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Found 3 results

  1. I don't think it's a secret that procs and the PPM system is being looked at and I'd like to talk about it, the purpose of procs, the implication a proc change would have and your personal view about procs or how to change them. Overall, I was a big fan of procs back in the day, not because I liked to game them in high recharge powers but rather I liked to have "crits" on my defender or tanker. I just enjoyed the "reward" of occasionally getting something extra...kind of like getting that KB chance in your Radiation blast cone. I'm only aware of the old % chance system and a rudimentary understanding of the current PPM system that was introduced on live (I think) and adjusted with the new formula on HC. I feel that, from reading the prospect of the PPM feedback thus far, that there are a good amount of circumstances that IO procs have outpaced certain aspects of damage that probably weren't meant to happen and that's part of why procs are getting looked at. I would like to keep in mind that damage procs aren't the only thing on the table here that should be considered. Things like KB>KD, debuff procs and buff procs are also in this mess and should be considered when rebalancing is occurring. That all being said, to express my personal views of the current state of procs: ...it's tough to say. As a fan of old procs and using them to either make artificial "crits" for some ATs that don't have them or to specialize in using a particular power that manifests it into a "proc attack", I do enjoy building certain powers to use them. If they redid the balance around procs, I wouldn't be too bummed because I tend to recognize when something is too gameable...BUT....how? Separating my own bias of my enjoyment of procs in this suggestion thread, how would it be possible to alter the trajectory of balance for this particular feature? I think I'll try and outline my own ideas here but isn't @Bopper the expert on them? Anyways...I'll try to organize the propositions from least radical to most just because I want to get some conversation going. Proposition #1: Tweak the PPM formula Probably the easiest and the one I'm least capable of commenting about. I have used the current formula to keep my procs at a decent range of chance but I'm not going to pretend I've mulled over HOW you could tweak the formula to balance it for the many many circumstances and power applications. I will say, if this is going to be the the one used, I'd implore giving special treatment to debuff procs that aren't -res (lol). Things like endurance drain, -ToHit, etc seem bogged downed and underpowered in the current system.
  2. When logging into the beta server I no longer have the freebie popmenu. I have tried to re-validate and re-install tequila to see if that fixes it but nothing. What am i doing wrong?
  3. Noticed something odd. Brute Integration can be slotted with a Taunt IO or SO. However, it does not take Taunt sets. This also seems to be the case with a number of powers, including Invincibility, Rise to the Challenge, and the Bio primary auras. Invincibility and Rise to the Challenge can be slotted with various procs; the -tohit of RttC means it can take the Dark Watcher's recharge slow, for instance. Now, the Taunt sets have a number of bonuses like Accuracy that are pretty much useless in normal play (it's autohit) as well as enhancing recharge, range, and various procs. Those sets would be a lot more useful and worthwhile if they could be slotted in the armors.
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