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About Me

Found 4 results

  1. I was trying to play some lower level tips because it's content that I've never explored before. I swapped builds to one that was level 29 and visited the mission computer. The level 20-29 tips were available for me to create. But once I left the base, the tips were no longer in my inventory. I tried this multiple times and the tips kept disappearing. I tried grabbing a level 40-49 tip with my level 50 build and the tip didn't disappear upon leaving the base. So I know this occurrences is triggered by my character being level 50, even though I'm on a build that's level 29. It's possible that this isn't a bug and could very well be by design, but I don't think I don't think I should be restricted from playing content just because I'm too high level.
  2. People have often asked me about farming, not so much about builds, but literally ‘how’ to do it. Personally, I am someone who actually enjoys farming. I find it to be quite relaxing and somewhat cathartic, especially after a rough day or a bad task force. Farming is also a great time to catch up on your podcasts or audiobooks! I decided it was time for a guide! First, what this guide isn’t: This guide will not give you specific farmer builds, or tell you to use specific missions. Specific missions may be mentioned, and people are welcome to reply to it to share their farmer builds or the missions they like to farm. This will not cover farming Reward Merits or Incarnate components, as those require a bit different of a mindset for faring. Second, what this guide is: This guide will help you understand the ideas behind farming, help you find, or make, missions that suit your needs for farming. It will help you understand how different archetypes farm. It will also help you select some of the best tools for farming. It will cover the ideas of farming for influence, recipe drops, and experience. Part the first: the decision! You’ve decided it’s time to start farming! So, do you make a new character just for farming, do you make a second build of an existing character to farm with, or do you just use an existing character to farm? While many characters can farm, not as many can do it highly effectively. Generally speaking what you want from a farmer is the following: High AoE damage output. At or near softcapped defense of a specific damage type. At or near cap resistance for a specific damage type. If you have someone who fits those criterea, you can probably use them to farm fine, for now. If you don’t, or just don’t want to farm with that character, then you need to- Part the second: building a farmer. “What archetype farms best?” There’s not a set best, but some do shine. I won’t tell you which to play, I will, however, offer some insight on which archetypes are easy or efficient to farm with. Brute- Easily the most popular farmer and the easiest to build. Some brute builds are such that they can farm certain types of maps while AFK. Brutes are easily the ‘best’ beginners farmer, they’re super easy to build and pretty efficient. Tanks- The most popular farmers before brutes could be started blue. They don’t deal nearly the damage of brutes, but they are far easier to build high defense and resist on, making them slower but safer farmers than brutes. I rank them as an easy farmer, but they are not a popular choice because they’re pretty low on the efficiency totem. Scrappers- A less popular choice for farming, but still solid with a good build. They’re a little more challenging to farm with than brutes and tanks because most scrappers lack taunt auras, and while they share the base survival numbers with brutes, brutes have higher caps and more hitpoints. That said, a well built scrapper farmer is more efficient than a brute. Blasters- There are two kinds of blaster farmers, good ones and dead ones. I think blaster farmers are crazy, but I have mad respect for them. Farming as a blaster is not an easy task, and definitely not something I recommend as a beginner to farming. That said, when you get one that works, they are some of the most efficient farmers you will ever see because their damage is so high and some have great AoEs. Defenders and Corruptors- I am lumping these two together because they’re comparable farmers. These two both require some very special love and attention to farm with. I’ve seen people who farm well with them, and it’s impressive. Definitely not recommended for a beginner farmer, because they’re not even as direct to build as a blaster farmer. Controller- Once upon a time, fire/kin controllers were the undisputed supreme leaders of farming. They’re still good. Controllers though are an archetype that is a very slow starter, and if you don’t build them just right, will be one of the worst farmers you can imagine. Again, not a good “my first farmer”. Dominators- I have heard of people being able to farm with doms, but I have never personally seen it. Doms don’t have the best damage output, but when built well the can farm pretty safely by just locking everything down and picking them off. Probably one of the worst options for a first farmer, because their only inherent survival mechanic is locking foes down. Stalkers- Here’s the thing with stalkers, they’ve got great single target damage output, but most of them are super weak in the AoE department. They range from being about as good as scrappers at farming, to literal garbage at it depending on the power sets chosen. Also, AFAIK no stalker has a taunt aura. Masterminds- Not popular for farming, MMs can do it with relative ease, but not the greatest efficiency. The problem with MMs for farming is that