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General Mac OS X 10.15, codename Catalina, removes support for 32-bit applications. We have been hard at work for the last couple of months upgrading the client and all server components to 64-bit, while @Manga has been working on a new version of Island Rum that uses the 64-bit version of Wine to run the game in Mac and Linux. This patch , fingers crossed, is the culmination of those efforts. Mac users experience issues When launching Tequila, you will now be presented with three options: Homecoming: new 32-bit client based on modern development tools; backwar
General Ambassador Kuhr'Rekt no longer requires the Native badge, which is unavailable to former Praetorians. The contact "Max" in Dark Astoria will no longer be stuck unable to give you any missions if you finished his arc using Ouroboros before running Dark Astoria normally. He should always, at the very least, offer the mission that introduces Praetor Duncan. Sentinels will now receive the Power of Scirocco clickie in the Barracuda SF. Fixed an issue that broke Windows XP compatibility with the 32-bit Client. Fix detection of more than 4GB of physical memory o
General The 32-bit client should now work properly on Windows XP and old versions of MacOS; please let us know if you still need the Safe Mode client. Native High DPI Scaling mode. The game will now use the Windows UI Scaling setting for the monitor it is currently played on. You can disable Automatic UI Scaling from the Options (under the Windows tab) and change it manually. This slider can scale a lot more things than the old Window Scaling setting, which is still available via slash commands for individual windows. Added option under Windows tab to independently change the
Input Fixed ability for the game to distinguish between the right shift and left shift keys Fixed Num Lock and Pause/Break being swapped in key bindings (Windows itself has this backwards for some reason) Added special handling to make bindings with Shift+Number Pad keys work (more fun legacy MS-DOS leftovers) Controllers in rawinput mode will now properly report D-Pad directions Added button debounce for rawinput mode to handle hardware with noisy button switches Reduced analog stick dead zone for XBox controllers in native (XInput) mode Mission