who use the same damage type as you. To me that makes sense, because a Green Lantern would be quite wise to another Green Lantern's abilities, for instance. So with a single Inherent and a single clicky, Sentinels have three options for any engagement, once they've built their meter. There's your dynamism baby. I think this could be a lot of fun, because it gives you options for both solo and team play. Plus, they can stack, so a team with a couple Sents (or ALL Sents) could really link together some interesting buff/debuff combinations! A team of Psychic Sentinels, for instance, could seriously heap on some impressive damage by combining debuffs to Psi Resist, or vice versa be very hardy during a mission against Psychic foes. Or some combination thereof. Weird example: Did any of you play Diablo 2 back in the day? Remember the Paladin class? It's main deal were the use of Auras, passive effects you could switch between as needed. Some healed you, some reflected damage to enemies, some weakened your foes, dealt magical damage every few seconds, etc. In Diablo 2 multiplayer, as I understand it, Paladins are meant to be a boon to any team. A Paladin giving an entire group Fire Resistance could be pivotal during a given boss fight, for instance. But also, a full team of only Paladins could really stack and combine Auras to make themselves formidable in their own right. You could overlap magic resistances, healing auras, or simply buff the team's damage. All of the Paladins could pick the same aura to stack, or they could mix and match for unique combos. This is what I can see for Sentinels. An AT that's simple to play and get into with an Inherent that helps no matter what you do with it, but has a lot of room for creative use. I'm sure there should be a limit to how much these effects can stack. I also have no idea what the numbers should be for the buff/debuff effects. I leave that to the more number savvy players and perhaps the devs to hash out. But what do y'all think? Is Adaptation better than Opportunity? About the same? Is it worse? LOL
  16. In another thread I had made mention of a hero jokingly shooting a fireball in a thugs bum and being ported away. Now I know the tech exists for heroes and villains (aka us) but, what about about no names villains, emergency services, and everyone else? So I started researching more into it, via several wiki, Fandom, etc and besides heroes/villains/Preatorians and the sick and elderly of PC, no one else is offered this tech. This was the whole point of the Roy Cooling arc, and why the cops went "rogue" because, it wasn't being offered to the cops or citizens. They wanted to send the tech to a scientist in Europe who was going to replicate the tech for everyone. So when you "kill" and it is killing those thugs you're street sweeping or breaking up Malta plan to steal some tech you're no better than, well me and my fellow villains. So for the "heroes " out there, we'll you're not. Mass murderers the lot of you. Some of you probably knew (savages), alot of you probably don't know which shame on you, and some of you probably don't care (welcome to the dark side mofo). Reminds me of Kingdom Come (DC graphic series) with the newer generation of "heroes" being no better than the villains. At least I don't lie to myself about what I am. 😉 https://hcwiki.cityofheroes.dev/wiki/Medi-Corp https://archive.paragonwiki.com/wiki/Roy_Cooling
  17. So with all the fun going on with the new ASF, I decided to make a brute specific to fighting this SF. The first time I ran through I was on a Ill/Trap troller, with a SS/WP, Ice/Elec brute, and something Bio tank. My troller did better than the melee types but, that's not here nor there. Anywho since I figured the baddies are susceptible to psi and they are predominately energy attacks, then you guessed it, a Psi Melee/Energy Aura broot! Any advice etc is of course appreciated! This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Lord Menace: Level 50 Technology Brute Primary Power Set: Psionic Melee Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Villain Profile: Level 1: Psi Blade -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Rchg/+Regen/+End(19) Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/Rchg(3), Rct-Def/EndRdx/Rchg(5) Level 2: Dampening Field -- Ags-Psi/Status(A), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7), ImpArm-ResPsi(27) Level 4: Telekinetic Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury%(34) Level 6: Power Shield -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(50) Level 8: Psi Blade Sweep -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(39) Level 20: Energy Cloak -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27), UnbGrd-EndRdx/Rchg(50) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33) Level 26: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31) Level 28: Assault -- EndRdx-I(A) Level 30: Greater Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 32: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), Arm-Dam%(40), Arm-Dmg/EndRdx(40), Arm-Dmg(42) Level 35: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(48), UnbGrd-Max HP%(50) Level 38: Energy Drain -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/End(48) Level 41: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-Heal/EndRdx(48) Level 44: Taunt -- PrfZng-Dam%(A) Level 47: Concentration -- GssSynFr--Build%(A) Level 49: Overload -- ShlWal-ResDam/Re TP(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11), PwrTrns-+Heal(11) Level 14: Speed Phase Level 50: Ageless Radial Epiphany Level 50: Melee Radial Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ion Radial Final Judgement Level 50: Agility Core Paragon ------------
  18. In one of the many conversations I had about the new Aeon SF, @Bill Z Bubba got me to thinking on finally rolling a SR tank.. Whats everyones thoughts on this build? The high def numbers, some s/l resist, and the -def of rad and the aura, seems plausible. How is the heal on /Rad? More useful as damage or a heal proc monster?
