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About Me

  1. Masterminds are an often misunderstood AT. To be fair, it is the AT I've the least experience with, as in Live I never leveled one past lvl 24. By comparison now I have 3 lvl 50+ IO'd Masterminds of the following sets: Robotics/Empathy, Demons/Electrical Affinity, and Thugs/Time. Over the course of my play I feel that there's a couple of obvious ingrained issues with MM's in general the first being the Mastermind Endurance Tax, and second being the Effectiveness of the Henchmen. I've tried for awhile to consider the best way of addressing these issues and I think t
  2. So I've made threads about this in the past and each time I've learned something about making these suggestions for fixing Mercs work. I consulted users over the Discord and was advised to keep suggestions as simple and direct to the cause as possible, so that's what I'm going to do now. I have also consulted Mastermind players, also on the Discord, who share my concern with Mercs' poor performance since the day City of Villains launched with the Mastermind archetype. I'm going to keep things as simple as I can think of. I'm going to list each henchman, a list of proposed changes to its powers
  3. With the ban lifted figured I'd finally post this. If you don't like the effects, I couldn't preview them on my trash computer so it wasn't easy to tune/change them.
  4. Whenever a thug mastermind enters a new zone, their pets "equipped" look disappears, and you have to "equip" or "upgrade" them again just to get the appearance back.
  5. I've got a robots MM with group fly, and the robots are constantly dropping back out of the aura's radius and falling to the ground. What am I doing wrong?
  6. The time is now! After fully re-attuning myself to the mastermind experience after all these years, and seeing countless complaints and suggestions from fellow players as to how to advance the experience, here is the total compilation of mastermind needs. That's right, needs. Because despite the zeal of the titular concept above, at least one player finds one of these to be of utmost import. However, there are some higher priority suggetions, at least from my perspective, and so I will be color coding the urgency of certain submissions as follows: Ultimate Priority -1 High Priority -
  7. Hello forum goers, it has been some time, once again I am back with a new powerset proposal. I have done multiple melees, and more recently engaged in control & assaults, so I decided this time as I "always" provide aid and assistance in providing revolutionary ideas to suggestions and feedback, I would now try involving myself with support based powersets for Defenders, Controllers, and possibly Corruptors. The theme for this one is Spiritualism, it involves the player unleashing their personal spirit to help unlock others full potential. I'm providing this description as this support pow
  8. pets getting fly no matter where they are is a welcome change but team teleport now seems way less desirable you took it because of the shortcoming of group fly had with pets not keeping up with you while flying at full speed now I don't see a reason to ever take it over group fly besides RP reasons the flight set has better IOs with defense and even faster flight speed then before plus flying is just plan fun, teleport is constant clicking with keybind macros to be efficient proposal team teleport should get a sub pet power that comes with it much like fly (after burn
  9. Masterminds are able to continue utilizing the Evasive Maneuvers defense buff even while in combat. As long as the player doesn't use their attacks (single target, cone, AoEs) and relies only on their Mastermind Pet commands, they can effectively keep the 17.72% defense buff to ALL (positional and typed) while in combat.
  10. I was helping a mastermind character named Geisha Girl on Excelsior (permission given by her to use her name) to complete her mission 'Stop release of mutagen' given by Lorenzo Tate as part of the 'Will of the Earth' arc. The giant crystals you have to destroy (not to be confused with small emanators) spawned HUGE, like 17 enemy, ambushes for her and her team of ninjas, while I, a single brute, only got 4 enemies when I attacked one the crystals. I think she's being hit by the old 'ambush bug'. It's been a good long while since I've played a MM to any level (during the
  11. And if so, where can I see this info?
  12. Here it is. The Mastermind Fire Farmer. Thank you everyone! Brigg
  13. See my guide to MM epics here for background info and my thoughts on the current state of things: The recent dominator and snipe changes on the beta have given me hope for interesting balance changes going forward. I'm not sure how sweeping they'll be, but who knows! So I thought it was worth putting out my thoughts on these pools, after having spent ….way too many hours on too many masterminds on live and now. In my previous post I laid out what I thought each set should bring, so here are my proposed reworks. Keep in mind that these suggestions are intend
  14. I just saw some stuff about pet costumes on Thunderspy and was wondering if there was a way to customize the look of pets on Homecoming. My forum searches and other internet searches not returned any relevant results--not sure if that indicates there isn't a way to customize pets, or if I just gave up before finding it.
