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About Me

Found 14 results

  1. Just thought I would post Version 2.3.3 of my main's build. It may be of use to someone looking for a build that fulfills the "flying brick" power fantasy popularized by characters like Superman and other iconic superheroes. I've managed to achieve perma-Rage without Hasten, though it can also get about 19 seconds of double-Rage, which is pretty good. I've also balanced out the defenses and resistances, rather than only focusing on one or the other. I've posted the totals breakdown below, showing baseline performance with only one stack of Invincibility. It is lacking in any form of range
  2. Need a level 50 build for a SM/Invul Brute. Not looking for a Billion INF build. Just want good power selection and slotting with some affordable sets. My travel power will be Fly. I have Pine's Hero Designer.
  3. One thing I'd really like to work on, if possible, is to create a group repository of information on Sentinels as a whole, explaining what makes a strong pairing from each primary to each secondary and all of the pool powers, as well as what distinguishes Sentinels from Scrappers and Blasters. I understand that this is a big undertaking, but I think it could be extremely helpful to new players. I have some thoughts on these subjects, but the fact of the matter is, I didn't play CoX live at a very high level of proficiency and there are limits to how much I've experienced in Sentin
  4. I haven't played the game in a while so I'm not up-to-date on all the latest changes, but glancing around at some other Invuln/SS Tanker builds that have been posted here, I'm wondering if I should rework mine at all. I would appreciate it if someone more experienced with theorycrafting could give me some pointers or tweak this build for me. Chief Concerns: I feel like my Resistance values could be higher, particularly where Psionic damage is concerned. I'd really like to avoid using Laser Beam Eyes for concept reasons. This character is inspired by Superman but heavily nerfed in
  5. I want to remake one of my old toons to play the game the long way. Captain Yesterday. He was a regen scrapper, back when they could hardly be killed. After the nerf, toast, and I left live shortly thereafter. I want to remake him as either a soft capped invl/ma tank or a soft capped willpower/ma tank. I just got into the meta of the game, and with numbers visible it all makes more sense. But I am no maestro. I'm looking to play smooth to 50, hold aggro, and not go down. I heard willpower sucks for aggro. But i was considering it because it has the of "regen lite" and
  6. Hello, So to start, I want to credit: @Hyperstrike. I took his base INV/ Tank build and added my SS. Also keep in mind this is my first attempt at a "build", is this over kill? I want mainly survivability which I'm hoping I accomplished through his INV/ portion. Just didn't know if the SS portion was overkill. Let me know what yall think, thanks. http://www.cohplanner.com/mids/download.php?uc=1458&c=685&a=1370&f=HEX&dc=78DA6594DB4E13511486F7B4534B4BA1E5D016044A5B0A3DC140917B13458C4A134CD1DB3AC2B64CA8A599B62A97BE81A2C63BBDF57CE
  7. I am reviving all of my old heroes from Live and up next is my main tank. I kept none of my notes and builds from Live so please help critique this build as I start my planning. Dull Pain is perma. Haste is just two seconds shy. Attack Chain would go KB>Jab>Haymaker>Jab>Foot stomp>Haymaker Recharge was obviously a priority, but after that I kind of lost focus. I just grabbed a little defense, a little res, and a little regen. I took Unrelenting as a chaser for Rage to minimize the DPS crash. Let me know if this is a dumb idea. After the core b
  8. The idea is to make a third build for an Invuln/Energy Melee character as tough as possible, while retaining enough QOL to render play enjoyable (it does not matter how good the character, if it is not fun, it will not be played - Ive an existing Single-Target-Damage Focused build that sacrifices its travel power for damage - I may shed a little bit of damage to get Flight back!) The easy answer, use other power sets, is taken as given. DM would give a heal. MArts would give DEF. Stone would be far tougher, Willpower has 3 layers built in, and Radiation carries large absorb shie
  9. Hi everyone, Like it says in the subject line. I've gotten this guy up to 32, and I figured I'd subject his build to a little "open review," let folks see if they think I missed anything. In big groups, my tactics are 1) Disintegrate, on the toughest target available. 2) Lancing shot to spread Disintegrate. 3) Refractor Beam. 3a) Cutting Beam, if and only if I'm positioned such that I can nab multiple guys with the cone; if I'm in the middle of a furball, forget it. 4) Piercing Beam. 4a) Mop up. The T1 and T2 are there really j
  10. I'm starting a new thread for potential changes to the Invulnerability powerset's Tier 9 power Unstoppable. There was a discussion on moving it to the T2 power here, something I strongly disagree with and I thought I'd pull out the ideas I had for changing it. I'm firmly of the opinion that all powers in a set should have a valid reason to be chosen and there should be tradeoffs for skipping one for another... that would seem to be even more true for the T9. As it stands now most Invuln characters skip Unstoppable since the crash is not worth the benefit. At best it forces you t
  11. This is the first time I've actually managed to sorta come up with a build in Mids, and I'm sure it's nowhere near "good". I'll gladly take any criticism and/or help! I'm trying to go for decent ST and AoE (as in I'm not looking for really good ST or AoE, especially not if it means sacrificing the other), good enough survival for soloing content (I'd love +4/x8, but it doesn't have to be that). I'd rather not do fly/hover. I'm not married to psi mastery as epic, mostly picked it cuz I saw it recommended somewhere (to fill the psi defense hole, and as a LotG mule?), totally open to sugg
  12. lsnav0

    Inv/MA Tank

    Is an Invulnerability/Martial Arts combo any good? Are there any good builds out there? Cost doesn't matter. Searched and found 1 or 2 builds...one of them doesn't open. It doesn't seem to be a popular combo.
  13. Hello fellow heroes! I'm returning from sunset with my first lvl 50 in homecoming. I am going for a theme that requires Flight as a travel power and using the power Laser Beam Eyes. l'd also prefer to not use stealth, as it'll effect appearance. But if i have to then I have to. All other options are on the table. The goal is to main this character only all the way through all the end game content. Soft def cap, high to-hit, end stable, etc. I will get into incarnates, but I don't have any of those powers yet. I found this build some where on the forums (so credit to whoever it is d
  14. I have been looking at both of these in Pines. With 26 slots left to go I can easily get Invul def to 39.6% S/L, 37.1% E/N/F/C, and 29.5% psi, with res 90% S/L, 48.2% E/N,Toxic, 45.2% F/C, and 55.7% Psi. Regen at 216%, HP 188%, 50% DDR. At about the same amount of difficulty, Willpower has def 26.3% S/L, 37.2% F/C/E/N, 32.5% Psi with res 90% S/L, 31.1% F/C/Toxic, 34.8% E/N, and 66.5% Psi. Regen at 663%, HP 162.2%, 21.6% DDR. Willpower also has better status protection to confuse and fear, and better status resistance. I want to pair this armor set with Stone Melee. The qu
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