your pets often cannot survive sustained fire from +4/x8 mobs. The advantage of MMs for farming is that some builds you can literally just sit there and read or crochet or whatever you like while you farm because they need very little input. Sentinel- I am sure someone is going to come along and tell me I’m wrong for saying this, because their sentinel is an amazing farmer, but sentinels are garbage at farming. They have scrapper survival numbers and closer to tank damage numbers. They’re slow, inefficient, and too squishy for the speed they farm at. Epic Archetypes- I have insufficient data on the viability of these four classes for farming. I can see specialized builds for each of them being decent at it, but I am not familiar enough with the archetypes to comment on it, and honestly, I don’t think I have ever seen a EAT farmer. At the time of writing this, the most popular farmers on Homecoming are Spines/Fire brutes- they’re not the best, mind you, but they are one of the easiest. For your first farmer, I do really recommend a brute though. Learn the trade with a forgiving archetype, use that to build in to something else later if you want. So from here on out, I will specifically discuss brute sets (because this guide would take me months to write otherwise), most of what I say translates to scrappers and tankers too though. If you want to farm with something else, consider what I expressed made a good farmer, and why I say some of the following Brute sets are good for farming, if you can’t glean from this information how to select sets for another archetype, you’re probably not ready for one of the more difficult farmers. When choosing your archetype and power set, determine what type of farming you want to do. Fire farming is the most popular, smashing/lethal farms are popular as well, if you’re building a character just to farm, then honestly, stick with one of those two. Fire is a popular choice because it is super easy to cap fire resist, and fire damage doesn’t tend to come with annoying secondary effects. Smashing/Lethal is popular because it’s super easy to resist and defense cap (or close to), and it doesn’t tend to have as many annoying secondary effects. Energy isn’t popular because while it’s not hard to resist/defense cap to it, it almost always comes with stuns or endurance lost (in a farm environment enough stuns can stack on you to stun you for an instant, which is enough to drop your aggressive toggles). Psi isn’t popular because it’s not easy to resist/defense cap, and it tends to come with slows or other annoying side effects. Cold is fairly easy to resist/defense cap, but like psi it is unpopular because of the slows. Negative energy damage is not particularly easy to cap against, and tends to come with accuracy debuffs. Unlike archetypes, I won’t cover ALL the brute power sets, just the ones that tend to shine in farming. That said, any brute can be specced to farm, seriously. Primaries: Spines- Super popular for farming because it’s got decent animation times, a lot of AoEs, and comes complete with a PBAoE DoT aura. Radiation Melee- I actually like Rad more than spines. We could argue until we’re blue in the face which is better, I think they’re pretty equal. The place where I feel rad surpasses spines, personally, is that all your attacks have a defense debuff in them which means it’s easier to hit +4s, and you can slow Achilles’ Heel procs if you have slots to spare. -resist is always good. Titan Weapons- I don’t really like TW on brutes, but it still an immensely powerful AoE set that deals a metric shitton of damage. Side note: One of my favorite farmers is a TW scrapper. Super Strength- Once upon a time, SS was the top tier melee farmer set. This was due to Rage being bugged. Rage got ‘fixed’ so that the defense crash was unavoidable and SS went from top tier to … not that good. SS only has one AoE, Footstomp, but it’s a beast, if you’re fine with every 2 minutes having your damage and defense tank to exactly nothing, SS still works well as a farmer. While Rage is up, SS is amazeballs, without Rage, SS is butts. Claws- An oft overlooked set for farmers, Claws works well as it several good AoEs and is an extremely fast set both in animation and recharge. As an added bonus, it's build up power is an attack, so you do not even have to stop dealing damage to use that. Staff- Not an optimal choice for farming, but it works none the less. It has a couple of decent AoEs, and its PBAoE is on a fairly short recharge time. While it lacks a build up power, the forms lead to some interesting benefits, and if you have three stacks of perfection your PBAoE gains an extra benefit. Secondaries: Fiery Aura- If you’re wanting to farm things that deal fire damage, you cannot go wrong with /fire. You sneeze and you’re resist capped, defense is a little harder to get, but can be made up for with Luck inspirations until you have the money to get your fire defense up. Great thing about a Fiery Aura farmer is that you can actually farm yourself to 50 with this set, because it has the distinction of being able to farm adequately without set bonuses. Fiery Aura also offers some serious extra damage output in form of Burn, and Fiery Embrace. Scrapper note: No taunt aura for scrappers. Bio Armor- Where do we start with bio? Boasting two separate taunt aura, a wide array of baked in debuffs, a mix of defense and resist in the set already, one of the greatest armor T9s in game (which can almost be perma’d), health and endurance management, absorb, and the versatility of the Adaptation stances, literally the only bad thing I can say about bio armor is “there are no skippable powers”. Bio is an amazing