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What: Solid Stone (Stone/Earth Superteam) Where: Excelsior (first meeting under Atlas) When: Sundays at 8pm Eastern/5pm Pacific US (first meeting on 9 January) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, and Poison Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Solid Stone Superteam where we'll leverage the power of the earth to crush our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Must have one of the following Earth/Stone themed power sets: Earth Control, Earth Assault, Seismic Blast, Earth Manipulation, Stone Armor, or Stone Melee; bonus points for 2 of these sets. Required Powers(slotting): Maneuvers (2 slots worth of Defense enhancements by level 20). The following are suggested, but if you can't fit them all in, not required: Assault Tactics Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, Jan 9, 2022 at 8pm EST/5pm PST under the Atlas statue on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We have a Justice Superteamers SG with a fully functional base. Solid Stone members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication. We'll start in Paragon with some DFBs and KR scanners/banks, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles have to offer. We'll be focusing on PVE content (Task/Strike Forces, Contact Arcs, Tips, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
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I'm certain I could do better with sets to get better def/resists. prolly next project. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Teleportation Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Fossilize -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7) Level 1: Stone Spears -- FrcFdb-Rechg%(A), Dcm-Build%(25), Dvs-Hold%(34), GldJvl-Dam%(34) Level 2: Stone Cages -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11) Level 4: Stone Mallet -- GldStr-%Dam(A), GldStr-Acc/Dmg/End/Rech(19), GldStr-Dam/End/Rech(19), GldStr-Dam/Rech(21), GldStr-Acc/Dmg(21) Level 6: Tremor -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36) Level 8: Combat Teleport -- RctRtc-Pcptn(A) Level 10: Teleport -- Range-I(A) Level 12: Stalagmites -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-EndRdx/Rchg(15), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 16: Hurl Boulder -- FrcFdb-Rechg%(A), Apc-Dam%(37), Apc-Dmg(37), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(40) Level 18: Power Up -- RechRdx-I(A) Level 20: Fold Space -- RechRdx-I(A) Level 22: Earthquake -- TchofLadG-%Dam(A), ExpStr-Dam%(23), AchHee-ResDeb%(23), FrcFdb-Rechg%(25) Level 24: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx(50), SprBlsCol-Acc/Dmg(50) Level 26: Volcanic Gasses -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(27), SprEnt-End/Rchg(27), SprEnt-Acc/Hold/End(29), SprEnt-Acc/Hold/End/Rchg(29), SprEnt-Rchg/AbsorbProc(31) Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Acc/Dmg/Rchg(31), Hct-Dmg(33), Hct-Dmg/Rchg(33), TchofDth-Dam%(33) Level 30: Kick -- Empty(A) Level 32: Tough -- GldArm-3defTpProc(A) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 38: Weave -- LucoftheG-Def/Rchg+(A) Level 41: Animate Stone -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(42), SlbAll-Acc/Rchg(42), SlbAll-Acc/Dmg/Rchg(42), SlbAll-Dmg/Rchg(43), SlbAll-Dmg(43) Level 44: Mud Pots -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Dmg(46), ImpSwf-Dam%(46) Level 47: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(50) Level 49: Stealth -- ShlWal-ResDam/Re TP(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(39), Pnc-Heal/+End(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Tsoo Radial Superior Ally Level 50: Barrier Radial Epiphany Level 50: Control Core Embodiment ------------
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