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About Me

Found 7 results

  1. Hello everyone! This is my first time posting on the forums, and I’m happy to be here :D This post concerns some of my suggestions for how to modernize Empathy and make it more useful in the endgame. Empathy has always been one of my favorite powersets. I love the busy clickery, the ability to save lives in an emergency, and the feeling of making the entire party stronger. Empathy, ideally, can provide a player with a specific experience of heroism: being the team member upon which other team members can always rely, the team’s last line of defense, the still point at the cent
  2. until
    Every Thursday & Sunday Repeat Offenders holds teaming as we did back on LIVE. We focus on one of our specialized SGs for a month SPOTLIGHT SG: Green Machine - All Empathy Defenders WHAT: Retro RO - Specialized teaming focused on RO SGs WHEN: Every Sunday @ 3pm PT / 4pm MT / 5pm CT / 6pm ET WHERE: Everlasting LEVELS: 20ish GLOBAL CHANNEL Repeat Offenders Green Machine - Build Requirements Listed below are the REQUIRED powers and slotting Primary Power: Empathy Heal Aura at level 1 | Slot: 3 Heal Clear Mind by level 20
  3. until
    Every Thursday & Sunday Repeat Offenders holds teaming as we did back on LIVE. We focus on one of our specialized SGs for a month SPOTLIGHT SG: Green Machine - All Empathy Defenders WHAT: Retro RO - Specialized teaming focused on RO SGs WHEN: Every Thursday @ 6pm PT/7pm MT 8pm CT/9pm ET / Fri 1pm NZT WHERE: Everlasting LEVELS: 20ish GLOBAL CHANNEL Repeat Offenders Green Machine - Build Requirements Listed below are the REQUIRED powers and slotting Primary Power: Empathy Heal Aura at level 1 | Slot: 3 Heal Clear Mind by
  4. The Stealth and Invisibility powers of the Concealment pool state that using attack powers will cause you to be discovered. But what about non-attack powers like heals? I'm thinking of picking them up for my Empath. Would I stay stealthed if I was on a team and all I did was heal?
  5. Concept: Vanguard Tactical Troop Support Build: Full Support Emp with Debuffs Loadout for this MoITF run: Alpha: T4 Musculature Radial Destiny: T4 Clarion Radial Lore: T4 Vanguard Core Hybrid: T4 Melee Core Interface: T4 Reactive Radial Judgement: T3 Pyronic Partial Radial Judgement used in target rich environments, Lore used against AVs mostly. Official time: 3:36h incl beverages, food, biology Actual time: 3:28h M1 ~17min (no Kheldian ambush. I already knew that the toon could beat it) M2 ~41min (ranged K
  6. Recently, maybe 2 releases ago, I started noticing my empath's Recovery Aura not showing in the buff window. I've noticed that it occasionally appears when it's blinking to expire, but it is not reliably displaying. Recovery Aura is 6-slotted with an Attuned Performance Shifter enhancement set. It is definitely applying to myself and my teammates. The first screenshot is my healer's combat attributes showing the buff, but missing from my personal buff window and the team buff window: The second screenshot is a dual account seeing the buff in their combat at
  7. A lot of the powers that used to require numpad binds and frantic repetitious multiple-casts every couple of minutes have been modified to work as AoE casts now. Bubbles, Speed Boost, Increase Density, etc.—these powers now can be cast on one character and affect everyone in the nearby area, too. So why on earth is Empathy's Clear Mind still a single-cast power? Effectively, the power is very similar to Increase Density—a short-term mez protection buff. But trying to protect the whole team with it would take up so much time the Emp Defender might not have time for much else.
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