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About Me

Found 11 results

  1. I'm looking for a money is no issue spines/fire farming build as good and expensive no matter what just looking for like best of the best when it comes to spines/fire brute builds that can clear quick
  2. Maj

    Farm Build Help

    Looking for some critiquing on this build i had thrown together for fire farming, looking to make a build that doesn't care about how much inf it uses want an expensive build that can comfortably and easily farm well as a tanker, any critiquing and criticism of the build is welcome, not the greatest at doing this <small><code>|&nbsp;Copy&nbsp;&&nbsp;Paste&nbsp;this&nbsp;data&nbsp;into&nbsp;Mids'&nbsp;Reborn&nbsp;:&nbsp;Hero&nbsp;Designer&nbsp;to&nbsp;view&nbsp;the&nbsp;build&nbsp;|<br&nbsp;/>|-------------------------------------------------------------------|<br />|MxDz;1516;713;1426;HEX;|<br />|78DA6594CB4F135114C6EF74A6D69696D2176D05843E7815282D9098A8488C58A3A|<br />|10989C66D53612C139B423A686C5CB9D39DF2908DCF251B573E5742A2F807B8F1B1|<br />|D785415DB8D1A8F5CC7C0746D349DBDF9DEFDE73CF77CECC6DFEF2A4FBE189AB134|<br />|2721F2B1775BD70A658B9A056EDF962499B11C6E5A06F146A61523DAF5674359DD3|<br />|D46AAD70F462B518E199BC5A567774732C5CD3F3F3E5F4E905559DF598C39C569A5|<br />|BD42A25AF7937A51667D5AA3EA72DF8CCFB93954B9AAE9DD3CADA62CD777C419B49|<br />|4FD7AA6A215FD41769CF089948D377C3493F9261AB6E17759B105945D8C6990741E|<br />|51053C826F7FCC1BDCF25F8A2D81B0AE66E827B9798CBA06B054CAD829B9457425E|<br />|451A93B06614748FEC10F906C374DFA18838754E468C240F0873AE9919202F76F66|<br />|29F405CF311B0E530731CF4EBF0EFBF82589B030F856285A34E977849EE9C665BEA|<br />|92730DAB832BE02B9A6B820BB9E907760C7205AD5CC1105720D3B61EAED293E1355|<br />|95413E135919D18DE43A1182FDCC8DE10B47D01A61F6CF7815BE4C5C755FB6EA3B3|<br />|FBEF30EF32EF815DF7990FC010752CC0B1814FA8A3EB23183B805A63634C9BDD644|<br />|2025B2936C41D0BADF3DB40BEC35C6B987D27D877827D277F09B3F6E46FD04F3151|<br />|DE271AC3D3F090D6867D441BEF13A67C1DECB5E33AFC27AF813D1FE0B9E73DF31DD|<br />|8FB167C4D3DEAE41C9D9C234839E2ACC539473369DDAC75B3E625AD8FB53ED68C6D|<br />|07581B30DF96EF6E9C25E389A55F503702F4CE6E80C39BCC37E8926132C395641EA|<br />|182EC63E61370F82938F28CF91C6C5776CF1B7D8CCCFDCAEEE9ADA71A66330D4AB6|<br />|41196D50C61A94292B0B1D0BD431ADB0449A64AE72B608E3FFC1F4B2EDDA3DDD421|<br />|A42CFBF5A9A2C6DF3338A31CFA2B7A953C45E457CF937BE0FF1DF2CCD2E2DC145FF|<br />|3293CF66FF2A98BA050EF2D9ADFF7FFD6C2595DB160D5AE35CD81A7F4E5AE3B5803|<br />|55E8F5BE3BFD9B1FAB2|<br />|-------------------------------------------------------------------|</code></small>
  3. Looking for a Corruptor Dual Pistol Fire Farming build that can do it comfortably, inf is no issue. just looking for a build that can do it comfortably and is fun
  4. Hi looking to get some help with my build, looking to make it more streamlined for fire farming, looking at making it quicker in the farms and just generally alot better <small><code>|&nbsp;Copy&nbsp;&&nbsp;Paste&nbsp;this&nbsp;data&nbsp;into&nbsp;Mids'&nbsp;Reborn&nbsp;:&nbsp;Hero&nbsp;Designer&nbsp;to&nbsp;view&nbsp;the&nbsp;build&nbsp;|<br&nbsp;/>|-------------------------------------------------------------------|<br />|MxDz;1584;747;1494;HEX;|<br />|78DA65944B4F135114C7EF74A6D69696520A94F7A3409F5028A02646632288411E1|<br />|2314657CD08034C52DBA60F234BBF821AD908E8C6E073A3887E078D0BFD062E7C10|<br />|1475E7A69E99FF4987A49334BF7BCFB9E77FFFF79E99CEDE9A70BF3C7FFB8C90BCE|<br />|369B550488D67F3F952AE98CD3BE6D46229AFA665418F837E1D9554EA929A59D196|<br />|121325359D9AD70BC56CBA10B0B2674BCBCB89693DA315F5C58270CD67B3E9C4424|<br />|ED3963CE670525F592DEA9915AF399BD1D4252D5F58D5733E733E95B9A917F4EB7A|<br />|5A2FAE05CEE5F4C584219C9A4CAB37B4D4AC5A286AF9B566723342BF509DE0A76C1|<br />|77D8A104945C4FA992166181C8C30A3E07BA9522B8B6FB219B37D67FE00953D304C|<br />|FB48BC8FF41AF5477698EFC0A36F98BBA0EB2DF8810A65C9A82E0BB95598B108E9D|<br />|94DC172395A87DB35B41DA336D47E41AD7B0C73F709B0F618F338F891349C02DACE|<br />|C7C40E450449AC06DAB69A38F6AB638698365AE3C19E92E72221486BE6C07ACA795|<br />|12FBC8631C526E2E4D1C71E7DCFE0ADFE05F339D8B00D869E309F823269F8A167F7|<br />|07E0B1615832734D49E618D83C02768E820AD536726DE3347AD1EC42AEB586E906D|<br />|B3D4C2FE8A1DA003C8B40236203748E16D66BB1D9B1D757E87606C1EE57B8A3EE5D|<br />|E60E68DC451BEBB5B19E8F621DD0533A38D6F3173A3D7F98BFC1DE0370903C74B18|<br />|7AE07B8A3DE0DE626D8B7C57CC87CC4774CFB05D94390F7FB44E8E758FF3ADE8BCF|<br />|148BE0BD9022464A9145D4071E89091147CE163F8DF503A798274107AD49F0B9122|<br />|3F03DC43D1BE29E25B94749EE5D2D791B661FC3ECAD5D39F48D5D23D0B718BE0A0E|<br />|5CC6FB36B4004EC72A6BCB31ABCE989649B12A92AC8A8C5645C6AA225346045F637|<br />|9C61C73D68993CF2B952F5D48668593FA25B3AF7D17171B593FEEF3971593A50B92|<br />|7936A5877BBD0F26AFE03E7E1EAEAF45FD81155324EE5FF80EF33E18BDC7BC0B6E5|<br />|02FEDEC69F3D078CB67FDAF984F6B03ADE7C064C01AEFF559E375BF35DE0E5A63EB|<br />|F9D76445FF03AA8EFCA8|<br />|-------------------------------------------------------------------|</code></small> http://www.cohplanner.com/mids/download.php?uc=1584&c=747&a=1494&f=HEX&dc=78DA65944B4F135114C7EF74A6D69696520A94F7A3409F5028A02646632288411E12314657CD08034C52DBA60F234BBF821AD908E8C6E073A3887E078D0BFD062E7C101475E7A69E99FF4987A49334BF7BCFB9E77FFFF79E99CEDE9A70BF3C7FFB8C90BCE369B550488D67F3F952AE98CD3BE6D46229AFA665418F837E1D9554EA929A59D196121325359D9AD70BC56CBA10B0B2674BCBCB89693DA315F5C58270CD67B3E9C4424ED3963CE670525F592DEA9915AF399BD1D4252D5F58D5733E733E95B9A917F4EB7A5A2FAE05CEE5F4C584219C9A4CAB37B4D4AC5A286AF9B566723342BF509DE0A76C177D8A104945C4FA992166181C8C30A3E07BA9522B8B6FB219B37D67FE00953D304CFB48BC8FF41AF5477698EFC0A36F98BBA0EB2DF8810A65C9A82E0BB95598B108E9D94DC172395A87DB35B41DA336D47E41AD7B0C73F709B0F618F338F891349C02DACEC7C40E450449AC06DAB69A38F6AB638698365AE3C19E92E72221486BE6C07ACA79512FBC8631C526E2E4D1C71E7DCFE0ADFE05F339D8B00D869E309F823269F8A167F707E0B1615832734D49E618D83C02768E820AD536726DE3347AD1EC42AEB586E906DB3D4C2FE8A1DA003C8B40236203748E16D66BB1D9B1D757E87606C1EE57B8A3EE5DE60E68DC451BEBB5B19E8F621DD0533A38D6F3173A3D7F98BFC1DE0370903C74B187AE07B8A3DE0DE626D8B7C57CC87CC4774CFB05D94390F7FB44E8E758FF3ADE8BCF148BE0BD9022464A9145D4071E89091147CE163F8DF503A798274107AD49F0B91223F03DC43D1BE29E25B94749EE5D2D791B661FC3ECAD5D39F48D5D23D0B718BE0A0E5CC6FB36B4004EC72A6BCB31ABCE989649B12A92AC8A8C5645C6AA225346045F6379C61C73D68993CF2B952F5D48668593FA25B3AF7D17171B593FEEF3971593A50B927936A5877BBD0F26AFE03E7E1EAEAF45FD81155324EE5FF80EF33E18BDC7BC0B6E502FEDEC69F3D078CB67FDAF984F6B03ADE7C064C01AEFF559E375BF35DE0E5A63EBF9D76445FF03AA8EFCA8
  5. Trying to come up with a finalish build for a fire farm tanker, FA/TW, and not been able to find much on the forums about that combination. Don't have a lot of experience with end game io sets. Goal is to be permahasten or equivalent +100% global recharge, with softcapped ranged defense or S/L/E. This is what i have been poking at: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Fiery Aura Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Blazing Aura -- Avl-Rchg/KDProc(A), FuroftheG-ResDeb%(3), Erd-%Dam(3), Avl-Acc/Dmg/EndRdx(5), Avl-Acc/Dmg/EndRdx/Rchg(5) Level 1: Defensive Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(43) Level 2: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(46) Level 4: Titan Sweep -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Rchg(13), Obl-%Dam(13), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15) Level 6: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46) Level 