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About Me

Found 8 results

  1. Before sunset, I had about a half dozen Electric Armor Brutes. It was my favorite melee armor power set in the game. However, I also really like Fly. The two really don’t get along that well thanks to Grounded only providing knockback protection while... on the ground. Before sunset, I worked around this by using three knockback protection IOs on each Electric Armor Brute. While on the ground, my Electric Armor Brutes had something like 26 points of knockback protection. However, on Homecoming, I have yet to make any toon with Electric Armor as I just can’t bring myself around to try to work around Grounded again. I understand that it is thematic, but I don’t know of any other melee armor power set that limits mez protection to certain travel powers. I realize that this is a long shot, but I suggest removing the travel power restrictions from Grounded.
  2. Does anyone have, or is willing to make, a build for a psi/elec stalker? If not, which powers are good, which are skippable, in each powerset? (Goals would be softcapped defenses, decent AoE, but still ST focused. Nothing out of the ordinary. :))
  3. One thing I'd really like to work on, if possible, is to create a group repository of information on Sentinels as a whole, explaining what makes a strong pairing from each primary to each secondary and all of the pool powers, as well as what distinguishes Sentinels from Scrappers and Blasters. I understand that this is a big undertaking, but I think it could be extremely helpful to new players. I have some thoughts on these subjects, but the fact of the matter is, I didn't play CoX live at a very high level of proficiency and there are limits to how much I've experienced in Sentinel as-is. I will say that i would like to avoid contributions from people who are of the position that there is no such thing as a weak choice of powerset in CoX, or of the position that any powerset is so bad it should not be taken by anyone with an interest in m making the most of their characters. I believe it is possible and responsible to speak in general terms about average player performance and also support a diversity of interests. There is no wrong way to play, but I want players to be reasonably well-informed going into their choices -- at least, if they want to be. Some enjoy the discovery! I think the best way to create such a project would be for people to submit "sets" of opinions, where they analyze multiple different powersets in compare and contrast, so that we can get a feel for each reviewer's independently, then have a "czar" for that powerset synthesize all the submissions into something that succinctly reflects the consensus and any important divergences thereof. However, that assumes a large interest in this project. I don't know if anyone else would be interested in contribution. Also, accepting general feedback at this stage. Post inspired in part by @oldskool and their excellent comments in various threads. Set Sign-Up Sheet List of posters reviewing what powersets. Set Name Reviewer 1 Reviewer 2 Reviewer 3 Reviewer 4 Primaries Archery @drbuzzard @oldskool Assault Rifle @oldskool @Sunsette Beam Rifle @Sunsette [X] Dark Blast @drbuzzard @oldskool Dual Pistols @oldskool [X] Energy Blast @Sunsette [X] Electric Blast Fire Blast @drbuzzard Ice Blast Psychic Blast @drbuzzard @oldskool Radiation Blast Sonic Attack Water Blast @drbuzzard Secondaries Bio Armor @drbuzzard Dark Armor @oldskool Electric Armor @Hopeling[X] Energy Aura @Sunsette [X] Fiery Aura @drbuzzard Ice Armor Invulnerability @Sunsette [X] Ninjitsu @drbuzzard @oldskool [X] Radiation Armor @Destlin Regeneration Super Reflexes @Sunsette [X] @drbuzzard Willpower @drbuzzard @oldskool [X] Epic Pools Dark Mastery Electricity Mastery @Sunsette Fire Mastery @Sunsette Ice