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Found 7 results

  1. I have a fire/fire blaster and I mostly play in mission groups. Anytime I do my AoEs (fireball, fire breath, rain of fire, combustion, fire sword circle) I get so much aggro almost instatly and then I die. I was wondering since hes not that high lvl should i just make a sentinel to have some more survivability? Or am I not supposed to go so hard with the AoE?
  2. Disclaimer: I don't play many squishies, but I'm working on it! Just started this new guy and, given the above, want to make sure I have a clear plan before I really get into it. I cobbled this build together from a few different posts. It hits Ranged/E/N softcaps, S/L rescap (and juuuust misses E rescap). Hasten is a couple seconds off perma without Alpha; Heat Loss & Benumb are a little further away but still close (close enough?). I'm concerned my end use and recovery are too close together & will be unsustainable. I am NOT overly concerned about damage (tho
  3. I just made a villainous Fire/Martial Combat (with plans for Electric epic) Blaster modeled after Azula from ATLA (plz don't nerf me copyright lawyers). LOVE her conceptually--I can hear the voice actress saying all of the responses to mission dialogue in my head! Fire Breath is a power that I used to love back on live as an intentional 1-2 AOE opener with Fireball, usually following BU + Aim. Perez Park solo farming days! However, I'm now finding it to be a bit more lackluster, perhaps due to MC's lack of BU? Thematically, I can go either way. PRO: I could justify it a
  4. Mostly this is a question of not getting quite what I expected. I typically skip melee powers on blasters. I have heard Fire being praised and I wanted to check it out. I paired with Atomic because I was also curious about that. I built like a typical blaster, taking Stealth and Invisibility, relatively key to the build because of their usefulness as mules, though I could revise it and mule in Combat Jumping instead. Similar considerations suggested my choice of Munitions; Body Armor is a useful mule. Basic question: do I need to revise my expectations an
  5. Helo guys, I am an old times CoH player returning to the community after a long long time and decided to create a fire ninja RP inspired character. I read in another topic something about the /Ninja powers being complete garbage but I would like to give it a try since it is important to my character background and playstyle. Any build suggestions that would make it viable for late game playing (both pvp and pve)??. I am having a hard time finding anyone playing with this combination to help me.....Thank you all in advance, I am having a great time coming back to the game!!!!
  6. 45% Range Defense 65% S/L Resistance Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fierce Nature 2.5: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Flame Mastery Villain Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1:
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