choice if you want a farmer who sees play outside of farms, or you want to change up what you farm. Scrapper note: Bio has a taunt aura for scrappers, making it a great farmer set for them. Invulnerability- If you want to do Smashing/lethal farming, Invuln is a great option for you. It provides a mix of defense and resist, easily resist capping to smashing and lethal, defense softcapping with a little work. Willpower- Kind of like Bio, WP is a mixed bag. Defense, resist, and regen are its big things. Can be super solid as a smashing/lethal farmer with a bit of work. Stone Armor- A very unpopular option for farmers, and for good reason, it slows you down and reduces your efficiency by a lot, but especially if you want to do smashing/lethal farming, you could do worse than Stone Armor for a secondary. Once you get Granite it takes basically nothing to get capped smashing/lethal resist and softcap or close to smashing/lethal defense, you could also build for fire pretty easily with IOs. And while it's true that this means you have a reduction in recharge speed and damage, you also have a lot more power picks and slots free to build for offense. It will, as I said, be a less efficient option.. but also a very safe one. As I said, any brute can farm. Just because it’s not listed here doesn’t mean it won’t make a good farmer, it means that either it’s not as good as what’s listed here, or I am unfamiliar with the elements of the set that make it a good farmer (because I am one man, I haven’t extensively played every brute primary and secondary yet). As an aside, my primary farmer is a Titan/Bio scrapper, FotM sure, but I built her before I knew it was a popular combo. Epic/Patron pool selection: It’s pretty flexible at this point, your primary and secondary are usually your main elements. Mu and Fire are the two most popular options for farmers due to the damage output and animation times. Power pool selection: So, as far as farmers go, the popular choices for power pools are things that add more defense, mostly. Fighting, so you can get Weave. Tough is also super helpful if you want to do smashing/lethal farming. Leadership, Manuevers is a nice bit of extra defense, Tactics is useful if your IO build isn’t super strong and you want to farm +3/4s as soon as possible. Venge is a nice LotG mule. Speed, Hasten. Maybe super speed too, if they’re feeling frisky. Leaping, Combat Jumping, super cheap source of +def/Luck of the Gambler mule. Stealth, it’s an odd choice to some, but it provides several Luck of the Gambler mules. IO selection: So this is where things will get super vague, because the exact IOs you choose will depend on what your build is and what kind of farming you’re doing. Your main concerns from set bonuses are going to be defense against your selected damage type if you’re not already softcapped, resist against your selected damage type if you’re not already hard capped, recharge speed, because you want your best powers up constantly. Most anything else you’ll need will come as part of reaching these benefits. Accuracy, Max Endurance, and Recovery are super useful though. Some generally useful specific IOs: Steadfast Protection: Resist/Defense Gladiator’s Armor: +defense Shield Wall: +resist Reactive Armor: +maxHP Reactive Defenses: Scaling Damage Resist Fury of the Gladiator: chance for -resist (great in your DoT aura) Performance Shifts: Chance for +Endurance Numina’s Convalesence: +regen/recovery Miracle: +recovery Panacea: Chance for Hit Points and Endurance. Kismet: +accuracy (generally more useful before your build is ‘done’) Luck of the Gambler: Defense/Global Recharge (Slot as many of these as you can up to 5) Pretty much regardless of the archetype you’re choosing to farm with and the type of farming you want to do, your Archetype sets will be super useful for you to 5-6 slot. If you are fire farming, the Winter sets are really nice because they offer fire resist and defense. They help a fire farmer reach the point they’re resist capped with only one toggle running. Side note: Don’t make the mistake of slotting Avalanche: Chance for Knockdown in Burn. It sounds like a great idea, things flop around you and can’t hit you…. Burn ticks so fast that the Knockdown can stack up to Knockback, and send foes flying. Funny, but terrible for a farmer. Very Rare sets, like Armageddon, Ragnarok, etc. are super useful as they tend to offer high recharge, high accuracy, and the usually something else nice like recovery or regeneration. Incarnate selection: Hybrid: Basically assault is your best option here. I’m not going to tell you which version of Assault to get because the arguments of which is better are endless. I like the +damage more, YMMV. Lore: Find a set with a support pet you like, but don’t bank on your Lore pets for farming due to the long recharge time. Destiny: Ageless is almost always the best option here, typically you want the +recovery version because farming is thirsty work. You may find though that Barrier closes gaps nicely for your farmer build. Judgement: Take basically whichever you want. I dislike the cones for farming, personally. Pyro has a slightly quicker activation type than the rest. Their damage is pretty uniform over all, and for farming you want to crit version, not the secondary effect version. Interface: For farming, Reactive is probably the strongest. A DoT paired with a resist debuff. It may not be much -resist but every little bit helps in farming. Alpha: Choice of Alphas is going to depend on what power sets you choose, and what holes you still need to fill. Spiritual and Agility are my two main go-tos, but if you’re sitting at permahaste and softcapped defenses without