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I was talking to some of my SG mates tonight and we all realized that there was a super low hanging fruit that the developers could use to get an easy win with the players: Earth Manipulation for Blasters. It wouldn't require any new FX or animations. All you would need to do is cobble together things from Earth Control and Earth Assault from Doms, then tweak a few of the powers to fit the typical Blaster secondary. With that said, I thought I'd take a stab at putting a list of powers together and see what everyone thinks. Feel free to give feedback and input. I'll edit as we go to try and make the strongest possible build. If you look at most Blaster secondaries, you find that they have some semblance of the following mold: tier 1: Single Target Immobilize tier 2: Melee Attack tier 3: Single Target Hold tier 4: Melee Attack tier 5: Build Up tier 6: Recovery Toggle tier 7: PBAoE tier 8: PBAoE Hold/Stun/Disorient/Sleep tier 9: Melee Attack So taking that into consideration while also looking at the powers available to us from Dominators. I have come up with this design: tier 1: Stone Prison tier 2: Stone Fist tier 3: Fossilize tier 4: Stone Mallet tier 5: Build Up tier 6: Mud Pots (Add +regen and +recovery, remove endurance cost) tier 7: Seismic Smash tier 8: Salt Crystals (yes, sleep sucks, but it fits, allows for some solo builds, and gives us a skippable power) tier 9: Tremor What do you guys think? Did I miss anything?
I'm certain I could do better with sets to get better def/resists. prolly next project. This Villain build was built using Mids Reborn 184.108.40.206 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Teleportation Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Fossilize -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7) Level 1: Stone Spears -- FrcFdb-Rechg%(A), Dcm-Build%(25), Dvs-Hold%(34), GldJvl-Dam%(34) Level 2: Stone Cages -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11) Level 4: Stone Mallet -- GldStr-%Dam(A), GldStr-Acc/Dmg/End/Rech(19), GldStr-Dam/End/Rech(19), GldStr-Dam/Rech(21), GldStr-Acc/Dmg(21) Level 6: Tremor -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36) Level 8: Combat Teleport -- RctRtc-Pcptn(A) Level 10: Teleport -- Range-I(A) Level 12: Stalagmites -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-EndRdx/Rchg(15), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 16: Hurl Boulder -- FrcFdb-Rechg%(A), Apc-Dam%(37), Apc-Dmg(37), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(40) Level 18: Power Up -- RechRdx-I(A) Level 20: Fold Space -- RechRdx-I(A) Level 22: Earthquake -- TchofLadG-%Dam(A), ExpStr-Dam%(23), AchHee-ResDeb%(23), FrcFdb-Rechg%(25) Level 24: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx(50), SprBlsCol-Acc/Dmg(50) Level 26: Volcanic Gasses -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(27), SprEnt-End/Rchg(27), SprEnt-Acc/Hold/End(29), SprEnt-Acc/Hold/End/Rchg(29), SprEnt-Rchg/AbsorbProc(31) Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Acc/Dmg/Rchg(31), Hct-Dmg(33), Hct-Dmg/Rchg(33), TchofDth-Dam%(33) Level 30: Kick -- Empty(A) Level 32: Tough -- GldArm-3defTpProc(A) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 38: Weave -- LucoftheG-Def/Rchg+(A) Level 41: Animate Stone -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(42), SlbAll-Acc/Rchg(42), SlbAll-Acc/Dmg/Rchg(42), SlbAll-Dmg/Rchg(43), SlbAll-Dmg(43) Level 44: Mud Pots -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Dmg(46), ImpSwf-Dam%(46) Level 47: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(50) Level 49: Stealth -- ShlWal-ResDam/Re TP(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(39), Pnc-Heal/+End(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Tsoo Radial Superior Ally Level 50: Barrier Radial Epiphany Level 50: Control Core Embodiment ------------
Hello, I've been loving the impact (heh) of my new Gravity/Earth/Ice dominator. But I'm about to do a respec and getting rid of a lot of attack powers in favor of defenses and LotG spots. This combo is nice because the central rotation is pretty easy to reach and leaves a good chunk of slots open for pools. I will say, I'm a casual player and it's very unlikely I'll have full IO build, only one of my characters has reached that. I have a few million lying around but I'm not a farmer and I suffer from altitis. Mostly just looking for a cheapish recharge build, but I'd welcome any suggestions as I'm not very experienced with heavy IO slotting. I'm thinking of dipping into Concealment for a bunch of LotG powers, and I've been wanting some form of stealth. I know Invisibility is changed a bit from live, but is it worth getting at all? I thought about getting Grant Invisibility and just offering it in the chat when I start a team. Occasionally someone wants it but I'd ask the team first bc some people don't. If I have Stealth and a stealth IO in Sprint (or Superspeed), it's the same as being fully invisible, but for less endurance right? I'm also considering taking Phase Shift as a panic button, especially before I have incarnates fully set up. Situations can get sticky, and it takes LotG as well. But I had also thought, is it better to take Dimension Shift and use it defensively? By which I mean, NOT casting it over any enemies, but instead putting it behind the back line of our team, for people to take refuge if they go into the red? they can rest and the enemies will be immobilized if they chase the teammate into the field. I've seen someone on the forums mention this tactic but I've not seen it in person. I know a lot of teams are mostly steamroll, but I do a lot of 3-5 person contacts mission teams that tend to have rougher patches and require more tactics. I have enough LotG options to take Dimension SHift over Phase Shift, but i don't know if anyone would actually use it as a safe haven. Might be better to just allow myself to phase out of a rough spot. Or maybe Unleash Potential will be up often enough that I don't need to escape. Also, and I know this contradicts my lax IO mentality, but how hard is it to reach perma-dom without Hasten? I can fit it into my build no problem, but I'm just curious. I have permadom on my incarnate Dom, I keep Domination on auto and manually click Hasten. But is it possible with just LotG and set bonuses? Would I need tons of purples? my LotG utility powers are set to be - Unleash Potential, Combat Jumping, Ice Armor, Stealth, and one of the Invisibility/Phase Shift/Grant Invisibility. If you have insight on any of these questions I'd appreciate it! Below I'm listing the powers I'm planning to take. If anyone has a build they'd like to suggest, feel free to swap stuff in or out, though I'll say I am not interested in taking the fighting pool on this guy. But yeah this is the overall vibe I'm going for with the character. Thanks!