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  1. The last couple days I've been playing both an invulnerability and a stone armor tank. Both characters, among others have powers that give +Max HP. Each set has a power which boosts Max HP, and were originally designed before the Absorb mechanic came out. AT's have HP caps. What I'm suggesting, to keep these powers useful, which seems practical given characters hitting hp caps with IO's, accolade bonuses and such is to make whatever amount of HP that powers like Dull Pain or Earth's Embrace would have in excess over the the HP cap if it wasn't there converted into an Absorb shield of equal value. Why not just make Dull Pain or Earth's Embrace give their full amount to Absorb shields? The powers can act as emergency heal, and also increasing the Max HP plays into the character's HP regen/second. So moving the powers completely over to absorb shields would negate those aspects of the powers. Doing so would be a loss on regen, and would not be advised. Anyone else have any thoughts given this?
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