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About Me

Found 3 results

  1. So, time to stand on the soapbox again - I'm crossposting a version of this in the Discord. Praetoria could "instantly" - for a given value of "instantly" involving lots of work and time - have two new zones added to it without breaking any canon/rules or what have you, if First Ward's and Night Ward's Undergrounds became available. No immediate need for figuring out why there's suddenly extra zones narratively. The zones themselves could be built using any combination of the existing Underground tile sets, with possible use of parts of the Underground incarnate trial sets. (<- presumpti
  2. I have been going through a lot of the mission architect AEs and have obviously played things that go from really bad to really good. There are some that I think would just fit right in to the main game immediately though and some that would with a little bit of fixing. Have the rest of you a list of games like that? The dev choices are weird because they contain both arcs that could fit right in like the above mentioned ones and also arcs that are fun but really should be only in the AE because they would not work in the game at all even though they might be a good exp
  3. One of the takeaways from a recent(ish) Weekly Discussion was the possibility of leveraging the AE for further content, along the lines of tip missions. Seems reasonable. There is good stuff in there, might just need a tweak or two to align it with everything else. Thoughts here are sprawling/rambling so feel free to take this apart to see what might or might not work.* As with everything it is easier said than done. Tip missions are usually single missions while the majority of AE SFMAs are not. Those usually hit 5 missions. Usually. This brought up the concept of a "tip arc", an
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