Mastery @Sunsette Ninja Tool Mastery Psionic Mastery @Sunsette Leviathan Mastery Mace Mastery Mu Mastery Soul Mastery Utility Pools Concealment @Sunsette Fighting @Sunsette Flight @Sunsette Leadership @Sunsette Leaping @Sunsette Medicine @Sunsette Presence @Sunsette Sorcery @Sunsette Speed @Sunsette Teleportation @Sunsette We can have more reviewers than four, but I chose not to assume everyone in the world ever would want to participate in this. I'll increase the number of slots if necessary. I intend to do the synthesizing of reviews into a coherent whole and will also be doing primary reviews on a number of sets; please feel free to keep me honest and call me on my shit if you think I've done a poor job somewhere. I'm initially going to be conservative on picking sets and stick to ones I feel I have a very, very strong grasp on; I'll branch out to ones I feel I have an OK grasp on if we have a lot of holes. If you're interested in submitting a review, this is the current format. Submissions are not yet open, but will be soon barring major disagreements. Set Review Format (Tentative) Powerset Name Basic Qualities:0 If damage primary: High/Med/Low Single-Target Damage1, High/Med/Low AoE Damage2 (# Cones/# Spheres/# PBAoEs)3, High/Med/Low Control4 If survival secondary: High/Med/Low HP/Healing5, High/Med/Low Defense6, High/Med/Low Resistance7, High/Med/Low "Clicky-ness"8. If pool: The main purpose of this pool. Special Qualities: For primaries, list secondary effects here: knockback, knockdown, stun, -regen, -res, -def, etc. Do not include the benefits of Passive or Active Opportunity. For secondaries, list things that aren't defense, resistance, healing, absorbs, or max HP here. So +recharge, defense debuff resistance, any notable mez protection the set lacks or is weak in, etc. If pool: Can skip Other: Anything else that you think should be noted about this powerset. Significant changes in this powerset from their implementation on other archetypes should go here. Beginner's Notes: Any powers or strategies that are especially beneficial to low level or new players to this set. This is a good place to put down slotting ideas for before level 50 (keep it to under 10 million inf. costs please) as well as early level rotations. Skippables/Must-Haves: For primaries or secondaries, list the powers that typically are considered optional or bad. For pools, list powers that are the strongest in the set. Whenever possible, please explain your reasoning. Advanced Slotting: L50 builds. (sky's the limit for budget). Whenever possible, please explain your reasoning. This will probably be a pretty long section that needs subdivisions, I'll work on this some more. Base Rotation: The standard attack rotation leveling up or at early 50s, for people to refine. Note any cooldown benchmarks that may be necessary for a specific rotation if it requires over 70% or so enhancement or global recharge. Complementary Choices: Suggest any primary, secondary, or pool (save ones that are mutually exclusive with this one) that synergizes with this one, and explain why. Ex: Energy Blast synergizes well with pools that contain an AoE immobilize with knockback protection and a strong melee attack to make the most of position with Nova; Dark Blast synergizes well with Dark Mastery to completely floor the opponents' accuracy. Whenever possible, please explain your reasoning. Incarnates: Would skip this for pool powers generally speaking, but incarnate powers that pair notably well with this powerset. Whenever possible, please explain your reasoning. 0 All measures assuming fully geared and incarnated at 50; this is just so we have an empirical baseline. 1 High: ST damage of approximately ≥230+ DPS. // Medium: ST damage of approximately 190 DPS. // Low: ST damage of approximately ≤160 DPS. If damage type is mostly Smashing or Lethal, consider it one tier lower. 