8: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(19), SynSck-EndMod/Rech(21), SynSck-Dam/Acc/End(21), SynSck-Dam/Rech/Acc(23) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(23), BlsoftheZ-ResKB(25) Level 12: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(27), Ags-Psi/Status(43) Level 14: Boxing -- HO:Nucle(A) Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(46) Level 18: Tough -- HO:Ribo(A) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/EndRdx(31) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(34) Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 30: Rend Armor -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(31), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37) Level 32: Assault -- EndRdx-I(A) Level 35: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39) Level 38: Arc of Destruction -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42) Level 41: Char -- HO:Endo(A) Level 44: Melt Armor -- AchHee-ResDeb%(A), AnlWkn-DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-DefDeb/EndRdx/Rchg(45) Level 47: Burn -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50) Level 49: Build Momentum -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 1: Momentum ------------
  6. The reason I'm writing this is because Stalker is probably my favorite class and I wanted to have a build that would be diverse and satisfying to play in any in-game content (TFs, Missions, AE Farms, Events) as well as be built relatively cheap but have you feeling strong and powerful. A key point I was trying to achieve this flexibility of play styles to be fun for all players and affordability of IO sets to get you there without having to sink all your Inf into the build if you just want to try it out. My primary 3 others stalkers are Elec/Shield, STJ/Bio and Psi/Energy and my biggest comparison of this build is really vs Elec/Shield which according to recent server statistics is the most popular Stalker build out there. I do think that Elec/Bio can surpass that with the right setup but I haven't seen much content on the forums on it so I will do an introductory build here! My Elec Themed Stalker: About the Build: This build has near capped melee defense and s/l resistances, you can hit caps by either eating a small purple Insp or using Incarnates (Barrier and Agility Cores) for the extra boost. Although defenses are extremely helpful the reason this build shines is because of the Regen and Self Heals that Bio provides to survive the hard content. Though its harder to hit your Def caps with Bio vs other secondaries, once you do you get an additional 3 strong self sustaining clickies (DNA Siphon, Ablative Carapace, Parasitic Aura) to keep you going that other secondaries don't (especially /Shield) and therefore you can face tougher challenges without needing to run away. This build is capable of handling most content solo at +4/x8 including AE S&L farms including bosses (though Elite Bosses are tough fights). Another advantage is that you will be sitting in Offensive Adaptation mode 99.9% of the time with this build and that adds a consistent +20-25% damage to you. The build also takes 3 ranged powers from Mu Mastery (Mu Bolts, Zapp, Ball Lightning). I enjoy having the extra ranged rotation and its excellent for those annoying runners near death especially in solo content/farms. It also provides the build a strong ST, AoE and Ranged rotation to play with so going back to the diversity and play style of the build you can do it all! If you are not a fan of the Ranged element, I suggest drop Mu Bolts and pick up Genetic Corruption (1 Self Heal IO) and spread the extra slots to Weave / Maneuvers / Combat Jump and you will get closer to that 45% def cap. Build Costs: I run a lot of TFs and Missions that provide me Reward Merits and Empyrean Merits throughout