  19. Alrighty, I figured I'd give it a go since I finally got my WS to 20. I went for rech and res mostly, and tried to make it a equal triform build, so I could turn into any form in rapid succession and fubar the enemies as quickly as possible. Obviously, certain sacrifices were made to get the set bonuses I wanted, use of Hami O's, and I'm not a proc person so I'm sure there were missed opportunities on that front. I used alot of powers just as place holders to get what I needed. The use of macro's has been an awesome way to channel the forms quickly and very efficient killing wise. Tactically speaking there is a host of attack chains that can be set up, human>dwarf>squid aoe/smite/blast, squid>dwarf>human blast/smite/make pets, etc. I'm getting excited thinking of the possibilities. So here is my build, critique away! This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Vortex Tyrant: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Flight Hero Profile: Level 1: Ebon Eye -- SprEssTrn-Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg(33), SprEssTrn-Rchg/Global Heal(48) Level 1: Absorption -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45) Level 2: Gravity Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 6: Dark Nova -- PwrTrns-EndMod(A), PwrTrns-+Heal(31), RctRtc-ToHit(31), RctRtc-Pcptn(31) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 10: Penumbral Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 12: Sunless Mire -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 16: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36) Level 18: Essence Drain -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), TchoftheN-Acc/Heal(46), TchoftheN-Heal(48) Level 20: Black Dwarf -- PwrTrns-EndMod(A), PwrTrns-+Heal(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29) Level 22: Stygian Circle -- HO:Golgi(A), EndMod-I(45) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Unchain Essence -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(40), SprEssTrn-Acc/Dmg/Rchg(40) Level 28: Gravimetric Snare -- HO:Nucle(A) Level 30: Gravity Well -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-Dmg/EndRdx(43) Level 35: Quasar -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(48), SuddAcc--KB/+KD(50) Level 38: Eclipse -- HO:Ribo(A) Level 41: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(46) Level 44: Stygian Return -- RechRdx-I(A) Level 47: Shadow Slip -- Acc-I(A) Level 49: Orbiting Death -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Shadow Step -- HO:Micro(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- IntRdx-I(A) Level 10: Shadow Recall -- HO:Micro(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 6: Dark Nova Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(34) Level 6: Dark Nova Bolt -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5), SprWntBit-Acc/Dmg/EndRdx(25) Level 6: Dark Nova Detonation -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(9), SprKhlGrc-Acc/Dmg/Rchg(9), SprKhlGrc-Dmg/EndRdx/Rchg(23), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(50), SprKhlGrc-Rchg/FormBuff(50) Level 6: Dark Nova Emanation -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(11), Bmbdmt-Acc/Dam/Rech/End(11), Bmbdmt-+FireDmg(25) Level 20: Black Dwarf Antagonize -- PrfZng-Dam%(A) Level 20: Black Dwarf Drain -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(21), Prv-Absorb%(21), Prv-Heal(23) Level 20: Black Dwarf Mire -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(15), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Dam%(42) Level 20: Black Dwarf Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(45) Level 20: Black Dwarf Step -- EndRdx-I(A) Level 20: Black Dwarf Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42) ------------ ------------
