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Found 2 results

  1. Helllo! Just doing some tweaking to my build to get a bit more oomph out of it and to even out my defenses. I'm fairly new to the whole build making thing, so let me know if there are things I should/shouldn't have done and what further adjustments you would suggest. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Ghost Light: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dmg/Rchg(50) Level 1: Twilight Grasp -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(50), SphIns-Acc/ToHitDeb(50), SphIns-Acc/Rchg(50), SphIns-ToHitDeb/EndRdx/Rchg(50) Level 2: Blind -- GldJvl-Dam%(A), GhsWdwEmb-Dam%(5), SprOvrPrs-Rchg/Energy Font(50), SprWntBit-Acc/Dmg(50), SprWntBit-Acc/Dmg/EndRdx(50) Level 4: Tar Patch -- RechRdx-I(A), ImpSwf-Dam%(50) Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(50), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50), CrcPrs-Conf%(50) Level 8: Fly -- WntGif-ResSlow(A) Level 10: Howling Twilight -- RechRdx-I(A), TmpRdn-EndRdx/Rchg/Slow(50) Level 12: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50) Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 16: Flash -- UnbCns-Hold(A), UnbCns-Hold/Rchg(50), UnbCns-Acc/Hold/Rchg(50), UnbCns-Acc/Rchg(50), UnbCns-EndRdx/Hold(50) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50), SlbAll-Build%(50), SlbAll-Dmg/Rchg(50) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 22: Hover -- LucoftheG-Def/Rchg+(A), WntGif-RunSpd/Jump/Fly/Rng(50), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50) Level 24: Fade -- Rct-Def(A), Rct-Def/EndRdx(50), Rct-Def/Rchg(50), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50), Rct-EndRdx/Rchg(50) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprWiloft-EndRdx/Rchg(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprWiloft-Rchg/Dmg%(50) Level 28: Shadow Fall -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(50), GldArm-End/Res(50), GldArm-3defTpProc(50), GldArm-ResDam(50), HO:Cyto(50) Level 30: Soul Absorption -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50), Prv-Heal(50), Prv-Heal/EndRdx(50), Prv-Heal/Rchg(50) Level 32: Phantasm -- SuddAcc--KB/+KD(A), ExpRnf-Acc/Rchg(50), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-Dmg/EndRdx(50) Level 35: Afterburner -- LucoftheG-Def/Rchg+(A) Level 38: Dark Servant -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(50), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50), CldSns-ToHitDeb/EndRdx/Rchg(50), CldSns-ToHitDeb(50) Level 41: Maneuvers -- HO:Cyto(A), HO:Cyto(42) Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Dmg/EndRdx(45) Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48) Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Core Paragon Level 50: Ageless Invocation ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;654;1308;HEX;| |78DA6594596F125114C7EF0C8314A816AC2DD24569EB5E04A6555F1B856E09244D7| |C551B6C87327104C250631FFD067E03B7DAD636F1518D9F46ED222E6D296A4C7CC1| |C39CFF509449C8EFCE59EEF99F39F7927A98687F3DF9684C48BEB89136CDD9783E5| |72AE60D432B3A53E9057D4ED0E39DCCE6CD5228A92F644B2E7A1F3A0CB2E323D386| |B168EAF99C6D18688AB9B198C94412E9E2BD9C4615AE67327A4E2F2D09EF4C9E122| |78CFAB61E6B7DB3A069F31DD632A9A5E7B5A299D50B7EEB7D3AF74037F5BBBA4199| |FEF1823E1799D08BDA6C2A6D96B4E25290549DA7DF1349E0A9295258164255841A0| |1A3600CBCCCFC1068CAF13AD8E702DB4037E8613EA53A1272E430DB94FB12C7F42B| |CC35709DF991EA383847528605FB562887E29F119CD8EFC82DE8BB0DDE0167C134D| |34BA370718E68EB650D9B54C38D1A1EBBC606EBFA443E2FFB1CED6FB0D75BF01DF8| |9EB94C294725DEFB5817E73F277440A32F81F87170029C04A7982F29C7CF39CEE3F| |BF055C003B00AC6C131E62035D7C91AA413762FA09B7C5DEC93BBA14F0D62463DCC| |6DEA37C031CE937BF0ED83076015FC015698F5B104A1BB6705BE55700D7C05AE831| |BCC2DAADB8BBA7DB6B600CF5955113B0246C1AB14AE48628772FBAD9355739EFA0A| |DF7770172C835FC06FCC554A3B8DF9843671F6FEFFE6D57FBFBDE81662106768085| |ACBA4E12C7A3FB725B3EE6DF033580677C04DA69FE6720133BB68F5E410369749E6| |30EF2B8747B87E7814BC86F3423111CC35FA93FB8AFE027F335F903F06CD3168EE5| |31A775848357AEA626C4BED528B37D662519B2CB265196DB15C69B124EB16DC13D9| |CD3DCC288DFF06219FC179F535EE7E6DD7437EA9B9F67EB36580BBDC6B89AA345B4| |2BCEF1F9A9FCAB6DAE3CEC3F55F99EEFC16| |-------------------------------------------------------------------|
  2. Hi all, I made an Ill/Time Controller and have been having a lot of fun with the combo. This is my first time using either powerset, though, and I was wondering if anyone knew of any good guides for either. Basically, I'm curious about which powers in them are considered must-picks, and which are skippable. With Illusions, I'm curious how important Spectral Wounds is in the late game. If I respec out of it, will my pets be able to do enough damage for me to solo? Is Time's Juncture worth it if I'm going to be standing back most of the time? Same concern for Flash; anything that's PBAoE makes me a little concerned. Any advice would be appreciated!
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