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About Me

Found 16 results

  1. I've found CityBinder to be extremely useful for setting up key binds. You can find it here (https://sourceforge.net/projects/citybinder/), but it hasn't been updated since 2015, so lots of things were missing like power sets, Arachnos ATs, several emotes, costume change emotes. Also, the UI left a lot to be desired. That's where I come in. I've been working on making a bunch of improvements to it by adding missing content and improving the UI to make it a bit more intuitive, clear, and better looking (like unsquishing cut-off labels, greying out inactive options, adding margins ar
  2. Contents Builds Codes Exempt Overview Tri Form Exemping Overview Macros & Keybinds Attacks Other Light Form, Unleash Potential, Heal, Taunt, Teleport, Etc. Quick Form and Power Tray Keybinds Null The Gull - Disable Power Tray Peacebomber Demo 2nd Post Updating Recommendations 6/18/21 Builds Peacebomber Force Of Will - Ranged defense 7/10/21 overview - updating
  3. Currently, the /powexec_location [loc] [power] command allows for location-based powers to be activated without the use of an actual click in a variety of ways: Activated on one's self Activated on one's target Activated on a set distance It'd be nice if it was possible to use one's mouse cursor as an additional way of determining where said power could be activated as well. This would be useful for powers that benefit from a more varied positioning than the current parameters allow for, such as: Using Teleport to move in any direction instead of a separate b
  4. I've searched high 'n' low for the answer to this, but to no avail. Is there a way to create a macro for powers such as Monitor Duty Teleport or the P2W power Base Transporter that passes the base code? These powers lose some utility when you have to enter the code manually after using them, as I don't recall the actual code (using a public base). Thanks!
  5. Back with another one. And I'm sure I've seen this posted before, but can't find it anywhere. I have an Illusion troller with 3 costumes. The objective is to cast Phantom Army (which manifests based on his current costume), then change to a different costume. So far I have gotten the following to work, kinda sorta: /macro H cce 1 CCRapidBoil$$powexec_location target phantom army This results in a costume change, then PA matching his new costume appearing at the target. So both halves of the macro work, just not in the order I want them to. I
  6. It's that time of year, so I thought I'd repost this so everyone doesn't have to go find and dig this up: /macro opacks "salvage_open S_HVSuperPackSalvage$$salvage_open S_RVSuperPackSalvage$$salvage_open S_WinterPackSalvage" have fun stock the market ??? profit
  7. Good evening folks! Have just found out you can macro enabling and disabling earning xp! Here you go! /macro NoXP "option_set NoXP 0" (turns it OFF - You will gain XP) /macro XP "option_set NoXP 1" (Turns it ON - You will gain no XP) Hope this helps!!
  8. I am filling out my various power trays (1-3) with a simple /macro . nop but would like something other than the default gray (temp power) icon/graphic. I know the game can use badges, as well, with the /macroimage function, so what I would like to do is have either an as-subdued-as-possible or better-yet-empty graphic/icon for this. So, hide the ugly grays: Anyone know or suggest an internal image?
  9. Popmenus seem to be heavily underutilized in my opinion. If you search for "popmenu" there are six pages worth of results while searching "bind" or "macro" yields over 40! Or 20 something if you are searching plural. Even on the CoH subreddit the results are massively skewed. Sure we have the Popmenus: the what, why and how guide (which is really helpful) but honestly most people are lazy (like me!) or they just don't have the time and would rather install them than create them, it's even stated on top of the guide! So that's where this post comes in to consolidate the hidden gems. I will move
  10. i26 Unbindall (Keybindreset) I use it like it's an attack in the chain. A How to Recover Guide. by qwy Preamble Personally, I've found using them often means never really needing them. If you're unfamiliar they wipe your active (Client managed) bind file clean. It's all gone. No more binds you had a hand in. No option for recovering them. They have ceased to be. It probably sounds like I was being facetious with the title and first sentence. I wasn't. Commands adside, the result of a glitch, a hiccup loading a bind or even certain input errors can resul
  11. I have a lvl50 Stone Tank, lvl50 Warshade, lvl50 Peacebringer and other characters with teleport or, mystic flight. Along the way, I've come to know what I like and don't like. I also have a lot of binds and a lot of alts, leading me, like a lot of people I'd guess, to start putting energy in to one global profile to cover as much as makes sense and smaller profiles for toons that develop out of it. I'm up to 11 level 50s in all so, that global has matured a lot along the way. There's great guides on this topic already. They've definitely helped steer me along the way. if this is
  12. I was asked how one could improve dropping Inspirations on MasterMind pets and after giving it some thought and research I wrote the following for anyone with the same questions. I've included the very simple stuff as well since I don't know the level of the reader. Of course everywhere I've put a bind combination (e.g ALT+P ) you can change it to any other convenient key or combo that you prefer. Also at this point I will recommend a document I found that covers so much more of the technical aspects of playing CoX; it's the Tech document at www.shenanigunner.com and is very, very goo
  13. This forum post for (SG) Longbow Syndicate/Titan Squad/Titan Mob, Torchbearer use only please. Thank you. -Longbow Warden 1 (@Longbow Warden 1, @Supercharged Titan) Discord: https://discord.gg/eRvYQfA SG Binds /Titan Squad /Recruitment (May 2020) - Titan Squad /bind f8 "say <bgcolor #00ffff><color black>(SG) Titan Squad is recruiting new members. PST for invite. Base Passcode: TSQD-1606 (Coalition: Longbow Syndicate)$$ e lecture" /bind shift+f8 "say <bgcolor #00ffff><color black>(SG) Titan Squad is recruiting new member
  14. Hullo! I took a break from CoH, and when I came back I discovered some Mastermind changes had taken place! Yay! At the same time, I noted that the "Go To" command for sending pets to specific places seems to have been altered in a negative way! Oh no! At first I couldn't tell if it was just me, or lag, but recalling my earlier experiences, I'm rather convinced that this issue started occurring following the Mastermind changes that altered Pets' distancing when it comes to moving into melee, or staying at range. I hope others share their experiences, to better isolate wh
  15. I'm trying to create 2 macros. so I can toggle between "easy" and "hard". The why isn't really relevant. When I type each of these separately: /macro RAWR SetDifficultyLevel 4$$SetDifficultyTeamSize 8$$SetDifficultyBoss 1$$SetDifficultyAV 1 /macro MEW SetDifficultyLevel 0$$SetDifficultyTeamSize 1$$SetDifficultyBoss 0$$SetDifficultyAV 0 The macro button shows up as I'd expect, but the content of each one contains the first setting. In other words RAWR has "SetDifficultyLevel 4" MEW has "SetDifficultyLevel 0" I can edit each of them and
  16. I have taken to exclusively using 'poof-to-base' macros to enter my bases (e.g. /macro base enterbasefrompasscode amazon-963). If your SG base has a passcode set up you can do this. It requires no badges or day jobs, is not subject to interrupts, charges, or cooldwns, and can be used from anywhere. How does this work with day jobs? When you exit your base after entering this way, it puts you back where you poofed from (if open world) or by the door (if an instance). Does time spent logged off from in the base count towards the base badge, or from the outside location badge?
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