  20. Ok, I like the new badges (sorta) but, really miss my reputation points being on display. It was sorta like an epeen, showing it off, and sometimes throwing it around. If someone had one bigger, well then you always know someone who is...well bigger than them. Now I gotta go look at someone profile to figure out if they know what they are talking about. Yes, yes, I do realize some experts do not post that much, but, hey I figure they are just above such things or they have a rainman thing going on. Besides, it was a source of pride if I didn't know something I could call on the appropriate person on any subject based on their overall knowledge or specific people who are masters of their craft. BECAUSE, those numbers to me equated their knowledge of such matters. Example Claw/SR @Bill Z Bubba or dark/dark @Snarky or market economy @Yomo Kimyata. Those people and others have high reputation because they are masters of those areas and help alot of people because of their knowledge. Now, I know there are others who post stuff just to talk or they are whimsical in their process to discuss things and they have high reps but, in their own way they contribute and face it, these people get those high numbers because other people like what their laying down. Obviously people are going to be mixed on this but, honestly I used to look at those numbers as an accomplishment and as a point if the advice they were giving was something that could be trusted. Do I trust Bill Z telling me about def numbers or do I trust Larry fart smacker with 2 points? I think you know my position on this. Final note don't hate on this its an opinion.
  21. Ultimo

    Red Skull?

    So, I started a Mastermind character based on the Red Skull. My original thinking was to make him Mercs/Poison, and supplement him with the Experimentation pool. However, I found Poison to be almost entirely useless (at least at lower levels). The debuffs don't seem to DO anything, and there's no way to protect MYSELF in combat. So, I changed over to Radiation. However, I'm finding Radiation rather underwhelming too. The debuffs again don't seem to do much of anything, and while he CAN heal himself, the heal is pretty weak. On top of all that, the Experimentation pool is striking me as really weak too. Toxic Dart recycles pretty quickly, but does almost no damage. Corrosive Vial is an AOE, but again does almost nothing and has a ridiculously long cooldown. Experimental Injection... does what, exactly? It seems to do almost nothing as well, and has an even LONGER cooldown. In short, I'm having a tough time figuring out how to build this character so he's in concept, so I thought I'd see what you all think. Am I out to lunch on these power sets? Are Poison and Radiation actually better sets than I'm seeing? The basis of the character is still Red Skull, but the one from the comics, not the movies. That means he's a normal guy in a mask, a brilliant scientist and leader. The plan was to give him the Field Master pool at the end to reference his control of the Cosmic Cube (probably his most iconic story arc). So, what do you all think, how would you build a Red Skull themed character?
  22. Ok, ok, I looked around, searched through threads, found a couple here and there. BUT, not too much info. So who's got that golden ticket, who's gonna be my Willy Wonka to my Charlie, Virgil to my Dante on this little trip? Leveling a WS is a different kind of beast to be sure, I'm going tri to benefit from everything this AT can offer. I'm at a whopping lvl 9 now heading into the Hollows, and following Dechs MF Warshade as a guide of sorts. So any help, advice, etc is of course appreciated. Yeah macros, I won't remember anything else, getting old, foggy brained, yada yada yada.
  23. I know I'm often curious behind some personality types of various villains. I have several, I have a "joker esque" type who is insane from the toxins that he uses. A rogue military AI that is bent on saving the world from humanity, mad scientists, a power obsessed lich, assassins and warriors in service to that lich. A rogue army General who is reminiscent of Cobra Commander. I also have a VG entirely dedicated to aberrations, monsters, and cryptozoological creatures. One dedicated to global economic domination aka farmers, corporate stalkers, and masterminds. But, my absolute favorite would be the villain who thinks his way is the correct way. Not necessarily evil but, not real nice either. An overlord who controls others to do his bidding and definitely not afraid to get his hands dirty if the need arises. I have more masterminds than other other AT and I think it stems from that model above. Its all the years of Bond villains and comic books that got me hooked.