2 High: Has 3+ AoEs. // Medium: Has 2 AoEs. // Low: Has 1 AoE. If damage type is mostly Smashing or Lethal, consider it as having one fewer AoE. 3 The breakdown of the number and type of each AoE type. 4 High: Reliably reduces incoming damage from the average pack of enemies by 50% or more. // Medium: Reliably reduces incoming damage from the average pack of enemies by about a third or a quarter. // Low: Controls can be beneficial sometimes but not to be relied upon. 5 High: Unaided, can heal or absorb a third of base Max HP (400) every 10 seconds or less. // Medium: Unaided, can heal or absorb a third of base Max HP (400) every 20 seconds or so. // Low: Unaided, can heal or absorb a third of base Max HP (400) every 40 seconds or more. Does not include the benefits of Defensive Opportunity. 6 Use values derived from Reistorm's chart located here. High: Gets S/L/E or all Positional to ≥32.5%. // Medium: Gets some of S/L/E or Positional to ≥32.5%, or gets all of S/L/E to 20%+. // Low: Any other result. 7 Use values derived from Reistorm's chart located here. High: Gets S/L to ≥45% or S/L/E to ≥30%. // Medium: Gets S/L or E o to ≥45%, or gets all to 20+%. // Low: Any other result. 8 High: Has 2+ abilities with an enhanced cooldown of a minute or less used frequently. // Medium: Has an ability virtually used on 'autocast' or an ability with an enhanced cooldown of a minute or less that otherwise needs to be frequently used for a non-healing purpose. // Low: Active abilities with enhanced cooldowns of a minute or less are rarely used for any purpose but an emergency heal. Outline (Tentative) Why Play a Sentinel? Seize the Opportunity: Sentinel Basics The Never-Ending Battle: Attack and Defense Mechanics Zoom and Enhance: Enhancement Mechanics Four-Color Fantasy: Leveling Red, Blue, Gold, and Black Primary Colors: Blast Powerset Reviews Secondary Strategies: Defensive Powerset Reviews Fly Like an Eagle: Utility Pool Reviews EPIC!: Epic Pool Reviews The Alpha and the Omega: Incarnate Mechanics A Few Provisos: Badges, Macros, and other Miscellany At the moment these are all things I intend to write myself, but I will gladly take volunteers for any sections.
  4. Hey, I know ElM/SD is all FotM these days but I figured I'd try and call out an old favorite of mine. Anyone playing this combo these days? I have an old 2012-era Mids file for Elec^2 somewhere and I'm thinking I might take it out and kick the figurative tires on it. Later, Generator
  5. Rolled this character today and got her to level 27 on the strength of a couple DfBs, both Positrons, and a Synapse. I do not think I have ever made a character with the severe to the point of unplayable endurance issues that this one has. Titan Weapons was not this bad. Three defensive toggles and two offensive, and I have no idea how this character will ever be able to run Tough and Weave on top of that. The character did fine on Synapse, but all she had to do was attack two or three times and the toggles were in danger of all dropping. The offensive toggles meant that all she had to do was stand there and mobs eventually died. But that really isn't interesting as a play style, or really what I imagined a brute would do. My ability to absorb Clockwork alphas was rather satisfactory as I figured it would be, but after that there wasn't much I was able to do. Slotted the Miracle proc at 17, just slotted the Numina proc, and the Performance Shifter, and if I keep on playing this one will need the Panacea as well. Do I just have to wait for Power Sink to make it all better? And assuming I get that far: Power Surge - is it the skippable suicide button that it seems to be? I ordinarily would give a hard nope to that drastic crash, but I seem to remember some people claiming that it was the linchpin of the set in the old game. I may be misremembering.
