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Updated Claws numbers. Added a note to the Incarnates section about Banished Pantheon. Added new numbers, info on rotations and a new all purpose build that can tackle general content! So I've been doing some testing and refining on my farmer builds and wanted to start up a bit of a repository for farming builds. There are some builds scattered here and there through the forums and discord but nothing terribly centralized. I have a selection of 3 4 traditional /fire brutes with different primaries that can all farm at 2 million influence per minute or higher. I will also have a follow up post with 3 alternate scrappers, one is a dedicated farmer and two are traditional builds that are capable of farming at respectable rates. I'm not claiming any of these are the end-all-be-all of farming builds but I haven't seen any posts so far with a combination of builds and expected results so I figured I would put this out there. Statement #1: I'm a lazy bastard. Some of the builds are unfinished (In terms of incarnates, IO builds are all complete). I play said builds using a Logitech mouse macro because I can't be assed to pay full attention when I'm farming. This means that the rotations are not perfect, sometimes powers get missed, sometimes things like Ion Judgement get fired off at like 6 targets. This isn't going to change, and the numbers in this post will reflect that non-perfect level of play. I think this probably gives a more realistic expected result than snapshot perfect rotations and such... but mostly, see statement #1. Statement #2: Assumptions are made. The core farmers were run on Arc# 2915. This is $Comic Con Fire Farm$ by @brigg and is clamped at level 49. I'll explain why this is important at the bottom of the post for those who don't know about it. Inf gain was tracked with Herostats. Each run starts with a tray full of small red inspirations. Reds are popped as needed (in my case, rapidly at the beginning of the run because it's part of my macro and... see Statement #1), then combined throughout the remainder of the run. The timer continues to run from the moment zone in is completed on mission 1 until Exit is clicked on mission 5. Lore, Hybrid and Judgement are used on cooldown throughout the run. Runs are full but not 100% complete in that all packs are cleared but I don't chase down every straggler. The NPC is used to help gather mobs and Ball Lightning is used to pull packs that patrol nearby to cut down on potential travel time. The core farmers are all brutes with the /fire secondary, bottom line is nothing can keep up with this, it's the gold standard of farming for a reason. Inf Per Minute Inf Per Hour Clear Time Rad/Fire (New) 2,300,107 138,006,431 23:20 Spines/Fire 2,295,431 137,725,907 21:59 Rad/Fire (Old) 2,288,810 137,328,603 Unavailable Savage/Fire 2,250,996 135,059,786 22:28 Claws/Fire (Farm) 2,170,498 130,229,936 23:14 Claws/Fire (Content) 2,105,686 126,341,219 24:38 Elec/Fire 2,010,323 120,619,380 25:02 The clear times listed above start once loaded into the first mission but before moving or activating anything and end when the Exit button is clicked at the end of mission 5. This does include load times out and back into missions throughout the arc. Both the Rad and Spines are complete, full builds with full T4 incarnates (Assault, Ion, Carnies Radial, Reactive, Ageless and Musculature). Switched both Rad and Spines to Degenerative T4 and they both saw small increases of less than 100K. Savage now has T4 Musculature, Ageless, Reactive, Hybrid and Lore with T3 Ion. SS Now has T4 Musculature and ageless with T3 Reactive, Assault and Ion, no lore slotted yet. Claws (Farm) has T3 Musculature, Assault, Ageless, Degenerative, Ion and T3 Banished Pantheon. Claws (Content) has T4 Agility, Barrier, Assault, Degenerative, Ion and T3 Banished Pantheon. Elec has T3 Musculature, Assault, Ageless and Degenerative with T2 Ion and no other incarnates slotted yet. The builds that follow are dedicated farming builds and not going to be useful in content outside of AE fire farms. The influence gains reflect that compared to the alternate farmers showcased in the next post. A small change suggested by Luka on discord (@Luka#8022 on Discord, @12thPower here on the forums). Change Fiery Embrace to a single slot 50+5 Recharge IO. Slot Fusion with Gausian ToHit/Rech, Rech/End and Build up Proc. Fiery embrace will now be exactly double the recharge of Fusion so you can line them up to use together every other rotation. While this was specific to the Rad Melee build all of the standard build up powers should be 90 second CD by default (this will not work for rage or any of the other unusual ones) so this change should be universal across the /Fiery Aura builds and gives you a floating slot that you can do what you like with. Adding the Numina Proc to Health on the Rad build was one suggested possibility. This was a great suggestion and adds a nice little bit of flexibility to those who like to make sure cooldowns all line up nicely! What's