the game therefore a lot of the "expensive" IOs can be purchased through the conversion of Merits to cut down the total cost of the build. As a rule I used Merits to purchase most items that cost over 10m whenever possible and most of the IOs I bought with Inf were kept to the cheaper equivalents like Doctored Wounds, Obliteration, Decimation, each IO costing between 1M - 3M on my server (you can also found them in Merit Rewards for 50 Merits each but I feel these are more worth paying the Inf to get then wasting merits). You can replace each one of those with a Purple equivalent (Numinas, Apocalypse, etc.) to gain more Recharge/Accuracy/Dmg and can free up slots but that will cost you more so make sure you enjoy the build before proceeding. In order of priority while leveling a playing I found the +procs are the most important IOs you should pick up first and they provide you the greatest benefit for your investment. Panacea +HitPoints/Endurance (This is always my first buy) -- 100 Reward Merits Performance Shifter +Chance for End / Miracle +Recovery Gladiators Armor +3% Def / Shield Wall +5% Res -- 100 Reward Merits each & Reactive Defenses / Steadfast Protection +3% Res/Def 5X LOTG -- 250 Reward Merits or about 6M each on AH Stalker Sets x12 -- This is the more expensive items in the build around 100M for the ATOs. You can buy the non Superior ones and use 12x Enhancement Catalyst to make them into Superiors saving you a lot of Inf. The stalker set +Procs are really powerful so I don't suggest you skip these even if you only buy the +Procs at lower levels first. Then for the remainder I focused on Def/Res IOs > Recharge/Attack IOs > Heal IOs but order can be changed based on Inf you want to spend Note: All my IOs are purchased Attuned or are Attuned after crafting so the build becomes really strong for running lower level TFs and Missions. Incarnates: Alpha: Musculature 45% Dmg I found worked best for me and gave me the greatest overall performance gain. Agility endurance gain is unnecessary for Bio since worst case you can drop to Efficient Adaptation mode but I've never needed to do so with all the +Procs and DNA Siphon that restores Endurance for you but it can be useful for the +Recharge to hit Perma Hasten and +Defense Buff to get you closer to Soft Cap Def. I usually alternate between the 2 depending on the content and team I am running. Destiny: Barrier T4 Core is my favorite overall for the +5% Def/Res it provides to get you near capped. Ageless is also an alternative for the extra +Recovery if you really need the extra Endurance (I expect this will only come up when you are soloing content as in teams you will almost always have someone running Ageless for you). Hybrid: I run Assault Core for the +extra dmg boost most of the time but if you are doing a lot of tanking/farming you can run Melee for the +Res or +Def instead. Again here I will alternate between the two depending on the content. Interface: I use Degenerative -HP as I find that works best for bringing down big bosses but this one is pretty open I'm not sure what is best here. Lore: I use Seers Pet for the Fortitude Buff that boosts your Defenses and Damage Output and the pet is immortal so it won't die when pulling large packs of mobs. You can really get anything you want here its for fun. Judgement: Another fun power, I like Ion Core as it fits into the whole Electric theme the character has going on and it can hit those runners easily since it chains across the map but you can pick anything you enjoy here. Finally! The Build: I'm not an expert so I'm sure the community has suggestions and ways of improving on this build to achieve the same objective so I would be happy to hear any comments and feedback. It will also be very interesting to