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Found 5 results

  1. Just finished up leveling a Beast Kinetic mastermind, and I noticed a bug with enhancements increasing the incorrect attributes. I slotted my direwolf with SMoS, for 26.5% damage, SBA for 26.5% damage, and SBA for 53%. After diminishing returns this should work out to somewhere around 96% increased damage to its abilities. How ever, when I hover over the power in my enhancement screen it shows +62.9% damage, and +62.9% resist Damage. I thought that maybe this was a visual bug, how ever, when I compared its vicious bite damage to that of the lioness, it is indeed of a much lower value. Where as my lioness does show it has the full 96.1% damage enhanced. The lioness does get a better 5 second cooldown version of the power, so that might be why its values are that much higher. So I checked the wolves who have the same base recharge, and base damages of 21.02, and 3 seconds recharge on their vicious bite, and it shows the values of, 38.09 Lethal damage, with an enhanced damage of 81.2%. Where as the direwolf has damage of 49.46 Lethal damage, with an enhanced damage of either 96%, or according to my enhancement window, 62.9% enhanced damage. (double checked, and the direwolf version of vicious bite has a base value of 30.36, which means the damage of 49.46 is indeed being enhanced with 62.9% and not the intended 96%) Mids shows the direwolf power Terrible Howl as having a base cold damage of 37.54, and my direwolf has the power at doing 54.22 cold damage. if the base of 37.54 is multiplied by 62.9% it should be at 61.15 damage, and if its multiplied by 96% it should be at 73.58 damage. Neither of these are what its actually at. It could be that the base damage for these powers for the direwolf in mids is off, but after checking the math for both Lionness, and Wolves, the base damage in mids is correct. After further checking on the test server, it appears that Tame, and train beasts do not include the enhanced damage of your pets into the values that they show the powers doing. So who really knows if those are being enhanced properly. How ever, I do see that my direwolf is still using only 62.9% enhanced damage with vicious bite, even though it is enhanced to 96%. (Edit, the base value for Chilling Howl is 39.46 cold damage, and 3.06 cold damage DoT, and Vicious bite is 30.36 lethal damage, and 3.61 lethal DoT. These values are According to a fresh 50 MM on the test server. the Direwolf on my live MM is showing 49.46 lethal, and 5.89 Lethal DoT, which is 30.36 enhanced by 62.9%, and not 96% as it should be. Chilling Howl is at 64.27 which is enhanced by 62.9%, and not the 96% that it should be.) So I guess what it comes down to, is for what ever reason the game is pulling 95.9% enhanced damage, and splitting it into enhanced damage and damage resist, when it shouldn't be.
  2. [Power:Crafted Sciroccos Dervish B.Scirocco's Dervish: Damage/Endurance.34] doesn't convert as pbaoe category, but as melee. was recently converted to a sciroccos from something completely different (from an uncommon Sleep enh, to a rare sleep category out of set, to a rare type category-quickly landing on rare damage). it was originally created (also recently) on the same character converting it.
  3. It really isn't fun forking over 25-100 million for some of these Hami-o's while others sell for less than 2 million. I am looking at you Microfilaments.... I can't see any real harm in allowing converters to work with HO's? Normalizing the value of HO's shouldn't impact attendance to Hamidon raids, but I am no economist. If you take PvP seriously at all you know how sought after some of these are and why paying 350+ million influence just to max out super speed & super jump just feels terribly asinine. Thoughts on how to tackle this? edit: There are some great suggestions on how to tackle the overall issue; normalizing the economic value of HO's. enhancement converters or allowing the player to pick one from a selection post Hamidon defeat in particular are existing elegant solutions that could be implemented. Current HO prices: Membrane >=50mil Microfilament >=50m Cytoskeleton >=35m Nucleolus >=25mil Enzyme >=10m Lysosome 5-10m Ribosome 1-8m Centriole >=5m Peroxisome <=1m Golgi <=1m Endoplasm <=1m
  4. Enchantment Slot Recipe:25 million inf 50 merit 1 Blood of the Incarnate 1 Chaos Theorem 1 Progenitor Lichen 1 Soul Trapped Gem
  5. I'm playing a Sentinel (just like anyone else) and I noticed a problem with the text of Sentinel's Ward stating you needed to be Lv50 to equip despite being a Standard (from the Vendor/AH). I double checked with a few folks in #help and discovered it's actually a text error (copy/paste) from the Superior version to the Standard. Only the percentage is different and both have the same PPM. So the bug is that the Standard version is displaying Superior's text and makes it confusing, not to mention hiding important info like the Standard's PPM. Screenclips are posted below.
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