the deal with level 49 farming anyway? Some important notes about difficulty settings, especially for starting farmers! Incarnate choices and the reasons to make them. Work those hips! Getting your rotation nailed down. So fancy I might need a second monocle. Amazing, Fancy macros and binds from Luka for inspiration combining and use. Touching the Muse, Inpirations and the dirty things you can do with them! Use the above macros, they're superior in pretty much every way! I've attached the Herostats logs for each of the runs. Elec and Savage don't seem to be actually reporting their damage properly even with all the appropriate channels enabled in the combat log so their damage numbers aren't going to add up like they should, but perhaps these can be of use to someone. For some reason the Claws General Build log didn't work correctly so I ran another test, the numbers in the attached log won't match the inf listed above but it gives a log to examine and a rough time estimate for the run times. The logged run is slightly lower inf (2.07 mil/minute) but well within variance. Test Logs.rar
Folks, I just got a FM/Bio brute to 50 and want to know what builds are out there. Fire seems straight forward, but there are so many toys in the Bio box that I'm a bit overwhelmed. I really like the play and I want to continue her , so any builds/advice/tips would be welcome. I've done some searching through the forums and there seems to be very little info on a FM/Bio brute, but any links would also be appreciated
Hi Guys & Gals, This is going to be a bit of a niche guide on Fire Farming in the AE, using a Spines / Fiery Aura Brute as your Farmer of Choice. For those of you interested in this topic, there is a Great Thread on Fire Farming, including some amazing builds and results over ----> here Intrigued with the idea, I posted in that thread (here) but, basically being too chintzy to build one of those High-End purpled out builds, I decided it might be a fun project to see what I could build ... on the cheap, and see how it compared. It occurred to me (eventually) that my post might be a bit of a thread hijack in that High-End thread, and would definitely be too long in any case, with the various updates. SO, I decided to make it a separate guide on Low Budget Fire Farming... Hope you find it useful (or even, mildly interesting) 🙂 I'm not going to repost the contents of my first comment here, but I will cover the key points in this guide. You should also read the other thread (especially Warlawk's first post) to pick up some important basics. Meanwhile, a couple Disclaimers... 🙂 First: This is a Fire Farmer... He is designed, built, and expected to spend almost his entire career in the AE running Fire Farm missions at as high a degree of difficulty as he can handle safely. Second: As the title implies, this is going to be a Low Budget, "Farmer Lite" kind of build. If you've never done any AE farming, and you want to dabble, or learn the ropes, inexpensively, this is your guy. Otherwise, the first thread I linked is where you'll want to be for the high-end stuff (and it's a good read, besides). You won't be seeing any Purple, PVP, or ATO sets in this build. My maximum estimate for this guy's build is 50 Million total, and my expectation is that he will be *well* under that. He's going to be entirely self-funded for this project, with the idea that *anyone* who wants to can jump right in and try this with a brand new character and do exactly what this guy is doing. Btw, if you haven't done so, you'll want to get Pine's Hero Builder. I'll be posting the Data Chunk for our Farmer's build(s). Those can be cut and pasted directly into that program, and will be invaluable for knowing how to slot and IO your LBFF (Low Budget Fire Farmer) character. Third: I honestly, have *zero* expectation that he'll seriously challenge the inf/minute numbers of the High-End builds, but he should be able to reach some (decent?) percentage of that, and will well-exceed earning levels of more typical characters. How far he can go remains to be seen. That said, this isn't a "theoretical" build. I am actually playing the exact builds I'll be posting, and we'll see how he does as we go along. Finally: I'm doing this guide in a few installments. While I've done some farming back on the Live servers (way back when), I'm not an expert by any means, so a part of this project is to relate my experiences with these builds, as I jump into the figurative pond of AE Farming, myself. Consequently, I'll be breaking this guide into sections: Phase I -- Beginner Build, Phase II -- Mature Build, and Phase III - Final Build. Currently, I'm wrapping up Phase II as I write this, and am considering what the Phase III build will be... Ok, if you're still here, let's get started.... Create yourself a shiny new Spines / Fiery Aura Brute. Note, I made him as a hero, and after the tutorial, I started him out in Atlas Park. I'd imagine, it would work similarly for a villain, but this is what this guy did. DO take him thru the tutorial, and keep the 2 TO's and the 2 Inspirations he gets from it. That will be your initial shoestring starter fund (although you'll get plenty more, shortly). 