see a more expensive build that can surpass this if Inf wasn't a concern and we wanted to MinMax everything. I know there is some possibility around using +DMG/-Res Procs to boost overall performance but I don't enough about that to add it into my build. Main Build: Musculature, Assault and Mu Ranged Rotation Build Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Havoc Punch -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(23) Level 4: Boundless Energy -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(13), NmnCnv-Heal(15), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48) Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(11) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(50) Level 14: Super Speed -- Run-I(A) Level 16: Adaptation Level 18: Chain Induction -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(23) Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg/EndRdx(31), Prv-Heal/Rchg(31), Prv-Absorb%(34) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Max HP%(40), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam(43) Level 26: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31) Level 28: DNA Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(36), DctWnd-Heal(36), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx(48), StnoftheM-Acc/ActRdx/Rng(48) Level 38: Parasitic Aura -- DctWnd-Rchg(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx(40) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43) Level 44: Mu Bolts -- Dcm-Acc/Dmg(A), Dcm-Build%(45), Dcm-Acc/Dmg/Rchg(45), Dcm-Dmg/EndRdx(50), Dcm-Dmg/Rchg(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 50: Barrier Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1551;707;1414;HEX;| |78DA6594C94F13611887BFA153B0D0B258A0ECD0B2140B1DA87A372A6062A960500| |F6ECDA48C6562A5CDB426E072F06C34CA058D1E3CEAC58BDB9F219B7F8146D9D144| |83C6657C3BEF0F4A32934C9F777EDFF6CCF7B58D4D0DB85F9EB87344489EE329359| 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|CF729F8841979043E6656D1FE28D81F05FB534B593FB27E648DB2C0659A4D853AFF| |689A221A2AB4866CADFDB624624B0ED992C3B664D8968CCAF8E3A044B21257A5100| |E986C94EEFE87A075AB9048D249C9DA810E3F9FECA6ADF7D7BDBD67F97B109E61AE| |E77F9358676D4FBDB1A77EE6A5AEA8877C54E3375C5F5DA8A3DE42FD3C50A8FF03E| |26E116A| |-------------------------------------------------------------------| Alternative Build: Agility, Melee and Dropped Bolts in favor of Genetic Corruption for Closer Combat Build Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Havoc Punch -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 2: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/Rchg(17), Ags-EndRdx/Rchg(17), GldArm-3defTpProc(23) Level 4: Boundless Energy -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(13) Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(11) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(46) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Speed -- Run-I(A) Level 16: Adaptation Level 18: Chain Induction -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(23) Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg/EndRdx(31), Prv-Heal/Rchg(31), Prv-Absorb%(34) Level 22: Boxing -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(45), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50) Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Max HP%(40), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam(43) Level 26: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31) Level 28: DNA Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(36), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx(48), StnoftheM-Acc/ActRdx/Rng(48) Level 38: Parasitic Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal(40) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43) Level 44: Genetic Corruption -- CaloftheS-Heal%(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 50: Barrier Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Agility Core Paragon Level 50: Melee Core Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1566;719;1438;HEX;| |78DA6594CB4F135114C6EF3053B0D0F21068419E2D8F6281D2227BA302264205C4B| |8F0D54CCA582656DA4C6B023E16AE8D46D9B875EBC68DAFC4FFC0953CE43F30CAAB| |808986F8C0F174CE0725CE2433BF73BF73EF3DDFBD7766A2B383AE97671F9C1492F| 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  7. This is my target build for my water-kin corrupter. Loosely borrowed slotting from the fire/cold farm builds. I really like kinetics and wanted something that wasn't a fire/kin (already have one). Incarnates required to get the fire defense to 45. Fire resist was tougher but got it to 75%. http://www.cohplanner.com/mids/download.php?uc=1580&c=710&a=1420&f=HEX&dc=78DA8D94DB4E13511486F7D029A52D5810A19C0AB4A5A5145B3A05F4D208823140423491CB665286324969EBB418B9F4194CF4C6C4184FA0809A787C072F34F20E82CA41BD36E3EAFC2B6D93DE3869F3EDFE6BD661FF7BA60BB72E35EF5EBE7D41489EE9AC5A2CA6A6F386B15E28E50DFB829AD1D3822EC7927A5333B21B0E5AF755E2A9AB6A2EA32DC797D49266A4A628B9E4AD06A7D65756E2737A4E2BE9E9A26859CCE7B3F1593DB35AD273198FF56B5E539735A3B8AA17DC8866CB6197B5BE56D0B465EF4C414FC7CB2553B359754D4B2D500BCDD8E8A23126E99B0D0ABE4CBBD894855064D1B0C57C0ECA2F98DB60E30EF849AAC9DDB7217600367D67FE005D3F9987E01AF59538577A837ACD6F99EFC053EF991FC0D68F3C17796843AEB0F984A5B591669750CF7E54EEE114ADC7E0E913E62FF0CC6F668764E5E6681607CFE218428FCE10330C760D332360CF08E8A44427FADA9C73D85B4F37D8D7C3E43E05EAE3461FD9CD7E85D9AF30FB35CC7E0DB35F36AADF82FA724B0275FA1566121C1C674E8032E578D80B0F7B31C85EF8D90B3F7BE1672F827FC0CF94D7865CA9CD4B0B9F2C8249CCF2857EB6B3EFED83F0FD06EDA983BDEB78042DF8181C7AC27CCA7C068637C100CDE9E55EDE5168FD4C83EA7673DDEE6DF664071CD965BE64BE02A3AFC176AADB8BBAA237897A6ED27C3CBBEF2F7C2A528F01EE31906C408D71E604787692798E791EFC4A2502C8950277A0C5EE827B140B492E2B16E2FDC4988D512122D6936F3644EEE3198A3D04C71E800EBA6794CF6F94CF7C8CCF7C8CCF5CE13357F8CC9549B08972E3BCF7F8756879DA6782F79ED8C28C7D72E5DDA50F5D622E5A51CC685D3451A72875CA789D3251A75C292B92B57F73BE2EBA2857FE15846429CED6CABB6E1EBA38B51C8DC1CFE35ACD8FF33FAAD522B8EFA456BB070FCA0DCC6F9DD56DEFD7AC0F6AD6FF7BCDD0DBA1A08979D15B5D6F05AAEB7F578427D8
  8. I've been reading up on Titan Weapons and wanted to try a Fire Farmer using TW. Based on my own research, here is what I've come up with, but any ideas to refine the build would be much appreciated! http://www.cohplanner.com/mids/download.php?uc=1527&c=695&a=1390&f=HEX&dc=78DA6594CB4F135114C6EFB453B1B448B1D0521EF2100479941670E12B46055C488585D165D3E05846B1904E4964E9C29D0F1E1AA2F1810A0AF8D8F9F67FF04F70AF01D1AD26F530DF4769ECA4CD6FE6BBE79EEFDC73EF4CEC6A9FF7CDA96BC794E6393996B0ACF889F464C670C5124973C4A9E42A927FC816E33163CC30C267CD4C22153F6F2426C653562546FA8C8B46CA32C203A6919E8A1F9F4C279477787C7C2C3C2861662A59623F0C98C9D18C3C956E0D5D30D2D6A839E1E56826655856A87FC21C09F7A78C74722A1E4B5899CD8CB64BA554D221FF1F01C52BEB52D3BA52515DED9B2167C939B0E50E79177CBB394DB3E73A55AF666B8E08D903EADD4E9BEFB642C5473BE8B0B55D87C82360D361B0E528D8D6A06CBE17383157770E31EF20B823469E01BB86C1A0B4DA8539CAD58A3CEB01ECC0669EA25178EC34C94B60F165F20AF841A2DD58A3C3CD357A0F905CAB26493DF4F20C61DE9A789570BD258BD0762F91CFC1F217E43258B5027E9459A5F42CED86878FDE3E7A6E48FE327A96D5617D9F047EBBCB5997FF067235DC043B6F91B7C1E83439033A650D15F0745504E5A65657017A06E85919255953D5D61ECBDC20EB0D5640DB534EFAC0328909A15E478831358CA961CC6719AD461EBD7A01E7A67E917C0A362C91CFC080E4AD65DEDAFFBCEB99F797F4AA8E7B51F7006777EF43F211F9186C5A209F805F645623FBDCD88E3EBBA5F1CD5C6FF32CFAD73547CE831E8969A567EB3272ED5F2157C99760DB2BF235F85BEA6DE75EB46791AFE32F790F311D7FB89F0A7D885EE7B915DF30EB0DDF17CD2FE754B408F2A908EBABD173EFBDFCE4526D054AA4408916283D054A6F8132A0E7BE13D9C182D1613DF765509AADB87DB9F73DBB562CA3AC5DEB44FF7FE66BE7B0C7EBF91ADFF78D7C8DEBFE16CCF9674FFB45625DA1F2EDFBAF79FAF7A6EDFBE5C6EDFBF9BC987F053EF04B Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Magic