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Im trying to make a time/rock defender, i figured id tie this to the time rocks that oroboros uses! But Im having trouble with the coloring... And my attempt... Any help would be nice, I REALLY don't like how hard it is to work with the "earth" texture power sets.
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Howdy, I made an AE Adventure consisting of 3 Missions for this Halloween... It just needs some Beta Testing and Feedback for improvements... Also be aware there is a lot of text in the form of Clues, Pop ups, and dialogue with the contact (be aware, only the leader can see the Contact text if you test it with friends)... There is a GM in the final mission, but if anyone thinks it's a bit too hard, then I can downgrade it to something else and make the appropriate text changes... Let me know what you think of it... The AE # is 33618... It is meant to be story driven, and uses a unique and fun method with most of the text... If you think the pacing of the text is off, let me know in a PM here and/or in game, so I know where to look, so I can fix it...Thanks... Happy upcoming Halloween All, and can't wait for Trick or Treating in-game... Thanks, Zip
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I've put together a theme build. The backstory is that a Dr. Vahz disciple resurrects King Tutankham, a famous historical figure, to draw the world's attention to what the ideas of Dr. Vahz can do. He seeks to show how being undead can be better than being alive by imbuing King Tut with extra powers by using a stolen magical focus and an (also stolen) item touched by the Well of Furies as part of the resurrection process. The Vahz disciple succeeds all too well at making the resurrected King Tut powerful. Now King Tut's royal voice is a voice of command and power, which along with a variety of other powers now at King Tut's disposal mean that the Vahz disciple now serves King Tut, instead of the other way around. For now he'll solo through Praetoria as a member of the resistance because (of course) King Tut bows to nobody and his plan is that one day everybody will bow to him. Eventually he'll team up with others, as and when it suits his purposes. 🙂 The functional goals for the build are good damage and layered, solid overall defenses. Getting melee and ranged defense to the 20s makes it relatively easier to be softcapped (or better) by teammate buffs. This isn't a tankermind build because taking damage is what vassals do to serve their king, and all that. Also, liquefy is up about 1/3 of the time with this build, which makes it more useful than it often ends up being. It 's also the only place to put a force feedback +recharge IO, other than grave knights (and I don't know whether force feedback in pets gives a recharge boost to the MM or to the pet itself). As always, if somebody finds this helpful then that would be a welcome result. If feedback helps to improve the build, then that would be welcome and appreciated. Build details are as follows: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Echoes from the Past: Level 50 Technology Mastermind Primary Power Set: Necromancy Secondary Power Set: Sonic Resonance Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Zombie Horde -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(5), OvrFrc-Dam/KB(7) Level 1: Sonic Siphon -- Acc-I(A), Acc-I(19) Level 2: Sonic Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11) Level 4: Sonic Haven -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9) Level 6: Enchant Undead -- EndRdx-I(A) Level 8: Life Drain -- Apc-Dam%(A), Apc-Acc/Rchg(9), Apc-Dmg(23), Apc-Dmg/EndRdx(34), Apc-Acc/Dmg/Rchg(34), Heal-I(34) Level 10: Hover -- LucoftheG-Def/Rchg+(A), Krm-ResKB(19), Ksm-ToHit+(21), WntGif-ResSlow(23), WntGif-RunSpd/Jump/Fly/Rng(36) Level 12: Grave Knight -- MarofSpr-Dmg(A), SprMarofS-Dmg/EndRdx(13), ExpRnf-Acc/Dmg(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-Acc/Rchg(15), AchHee-ResDeb%(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17) Level 18: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(37), AdjTrg-Rchg(43) Level 20: Sonic Dispersion -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam(36) Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(42), ExpStr-Dam%(42) Level 24: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(36), StdPrt-ResDam/Def+(48) Level 26: Lich -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(27), CldSns-Acc/ToHitDeb(27), CldSns-Acc/Rchg(29), CldSns-Acc/EndRdx/Rchg(29), CldSns-%Dam(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 30: Soul Extraction -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(31), EdcoftheM-PetDef(37), ExpRnf-+Res(Pets)(40), CaltoArm-+Def(Pets)(40), SvrRgh-PetResDam(43) Level 32: Dark Empowerment -- EndRdx-I(A) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(48) Level 38: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(48), Rct-ResDam%(50) Level 41: Liquefy -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(45), UnbCns-Dam%(45), GldNet-Dam%(46), Ann-ResDeb%(46), FrcFdb-Rechg%(46) Level 44: Power Boost -- RechRdx-I(A) Level 47: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(39), Prv-Absorb%(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39) Level 1: Zombie Level 1: Grave Knight Level 12: Lich Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Rularuu Core Superior Ally Level 50: Support Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1630;773;1546;HEX;| |78DA65944B4C13511486EFB453715A90625BA050A09447A1401F3EB662544091122| |23E57A429036DD276088548972EDC1BD4E8CAE7C6F8C0AD5BE323BA51A38931C68D| |46832E784421EAC2D4C3FC279D497AD3E6BB73EEF9FF7BEE99477CE150E5D2D0B97| |E21390F6612F9FC443C919F5367B3E9DCA4FDB89A4CE5B48C365DB00A21DC03C994| |A6E6FD53B35AD63F9752FD639459410B3E4332313E9FCD6AB9F0A89AA4AC442E596| 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