🙂 Sell the two TO's to the trainer by Miss Liberty. Dump the two inspirations on the Auction House for 11 each, and take what you get when they insta-sell. (Tip: You can type /ah to access the Auction House from just about anywhere, which I find very helpful, except in an SG/VG base, or inside an active mission). Those sales should probably net you anywhere from 10,000-50,000 inf. While you're in Atlas Park, DO stop by the P2W vendor (on the plaza by Atlas' right foot). You will definitely want to pick up some free perks there. At minimum, you should grab the free attack powers (Blackwand, Nemesis Staff, and Sands of Mu). Note the first two offer a small bonus depending on your origin, so do grab the right ones for your character. You also want the Inner Inspiration power. That will randomly create 3 Medium or Large inspirations (if you have room in your Inspie tray) which you can use, or sell for additional inf. It can be used every 1/2 hour. You'll also want to look at the P2W's Custom XP rates. The last one in the list is Double XP. It's free, you can stack up to 8 of them, and you'll want to do exactly that. Don't be concerned that you earn no influence with 2XP - You *won't* be making your money from killing stuff. Trust me, that *won't* be a problem. Finally, you also want to disable getting Awaken (resuscitate type) inspirations. You have to pay a little bit for that (1000 iirc), but you just don't want those dropping for you and cluttering your tray. I'll also throw in a recommendation for Reveal (it removes "Fog of War" from a map) if you can afford it (10,000 iirc). If you did OK on your inspiration sales, it's worth picking up. Alright, from the moment you stepped into the tutorial til now (after collecting your P2W goodies) should take about 20 minutes, unless you're completely new to the game. In that case, maybe a 1/2 hour, or so... 😉 If you've played in the AE at all, and if you've wandered into a Fire Farm (either by mistake, or out of curiosity), you probably learned, as I did, that those are deadly places for most normal characters. For our guy, that is going to be his office and playground. That means we're going to have to make some very specific choices initially, just to keep him alive, and eventually, to make him a Fire demigod. That is going to take some time. In fact, our first build is designed for L25. Prior to that, he's just not viable at all (imho). It's crazy dangerous in there! 😄 So, let's get him leveled up. This is an AE guy, so I recommend you doing it there. Doubtless, there are several AE missions that will do the trick, but, if I may, I'll give some props to @A Humble Farmer (search on the word Humble in AE). He created some missions that are especially friendly to low level characters. You can run these from L1 onward, and with the P2W attacks, and your first two power attacks, it's pretty easy. My own favorite there is #3297 - Bads' Backyard BBQ. You'll level quite quickly in that mission, especially as a lowbie using the Double XP perk. DO select "Architect Rewards" setting when running this. That will give you AE tickets as you go through the mission. That is your *income*. For every 540 tickets you earn, you can exchange them for a piece of Rare Invention Salvage (from the guy at the top of the stairs) -- that includes Hamidon Goo, Mu Vestment, Deific Weapon, etc. Each of these sells for 450,000-600,000 on the Auction House, and that is substantially more than you'll make by killing bad guys in normal content missions. Initially, you may need to list them low on the Market (due to seller's fees) and take what you get, but once past that point, I generally list them for sale around 480,000 or so to get full value from them. Trading tickets for rare salvage is how you are going to self fund your Farmer, initially. As you're doing this, *don't* train up your character when he levels. You won't need to, and it'll make it easy to make our first build (@L25) Ok... You've been running AE awhile, you've leveled up to 25 (or more), and you've been selling that rare salvage, so you should have several million inf on hand. It is time to commence your Farming career. Here's what we're going to build. L25 Entry Level Farmer | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;982;436;872;HEX;| |78DA9592D94EC2401486A750A86CB20914A3068DA2116DDCEE8D0A181350121EA06| |96084264D216D49E4D217F2CEF5095C12DFC4E50DEAA17320D8C60B2769FFF69BF3| |9F396766EA57E5E8CDE9F521E122279A629AF2B131B0A870AE580343D1FC8490D88| |5B65EA82BAD724F57B4B60024E5C4C875AA512A35FBAA4E4D91A132BDA4BA49A5AA| |4A8DA17C042992677A971A54B7A4F147B4D1EB69528D2A60EC849D9F669FD2767CC| |CDBD430BB6A3FE6FC57D54ED782C07CA5AFB6A48A4E8DCE50AE2BA6355AC0595484| |8AD6E0792E121C364FE641449EF89699CE2C328DA2CEA2DE8EC239C743C816632F4| |544908773E5E1D11776E579058F9F79027EF4F0E809BA3C09D414CEDF8104580D81| |007A837FD4EDF666E13804AC5F5862EC1E24C46A21A155C61E40222CCE17C13EE75| |C9A835C31F4C536187B83BEE2C8E27B8CAD405C1259B2C4D823481AEB4863BE77F0| |6670CD0CF6951DD78D7D3C81E49C9DB37DB9026362E9B7DA3048DE79DBFF190BFCE| |43E109664D343763C64D743F63DE4C043AA23C2397DD8B5E959ECB7C14FEE14E1B0| |AF50627267EC8F30CCE3FE71DB6CFE6B9AE1397E4E333CA3EF69867BF8039AA8CA2| |A| |-------------------------------------------------------------------| This