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Found 7 results

  1. As the Halloween event is wrapping up I have been noticing an issue with Incandescence working inconsistently. During both the Hami raids in the Hive as well as numerous times during our ToT league, Incandescence is frequently leaving members of the league behind. By and large most if not all of our players are congregated in the same area they are being pulled from, yet we may have as many as 10-12 left behind. Initially thinking certain lore pets to be involved but in many cases pets are not even out. During ToT league, there will be members left out because of the 'You cannot enter" prompt blocking the window for the TP prompt but again, not always. With as much as we have been using Incandescence this month, it has become a noticeable issue. Thanks
  2. Hi, I finally got my first character to level 50, where I only managed 49 back on live. So this is my first attampt at understanding the Incarnate system. I think I have a resonable handle on how the trees work, and how to make the things. The character is a vaguely Kryptonian inspired flying brick. For my Alpha slot I'm working towards the Spiritual Total Radial Revamp, as that seems to be the best option for this build. For the Justice slot I'm working towards some form of the Cyonic abilities for thematic reasons (Kryptonian Ice Breath) For the Lore slot, I'm working towards Carnival Partial Core Improved Ally for similar thematic reasons. But I was wondering what the best choices would be for my Destiny, Interface and Hybrid slots. Any advice on those would be welcome. Any information/maths/numbers on what the powers do exactly would also be welcome. If you think I made any stupid errors in my build, I'm happy to have those pointed out to me, this is largely a build I copied from the Paragon forums 10 years ago. I am wondering if I should go for even more regeneration, with things like Hybrid Melee, or that this would be overkill/diminishing returns, and I'm better of with some +damage abilities or so. I'm also wondering if Barrier is any use to me. I have looked at places like https://hcwiki.cityofheroes.dev/wiki/Destiny_Slot_Abilities , but for example the Barrier power doesn't say how much +defence and +resistance it gives. It could interleave very nicely with my Moment of Glory, or it could be overkill given my current numbers and maybe Rebirth is better? Thanks. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Science Brute Primary Power Set: Street Justice Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Leadership Ancillary Pool: Energy Mastery ------------ Level 1: Initial Strike (A) Crushing Impact - Accuracy/Damage (3) Crushing Impact - Accuracy/Damage/Recharge (3) Crushing Impact - Accuracy/Damage/Endurance (5) Crushing Impact - Damage/Endurance/Recharge (5) Crushing Impact - Damage/Endurance Level 1: Fast Healing (A) Numina's Convalesence - Heal/Endurance (7) Numina's Convalesence - Heal (7) Numina's Convalesence - Heal/Recharge (9) Numina's Convalesence - +Regeneration/+Recovery Level 2: Heavy Blow (A) Crushing Impact - Accuracy/Damage (9) Crushing Impact - Damage/Endurance (11) Crushing Impact - Accuracy/Damage/Recharge (11) Crushing Impact - Accuracy/Damage/Endurance (13) Crushing Impact - Damage/Endurance/Recharge Level 4: Sweeping Cross (A) Armageddon - Chance for Fire Damage (13) Armageddon - Damage/Recharge (15) Armageddon - Accuracy/Damage/Recharge (15) Armageddon - Accuracy/Recharge (17) Armageddon - Damage/Endurance Level 6: Fly (A) Flight Speed IO Level 8: Rib Cracker (A) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Damage/Recharge (19) Hecatomb - Accuracy/Damage/Recharge (19) Hecatomb - Damage/Endurance (21) Hecatomb - Accuracy/Recharge Level 10: Reconstruction (A) Doctored Wounds - Endurance/Recharge (21) Doctored Wounds - Recharge (23) Doctored Wounds - Heal/Endurance (23) Doctored Wounds - Heal/Endurance/Recharge (25) Doctored Wounds - Heal Level 12: Dull Pain (A) Doctored Wounds - Endurance/Recharge (25) Doctored Wounds - Heal/Endurance (27) Doctored Wounds - Recharge (27) Doctored Wounds - Heal/Endurance/Recharge (29) Doctored Wounds - Heal Level 14: Quick Recovery (A) Endurance Modification IO (29) Endurance Modification IO Level 16: Integration (A) Numina's Convalesence - Heal/Endurance (31) Numina's Convalesence - Heal/Endurance/Recharge (31) Numina's Convalesence - Heal (31) Numina's Convalesence - Endurance/Recharge Level 18: Spinning Strike (A) Mocking Beratement - Accuracy/Recharge (33) Positron's Blast - Accuracy/Damage (33) Positron's Blast - Damage/Endurance (33) Positron's Blast - Damage/Recharge (34) Positron's Blast - Accuracy/Damage/Endurance (34) Positron's Blast - Chance of Damage(Energy) Level 20: Resilience (A) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance Level 24: Maneuvers (A) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance Level 26: Shin Breaker (A) Brute's Fury - Accuracy/Damage (37) Brute's Fury - Recharge/Fury Bonus (37) Brute's Fury - Accuracy/Damage/Endurance/Recharge (37) Brute's Fury - Accuracy/Damage/Recharge (39) Brute's Fury - Damage/Recharge Level 28: Instant Healing (A) Doctored Wounds - Heal/Endurance (39) Doctored Wounds - Recharge (39) Doctored Wounds - Heal/Recharge (40) Doctored Wounds - Heal/Endurance/Recharge (40) Doctored Wounds - Endurance/Recharge Level 30: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Crushing Uppercut (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (40) Basilisk's Gaze - Accuracy/Hold (42) Basilisk's Gaze - Accuracy/Recharge (42) Basilisk's Gaze - Endurance/Recharge/Hold (42) Damage Increase IO (43) Damage Increase IO Level 35: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 38: Moment of Glory (A) Recharge Reduction IO (43) Recharge Reduction IO (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Laser Beam Eyes (A) Entropic Chaos - Accuracy/Damage (45) Entropic Chaos - Damage/Endurance (45) Entropic Chaos - Damage/Recharge (46) Entropic Chaos - Damage/Endurance/Recharge (46) Entropic Chaos - Chance of Heal Self Level 44: Energy Torrent (A) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Endurance (48) Positron's Blast - Chance of Damage(Energy) (48) Positron's Blast - Damage/Range (48) Positron's Blast - Accuracy/Damage/Endurance Level 47: Physical Perfection (A) Panacea - +Hit Points/Endurance (50) Panacea - Heal (50) Panacea - Heal/Endurance Level 49: Revive (A) Preventive Medicine - Chance for +Absorb (50) Preventive Medicine - Heal/RechargeTime Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Healing IO Level 2: Stamina (A) Endurance Modification IO Level 4: Ninja Run Level 50: Spiritual Total Radial Revamp ------------ https://www.midsreborn.com/builds/download.php?uc=1503&c=682&a=1364&f=HEX&dc=78DA6594596F1261148667606ACB525B2CA51BB474030A9616F5C62D26B5AD3116C5E21E4D45FA492712DA002EB8D77BB77F60FC01DEB8DEAB31EAAD46FF811A53F51FE0E9BC6F9008C9E49979CFF79EEF9CF33193BC32ED7EB26F758FA6BBF6E633A5D2C254F1625935A7B3A62A6495B6FE6B96CB6BC90B4995572A3E55CC5CCE9B855C2FC469755E154A2A3EAF72AAA08A99B2B95CD05CA9E5E57C7C366FE696CA6DD6FD9CCA2CAA6269C95CF158CFFB0B97CC9279CECC9BE58AD352D22B4A2DF6CCAC98D9F88C24CA551692995259152B28AA5BEA88CAF5DAA7F15735B4B38284A1D9B2E422682832035EF50A75CB63D70EEB96B6E12899065B8E816F7C5C2AF975E66F611E27F771721F37F7792B1E3B3DF6DD36C4B6831B77903BC1F65DA04B06DB048FD6348C3CEF7C98F77A9EE618D787C14D11320A7AC7C06BD29B03BD198E39F4E04D81BE03E441B0FB1078433C2E7A5CF474736D2FBDBDF4F8E9B92E9E5678F4D620EAF5933725D6C6F9B671BEFD4748CEB97F1E7C2F3D7AD06393E7027A083E459EE033F23938F8927C05DE927D3A58434797DC0424B6C56EC51C32B84EC63A3BB1D7703BE891581762B62E2F63FFADF92075F570F63D279073E40C799A3C05864E82B7A59E3E7AFA38BF10E7174A8261CE31CC396BB24F80E71E600D1F451BE04C06BEDAACBEC29FC0B1CFE4173280594449A70C73887D0F3DC63CA38FC03B52DF28F2DA4663F4919BB9B74BFC11F610B92B1892D83DF23E38FE807C08B68A27464F8C6737CEB39BE0594DBC2079866EF1C47906F141CC2F1124FDE0AAD43B89BCFAE41A633FC159A3F60E57FD46ED1BB0FE58AD6A730D4ACAA8BDC79A6E296B4E51742AE3A8EA57BD1681F6BB5E1B81F6A75EE3BFFEDBBF2F51F57BDDFD8FBAFB68435D930D4AA241D9DAA06C6B501CEDB56F4E35D521057136C7A5D204F5BFE4DCE405
