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About Me

Found 10 results

  1. I've been on quite the Widow kick lately. Previously, I had never played a Widow but I admired them from a far. Over a year ago Modest and I were working on a build for pylon testing and I came away enamored by its many playstyle capabilities. Life and other priorities always got in the way of taking the time to build a Widow character, but recently I found the time and wound up loving the character. Loved it enough to make 3 separate IO'd out builds for it (something I've never done on a character). It's easy to do when there are so many playstyles I wanted to try. So much in fact, I'd probab
  2. _______________________________________________________________ Contents Skills - Considerations Fortunata (Ranged) Hybrid (Ranged & Melee) Night Widow (Melee) Patron Mastery & Power Pools Incarnate Skills Considerations Mind Link Hasten To Over cap or Not; Incarnate Level Defenses Build Up or Follow Up Useful Proc's & IO Bonuses Builds
  3. Hello Arachnos land! I have been trawling the forums, absorbing the many Fortunata and Widow builds out there, and seen many excellent discussions. My own Widow only just got to specialize, (mid 20's), and is on the way up right now. Meanwhile, I've been trying to figure out what she's going to grow up to be. I have a build, and would love your thoughts on how I might better achieve my goals, or if indeed it looks to be 100% perfect (way to go Sandwich, best build ever, you're great, etc). My goals here: Try to keep all positionals as close to 60 as p
  4. Here is the build I have been using for my serious badging. Pros: Down levels very well Good mix of melee and range Good AOE Good team defense 30% team damage bonus at 50 due to double assault Incarnate soft capped to all m/r/aoe Soft capped to everything else except psi Dominate plus hold proc in follow up give you a decent amount of hold time. Bosses get held more than 50% of the time in one application of dominate. Cons: Expensive, lots of purple sets End hungry at 50 in sustained combat. You need either ageless or ca
  5. Endurance problems are the "bane" of leveling VEATs. A lot of ATs have end issues, but their inherent is not centered around regen and recovery. Increase the inherent recovery rate or add 5-10 points to endurance. Regeneration boost would be nice, but that is tricky with Crab's Serum power. Please, provide a no redraw option. That would allow more build variety. Particularly, huntsman builds. Night Widows and Banes feel like pre buffed Stalkers. I would suggest that they get full crits from hide. This would not be overpowering, as stalker ATOs and their inh
  6. Hey guys, I'm a Homecoming Baby with double digit 20-40 alts still looking for that main, and I thought I'd give building a Fortunata a try. I have a rough idea of what to go for, but I'm pretty unfamiliar with IO sets (I mostly just looked around at what other people's builds were slotting and cherry picked what I thought looked good), so any feedback there would be welcome! The build is largely inspired by Sovera's Build but also with Gulbassaur's Build for certain reference points. I think the main difference from Sovera's to mine is I threw in Strike early so I had to reshuffle
  7. So I have some questions about forts. 1 – Tough? I have heard a few account now about how strong this archetype is defensively such that they are taking on entire groups and soloing group content. How does this work? When does this happen? My fort is around lvl 40 and about as sustainable as a lace doily in a blast furnace. They fall apart if a mob looks at them sideways. Is this a thing one only sees after 50 with multiple incarnates powers running? Right now I feel like a crappy blaster with just enough control to be unhelpful. 2 –
  8. this build is more for team play/cc my main question is where can the 5 slots on mind-link go/do i need this power and what should i get instead? can i do enough damage to run solo if i want to. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Poison Dart -- Apc-Dam%(A), Apc-Dmg(3), Apc-Dmg/EndRdx(3), Apc-Acc/Dmg/Rchg(5), Dvs-Hold%(5), Dvs
  9. I want assault to boost team damage. I want Aim to boost Psychic Wail. But, getting endurance back with Field Medic is super tempting because I'd like to use ageless radial instead of core. I know that I need extra endurance. My attack chain uses about 4 end a second and I get back only 2.5 end per second with toggles. What would you do? My Build -- Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kav 2.5: Level 50 Natural Arachnos Widow P
  10. Hey, So in the course of going through the directory in which I keep my Mids builds, I found what must have been a spec build for my Fortunata (file says it's from early '12). I know there are places she could use a touchup, but just looking this over, I think I've at least got the starting point of something worth doing, right? If anyone feels like helping me give her a fresh coat of paint, I'm all ears. Thanks, Generator Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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