your Alpha, Musculature or Intuition is a great choice too. Update: I had a discussion with a friend regarding Alpha selection (specifically for a /fire brute, though this will apply regardless), we were bickering a bit about whether Alpha or Musculature was better for DPS, so being the nerd I am, I mathed it out. The damage per second of individual powers varies based off the activation and recharge time, but at a certain point based off global damage and global recharge, Spiritual will eventually eke slightly higher DPS than musculature. However, spiritual also improves the recharge of Build Up and (where applicable) Fiery Embrace. If you're popping reds constantly, +recharge is definitely a higher value to you than +damagae. Now that you have all of that stuck in your head, go tinker with a build.. OR… Start your character and work on getting them to 50! Part the third: What to farm? Now that you have a farmer, or have decided to farm with an existing character. You must decide what you’re going to farm. If you’re running a fire farmer, your two choices are AE (there are more fire farms on AE than I can keep track of. I like Bloody Rainbow Comic Con farm myself) or the Praetorian Demon farm from Harvey Maylor (to get this arc, be prepared to fight a bunch of carnies and other annoying enemy types before you get it). If you’re running smashing/lethal, there’s some good smashing/lethal farms in AE (I don’t know the names of any off the top unfortunately), the Council Empire farm from Unai Kemen is my preferred option for this, you get it from Unai pretty quickly. If you don’t mind being below 50 and can soak some energy too, the Freakshow War arc in Ouroboros is decent to farm, and offers merits at the end as an added benefit. Plus you can always just get Council radio missions (which is super inefficient for farming). I am sure there are some other good Ouro arcs for farming Smashing/Lethal, if anyone would like to share them. If you’re running something else, you’re kinda limited to just using AE, and you’ll probably need to custom build an arc for it. I may go into some detail on doing that at a future point if there is demand. You’ve decided what to farm, you have your farm ready to go.. Now it’s on to… Part the Fourth: Farming and Fine Tuning. The goal is to eventually be able to farm +4/x8 with bosses without breaking a sweat, sure.. But odds are, especially if you’re just starting out, you’re not there yet. Start by increasing the spawn size until you can comfortably handle x8 (some will go to -1/x8, if you need to do that by all means. I refuse to acknowledge -1 exists, personally), then start raising the enemy level. Lastly, add bosses. You will find the rewards/minute are best from more enemies, and least from bosses (until you can rip through bosses like they’re nothing, too) - as a side note though, bosses are noticeably more likely to drop a recipe, so you’re less likely to get purple drops if you don’t have bosses on. Figure out your optimal attack chain. This might involve respeccing later if you slotted poorly for that particular chain. That’s great because you’re still learning, and realizing you made a mistake and tweaking it teaches you more about making a build than reading a dozen Pines builds. Make sure you’re not running any unneeded toggles. This is especially noteworthy when you have a build that is meant to run outside of a farm as well. Things like on a Fiery Aura character, don’t run Tough in a fire farm, depending on your build you make be able to do without Plasma Shield on. If you’re farming with Bio Armor, play with your efficiency between stances. Sure, sitting in Offensive all the time may be tempting, but you might find you do better in Efficient due to the endurance benefits of it. Something that needs to be said as well: Do not be ashamed to use inspirations in farming. People may try to shame you if you munch purples while farming, those people are jerks and should be stabbed with a spork. Following that up, once your build is completely done, hopefully you no longer need anything but reds while farming. Until that day comes, use whatever you need to maintain the most efficient rewards/minute you can muster. I recommend going to the P2W vendor and disabling Awaken and Break Free inspirations, and then setting up either a macro or a popmenu to convert inspirations of the other types to the type(s) you’ll need. If you’re using inspirations heavily while farming, I also recommend against enabling Dual and Team inspiration drops, because you can’t convert those and they clog up your inventory. (There are guides for quick insp. conversion elsewhere on the forums, so I won't cover that here). I shared the popmenus I use A few posts down. That's all, for now. Feel free to ask questions and myself, or one of the 10,000 other farmers around will probably answer them quickly enough.
  3. Is it possible to remove the restrictions on contacts that cause you to outlevel them. I find myself frequently outleveling the contacts even without an XP booster. This is true for most contacts from lvl 1 to 20. Its incredibly frustrating to become invested into a contact story only to then find out they dont want anything to do with you.
  4. Not looking some super IO'd Apex build as I'm not trying to solo GMs and AVs. I like teaming, and I just want to perform well in level 25-45 content. Would like to stay mostly in the powers in the set, Super Jump would be my travel power. Don't need perma-hasten if it requires sacrificing fun powers for Pool Powers to mule LotG. Basically just something better than Workbench IOs without going crazy.
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