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About Me

Found 7 results

  1. Hello all, and thanks for visiting this thread! Before I dive into how this proposal might be implemented, I'd like to go over a few points about why I think it's something that might be desirable to have in the first place, by looking at some assumptions about the game's design, along with some conclusions drawn from them. If you're already sold on the idea, skip right to the bottom where I highlight the details about this! Core Assumptions 1. CoX is Balanced Around SOs I don't think this is a controversial statement - indeed, @Galaxy Brain's excellent thread on g
  2. Recharge Guide Everything you need to know about Recharge…and then some By Bopper Written: 17 Nov 2019 Updated: N/A The purpose of this guide is to teach you everything you need to know about recharge. I have broken up this guide into chapters in an effort build up your understanding on how recharge works. My methods for building up your knowledge will be a bit backwards. Normally in a textbook, you will be given a formula, the formula will be derived, then you will see examples on how to use the formula. Instead, Chapter 1 will show you examples with step-by-step solu
  3. Procs Per Minute (PPM) Information Guide by Bopper Written: 9 August 2019 Last updated: 16 August 2019 (Information that might help new players in understanding the PPM game mechanics) Update (9 August 2019) This thread has adapted quite a bit since I first put the call out for Testers to determine how the PPM mechanics actually work and to clear up the confusion from outdated resources (love you Paragon Wiki, but you're i23, and we've moved on). Since then a lot of good information was discovered and plenty of mechanics have been confirmed. Now that I have a good
  4. I've been thinking of a way to put a challenge back in the game and I'm interested in what others think. Lost is the art of teamwork and coordination. Things like Tanks & Brutes who know how to properly manage aggro or Blasters targeting the same NPC, etc. I propose the following to Task / Strike Forces and Incarnate Trials: Levels 1- 30: +0 Difficulty Levels 30 - 40: +1 Difficulty Levels 40 - 50: +2 Difficulty Incarnates Trials: +3 Difficulty This would be the minimum difficulty allowed. Haven't yet figured out a way to
  5. The Sleep status effect is best described as a fragile Hold - once it is inflicted on an enemy, they are unable to attack or move. Unlike a Hold, they break free as soon as any damage is inflicted upon them. This places powers which cause Sleeps in a different niche to ones that inflict Holds. Instead of being used as a means of attacking with impunity like Holds are, they are instead better used to take enemies out of the fight, reducing the amount of attacks coming the party's way. Most Sleeps last much longer than Holds do, and are far less resisted in comparison (AVs have no sp
  6. Is there a setting where I can set all bosses to elite bosses and keep fight AVs at the same time?
  7. Update: Additional Content is provided in the comments below that includes derivations of this formula. I presented this earlier in an unrelated forum post but I felt it was worth sharing to an audience looking for this type of information (or at the very least it makes it easier for me to find this formula when I need it again down the road 😁). Have you ever tried to calculate how long it takes for a power to recharge when your recharge buffs are not constant? Perhaps you have Hasten that isn't perma'd, leaving you with 120 seconds of +70% Recharge bonus then an unknow
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