  3. Core vs. radial makes sense at tier 2 (double bonus for pets vs. accuracy buff) and tier 4 (double bonus for pets vs. slightly larger bonus for players and wider radius), but at tier 3... (All links to City of Data. Thanks to UberGuy.) Support Total Core Graft: +7.5% passive endurance discount When toggled on, all leaguemates (including pets) within 50 feet receive: +4% defense (melee/aoe, s/l/f/c/e/n) +4% damage +4% accuracy All of these bonuses are doubled for pets Support Partial Radial Graft: +7.5% passive endurance discount When toggled on, all leaguemates (including pets) within 50 feet receive: +8% defense (melee/aoe, s/l/f/c/e/n) +8% damage +8% accuracy BUT WAIT! THERE'S MORE! Support Partial Core Graft: +7.5% passive endurance discount When toggled on, all leaguemates (including pets) within 50 feet receive: +3% defense (melee/aoe, s/l/f/c/e/n) +3% damage +3% healing +3% mez duration All of these bonuses are doubled for pets Support Total Radial Graft: +7.5% passive endurance discount When toggled on, all leaguemates (including pets) within 50 feet receive: +6% defense (melee/aoe, s/l/f/c/e/n) +6% damage +6% healing +6% mez duration What am I missing? Surely there's something the core side gets that I'm missing to make up for halved buffs to players?
  4. First off, let me preface this with what has to be an obligatory statement this days; Yes, I know Incarnate stuff is considered overpowered in core-game content, so let's refrain from debating that here, please. Okay, now onto the actual suggestion! So there's about four more tiers of the incarnate system that were due to be developed, right? Well, I had an idea for what could fit the 'Genesis' slot that was supposed to be paired with Hybrid. A form of Damage Conversion for players. The basics are this; with this incarnate slot, you will be able to convert a percentage of your base damage to that of another damage type. There will be an added secondary FX added to your powers depending on what Genesis you have active (ie. Flames for Core Thermal Genesis, Bubbles for Radial Biological Genesis). The reason I think this would be a cool idea is how it can change how your powersets function without directly increasing or reducing numbers, it just converts a percentage of your damage to that of another. Now, there are inherently some balance issues to consider, like how somebody might be able to run a powerful offensive powerset and convert a majority of the damage to something else far more effective vs certain mob types, but ultimately I think any new additions to the incarnate system will ultimately affect balance... this one perhaps less so, I hope. Thermal Genesis Normal: Converts 7.5% of base damage to Fire damage, and 7.5% of base damage to Cold damage Core: Converts 17.5% of base damage to Fire damage, and 7.5% of base damage to Cold damage Partial Core: Converts 50% of base damage to Fire damage Total Core: Converts 32.5% of base damage to Fire damage, and 17.5% of base damage to Cold damage Core Super: Converts 75% of base damage to Fire damage Radial: Converts 17.5% of base damage to Cold damage, and 7.5% of base damage to Fire damage Partial Radial: Converts 50% of base damage to Cold damage Total Radial: Converts 32.5% of base damage to Cold damage, and 17.5% of base damage to Fire damage Radial Super: Converts 75% of base damage to Cold damage Quantum Genesis Normal: Converts 7.5% of base damage to Energy damage, and 7.5% of base damage to Negative Energy damage Core: Converts 17.5% of base damage to Energy damage, and 7.5% of base damage to Negative Energy damage Partial Core: Converts 50% of base damage to Energy damage Total Core: Converts 32.5% of base damage to Energy damage, and 17.5% of base damage to Negative Energy damage Core Super: Converts 75% of base damage