  24. So in my cadre of MMs, I've decided to make another one. But, I need some ideas on what I should make, so that's where you come in. Give me some suggestions, I have. Necro/Dark Bots/FF Necro/Storm Necro/EA Merc/Traps Thug/Thermal (stuck at 32) Beast/Cold lvl 30 currently lvling Ninja/Storm deleted too mehtastic Demon/Cold deleted was my av/gm killer Beast/Kin blah..deleted
  25. So this is actually my oldest toon on HC and the least played. A shame to be sure, the current build is a ranged tank with pets. I prefer to change it up with a hybrid mix of melee, ranged, and pets. I went heavy for the res/def and you'll see that in the slotting. I skipped serum, while I am a fan of Max HP especially perma I just couldn't fit it in the build. Overall I'm just looking for a critique before I commit and respec, to see if there are any possible changes or insight into something I have overlooked. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Death Head Tarantula: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Villain Profile: Level 1: Channelgun (A) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (3) Apocalypse - Accuracy/Recharge (5) Apocalypse - Damage/Endurance (5) Apocalypse - Chance of Damage(Negative) Level 1: Crab Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Unbreakable Guard - +Max HP Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 4: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Longfang (A) Superior Spider's Bite - Accuracy/Damage (9) Superior Spider's Bite - Damage/RechargeTime (11) Superior Spider's Bite - Accuracy/Damage/RechargeTime (11) Superior Spider's Bite - Damage/Endurance/RechargeTime (13) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (13) Superior Spider's Bite - RechargeTime/Global Toxic Level 8: Suppression (A) Positron's Blast - Accuracy/Damage (15) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Recharge (17) Positron's Blast - Damage/Range (17) Positron's Blast - Chance of Damage(Energy) Level 10: Tactical Training: Maneuvers (A) Red Fortune - Defense/Endurance (19) Red Fortune - Defense/Recharge (19) Red Fortune - Defense/Endurance/Recharge (21) Red Fortune - Defense (21) Red Fortune - Endurance Level 12: Venom Grenade (A) Superior Frozen Blast - Accuracy/Damage (23) Superior Frozen Blast - Damage/Endurance (23) Superior Frozen Blast - Accuracy/Damage/Endurance (25) Superior Frozen Blast - Accuracy/Damage/Recharge (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (33) Superior Frozen Blast - Recharge/Chance for Immobilize Level 14: Arm Lash (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 16: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage Level 18: Frag Grenade (A) Positron's Blast - Accuracy/Damage (31) Positron's Blast - Damage/Endurance (31) Positron's Blast - Damage/Recharge (31) Positron's Blast - Damage/Range (33) Positron's Blast - Chance of Damage(Energy) Level 20: Slice (A) Superior Dominion of Arachnos - Accuracy/Damage (33) Superior Dominion of Arachnos - Damage/Recharge (34) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (34) Superior Dominion of Arachnos - Damage/Endurance/Recharge (34) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge Level 22: Mental Training (A) Run Speed IO Level 24: Fortification (A) Resist Damage IO (36) Impervium Armor - Psionic Resistance Level 26: Frenzy (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 28: Kick (A) Force Feedback - Chance for +Recharge Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (39) Reactive Armor - Resistance/Endurance (39) Impervium Armor - Psionic Resistance (39) Reactive Armor - Resistance/Endurance/Recharge (40) Reactive Armor - Resistance Level 32: Omega Maneuver (A) Overwhelming Force - Accuracy/Damage (40) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 35: Summon Spiderlings (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Damage/Endurance (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (45) Expedient Reinforcement - Accuracy/Damage (45) Expedient Reinforcement - Damage/Endurance (45) Expedient Reinforcement - Accuracy/Damage/Recharge (46) Expedient Reinforcement - Endurance/Damage/Recharge Level 41: Weave (A) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (46) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Defense (48) Red Fortune - Endurance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense Level 47: Wolf Spider Armor (A) Impervium Armor - Psionic Resistance Level 49: Combat Training: Offensive (A) Accuracy IO Level 1: Conditioning | Hidden Level 1: Brawl
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