build uses L25 Common IO's throughout. It has nearly capped Fire Resistance (88+%), decently slotted attacks, and the basic building blocks for what he'll need as he matures. It should cost about 2-3 Million to build him, and if you've been following along, this should be easily affordable by now. This is a build that can not only survive the Fire Farm, but use it to continue leveling. The Gold Standard for Fire Farms (based on the other Farming thread) are written by @Brigg. He has several of them. Personally, I like his Outdoor farm #11612 which can be run in about 15-20 minutes or so and gives you plenty of XP and AE tickets. Again, until your LBFF hits L50, you should always be running on Double XP - so, you'll need to refresh that from time to time with the P2W vendor. Let's talk about running a farming mission with this guy. This build is capable of safely running a Fire Farm at a difficulty setting of 0/3 (possibly 0/4). You were expecting +4/8 ??? Hold on, Champ... 🙂 This guy is a Beginner! You'll find he has Endurance issues, No DEF to speak of, a sub-optimal attack chain, and significant health issues if he aggroes too much, too soon. Healing Flames and Consume can help with that, but they won't be charged fast enough all the time (esp. Consume). That's ok. You'll need to be attentive, and learn how to actively manage him in the farm. In fact, if you struggle at all with that, dial back the difficulty a bit (0/2, or even 0/0) until you get the hang of it. You'll both improve as we go along. Right now, what you have is a guy that shouldn't die on you in that fire farm if you're paying attention. At this point, I'm going to direct you back to the other posts for a bit (the links are up top). You'll want to understand the section on binds and macros, because those are the keys to running your LBFF more efficiently. I highly recommend that you install them -- they'll help a lot! I did things a bit differently, but the actual binds and macros I'm using are listed there in my post. Take your time, I'll wait. Ok, hopefully, you have the binds and macros covered and set up (if not, ask, and I'll try to help). This guy's play style is quite simple. Turn any travel toggles, except Combat Jumping, off (Sprint and Super Jump) to preserve Endurance. Ensure your Shields and Damage toggles are on, and in you go. It helps to target the Boss and wade in close to him, as he's hardest to kill, and will last longest. If Build Up is available, pop that, then your Spine Burst. Then use your single target attacks (on that boss). As you do that, you'll be creating red inspies if possible and automatically using them when you attack. You don't have a real attack chain, so just fire off whatever attack is ready (Note, you may need to press it a couple times due to the binds making and burning reds, so watch to make sure the attack actually queues). Keep an eye on your health, but especially on your Endurance. De-Toggling by running out of Endurance will get you killed quickly. Use Healing Flames for health and Consume for endurance if needed and available. If they're not available, don't be shy about clicking an inspie in the tray. Currently, the attacks will not use blue inspies, so they're there to help the endurance issue. If you get too many clogging the tray, use the grn/Grn macros to convert them. Early on, you won't get Large inspirations, but eventually they'll drop as well. The macros don't do anything with those, and in the other thread, they recommend turning those off at the P2W vendor as well. I left mine on, and in between farm runs, I sell them (they can sell for anywhere between 5,000 - 100,000 inf typically). If they actually start clogging your tray, don't feel shy about using them. Initially, 100K seems like a nice chunk of change to throw away, but after you get a few million from AE tickets, it won't be much of a concern anymore. I'll leave it up to you to decide how you want to handle the large inspirations. In the meantime, survivability in the Fire Farm is your key goal as this build is just starting to learn the ropes. As you do that, you'll be leveling and earning tickets needed to fund his future progress. After a few runs, I think you'll find it pretty simple to manage, and pretty soon, it should start to go fairly smoothly. If not, dial back the difficulty a bit. Keep it super simple and easy as you're learning and leveling. In the next installment, we'll look at improving this L25 build by using some simple IO sets, a few higher end IO's, which can be bought from AH if you're flush with cash, or, with merits... For that last, we'll have to foray into the "real world" of content, and that presents a different set of difficulties. Stay tuned...