  6. Aim is for 75% S/L Resist, close to S/L or Melee capped Def (32% min). The Build: Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Strike -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg(37), Mk'Bit-Dam%(40) Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam(17), UnbGrd-Rchg/ResDam(34) Level 2: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39) Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(34) Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Dmg/EndRdx(39) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(42) Level 10: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(36) Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(37) Level 14: Kick -- Empty(A) Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 18: Focus -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(19), Dcm-Dmg/EndRdx(36), Dcm-Build%(46) Level 20: Energize -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48) Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam(29) Level 24: Lightning Field -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Acc/Dmg(25), Mlt-Acc/EndRdx(25), Mlt-Dmg/EndRdx(37), SprAvl-Rchg/KDProc(48) Level 26: Eviscerate -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Rchg/+Crit(27), Obl-Acc/Dmg/Rchg(29), Obl-%Dam(42) Level 28: Lightning Reflexes -- Run-I(A) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(39) Level 32: Shockwave -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rng(33), PstBls-Dam%(40), FrcFdb-Rechg%(42) Level 35: Power Sink -- EffAdp-EndMod/EndRdx(A) Level 38: Super Jump -- UnbLea-Stlth(A) Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dam%(46) Level 44: Shadow Meld -- RedFrt-Def/Rchg(A), LucoftheG-Def/Rchg(45), Rct-Def/Rchg(45), LucoftheG-Def/Rchg+(45) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EffAdp-EndMod(21) Level 41: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;702;1404;HEX;| |78DA65945B4F135110C7CF76B7564A0B050A05012BF77B01F5DD184113A586A4893| |ED67539E0CACAAEDB1AF5D107DF7C1034C128DEBE802F1AF533784311A31F412357| |F1822FD6E9FEC782E9A69B5FCF9C99FFCCCE99DDE4A5A1D0A323570E08A5EC90A56| |732E994E1EA8E235D7F529F300D91BF027447FFD9D34969499920E78B9978C13824| |C7E5544626862D69645DD3481F74CFD9AE088DDAB6951891BA634E4D84BDC56173E| |24C9656416F9572A41CABC486ED1A326D8FA74F9A965537EC98462295D5AD49524F| |D917AC7452CF64A57BB9968A69A7DB0C08BE729A78A30A31A809DF4B507B0DB68E0| |B8F1D93E05298A87831AAF8019FD02618F90E36FD02CF06D895F495EB1AF4A7416D| |062CBB01B6DF0457485F657D95F5429C27B2F9BFFE24E9FB59DF3F87F81D0F98F75| |8FF3EEBDF05AD40FE30F20972FEC029D876EACCD3609301768C815D125CA5DA4A50| |9B52C235B5FC066B48B794F74A8F71EF36B8A7B417469D229CA34BACD1B29CBDCB6| |3F4A79194F6C27B8ABC2BF8A92A66091D9AA8BCC3BC0DB6DC02FBE6C075D2AB428C| |52F5153AFD4BA04A7AD5DCD16AAEBA863B59F3136CE04E2F934E0CBE5A2C8B13AF7| |59819B0F53CD8FF105DB149BF8EEBAD7B019D5DAF98F3ACFFC7874E0AACBF519E7A| |E411F57DD0D348A79173374614CFB6BB8A59C98C82EDD5A0433171C4F8E38FA1B3E| |719F309F3294FF073B0EB2A6AD9A01A9A3109A2791AB618E9B5715D6D2A6C9FA9E4| |4E3C9FBF731E1ADD6F99EF980B60DF7BE622B81912A207B16A4F296AEEAD60AEA31| |7BDF967A1336CA6DC099E89440FF798F9855C07586760D1E7CDCBE027E607E647B0| |412BBCD5F4CB4F5B5C2BBCB3B9EEA2DD8122CB6091655F91657F9165642B0BBD96E| |8DDA856F80208C5F32A8988FC0C78B52C07699723149E82D52D9B4F398ACE044FA0| |63D126746C657B5C27E2D6B6C7CD227B70068C5E038F77174E32F717A395F1E8| |-------------------------------------------------------------------| Any suggestions on making it better or anything I missed?
