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Found 15 results

  1. Contents Builds Codes Exempt Overview Tri Form Exemping Overview Macros & Keybinds Attacks Other Light Form, Unleash Potential, Heal, Taunt, Teleport, Etc. Quick Form and Power Tray Keybinds Null The Gull - Disable Power Tray Peacebomber Demo 2nd Post Updating Recommendations 6/18/21 Builds Peacebomber Force Of Will - Ranged defense 7/10/21 overview - updating
  2. _______________________________________________________________ Contents Skills - Considerations Fortunata (Ranged) Hybrid (Ranged & Melee) Night Widow (Melee) Patron Mastery & Power Pools Incarnate Skills Considerations Mind Link Hasten To Over cap or Not; Incarnate Level Defenses Build Up or Follow Up Useful Proc's & IO Bonuses Builds
  3. This bug has been brought up numerous times over the last year. You can check that out here, here, and here. I have not seen much discussion on this by the devs, with the only mention of looking into it came from @Captain Powerhouse where he stated this. However, I have no idea if he actually looked into it. Nonetheless, I decided to look into it by creating large sample sizes of data and hopefully identify a trend (for those who don't like lots of numbers, feel free to scroll down to my conclusion, which is in big-bold letters at the bottom). Here is what we think we know. The DoT
  4. if you were choosing a judgement for a stalker, anything worth but ionic? (it has to be ludicrous!) vorpal is quick to activate, doesn't need a target. cryonic is neat, but works best on a controllery type void is like might one never tried might one (big knockup i hear) ionic is ionic
  5. If what I know is correct, the calculations for Proc PPM is determined by the modified recharge rate of a power plus its activation time, therefore the greater the recharge enhancements applied to the power, the more negatively it is impacted in PPM chance. The only exception to the rule is Global recharge given by set bonuses and powers such as Hasten. Now I'm not against enhancement recharge affecting PPM in this way, what I am against is the idea that the Alpha slot does, it makes such sets as Agility and Intuition (I may be wrong on that) PPM breakers since they count as enhancement bonuse
  6. Ion Judgment - dark-colored version shows initial shot, however, after it both VFX and SFX from its chaining is absent. The only thing that is shown is hold cages, spawning randomly on adds if you use Radial version of it. l looked into "powers.bin" file and found that it invokes next VFX: INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION_PET.FX However, in file "fxinfo.bin" there are following effects mentioned in header: INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION.FX INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION_CONTINUING.FX INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT
  7. So I realize that it is a AoE tp with kb/stun effect. My question is for the T4, the perception, stealth bonus, does this help a stalker build as a passive unresistable boost? Trying to think outside the box on this and if so it would go over stealth cap, right?
  8. A COMPREHENSIVE GUIDE TO THE INCARNATE SYSTEM or “WHY ARE INCARNATES SUCH SNAPPY DRESSERS?” The Incarnate endgame power system is one of the more confusing systems that the Homecoming version of City of Heroes has to offer—and while there are a number of great guides for it out there (most notably "Incarnates Made Easy" by @jimjimjimmeh) it seems to me that none of them do much more than scratch the surface. A number of times in-game, I’ve had to explain the system to new Incarnates in depth, and my experiences there showed me that the newly Incarnated often have a lot of que
  9. My question is simple but first i apologize if this has been asked before. The missing incarnate powers, from Mind, to Vitae +which i can't find a thing on+, Omega, etc...what were each supposed to do and will we see one or more in Homecoming?
  10. What The Hell Is "Doublehit"? - A Hybrid Assault Guide This guide sets out to answer two questions: What does Doublehit actually do? Should I take Assault Core or Assault Radial? This is a guide that I was planning to write back when i24 and the Hybrid slot were still on the test server in 2012. I shelved the project after the shutdown announcement, but recently dug out my old notes and decided to finish it. There is a lot of incorrect information out there about Hybrid Assault Radial and its Doublehit mechanic. I've seen people say that it deals a percentage of the power's
  11. RUNNING THE BEHAVIORAL ADJUSTMENT FACILITY INCARNATE TRIAL or ROCK 'EM SOCK 'EM PRAETORIAN ROBOTS! The Behavioral Adjustment Facility Trial, or BAF, is one of the dead simplest Incarnate Trials to do. For that reason, it's probably the single-most run Incarnate Trial in the game, simply because it's so easy. That being said, even the simplest Incarnate Trial can be hard to understand if nobody bothers explaining it to you. And the way many of these trials are run, most of the people doing them have long experience and know exactly where to be at
  12. Attained 53.8% Def to all positions with the intent of using Barrier to make up the other 5%, putting me at 58.8%. All attacks are hit capped vs +3 mobs (set Mids to 48 in config). Dark Consumption used as proc blast. Hasten less than a second off perma. Attack chain should be smooth with MG > SL > MB > Smite. Any suggestions? Touch of Fear is just there cause I did not have anything else I wanted... maybe Assault??
  13. Hi there, Over the years the leveling system has matured, its main milestones where level 50, IO Slotting and then Incarnates. The problem is, in order to benefit from the incarnates you need to run lvl 45+ content. Loads are going to say there is plenty of it, but actually its a very slim picking. My main is VET 210+ now, I've completed most content on max rep that I can retain my incarnate powers on, Ive even solo'd most of the TF's. But now I'm left with repeatable which are short, boring and have no real meaning. Im plowing through Villain Side arcs but they wont last long even
  14. My questions are specifically about buffs. Do the pets have high base damage/def/tohit/recharge/other attribute that is easily buffed or lower base attribute with a built-in buff? What are their caps? If someone has tested this or numbers are available, please post a link because I have been unable to locate the info. If the answer to the previous question is very complicated, a simpler question is what buffs are "transformative" in how they boost the pet. (like SB/FS on fire imps or bubbles on bots) Thank you for any insights. I hav
  15. hey, ive been at level 50 with my Rad/Sonic Defender for a while, my alpha slot is completely upgraded and now i have no idea what to do with the 5 other slots. i have been running incarnate trials like crazy and have enough materials to get 3 level 3 incarnate abilities slotted, i just really dont know which ones are useful for a defender. any guidance is greatly appreciated.
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