  15. Lobster's (Rambling) Guide to Mastermind Epic Pools (I'll be editing this to fix formatting and update as time permits, apologies for any errors in the initial post!) Background info: This is in part a guide to the mastermind epic pools, it's also prep for another post I'll make with suggestions for improvement, hopefully providing good examples as to why they are semi-terrible and, in my opinion, the worst collection of epic+patron powers (compared to the other ATs). Incarnate 50s on live: Bots/dark, Nec/dark, Nec/pain, Demon/pois, Merc/storm, Nin/Time
  16. Sometimes, after completing a mission, I will dismiss all my pets and re-summon them in the next mission. As soon as I see the EXIT button, I will dismiss all and then click exit. In the chat window, I will frequently see that a pet was defeated by something even though the pet is leaving because I dismissed it, not because it was defeated. The reason for dismissing my pets is I don't have to worry about them attacking/getting attacked as I travel and I don't like leaving a pile of corpses (especially with Robotics/) where-ever I zone (like in a base or at a train station). Maybe e
  17. i26 The Mastermind's PetMouse by qwy QuickLinks: Top | Beasts | Bots | Demons | Mercs | Necro | Ninjas | Thugs Preamble This offsets my last mastermind post. I probably use this about 70% to 80% of the time. It's super easy, does what I need it to do and I can keep my hand on the mouse, for the most part. I just use a generic, left, right and middle scroll. Nothing special required. 1. How it's different I've seen other mouse based controls but nothing quite like this. Watching them maneuver through most every environment it w
  18. Table of contents: Commonly Asked Questions Common Mistakes What is Bodyguard Mode (BGM) Power Bar Set Up Example Builds Helpful links In Closing Commonly Asked Questions Q: What is the most common reason people do not play Masterminds? A: The most obvious reason is due to the lack of info of masterminds. The second most common issue is other players giving masterminds a hard time due to pets getting in the way. Pets were fixed in Page 4 of CoX Homecoming Q: If you were to give advice to a new mastermin
  19. i26 Mastermind NumPad Controls+ MMPad+ by qwy QuickLinks Top | Beasts | Bots | Demons | Mercs | Necro | Ninjas | Thugs Preamble: I've only rolled one MM since coming back, Bots. It's fair to say, I might not have rolled an MM at all, if I hadn't seen the original Numpad Controls posted on the Homecoming forum. I had forgotten all about how much fun Masterminds are with them. Before I got out of Outbreak, the Sandolphan's original binds were installed and I was fully reacquainted. So fun! As I leveled up, I kept adding to it every time a new idea came to
  20. A few things I’d like to say before we get to this: 1) I posted this under archetypes because I wanted more than just masterminds to respond to this. I also wanted others who saw a mastermind on their team to give input. Which powersets make you groan or feel sorry for them? Which powersets make you get all excited and expect great things from them? 2) Don’t think of any specific combinations of powersets, or any specific roles. Which powerset just tends to be the “best” overall? Ones that could really go well with any role at any moment? Ones that don’t flop or make you want
  21. Disruption arrows in trick arrow - 18 endurance. Corrosive vial - 20 endurance Crack whip - 18 endurance Toxic Dart - 8 endurance ( I think for some crazy reason my endurance is dropping with every tick of the dot on this power ) Pretty much literally can't use these powers without blowing all your endurance with other things going on. Even with IO set bonuses, it's just over the top. You are pretty much forced into an Incarnate endurance reducing power. The issue comes into play much more because Mastermind attack primary powers are much higher i
  22. Inspired by @Scarlet Shocker's "The 105; the Worst of the Bunch" post. I'm curious what people think the absolute worst performing MM combo is? I will roll and level whatever combo is chosen as the worst combo in this thread, to see what can still be done with it. 🙂 To narrow things down into a manageable poll. I'm working from the assumption that Trick Arrow is considered the most underperforming MM 2ndary. And that Thugs, Bots and Demons are widely considered the top pet sets. That leaves Beast, Necro, Ninja or Mercs paired with TA as the most likely susp
  23. So it's looking like I'll need to roll a Ninja/TA MM as that's what leading as worst MM combo poll. So I'm starting to work on build plans and testing for any proc slotting tricks that can be leveraged. I'm fairly new to /TA having only played one back on Live and some here on Beta: What strategies and tricks are there for /TA MM's to use? How do you prefer to initiate fights? What powers work well in tandem? Including with those from Power Pools and Epics? Etc. In terms of jus
  24. I can't remember if you get to name your pets for other classes but masterminds get to have a lot of fun naming their pets for sure. I was just going back through old screenshots and found this one. The character's name was Dark Future, and these were her demon pets. I still get a laugh out of telemarketer. Demon summoning/Time manipulation, for those curious. Post your favorites! If you're on windows, I recommend the snipping tool, it's handy for all sorts of things like this!
  25. Hullo! I took a break from CoH, and when I came back I discovered some Mastermind changes had taken place! Yay! At the same time, I noted that the "Go To" command for sending pets to specific places seems to have been altered in a negative way! Oh no! At first I couldn't tell if it was just me, or lag, but recalling my earlier experiences, I'm rather convinced that this issue started occurring following the Mastermind changes that altered Pets' distancing when it comes to moving into melee, or staying at range. I hope others share their experiences, to better isolate wh
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