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About Me

Found 14 results

  1. So once again I'm back optimizing my build starting from scratch! My last Dark/Shield Scrapper Murcielago was amazing and hopefully in a few years I'll have him back to that level. Below is the building I will be working towards again. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;675;1350;HEX;| |78DA6593D972124114867B6030B207B210CC02C444B6640093AA688C5AA5182B115| |228D13B2B4EA00D9414500329934B5FC1F50534EA8D0FA4CFE072EF321EE7FC20CA| |14D4D77DF673BABB7894F77CB8F9E4AA507CD71B
  2. I am working on a Dark/Shield Brute and I saw two builds on here and wondered what people thought of em'. I was thinkin' of using one of em.
  3. "Welcome back Omnibus" Thanks Forums... Happy 4th of July to @Tyrannical. I believe your in UK time zone so I wanted to rub in your face the American Independence since we crushed the British. That is right I'm back with another powerset proposal. I'll go straight into the topic for this one. This is another melee set, the theme for this powerset is seismic. Now I know the vast majority of you may be thinking the following. Why do we need seismic melee if we have stone melee? Well "Seismic" is a potential energy that focuses on the forces responsible for channeling those natur
  4. MELEE DAMAGE SET TESTING: Link to Rankings Hello everyone, It has come to light that the current metrics for testing performance are not reflective of normal game play conditions. Common metrics such as fighting a Pylon or clearing a Farm map do not take into account the realities of playing through a mission, which is 90% of the normal content players would be going through. In other threads, we often see these metrics tossed about to claim the power of certain sets over others, but rarely do we see... or rather even have metrics on "Normal Game Play".
  5. Spines is a pretty unique powerset when you break it down but it has a a few issues. 1. It has to suffer redraw on every attack. 2. It has a relatively low DPA damage, this is because it has no superior or extreme damage attacks. 3. It's secondary effect does too little for too short of a period. I'm hesitant to suggest any changes due to how many people use these in farming, so I'm going to attempt to list a couple suggestions aimed at non-farm related improvements but there will likely be some carryover. Suggestions for Consideration: 1. Introduce
  6. Hello once again. I decided to do a new powerset proposal, It's another melee set that I always had for months however I found difficulty at finding the right time to release it. However I'm going to release it anyway because I want to highlight the work of @Rylas who colored the icons for this set to display great contribution he had on the design and coloring for this set. The theme for this set is soul, (no not the movie...) I always thought it would be interesting to utilize the the Drudges enemy faction from Night Ward as a powerset, however as I made it I ultimately went a different rout
  7. Reaper Scythe Both a reskin and a unique take on the Battle Axe melee set. Note: because I liked their suggestion so much, this idea is going off another posters' suggested changes for Battle Axe (here). tl;dr of those battle axe changes is, axe's secondary effect would be slightly extended range (+2 to +4 feet) with some extra cleave action (some attacks are actually narrow cones) and the overall set is improved to have some higher damage attacks in conjunction to having higher recharge times. It's important to note these changes because my set takes away much of that in ex
  8. Upon revisiting the game I've had time to play kinetic melee a power that used to deal a substantial amount of damage until being massively reduced in the live server. I have seen and supported various suggestions on how to return kinetic melee to its former glory. However upon discussing on what kinetic can do it grew into an idea of an entirely new power. While noticing the various types of force related powersets, Kinetics (Both), Force of Will, Gravity Control, and Force Field, I had wanted to create a powerset that would be based of the 4 fundamental forces of nature, allowing for more va
  9. Time and time again do we see the oft-suggested 'Melee/Support' archetype. It comes in different names, but rarely in different structure. There's no doubt that there is a demand for an archetype that can fill the role, but despite the constant vocalisation of that it tends to eventually be drowned out by the slew of feedback that questions its viability. Without going into too much detail, there are issues in the Melee/Support design that are problematic, many of which lie with the Support side of things. Not all Support sets are suitable for operating in close range, and many of
  10. brigg

    The Electric Tank

    I finally put together an Electric Armor/Electric Melee tank that is quite rounded out. Hope it helps! Brigg
  11. here's short question for pro PVPers: in lvl 50+ melee pvp, who has higher chances to win 1v1: scrapper or brute? considering best 1v1 melee pvp builds, enhancements and endgame stuff for this fight both for scrapper and brute side.
  12. This is an idea to actually fill a spot that I see like a deep hole in City of Heroes now. There is no actual way to create a "Nova" (marvel) kind of character, or "Cannonball", or even Namor/Superman and any other flying+melee character from comics (there are so many examples possible, it's like 30% of superheroes are like that), let's say the "human missile" character. What makes it impossible to recreate it is mostly this: all AOE attacks that could make it seems you're using super strength (like Foot Stomp, Tremor, Atom Smasher and many many others) are all GROUND ONLY, therefore is a b
  13. Melee Melee is a powerset currently used by Scrappers, Brutes, and Tanks that uses melee attacks. This thread is designed as a compilation of proposed Melee powersets. I will do my best to go through the entire forum to find all Melee powersets, however if I do miss one (or not describe one as you like) let me know. Tendril Melee (19.06.03.23.54.01): A flexible take on Spines. --set is not described in post, but linked to via Google Docs-- Toxic Melee (19.06.25.15.57.04): Toxic damage in a spineless melee set. Bio Melee (19.06.25.15.57.05): An AoE-cent
  14. Link to the full writeup here! This powerset is focused around draining the health of your victims, shutting them down with damage and crowd control, all while sustaining yourself on their essence! Melee Powers: T1: Bloody Tear Deal damage to a target and inflict DoT. Standing near a bleeding target heals you. T2: Arterial Slash Like Bloody Tear, but with less initial damage and a longer, stronger DoT. T3: Ravage Loads of damage and DoT, and you still heal by being near a bleeding target. However, this ability costs health! T4: Dr
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