  7. Hello, Is it possible to get to the soft Def. Cap on Electric Armor? Thanks, Dustin
  8. Electric Daisy is only L25 now, but I might as well get a head start on what a final build might look like. Never played with either of these sets on live so I'm kinda winging it. No incarnate stuff at this point. Powers/slots up to 25 are as-built, the rest is all theory-crafting. I'm only running on generic IOs, with a LotG in Guarded Spin and trying out Force Feedback +Rech in Eye of the Storm (which doesn't make the final build unless I move things around). I'd prefer not to respec for slot placements on the way up to 50 unless I've really broken something. Resists seem solid aside from toxic (S/L/E 90+, F/C 83.5, Psi 70.3, Neg 58.1, Tox 19.8 :(). Defenses aren't amazing, most being in the high teens to low 20s, tho it does slightly over-cap Melee and Lethal with Guarded Spin active. Recharge is meh. I'd like to squeeze more in there but I'm not sure how or where, nor what the tradeoffs would be. Are there any glaring errors? Is there a way to get FF+rech back in (if I even need it)? Are the resist and defense numbers adequate? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Electric Daisy: Level 50 Technology Tanker Primary Power Set: Electric Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: Level 1: Charged Armor (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Endurance (7) Reactive Armor - Resistance (11) Reactive Armor - Resistance/Recharge (33) Reactive Armor - Resistance/Endurance/Recharge Level 1: Mercurial Blow (A) Kinetic Combat - Accuracy/Damage (40) Kinetic Combat - Damage/Endurance (43) Kinetic Combat - Damage/Recharge (43) Kinetic Combat - Damage/Endurance/Recharge Level 2: Conductive Shield (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (11) Reactive Armor - Resistance (33) Reactive Armor - Endurance Level 4: Guarded Spin (A) Armageddon - Damage (5) Armageddon - Damage/Recharge (5) Armageddon - Accuracy/Damage/Recharge (13) Armageddon - Accuracy/Recharge (13) Armageddon - Damage/Endurance (34) Luck of the Gambler - Recharge Speed Level 6: Static Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Steadfast Protection - Resistance/+Def 3% Level 8: Grounded (A) Impervium Armor - Psionic Resistance Level 10: Taunt (A) Perfect Zinger - Taunt/Recharge (46) Perfect Zinger - Taunt/Recharge/Range (50) Perfect Zinger - Taunt (50) Perfect Zinger - Chance for Psi Damage Level 12: Energize (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/RechargeTime (21) Preventive Medicine - Heal/RechargeTime/Endurance Level 14: Lightning Field (A) Obliteration - Damage (15) Obliteration - Accuracy/Recharge (15) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (45) Obliteration - Accuracy/Damage/Endurance/Recharge (45) Obliteration - Chance for Smashing Damage Level 16: Eye of the Storm (A) Might of the Tanker - Accuracy/Damage (17) Might of the Tanker - Damage/Recharge (17) Might of the Tanker - Accuracy/Damage/Recharge (19) Might of the Tanker - Recharge/Chance for +Res(All) (19) Might of the Tanker - Damage/Endurance/Recharge (34) Might of the Tanker - Accuracy/Damage/Endurance/Recharge Level 18: Lightning Reflexes (A) Run Speed IO Level 20: Staff Mastery Level 22: Boxing (A) Accuracy IO Level 24: Tough (A) Aegis - Resistance/Endurance (25) Aegis - Resistance/Recharge (25) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance (37) Aegis - Psionic/Status Resistance Level 26: Power Sink (A) Performance Shifter - EndMod (27) Performance Shifter - EndMod/Recharge (27) Performance Shifter - EndMod/Accuracy/Recharge (46) Performance Shifter - Chance for +End Level 28: Serpent's Reach (A) Apocalypse - Damage (29) Apocalypse - Damage/Recharge (29) Apocalypse - Accuracy/Damage/Recharge (31) Apocalypse - Accuracy/Recharge (31) Apocalypse - Damage/Endurance (34) Apocalypse - Chance of Damage(Negative) Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Super Speed (A) Run Speed IO Level 35: Innocuous Strikes (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 38: Sky Splitter (A) Gauntleted Fist - Accuracy/Damage (39) Gauntleted Fist - Damage/RechargeTime (39) Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Gauntleted Fist - Damage/Endurance/RechargeTime (40) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Gauntleted Fist - RechargeTime/+Absorb Level 41: Weave (A) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Scaling Resist Damage (43) Luck of the Gambler - Recharge Speed Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 47: Maneuvers (A) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Recharge Speed Level 49: Tactics (A) HamiO:Cytoskeleton Exposure (50) HamiO:Cytoskeleton Exposure Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (23) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod (9) Performance Shifter - EndMod/Recharge Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------
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