Brute Primary Power Set: Titan Weapons Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Crushing Blow (A) Superior Blistering Cold - Accuracy/Damage (39) Superior Blistering Cold - Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Recharge (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (40) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Fire Shield (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Endurance/Recharge (5) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Blazing Aura (A) Armageddon - Damage/Recharge (15) Armageddon - Accuracy/Damage/Recharge (15) Armageddon - Damage/Endurance (37) Armageddon - Accuracy/Recharge (40) Armageddon - Chance for Fire Damage (43) Endurance Reduction IO Level 4: Healing Flames (A) Doctored Wounds - Heal (5) Doctored Wounds - Endurance/Recharge (7) Doctored Wounds - Heal/Recharge (7) Doctored Wounds - Heal/Endurance/Recharge (48) Doctored Wounds - Recharge Level 6: Super Jump (A) Jumping IO Level 8: Follow Through (A) Mocking Beratement - Taunt (9) Mocking Beratement - Taunt/Recharge (9) Mocking Beratement - Taunt/Recharge/Range (11) Mocking Beratement - Accuracy/Recharge (11) Mocking Beratement - Recharge Level 10: Temperature Protection (A) Aegis - Resistance (13) Aegis - Psionic/Status Resistance (13) Aegis - Resistance/Endurance Level 12: Boxing (A) Absolute Amazement - Chance for ToHit Debuff Level 14: Build Momentum (A) Gaussian's Synchronized Fire-Control - To Hit Buff (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (27) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Plasma Shield (A) Aegis - Endurance/Recharge (17) Aegis - Resistance (17) Aegis - Resistance/Endurance Level 18: Rend Armor (A) Defense Debuff IO Level 20: Consume (A) Efficacy Adaptor - EndMod (34) Efficacy Adaptor - EndMod/Recharge (46) Efficacy Adaptor - EndMod/Accuracy/Recharge (46) Efficacy Adaptor - Accuracy/Recharge (50) Efficacy Adaptor - EndMod/Accuracy (50) Efficacy Adaptor - EndMod/Endurance Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% (23) Aegis - Resistance (23) Aegis - Resistance/Endurance (25) Aegis - Resistance/Recharge (25) Aegis - Endurance/Recharge (27) Aegis - Resistance/Endurance/Recharge Level 24: Weave (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 26: Maneuvers (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance Level 28: Burn (A) Superior Brute's Fury - Accuracy/Damage (33) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (33) Superior Brute's Fury - Accuracy/Damage/Recharge (34) Superior Brute's Fury - Recharge/Fury Bonus (34) Superior Brute's Fury - Damage/Endurance/RechargeTime Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance Level 32: Whirling Smash (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Fiery Embrace (A) Recharge Reduction IO Level 38: Superior Conditioning (A) Performance Shifter - EndMod (48) Performance Shifter - EndMod/Recharge (48) Performance Shifter - Chance for +End Level 41: Laser Beam Eyes (A) Superior Winter's Bite - Accuracy/Damage (42) Superior Winter's Bite - Damage/RechargeTime (42) Superior Winter's Bite - Accuracy/Damage/Endurance (42) Superior Winter's Bite - Accuracy/Damage/Recharge (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (43) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 44: Arc of Destruction (A) Obliteration - Accuracy/Damage/Endurance/Recharge (45) Obliteration - Accuracy/Recharge (45) Avalanche - Accuracy/Damage/Recharge (45) Obliteration - Damage (46) Obliteration - Chance for Smashing Damage (50) Force Feedback - Chance for +Recharge Level 47: Focused Accuracy (A) Encouraged Accuracy - To Hit Buff/Recharge/Endurance Level 49: Physical Perfection (A) Performance Shifter - Chance for +End Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Momentum Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Paralytic Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany ------------