to Energy damage Radial: Converts 17.5% of base damage to Negative Energy damage, and 7.5% of base damage to Energy damage Partial Radial: Converts 50% of base damage to Negative Energy damage Total Radial: Converts 32.5% of base damage to Negative Energy damage, and 17.5% of base damage to Energy damage. Radial Super: Converts 75% of base damage to Negative Energy damage Physical Genesis Normal: Converts 7.5% of base damage to Smashing damage, and 7.5% of base damage to Lethal damage Core: Converts 17.5% of base damage to Smashing damage, and 7.5% of base damage to Lethal damage Partial Core: Converts 50% of base damage to Smashing damage Total Core: Converts 32.5% of base damage to Smashing damage, and 17.5% of base damage to Lethal damage Core Super: Converts 75% of base damage to Smashing damage Radial: Converts 17.5% of base damage to Lethal damage, and 7.5% of base damage to Smashing damage Partial Radial: Converts 50% of base damage to Lethal damage Total Radial: Converts 32.5% of base damage to Lethal damage, and 17.5% of base damage to Smashing damage Radial Super: Converts 75% of base damage to Lethal damage Biological Genesis Normal: Converts 7.5% of base damage to Psionic damage, and 7.5% of base damage to Toxic damage Core: Converts 17.5% of base damage to Psionic damage, and 7.5% of base damage to Toxic damage Partial Core: Converts 50% of base damage to Psionic damage Total Core: Converts 32.5% of base damage to Psionic damage, and 17.5% of base damage to Toxic damage Core Super: Converts 75% of base damage to Psionic damage Radial: Converts 17.5% of base damage to Toxic damage, and 7.5% of base damage to Psionic damage. Partial Radial: Converts 50% of base damage to Toxic damage Total Radial: Converts 32.5% of base damage to Toxic damage, and 17.5% of base damage to Psionic damage Radial Super: Converts 75% of base damage to Toxic damage
  5. My question is simple but first i apologize if this has been asked before. The missing incarnate powers, from Mind, to Vitae +which i can't find a thing on+, Omega, etc...what were each supposed to do and will we see one or more in Homecoming?
  6. I have been playing for a while and I notice that the damage for LR doesn't appear in the combat channel. I see the figure on the screen as a floating number. My question was is this damage subject to the Build Up powers as others? I think I read that LR is different and is treated as a travel power and that is why it doesn't break Hide? The last part to this question is: are incarnate attacks also benefiting from the Build Up power. Thank you for educating this CoH loving player!
  7. Hi, I have been thinking on the incarnate powers and the mission powers still to be used. Taking in mind how they are currently used and what the 4 unused ones could be. I have dropped this little bit into the mix to see if anything sticks. The four unused Incarnate powers are Genesis, Mind, Vitae, Omega. Here is my thoughts. Genesis: What if this was a shapeshift power like the one PB & WS use. A form gets more powers as you unlock the trees. Mind: What if this was a global team proc. Different than Destiny as it should be a toggle with effects like Leadership tree (but stronger and end heavy) Vitae: What if this power allowed you to choose a new class and be able to change between them like you change your build. Like one a blaster and another like a Brute and so on. Omega = This is a final finishing form. It should be the ultimate sacrifice, you give up your life to unleash a titan to fight in your sted. Something like the beast below that eats an EB clean or do 75% unresistiable damage to an AV or 25% Unresistiable Damage to a GM. One shot then Character dies and gets a 3 minute cool down before it can rez. The options would be the different one shot titians for the transformation. Just thinking. What do you think? Comments on how this could work with the Incarnate trees would be great.
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