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Showing results for tags 'elec'.
The reason I'm writing this is because Stalker is probably my favorite class and I wanted to have a build that would be diverse and satisfying to play in any in-game content (TFs, Missions, AE Farms, Events) as well as be built relatively cheap but have you feeling strong and powerful. A key point I was trying to achieve this flexibility of play styles to be fun for all players and affordability of IO sets to get you there without having to sink all your Inf into the build if you just want to try it out. My primary 3 others stalkers are Elec/Shield, STJ/Bio and Psi/Energy and my bi
I’ve been toying with making a dominator - one AT I never really got into - and came up with what I feel is an interesting concept. I want to build a “star” type of character, with magical powers reminiscent of the energies of space. Primarily, the character’s powers center on the idea of shooting plasma and ionized, charged energies, ultimately channeling the vacuum energy of space itself in order to become highly dense (represented by temp invulnerability for example). Thing is, I don’t really know where to start when kitting out an elec/energy dom, because I’m not ex
Salutations all! I've been playing an Elec/Elec Brute and loving it. It's cured my Altoholism. I just hit 34, which is twenty levels higher than about forty other characters. I'm really enjoying everything from the play style to the aesthetic. Has anyone else out there had decent experiences with the pairing? One thing I've loved is sapping an enemy's END to 0. I've seen mentioned elsewhere that this basically does nothing against higher tier enemies as they can apparently just use their abilities at 1 END. Any truth to this? If so, do Elec builds and Energy builds just not h