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Showing results for tags 'flying'.
Evasive Maneuvers effects are dropping after zoning [Ouro portal, TUNNEL, city tunnels, LRT, RI Ferry, Black Heli] despite power remaining active. Only the +DEF buff persists.
Now that we have the ability to change what stance we take with our movement abilities, I was wandering if we could also import this option to the various fly powers in the game. We already have a list of flypose emotes (/e flypose 1-4) as well as unique flight animations for rocket board, magic carpet, and hover, so could we perhaps allow for players to customise which of these animations is the 'default' when flying with certain powers? In addition to those above, perhaps some new options could be introduced too, such as the animations robots, seers and Mu use when fl
Let's Talk About: Group Fly As we all know, Group Fly seems cool in theory and absolutely horrible in practice. This is because it doesn't work in a way which the players imagine it should. So how do we fix Group Fly? Below, I have put a few ideas just to get us started, but I don't expect them to work/be easy to implement or anything else, they are just here to kick off the imagination of people interested in the topic. Maybe the base ability should be changed from PBAoE to map-wide effect - this way people wouldn't fall to the ground randomly. Obvi