  9. Ok all here is my latest build for my rad/fire Brute. Please let me know where I can improve it, I am sure I can. I just cant see where. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! FallenAsh: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Concealment Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Radioactive Smash -- Empty(A) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx(3) Level 2: Blazing Aura -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(5), FuroftheG-Dam/End/Rech(5), Erd-%Dam(7), FuroftheG-Acc/Dmg/End/Rech(7), FuroftheG-ResDeb%(9) Level 4: Proton Sweep -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Dmg(48), Obl-Dmg/Rchg(48) Level 6: Healing Flames -- Pnc-Heal/+End(A), Pnc-Heal(9), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(50) Level 8: Stealth -- LucoftheG-Def/Rchg+(A) Level 10: Temperature Protection -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(11), Ags-ResDam(11), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13) Level 12: Fusion -- GssSynFr--Build%(A) Level 14: Radiation Siphon -- Hct-Dam%(A), Hct-Dmg(17), Hct-Dmg/EndRdx(17), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), GldStr-%Dam(40) Level 16: Plasma Shield -- GldArm-3defTpProc(A) Level 18: Boxing -- Empty(A) Level 20: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(21) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Irradiated Ground -- Arm-Dam%(A), Arm-Dmg(25), Arm-Dmg/Rchg(25), Arm-Dmg/EndRdx(27), Arm-Acc/Dmg/Rchg(27), AchHee-ResDeb%(29) Level 26: Consume -- SprUnrFur-Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg(39), SprUnrFur-Rchg/+Regen/+End(40) Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(31), ScrDrv-Dam%(33) Level 30: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(34) Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43) Level 44: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg(46), Ann-ResDeb%(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(50), PrfShf-End%(50) ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 16% Defense(Melee) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 32.88% Defense(Fire) 32.88% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 23.19% Defense(AoE) 90% Enhancement(RechargeTime) 54% Enhancement(Accuracy) 30% SpeedFlying 213.6 HP (14.25%) HitPoints 30% JumpHeight 30% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 66.25% MezResist(Held) 66.25% MezResist(Immobilized) 66.25% MezResist(Sleep) 66.25% MezResist(Stunned) 66.25% MezResist(Terrorized) 66.25% MezResist(Teleport) 100% (20% chance) 22.5% (0.38 End/sec) Recovery 56% (3.5 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 33.75% Resistance(Fire) 33.75% Resistance(Cold) 3.75% Resistance(Toxic) 3.75% Resistance(Psionic) 30% SpeedRunning 1 Null
  10. WitchofDread

    DM/ or /DA

    Aside from the standard Spines/fire/pyre farmer brute i have no experience with them so my knowledge is super limited. That being said id really like a dark brute capable of farming whether that be fire farm or S/L and also having the capability to deal with AV's/GM solo - Asking too much? potential ideas i have been thinking of DM/BIO DM/RAD DM/DA RAD/DA TW/DA No idea if any of these will work though...
  11. hello, i was wondering if anyone has a cheap build for a rad/fire farming build. trying to get a farmer made.
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